equipments = {

	mechanized_equipment = {
		year = 1920

		is_archetype = yes
		picture = archetype_motorized_equipment
		is_buildable = no
		type = {
			#infantry #Removing inf type
			mechanized
		}

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			mech_cost_upgrade
		}

		group_by = archetype

		interface_category = interface_category_land

		#Misc Abilities
		maximum_speed = 8
		reliability = 0.8

		#Defensive Abilities
		defense = 26
		breakthrough = 6
		hardness = 0.6
		armor_value = 10

		#Offensive Abilities
		ap_attack = 11
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 5

		build_cost_ic = 8
		resources = {
			steel = 2
			#oil = 1
			rubber = 1
		}

		fuel_consumption = 2.4
		supply_truck = no
	}

	# ~1941
	mechanized_equipment_1 = {
		year = 1924

		archetype = mechanized_equipment
		priority = 40
		visual_level = 0
	}

	# ~1943
	mechanized_equipment_2 = {
		year = 1926

		archetype = mechanized_equipment
		parent = mechanized_equipment_1
		priority = 40
		visual_level = 1

		maximum_speed = 9

		#Defensive Abilities
		defense = 30
		breakthrough = 8
		hardness = 0.65
		armor_value = 15

		#Offensive Abilities
		ap_attack = 16

		build_cost_ic = 10
		resources = {
			steel = 3
			rubber = 1
			#oil = 1
		}
	}

	# ~1945
	mechanized_equipment_3 = {
		year = 1928

		archetype = mechanized_equipment
		parent = mechanized_equipment_2
		priority = 40
		visual_level = 2

		maximum_speed = 10

		#Defensive Abilities
		defense = 34
		breakthrough = 10
		hardness = 0.7
		armor_value = 20

		#Offensive Abilities
		ap_attack = 21

		build_cost_ic = 12
		resources = {
			steel = 4
			rubber = 1
			#oil = 2
		}
	}

	# ~1947
	mechanized_equipment_4 = {
		year = 1931

		archetype = mechanized_equipment
		parent = mechanized_equipment_3
		priority = 40
		visual_level = 3

		maximum_speed = 11

		#Defensive Abilities
		defense = 38
		breakthrough = 12
		hardness = 0.7
		armor_value = 25

		#Offensive Abilities
		ap_attack = 26

		build_cost_ic = 14
		resources = {
			steel = 4
			rubber = 1
			#oil = 2
		}
	}
	# ~1950
	mechanized_equipment_5 = {
		year = 1934

		archetype = mechanized_equipment
		parent = mechanized_equipment_4
		priority = 40
		visual_level = 4

		maximum_speed = 12

		#Defensive Abilities
		defense = 42
		breakthrough = 14
		hardness = 0.7
		armor_value = 30

		#Offensive Abilities
		ap_attack = 31

		build_cost_ic = 16
		resources = {
			steel = 4
			rubber = 1
			#oil = 2
		}
	}
	# ~1953
	mechanized_equipment_6 = {
		year = 1937

		archetype = mechanized_equipment
		parent = mechanized_equipment_5
		priority = 40
		visual_level = 5

		maximum_speed = 13

		#Defensive Abilities
		defense = 46
		breakthrough = 16
		hardness = 0.7
		armor_value = 35

		#Offensive Abilities
		ap_attack = 36

		build_cost_ic = 18
		resources = {
			steel = 4
			rubber = 1
			#oil = 2
		}
	}
	# ~1960
	mechanized_equipment_7 = {
		year = 1944

		archetype = mechanized_equipment
		parent = mechanized_equipment_6
		priority = 40
		visual_level = 6

		maximum_speed = 14

		#Defensive Abilities
		defense = 50
		breakthrough = 18
		hardness = 0.7
		armor_value = 40

		#Offensive Abilities
		ap_attack = 41

		build_cost_ic = 20
		resources = {
			steel = 4
			rubber = 1
			#oil = 2
		}
	}
	# ~1965
	mechanized_equipment_8 = {
		year = 1949

		archetype = mechanized_equipment
		parent = mechanized_equipment_7
		priority = 40
		visual_level = 7

		maximum_speed = 15
		reliability = 0.84

		# Defensive Abilities
		defense = 54
		breakthrough = 20
		hardness = 0.72
		armor_value = 45

		# Offensive Abilities
		ap_attack = 46
		air_attack = 0

		build_cost_ic = 22
		resources = {
			steel = 4
			rubber = 1
		}
		fuel_consumption = 2.6
	}

}
