equipments = {

	utility_helicopter_equipment = {
		year = 1920

		is_archetype = yes
		picture = archetype_motorized_equipment
		is_buildable = no
		type = {
			#infantry #Removing inf type
			mechanized
		}
		group_by = archetype

		interface_category = interface_category_land

		#Misc Abilities
		maximum_speed = 10
		reliability = 0.7

		#Defensive Abilities
		defense = 6
		breakthrough = 8
		hardness = 0.40
		armor_value = 4

		#Offensive Abilities
		ap_attack = 11
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 3

		build_cost_ic = 9
		resources = {
			aluminium = 2
			steel = 1
}
fuel_consumption = 1.8
	}

	utility_helicopter_equipment_0 = {
		year = 1936

		archetype = utility_helicopter_equipment
		priority = 40
		visual_level = 0
	}

	utility_helicopter_equipment_1 = {
		year = 1936

		archetype = utility_helicopter_equipment
		parent = utility_helicopter_equipment_0
		priority = 40
		visual_level = 0

		#Misc Abilities
maximum_speed = 20
reliability = 0.8

#Defensive Abilities
defense = 8
breakthrough = 20
		hardness = 0.3
		armor_value = 13

#Offensive Abilities
ap_attack = 13

soft_attack = 8

hard_attack = 1

fuel_consumption = 8

#Space taken in convoy
lend_lease_cost = 3

build_cost_ic = 20
resources = {
	aluminium = 2
	#oil = 1
	rubber = 1
}
}

utility_helicopter_equipment_2 = {
year = 1943

archetype = utility_helicopter_equipment
parent = utility_helicopter_equipment_1
priority = 40
visual_level = 1

maximum_speed = 24

#Defensive Abilities
defense = 10
breakthrough = 24
hardness = 0.3
		armor_value = 15

		fuel_consumption = 8
		#Offensive Abilities
		ap_attack = 16
		soft_attack = 11

		build_cost_ic = 24
		resources = {
			aluminium = 3
			rubber = 1
			#oil = 1
		}
	}

	utility_helicopter_equipment_3 = {
		year = 1946

		archetype = utility_helicopter_equipment
		parent = utility_helicopter_equipment_2
		priority = 40
		visual_level = 1

		maximum_speed = 24

		#Defensive Abilities
		defense = 14
		breakthrough = 29
		hardness = 0.3
		armor_value = 18

		fuel_consumption = 8
		#Offensive Abilities
		ap_attack = 19
		soft_attack = 14

		build_cost_ic = 28
		resources = {
			aluminium = 3
			rubber = 1
			#oil = 1
		}
	}

	cargo_helicopter_equipment = {
		year = 1920

		is_archetype = yes
		picture = archetype_motorized_equipment
		is_buildable = no
		type = {
			#infantry #Removing inf type
			mechanized
		}
		group_by = archetype

		interface_category = interface_category_land

		#Misc Abilities
		maximum_speed = 20
		reliability = 0.8

		#Defensive Abilities
		defense = 10
		hardness = 0.2
		armor_value = 13

		fuel_consumption = 10
		#Offensive Abilities
		#ap_attack = 13

		#Space taken in convoy
		lend_lease_cost = 5

		build_cost_ic = 28
		resources = {
			aluminium = 2
			#oil = 1
			rubber = 1
		}
	}

	cargo_helicopter_equipment_1 = {
		year = 1936

		archetype = cargo_helicopter_equipment
		priority = 40
		visual_level = 0
	}

	cargo_helicopter_equipment_2 = {
		year = 1946

		archetype = cargo_helicopter_equipment
		priority = 40
		visual_level = 0

		#Misc Abilities
		maximum_speed = 24
		reliability = 0.8

		#Defensive Abilities
		defense = 15
		hardness = 0.2
		armor_value = 16

		fuel_consumption = 12
		#Offensive Abilities
		#ap_attack = 13

		build_cost_ic = 32
	}

	scout_helicopter_equipment = {
		year = 1920

		is_archetype = yes
		picture = archetype_motorized_equipment
		is_buildable = no
		type = {
			infantry
		}
		group_by = archetype

		interface_category = interface_category_land

		#Misc Abilities
		maximum_speed = 10
		reliability = 0.7

		#Defensive Abilities
		defense = 6
		breakthrough = 8
		hardness = 0.40
		armor_value = 4

