equipments = {

#	strat_bomber_equipment = {
#		year = 1917
#
#		can_be_produced = {
#			NOT = {
#				has_idea = BUL_army_restrictions
#			}
#		}
#
#		is_archetype = yes
#		is_convertable = yes
#		picture = archetype_strat_bomber_equipment
#		is_buildable = no
#		type = strategic_bomber
#		group_by = archetype
#		sprite = heavy_plane
#		air_map_icon_frame = 11
#
#		interface_category = interface_category_air
#
#		# Strategic bomber
#		interface_overview_category_index = 5
#
#		upgrades = {
#			plane_bomb_upgrade
#			plane_range_upgrade
#			plane_engine_upgrade
#			plane_reliability_upgrade
#		}
#
#		air_superiority = 0.01
#		reliability = 0.8
#
#		# Air vs Navy - high damage / low hit chance / hard to hurt
#		naval_strike_attack = 1.5
#		naval_strike_targetting = 0.6
#		surface_detection = 10 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 2.5 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#
#		#Space taken in convoy
#		lend_lease_cost = 12
#
#		build_cost_ic = 60
#		resources = {
#			#oil = 1
#			aluminium = 3
#			rubber = 2
#		}
#
#		manpower = 80
#		fuel_consumption = 0.8
#	}
#
#	jet_strat_bomber_equipment = {
#		year = 1917
#
#		can_be_produced = {
#			NOT = {
#				has_idea = BUL_army_restrictions
#			}
#		}
#
#		is_archetype = yes
#		is_convertable = yes
#		picture = archetype_strat_bomber_equipment
#		is_buildable = no
#		type = strategic_bomber
#		group_by = archetype
#		sprite = heavy_plane
#		air_map_icon_frame = 10
#
#		interface_category = interface_category_air
#
#		# Strategic bomber
#		interface_overview_category_index = 5
#
#		upgrades = {
#			plane_bomb_upgrade
#			plane_range_upgrade
#			plane_engine_upgrade
#			plane_reliability_upgrade
#		}
#
#		air_superiority = 0.01
#		reliability = 0.8
#
#		# Air vs Navy - high damage / low hit chance / hard to hurt
#		naval_strike_attack = 1.5
#		naval_strike_targetting = 0.6
#		surface_detection = 10 # For airwing of 100 planes (Destroyer I: 20 surface detection)
#		sub_detection = 2.5 # For airwing of 100 planes (Destroyer I: 5 sub detection )
#
#		build_cost_ic = 80
#		resources = {
#			aluminium = 3
#			tungsten = 3
#			rubber = 1
#		}
#
#		manpower = 160
#		fuel_consumption = 1.6
#	}
#
#
#	# Basic strat_bomber
#	strat_bomber_equipment_1 = {
#		year = 1920
#
#		archetype = strat_bomber_equipment
#		priority = 140
#
#		air_range = 2500
#		maximum_speed = 400
#		air_agility = 5
#		air_attack = 50
#		air_defence = 25
#		air_bombing = 30
#
#		# build_cost_ic = 36
#	}
#
#	# Improved strat_bomber
#	strat_bomber_equipment_2 = {
#		year = 1924
#
#		archetype = strat_bomber_equipment
#		parent = strat_bomber_equipment_1
#		priority = 140
#
#		air_range = 3500
#		maximum_speed = 450
#		air_agility = 7
#		air_attack = 100
#		air_defence = 35
#		air_bombing = 45
#
#		build_cost_ic = 62
#		resources = {
#			#oil = 1
#			aluminium = 4
#			rubber = 2
#		}
#	}
#
#	# Advanced strat_bomber
#	strat_bomber_equipment_3 = {
#		year = 1928
#
#		archetype = strat_bomber_equipment
#		parent = strat_bomber_equipment_2
#		priority = 140
#
#		air_range = 5000
#		maximum_speed = 500
#		air_agility = 10
#		air_attack = 150
#		air_defence = 50
#		air_bombing = 60
#
#		build_cost_ic = 64
#		resources = {
#			#oil = 1
#			aluminium = 5
#			rubber = 2
#		}
#	}
#
#	# Basic Jet strat_bomber
#	jet_strat_bomber_equipment_1 = {
#		year = 1934
#
#		archetype = jet_strat_bomber_equipment
#		priority = 150
#
#		air_range = 7000
#		maximum_speed = 920
#		air_agility = 14
#		air_attack = 100
#		air_defence = 54
#		air_bombing = 64
#	}

	# Transport plane ##########################
	transport_plane_equipment = {
		year = 1917

		allow_mission_type = {
			paradrop
			air_supply
		}

		is_archetype = yes
		is_convertable = yes
		picture = archetype_strat_bomber_equipment
		type = air_transport
		group_by = archetype
		sprite = medium_plane
		air_map_icon_frame = 12


		interface_category = interface_category_air

		# Transport
		interface_overview_category_index = 6

		air_superiority = 0
		reliability = 0.8

		# Air vs Navy - high damage / low hit chance / hard to hurt
		naval_strike_attack = 0.0
		naval_strike_targetting = 0.0

		build_cost_ic = 20
		resources = {
			#oil = 1
			aluminium = 3
			rubber = 2
		}

		manpower = 80
		fuel_consumption = 1.0
	}

	transport_plane_equipment_1 = {
		year = 1917

		archetype = transport_plane_equipment
		#active = yes
		priority = 130
		is_buildable = yes

		build_cost_ic = 21
		air_range = 1000
		maximum_speed = 300
		air_agility = 10
		air_defence = 20
	}

