equipments = {

	armored_recovery_vehicle = {
		year = 1918

		is_archetype = yes
		is_convertable = yes
		picture = archetype_medium_tank_chassis		
		is_buildable = no
		is_convertable = yes
		type = armor
		group_by = archetype
		
		interface_category = interface_category_armor
		
		upgrades = {
			tank_reliability_upgrade
			tank_engine_upgrade
			tank_armor_upgrade
		}
		
		#Misc Abilities
		maximum_speed = 6
		reliability = 0.8

		#Defensive Abilities
		defense = 5
		breakthrough = 15
		hardness = 0.9
		armor_value = 60

		#Offensive Abilities
		#soft_attack = 19
		#hard_attack = 14
		#ap_attack = 61
		#air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 12
		
		build_cost_ic = 6 
		resources = {
			#oil = 1
			#tungsten = 2
			steel = 1
		}
		
		fuel_consumption = 3.6
	}

	# 1938
	armored_recovery_vehicle_1 = {
		year = 1923

		archetype = armored_recovery_vehicle
		priority = 50
		visual_level = 0
		is_convertable = yes
		
		can_convert_from = { 
			medium_tank_chassis_1 
			medium_tank_aa_chassis_1 
			medium_tank_artillery_chassis_1 			
			medium_tank_destroyer_chassis_1 
			medium_tank_amphibious_chassis_1 
			medium_tank_flame_chassis_1 
		}
	}

	# 1941
	armored_recovery_vehicle_2 = {
		year = 1925

		archetype = armored_recovery_vehicle
		parent = armored_recovery_vehicle_1
		priority = 50
		visual_level = 1
		is_convertable = yes
						
		#Misc Abilities
		maximum_speed = 7
		reliability = 0.8
		#Defensive Abilities
		defense = 7
		breakthrough = 25
		armor_value = 80

		#Offensive Abilities
		# soft_attack = 25
		# hard_attack = 19
		# ap_attack = 81
		# air_attack = 0
		
		fuel_consumption = 3.6
		build_cost_ic = 6.5
		resources = {
			#oil = 1
			#tungsten = 2
			steel = 2
		}	
		
		can_convert_from = { 
			medium_tank_chassis_2 
			medium_tank_aa_chassis_2
			medium_tank_artillery_chassis_2 			
			medium_tank_destroyer_chassis_2 
			medium_tank_amphibious_chassis_2
			medium_tank_flame_chassis_2 
		}
	}

	# 1943
	armored_recovery_vehicle_3 = {
		year = 1927

		archetype = armored_recovery_vehicle
		parent = armored_recovery_vehicle_2
		priority = 50
		visual_level = 2
		is_convertable = yes
		
		#Misc Abilities
		maximum_speed = 8
		reliability = 0.8
		#Defensive Abilities
		defense = 9
		breakthrough = 33
		armor_value = 90

		#Offensive Abilities
		# soft_attack = 32
		# hard_attack = 24
		# ap_attack = 91
		# air_attack = 0
		
		fuel_consumption = 3.6
		build_cost_ic = 7
		resources = {
			#oil = 2
			#tungsten = 2
			steel = 3
		}	
		
		can_convert_from = { 
			medium_tank_chassis_3 
			medium_tank_aa_chassis_3 
			medium_tank_artillery_chassis_3 			
			medium_tank_destroyer_chassis_3 
			medium_tank_amphibious_chassis_3 
			medium_tank_flame_chassis_3
		}
	}
	
	armored_recovery_vehicle_4 = {
		year = 1929

		archetype = armored_recovery_vehicle
		parent = armored_recovery_vehicle_3
		priority = 170
		visual_level = 0
		is_convertable = yes
		
		#Misc Abilities
		maximum_speed = 9
		reliability = 0.8

		#Defensive Abilities
		defense = 10
		breakthrough = 42
		hardness = 0.98
		armor_value = 130

		#Offensive Abilities
		# soft_attack = 40
		# hard_attack = 32
		# ap_attack = 131
		# air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 14
		
		build_cost_ic = 10
		resources = {
			#oil = 1
			steel = 3
			#chromium = 4
		}
		
		fuel_consumption = 5
		
		can_convert_from = { 
			modern_tank_chassis_1 
			modern_tank_aa_chassis_1 
			modern_tank_artillery_chassis_1 			
			modern_tank_destroyer_chassis_1 
			#modern_tank_amphibious_chassis_1 
			modern_tank_flame_chassis_1 
		}
	}

	# 1947
	
	armored_recovery_vehicle_5 = {
		year = 1931

		archetype = armored_recovery_vehicle
		parent = armored_recovery_vehicle_4
		priority = 50
		visual_level = 1
		is_convertable = yes
						
		#Misc Abilities
		maximum_speed = 10

		#Defensive Abilities
		defense = 11
		breakthrough = 49
		armor_value = 140

		#Offensive Abilities
		# soft_attack = 50
		# hard_attack = 40
		# ap_attack = 141
		# air_attack = 0

		build_cost_ic = 12
		resources = {
			#oil = 1
			#tungsten = 2
			steel = 3
		}
		
		fuel_consumption = 5		
		
		can_convert_from = { 
			modern_tank_chassis_2
			modern_tank_aa_chassis_2 
			modern_tank_artillery_chassis_2 			
			modern_tank_destroyer_chassis_2 
			#modern_tank_amphibious_chassis_2 
			modern_tank_flame_chassis_2 
		}
	}
	
	# 1950
	
	armored_recovery_vehicle_6 = {
		year = 1939

		archetype = armored_recovery_vehicle
		parent = armored_recovery_vehicle_5
		priority = 50
		visual_level = 1
		is_convertable = yes
						
		#Misc Abilities
		maximum_speed = 11

		#Defensive Abilities
		defense = 12
		breakthrough = 52
		armor_value = 150

		#Offensive Abilities
		# soft_attack = 60
		# hard_attack = 50
		# ap_attack = 151
		# air_attack = 0

		build_cost_ic = 14
		resources = {
			#oil = 1
			#tungsten = 2
			steel = 3
		}
		
		fuel_consumption = 5
		
		can_convert_from = { 
			modern_tank_chassis_3
			modern_tank_aa_chassis_3 
			modern_tank_artillery_chassis_3 			
			modern_tank_destroyer_chassis_3 
			#modern_tank_amphibious_chassis_3 
			modern_tank_flame_chassis_3 
		}
	}
	
	# 1960
	
	armored_recovery_vehicle_7 = {
		year = 1944

		archetype = armored_recovery_vehicle
		parent = armored_recovery_vehicle_6
		priority = 50
		visual_level = 1
		is_convertable = yes
						
		#Misc Abilities
		maximum_speed = 12

		#Defensive Abilities
		defense = 13
		breakthrough = 57
		armor_value = 160

		#Offensive Abilities
		# soft_attack = 70
		# hard_attack = 60
		# ap_attack = 161
		# air_attack = 0

		build_cost_ic = 18
		resources = {
			#oil = 1
			#tungsten = 2
			steel = 3
		}	
		
		fuel_consumption = 5
		
		can_convert_from = { 
			modern_tank_chassis_4
			modern_tank_aa_chassis_4 
			modern_tank_artillery_chassis_4 			
			modern_tank_destroyer_chassis_4 
			#modern_tank_amphibious_chassis_4 
			modern_tank_flame_chassis_4
		}
	}
}