		#Offensive Abilities
		ap_attack = 11
		air_attack = 0

		#Space taken in convoy
	lend_lease_cost = 3

	build_cost_ic = 9
	resources = {
		aluminium = 2
		steel = 1
	}
	fuel_consumption = 1.8
}

scout_helicopter_equipment_0 = {
		year = 1930

		archetype = scout_helicopter_equipment
		priority = 40
		visual_level = 0
		}

		scout_helicopter_equipment_1 = {
			year = 1930

		archetype = scout_helicopter_equipment
		parent = scout_helicopter_equipment_0
priority = 40
visual_level = 0

#Misc Abilities
maximum_speed = 24
reliability = 0.8

#Defensive Abilities
defense = 1
breakthrough = 3
hardness = 0.2
armor_value = 4

#Offensive Abilities
ap_attack = 2
soft_attack = 12

fuel_consumption = 8

#Space taken in convoy
lend_lease_cost = 2

build_cost_ic = 15
resources = {
	aluminium = 2
	#oil = 1
	rubber = 1
}
}

scout_helicopter_equipment_2 = {
year = 1936

archetype = scout_helicopter_equipment
		parent = scout_helicopter_equipment_1
		priority = 40
		visual_level = 1

		maximum_speed = 24

		#Defensive Abilities
		defense = 3
		breakthrough = 5
		hardness = 0.15
		armor_value = 8

		fuel_consumption = 8
		#Offensive Abilities
		ap_attack = 4
		soft_attack = 16

		build_cost_ic = 18
		resources = {
			aluminium = 2
			rubber = 1
			#oil = 1
		}
	}

	scout_helicopter_equipment_3 = {
		year = 1941

		archetype = scout_helicopter_equipment
		parent = scout_helicopter_equipment_2
		priority = 40
		visual_level = 3

		maximum_speed = 24

		#Defensive Abilities
		defense = 5
		breakthrough = 7
		hardness = 0.15
		armor_value = 12

		fuel_consumption = 8
		#Offensive Abilities
		ap_attack = 6
		soft_attack = 20

		build_cost_ic = 21
		resources = {
			aluminium = 2
			rubber = 1
			#oil = 1
		}
	}

		scout_helicopter_equipment_4 = {
			year = 1946

			archetype = scout_helicopter_equipment
			parent = scout_helicopter_equipment_3
			priority = 40
			visual_level = 3

			maximum_speed = 28

			#Defensive Abilities
			defense = 7
			breakthrough = 9
			hardness = 0.15
			armor_value = 15

			fuel_consumption = 8
			#Offensive Abilities
			ap_attack = 8
			soft_attack = 24

			build_cost_ic = 25
			resources = {
				aluminium = 2
				rubber = 1
				#oil = 1
			}
		}

		light_attack_helicopter_equipment = {
			year = 1920

			is_archetype = yes
			picture = archetype_motorized_equipment
			is_buildable = no
			type = {
				infantry
			}
			group_by = archetype

			interface_category = interface_category_land

			maximum_speed = 28
			reliability = 0.8

			#Defensive Abilities
			defense = 15
			breakthrough = 15
			hardness = 0.2
			armor_value = 20

			fuel_consumption = 8
			#Offensive Abilities
			ap_attack = 30
			soft_attack = 28
			air_attack = 2

			#Space taken in convoy
			lend_lease_cost = 3

			build_cost_ic = 25

			resources = {
				aluminium = 2
				rubber = 1
				#oil = 1
			}

		}

		light_attack_helicopter_equipment_1 = {
			year = 1930

			archetype = light_attack_helicopter_equipment
			priority = 40
			visual_level = 0

		}
	}
