equipments = {

	amphibious_assault_ship = {
		year = 1906

		interface_category = interface_category_other_ships

		is_archetype = yes
		is_buildable = no
		type = support_ship
		alias = amphibious_assault_ship
		priority = 2000

		lg_armor_piercing = 0
		lg_attack = 0

		hg_armor_piercing = 0
		hg_attack = 0

		torpedo_attack = 0
		#sub_attack = 1

		anti_air_attack = 0

		armor_value = 0


		surface_detection = 1
		sub_detection = 1
		surface_visibility = 1
		naval_speed = 20
		reliability = 0.80

		naval_range = 4000

		max_strength = 20


		fuel_consumption = 0

		build_cost_ic = 100
		resources = {
		}

		manpower = 250
		naval_dominance_factor = 0
	}

	amphibious_assault_ship_1 = {
		abbreviation = "foil"
		year = 1906
		model = support_ship
		visual_level = 0
		archetype = amphibious_assault_ship
		modifier_stat = {
			modifier = amphibious_support
			value = 10
			type = naval_support
		}

		#lg_armor_piercing = 1

		#armor_value = 0
		reliability = 0.8

		naval_range = 2000

		surface_visibility = 14

		#torpedo_attack = 0
		#lg_attack = 0
		naval_speed = 10
		max_strength = 10
		max_organisation = 20
		#anti_air_attack = 0

		naval_dominance_factor = 0

		manpower = 250
	}

	amphibious_assault_ship_2 = {
		abbreviation = "foi2"
		year = 1920

		parent = amphibious_assault_ship_1
		archetype = amphibious_assault_ship
		priority = 2000
		model = support_ship
		modifier_stat = {
			modifier = amphibious_support
			value = 20
			type = naval_support
		}

		lg_armor_piercing = 1
		armor_value = 0
		reliability = 0.8

		naval_range = 4000

		surface_visibility = 14

		torpedo_attack = 0
		lg_attack = 0
		naval_speed = 12
		max_strength = 22
		max_organisation = 30
		anti_air_attack = 0.1

		naval_dominance_factor = 0

		build_cost_ic = 175
		resources = {
			steel = 1
		}
		manpower = 300
	}

	amphibious_assault_ship_3 = {
		abbreviation = "foi3"
		year = 1920

		parent = amphibious_assault_ship_2
		archetype = amphibious_assault_ship
		priority = 2000
		model = support_ship
		modifier_stat = {
			modifier = amphibious_support
			value = 40
			type = naval_support
		}

		lg_armor_piercing = 1

		armor_value = 0

		reliability = 0.8

		naval_range = 4250

		surface_visibility = 14

		torpedo_attack = 0
		lg_attack = 0.2
		naval_speed = 20
		max_strength = 25
		max_organisation = 35
		anti_air_attack = 0.1

		naval_dominance_factor = 0

		build_cost_ic = 300
		resources = {
			steel = 1
		}
		manpower = 300
	}

	amphibious_assault_ship_4 = {
		abbreviation = "foi3"
		year = 1920

		parent = amphibious_assault_ship_3
		archetype = amphibious_assault_ship
		priority = 2000
		model = support_ship
		modifier_stat = {
			modifier = amphibious_support
			value = 100
			type = naval_support
		}

		lg_armor_piercing = 1

		armor_value = 0

		reliability = 0.8

		naval_range = 4500

		surface_visibility = 14

		torpedo_attack = 0
		lg_attack = 0.4
		naval_speed = 25
		max_strength = 30
		max_organisation = 40
		anti_air_attack = 0.2

		naval_dominance_factor = 0

		build_cost_ic = 400
		resources = {
			steel = 2
		}
		manpower = 350
	}

	amphibious_assault_ship_5 = {
		abbreviation = "foi3"
		year = 1920

		parent = amphibious_assault_ship_4
		archetype = amphibious_assault_ship
		priority = 2000
		model = support_ship
		modifier_stat = {
			modifier = amphibious_support
			value = 125
			type = naval_support
		}

		lg_armor_piercing = 1

		armor_value = 0

		reliability = 0.8

		naval_range = 4750

		surface_visibility = 14

		torpedo_attack = 0
		lg_attack = 0.6
		naval_speed = 30
		max_strength = 35
		max_organisation = 40
		anti_air_attack = 0.5

		naval_dominance_factor = 0

		build_cost_ic = 600
		resources = {
			steel = 2
		}
		manpower = 400
	}

	amphibious_assault_ship_6 = {
		abbreviation = "foi3"
		year = 1920

		parent = amphibious_assault_ship_5
		archetype = amphibious_assault_ship
		priority = 2000
		model = support_ship
		modifier_stat = {
			modifier = amphibious_support
			value = 200
			type = naval_support
		}

		lg_armor_piercing = 1

		armor_value = 6

		reliability = 0.8

		naval_range = 5500

		surface_visibility = 30

		torpedo_attack = 0
		lg_attack = 0.8
		hg_attack = 1
		naval_speed = 30
		max_strength = 100
		max_organisation = 40
		anti_air_attack = 0.5

		naval_dominance_factor = 0

		build_cost_ic = 1000
		resources = {
			steel = 2
		}


		manpower = 2000
	}
}
