equipments = {

	ship_hull_submarine = {
		year = 1906

		can_be_produced = {
			if = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}
				NOT = {
					has_idea = BUL_army_restrictions_aat
				}
			}
			else = {
				NOT = {
					has_idea = BUL_army_restrictions
				}
			}
		}

		is_archetype = yes
		is_buildable = no
		type = submarine
		group_by = archetype
		priority = 2500

		upgrades = {
			ship_reliability_upgrade
			sub_engine_upgrade
			sub_stealth_upgrade
			sub_torpedo_upgrade
		}

		interface_category = interface_category_other_ships

		module_slots = {
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { sub_ship_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { submarine_firing_computer }
			}
			fixed_ship_sub_radar_slot = {
				required = no
				allowed_module_categories = { sub_ship_radar }
			}
			fixed_ship_sonar_slot = {
				required = no
				allowed_module_categories = { sub_sonar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { sub_ship_engine }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { sub_coating }
			}
			fixed_conning_tower_slot = {
				required = no
				allowed_module_categories = { ship_sub_conning_tower }
			}
			fixed_engine_type_slot = {
				required = no
				allowed_module_categories = { sub_engine_type }
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_deck_gun_sub_cat
				}
			}
			deck_gun_custom_slot = {
				required = no
				allowed_module_categories = { ship_deck_gun_sub_cat }
			}
		}

		module_count_limit = {
			category = ship_radar
			count < 2
		}

		module_count_limit = {
			category = ship_deck_gun_sub_cat
			count < 3
		}

		module_count_limit = {
			category = ship_deck_gun_dual_sub_cat
			count < 3
		}

		module_count_limit = {
			category = sub_ship_turret_anti_air
			count < 3
		}

		default_modules = {
			fixed_ship_torpedo_slot = empty
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}

		lg_armor_piercing = 0
		lg_attack = 0

		hg_armor_piercing = 0
		hg_attack = 0

		torpedo_attack = 0
		sub_attack = 0

		anti_air_attack = 0

		armor_value = 0


		surface_detection = 20
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 25
		naval_speed = 13
		reliability = 0.60

		naval_range = 2000

		max_strength = 10


		fuel_consumption = 1

		build_cost_ic = 190
		resources = {
			#oil = 1
			steel = 1
		}

		manpower = 200

		naval_dominance_factor = 9
		naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
		#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
		# change this from 1 at your own risk
	}

	ship_hull_submarine_1 = {
		abbreviation = "heb"
		year = 1906

		archetype = ship_hull_submarine
		priority = 2500

		module_slots = inherit
		naval_dominance_factor = 9
	}

	ship_hull_submarine_2 = {
		abbreviation = "hec"
		year = 1920

		archetype = ship_hull_submarine
		priority = 2500
		parent = ship_hull_submarine_1
		module_slots = {
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { sub_ship_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { submarine_firing_computer }
			}
			fixed_ship_sub_radar_slot = {
				required = no
				allowed_module_categories = { sub_ship_radar }
			}
			fixed_ship_sonar_slot = {
				required = no
				allowed_module_categories = { sub_sonar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { sub_ship_engine }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { sub_coating }
			}
			fixed_conning_tower_slot = {
				required = no
				allowed_module_categories = { ship_sub_conning_tower }
			}
			fixed_engine_type_slot = {
				required = no
				allowed_module_categories = { sub_engine_type }
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_deck_gun_sub_cat
				}
			}
			deck_gun_custom_slot = inherit
		}

		default_modules = {
			rear_1_custom_slot = empty
			fixed_ship_engine_slot = sub_ship_engine_2
		}
		sub_visibility = 22
		naval_speed = 17
		reliability = 0.70
		naval_dominance_factor = 11

		naval_range = 2500
		reliability = 0.70
		max_strength = 20



		build_cost_ic = 220
		resources = {
			#oil = 1
			steel = 1
		}
		# type = {
			# submarine
		# }
	}

	ship_hull_submarine_3 = {
		abbreviation = "hed"
		year = 1924

		archetype = ship_hull_submarine
		priority = 2500
		parent = ship_hull_submarine_2
		module_slots = {
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { sub_ship_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { submarine_firing_computer }
			}
			fixed_ship_sub_radar_slot = {
				required = no
				allowed_module_categories = { sub_ship_radar }
			}
			fixed_ship_sonar_slot = {
				required = no
				allowed_module_categories = { sub_sonar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { sub_ship_engine }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { sub_coating }
			}
			fixed_conning_tower_slot = {
				required = no
				allowed_module_categories = { ship_sub_conning_tower }
			}
			fixed_engine_type_slot = {
				required = no
				allowed_module_categories = { sub_engine_type }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_deck_gun_sub_cat
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
				}
			}
			deck_gun_custom_slot = inherit
		}

