equipments = {

	ship_hull_carrier = {
		year = 1906

		can_be_produced = {
			if = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}
				NOT = {
					has_idea = BUL_army_restrictions_aat
				}
			}
			else = {
				NOT = {
					has_idea = BUL_army_restrictions
				}
			}
		}

		is_archetype = yes
		is_buildable = no
		type = carrier
		sprite = carrier
		group_by = archetype
		priority = 1000

		interface_category = interface_category_capital_ships

		upgrades = {
			ship_deckspace_upgrade
			carrier_armor_upgrade
			ship_engine_upgrade
			ship_reliability_upgrade
		}

		module_slots = {
			fixed_ship_deck_slot_1 = {
				required = yes
				allowed_module_categories = { ship_deck_space }
				gfx = ship_deck_space_slot
			}
			fixed_ship_deck_slot_2 = {
				required = no
				allowed_module_categories = { ship_deck_space ship_carrier_armor }
				gfx = ship_deck_space_slot
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { carrier_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries }
			}
			fixed_ship_deck_type_slot = {
				required = yes
				allowed_module_categories = { ship_deck_type }
			}
			fixed_conning_tower_slot = {
				required = yes
				allowed_module_categories = { ship_carrier_island }
			}
			fixed_engine_type_slot = {
				required = yes
				allowed_module_categories = { ship_engine_type }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_deck_space
					ship_carrier_armor
					ship_secondaries
					ship_dp_secondaries
				}
			}
		}

		module_count_limit = {
			category = ship_radar
			count < 2
		}

		module_count_limit = {
	category = ship_carrier_armor
	count < 2
}

		default_modules = {
			fixed_ship_deck_slot_1 = empty
			fixed_ship_deck_slot_2 = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_1
			fixed_ship_secondaries_slot = empty
			front_1_custom_slot = empty
		}

		lg_armor_piercing = 0
		lg_attack = 0

		hg_armor_piercing = 0
		hg_attack = 0

		torpedo_attack = 0
		sub_attack = 0

		anti_air_attack = 0

		armor_value = 0


		surface_detection = 26
		sub_detection = 5
		surface_visibility = 30
		naval_speed = 26
		reliability = 0.70

		naval_range = 3000

		max_strength = 250


		fuel_consumption = 87

		# (Describes combat behaviour - hidden stat)
		offensive_weapons = no

		build_cost_ic = 2094
		resources = {
			steel = 3
			chromium = 1
		}

		manpower = 4500

	naval_dominance_factor = 300
	naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
	#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
	# change this from 1 at your own risk


	}

	ship_hull_carrier_1 = {
		abbreviation = "haa"
		year = 1920
		visual_level = 1
		visual_tech_level_addition = 2
		archetype = ship_hull_carrier
		priority = 1000

		module_slots = inherit

		default_modules = {
			fixed_ship_engine_slot = carrier_ship_engine_2
		}
		naval_dominance_factor = 330
	}

	ship_hull_carrier_2 = {
		abbreviation = "hab"
		year = 1924
		visual_level = 2
		archetype = ship_hull_carrier
		priority = 1000
		parent = ship_hull_carrier_1
		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_deck_type_slot = {
				required = yes
				allowed_module_categories = {
					ship_deck_type modern_ship_deck_type
				}
			}
			fixed_conning_tower_slot = {
				required = yes
				allowed_module_categories = { ship_carrier_island }
			}
			fixed_engine_type_slot = {
				required = yes
				allowed_module_categories = { ship_engine_type }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_deck_space
					ship_carrier_armor
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
		}

		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_3
		}
		naval_range = 4000
		reliability = 0.75
		max_strength = 325



		build_cost_ic = 2600
		resources = {
			steel = 4
			chromium = 1
		}
		manpower = 5000
		naval_dominance_factor = 360
	}

	ship_hull_carrier_3 = {
		abbreviation = "hac"
		year = 1928
		visual_level = 3
		archetype = ship_hull_carrier
		priority = 1000
		parent = ship_hull_carrier_2
		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_deck_type_slot = {
				required = yes
				allowed_module_categories = {
					ship_deck_type modern_ship_deck_type
				}
			}
			fixed_conning_tower_slot = {
				required = yes
				allowed_module_categories = { ship_carrier_island }
			}
			fixed_engine_type_slot = {
				required = yes
				allowed_module_categories = { ship_engine_type }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_deck_space
					ship_carrier_armor
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
		}
		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
		}

		naval_range = 5000
		reliability = 0.8
		max_strength = 350
		naval_dominance_factor = 400

		build_cost_ic = 3250
		resources = {
			steel = 4
			chromium = 2
		}
		manpower = 5500
	}

