equipments = {

	antipodal_bomber_equipment = {
		year = 1920

		can_be_produced = {
			if = {
				limit = {
					has_dlc = "Gotterdammerung"
				}
				NOT = {
					has_idea = BUL_army_restrictions_aat
				}
			}
			else = {
				NOT = {
					has_idea = BUL_army_restrictions
				}
			}
		}

		allow_mission_type = {
			drop_nuke
			#recon
		}

		#forbid_mission_type = training

		is_archetype = yes
		is_buildable = yes
		can_license = no
		type = scout_plane
		group_by = type
		sprite = missile_default
		air_map_icon_frame = 9

		interface_category = interface_category_air

		reliability = 0.6

		# Air vs Navy - high damage / low hit chance / hard to hurt
		naval_strike_attack = 1.5
		naval_strike_targetting = 0.6

		#Space taken in convoy
		lend_lease_cost = 1.5

		build_cost_ic = 1125
		resources = {
			aluminium = 3
			tungsten = 3
		}

		fuel_consumption = 0
	}

	antipodal_bomber_equipment_1 = {
		year = 1928

		archetype = antipodal_bomber_equipment
		is_buildable = yes
		one_use_only = no
		sprite = missile_default

		air_range = 15000
		maximum_speed = 9999
		air_agility = 10
		air_bombing = 200
	}

	expendable_recon_satellite_equipment = {
		year = 1920

		can_be_produced = {
			if = {
				limit = {
					has_dlc = "Gotterdammerung"
				}
				NOT = {
					has_idea = BUL_army_restrictions_aat
				}
			}
			else = {
				NOT = {
					has_idea = BUL_army_restrictions
				}
			}
		}

		allow_mission_type = {
			#drop_nuke
			recon
		}

		#forbid_mission_type = training

		is_archetype = yes
		is_buildable = yes
		can_license = no
		type = scout_plane
		group_by = type
		sprite = missile_default
		air_map_icon_frame = 9

		interface_category = interface_category_air

		reliability = 0.6

		# Air vs Navy - high damage / low hit chance / hard to hurt
		#naval_strike_attack = 1.5
		#naval_strike_targetting = 0.6

		#Space taken in convoy
		lend_lease_cost = 1.5

		build_cost_ic = 500
		resources = {
			aluminium = 1
			tungsten = 1
		}

		fuel_consumption = 0
	}

	expendable_recon_satellite_equipment_1 = {
		year = 1928

		archetype = expendable_recon_satellite_equipment
		is_buildable = yes
		one_use_only = yes
		sprite = missile_default

		# air_range = 15000
		# maximum_speed = 9999
		# air_agility = 10
		# air_bombing = 200
	}
}
