# AI Ship Designs for Italy

ITA_destroyers = {
	category = naval
	
	blocked_for = {
	}
	
	available_for = {
		ILD
	}
	
	roles = {
		naval_screen
	}
	
	priority = {
		factor = 50
		modifier = {
			factor = 1
		}
	}
	
	destroyer_default = {
		
		name = "Maestrale class"
		
		priority = {
			factor = 1
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 2
		
		target_variant = {
			match_value = 1000.0
			
			type = ship_hull_light_1 
			modules = {
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_sonar_slot = ship_sonar_1
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_1
				fixed_engine_type_slot = steam_turbine
				mid_1_custom_slot = empty
				rear_1_custom_slot = empty
			}
		}
		
		allowed_modules = {
			dp_light_battery_2
			dp_light_battery_1
			ship_light_battery_2
			ship_light_battery_1
			ship_depth_charge_2
			ship_depth_charge_1
			ship_torpedo_2
			ship_torpedo_1
			light_ship_engine_2
			light_ship_engine_1
			ship_sonar_2
			ship_sonar_1
			ship_fire_control_system_1
			ship_fire_control_system_0
			ship_radar_2
			ship_radar_1
			diesel_engine
		}
	}
	destroyer_1_upgrade = {
	
		name = "Navigatori class"
		priority = {
			factor = 5
			modifier = {
				factor = 10
				has_war = yes
			}
		}
		role_icon_index = 2
		
		target_variant = {
			match_value = 1200.0
			
			type = ship_hull_light_1
			modules = {
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo
				fixed_ship_sonar_slot = ship_sonar
				fixed_engine_type_slot = steam_turbine
				mid_1_custom_slot = ship_depth_charge
				rear_1_custom_slot = ship_anti_air
			}
		}
		
		allowed_modules = {
			dp_light_battery_2
			dp_light_battery_1
			ship_light_battery_2
			ship_light_battery_1
			ship_depth_charge_2
			ship_depth_charge_1
			ship_torpedo_2
			ship_torpedo_1
			light_ship_engine_2
			light_ship_engine_1
			ship_sonar_2
			ship_sonar_1
			ship_fire_control_system_1
			ship_fire_control_system_0
			ship_radar_2
			ship_radar_1
			diesel_engine
		}
	}
	destroyer_1_a = {
	
		name = "Leone Pancaldo Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/DD/ITA_DD_1_Leone.dds"
		history = yes
		
		priority = {
			factor = 5
			modifier = {
				factor = 10
				has_war = yes
			}
		}
		role_icon_index = 2
		
		target_variant = {
			match_value = 1200.0
			
			type = ship_hull_light_1
			modules = {
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_battery_slot=ship_light_battery_2
				fixed_ship_engine_slot=light_ship_engine_1
				fixed_ship_torpedo_slot=ship_torpedo_d
				mid_1_custom_slot=ship_mine_layer_1
			}
		}
		
		allowed_modules = {
			dp_light_battery_2
			dp_light_battery_1
			ship_light_battery_2
			ship_light_battery_1
			ship_depth_charge_2
			ship_depth_charge_1
			ship_torpedo_2
			ship_torpedo_1
			light_ship_engine_2
			light_ship_engine_1
			ship_sonar_2
			ship_sonar_1
			ship_fire_control_system_1
			ship_fire_control_system_0
			ship_radar_2
			ship_radar_1
			diesel_engine
		}
	}

	destroyer_2 = { 
	
		name = "Folgore Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/DD/ITA_DD_1_Folgore.dds"
		history = yes
		priority = {
			factor = 5
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 2

		target_variant = {
			match_value = 1400.0
			
			type = ship_hull_light_1
			modules = {
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_battery_slot=ship_light_battery_2
				fixed_ship_engine_slot=light_ship_engine_1
				fixed_ship_torpedo_slot=ship_torpedo_d
				mid_1_custom_slot=ship_mine_layer_1
				rear_1_custom_slot=ship_light_battery_2
			}
		}
		
		allowed_modules = {
			dp_light_battery_2
			dp_light_battery_1
			ship_light_battery_2
			ship_light_battery_1
			ship_depth_charge_2
			ship_depth_charge_1
			ship_torpedo_2
			ship_torpedo_1
			light_ship_engine_2
			light_ship_engine_1
			ship_sonar_2
			ship_sonar_1
			ship_fire_control_system_1
			ship_fire_control_system_0
			ship_radar_2
			ship_radar_1
			diesel_engine
		}
	}

	destroyer_2_upgrade = {
	
		name = "Freccia class"
		priority = {
			factor = 5
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 2
		
		target_variant = {
			match_value = 1600.0
			
			type = ship_hull_light_1
			modules = {
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_2
				fixed_ship_torpedo_slot = ship_torpedo
				fixed_ship_sonar_slot = ship_sonar
				fixed_engine_type_slot = steam_turbine
				mid_1_custom_slot = ship_anti_air
				rear_1_custom_slot = ship_depth_charge
			}
		}
		
		allowed_modules = {
			dp_light_battery_2
			dp_light_battery_1
			ship_light_battery_2
			ship_light_battery_1
			ship_depth_charge_2
			ship_depth_charge_1
			ship_torpedo_2
			ship_torpedo_1
			light_ship_engine_2
			light_ship_engine_1
			ship_sonar_2
			ship_sonar_1
			ship_fire_control_system_1
			ship_fire_control_system_0
			ship_radar_2
			ship_radar_1
			diesel_engine
		}
	}

	destroyer_3 = {
	
		name = "Soldati Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/DD/ITA_DD_2_Soldati.dds"
		history=yes
		priority = {
			factor = 5
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 2
		