	#MODERN CARRIER
	ship_hull_carrier_modern = {
		abbreviation = "hacm"
		year = 1932
		visual_level = 4
		archetype = ship_hull_carrier
		model = ship_hull_super_carrier
		priority = 1000
		parent = ship_hull_carrier_3
		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = {
					carrier_ship_nuclear_engine
					carrier_ship_engine
				}
			}
			fixed_ship_secondaries_slot = inherit
			#fixed_ship_armor_slot = inherit
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_deck_space
					ship_carrier_armor
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
		}
		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
		}

		naval_range = 7500
		reliability = 0.85
		max_strength = 400
		naval_speed = 30
		fuel_consumption = 90

		build_cost_ic = 4250
		resources = {
			steel = 5
			chromium = 3
		}
		#naval_dominance_factor = 450
		manpower = 6500
	}

	# TODO MANU HABAKKUK
	# ship_hull_mega_carrier = {
		# abbreviation = "hamc"
		# year = 1928
		# visual_level = 1
		# model = ship_hull_ice_carrier
		# archetype = ship_hull_carrier
		# priority = 1000

		# module_slots = {
			# fixed_ship_deck_slot_1 = {
				# required = yes
				# allowed_module_categories = { helicopter_deck_space }
				# gfx = ship_deck_space_slot
			# }
			# mid_1_custom_slot = {
				# required = no
				# allowed_module_categories = {
					# helicopter_deck_space
					# ship_light_ASM_battery
					# ship_heavy_ASM_battery
					# ship_dp_missile_battery
					# ship_sam_missile_battery
					# ship_light_battery
					# dp_light_battery
					# ship_light_medium_battery
					# ship_medium_battery
					# ship_torpedo
					# ship_depth_charge
				# }
				# #gfx = ship_deck_space_slot
			# }
			# fixed_ship_anti_air_slot = {
				# required = no
				# allowed_module_categories = { ship_anti_air ship_dp_missile_battery	ship_sam_missile_battery  }
			# }
			# fixed_ship_radar_slot = {
				# required = no
				# allowed_module_categories = { ship_radar }
			# }
			# fixed_ship_sonar_slot = {
				# required = no
				# allowed_module_categories = { ship_sonar }
			# }
			# fixed_ship_engine_slot = {
				# required = yes
				# allowed_module_categories = { cruiser_ship_engine carrier_ship_engine }
			# }
			# fixed_ship_secondaries_slot = {
				# required = no
				# allowed_module_categories = { ship_secondaries ship_dp_secondaries }
			# }
			# fixed_ship_armor_slot = {
				# required = no
				# allowed_module_categories = { ship_cruiser_armor }
			# }
			# fixed_conning_tower_slot = {
				# required = yes
				# allowed_module_categories = { ship_carrier_island ship_helicopter_carrier_island }
			# }
			# fixed_engine_type_slot = {
				# required = yes
				# allowed_module_categories = { ship_engine_type cruiser_nuclear_reactor }
			# }
			# front_1_custom_slot = {
				# required = no
				# allowed_module_categories = {
					# helicopter_deck_space
					# ship_light_ASM_battery
					# ship_heavy_ASM_battery
					# ship_dp_missile_battery
					# ship_sam_missile_battery
					# ship_light_battery
					# dp_light_battery
					# ship_light_medium_battery
					# ship_medium_battery
					# ship_torpedo
					# ship_depth_charge
				# }
			# }
		# }

		# default_modules = {
			# front_1_custom_slot = empty
			# mid_1_custom_slot = empty
			# mid_2_custom_slot = empty
		# }

