# add_namespace = ENG_plane_variants

# country_event = { #Hurricane
	# id = ENG_plane_variants.1
	
	# title = ENG_plane_variants.1.t
	# desc = ENG_plane_variants.1.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = basic_small_airframe
		# has_tech = aa_lmg
		# has_tech = engines_2
		# has_tech = aircraft_construction
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Hurricane Mk.I"
			# type = small_plane_airframe_1
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = light_mg_4x
				# fixed_auxiliary_weapon_slot_1 = light_mg_4x
				# engine_type_slot = engine_2_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
			# }
			# icon = GFX_ENG_Hurricane
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_hawker_organization
		# }
	# }	
# }

# country_event = { #Spitfire Ib
	# id = ENG_plane_variants.2
	
	# title = ENG_plane_variants.2.t
	# desc = ENG_plane_variants.2.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = improved_small_airframe
		# has_tech = aa_lmg
		# has_tech = aa_cannon_1
		# has_tech = engines_3
		# has_tech = aircraft_construction
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Spitfire Mk.Ib"
			# type = small_plane_airframe_2
			# modules = {
				# fixed_wing_slot = elliptical_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = light_mg_4x
				# fixed_auxiliary_weapon_slot_1 = light_mg_4x
				# engine_type_slot = engine_3_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
			# }
			# icon = GFX_ENG_Spitfire_MkIb
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_supermarine_organization
		# }
	# }	
# }

# country_event = { #Spitfire Vb
	# id = ENG_plane_variants.3
	
	# title = ENG_plane_variants.3.t
	# desc = ENG_plane_variants.3.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = improved_small_airframe
		# has_tech = aa_lmg
		# has_tech = aa_cannon_2
		# has_tech = engines_3
		# has_tech = aircraft_construction
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Spitfire Mk.Vb"
			# type = small_plane_airframe_2
			# modules = {
				# fixed_wing_slot = elliptical_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_1 = light_mg_4x
				# engine_type_slot = engine_3_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty
			# }
			# icon = GFX_ENG_Spitfire_MkV
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_supermarine_organization
		# }
	# }	
# }

# country_event = { #Spitfire IX
	# id = ENG_plane_variants.4
	
	# title = ENG_plane_variants.4.t
	# desc = ENG_plane_variants.4.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = improved_small_airframe
		# has_tech = aa_lmg
		# has_tech = aa_cannon_2
		# has_tech = engines_4
		# has_tech = aircraft_construction
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Spitfire Mk.IX"
			# type = small_plane_airframe_2
			# modules = {
				# fixed_wing_slot = elliptical_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_1 = light_mg_4x
				# engine_type_slot = engine_4_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty
			# }
			# icon = GFX_ENG_Spitfire_MkIX
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_supermarine_organization
		# }
	# }	
# }

# country_event = { #Spitfire XIV
	# id = ENG_plane_variants.5
	
	# title = ENG_plane_variants.5.t
	# desc = ENG_plane_variants.5.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = improved_small_airframe
		# has_tech = aa_lmg
		# has_tech = aa_cannon_2
		# has_tech = turboprops
		# has_tech = aircraft_construction
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Spitfire Mk.XIV"
			# type = small_plane_airframe_2
			# modules = {
				# fixed_wing_slot = elliptical_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_1 = light_mg_4x
				# engine_type_slot = engine_5_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty
			# }
			# icon = GFX_ENG_Spitfire_MkXIV
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_supermarine_organization
		# }
	# }	
# }

# country_event = { #Tempest Mk V
	# id = ENG_plane_variants.6
	
	# title = ENG_plane_variants.6.t
	# desc = ENG_plane_variants.6.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = advanced_small_airframe
		# has_tech = aa_lmg
		# has_tech = aa_cannon_2
		# has_tech = engines_4
		# has_tech = heavy_bombs
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Tempest Mk.V"
			# type = small_plane_airframe_3
			# modules = {
				# fixed_wing_slot = semielliptical_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight 
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_2 = bomb_locks
				# fixed_auxiliary_weapon_slot_3 = rocket_rails
				# engine_type_slot = engine_4_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty	
			# }
			# icon = GFX_ENG_Tempest_MkV
			# mark_older_equipment_obsolete = no
			# design_team = mio:ENG_hawker_organization
		# }
	# }	
# }

# country_event = { #Typhoon Mk I
	# id = ENG_plane_variants.7
	
	# title = ENG_plane_variants.7.t
	# desc = ENG_plane_variants.7.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = improved_small_airframe
		# #has_tech = aa_lmg
		# has_tech = aa_cannon_2
		# has_tech = engines_3
		# has_tech = heavy_bombs
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Typhoon Mk.Ib"
			# type = small_plane_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight 
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_2 = bomb_locks
				# fixed_auxiliary_weapon_slot_3 = rocket_rails
				# engine_type_slot = engine_3_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty
			# }
			# icon = GFX_ENG_Typhoon_MkIb
			# mark_older_equipment_obsolete = no
			# design_team = mio:ENG_hawker_organization
		# }
	# }
# }