		target_variant = {
			match_value = 2000.0
			
			type = ship_hull_light_2
			modules = {
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_2
				fixed_ship_battery_slot=ship_light_battery_2
				fixed_ship_engine_slot=light_ship_engine_2
				fixed_ship_fire_control_system_slot=ship_fire_control_system_0
				fixed_ship_torpedo_slot=ship_torpedo_1
				mid_1_custom_slot=ship_mine_layer_1
				rear_1_custom_slot=ship_depth_charge_2
			}
		}
		
		allowed_modules = {
			dp_light_battery_3
			dp_light_battery_2
			dp_light_battery_1
			ship_light_battery_3
			ship_light_battery_2
			ship_light_battery_1
			ship_depth_charge_3
			ship_depth_charge_2
			ship_depth_charge_1
			ship_torpedo_3
			ship_torpedo_2
			ship_torpedo_1
			light_ship_engine_3
			light_ship_engine_2
			light_ship_engine_1
			ship_sonar_3
			ship_sonar_2
			ship_sonar_1
			ship_fire_control_system_2
			ship_fire_control_system_1
			ship_fire_control_system_0
			ship_radar_4
			ship_radar_3
			ship_radar_2
			ship_radar_1
			diesel_engine
		}
	}
	destroyer_3_upgrade = {
	
		name = "Oriani Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/DD/ITA_DD_2_Alfredo_Oriani.dds"
		history=yes
		priority = {
			factor = 5
			modifier = {
				factor = 10
				has_war = yes
			}
		}
		role_icon_index = 2
		
		target_variant = {
			match_value = 2200.0
			
			type = ship_hull_light_2
			modules = {
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_2
				fixed_ship_battery_slot=ship_light_battery_2
				fixed_ship_engine_slot=light_ship_engine_2
				fixed_ship_fire_control_system_slot=ship_fire_control_system_0
				fixed_ship_torpedo_slot=ship_torpedo_d
				mid_1_custom_slot=ship_light_battery_2
				rear_1_custom_slot=ship_mine_layer_1
			}
		}
		
		allowed_modules = {
			dp_light_battery_3
			dp_light_battery_2
			dp_light_battery_1
			ship_light_battery_3
			ship_light_battery_2
			ship_light_battery_1
			ship_depth_charge_3
			ship_depth_charge_2
			ship_depth_charge_1
			ship_torpedo_3
			ship_torpedo_2
			ship_torpedo_1
			light_ship_engine_3
			light_ship_engine_2
			light_ship_engine_1
			ship_sonar_3
			ship_sonar_2
			ship_sonar_1
			ship_fire_control_system_2
			ship_fire_control_system_1
			ship_fire_control_system_0
			ship_radar_4
			ship_radar_3
			ship_radar_2
			ship_radar_1
			diesel_engine
		}
	}
		
	destroyer_1940 = {
	
		name = "Ansaldo 1939 Design"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/DD/ITA_DD_3_Ansaldo_1939_design.dds"
		history=yes
		priority = {
			factor = 5
			modifier = {
				factor = 10
				has_war = yes
			}
		}
		role_icon_index = 2
		
		target_variant = {
			match_value = 2400.0
			
			type = ship_hull_light_3
			modules = {
				fixed_ship_battery_slot = ship_light_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_2
				fixed_ship_fire_control_system_slot = ship_fire_control_system_1
				fixed_ship_radar_slot = ship_radar_2
				fixed_ship_engine_slot = light_ship_engine_2
				fixed_ship_torpedo_slot = ship_torpedo_1
				fixed_ship_sonar_slot = ship_sonar_2
				fixed_engine_type_slot = geared_steam_turbine
				mid_1_custom_slot = ship_depth_charge_2
				rear_1_custom_slot = ship_depth_charge_1
			}
		}
		
		allowed_modules = {
			dp_light_battery_3
			dp_light_battery_2
			dp_light_battery_1
			ship_light_battery_3
			ship_light_battery_2
			ship_light_battery_1
			ship_depth_charge_3
			ship_depth_charge_2
			ship_depth_charge_1
			ship_torpedo_3
			ship_torpedo_2
			ship_torpedo_1
			light_ship_engine_3
			light_ship_engine_2
			light_ship_engine_1
			ship_sonar_3
			ship_sonar_2
			ship_sonar_1
			ship_fire_control_system_2
			ship_fire_control_system_1
			ship_fire_control_system_0
			ship_radar_4
			ship_radar_3
			ship_radar_2
			ship_radar_1
			diesel_engine
		}
	}
	
	destroyer_4 = { #
	
		name = "Comandanti Medaglie D'Oro Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/DD/ITA_DD_4_Comandanti_Medaglia_d'Oro.dds"
		history=yes
		priority = {
			factor = 50
			modifier = {
				OR = {
					has_war_with = USA
					has_war_with = JAP
					has_war_with = ALK
				}
				factor = 2
			}
		}
		role_icon_index = 2
		
		target_variant = {
			match_value = 4000.0
			
			type = ship_hull_light_4
			modules = {
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_4
				fixed_ship_battery_slot=dp_light_battery_4
				fixed_ship_engine_slot=light_ship_engine_3
				fixed_ship_fire_control_system_slot=ship_fire_control_system_1
				fixed_ship_radar_slot=ship_radar_4
				fixed_ship_sonar_slot=ship_sonar_2
				fixed_ship_torpedo_slot=ship_torpedo_3
				front_1_custom_slot=dp_light_battery_4
				mid_1_custom_slot=ship_anti_air_4
				mid_2_custom_slot=ship_depth_charge_3
				rear_1_custom_slot=dp_light_battery_4
			}
		}
		
