equipments = {
	
	guided_missile_equipment = {
		year = 1920

		can_be_produced = {
			if = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}
				NOT = {
					has_idea = BUL_army_restrictions_aat
				}
			}
			else = {
				NOT = {
					has_idea = BUL_army_restrictions
				}
			}
		}

		allow_mission_type = {
			strategic_bomber
		}

		is_archetype = yes
		is_buildable = yes
		can_license = no
		type = missile
		group_by = type
		sprite = missile_default
		air_map_icon_frame = 21
		
		interface_category = interface_category_air
				
		reliability = 0.8

		# Air vs Navy - high damage / low hit chance / hard to hurt
		naval_strike_attack = 1.5
		naval_strike_targetting = 0.6

		#Space taken in convoy
		lend_lease_cost = 1.5
		
		build_cost_ic = 36
		resources = {
			aluminium = 2
			tungsten = 2
		}

		fuel_consumption = 0
	}

	guided_missile_equipment_1 = {
		year = 1928

		archetype = guided_missile_equipment
		is_buildable = yes
		one_use_only = yes
		sprite = missile_default
		
		air_range = 500
		maximum_speed = 640
		air_agility = 10
		air_bombing = 450
		
		# build_cost_ic = 36
	}

	guided_missile_equipment_2 = {
		year = 1928

		archetype = guided_missile_equipment
		parent = guided_missile_equipment_1
		is_buildable = yes
		one_use_only = yes
		sprite = missile_default
		
		air_range = 640
		maximum_speed = 900
		air_agility = 10
		air_bombing = 550
	}
	
	guided_missile_equipment_3 = {
		year = 1929

		archetype = guided_missile_equipment
		parent = guided_missile_equipment_2
		is_buildable = yes
		one_use_only = yes
		sprite = missile_default
		build_cost_ic = 74
		resources = {
			aluminium = 3
			tungsten = 2
		}
		air_range = 4000
		maximum_speed = 1500
		air_agility = 10
		air_bombing = 700
	}
	
	guided_missile_equipment_4 = {
		year = 1930

		archetype = guided_missile_equipment
		parent = guided_missile_equipment_3
		is_buildable = yes
		one_use_only = yes
		sprite = missile_default
		build_cost_ic = 100
		air_range = 8000
		maximum_speed = 2000
		air_agility = 10
		air_bombing = 700
		#air_defence = 999
		
		#build_cost_ic = 100
	}
	
	guided_missile_equipment_5 = {
		year = 1930

		archetype = guided_missile_equipment
		parent = guided_missile_equipment_4
		is_buildable = yes
		one_use_only = yes
		sprite = missile_default
		build_cost_ic = 120
		air_range = 10000
		maximum_speed = 2000
		air_agility = 10
		air_bombing = 700
		#air_defence = 999
		
		#build_cost_ic = 100
	}
	
	# guided_missile_equipment_5 = {
		# year = 1930

		# archetype = guided_missile_equipment
		# parent = guided_missile_equipment_4
		# is_buildable = no
		# one_use_only = yes
		# sprite = missile_default
		
		# air_range = 2400
		# maximum_speed = 9999
		# air_agility = 500
		# air_bombing = 600
		# air_defence = 999
		
		# #build_cost_ic = 120
	# }
	
	# guided_missile_equipment_6 = {
		# year = 1930

		# archetype = guided_missile_equipment
		# parent = guided_missile_equipment_5
		# is_buildable = no
		# one_use_only = yes
		# sprite = missile_default
		
		# air_range = 9500
		# maximum_speed = 9999
		# air_agility = 500
		# air_bombing = 600
		# air_defence = 999
		
		# #build_cost_ic = 200
	# }
	
	slcm_equipment = {
		year = 1920

		can_be_produced = {
			if = {
				limit = {
					has_dlc = "Arms Against Tyranny"
				}
				NOT = {
					has_idea = BUL_army_restrictions_aat
				}
			}
			else = {
				NOT = {
					has_idea = BUL_army_restrictions
				}
			}
		}

		allow_mission_type = {
			strategic_bomber
		}

		is_archetype = yes
		is_buildable = yes
		can_license = no
		type = missile
		group_by = type
		sprite = missile_default
		air_map_icon_frame = 21
		
		interface_category = interface_category_air
				
		reliability = 0.8

		# Air vs Navy - high damage / low hit chance / hard to hurt
		naval_strike_attack = 1.5
		naval_strike_targetting = 0.6

		#Space taken in convoy
		lend_lease_cost = 1.5
		
		build_cost_ic = 36
		resources = {
			aluminium = 2
			tungsten = 2
		}

		fuel_consumption = 0
	}

	slcm_equipment_1 = {
		year = 1928

		archetype = slcm_equipment
		is_buildable = yes
		one_use_only = yes
		sprite = missile_default
		
		air_range = 950
		maximum_speed = 640
		air_agility = 10
		air_bombing = 450
		
		# build_cost_ic = 36
	}

	slcm_equipment_2 = {
		year = 1928

		archetype = slcm_equipment
		parent = slcm_equipment_1
		is_buildable = yes
		one_use_only = yes
		sprite = missile_default
		
		air_range = 1900
		maximum_speed = 2000
		air_agility = 10
		air_bombing = 550
	}
}