# country_event = { #Tempest Mk V
	# id = ENG_plane_variants.8
	
	# title = ENG_plane_variants.8.t
	# desc = ENG_plane_variants.8.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = advanced_small_airframe
		# has_tech = aa_lmg
		# has_tech = aa_cannon_2
		# has_tech = engines_4
		# has_tech = heavy_bombs
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Tempest Mk.V"
			# type = small_plane_cas_airframe_3
			# modules = {
				# fixed_wing_slot = semielliptical_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight 
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = bomb_locks
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_2 = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_3 = rocket_rails
				# engine_type_slot = engine_4_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty	
			# }
			# icon = GFX_ENG_Tempest_MkV
			# mark_older_equipment_obsolete = no
			# design_team = mio:ENG_hawker_organization
		# }
	# }	
# }

# country_event = { #Typhoon Mk I
	# id = ENG_plane_variants.9
	
	# title = ENG_plane_variants.9.t
	# desc = ENG_plane_variants.9.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = improved_small_airframe
		# #has_tech = aa_lmg
		# has_tech = aa_cannon_2
		# has_tech = engines_3
		# has_tech = heavy_bombs
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Typhoon Mk.Ib"
			# type = small_plane_cas_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight 
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = bomb_locks
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_2 = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_3 = rocket_rails
				# engine_type_slot = engine_3_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty
			# }
			# icon = GFX_ENG_Typhoon_MkIb
			# mark_older_equipment_obsolete = no
			# design_team = mio:ENG_hawker_organization
		# }
	# }
# }

# country_event = { #Gloster Meteor
	# id = ENG_plane_variants.10
	
	# title = ENG_plane_variants.10.t
	# desc = ENG_plane_variants.10.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe
		# has_tech = aa_hmg
		# has_tech = jet_engines
		# has_tech = aa_cannon_3
		# has_tech = heavy_bombs	
	# }
	
	# immediate = {
		# create_equipment_variant = {
			
			# name = "Meteor"
			# type = small_plane_airframe_4
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_2 = imp_rocket_rails
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = jet_engine_2x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_ENG_Meteor
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_gloster_aircraft
		# }
	# }
# }

# country_event = { #deHavilland Venom
	# id = ENG_plane_variants.11
	
	# title = ENG_plane_variants.11.t
	# desc = ENG_plane_variants.11.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe
		# has_tech = aa_hmg
		# has_tech = jet_engines_2
		# has_tech = aa_cannon_3
		# has_tech = heavy_bombs	
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Venom"
			# type = small_plane_airframe_5
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_2 = imp_rocket_rails
				# fixed_auxiliary_weapon_slot_3 = bomb_locks
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = jet_engine_2_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_ENG_Venom
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_de_havilland_organization
		# }
	# }
# }

# country_event = { #Gloster Javelin
	# id = ENG_plane_variants.12
	
	# title = ENG_plane_variants.12.t
	# desc = ENG_plane_variants.12.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe_3
		# has_tech = aa_hmg
		# has_tech = second_gen_jet_engines
		# has_tech = aa_cannon_5
		# ##has_tech = afterburner_tech	
		# has_tech = aa_cannon_4	
		# has_tech = imp_bomb_rack		
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Javelin"
			# type = small_plane_airframe_6
			# modules = {
				# fixed_wing_slot = tailed_delta_wing
				# fixed_radar_slot = air_air_radar_3
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight
				# fixed_engine_mod_slot = afterburner
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_4_2x 
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_4_2x 
				# fixed_auxiliary_weapon_slot_2 =	air_air_missile_2_module
				# fixed_auxiliary_weapon_slot_3 = air_air_missile_2_module
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = second_gen_jet_engine_2x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = g_suit_2	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_ENG_Javelin
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_gloster_aircraft
		# }
	# }
# }

# country_event = { #Hawker Hunter
	# id = ENG_plane_variants.13
	
	# title = ENG_plane_variants.13.t
	# desc = ENG_plane_variants.13.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe_4
		# has_tech = aa_hmg
		# has_tech = second_gen_jet_engines
		# has_tech = aa_cannon_5
		# ##has_tech = afterburner_tech	
		# has_tech = aa_cannon_4	
		# has_tech = air_air_missile_2		
		# has_tech = postwar_radar_tech_4
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Hunter"
			# type = small_plane_airframe_7
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = air_air_radar_5
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = hud_module
				# fixed_engine_mod_slot = afterburner
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_4_2x 
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_4_2x 
				# fixed_auxiliary_weapon_slot_2 = air_air_missile_3_module
				# fixed_auxiliary_weapon_slot_3 = air_air_missile_3_module
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = second_gen_jet_engine_1x
				# special_type_slot_1 = g_suit_2
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_ENG_Hunter
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_hawker_organization
		# }
	# }
# }