		allowed_modules = {
			dp_light_battery_4
			dp_light_battery_3
			dp_light_battery_2
			dp_light_battery_1
			ship_light_battery_4
			ship_light_battery_3
			ship_light_battery_2
			ship_light_battery_1
			ship_depth_charge_4
			ship_depth_charge_3
			ship_depth_charge_2
			ship_depth_charge_1
			ship_torpedo_5
			ship_torpedo_4
			ship_torpedo_3
			ship_torpedo_2
			ship_torpedo_1
			light_ship_engine_4
			light_ship_engine_3
			light_ship_engine_2
			light_ship_engine_1
			ship_sonar_4
			ship_sonar_3
			ship_sonar_2
			ship_sonar_1
			ship_fire_control_system_3
			ship_fire_control_system_2
			ship_fire_control_system_1
			ship_fire_control_system_0
			ship_radar_5
			ship_radar_4
			ship_radar_3
			ship_radar_2
			ship_radar_1
			diesel_engine
		}
	}
	destroyer_5 = { #
	
		name = "San Giorgio Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/DD/ITA_DD_5_San_Giorgio.dds"
		history=yes
		priority = {
			factor = 50
			modifier = {
				OR = {
					has_war_with = USA
					has_war_with = JAP
					has_war_with = ALK
				}
				factor = 2
			}
		}
		role_icon_index = 2
		target_variant = {
			match_value = 5000.0
			
			type = ship_hull_light_5
			modules = {
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_4
				fixed_ship_battery_slot=dp_light_battery_4
				fixed_ship_engine_slot=light_ship_engine_3
				fixed_ship_fire_control_system_slot=ship_fire_control_system_1
				fixed_ship_radar_slot=ship_radar_4
				fixed_ship_sonar_slot=ship_sonar_2
				fixed_ship_torpedo_slot=ship_torpedo_3
				front_1_custom_slot=dp_light_battery_4
				mid_1_custom_slot=ship_anti_air_4
				mid_2_custom_slot=ship_depth_charge_3
				rear_1_custom_slot=dp_light_battery_4
			}
		}
		
		allowed_modules = {
			dp_light_battery_4
			dp_light_battery_3
			dp_light_battery_2
			dp_light_battery_1
			ship_light_battery_4
			ship_light_battery_3
			ship_light_battery_2
			ship_light_battery_1
			ship_depth_charge_4
			ship_depth_charge_3
			ship_depth_charge_2
			ship_depth_charge_1
			ship_torpedo_5
			ship_torpedo_4
			ship_torpedo_3
			ship_torpedo_2
			ship_torpedo_1
			light_ship_engine_4
			light_ship_engine_3
			light_ship_engine_2
			light_ship_engine_1
			ship_sonar_4
			ship_sonar_3
			ship_sonar_2
			ship_sonar_1
			ship_fire_control_system_3
			ship_fire_control_system_2
			ship_fire_control_system_1
			ship_fire_control_system_0
			ship_radar_5
			ship_radar_4
			ship_radar_3
			ship_radar_2
			ship_radar_1
			diesel_engine
		}
	}
	
	destroyer_6 = { #
	
		name = "Impetuoso class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/DD/ITA_DD_6_Impetuoso.dds"
		history=yes
		priority = {
			factor = 50
			modifier = {
				OR = {
					has_war_with = USA
					has_war_with = JAP
					has_war_with = ALK
				}
				factor = 2
			}
		}
		role_icon_index = 2
			
		target_variant = {
			match_value = 6000.0
			
			type = ship_hull_light_6
			modules = {
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_4
				fixed_ship_battery_slot=dp_light_battery_5
				fixed_ship_engine_slot=light_ship_engine_3
				fixed_ship_fire_control_system_slot=ship_fire_control_system_4
				fixed_ship_radar_slot=ship_radar_5
				fixed_ship_sonar_slot=ship_sonar_3
				fixed_ship_torpedo_slot=ship_torpedo_4
				front_1_custom_slot=dp_light_battery_5
				mid_1_custom_slot=ship_anti_air_4
				mid_2_custom_slot=ship_anti_air_4
				rear_1_custom_slot=ship_depth_charge_3
			}
		}
		
		allowed_modules = {
			dp_light_battery_4
			dp_light_battery_3
			dp_light_battery_2
			dp_light_battery_1
			ship_light_battery_4
			ship_light_battery_3
			ship_light_battery_2
			ship_light_battery_1
			ship_depth_charge_4
			ship_depth_charge_3
			ship_depth_charge_2
			ship_depth_charge_1
			ship_torpedo_5
			ship_torpedo_4
			ship_torpedo_3
			ship_torpedo_2
			ship_torpedo_1
			light_ship_engine_4
			light_ship_engine_3
			light_ship_engine_2
			light_ship_engine_1
			ship_sonar_4
			ship_sonar_3
			ship_sonar_2
			ship_sonar_1
			ship_fire_control_system_3
			ship_fire_control_system_2
			ship_fire_control_system_1
			ship_fire_control_system_0
			ship_radar_5
			ship_radar_4
			ship_radar_3
			ship_radar_2
			ship_radar_1
			diesel_engine
		}
	}
	
	destroyer_6_upgrade = {
	
		name = "Impetuoso Class Refit"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/DDGC/ITA_DDG_1_Impetuoso.dds"
		history=yes
		priority = {
			factor = 50
			modifier = {
				OR = {
					has_war_with = USA
					has_war_with = JAP
					has_war_with = ALK
				}
				factor = 2
			}
		}
		enable = {
			has_tech = ship_sam_missile_battery_1_tech
			not = { has_tech = ship_hull_light_7 }
		}
		role_icon_index = 2
		