		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}

		sub_visibility = 20
		naval_speed = 18
		reliability = 0.75

		naval_range = 3000
		naval_dominance_factor = 13

		max_strength = 30



		build_cost_ic = 290
		resources = {
			steel = 2
		}
		# type = {
			# submarine
		# }
	}
	ship_hull_submarine_4 = {
		abbreviation = "hee"
		year = 1928

		archetype = ship_hull_submarine
		priority = 2500
		parent = ship_hull_submarine_3
		module_slots = {
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { sub_ship_anti_air sub_ship_turret_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { submarine_firing_computer }
			}
			fixed_ship_sub_radar_slot = {
				required = no
				allowed_module_categories = { sub_ship_radar }
			}
			fixed_ship_sonar_slot = {
				required = no
				allowed_module_categories = { sub_sonar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { sub_ship_engine }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { sub_coating }
			}
			fixed_conning_tower_slot = {
				required = no
				allowed_module_categories = { ship_sub_conning_tower }
			}
			fixed_engine_type_slot = {
				required = no
				allowed_module_categories = { sub_engine_type }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_deck_gun_sub_cat
					sub_ship_turret_anti_air
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
				}
			}
			deck_gun_custom_slot = inherit
		}

		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}

		sub_visibility = 15
		naval_speed = 18
		reliability = 0.80

		naval_range = 3500

		max_strength = 35

		naval_dominance_factor = 16

		build_cost_ic = 350
		resources = {
			steel = 2
			chromium = 1
		}
		# type = {
			# submarine
		# }
	}

	ship_hull_cruiser_submarine = {
		abbreviation = "hef"
		year = 1924
		model = ship_hull_cruiser_submarine
		archetype = ship_hull_submarine
		priority = 2600

		module_slots = {
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { sub_ship_anti_air sub_ship_turret_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { submarine_firing_computer }
			}
			fixed_ship_sub_radar_slot = {
				required = no
				allowed_module_categories = { sub_ship_radar }
			}
			fixed_ship_sonar_slot = {
				required = no
				allowed_module_categories = { sub_sonar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { sub_ship_engine }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { sub_coating }
			}
			fixed_conning_tower_slot = {
				required = no
				allowed_module_categories = { ship_sub_conning_tower }
			}
			fixed_engine_type_slot = {
				required = no
				allowed_module_categories = { sub_engine_type }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_airplane_launcher
					ship_mine_layer_sub
					ship_extra_fuel_tank
					ship_light_battery_sub_cat
					ship_marine_mage
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_airplane_launcher
					ship_extra_fuel_tank
					ship_deck_gun_sub_cat
					sub_ship_turret_anti_air
					ship_deck_gun_dual_sub_cat
					ship_marine_mage
				}
			}
			deck_gun_custom_slot  = {
				required = no
				allowed_module_categories = {
					ship_deck_gun_sub_cat
					ship_deck_gun_dual_sub_cat
					sub_ship_turret_anti_air
				}
			}
		}

		default_modules = {
			front_1_custom_slot = empty
			#mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}

		sub_visibility = 20
		naval_speed = 16
		reliability = 0.75
		naval_dominance_factor = 10

		naval_range = 5000

		max_strength = 30

		module_count_limit = {
			category = ship_deck_gun_sub_cat
			count < 3
		}

		build_cost_ic = 370
		resources = {
			steel = 2
		}
	}

	ship_hull_fleet_submarine = {
		abbreviation = "hefs"
		year = 1924
		model = ship_hull_fleet_submarine
		is_archetype = yes
		priority = 2600

		is_archetype = yes
		is_buildable = no
		type = submarine
		group_by = archetype
		priority = 2500

		interface_category = interface_category_other_ships

		module_slots = {
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { sub_ship_anti_air sub_ship_turret_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { submarine_firing_computer }
			}
			fixed_ship_sub_radar_slot = {
				required = no
				allowed_module_categories = { sub_ship_radar }
			}
			fixed_ship_sonar_slot = {
				required = no
				allowed_module_categories = { sub_sonar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { sub_ship_engine }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { sub_coating }
			}
			fixed_conning_tower_slot = {
				required = no
				allowed_module_categories = { ship_sub_conning_tower }
			}
			fixed_engine_type_slot = {
				required = no
				allowed_module_categories = { sub_engine_type }
			}




			front_1_custom_slot = {
			required = no
allowed_module_categories = {
	ship_torpedo_sub
	ship_mine_layer_sub
}
}
			rear_1_custom_slot = front_1_custom_slot
			deck_gun_custom_slot = {
	required = no
	allowed_module_categories = {
		ship_deck_gun_sub_cat
	}
}
		}

