equipments = {

	artillery_equipment = {
		year = 1918

		is_archetype = yes
		picture = archetype_artillery_equipment
		type = {
			artillery
			infantry #adding infantry type
			#motorized #Removing motorized type
		}
		group_by = archetype

		interface_category = interface_category_land

		#Misc Abilities
		reliability = 0.8
		maximum_speed = 4
		#Defensive Abilities
		defense = 10
		breakthrough = 6
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 25
		hard_attack = 2
		ap_attack = 5
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 4

		build_cost_ic = 3.5
		resources = {
			tungsten = 1
			steel = 2
		}
	}

	artillery_equipment_1 = {
		year = 1918

		archetype = artillery_equipment
		priority = 50
		visual_level = 0
	}

	artillery_equipment_2 = {
		year = 1923

		archetype = artillery_equipment
		parent = artillery_equipment_1
		priority = 50
		visual_level = 1

		defense = 15
		breakthrough = 7
		soft_attack = 30

		build_cost_ic = 4
		resources = {
			tungsten = 1
			steel = 2
		}
	}

	artillery_equipment_3 = {
		year = 1926

		archetype = artillery_equipment
		parent = artillery_equipment_2
		priority = 50
		visual_level = 2

		defense = 18
		breakthrough = 8
		soft_attack = 34

		build_cost_ic = 4.5
		resources = {
			tungsten = 1
			steel = 3
		}
	}

	artillery_equipment_4 = {
		year = 1926

		archetype = artillery_equipment
		parent = artillery_equipment_3
		priority = 50
		visual_level = 3

		defense = 21
		breakthrough = 9
		soft_attack = 38

		build_cost_ic = 5
		resources = {
			tungsten = 1
			steel = 3
		}
	}

	artillery_equipment_5 = {
		year = 1926

		archetype = artillery_equipment
		parent = artillery_equipment_4
		priority = 50
		visual_level = 4

		defense = 24
		breakthrough = 10
		soft_attack = 42

		build_cost_ic = 5.5
		resources = {
			tungsten = 1
			steel = 3
		}
	}

	artillery_equipment_6 = {
		year = 1926

		archetype = artillery_equipment
		parent = artillery_equipment_5
		priority = 50
		visual_level = 5

		defense = 27
		breakthrough = 11
		soft_attack = 46

		build_cost_ic = 6
		resources = {
			tungsten = 1
			steel = 3
		}
	}

	artillery_equipment_7 = {
		year = 1926

		archetype = artillery_equipment
		parent = artillery_equipment_6
		priority = 50
		visual_level = 6

		defense = 30
		breakthrough = 12
		soft_attack = 50

		build_cost_ic = 6.5
		resources = {
			tungsten = 1
			steel = 3
		}
	}

	# Nebelwerfers!
	rocket_artillery_equipment = {
		year = 1924

		is_archetype = yes
		picture = archetype_rocket_artillery_equipment
		type = {
			artillery
			motorized
			rocket
		}
		group_by = archetype

		interface_category = interface_category_land

		#Misc Abilities
		reliability = 0.8
		maximum_speed = 4
		#Defensive Abilities
		defense = 12
		breakthrough = 9
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 30
		hard_attack = 1
		ap_attack = 2
		air_attack = 0

		additional_collateral_damage = 1

		build_cost_ic = 4
		resources = {
			tungsten = 2
			steel = 1
		}
	}

	rocket_artillery_equipment_1 = {
		year = 1924

		archetype = rocket_artillery_equipment
		priority = 60
		visual_level = 0
	}

	rocket_artillery_equipment_2 = {
		year = 1927

		archetype = rocket_artillery_equipment
		parent = rocket_artillery_equipment_1
		priority = 60
		visual_level = 1

		defense = 15
		breakthrough = 12
		soft_attack = 38

		build_cost_ic = 5
		resources = {
			tungsten = 2
			steel = 1
		}
	}

	rocket_artillery_equipment_3 = {
		year = 1020

		archetype = rocket_artillery_equipment
		parent = rocket_artillery_equipment_2
		priority = 60
		visual_level = 2

		can_convert_from = {
			rocket_artillery_equipment_2
		}


		defense = 19
		breakthrough = 16
		soft_attack = 46
		build_cost_ic = 6
		resources = {
			tungsten = 2
			steel = 2
		}
	}

	rocket_artillery_equipment_4 = {
		year = 1026

		archetype = rocket_artillery_equipment
		parent = rocket_artillery_equipment_3
		priority = 60
		visual_level = 3

		can_convert_from = {
			rocket_artillery_equipment_3
		}


		defense = 24
		breakthrough = 21
		soft_attack = 54
		build_cost_ic = 7
		resources = {
			tungsten = 3
			steel = 2
		}
	}