		target_variant = {
			match_value = 6500.0
			
			type = ship_hull_light_converted_missile
			modules = {
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_4
				fixed_ship_battery_slot=dp_light_battery_5
				fixed_ship_engine_slot=light_ship_engine_3
				fixed_ship_fire_control_system_slot=ship_fire_control_system_4
				fixed_ship_radar_slot=ship_radar_5
				fixed_ship_sonar_slot=ship_sonar_3
				fixed_ship_torpedo_slot=ship_torpedo_4
				#front_1_custom_slot=ship_dp_missile_battery_1
				mid_1_custom_slot=ship_anti_air_4
				mid_2_custom_slot=ship_anti_air_4
				rear_1_custom_slot=ship_sam_missile_battery_1
			}
		}
		
		allowed_modules = {
			ship_sam_missile_battery_2
			ship_sam_missile_battery_1
			dp_light_battery_4
			dp_light_battery_3
			dp_light_battery_2
			dp_light_battery_1
			ship_light_battery_4
			ship_light_battery_3
			ship_light_battery_2
			ship_light_battery_1
			ship_depth_charge_4
			ship_depth_charge_3
			ship_depth_charge_2
			ship_depth_charge_1
			ship_torpedo_5
			ship_torpedo_4
			ship_torpedo_3
			ship_torpedo_2
			ship_torpedo_1
			light_ship_engine_4
			light_ship_engine_3
			light_ship_engine_2
			light_ship_engine_1
			ship_sonar_4
			ship_sonar_3
			ship_sonar_2
			ship_sonar_1
			ship_fire_control_system_3
			ship_fire_control_system_2
			ship_fire_control_system_1
			ship_fire_control_system_0
			ship_radar_5
			ship_radar_4
			ship_radar_3
			ship_radar_2
			ship_radar_1
			diesel_engine
		}
	}
	
	destroyer_7 = {
	
		name = "Impavido Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/DD/ITA_DD_7_Impavido.dds"
		history=yes
		
		priority = {
			factor = 50
			modifier = {
				OR = {
					has_war_with = USA
					has_war_with = JAP
					has_war_with = ALK
				}
				factor = 2
			}
		}
		enable = {
			has_tech = ship_sam_missile_battery_1_tech			
		}
		role_icon_index = 2
		
		target_variant = {
			match_value = 7000.0
			
			type = ship_hull_light_7
			modules = {
				fixed_ship_battery_slot = dp_light_battery_4
				fixed_ship_anti_air_slot = ship_anti_air_5
				fixed_ship_fire_control_system_slot=ship_fire_control_system_4
				fixed_ship_radar_slot=ship_radar_5
				fixed_ship_sonar_slot=ship_sonar_3
				fixed_ship_engine_slot = light_ship_engine_3
				fixed_ship_torpedo_slot = ship_torpedo_5
				fixed_engine_type_slot = steam_turbine
				mid_1_custom_slot = dp_light_battery_4
				mid_1_custom_slot = ship_depth_charge_3
				#mid_2_custom_slot = 
				rear_1_custom_slot =ship_sam_missile_battery_1
				fixed_aircraft_facilities_slot = naval_helicopter_module_1
			}
		}
		
		allowed_modules = {
			ship_dp_missile_battery_1
			ship_sam_missile_battery_2
			ship_sam_missile_battery_1
			ship_light_asm_battery_1
			dp_light_battery_4
			dp_light_battery_3
			dp_light_battery_2
			dp_light_battery_1
			ship_light_battery_4
			ship_light_battery_3
			ship_light_battery_2
			ship_light_battery_1
			ship_depth_charge_4
			ship_depth_charge_3
			ship_depth_charge_2
			ship_depth_charge_1
			ship_torpedo_5
			ship_torpedo_4
			ship_torpedo_3
			ship_torpedo_2
			ship_torpedo_1
			light_ship_engine_4
			light_ship_engine_3
			light_ship_engine_2
			light_ship_engine_1
			ship_sonar_4
			ship_sonar_3
			ship_sonar_2
			ship_sonar_1
			ship_fire_control_system_3
			ship_fire_control_system_2
			ship_fire_control_system_1
			ship_fire_control_system_0
			ship_radar_5
			ship_radar_4
			ship_radar_3
			ship_radar_2
			ship_radar_1
			diesel_engine
		}
	}
}


ITA_naval_light_cruiser = {

	category = naval
	
	blocked_for = {
	}
	
	available_for = {
		ILD
	}
	
	roles = {
		naval_cruiser_light
	}
	
	priority = {
		factor = 30
	}
	cruiser_light_early = {
		
		name = "Condottieri Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/CL/ITA_CL_1_Condottieri.dds"
		history = yes
		
		priority = {
			factor = 1
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 2
		
		target_variant = {
			match_value = 2000.0
			
			type = ship_hull_cruiser_1
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_engine_type_slot=steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_battery_slot=ship_light_medium_battery_1
				fixed_ship_engine_slot=cruiser_ship_engine_1
				mid_1_custom_slot=ship_light_medium_battery_1
				mid_2_custom_slot=ship_light_medium_battery_1
				rear_1_custom_slot=ship_light_medium_battery_1
			}
		}
		
		allowed_modules = {
			ship_light_medium_battery_2
			ship_light_medium_battery_1
			ship_anti_air_2
			ship_anti_air
			ship_secondaries
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
		}
	}
	cruiser_light_early_aa_upgrade = {
		
		priority = {
			factor = 1
			modifier = {
				factor = 5
				has_war = yes
			}
		}
		role_icon_index = 2
		