# country_event = { #BOAC Lightning
	# id = ENG_plane_variants.14
	
	# title = ENG_plane_variants.14.t
	# desc = ENG_plane_variants.14.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe_5
		# has_tech = aa_cannon_4
		# has_tech = third_gen_jet_engines
		# has_tech = aa_cannon_5
		# ##has_tech = afterburner_tech	
		# has_tech = aa_cannon_4	
		# has_tech = air_air_missile_2		
		# has_tech = postwar_radar_tech_5
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Lightning"
			# type = small_plane_airframe_8
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = air_air_radar_6
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = hud_module
				# fixed_engine_mod_slot = mach_2_afterburner
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_5_1x 
				# fixed_auxiliary_weapon_slot_1 = air_air_missile_4_module
				# fixed_auxiliary_weapon_slot_2 = air_air_missile_3_module
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = third_gen_jet_engine_2x
				# special_type_slot_1 = g_suit_3
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty
			# }
			# icon = GFX_ENG_Lightning
			# mark_older_equipment_obsolete = yes
			# #design_team = mio:ENG_hawker_organization
		# }
	# }
# }

# country_event = { #Firebrand
	# id = ENG_plane_variants.15
	
	# title = ENG_plane_variants.15.t
	# desc = ENG_plane_variants.15.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe
		# has_tech = aa_cannon_2
		# has_tech = range_improvements
		# has_tech = engines_3
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Firebrand"
			# type = small_plane_cas_airframe_4
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = bomb_locks
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_2 = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_3 = bomb_locks
				# fixed_auxiliary_weapon_slot_4 = imp_rocket_rails 
				# fixed_auxiliary_weapon_slot_5 = imp_rocket_rails 
				# engine_type_slot = radial_engine_5_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = fuel_tanks_small	
			# }
			# icon = GFX_ENG_Firebrand
			# mark_older_equipment_obsolete = yes
			# #design_team = mio:ENG_hawker_organization
		# }
	# }
# }

# country_event = { #deHavilland Venom FB
	# id = ENG_plane_variants.16
	
	# title = ENG_plane_variants.16.t
	# desc = ENG_plane_variants.16.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe_2
		# has_tech = heavy_bombs
		# has_tech = imp_bomb_rack
		# has_tech = jet_engines_2
		# has_tech = air_improved_construction	
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Venom FB"
			# type = small_plane_cas_airframe_5
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = bomb_locks
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_2 = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = jet_engine_2_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = empty	
			# }
			# icon = GFX_ENG_Venom_FB
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_de_havilland_organization
		# }
	# }
# }

# country_event = { #Seafire Vb
	# id = ENG_plane_variants.17
	
	# title = ENG_plane_variants.17.t
	# desc = ENG_plane_variants.17.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = improved_small_airframe
		# has_tech = aa_lmg
		# has_tech = aa_cannon_2
		# has_tech = engines_3
		# has_tech = aircraft_construction
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Seafire"
			# type = cv_small_plane_airframe_2
			# modules = {
				# fixed_wing_slot = elliptical_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_1 = light_mg_4x
				# engine_type_slot = engine_3_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty
			# }
			# icon = GFX_ENG_Seafire
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_supermarine_organization
		# }
	# }	
# }

# country_event = { #Seafang
	# id = ENG_plane_variants.18
	
	# title = ENG_plane_variants.18.t
	# desc = ENG_plane_variants.18.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = advanced_small_airframe
		# has_tech = engines_4
		# has_tech = aa_cannon_3
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Seafang"
			# type = cv_small_plane_airframe_3
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = engine_4_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty
			# }
			# icon = GFX_ENG_Seafire
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_supermarine_organization
		# }
	# }	
# }

# country_event = { #Wyvern
	# id = ENG_plane_variants.19
	
	# title = ENG_plane_variants.19.t
	# desc = ENG_plane_variants.19.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe
		# has_tech = turboprops
		# has_tech = aa_cannon_3
		# has_tech = heavy_bombs
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Wyvern"
			# type = cv_small_plane_airframe_4
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = contra_rotating_props
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_2 = imp_rocket_rails
				# fixed_auxiliary_weapon_slot_3 = bomb_locks
				# engine_type_slot = engine_5_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty
			# }
			# icon = GFX_ENG_Wyvern
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_supermarine_organization
		# }
	# }	
# }

# country_event = { #Wyvern
	# id = ENG_plane_variants.20
	
	# title = ENG_plane_variants.20.t
	# desc = ENG_plane_variants.20.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe
		# has_tech = turboprops
		# has_tech = air_torpedoe_2
		# has_tech = aa_cannon_3
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Wyvern"
			# type = cv_small_plane_naval_bomber_airframe_4
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = contra_rotating_props
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = torpedo_mounting_2
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_2 = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = engine_5_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty
			# }
			# icon = GFX_ENG_Wyvern
			# mark_older_equipment_obsolete = yes
			# #design_team = mio:ENG_supermarine_organization
		# }
	# }	
# }

# country_event = { #Gannet
	# id = ENG_plane_variants.21
	
	# title = ENG_plane_variants.21.t
	# desc = ENG_plane_variants.21.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe_3
		# has_tech = aa_hmg
		# #has_tech = second_gen_jet_engines
		# has_tech = aa_cannon_5
		# ##has_tech = afterburner_tech	
		# #has_tech = aa_cannon_4	
		# has_tech = imp_bomb_rack	
		# has_tech = turboprops
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Gannet"
			# type = cv_small_plane_naval_bomber_airframe_6
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = contra_rotating_props
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = torpedo_mounting_3
				# fixed_auxiliary_weapon_slot_1 = imp_bomb_locks
				# fixed_auxiliary_weapon_slot_2 = imp_rocket_rails
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = turboprop_engine_1x
				# special_type_slot_1 = sonobuoys_1
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty
			# }
			# icon = GFX_ENG_Gannet
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_fairey_aviation_organization
		# }
	# }	
# }