	#Katyusha
	motorized_rocket_equipment = {
		year = 1918

		is_archetype = yes
		picture = archetype_motorized_rocket_equipment
		type = {
			artillery
			motorized
			rocket
		}
		group_by = archetype

		interface_category = interface_category_land

		#Misc Abilities
		reliability = 0.8

		#Defensive Abilities
		defense = 15
		breakthrough = 12
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 36
		hard_attack = 1
		ap_attack = 2
		air_attack = 0

		additional_collateral_damage = 1

		build_cost_ic = 12
		resources = {
			#oil = 1
			rubber = 1
			tungsten = 2
			steel = 1
		}

		fuel_consumption = 1.2
	}

	motorized_rocket_equipment_1 = {
		year = 1923
		maximum_speed = 12
		archetype = motorized_rocket_equipment
		priority = 70
		visual_level = 0
	}


	motorized_rocket_equipment_2 = {
		year = 1923

		archetype = motorized_rocket_equipment
		priority = 70
		visual_level = 1
		parent = motorized_rocket_equipment_1
		#Defensive Abilities
		defense = 19
		breakthrough = 20
		hardness = 0.15
		armor_value = 10
		maximum_speed = 13

		#Offensive Abilities
		soft_attack = 50
		hard_attack = 3
		ap_attack = 4
		air_attack = 0

		build_cost_ic = 28
		resources = {
			#oil = 1
			rubber = 1
			tungsten = 2
			steel = 1
		}
	}


	motorized_rocket_equipment_3 = {
		year = 1923

		archetype = motorized_rocket_equipment
		priority = 70
		visual_level = 2
		parent = motorized_rocket_equipment_2
		#Defensive Abilities
		defense = 21
		breakthrough = 23
		hardness = 0.15
		armor_value = 15
		maximum_speed = 14

		#Offensive Abilities
		soft_attack = 78
		hard_attack = 4
		ap_attack = 6
		air_attack = 0

		build_cost_ic = 31
		resources = {
			#oil = 1
			rubber = 1
			tungsten = 2
			steel = 1
		}
	}

	motorized_rocket_equipment_4 = {
		year = 1923

		archetype = motorized_rocket_equipment
		priority = 70
		visual_level = 3
		parent = motorized_rocket_equipment_3
		#Defensive Abilities
		defense = 23
		breakthrough = 27
		hardness = 0.5
		armor_value = 80

		#Offensive Abilities
		soft_attack = 87
		hard_attack = 5
		ap_attack = 9
		air_attack = 0

		build_cost_ic = 34
		resources = {
			#oil = 1
			rubber = 1
			tungsten = 2
			steel = 1
		}
	}


	motorized_rocket_equipment_5 = {
		year = 1923

		archetype = motorized_rocket_equipment
		priority = 70
		visual_level = 4
		parent = motorized_rocket_equipment_3
		#Defensive Abilities
		defense = 26
		breakthrough = 32.5
		hardness = 0.5
		armor_value = 90

		#Offensive Abilities
		soft_attack = 108
		hard_attack = 6.5
		ap_attack = 11
		air_attack = 0

		build_cost_ic = 43.5
		resources = {
			#oil = 1
			rubber = 1
			tungsten = 2
			steel = 1
		}
	}



	###################################
	######## SPECIAL PROJECTS #########
	###################################

	super_heavy_artillery_equipment = {
		year = 1920

		is_archetype = yes
		picture = archetype_artillery_equipment
		type = {
			artillery
			infantry #adding infantry type
			#motorized #Removing motorized type
		}
		group_by = archetype

		interface_category = interface_category_land

		max_military_factories = 5

		#Misc Abilities
		reliability = 0.7

		#Defensive Abilities
		defense = 12
		breakthrough = 12
		hardness = 0
		armor_value = 0

		#Offensive Abilities
		soft_attack = 35
		hard_attack = 4
		ap_attack = 7
		air_attack = 0

		fuel_consumption = 0.25

		additional_collateral_damage = 350

		#Space taken in convoy
		lend_lease_cost = 8

		build_cost_ic = 45
		resources = {
			steel = 4
			tungsten = 2
		}
	}

	super_heavy_artillery_equipment_1 = {
		year = 1920

		archetype = super_heavy_artillery_equipment
		priority = 50
		module_slots = inherit
		visual_level = 0
	}

	self_propelled_super_heavy_artillery_equipment = {
		year = 1920

		is_archetype = yes
		picture = archetype_artillery_equipment
		type = {
			artillery
			infantry #adding infantry type
			#motorized #Removing motorized type
		}
		group_by = archetype

		interface_category = interface_category_land

		max_military_factories = 5

		#Misc Abilities
		reliability = 0.7

		#Defensive Abilities
		defense = 14
		breakthrough = 14
		hardness = 0.1
		armor_value = 6

		#Offensive Abilities
		soft_attack = 44
		hard_attack = 6
		ap_attack = 9
		air_attack = 0

		fuel_consumption = 1.8

		additional_collateral_damage = 450

		#Space taken in convoy
		lend_lease_cost = 10

		build_cost_ic = 65

		resources = {
			tungsten = 3
			steel = 4
			chromium = 1
		}
	}

	self_propelled_super_heavy_artillery_equipment_1 = {
		year = 1920

		archetype = self_propelled_super_heavy_artillery_equipment
		priority = 50
		visual_level = 0
	}
}