		target_variant = {
			match_value = 2250.0
			
			type = ship_hull_cruiser_1
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_2
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = empty
				fixed_engine_type_slot = steam_turbine
				fixed_aircraft_facilities_slot = ship_airplane_launcher
				mid_1_custom_slot = ship_torpedo
				mid_2_custom_slot = empty
				rear_1_custom_slot = ship_light_medium_battery_2
			}
		}
		
		allowed_modules = {
			ship_light_medium_battery_1
			ship_anti_air
			ship_secondaries
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
		}
	}
	cruiser_light_early_aa_conversion = {
		
		priority = {
			factor = 3
			modifier = {
				factor = 15
				has_war = yes
			}
		}
		role_icon_index = 2

		enable = {
			has_tech = basic_dp_light_battery
		}
		
		target_variant = {
			match_value = 2450.0
			
			type = ship_hull_cruiser_1
			modules = {
				fixed_ship_battery_slot = dp_light_battery_1
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot < ship_fire_control_system_2
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_secondaries_slot = empty
				fixed_ship_armor_slot = ship_armor_cruiser_1
				fixed_engine_type_slot = steam_turbine
				fixed_aircraft_facilities_slot = empty
				mid_1_custom_slot = ship_anti_air
				mid_2_custom_slot = ship_anti_air
				rear_1_custom_slot = dp_light_battery_1
			}
		}
		
		allowed_modules = {
			ship_light_medium_battery_1
			ship_anti_air
			ship_secondaries
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
		}
	}
	cruiser_light_a = {
		
		name = "Alberto di Giussano class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/CL/ITA_CL_1_Giussano.dds"
		history = yes
		
		priority = {
			factor = 1
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 2
		
		target_variant = {
			match_value = 2000.0
			
			type = ship_hull_cruiser_1
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_engine_type_slot=steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_battery_slot=ship_light_medium_battery_1
				fixed_ship_engine_slot=cruiser_ship_engine_1
				fixed_ship_fire_control_system_slot=ship_fire_control_system_0
				mid_1_custom_slot=ship_light_medium_battery_1
				mid_2_custom_slot=ship_light_battery_1
				rear_1_custom_slot=ship_light_medium_battery_1
			}
		}
		
		allowed_modules = {
			ship_light_medium_battery_2
			ship_light_medium_battery_1
			ship_anti_air_2
			ship_anti_air
			ship_secondaries
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
		}
	}
	cruiser_light_basic = {
		
		name = "Capitani Romani class"
		
		priority = {
			factor = 1
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 2
		
		target_variant = {
			match_value = 3000.0
			
			type = ship_hull_cruiser_2
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_2
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = empty
				fixed_engine_type_slot = diesel_engine
				fixed_aircraft_facilities_slot = ship_airplane_launcher_1
				front_1_custom_slot = ship_anti_air_1
				mid_1_custom_slot = ship_torpedo_1
				mid_2_custom_slot = empty
				rear_1_custom_slot = ship_light_medium_battery_2
			}
		}
		
		allowed_modules = {
			ship_medium_battery
			ship_anti_air
			ship_secondaries
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
			
		}
	}
	cruiser_light_basic_upgrade = {
		
		priority = {
			factor = 10
			modifier = {
				factor = 10
				has_war = yes
			}
		}
		role_icon_index = 2
		
		target_variant = {
			match_value = 3500.0
			
			type = ship_hull_cruiser_2
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_2
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = empty
				fixed_engine_type_slot = diesel_engine
				fixed_aircraft_facilities_slot = ship_airplane_launcher
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_torpedo
				mid_2_custom_slot = empty
				rear_1_custom_slot = ship_light_medium_battery_2
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_medium_battery
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher			
		}
	}
	cruiser_light_improved = {
	
		name = "Etna class"
		
		priority = {
			factor = 10
		}
		role_icon_index = 2
		
		target_variant = {
			match_value = 4000.0
			
			type = ship_hull_cruiser_3 
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_3
				fixed_ship_anti_air_slot = ship_anti_air_2
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_1
				front_1_custom_slot = ship_anti_air_2
				fixed_engine_type_slot = diesel_engine
				fixed_aircraft_facilities_slot = ship_airplane_launcher
				mid_1_custom_slot = ship_torpedo_1
				mid_2_custom_slot = empty
				rear_1_custom_slot = ship_light_medium_battery_3
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_medium_battery
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
			
		}
	}
	
	cruiser_light_advanced = { 
		
		priority = {
			factor = 10
		}
		role_icon_index = 2
		
		target_variant = {
			match_value = 4500.0
			
			type = ship_hull_cruiser_3
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_3
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_1
				fixed_engine_type_slot = diesel_engine
				fixed_aircraft_facilities_slot = ship_airplane_launcher
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_torpedo
				mid_2_custom_slot = empty
				rear_1_custom_slot = ship_light_medium_battery_3
			}
		}
		
		allowed_modules = {
			ship_anti_air
			dp_ship_secondaries_2
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
			
		}
	}
	cruiser_light_4 = {
		
		name = "Ansaldo 12x152 class"
		priority = {
			factor = 10
		}
		role_icon_index = 2
		
		target_variant = {
			match_value = 5000.0
			
			type = ship_hull_cruiser_4
			modules = {
				fixed_ship_battery_slot > ship_light_medium_battery_3
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine
				fixed_ship_secondaries_slot = dp_ship_secondaries_3
				fixed_ship_armor_slot > ship_armor_cruiser_1
				fixed_engine_type_slot = steam_turbine
				fixed_aircraft_facilities_slot = ship_airplane_launcher_1
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = dp_ship_secondaries_3
				mid_2_custom_slot > ship_light_medium_battery_3
				rear_1_custom_slot = ship_airplane_launcher
			}
		}
		
		allowed_modules = {
			ship_medium_battery
			ship_anti_air
			ship_dp_secondaries
				   