	transport_plane_equipment_2 = {
		year = 1917

		archetype = transport_plane_equipment
		priority = 130

		is_buildable = yes
		parent = transport_plane_equipment_1

		build_cost_ic = 22
		air_range = 1300
		maximum_speed = 400
		air_agility = 12
		air_defence = 24
	}

	transport_plane_equipment_3 = {
		year = 1917

		archetype = transport_plane_equipment
		priority = 130

		is_buildable = yes
		parent = transport_plane_equipment_2

		build_cost_ic = 23
		air_range = 1800
		maximum_speed = 480
		air_agility = 15
		air_defence = 29
	}

	transport_plane_equipment_4 = {
		year = 1917

		is_buildable = yes
		parent = transport_plane_equipment_3

		archetype = transport_plane_equipment
		priority = 130

		build_cost_ic = 24
		air_range = 2500
		maximum_speed = 500
		air_agility = 18
		air_defence = 35
	}

	transport_plane_equipment_5 = {
		year = 1917

		is_buildable = yes
		parent = transport_plane_equipment_4

		archetype = transport_plane_equipment
		priority = 130

		build_cost_ic = 25
		air_range = 3000
		maximum_speed = 550
		air_agility = 22
		air_defence = 42
	}

	transport_plane_equipment_6 = {
		year = 1917

		is_buildable = yes
		parent = transport_plane_equipment_5

		archetype = transport_plane_equipment
		priority = 130

		build_cost_ic = 26
		air_range = 3500
		maximum_speed = 600
		air_agility = 27
		air_defence = 51
	}

	transport_plane_equipment_7 = {
		year = 1917

		is_buildable = yes
		parent = transport_plane_equipment_6

		archetype = transport_plane_equipment
		priority = 130

		build_cost_ic = 27
		air_range = 4000
		maximum_speed = 650
		air_agility = 33
		air_defence = 62
	}

	transport_plane_equipment_8 = {
		year = 1917

		is_buildable = yes
		parent = transport_plane_equipment_7

		archetype = transport_plane_equipment
		priority = 130

		build_cost_ic = 28
		air_range = 4500
		maximum_speed = 700
		air_agility = 40
		air_defence = 75
	}

	airlifter_equipment = {
		year = 1917

		allow_mission_type = {
			#paradrop
			air_supply
		}

		forbid_mission_type = {
			paradrop
		}
		is_archetype = yes
		is_convertable = no
		picture = archetype_strat_bomber_equipment
		type = heavy_fighter
		group_by = archetype
		sprite = medium_plane
		air_map_icon_frame = 26


		interface_category = interface_category_air

		# Transport
		interface_overview_category_index = 6

		air_superiority = 0
		reliability = 0.8

		# Air vs Navy - high damage / low hit chance / hard to hurt
		naval_strike_attack = 0.0
		naval_strike_targetting = 0.0

		build_cost_ic = 20
		resources = {
			#oil = 1
			aluminium = 3
			rubber = 2
		}

		manpower = 80
		fuel_consumption = 1.0
	}

	#airlifter_equipment_1 = {
	#	year = 1917

	#	archetype = airlifter_equipment
	#	active = yes
	#	priority = 130
	#	is_buildable = yes

	#	build_cost_ic = 21
	#	air_range = 1000
	#	maximum_speed = 300
	#	air_agility = 10
	#	air_defence = 20
	#}

	#airlifter_equipment_2 = {
	#	year = 1917

	#	archetype = airlifter_equipment
	#	priority = 130

	#	is_buildable = yes
	#	parent = airlifter_equipment_1

	#	build_cost_ic = 22
	#	air_range = 1300
	#	maximum_speed = 400
	#	air_agility = 12
	#	air_defence = 24
#	}

	#airlifter_equipment_3 = {
	#	year = 1917

#		archetype = airlifter_equipment
#		priority = 130

#		is_buildable = yes
#		parent = airlifter_equipment_2

#		build_cost_ic = 23
#		air_range = 1800
#		maximum_speed = 480
#		air_agility = 15
#		air_defence = 29
#	}

	airlifter_equipment_4 = {
		year = 1917

		is_buildable = yes
#		parent = airlifter_equipment_3

		archetype = airlifter_equipment
		priority = 130

		build_cost_ic = 32
		air_range = 3000
		maximum_speed = 550
		air_agility = 22
		air_defence = 42
	}

	airlifter_equipment_5 = {
		year = 1917

		is_buildable = yes
		parent = airlifter_equipment_4

		archetype = airlifter_equipment
		priority = 130

		build_cost_ic = 34
		air_range = 3500
		maximum_speed = 600
		air_agility = 27
		air_defence = 51
	}

	airlifter_equipment_6 = {
		year = 1917

		is_buildable = yes
		parent = airlifter_equipment_5

		archetype = airlifter_equipment
		priority = 130

		build_cost_ic = 36
		air_range = 4000
		maximum_speed = 650
		air_agility = 33
		air_defence = 62
	}

	airlifter_equipment_7 = {
		year = 1917

		is_buildable = yes
		parent = airlifter_equipment_6

		archetype = airlifter_equipment
		priority = 130

		build_cost_ic = 38
		air_range = 4500
		maximum_speed = 700
		air_agility = 40
		air_defence = 75
	}

	airlifter_equipment_8 = {
		year = 1917

		is_buildable = yes
		parent = airlifter_equipment_7

		archetype = airlifter_equipment
		priority = 130

		build_cost_ic = 38
		air_range = 4500
		maximum_speed = 700
		air_agility = 40
		air_defence = 75
	}
}