# country_event = { #Seamew
	# id = ENG_plane_variants.22
	
	# title = ENG_plane_variants.22.t
	# desc = ENG_plane_variants.22.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe_4
		# has_tech = aa_hmg
		# #has_tech = second_gen_jet_engines
		# has_tech = aa_cannon_5
		# ##has_tech = afterburner_tech	
		# #has_tech = aa_cannon_4	
		# has_tech = imp_bomb_rack	
		# has_tech = turboprops
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Seamew"
			# type = cv_small_plane_naval_bomber_airframe_7
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = contra_rotating_props
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = torpedo_mounting_3
				# fixed_auxiliary_weapon_slot_1 = imp_bomb_locks
				# fixed_auxiliary_weapon_slot_2 = imp_rocket_rails
				# fixed_auxiliary_weapon_slot_3 = imp_bomb_locks
				# fixed_auxiliary_weapon_slot_4 = imp_rocket_rails
				# engine_type_slot = turboprop_engine_1x
				# special_type_slot_1 = sonobuoys_2
				# special_type_slot_2 = air_ground_radar_5	
				# special_type_slot_3 = empty
			# }
			# icon = GFX_ENG_Seamew
			# mark_older_equipment_obsolete = yes
			# #design_team = mio:ENG_fairey_aviation_organization
		# }
	# }	
# }

# country_event = { #Buccaneer
	# id = ENG_plane_variants.23
	
	# title = ENG_plane_variants.23.t
	# desc = ENG_plane_variants.23.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe_5
		# has_tech = aa_cannon_4
		# has_tech = third_gen_jet_engines
		# has_tech = aa_cannon_5
		# ##has_tech = afterburner_tech	
		# has_tech = air_air_missile_4	
		# has_tech = air_air_missile_3	
		# has_tech = air_air_missile_4		
		# has_tech = postwar_radar_tech_5
		# has_tech = imp_bomb_rack	
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Buccaneer"
			# type = cv_small_plane_airframe_8
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = air_air_radar_6
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = hud_module
				# fixed_engine_mod_slot = mach_2_afterburner
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = air_air_ir_missile_2_module 
				# fixed_auxiliary_weapon_slot_1 = imp_bomb_locks
				# fixed_auxiliary_weapon_slot_2 = rocket_pod_module
				# fixed_auxiliary_weapon_slot_3 = guided_anti_ship_missile_3
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = third_gen_jet_engine_2x
				# special_type_slot_1 = g_suit_3
				# special_type_slot_2 = armor_plate_small	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_ENG_Buccaneer
			# mark_older_equipment_obsolete = yes
			# #design_team = mio:ENG_fairey_aviation_organization
		# }
	# }	
# }

# country_event = { #Buccaneer
	# id = ENG_plane_variants.24
	
	# title = ENG_plane_variants.24.t
	# desc = ENG_plane_variants.24.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe_5
		# has_tech = aa_cannon_4
		# has_tech = third_gen_jet_engines
		# has_tech = aa_cannon_5
		# ##has_tech = afterburner_tech	
		# has_tech = air_air_missile_4	
		# has_tech = air_air_missile_3	
		# has_tech = air_air_missile_4		
		# has_tech = postwar_radar_tech_5
		# has_tech = imp_bomb_rack	
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Buccaneer"
			# type = cv_small_plane_naval_bomber_airframe_8
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = air_air_radar_6
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = hud_module
				# fixed_engine_mod_slot = mach_2_afterburner
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = guided_anti_ship_missile_3
				# fixed_auxiliary_weapon_slot_1 = imp_bomb_locks
				# fixed_auxiliary_weapon_slot_2 = rocket_pod_module
				# fixed_auxiliary_weapon_slot_3 = air_air_ir_missile_2_module
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = third_gen_jet_engine_2x
				# special_type_slot_1 = g_suit_3
				# special_type_slot_2 = armor_plate_small	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_ENG_Buccaneer
			# mark_older_equipment_obsolete = yes
			# #design_team = mio:ENG_fairey_aviation_organization
		# }
	# }	
# }

# country_event = { #Fulmar
	# id = ENG_plane_variants.25
	
	# title = ENG_plane_variants.25.t
	# desc = ENG_plane_variants.25.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {	
		# create_equipment_variant = {
			# name = "Fulmar"
			# type = cv_small_plane_airframe_1
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = light_mg_4x
				# fixed_auxiliary_weapon_slot_1 = light_mg_4x
				# fixed_auxiliary_weapon_slot_2 = empty
				# engine_type_slot = engine_2_1x
				# special_type_slot_1 = lmg_defense_turret
				# special_type_slot_2 = empty	
			# }
			# icon = GFX_ENG_Fulmar
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_fairey_aviation_organization
		# }
	# }	
# }