		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			fixed_ship_engine_slot = sub_ship_engine_1
			front_1_custom_slot = ship_torpedo_sub_2
			mid_1_custom_slot = empty
			rear_1_custom_slot = ship_torpedo_sub_2
		}

		lg_armor_piercing = 0
		lg_attack = 0

		hg_armor_piercing = 0
		hg_attack = 0

		torpedo_attack = 0
		sub_attack = 0

		anti_air_attack = 0

		armor_value = 0


		surface_detection = 20
		sub_detection = 0
		surface_visibility = 1

		manpower = 230

		naval_weather_penalty_factor = 1

		sub_visibility = 18
		naval_speed = 18
		reliability = 0.75

		naval_range = 6500

		max_strength = 40

		naval_dominance_factor = 16

		build_cost_ic = 400
		fuel_consumption = 9
		resources = {
			steel = 3
		}
	}

	ship_hull_fleet_submarine_1 = {
		abbreviation = "heb"
		year = 1922

		archetype = ship_hull_fleet_submarine
		priority = 2500

		module_slots = {
	fixed_ship_torpedo_slot = {
		required = yes
		allowed_module_categories = { ship_torpedo_sub }
	}
	fixed_ship_anti_air_slot = {
		required = no
		allowed_module_categories = { sub_ship_anti_air sub_ship_turret_anti_air }
	}
	fixed_ship_fire_control_system_slot = {
		required = no
		allowed_module_categories = { submarine_firing_computer }
	}
	fixed_ship_sub_radar_slot = {
		required = no
		allowed_module_categories = { sub_ship_radar }
	}
	fixed_ship_sonar_slot = {
		required = no
		allowed_module_categories = { sub_sonar }
	}
	fixed_ship_engine_slot = {
		required = yes
		allowed_module_categories = { sub_ship_engine }
	}
	fixed_ship_armor_slot = {
		required = no
		allowed_module_categories = { sub_coating }
	}
	fixed_conning_tower_slot = {
		required = no
		allowed_module_categories = { ship_sub_conning_tower }
	}
	fixed_engine_type_slot = {
		required = no
		allowed_module_categories = { sub_engine_type }
	}
	front_1_custom_slot = {
		required = no
		allowed_module_categories = {
			ship_torpedo_sub
			ship_mine_layer_sub
		}
	}
	rear_1_custom_slot = front_1_custom_slot
	deck_gun_custom_slot = {
		required = no
		allowed_module_categories = {
			ship_deck_gun_sub_cat
		}
	}
}

		sub_visibility = 18
		naval_speed = 18
		reliability = 0.75

		naval_range = 6500

		max_strength = 40

		build_cost_ic = 400

		naval_dominance_factor = 16
	}

	ship_hull_fleet_submarine_2 = {
		abbreviation = "heb"
		year = 1906

		archetype = ship_hull_fleet_submarine
		priority = 2500


		module_slots = {
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { sub_ship_anti_air sub_ship_turret_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { submarine_firing_computer }
			}
			fixed_ship_sub_radar_slot = {
				required = no
				allowed_module_categories = { sub_ship_radar }
			}
			fixed_ship_sonar_slot = {
				required = no
				allowed_module_categories = { sub_sonar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { sub_ship_engine }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { sub_coating }
			}
			fixed_conning_tower_slot = {
				required = no
				allowed_module_categories = { ship_sub_conning_tower }
			}
			fixed_engine_type_slot = {
				required = no
				allowed_module_categories = { sub_engine_type }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
				}
			}
			rear_1_custom_slot = front_1_custom_slot
			deck_gun_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_deck_gun_sub_cat
				}
			}
		}

		sub_visibility = 16
		naval_speed = 19
		reliability = 0.75

		naval_range = 7000

		max_strength = 43

		naval_dominance_factor = 18

		build_cost_ic = 440
	}

	ship_hull_fleet_submarine_3 = {
		abbreviation = "heb"
		year = 1906

		archetype = ship_hull_fleet_submarine
		priority = 2500


module_slots = {
	fixed_ship_torpedo_slot = {
		required = yes
		allowed_module_categories = { ship_torpedo_sub }
	}
	fixed_ship_anti_air_slot = {
		required = no
		allowed_module_categories = { sub_ship_anti_air sub_ship_turret_anti_air }
	}
	fixed_ship_fire_control_system_slot = {
		required = no
		allowed_module_categories = { submarine_firing_computer }
	}
	fixed_ship_sub_radar_slot = {
		required = no
		allowed_module_categories = { sub_ship_radar }
	}
	fixed_ship_sonar_slot = {
		required = no
		allowed_module_categories = { sub_sonar }
	}
	fixed_ship_engine_slot = {
		required = yes
		allowed_module_categories = { sub_ship_engine }
	}
	fixed_ship_armor_slot = {
		required = no
		allowed_module_categories = { sub_coating }
	}
	fixed_conning_tower_slot = {
		required = no
		allowed_module_categories = { ship_sub_conning_tower }
	}
	fixed_engine_type_slot = {
		required = no
		allowed_module_categories = { sub_engine_type }
	}
	front_1_custom_slot = {
		required = no
		allowed_module_categories = {
			ship_torpedo_sub
			ship_mine_layer_sub
		}
	}
	rear_1_custom_slot = front_1_custom_slot
	deck_gun_custom_slot = {
		required = no
		allowed_module_categories = {
			ship_deck_gun_sub_cat
		}
	}
}