		# naval_range = 5500
		# reliability = 0.8
		# max_strength = 150

		# build_cost_ic = 2450
		# surface_visibility = 20
		# naval_speed = 33

		# fuel_consumption = 40
		# resources = {
			# steel = 3
			# chromium = 1
			# aluminium = 1
		# }
		# manpower = 2500
	# }

	ship_hull_carrier_conversion_bb = {
		abbreviation = "had"
		year = 1906
		visual_level = 0
		archetype = ship_hull_carrier
		priority = 1100
		can_convert_from = { ship_hull_heavy_1 ship_hull_heavy_2 ship_hull_heavy_3 ship_hull_heavy_4 ship_hull_super_heavy_1 }
		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_deck_type_slot = inherit
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { heavy_ship_engine carrier_ship_engine }
			}
			fixed_ship_secondaries_slot = inherit
			fixed_conning_tower_slot = {
				required = yes
				allowed_module_categories = { ship_carrier_island }
			}
			fixed_engine_type_slot = {
				required = yes
				allowed_module_categories = { ship_engine_type }
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
		}

		default_modules = {
			fixed_ship_engine_slot = heavy_ship_engine_1
			mid_1_custom_slot = empty
		}
		naval_range = 4000
		reliability = 0.65
		max_strength = 325
		naval_speed = 25
		naval_dominance_factor = 250

		build_cost_ic = 2700
		resources = {
			steel = 4
			chromium = 1
		}
		manpower = 5000
	}

	ship_hull_carrier_conversion_ca = {
		abbreviation = "hae"
		year = 1906
		visual_level = 0
		archetype = ship_hull_carrier
		priority = 1200
		can_convert_from = { ship_hull_cruiser_1 ship_hull_cruiser_2 ship_hull_cruiser_3 ship_hull_cruiser_4 ship_hull_cruiser_panzerschiff }
		module_slots = {
			fixed_ship_deck_slot_1 = inherit
			fixed_ship_deck_slot_2 = inherit
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_deck_type_slot = inherit
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { cruiser_ship_engine carrier_ship_engine }
			}
			fixed_ship_secondaries_slot = inherit
			fixed_conning_tower_slot = {
				required = yes
				allowed_module_categories = { ship_carrier_island }
			}
			fixed_engine_type_slot = {
				required = yes
				allowed_module_categories = { ship_engine_type }
			}
		}

		default_modules = {
			fixed_ship_deck_slot_1 = empty
			fixed_ship_deck_slot_2 = empty
			fixed_ship_anti_air_slot = empty
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_secondaries_slot = empty
		}
		naval_range = 4000

		max_strength = 125
		naval_dominance_factor = 200
		reliability = 0.65
		naval_speed = 22.5
		build_cost_ic = 2700
		resources = {
			steel = 3
		}
		manpower = 1000
	}

	#ESCORT CARRIER
ship_hull_escort_carrier = {
	abbreviation = "hacve"
	year = 1920
	visual_level = 1
	archetype = ship_hull_carrier
	priority = 1000
	module_slots = {
		fixed_ship_deck_slot_1 = {
			required = yes
			allowed_module_categories = { ship_escort_deck_space }
			gfx = ship_deck_space_slot
		}
		fixed_ship_deck_slot_2 = {
			required = no
			allowed_module_categories = { ship_escort_deck_space ship_carrier_armor}
			gfx = ship_deck_space_slot
		}
		fixed_ship_anti_air_slot = inherit
		fixed_ship_radar_slot = inherit
		fixed_ship_engine_slot = inherit
		fixed_ship_secondaries_slot = inherit
		#fixed_ship_armor_slot = inherit
		fixed_conning_tower_slot = {
	required = yes
	allowed_module_categories = { ship_carrier_island }
}
fixed_engine_type_slot = {
	required = yes
	allowed_module_categories = { ship_engine_type }
}
		front_1_custom_slot = {
			required = no
			allowed_module_categories = {
				ship_anti_air
				ship_escort_deck_space
				ship_carrier_armor
			}
		}
		mid_1_custom_slot = {
			required = no
			allowed_module_categories = {
				ship_secondaries
				ship_dp_secondaries
				ship_escort_deck_space
				ship_carrier_armor
			}
		}
	}
	default_modules = {
		front_1_custom_slot = empty
		mid_1_custom_slot = empty
		mid_2_custom_slot = empty
	}
	surface_detection = 26
	sub_detection = 5
	surface_visibility = 30
	naval_speed = 22
	reliability = 0.70

	naval_range = 3000

	max_strength = 175


	fuel_consumption = 87

	# (Describes combat behaviour - hidden stat)
	offensive_weapons = no

	build_cost_ic = 1500
	resources = {
		steel = 2
		chromium = 1
	}

	manpower = 2500

	naval_dominance_factor = 175
	naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
	#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
	# change this from 1 at your own risk
}