# country_event = { #DH Vampire
	# id = ENG_plane_variants.26
	
	# title = ENG_plane_variants.26.t
	# desc = ENG_plane_variants.26.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe
		# has_tech = aa_hmg
		# has_tech = jet_engines
		# has_tech = aa_cannon_3
		# has_tech = heavy_bombs	
	# }
	
	# immediate = {
		# create_equipment_variant = {
			
			# name = "Vampire"
			# type = small_plane_airframe_4
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = jet_engine_2_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_ENG_Vampire
			# mark_older_equipment_obsolete = no
			# design_team = mio:ENG_de_havilland_organization
		# }
	# }
# }

# country_event = { #DH SeaVampire
	# id = ENG_plane_variants.27
	
	# title = ENG_plane_variants.27.t
	# desc = ENG_plane_variants.27.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe_2
		# #has_tech = aa_hmg
		# has_tech = jet_engines
		# has_tech = aa_cannon_3
		# has_tech = heavy_bombs	
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			
			# name = "Vampire"
			# type = cv_small_plane_airframe_5
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_2 = bomb_locks
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = jet_engine_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_ENG_Seavampire
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_de_havilland_organization
		# }
	# }
# }

# country_event = { #Attacker
	# id = ENG_plane_variants.28
	
	# title = ENG_plane_variants.28.t
	# desc = ENG_plane_variants.28.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe_3
		# has_tech = jet_engines_2
		# has_tech = aa_cannon_3
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			
			# name = "Attacker"
			# type = cv_small_plane_airframe_6
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_1 = empty
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = jet_engine_2_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_ENG_Attacker
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_supermarine_organization
		# }
	# }
# }

# country_event = { #Sea Hawk
	# id = ENG_plane_variants.29
	
	# title = ENG_plane_variants.29.t
	# desc = ENG_plane_variants.29.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe_4
		# has_tech = jet_engines_2
		# has_tech = aa_cannon_3
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			
			# name = "Sea Hawk"
			# type = cv_small_plane_airframe_7
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_1 = empty
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = jet_engine_2_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_ENG_Seahawk
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_hawker_organization
		# }
	# }
# }

# country_event = { #Scimitar
	# id = ENG_plane_variants.30
	
	# title = ENG_plane_variants.30.t
	# desc = ENG_plane_variants.30.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe_5
		# has_tech = second_gen_jet_engines
		# has_tech = aa_cannon_4
		# has_tech = air_air_missile_3
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			
			# name = "Scimitar"
			# type = cv_small_plane_airframe_8
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_4_2x
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_4_2x
				# fixed_auxiliary_weapon_slot_2 = air_air_ir_missile_1_module
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = second_gen_jet_engine_2x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty	
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_ENG_Scimitar
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_supermarine_organization
		# }
	# }
# }

# country_event = { #Fairey Battle
	# id = ENG_plane_variants.31
	
	# title = ENG_plane_variants.31.t
	# desc = ENG_plane_variants.31.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = improved_small_airframe
		# #has_tech = aa_lmg
		# #has_tech = lmg
		# has_tech = engines_3
		# has_tech = early_bombs
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Battle"
			# type = small_plane_cas_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight 
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = small_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = bomb_locks
				# fixed_auxiliary_weapon_slot_2 = light_mg_2x
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = engine_3_1x
				# special_type_slot_1 = lmg_defense_turret
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty
			# }
			# icon = GFX_ENG_Battle
			# mark_older_equipment_obsolete = no
			# design_team = mio:ENG_fairey_aviation_organization
		# }
	# }
# }

# country_event = { #Blackburn Skua
	# id = ENG_plane_variants.32
	
	# title = ENG_plane_variants.32.t
	# desc = ENG_plane_variants.32.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = improved_small_airframe
		# has_tech = aa_lmg
		# has_tech = engines_3
		# has_tech = early_bombs
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Skua"
			# type = cv_small_plane_cas_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = reflex_gunsight 
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = bomb_locks
				# fixed_auxiliary_weapon_slot_1 = light_mg_4x
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = radial_engine_3_1x
				# special_type_slot_1 = lmg_defense_turret
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty
			# }
			# icon = GFX_ENG_Skua
			# mark_older_equipment_obsolete = yes
			# #design_team = mio:ENG_hawker_organization
		# }
	# }
# }

# country_event = { #Hawker Sea Fury
	# id = ENG_plane_variants.33
	
	# title = ENG_plane_variants.33.t
	# desc = ENG_plane_variants.33.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = advanced_small_airframe
		# has_tech = aa_cannon_3
		# has_tech = engines_4
		# has_tech = heavy_bombs
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Sea Fury FB"
			# type = cv_small_plane_cas_airframe_3
			# modules = {
				# fixed_wing_slot = semielliptical_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight 
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = heavy_bomb_locks
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_2 = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_3 = imp_rocket_rails
				# engine_type_slot = radial_engine_4_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty	
			# }
			# icon = GFX_ENG_Seafury
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_hawker_organization
		# }
	# }	
# }