		sub_visibility = 14
		naval_speed = 20
		reliability = 0.75

		naval_range = 7500

		max_strength = 48

		naval_dominance_factor = 20

		build_cost_ic = 500
	}

	ship_hull_midget_submarine = {
		abbreviation = "ssm"
		year = 1924

		archetype = ship_hull_submarine
		priority = 1500
		module_slots = {
			fixed_ship_torpedo_slot = inherit
			fixed_ship_engine_slot = inherit #TODO_Manu: Could have a new Torpedo module for Midget Subs with lower stats
			#rear_1_custom_slot = { #TODO_Manu: Potentially delete, this can cause Subs with 0 attack
			#	allowed_module_categories = {
			#		ship_torpedo_sub
			#		ship_mine_layer_sub
			#	}
			#}
		}

		default_modules = {
			#rear_1_custom_slot = empty #TODO_Manu: Possibly delete, see comment above
			fixed_ship_torpedo_slot = inherit
			fixed_ship_engine_slot = inherit
		}

		sub_visibility = 15
		naval_speed = 8.3
		reliability = 0.60

		naval_range = 500

		max_strength = 5

		manpower = 100
		naval_dominance_factor = 7

		build_cost_ic = 150
		resources = {
			steel = 1
		}
	}

	ship_hull_nuclear_submarine = {
		abbreviation = "hefns"
		year = 1938
		model = ship_hull_nuclear_powered_submarine
		archetype = ship_hull_submarine
		priority = 2800
		module_slots = {
			fixed_ship_torpedo_slot = {
				required = no
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { sub_ship_engine }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_airplane_launcher
					ship_mine_layer_sub
					ship_extra_fuel_tank
					ship_marine_mage
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_airplane_launcher
					ship_sub_coating
					ship_marine_mage
				}
			}
			rear_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_airplane_launcher
					ship_nuclear_rocket
					ship_marine_mage
				}
			}
		}
		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub
			fixed_ship_engine_slot = sub_ship_engine_6
			front_1_custom_slot = ship_torpedo_sub_6
			rear_1_custom_slot = ship_airplane_launcher_2
			rear_2_custom_slot = ship_torpedo_sub_2
		}
		sub_visibility = 16
		naval_speed = 20
		reliability = 0.75

		naval_range = 10000
		naval_dominance_factor = 14

		manpower = 400
		max_strength = 50



		build_cost_ic = 1000
		resources = {
			steel = 3
			chromium = 2
		}
	}

	ship_hull_carrier_submarine = {

		abbreviation = "hefnx"

is_archetype = yes
is_buildable = no

group_by = archetype

interface_category = interface_category_other_ships

		year = 1928

		archetype = ship_hull_carrier_submarine
		model = ship_hull_carrier_submarine
		type = { submarine carrier }
		priority = 2650

		module_slots = {
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { submarine_firing_computer }
			}
			fixed_ship_sub_radar_slot = {
				required = no
				allowed_module_categories = { sub_ship_radar }
			}
			fixed_ship_sonar_slot = {
				required = no
				allowed_module_categories = { sub_sonar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { sub_ship_engine }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { sub_coating }
			}
			fixed_conning_tower_slot = {
				required = no
				allowed_module_categories = { ship_sub_conning_tower }
			}
			fixed_engine_type_slot = {
				required = no
				allowed_module_categories = { sub_engine_type }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_extra_fuel_tank
				}
			}
			rear_1_custom_slot = {
				required = yes
				allowed_module_categories = {
					ship_submarine_deck_space
				}
			}
		}

		lg_armor_piercing = 0
		lg_attack = 0

		hg_armor_piercing = 0
		hg_attack = 0

		torpedo_attack = 0
		sub_attack = 0

		anti_air_attack = 0

		armor_value = 0


		surface_detection = 20
		sub_detection = 0
		surface_visibility = 1

		fuel_consumption = 1

		naval_weather_penalty_factor = 1

		sub_visibility = 20
		naval_speed = 18
		reliability = 0.75

		naval_range = 6500

		max_strength = 50
		manpower = 350

		naval_dominance_factor = 14
		build_cost_ic = 850
		resources = {
			steel = 3
		}
	}