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
			
		}
	}
	cruiser_light_5 = {
		
		priority = {
			factor = 10
		}
		role_icon_index = 2
		
		target_variant = {
			match_value = 6000.0
			
			type = ship_hull_cruiser_5
			modules = {
				fixed_ship_battery_slot = dp_ship_medium_1
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine
				fixed_ship_secondaries_slot > dp_ship_secondaries_2
				fixed_ship_armor_slot > ship_armor_cruiser_2
				fixed_engine_type_slot = steam_turbine
				fixed_aircraft_facilities_slot = ship_airplane_launcher_1
				front_1_custom_slot = dp_ship_medium_1
				mid_1_custom_slot = dp_ship_medium_1
				mid_2_custom_slot = dp_ship_medium_1
				rear_1_custom_slot = dp_ship_medium_1
				rear_2_custom_slot = dp_ship_medium_1
			}
		}
		
		allowed_modules = {
			ship_medium_battery
			ship_anti_air						
			ship_dp_secondaries
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher				
		}
	}
	cruiser_light_6 = {
		
		priority = {
			factor = 10
		}
		role_icon_index = 2
		
		target_variant = {
			match_value = 7000.0
			
			type = ship_hull_cruiser_6
			modules = {
				fixed_ship_battery_slot = dp_ship_medium_1
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine
				fixed_ship_secondaries_slot > dp_ship_secondaries_2
				fixed_ship_armor_slot > ship_armor_cruiser_2
				fixed_engine_type_slot = steam_turbine
				fixed_aircraft_facilities_slot = ship_airplane_launcher_1
				front_1_custom_slot = dp_ship_medium_1
				mid_1_custom_slot = dp_ship_medium_1
				mid_2_custom_slot = dp_ship_medium_1
				rear_1_custom_slot = dp_ship_medium_1
				rear_2_custom_slot = dp_ship_medium_1
			}
		}
		
		allowed_modules = {
			ship_anti_air
			dp_ship_secondaries_2
			dp_ship_secondaries_3
			dp_ship_secondaries_4
			dp_ship_medium_1
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher				
		}
	}
	cruiser_light_7 = {
		
		name = "Duca degli Abruzzi class"
		
		priority = {
			factor = 10
		}
		role_icon_index = 2
		
		target_variant = {
			match_value = 8000.0
			
			type = ship_hull_cruiser_7
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_4
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine
				fixed_ship_secondaries_slot > dp_ship_secondaries_2
				fixed_ship_armor_slot > ship_armor_cruiser_2
				front_1_custom_slot = ship_light_medium_battery_4
				fixed_engine_type_slot = steam_turbine
				fixed_aircraft_facilities_slot = naval_helicopter_module
				mid_1_custom_slot > dp_ship_secondaries_2
				mid_2_custom_slot = empty
				rear_1_custom_slot = {
					any_of = {
						ship_sam_missile_battery
						ship_dp_missile_battery
						ship_light_ASM_battery
					}
				}
				rear_2_custom_slot = {
					any_of = {
						ship_sam_missile_battery
						ship_dp_missile_battery
						ship_light_ASM_battery
					}
				}
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_light_medium_battery_3
			ship_light_medium_battery_4
			dp_ship_secondaries_2
			dp_ship_secondaries_3
			dp_ship_secondaries_4
			dp_ship_medium_1
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher	
			ship_sam_missile_battery
			ship_dp_missile_battery
			ship_light_ASM_battery	
			naval_helicopter_module					
		}
	}
}

ITA_naval_light_AA_cruiser = {

	category = naval
	
	blocked_for = {
	}
	
	available_for = {
		ILD
	}
	
	roles = {
		naval_cruiser_light
	}
	
	priority = {
		factor = 10
		modifier = {
			factor = 10
			OR = {
				has_war_with = USA
				has_war_with = ALK
				has_war_with = JAP
			}
		}
	}
	cruiser_light_AA = {
		
		priority = {
			factor = 5
			modifier = {
				factor = 10
				has_war = yes
			}
		}
		role_icon_index = 2
		enable = {
			has_tech = advanced_dp_light_battery
		}
		
		target_variant = {
			match_value = 2000.0
			
			type = ship_hull_cruiser_2
			modules = {
				fixed_ship_battery_slot > dp_light_battery_1
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine
				fixed_ship_armor_slot = ship_armor_cruiser_1
				fixed_ship_secondaries_slot = dp_ship_secondaries_2
				fixed_engine_type_slot = diesel_engine
				fixed_aircraft_facilities_slot = empty
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_anti_air
				mid_2_custom_slot > dp_light_battery_3
				rear_1_custom_slot > dp_light_battery_3
			}
		}
		
		allowed_modules = {
			ship_light_medium_battery_4
			ship_light_medium_battery_3
			ship_light_medium_battery_2
			ship_light_medium_battery_1
			ship_light_battery
			ship_anti_air
			ship_secondaries
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
		}
	}
}