# country_event = { #Hawker Sea Fury
	# id = ENG_plane_variants.34
	
	# title = ENG_plane_variants.34.t
	# desc = ENG_plane_variants.34.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = advanced_small_airframe
		# has_tech = aa_cannon_3
		# has_tech = engines_4
		# has_tech = heavy_bombs
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Sea Fury F"
			# type = cv_small_plane_airframe_3
			# modules = {
				# fixed_wing_slot = semielliptical_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight 
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_2 = heavy_bomb_locks
				# fixed_auxiliary_weapon_slot_3 = imp_rocket_rails
				# engine_type_slot = radial_engine_4_1x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty	
			# }
			# icon = GFX_ENG_Seafury
			# mark_older_equipment_obsolete = no
			# design_team = mio:ENG_hawker_organization
		# }
	# }	
# }

# country_event = { #Firecrest
	# id = ENG_plane_variants.35
	
	# title = ENG_plane_variants.35.t
	# desc = ENG_plane_variants.35.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe
		# has_tech = heavy_bombs
		# has_tech = turboprops
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Firecrest"
			# type = cv_small_plane_cas_airframe_4
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = heavy_bomb_locks
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_2 = imp_rocket_rails
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = radial_engine_5_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty
			# }
			# icon = GFX_ENG_Firecrest
			# mark_older_equipment_obsolete = yes
			# #design_team = mio:ENG_supermarine_organization
		# }
	# }	
# }

# country_event = { #Firecrest
	# id = ENG_plane_variants.36
	
	# title = ENG_plane_variants.36.t
	# desc = ENG_plane_variants.36.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe
		# has_tech = air_torpedoe_3
		# has_tech = turboprops
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Firecrest"
			# type = cv_small_plane_naval_bomber_airframe_4
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = torpedo_mounting_3
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = radial_engine_5_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty
			# }
			# icon = GFX_ENG_Firecrest
			# mark_older_equipment_obsolete = yes
			# #design_team = mio:ENG_supermarine_organization
		# }
	# }	
# }

# country_event = { #deHavilland Sea Vixen
	# id = ENG_plane_variants.37
	
	# title = ENG_plane_variants.37.t
	# desc = ENG_plane_variants.37.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe_3
		# has_tech = heavy_bombs
		# has_tech = imp_bomb_rack
		# has_tech = second_gen_jet_engines
		# has_tech = air_improved_construction	
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Sea Vixen FB"
			# type = small_plane_cas_airframe_6
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = gyro_gunsight
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = imp_bomb_locks
				# fixed_auxiliary_weapon_slot_1 = rocket_pod_module
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = second_gen_jet_engine_2x
				# special_type_slot_1 = armor_plate_small
				# special_type_slot_2 = fuel_tanks_small	
			# }
			# icon = GFX_ENG_Seavixen
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_de_havilland_organization
		# }
	# }
# }

# country_event = { #Blackburn Roc
	# id = ENG_plane_variants.38
	
	# title = ENG_plane_variants.38.t
	# desc = ENG_plane_variants.38.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = improved_small_airframe
		# has_tech = aa_lmg
		# has_tech = air_torpedoe_1
		# has_tech = engines_3
		# has_tech = aircraft_construction
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Roc"
			# type = cv_small_plane_naval_bomber_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = torpedo_mounting
				# fixed_auxiliary_weapon_slot_1 = light_mg_4x
				# engine_type_slot = radial_engine_3_1x
				# special_type_slot_1 = lmg_defense_turret				
				# special_type_slot_2 = empty
			# }
			# icon = GFX_ENG_Roc
			# mark_older_equipment_obsolete = yes
			# #design_team = mio:ENG_supermarine_organization
		# }
	# }	
# }

# country_event = { #Fairey Barracuda
	# id = ENG_plane_variants.39
	
	# title = ENG_plane_variants.39.t
	# desc = ENG_plane_variants.39.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = advanced_small_airframe
		# has_tech = aa_lmg
		# has_tech = air_torpedoe_2
		# has_tech = engines_4
		# has_tech = aircraft_construction
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Barracuda"
			# type = cv_small_plane_naval_bomber_airframe_3
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = reflex_gunsight
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = torpedo_mounting_2
				# fixed_auxiliary_weapon_slot_1 = bomb_locks
				# engine_type_slot = engine_4_1x
				# special_type_slot_1 = lmg_defense_turret				
				# special_type_slot_2 = empty
			# }
			# icon = GFX_ENG_Barracuda
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_fairey_aviation_organization
		# }
	# }	
# }

# country_event = { #Wyvern
	# id = ENG_plane_variants.40
	
	# title = ENG_plane_variants.40.t
	# desc = ENG_plane_variants.40.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe
		# has_tech = turboprops
		# has_tech = aa_cannon_3
		# has_tech = air_torpedoe_3
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Wyvern"
			# type = cv_small_plane_naval_bomber_airframe_4
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = contra_rotating_props
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = torpedo_mounting_3
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_2 = aircraft_cannon_3_2x
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = engine_5_1x
				# special_type_slot_1 = empty
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty
			# }
			# icon = GFX_ENG_Wyvern
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_supermarine_organization
		# }
	# }
# }