###Prescripted designs for people without MtG

	carrier_1 = {
		year = 1906
		visual_level = 1
		archetype = ship_hull_carrier
		priority = 1000
		module_slots = {
			fixed_ship_deck_slot_1 = {
				required = yes
				allowed_module_categories = { ship_deck_space }
				gfx = ship_deck_space_slot
			}
			fixed_ship_deck_slot_2 = {
				required = no
				allowed_module_categories = { ship_deck_space ship_carrier_armor }
				gfx = ship_deck_space_slot
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { carrier_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries }
			}

			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_deck_space
					ship_carrier_armor
					ship_secondaries
					ship_dp_secondaries
					ship_anti_air
				}
			}
		}
		default_modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_4
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			front_1_custom_slot = ship_anti_air_3
		}
		lg_armor_piercing = 0
		lg_attack = 0

		torpedo_attack = 0
		carrier_size = 4

		anti_air_attack = 0

		armor_value = 7


		surface_detection = 10
		sub_detection = 5
		surface_visibility = 30
		naval_speed = 25.5
		reliability = 0.70

		naval_range = 3000

		max_strength = 250


		fuel_consumption = 87

		# (Describes combat behaviour - hidden stat)
		offensive_weapons = no

		build_cost_ic = 3750
		resources = {
			#oil = 1
			steel = 3
			chromium = 1
		}

		manpower = 4500
	}

	carrier_2 = {
		year = 1920
		visual_level = 1
		archetype = ship_hull_carrier
		priority = 1000
		parent = carrier_1
		module_slots = {
			fixed_ship_deck_slot_1 = {
				required = yes
				allowed_module_categories = { ship_deck_space }
				gfx = ship_deck_space_slot
			}
			fixed_ship_deck_slot_2 = {
				required = no
				allowed_module_categories = { ship_deck_space ship_carrier_armor }
				gfx = ship_deck_space_slot
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { carrier_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries }
			}

			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_deck_space
					ship_carrier_armor
					ship_secondaries
					ship_dp_secondaries
					ship_anti_air
				}
			}
		}
		default_modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_4
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			front_1_custom_slot = ship_anti_air_4
		}
		lg_armor_piercing = 0
		lg_attack = 0
		torpedo_attack = 0
		carrier_size = 6

		anti_air_attack = 2

		armor_value = 9


		surface_detection = 10
		sub_detection = 5
		surface_visibility = 30
		naval_speed = 28
		reliability = 0.80

		naval_range = 4000

		max_strength = 325



		build_cost_ic = 4500
		resources = {
			#oil = 1
			steel = 4
			chromium = 1
		}
		manpower = 5000
	}

	carrier_3 = {
		year = 1924
		visual_level = 1
		archetype = ship_hull_carrier
		priority = 1000
		parent = carrier_2
		module_slots = inherit
		default_modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_4
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			front_1_custom_slot = ship_deck_space
		}
		lg_armor_piercing = 0
		lg_attack = 0
		torpedo_attack = 0
		carrier_size = 8

		anti_air_attack = 8

		armor_value = 11


		surface_detection = 20
		sub_detection = 5
		surface_visibility = 30
		naval_speed = 27
		reliability = 0.85

		naval_range = 5000

		max_strength = 350



		build_cost_ic = 5250
		resources = {
			#oil = 2
			steel = 4
			chromium = 2
		}
		manpower = 5500
	}

	carrier_4 = {
		year = 1928
		visual_level = 1
		archetype = ship_hull_carrier
		priority = 1000
		parent = carrier_3
		module_slots = inherit
		default_modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_4
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			front_1_custom_slot = ship_deck_space
		}
		lg_armor_piercing = 0
		lg_attack = 0
		torpedo_attack = 0
		carrier_size = 10