	ship_hull_carrier_submarine_1 = {
		abbreviation = "heb"
		year = 1906

		archetype = ship_hull_carrier_submarine
		priority = 2500

		module_slots = inherit

		naval_dominance_factor = 14
	}

	ship_hull_carrier_submarine_2 = {
		abbreviation = "heb"
		year = 1906

		parent = ship_hull_carrier_submarine_1

		archetype = ship_hull_carrier_submarine
		priority = 2500


		module_slots = {
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { submarine_firing_computer }
			}
			fixed_ship_sub_radar_slot = {
				required = no
				allowed_module_categories = { sub_ship_radar }
			}
			fixed_ship_sonar_slot = {
				required = no
				allowed_module_categories = { sub_sonar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { sub_ship_engine }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { sub_coating }
			}
			fixed_conning_tower_slot = {
				required = no
				allowed_module_categories = { ship_sub_conning_tower }
			}
			fixed_engine_type_slot = {
				required = no
				allowed_module_categories = { sub_engine_type sub_reactor_ship_engine_type }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_extra_fuel_tank
				}
			}
			mid_1_custom_slot = {
				required = yes
				allowed_module_categories = {
					ship_submarine_deck_space
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_submarine_deck_space
				}
			}
		}

		sub_visibility = 18
		naval_speed = 20
		reliability = 0.75

		naval_range = 12000

		build_cost_ic = 1200

		max_strength = 52

		naval_dominance_factor = 18
	}

	submarine_1 = {
		year = 1906

		archetype = ship_hull_submarine
		priority = 2500

		module_slots = inherit

		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}

		lg_armor_piercing = 0
		lg_attack = 0 # Their main weapon is torpedo_attack.
		torpedo_attack = 2

		anti_air_attack = 0

		armor_value = 0


		surface_detection = 30
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 30
		naval_speed = 13
		reliability = 0.60

		naval_range = 2000

		max_strength = 10


		fuel_consumption = 1

		build_cost_ic = 250
		resources = {
			#oil = 1
			steel = 1
		}

		manpower = 200
	}

	submarine_2 = {
		year = 1920

		archetype = ship_hull_submarine
		priority = 2500
		parent = submarine_1
		module_slots = inherit


		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_torpedo_sub_1
		}
		lg_armor_piercing = 0
		lg_attack = 0
		torpedo_attack = 0

		anti_air_attack = 0

		armor_value = 0


		surface_detection = 40
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 25
		naval_speed = 17
		reliability = 0.70

		naval_range = 2500

		max_strength = 20



		build_cost_ic = 250
		resources = {
			#oil = 1
			steel = 2
		}
	}

	submarine_3 = {
		year = 1924

		archetype = ship_hull_submarine
		priority = 2500
		parent = submarine_2
		module_slots = inherit

		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_torpedo_sub_1
		}
		lg_armor_piercing = 0
		lg_attack = 0
		torpedo_attack = 12

		anti_air_attack = 0

		armor_value = 0


		surface_detection = 50
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 15
		naval_speed = 18
		reliability = 0.75

		naval_range = 3000

		max_strength = 30



		build_cost_ic = 350
		resources = {
			#oil = 2
			steel = 2
		}
	}

	submarine_4 = {
		year = 1928

		archetype = ship_hull_submarine
		priority = 2500
		parent = submarine_3
		module_slots = inherit

		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_torpedo_sub_2
		}
		lg_armor_piercing = 0
		lg_attack = 0
		torpedo_attack = 20

		anti_air_attack = 0

		armor_value = 0


		surface_detection = 70
		sub_detection = 0
		surface_visibility = 1
		sub_visibility = 10
		naval_speed = 18
		reliability = 0.80

		naval_range = 3500

		max_strength = 35



		build_cost_ic = 400
		resources = {
			#oil = 2
			steel = 3
			chromium = 1
		}
	}

	ship_hull_submarine_5 = {
		year = 1928

		archetype = ship_hull_submarine
		priority = 2500
		parent = ship_hull_submarine_4
		module_slots = {
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { sub_ship_anti_air sub_ship_turret_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { submarine_firing_computer }
			}
			fixed_ship_sub_radar_slot = {
				required = no
				allowed_module_categories = { sub_ship_radar }
			}
			fixed_ship_sonar_slot = {
				required = no
				allowed_module_categories = { sub_sonar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { sub_ship_engine }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { sub_coating }
			}
			fixed_conning_tower_slot = {
				required = no
				allowed_module_categories = { ship_sub_conning_tower }
			}
			fixed_engine_type_slot = {
				required = no
				allowed_module_categories = { sub_engine_type }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					sub_ship_turret_anti_air
				}
			}
			rear_1_custom_slot = front_1_custom_slot
		}