# country_event = { #Spearfish
	# id = ENG_plane_variants.41
	
	# title = ENG_plane_variants.41.t
	# desc = ENG_plane_variants.41.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_small_airframe_2
		# has_tech = turboprops
		# has_tech = aa_hmg
		# has_tech = air_torpedoe_3
		# has_navy_size = {
			# unit = carrier
			# size > 0
		# }
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Spearfish"
			# type = cv_small_plane_naval_bomber_airframe_5
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = gyro_gunsight 
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = torpedo_mounting_3
				# fixed_auxiliary_weapon_slot_1 = heavy_mg_4x
				# fixed_auxiliary_weapon_slot_2 = small_bomb_bay
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = engine_5_1x
				# special_type_slot_1 = hmg_defense_turret
				# special_type_slot_2 = empty	
				# special_type_slot_3 = empty
			# }
			# icon = GFX_ENG_Spearfish
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_fairey_aviation_organization
		# }
	# }
# }

# country_event = { #Lancaster
	# id = ENG_plane_variants.42
	
	# title = ENG_plane_variants.42.t
	# desc = ENG_plane_variants.42.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = improved_large_airframe
		# has_tech = aa_lmg
		# has_tech = engines_3
		# has_tech = early_bombs
		# has_tech = improved_computing_machine
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Lancaster"
			# type = large_plane_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = bomb_sights_2
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = large_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = large_bomb_bay
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = engine_3_4x
				# special_type_slot_1 = lmg_defense_turret_2x
				# special_type_slot_2 = lmg_defense_turret
				# special_type_slot_3 = empty
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_ENG_strategic_bomber2_medium
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_avro_organization
		# }
	# }	
# }
# country_event = { #Lincoln
	# id = ENG_plane_variants.43
	
	# title = ENG_plane_variants.43.t
	# desc = ENG_plane_variants.43.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = advanced_large_airframe
		# has_tech = aa_lmg
		# has_tech = engines_3
		# has_tech = early_bombs
		# has_tech = cavity_magnatron
		# has_tech = improved_computing_machine
		# has_tech = radar_jammers
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Lincoln"
			# type = large_plane_airframe_3
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = bomb_sights_2
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = large_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = large_bomb_bay
				# fixed_auxiliary_weapon_slot_2 = large_bomb_bay
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = engine_4_4x
				# special_type_slot_1 = lmg_defense_turret_2x
				# special_type_slot_2 = lmg_defense_turret_2x
				# special_type_slot_3 = pressurized_cabin_large
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_ENG_strategic_bomber3_medium
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_avro_organization
		# }
	# }	
# }

# country_event = { #Valiant
	# id = ENG_plane_variants.44
	
	# title = ENG_plane_variants.44.t
	# desc = ENG_plane_variants.44.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_large_airframe_2
		# has_tech = jet_engines_2
		# has_tech = early_bombs
		# has_tech = cavity_magnatron
		# has_tech = postwar_radar_tech_1
		# has_tech = radar_jammers
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Valiant"
			# type = large_plane_airframe_5
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = bomb_sights_2
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = large_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = large_bomb_bay
				# fixed_auxiliary_weapon_slot_2 = large_bomb_bay
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = jet_engine_2_4x
				# special_type_slot_1 = air_ground_radar_3
				# special_type_slot_2 = module_ecm_pod_1
				# special_type_slot_3 = pressurized_cabin_large
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_ENG_Valiant
			# mark_older_equipment_obsolete = yes
			# #design_team = mio:ENG_vi
		# }
	# }	
# }

# country_event = { #Vulcan
	# id = ENG_plane_variants.45
	
	# title = ENG_plane_variants.45.t
	# desc = ENG_plane_variants.45.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_large_airframe_3
		# has_tech = aa_cannon_4
		# has_tech = second_gen_jet_engines
		# has_tech = imp_bomb_rack
		# has_tech = cavity_magnatron
		# has_tech = postwar_radar_tech_3
		# has_tech = ecm_pod_1
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Vulcan"
			# type = large_plane_airframe_6
			# modules = {
				# fixed_wing_slot = delta_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = bomb_sights_2
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = large_bomb_bay
				# fixed_auxiliary_weapon_slot_1 = large_bomb_bay
				# fixed_auxiliary_weapon_slot_2 = large_bomb_bay
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = second_gen_jet_engine_4x
				# special_type_slot_1 = air_ground_radar_4
				# special_type_slot_2 = cannon_defense_turret
				# special_type_slot_3 = pressurized_cabin_large
				# special_type_slot_4 = module_ecm_pod_1	
			# }
			# icon = GFX_ENG_Vulcan
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_avro_organization
		# }
	# }	
# }

# country_event = { #Victor
	# id = ENG_plane_variants.46
	
	# title = ENG_plane_variants.46.t
	# desc = ENG_plane_variants.46.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_large_airframe_4
		# has_tech = second_gen_jet_engines
		# has_tech = imp_bomb_rack
		# has_tech = cavity_magnatron
		# has_tech = postwar_radar_tech_4
		# has_tech = ecm_pod_2
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Victor"
			# type = large_plane_airframe_7
			# modules = {
				# fixed_wing_slot = swept_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = bomb_sights_2
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = large_bomb_bay_2
				# fixed_auxiliary_weapon_slot_1 = large_bomb_bay_2
				# fixed_auxiliary_weapon_slot_2 = large_bomb_bay_2
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = second_gen_jet_engine_4x
				# special_type_slot_1 = air_ground_radar_5
				# special_type_slot_2 = module_ecm_pod_2
				# special_type_slot_3 = pressurized_cabin_large
			# }
			# icon = GFX_ENG_Victor
			# mark_older_equipment_obsolete = yes
			# #design_team = mio:ENG_h
		# }
	# }	
# }

