equipments = {

	ship_hull_helo_carrier = {
		year = 1906

		is_archetype = yes
		is_buildable = no
		type = carrier
		sprite = carrier
		group_by = archetype
		priority = 1000

		interface_category = interface_category_capital_ships

		upgrades = {
			#ship_deckspace_upgrade
			carrier_armor_upgrade
			ship_engine_upgrade
			ship_reliability_upgrade
		}

		can_convert_from = { ship_hull_carrier_conversion_bb ship_hull_carrier_conversion_ca ship_hull_carrier_1 ship_hull_carrier_2 ship_hull_carrier_3 }

		module_slots = {
			fixed_ship_deck_slot_1 = {
				required = yes
				allowed_module_categories = { helicopter_deck_space }
				gfx = ship_deck_space_slot
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					helicopter_deck_space
					ship_light_ASM_battery
					ship_heavy_ASM_battery
					ship_dp_missile_battery
					ship_sam_missile_battery
					ship_light_battery
					dp_light_battery
					ship_light_medium_battery
					ship_medium_battery
					ship_torpedo
					ship_depth_charge
				}
				#gfx = ship_deck_space_slot
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air ship_dp_missile_battery	ship_sam_missile_battery  }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar }
			}
			fixed_ship_sonar_slot = {
				required = no
				allowed_module_categories = { ship_sonar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { cruiser_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries }
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_cruiser_armor }
			}
			fixed_conning_tower_slot = {
				required = yes
				allowed_module_categories = { ship_carrier_island ship_helicopter_carrier_island }
			}
			fixed_engine_type_slot = {
				required = yes
				allowed_module_categories = { ship_engine_type cruiser_nuclear_reactor }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					helicopter_deck_space
					ship_light_ASM_battery
					ship_heavy_ASM_battery
					ship_dp_missile_battery
					ship_sam_missile_battery
					ship_light_battery
					dp_light_battery
					ship_light_medium_battery
					ship_medium_battery
					ship_torpedo
					ship_depth_charge
				}
			}
		}

		default_modules = {
			fixed_ship_deck_slot_1 = empty
			fixed_ship_deck_slot_2 = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_secondaries_slot = empty
			front_1_custom_slot = empty
		}

		lg_armor_piercing = 0
		lg_attack = 0

		hg_armor_piercing = 0
		hg_attack = 0

		torpedo_attack = 0
		sub_attack = 0

		anti_air_attack = 0

		armor_value = 0


		surface_detection = 20
		sub_detection = 1
		surface_visibility = 20
		naval_speed = 33
		reliability = 0.70

		naval_range = 5500

		max_strength = 150


		fuel_consumption = 40

		# (Describes combat behaviour - hidden stat)
		offensive_weapons = no

		build_cost_ic = 2450
		resources = {
			steel = 3
			chromium = 1
			aluminium = 1
		}

		manpower = 2500
		naval_dominance_factor = 300
	}

	ship_hull_mega_carrier = {
		abbreviation = "haa"
		year = 1920
		visual_level = 1
		visual_tech_level_addition = 2
		archetype = ship_hull_helo_carrier
		priority = 1000

		module_slots = inherit

		naval_dominance_factor = 300
		default_modules = {
			fixed_ship_engine_slot = cruiser_ship_engine_2
		}
	}
}