		anti_air_attack = 10

		armor_value = 13


		surface_detection = 30
		sub_detection = 5
		surface_visibility = 30
		naval_speed = 28.5
		reliability = 0.90

		naval_range = 6000

		max_strength = 400



		build_cost_ic = 6000
		resources = {
			#oil = 2
			steel = 5
			chromium = 2
		}
		manpower = 6000
	}

	modern_carrier = {
		year = 1938
		visual_level = 1
		archetype = ship_hull_carrier
		model = ship_hull_super_carrier
		priority = 1000
		upgrades = {
			ship_deckspace_upgrade
			carrier_armor_upgrade
			ship_engine_upgrade
			ship_reliability_upgrade
		}
		module_slots = {
			fixed_ship_deck_slot_1 = {
				required = yes
				allowed_module_categories = { ship_deck_space }
				gfx = ship_deck_space_slot
			}
			fixed_ship_deck_slot_2 = {
				required = no
				allowed_module_categories = { ship_deck_space ship_carrier_armor }
				gfx = ship_deck_space_slot
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { carrier_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries}
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_cruiser_armor }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_deck_space
					ship_carrier_armor
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_deck_space
					ship_carrier_armor
				}
			}
		}
		default_modules = {
			fixed_ship_deck_slot_1 = ship_deck_space
			fixed_ship_deck_slot_2 = ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_4
			fixed_ship_radar_slot = ship_radar_2
			fixed_ship_engine_slot = carrier_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			front_1_custom_slot = ship_anti_air_4
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = ship_deck_space
			rear_1_custom_slot = ship_deck_space
		}

		lg_armor_piercing = 0
		lg_attack = 0
		torpedo_attack = 0
		carrier_size = 10

		anti_air_attack = 10

		armor_value = 13


		surface_detection = 30
		sub_detection = 5
		surface_visibility = 30
		naval_speed = 32
		reliability = 0.90

		naval_range = 8000

		max_strength = 475
		fuel_consumption = 94


		build_cost_ic = 6500
		resources = {
			#oil = 2
			steel = 5
			chromium = 2
		}
		manpower = 7000
	}

	mega_carrier = {
		abbreviation = "had"
		year = 1928
		visual_level = 1
		archetype = ship_hull_carrier
		priority = 1000
		type = carrier
		model = ship_hull_ice_carrier
		upgrades = {
			ship_deckspace_upgrade
			carrier_armor_upgrade
			ship_engine_upgrade
			ship_reliability_upgrade
		}
		module_slots = {
			fixed_ship_deck_slot_1 = {
				required = yes
				allowed_module_categories = { big_ship_deck_space }
				gfx = ship_deck_space_slot
			}
			fixed_ship_deck_slot_2 = {
				required = no
				allowed_module_categories = { big_ship_deck_space }
				gfx = ship_deck_space_slot
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { carrier_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries}
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_cruiser_armor }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					big_ship_deck_space
					ship_ice_carrier_armor
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					big_ship_deck_space
					ship_ice_carrier_armor
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					big_ship_deck_space
					ship_ice_carrier_armor
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					big_ship_deck_space
					ship_ice_carrier_armor
				}
			}
		}
		default_modules = {
			fixed_ship_deck_slot_1 = big_ship_deck_space
			fixed_ship_deck_slot_2 = big_ship_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_radar_slot = ship_radar_1
			fixed_ship_engine_slot = carrier_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			front_1_custom_slot = ship_anti_air_2
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = big_ship_deck_space
			rear_1_custom_slot = ship_armor_ice_carrier_deck_1
		}

		naval_range = 7000
		reliability = 0.8
		max_strength = 350

		build_cost_ic = 4500
		surface_visibility = 40
		naval_speed = 18

		fuel_consumption = 95
		resources = {
			steel = 5
			chromium = 2
		}
		manpower = 6000
	}