# country_event = { #Mosquito FB
	# id = ENG_plane_variants.47
	
	# title = ENG_plane_variants.47.t
	# desc = ENG_plane_variants.47.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = improved_medium_airframe
		# has_tech = aa_lmg
		# has_tech = aa_cannon_2
		# has_tech = engines_3
		# #has_tech = early_bombs
		# has_tech = survivability_studies
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Mosquito"
			# type = medium_plane_fighter_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = bomb_sights_1
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = light_mg_4x
				# fixed_auxiliary_weapon_slot_1 = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_2 = aircraft_cannon_2_2x
				# fixed_auxiliary_weapon_slot_3 = medium_bomb_bay
				# engine_type_slot = engine_3_2x
				# special_type_slot_1 = non_strategic_materials_medium
				# special_type_slot_2 = empty
				# special_type_slot_3 = empty
				# special_type_slot_4 = empty
			# }
			# icon = GFX_ENG_Mosquito_FB
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_de_havilland_organization
		# }
	# }	
# }

# country_event = { #Mosquito PR
	# id = ENG_plane_variants.48
	
	# title = ENG_plane_variants.48.t
	# desc = ENG_plane_variants.48.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = improved_medium_airframe
		# has_tech = aa_lmg
		# has_tech = aa_cannon_2
		# has_tech = engines_3
		# #has_tech = early_bombs
		# has_tech = survivability_studies
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Mosquito PR"
			# type = medium_plane_scout_plane_airframe_2
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = injection_system
				# fixed_optics_slot = empty
				# fixed_engine_mod_slot = supercharger
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = recon_camera
				# fixed_auxiliary_weapon_slot_1 = empty
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# engine_type_slot = engine_3_2x
				# special_type_slot_1 = non_strategic_materials_medium
				# special_type_slot_2 = empty
				# special_type_slot_3 = empty
				# special_type_slot_4 = empty
			# }
			# icon = GFX_ENG_Mosquito_PR
			# mark_older_equipment_obsolete = yes
			# design_team = mio:ENG_de_havilland_organization
		# }
	# }	
# }

# country_event = { #Canberra
	# id = ENG_plane_variants.49
	
	# title = ENG_plane_variants.49.t
	# desc = ENG_plane_variants.49.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_medium_airframe_3
		# has_tech = postwar_radar_tech_3
		# has_tech = second_gen_jet_engines
		# has_tech = imp_bomb_rack
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Canberra"
			# type = medium_plane_airframe_6
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = bomb_sights_2
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = medium_bomb_bay_2
				# fixed_auxiliary_weapon_slot_1 = medium_bomb_bay_2
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = second_gen_jet_engine_2x
				# special_type_slot_1 = fuel_tanks_medium
				# special_type_slot_2 = air_ground_radar_4
				# special_type_slot_3 = empty
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_ENG_Canberra
			# mark_older_equipment_obsolete = yes
			# #design_team = mio:ENG_north_american_aviation_organization
		# }
	# }	
# }

# country_event = { #Canberra
	# id = ENG_plane_variants.50
	
	# title = ENG_plane_variants.50.t
	# desc = ENG_plane_variants.50.d
	# picture = GFX_report_event_ett60
	
	# fire_only_once = yes
	# hidden = yes
	# trigger = {
		# tag = ALK
		# is_ai = yes
		# has_tech = modern_medium_airframe_3
		# #has_tech = postwar_radar_tech_3
		# has_tech = second_gen_jet_engines
		# #has_tech = imp_bomb_rack
	# }
	
	# immediate = {
		# create_equipment_variant = {
			# name = "Canberra PR"
			# type = medium_plane_scout_plane_airframe_6
			# modules = {
				# fixed_wing_slot = straight_wing
				# fixed_radar_slot = empty
				# fixed_aux_prop_slot = empty
				# fixed_optics_slot = empty
				# fixed_engine_mod_slot = empty
				# fixed_fuel_type_slot = empty
				# fixed_main_weapon_slot = recon_camera
				# fixed_auxiliary_weapon_slot_1 = empty
				# fixed_auxiliary_weapon_slot_2 = empty
				# fixed_auxiliary_weapon_slot_3 = empty
				# fixed_auxiliary_weapon_slot_4 = empty
				# engine_type_slot = second_gen_jet_engine_2x
				# special_type_slot_1 = fuel_tanks_medium
				# special_type_slot_2 = empty
				# special_type_slot_3 = empty
				# special_type_slot_4 = empty	
			# }
			# icon = GFX_ENG_Canberra
			# mark_older_equipment_obsolete = yes
			# #design_team = mio:ENG_north_american_aviation_organization
		# }
	# }
# }