equipments = {

	ifv_equipment = {
		year = 1920

		is_archetype = yes
		picture = archetype_motorized_equipment
		is_buildable = no
		type = {
			#infantry #Removing inf type
			mechanized
		}

		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
			mech_cost_upgrade
		}

		group_by = archetype

		interface_category = interface_category_land

		#Misc Abilities
		maximum_speed = 14
		reliability = 0.8

		#Defensive Abilities
		defense = 50
		breakthrough = 10
		hardness = 0.7
		armor_value = 40

		#Offensive Abilities
		soft_attack = 18
		hard_attack = 2
		ap_attack = 41
		air_attack = 2

		#Space taken in convoy
		lend_lease_cost = 5

		build_cost_ic = 23
		resources = {
			steel = 2
			#oil = 1
			rubber = 1
		}

		fuel_consumption = 2.4
		supply_truck = no
	}

	# ~1960
	ifv_equipment_1 = {
		year = 1944

		archetype = ifv_equipment
		priority = 40
		visual_level = 0

		build_cost_ic = 30
		resources = {
			steel = 4
			#oil = 1
			rubber = 1
		}
	}

	# ~1965
	ifv_equipment_2 = {
		year = 1949

		archetype = ifv_equipment
		parent = ifv_equipment_1
		priority = 40
		visual_level = 1

		maximum_speed = 14
		reliability = 0.82

		# Defensive Abilities
		defense = 54
		breakthrough = 12
		hardness = 0.72
		armor_value = 45

		# Offensive Abilities
		soft_attack = 22
		hard_attack = 3
		ap_attack = 46
		air_attack = 2

		build_cost_ic = 32
		resources = {
			steel = 4
			rubber = 1
		}
		fuel_consumption = 2.6
	}

	# ~1970
	ifv_equipment_3 = {
		year = 1954

		archetype = ifv_equipment
		parent = ifv_equipment_2
		priority = 40
		visual_level = 2

		maximum_speed = 15
		reliability = 0.84

		# Defensive Abilities
		defense = 58
		breakthrough = 14
		hardness = 0.74
		armor_value = 50

		# Offensive Abilities
		soft_attack = 26
		hard_attack = 5
		ap_attack = 54
		air_attack = 3

		build_cost_ic = 35
		resources = {
			steel = 4
			rubber = 1
		}
		fuel_consumption = 2.8
	}

}