		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}

		sub_visibility = 13
		naval_speed = 20
		reliability = 0.80

		naval_range = 4500

		max_strength = 35

		naval_dominance_factor = 20

		build_cost_ic = 400
		resources = {
			steel = 2
			chromium = 1
		}
		type = {
			submarine
		}
	}

	ship_hull_submarine_6 = {
		year = 1928

		archetype = ship_hull_submarine
		priority = 2500
		parent = ship_hull_submarine_5
		module_slots = {
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { sub_ship_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { submarine_firing_computer }
			}
			fixed_ship_sub_radar_slot = {
				required = no
				allowed_module_categories = { sub_ship_radar }
			}
			fixed_ship_sonar_slot = {
				required = no
				allowed_module_categories = { sub_sonar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { sub_ship_engine  }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { sub_coating }
			}
			fixed_conning_tower_slot = {
				required = no
				allowed_module_categories = { ship_sub_conning_tower }
			}
			fixed_engine_type_slot = {
			required = yes
			allowed_module_categories = { sub_reactor_ship_engine_type }

			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
				}
			}
			rear_1_custom_slot = front_1_custom_slot
		}

		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
		}

		sub_visibility = 10
		naval_speed = 24
		reliability = 0.80

		naval_range = 6500

		max_strength = 40

		naval_dominance_factor = 26

		build_cost_ic = 700
		resources = {
			steel = 2
			chromium = 1
			aluminium = 1
		}
		type = {
			submarine
		}
	}

	#ship_hull_tanker_submarine = {
	#	abbreviation = "tss"
	#	year = 1924

	#	is_archetype = yes
	#	is_buildable = no
	#	type = submarine
	#	group_by = archetype
	#	priority = 2500

	#	upgrades = {
	#		ship_reliability_upgrade
	#		sub_engine_upgrade
	#		sub_stealth_upgrade
	#		sub_torpedo_upgrade
	#	}

	#	interface_category = interface_category_other_ships

	#	module_slots = {
	#		fixed_ship_torpedo_slot = {
	#			required = no
	#			allowed_module_categories = {  }
	# fixed_ship_anti_air_slot = {
	# required = no
	# allowed_module_categories = { sub_ship_anti_air }
# }
# fixed_ship_fire_control_system_slot = {
	# required = no
	# allowed_module_categories = {  }
# }
# fixed_ship_sub_radar_slot = {
	# required = no
	# allowed_module_categories = { sub_ship_radar }
# }
# fixed_ship_sonar_slot = {
	# required = no
	# allowed_module_categories = { sub_sonar }
# }
# fixed_ship_engine_slot = {
	# required = no
	# allowed_module_categories = { sub_ship_engine }
# }
# fixed_ship_armor_slot = {
	# required = no
	# allowed_module_categories = { sub_coating }
# }
# fixed_conning_tower_slot = {
	# required = no
	# allowed_module_categories = { ship_sub_conning_tower }
# }
# fixed_engine_type_slot = {
	# required = no
	# allowed_module_categories = { sub_engine_type }
# }
# }

# default_modules = {

# }

# offensive_weapons = no

# sub_visibility = 20
# naval_speed = 14
# reliability = 0.75
# torpedo_attack = 2
# naval_range = 15000

# max_strength = 30

# fuel_consumption = 50

# build_cost_ic = 360
# resources = {
# steel = 2
# }
# }

ship_hull_tanker_submarine_1 = {
abbreviation = "tks1"
year = 1906

archetype = ship_hull_submarine
priority = 2500

naval_range = 15000

module_slots = {
fixed_ship_torpedo_slot = {
	required = yes
	allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_anti_air_slot = {
				required = no
		allowed_module_categories = { sub_ship_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { submarine_firing_computer }
			}
			fixed_ship_sub_radar_slot = {
				required = no
				allowed_module_categories = { sub_ship_radar }
			}
			fixed_ship_sonar_slot = {
				required = no
				allowed_module_categories = { sub_sonar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { sub_ship_engine }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { sub_coating }
			}
			fixed_conning_tower_slot = {
				required = no
				allowed_module_categories = { ship_sub_conning_tower }
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
				ship_extra_fuel_tank
			}
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_extra_fuel_tank
				}
			}
		}

		naval_dominance_factor = 2
	}

	cruiser_submarine = {
		year = 1920

		archetype = ship_hull_submarine
		priority = 2500
		visual_level = 0
		interface_category = interface_category_other_ships
		model = ship_hull_cruiser_submarine
		upgrades = {
			ship_reliability_upgrade
			sub_engine_upgrade
			sub_stealth_upgrade
			sub_torpedo_upgrade
		}

		module_slots = {
			fixed_ship_torpedo_slot = {
				required = no
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { sub_ship_engine }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_airplane_launcher
					ship_mine_layer_sub
					ship_extra_fuel_tank
					ship_marine_mage
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_radar
					ship_sub_snorkel
					ship_sub_coating
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_airplane_launcher
					ship_extra_fuel_tank
					ship_marine_mage
				}
			}
		}



