equipments = {

	amphibious_mechanized_equipment = {
		year = 1920

		is_archetype = yes
		picture = archetype_motorized_equipment
		is_buildable = no
		type = {
			#infantry #Removing inf type
			mechanized
		}

		upgrades = {
	tank_reliability_upgrade
	tank_engine_upgrade
	tank_armor_upgrade
	mech_cost_upgrade
}
		group_by = archetype

		interface_category = interface_category_land

		#Misc Abilities
		maximum_speed = 7
		reliability = 0.8

		#Defensive Abilities
		defense = 26
		breakthrough = 4
		hardness = 0.6
		armor_value = 10

		#Offensive Abilities
		ap_attack = 11
		air_attack = 0

		#Space taken in convoy
		lend_lease_cost = 5

		build_cost_ic = 8
		resources = {
			steel = 2
			rubber = 1
		}

		fuel_consumption = 4.0
	}

	# ~1941
	amphibious_mechanized_equipment_1 = {
		year = 1924

		archetype = amphibious_mechanized_equipment
		priority = 40
		visual_level = 0
	}

	# ~1943
	amphibious_mechanized_equipment_2 = {
		year = 1926

		archetype = amphibious_mechanized_equipment
		parent = amphibious_mechanized_equipment_1
		priority = 40
		visual_level = 1

		maximum_speed = 10

		#Defensive Abilities
		defense = 30
		breakthrough = 5
		hardness = 0.7
		armor_value = 15

		#Offensive Abilities
		ap_attack = 16

		build_cost_ic = 10
		resources = {
			steel = 3
			rubber = 1
		}
	}

	# ~1950
	amphibious_mechanized_equipment_3 = {
		year = 1934

		archetype = amphibious_mechanized_equipment
		parent = amphibious_mechanized_equipment_2
		priority = 40
		visual_level = 2

		maximum_speed = 12

		#Defensive Abilities
		defense = 42
		breakthrough = 8
		hardness = 0.8
		armor_value = 30

		#Offensive Abilities
		ap_attack = 31

		build_cost_ic = 18
		resources = {
			steel = 4
			rubber = 1
			#oil = 2
		}
	}
	# ~1970
	amphibious_mechanized_equipment_4 = {
		year = 1954

		archetype = amphibious_mechanized_equipment
		parent = amphibious_mechanized_equipment_3
		priority = 40
		visual_level = 3

		maximum_speed = 13
		reliability = 0.84

		# Defensive Abilities
		defense = 48
		breakthrough = 10
		hardness = 0.8
		armor_value = 40

		# Offensive Abilities
		ap_attack = 36
		air_attack = 0

		build_cost_ic = 21
		resources = {
			steel = 4
			rubber = 1
		}
		fuel_consumption = 4.4
	}

}
