equipments = {

	heavy_artillery_equipment = {
		year = 1918

		is_archetype = yes
		picture = archetype_heavy_artillery_equipment		
		type = {
			artillery
			infantry #adding infantry type
			#motorized #Removing motorized type
		}
		
		group_by = archetype
		
		interface_category = interface_category_land

		#Misc Abilities
		reliability = 0.8
		maximum_speed = 2

		#Defensive Abilities
		defense = 12
		breakthrough = 4.5
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 26.5		
		hard_attack = 4
		ap_attack = 6
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 3.5
		
		build_cost_ic = 5.25
		resources = {
			tungsten = 1
			steel = 3
		}
	}

	heavy_artillery_equipment_1 = {
		year = 1918

		archetype = heavy_artillery_equipment
		priority = 50
		visual_level = 0		
		additional_collateral_damage = 100
	}
	
	heavy_artillery_equipment_2 = {
		year = 1923

		archetype = heavy_artillery_equipment
		parent = heavy_artillery_equipment_1
		priority = 50
		visual_level = 1

		defense = 18
		breakthrough = 5.25
		soft_attack = 31.5
		
		additional_collateral_damage = 125
		
		build_cost_ic = 6
		resources = {
			tungsten = 1
			steel = 3
		}
	}
	
	heavy_artillery_equipment_3 = {
		year = 1926

		archetype = heavy_artillery_equipment
		parent = heavy_artillery_equipment_2
		priority = 50
		visual_level = 2
		
		defense = 21.5
		breakthrough = 6
		soft_attack = 35.5
		
		additional_collateral_damage = 150
		
		build_cost_ic = 6.75
		resources = {
			tungsten = 1
			steel = 4
		}
	}
	
	heavy_artillery_equipment_4 = {
		year = 1926

		archetype = heavy_artillery_equipment
		parent = heavy_artillery_equipment_3
		priority = 50
		visual_level = 3
		
		defense = 25
		breakthrough = 6.75
		soft_attack = 40
		
		additional_collateral_damage = 175
		
		build_cost_ic = 7.5
		resources = {
			tungsten = 1
			steel = 4
		}
	}
	
	heavy_artillery_equipment_5 = {
		year = 1926

		archetype = heavy_artillery_equipment
		parent = heavy_artillery_equipment_4
		priority = 50
		visual_level = 4
		
		defense = 29
		breakthrough = 7.5
		soft_attack = 44
		
		additional_collateral_damage = 200
		
		build_cost_ic = 8.25
		resources = {
			tungsten = 1
			steel = 4
		}
	}
}