		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			front_1_custom_slot = ship_airplane_launcher_1
			mid_1_custom_slot = empty
			rear_1_custom_slot = ship_torpedo_sub_1
		}

		lg_armor_piercing = 0
		lg_attack = 0

		hg_armor_piercing = 0
		hg_attack = 0

		torpedo_attack = 0
		sub_attack = 0

		anti_air_attack = 0

		armor_value = 0


		surface_detection = 20
		sub_detection = 0
		surface_visibility = 1
		reliability = 0.75
		fuel_consumption = 1


		sub_visibility = 26
		naval_speed = 16
		reliability = 0.75

		naval_range = 5000

		max_strength = 30



		build_cost_ic = 490
		resources = {
			steel = 2
		}
	}

	fleet_submarine = {
		year = 1924

		archetype = ship_hull_submarine
		priority = 2500
		visual_level = 0
		interface_category = interface_category_other_ships
		model = ship_hull_fleet_submarine
		upgrades = {
			ship_reliability_upgrade
			sub_engine_upgrade
			sub_stealth_upgrade
			sub_torpedo_upgrade
		}

		module_slots = {
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { sub_ship_engine }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_airplane_launcher
					ship_mine_layer_sub
					ship_extra_fuel_tank
					ship_marine_mage
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_radar
					ship_sub_snorkel
					ship_sub_coating
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_airplane_launcher
					ship_extra_fuel_tank
					ship_marine_mage
				}
			}

		}

		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			fixed_ship_engine_slot = sub_ship_engine_1
			front_1_custom_slot = ship_torpedo_sub_2
			mid_1_custom_slot = empty
			rear_1_custom_slot = ship_torpedo_sub_2
		}

		lg_armor_piercing = 0
		lg_attack = 0

		hg_armor_piercing = 0
		hg_attack = 0

		torpedo_attack = 0
		sub_attack = 0

		anti_air_attack = 0

		armor_value = 0


		surface_detection = 60
		sub_detection = 0
		surface_visibility = 1
		reliability = 0.75
		fuel_consumption = 1


		sub_visibility = 13
		naval_speed = 19

		naval_range = 6500

		max_strength = 40



		build_cost_ic = 650
		resources = {
			steel = 3
		}
	}

	midget_submarine = {
		abbreviation = "ssm"
		year = 1924

		archetype = ship_hull_submarine
		priority = 1500
		upgrades = {
			ship_reliability_upgrade
			sub_engine_upgrade
			sub_stealth_upgrade
			sub_torpedo_upgrade
		}

		module_slots = {
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { sub_ship_engine }
			}
		}
		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
		}

		lg_armor_piercing = 0
		lg_attack = 0

		hg_armor_piercing = 0
		hg_attack = 0

		torpedo_attack = 0
		sub_attack = 0

		anti_air_attack = 0

		armor_value = 0

		sub_visibility = 15
		naval_speed = 8.3
		reliability = 0.60
		fuel_consumption = 1
		naval_range = 500

		max_strength = 5

		manpower = 100


		build_cost_ic = 150
		resources = {
			steel = 1
		}
	}

	nuclear_submarine = {
		abbreviation = "ssn"
		year = 1934
		model = ship_hull_nuclear_powered_submarine
		archetype = ship_hull_submarine
		priority = 1500
		upgrades = {
			ship_reliability_upgrade
			sub_engine_upgrade
			sub_stealth_upgrade
			sub_torpedo_upgrade
		}


		module_slots = {
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { sub_ship_engine }
				}
fixed_ship_armor_slot = {
	required = no
	allowed_module_categories = { sub_coating }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_extra_fuel_tank
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_radar
					ship_sub_snorkel
				}
			}

			rear_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_nuclear_rocket
				}
			}
		}
		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			fixed_ship_engine_slot = sub_ship_engine_4
			front_1_custom_slot = ship_torpedo_sub_2
			mid_1_custom_slot = ship_radar_1
			rear_1_custom_slot = ship_airplane_launcher_2
			rear_2_custom_slot = ship_torpedo_sub_2
		}

		lg_armor_piercing = 0
		lg_attack = 0

		hg_armor_piercing = 0
		hg_attack = 0

		torpedo_attack = 9
		sub_attack = 0

		anti_air_attack = 0

		armor_value = 0


		surface_detection = 55
		sub_detection = 0
		surface_visibility = 1
		reliability = 0.8
		fuel_consumption = 0