	ship_hull_carrier_4 = {
		year = 1928
		visual_level = 4
		archetype = ship_hull_carrier
		priority = 1000
		parent = ship_hull_carrier_3
		module_slots = {
			fixed_ship_deck_slot_1 = {
				required = yes
				allowed_module_categories = {
					ship_deck_space
				}
			}
			fixed_ship_deck_slot_2 = {
				required = yes
				allowed_module_categories = {
					ship_deck_space
					ship_carrier_armor
				}
			}
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_deck_type_slot = {
				required = yes
				allowed_module_categories = {
					modern_ship_deck_type
					ship_deck_type
				}
			}
			fixed_conning_tower_slot = {
				required = yes
				allowed_module_categories = { ship_carrier_island }
			}
			fixed_engine_type_slot = {
				required = yes
				allowed_module_categories = { ship_engine_type }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_deck_space
					ship_carrier_armor
					ship_deck_space_modern
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_deck_space
					ship_carrier_armor
					ship_dp_secondaries
					ship_deck_space_modern
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_deck_space
					ship_carrier_armor
					ship_dp_secondaries
					ship_deck_space_modern
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_deck_space
					ship_carrier_armor
					ship_deck_space_modern
				}
			}
		}
		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
		}

		naval_range = 5250
		reliability = 0.8
		max_strength = 375

		naval_dominance_factor = 450

		build_cost_ic = 4000
		resources = {
			steel = 4
			chromium = 2
		}
		manpower = 5500
	}

	ship_hull_carrier_5 = {
		year = 1928
		visual_level = 5
		archetype = ship_hull_carrier
		priority = 1000
		parent = ship_hull_carrier_4
		module_slots = {
			fixed_ship_deck_slot_1 = {
				required = yes
				allowed_module_categories = {
					ship_deck_space
					ship_deck_space_modern
				}
			}
			fixed_ship_deck_slot_2 = {
				required = yes
				allowed_module_categories = {
					ship_deck_space
					ship_deck_space_modern
					ship_carrier_armor
				}
			}
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = inherit
			fixed_ship_secondaries_slot = inherit
			fixed_ship_deck_type_slot = {
				required = yes
				allowed_module_categories = {
					modern_ship_deck_type
					ship_deck_type
				}
			}
			fixed_conning_tower_slot = {
				required = yes
				allowed_module_categories = { ship_carrier_island }
			}
			fixed_engine_type_slot = {
				required = yes
				allowed_module_categories = { ship_engine_type carrier_reactor_ship_engine_type }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_deck_space
					ship_carrier_armor
					ship_deck_space_modern
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_deck_space
					ship_carrier_armor
					ship_dp_missile_battery
					ship_sam_missile_battery
					ship_dp_secondaries
					ship_deck_space_modern
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_deck_space
					ship_carrier_armor
					ship_dp_missile_battery
					ship_sam_missile_battery
					ship_dp_secondaries
					ship_deck_space_modern
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_deck_space
					ship_carrier_armor
					ship_dp_missile_battery
					ship_sam_missile_battery
					ship_deck_space_modern
				}
			}
			rear_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_deck_space
					ship_carrier_armor
					ship_dp_missile_battery
					ship_sam_missile_battery
					ship_deck_space_modern
				}
			}
		}
		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
		}

		naval_range = 5500
		reliability = 0.8
		max_strength = 400

		naval_dominance_factor = 500

		build_cost_ic = 4250
		resources = {
			steel = 3
			chromium = 2
			aluminium = 1
		}
		manpower = 5500
	}