ITA_naval_cruiser_heavy = {
	category = naval
	
	blocked_for = {
	}
	
	available_for = {
		ILD
	}
	
	roles = {
		naval_cruiser_heavy
	}
	
	priority = {
		factor = 1
	}

	pocket_battleship = {
	
		name = "1935/36 Breakout Ansaldo UP707 Design"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/PzSc/ITA_1_PsSC_Ansaldo_UP_707.dds"
		history = yes
		
		priority = {
			factor = 1
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 2000.0
			
			type = ship_hull_cruiser_panzerschiff
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_2
				fixed_ship_armor_slot=ship_armor_cruiser_2
				fixed_ship_battery_slot=ship_heavy_battery_5_3x
				fixed_ship_engine_slot=cruiser_ship_engine_3
				fixed_ship_fire_control_system_slot=ship_fire_control_system_0
				fixed_ship_secondaries_slot=ship_secondaries_1
				front_1_custom_slot=ship_anti_air_2
				mid_1_custom_slot=ship_secondaries_1
				mid_2_custom_slot=ship_secondaries_1
				rear_1_custom_slot=ship_heavy_battery_5_3x
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
		}
	}

	capital_cruiser_early = {
	
		name = "Bolzano Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/CA/ITA_CA_1_Bolzano.dds"
		history = yes
		
		priority = {
			factor = 1
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 2000.0
			
			type = ship_hull_cruiser_1
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_engine_type_slot=steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_2
				fixed_ship_armor_slot=ship_armor_cruiser_2
				fixed_ship_battery_slot=ship_medium_battery_2
				fixed_ship_engine_slot=cruiser_ship_engine_1
				fixed_ship_fire_control_system_slot=ship_fire_control_system_0
				fixed_ship_secondaries_slot=dp_ship_secondaries_1
				mid_1_custom_slot=ship_medium_battery_2
				mid_2_custom_slot=ship_torpedo_d
				rear_1_custom_slot=ship_medium_battery_2
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
		}
	}

	capital_cruiser_b = {
	
		name = "Trento Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/CA/ITA_CA_1_Trento.dds"
		history = yes
		
		priority = {
			factor = 1
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 2000.0
			
			type = ship_hull_cruiser_1
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_engine_type_slot=steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_2
				fixed_ship_armor_slot=ship_armor_cruiser_1
				fixed_ship_battery_slot=ship_medium_battery_2
				fixed_ship_engine_slot=cruiser_ship_engine_1
				fixed_ship_fire_control_system_slot=ship_fire_control_system_0
				fixed_ship_secondaries_slot=dp_ship_secondaries_1
				mid_1_custom_slot=ship_medium_battery_2
				mid_2_custom_slot=ship_torpedo_d
				rear_1_custom_slot=ship_medium_battery_2
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
		}
	}
	capital_cruiser_early_aa_upgrade = {
	
		name = "Bolzano class refit"
	
		priority = {
			factor = 1
			modifier = {
				factor = 10
				has_War = yes
			}
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 2250.0
			
			type = ship_hull_cruiser_1
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_1
				fixed_ship_secondaries_slot = ship_secondaries
				fixed_engine_type_slot = steam_turbine
				fixed_aircraft_facilities_slot = ship_airplane_launcher
				mid_1_custom_slot = ship_medium_battery_1
				mid_2_custom_slot = ship_anti_air
				rear_1_custom_slot = ship_anti_air
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
		}
	}
	capital_cruiser_basic = {
	
		name = "Trento class"
	
		priority = {
			factor = 1
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 2000.0
			
			type = ship_hull_cruiser_1
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_2
				fixed_ship_secondaries_slot = empty
				fixed_engine_type_slot = steam_turbine
				fixed_aircraft_facilities_slot = ship_airplane_launcher
				mid_1_custom_slot = ship_medium_battery_1
				mid_2_custom_slot = empty
				rear_1_custom_slot = ship_anti_air_1
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
		}
	}
	capital_cruiser_basic_aa_upgrade = {
	
		name = "Trento class refit"
	
		priority = {
			factor = 1
			modifier = {
				factor = 10
				has_war = yes
			}
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 2250.0
			
			type = ship_hull_cruiser_1
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_2
				fixed_ship_secondaries_slot = empty
				fixed_engine_type_slot = steam_turbine
				fixed_aircraft_facilities_slot = ship_airplane_launcher
				mid_1_custom_slot = ship_medium_battery_1
				mid_2_custom_slot = ship_anti_air
				rear_1_custom_slot = ship_anti_air
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
		}
	}	

	capital_cruiser_improved = {
		
		name = "Zara class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/CA/ITA_CA_2_Zara.dds"
		history = yes
		
		priority = {
			factor = 1
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 3000.0
			
			type = ship_hull_cruiser_2
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_engine_type_slot=steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_2
				fixed_ship_armor_slot=ship_armor_cruiser_2
				fixed_ship_battery_slot=ship_medium_battery_2
				fixed_ship_engine_slot=cruiser_ship_engine_1
				fixed_ship_fire_control_system_slot=ship_fire_control_system_0
				fixed_ship_secondaries_slot=dp_ship_secondaries_1
				mid_1_custom_slot=dp_ship_secondaries_1
				mid_2_custom_slot=dp_ship_secondaries_1
				rear_1_custom_slot=ship_medium_battery_2
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
			ship_fire_control_system
		}
	}
	
	capital_cruiser_advanced = {
		
		name = "Ansaldo UP 102 class"
	
		priority = {
			factor = 1
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 4000.0
			
			type = ship_hull_cruiser_3
			modules = {
				fixed_ship_battery_slot > ship_medium_battery_2
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine_3
				fixed_ship_armor_slot = ship_armor_cruiser_3
				fixed_ship_secondaries_slot = dp_ship_secondaries_2
				fixed_engine_type_slot = diesel_engine
				fixed_aircraft_facilities_slot = empty
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot > ship_medium_battery_2
				mid_2_custom_slot = ship_anti_air
				rear_1_custom_slot = dp_ship_secondaries_2
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
			ship_fire_control_system
		}
	}
	capital_cruiser_advanced_upgrade = {
	