		sub_visibility = 12
		naval_speed = 22


		naval_range = 10000

		max_strength = 50

		manpower = 400

		build_cost_ic = 1150
		resources = {
			steel = 4
			chromium = 2
		}
	}

	rocket_submarine = {
		abbreviation = "ssr"
		year = 1930
		model = ship_hull_fleet_submarine
		archetype = ship_hull_submarine
		priority = 1500
		upgrades = {
			ship_reliability_upgrade
			sub_engine_upgrade
			sub_stealth_upgrade
			sub_torpedo_upgrade
		}

		module_slots = {
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { sub_ship_anti_air }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { submarine_firing_computer }
			}
			fixed_ship_sub_radar_slot = {
				required = no
				allowed_module_categories = { sub_ship_radar }
			}
			fixed_ship_sonar_slot = {
				required = no
				allowed_module_categories = { sub_sonar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { sub_ship_engine }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { sub_coating }
			}
			fixed_conning_tower_slot = {
				required = no
				allowed_module_categories = { ship_sub_conning_tower }
			}
			fixed_engine_type_slot = {
				required = no
				allowed_module_categories = { sub_engine_type sub_reactor_ship_engine_type }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_airplane_launcher
					ship_mine_layer_sub
					ship_extra_fuel_tank
					ship_marine_mage
				}
			}
			rear_1_custom_slot = {
				required = yes
				allowed_module_categories = {
					ship_rocket
				}
			}
		}
		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			fixed_ship_engine_slot = sub_ship_engine_2
			front_1_custom_slot = ship_torpedo_sub_2
			mid_1_custom_slot = empty
			rear_1_custom_slot = empty
			rear_2_custom_slot = sub_missile_launcher
		}

		lg_armor_piercing = 0
		lg_attack = 0

		hg_armor_piercing = 0
		hg_attack = 0

		torpedo_attack = 6
		sub_attack = 0

		anti_air_attack = 0

		armor_value = 0


		surface_detection = 65
		sub_detection = 0
		surface_visibility = 1
		reliability = 0.8
		fuel_consumption = 4


		sub_visibility = 13
		naval_speed = 20


		naval_range = 6500

		max_strength = 40

		naval_dominance_factor = 14

		build_cost_ic = 900
		resources = {
			steel = 4
			chromium = 2
		}
	}

	nuclear_missile_submarine = {
		abbreviation = "ssnc"
		year = 1938
		model = ship_hull_nuclear_powered_submarine
		archetype = ship_hull_submarine
		priority = 1500
		upgrades = {
			ship_reliability_upgrade
			sub_engine_upgrade
			sub_stealth_upgrade
			sub_torpedo_upgrade
		}

		module_slots = {
			fixed_ship_torpedo_slot = {
				required = yes
				allowed_module_categories = { ship_torpedo_sub }
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = {  }
			}
			fixed_ship_fire_control_system_slot = {
				required = no
				allowed_module_categories = { submarine_firing_computer }
			}
			fixed_ship_sub_radar_slot = {
				required = no
				allowed_module_categories = { sub_ship_radar }
			}
			fixed_ship_sonar_slot = {
				required = no
				allowed_module_categories = { sub_sonar }
			}
			fixed_ship_engine_slot = {
			required = yes
				allowed_module_categories = { sub_ship_engine }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { sub_coating }
			}
			fixed_conning_tower_slot = {
				required = no
				allowed_module_categories = { ship_sub_conning_tower }
			}
			fixed_engine_type_slot = {
				required = no
				allowed_module_categories = { sub_engine_type sub_reactor_ship_engine_type }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_torpedo_sub
					ship_mine_layer_sub
					ship_extra_fuel_tank
				}
			}
			rear_2_custom_slot = {
				required = yes
				allowed_module_categories = {
					ship_nuclear_rocket
				}
			}
		}

		default_modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_2
			fixed_ship_engine_slot = sub_ship_engine_4
			rear_2_custom_slot = slbm_launcher
		}

		lg_armor_piercing = 0
		lg_attack = 0

		hg_armor_piercing = 0
		hg_attack = 0

		torpedo_attack = 12
		sub_attack = 0

		anti_air_attack = 0

		armor_value = 0


		surface_detection = 60
		sub_detection = 0
		surface_visibility = 1
		reliability = 0.8
		fuel_consumption = 0


		sub_visibility = 14
		naval_speed = 22


		naval_range = 10000

		max_strength = 50

		manpower = 400

		naval_dominance_factor = 16

		build_cost_ic = 1450
		resources = {
			steel = 4
			chromium = 2
		}
	}
}