	ship_hull_carrier_6 = {
		year = 1928
		visual_level = 6
		archetype = ship_hull_carrier
		priority = 1000
		parent = ship_hull_carrier_5
		module_slots = {
			fixed_ship_deck_slot_1 = {
				required = yes
				allowed_module_categories = {
					ship_deck_space
					ship_deck_space_modern
				}
			}
			fixed_ship_deck_slot_2 = {
				required = yes
				allowed_module_categories = {
					ship_deck_space
					ship_deck_space_modern
					ship_carrier_armor
				}
			}
			fixed_ship_anti_air_slot = inherit
			fixed_ship_radar_slot = inherit
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = {
					carrier_nuclear_reactor
					carrier_ship_engine
				}
			}
			fixed_ship_secondaries_slot = inherit
			fixed_ship_deck_type_slot = {
				required = yes
				allowed_module_categories = {
					modern_ship_deck_type
					ship_deck_type
				}
			}
			fixed_conning_tower_slot = {
				required = yes
				allowed_module_categories = { ship_carrier_island }
			}
			fixed_engine_type_slot = {
				required = yes
				allowed_module_categories = { ship_engine_type carrier_reactor_ship_engine_type }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_deck_space
					ship_carrier_armor
					ship_deck_space_modern
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_deck_space
					ship_carrier_armor
					ship_dp_missile_battery
					ship_sam_missile_battery
					ship_dp_secondaries
					ship_deck_space_modern
				}
			}
			mid_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_deck_space
					ship_carrier_armor
					ship_dp_missile_battery
					ship_sam_missile_battery
					ship_dp_secondaries
					ship_deck_space_modern
				}
			}
			mid_3_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_deck_space
					ship_carrier_armor
					ship_dp_missile_battery
					ship_sam_missile_battery
					ship_dp_secondaries
					ship_deck_space_modern
				}
			}
			rear_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_deck_space
					ship_carrier_armor
					ship_dp_missile_battery
					ship_sam_missile_battery
					ship_deck_space_modern
				}
			}
			rear_2_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_deck_space
					ship_carrier_armor
					ship_dp_missile_battery
					ship_sam_missile_battery
					ship_deck_space_modern
				}
			}
		}
		default_modules = {
			front_1_custom_slot = empty
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
		}

		naval_range = 5750
		reliability = 0.8
		max_strength = 425

		build_cost_ic = 4500

		naval_dominance_factor = 550

		resources = {
			steel = 3
			chromium = 2
			aluminium = 1
		}
		manpower = 5500
	}

	escort_carrier = {
		year = 1920
		visual_level = 1
		archetype = ship_hull_carrier
		priority = 1000
		module_slots = {
			fixed_ship_deck_slot_1 = {
				required = yes
				allowed_module_categories = { ship_escort_deck_space }
				gfx = ship_deck_space_slot
			}
			fixed_ship_deck_slot_2 = {
				required = no
				allowed_module_categories = { ship_escort_deck_space ship_carrier_armor}
				gfx = ship_deck_space_slot
			}
			fixed_ship_anti_air_slot = {
				required = no
				allowed_module_categories = { ship_anti_air }
			}
			fixed_ship_radar_slot = {
				required = no
				allowed_module_categories = { ship_radar }
			}
			fixed_ship_engine_slot = {
				required = yes
				allowed_module_categories = { carrier_ship_engine }
			}
			fixed_ship_secondaries_slot = {
				required = no
				allowed_module_categories = { ship_secondaries ship_dp_secondaries}
			}
			fixed_ship_armor_slot = {
				required = no
				allowed_module_categories = { ship_cruiser_armor }
			}
			front_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_anti_air
					ship_escort_deck_space
					ship_carrier_armor
				}
			}
			mid_1_custom_slot = {
				required = no
				allowed_module_categories = {
					ship_secondaries
					ship_dp_secondaries
					ship_escort_deck_space
					ship_carrier_armor
				}
			}
		}
		default_modules = {
			fixed_ship_deck_slot_1 = ship_escort_deck_space
			fixed_ship_deck_slot_2 = ship_escort_deck_space
			fixed_ship_anti_air_slot = ship_anti_air_3
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = carrier_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			front_1_custom_slot = ship_escort_deck_space
			mid_1_custom_slot = ship_anti_air_3
		}
		surface_detection = 26
		sub_detection = 5
		surface_visibility = 30
		naval_speed = 22
		reliability = 0.70

		naval_range = 3000
		carrier_size = 3
		max_strength = 175


		fuel_consumption = 87

		# (Describes combat behaviour - hidden stat)
		offensive_weapons = no

		build_cost_ic = 1500
		resources = {
			steel = 2
			chromium = 1
		}

		manpower = 2500

		naval_dominance_factor = 2.4
		naval_weather_penalty_factor = 1 #this value gets -1 before its used so 1.5 will increase the effects of weather penalties by 0.5. this is base value is required for MIO stat modifiers
		#MIO stat modifers will factory by the unmodified stat value so here a 0.5 mio stat modifier would make this ships naval_weather_penalty_factor stat 1.5.
		# change this from 1 at your own risk
	}

}