		name = "Project 770 class"
		
		priority = {
			factor = 10
			modifier = {
				factor = 10
				has_war = yes
			}
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 3500.0
			
			type = ship_hull_cruiser_2
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_3
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_2
				fixed_ship_secondaries_slot = ship_secondaries
				fixed_engine_type_slot = diesel_engine
				fixed_aircraft_facilities_slot = ship_airplane_launcher
				front_1_custom_slot = ship_torpedo
				mid_1_custom_slot = ship_medium_battery_3
				mid_2_custom_slot = empty
				rear_1_custom_slot = dp_ship_secondaries_2
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
			ship_fire_control_system
		}
	}
	capital_cruiser_late = {
		
		name = "Ansaldo IX-203 class"
		
		priority = {
			factor = 1
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 5000.0
			
			type = ship_hull_cruiser_4
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_4
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine_4
				fixed_ship_armor_slot = ship_armor_cruiser_3
				fixed_ship_secondaries_slot = dp_ship_secondaries_2
				fixed_engine_type_slot = diesel_engine
				fixed_aircraft_facilities_slot = empty
				front_1_custom_slot = ship_medium_battery_4
				mid_1_custom_slot = ship_anti_air
				mid_2_custom_slot = dp_ship_secondaries_2
				rear_1_custom_slot = ship_anti_air
				rear_2_custom_slot = ship_anti_air
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
			ship_fire_control_system
		}
	}
	capital_cruiser_5 = {
	
		priority = {
			factor = 1
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 6000.0
			
			type = ship_hull_cruiser_5
			modules = {
				fixed_ship_battery_slot > ship_medium_battery_3
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot > cruiser_ship_engine_2
				fixed_ship_armor_slot > ship_armor_cruiser_2
				fixed_ship_secondaries_slot = ship_secondaries
				fixed_engine_type_slot = diesel_engine
				fixed_aircraft_facilities_slot = ship_airplane_launcher_1
				front_1_custom_slot > ship_medium_battery_3
				mid_1_custom_slot = ship_anti_air
				mid_2_custom_slot = ship_airplane_launcher
				rear_1_custom_slot > ship_medium_battery_3
				rear_2_custom_slot = ship_anti_air
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
			ship_fire_control_system
		}
	}
	capital_cruiser_6 = {
	
		priority = {
			factor = 1
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 7000.0
			
			type = ship_hull_cruiser_6
			modules = {
				fixed_ship_battery_slot > ship_medium_battery_3
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot > cruiser_ship_engine_2
				fixed_ship_armor_slot > ship_armor_cruiser_2
				fixed_ship_secondaries_slot = ship_secondaries
				fixed_engine_type_slot = diesel_engine
				fixed_aircraft_facilities_slot = ship_airplane_launcher_1
				front_1_custom_slot > ship_medium_battery_2
				mid_1_custom_slot = ship_anti_air
				mid_2_custom_slot = ship_airplane_launcher
				rear_1_custom_slot > ship_medium_battery_2
				rear_2_custom_slot = ship_anti_air
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
			ship_fire_control_system
		}
	}
	capital_cruiser_7 = {
	
		priority = {
			factor = 1
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 8000.0
			
			type = ship_hull_cruiser_7
			modules = {
				fixed_ship_battery_slot > ship_medium_battery_3
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot > cruiser_ship_engine_2
				fixed_ship_armor_slot > ship_armor_cruiser_2
				fixed_ship_secondaries_slot = ship_secondaries
				fixed_engine_type_slot = diesel_engine
				fixed_aircraft_facilities_slot = ship_airplane_launcher_1
				front_1_custom_slot > ship_medium_battery_3
				mid_1_custom_slot = ship_anti_air
				mid_2_custom_slot = ship_dp_missile_battery
				rear_1_custom_slot > ship_medium_battery_3
				rear_2_custom_slot = ship_sam_missile_battery
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
			ship_fire_control_system
			ship_sam_missile_battery
			ship_dp_missile_battery
		}
	}
}

ITA_naval_capital_battleship = {
	category = naval
	
	blocked_for = {
	}
	
	available_for = {
		ILD
	}
	
	roles = {
		naval_capital_bb
	}
	
	priority = {
		factor = 20
		modifier = {
			factor = 1
		}
	}	
	
	capital_battleship_early = { 
	
		name="Caio Duilio Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/BB/ITA_BB_1_Caio_Duilio.dds"
		history = yes
		
		priority = {
			factor = 1
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 2000.0
			
			type = ship_hull_heavy_1
			modules = {
				fixed_conning_tower_slot=ship_conning_tower_1
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_2
				fixed_ship_armor_slot=ship_armor_bb_1
				fixed_ship_battery_slot=ship_heavy_battery_1_2x
				fixed_ship_engine_slot=heavy_ship_engine_2
				fixed_ship_fire_control_system_slot=ship_fire_control_system_0
				fixed_ship_secondaries_slot=dp_ship_secondaries_3
				fixed_torpedo_protection_slot=torpedo_protection_1
				front_1_custom_slot=ship_heavy_battery_1_3x
				mid_1_custom_slot=ship_heavy_battery_1_3x
				mid_2_custom_slot=ship_anti_air_2
				rear_1_custom_slot=ship_heavy_battery_1_2x
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_heavy_battery
			ship_radar
			ship_fire_control_system
			ship_heavy_armor
			ship_secondaries
			ship_airplane_launcher
		}
	}
	
	capital_battleship_early_b = { 
	
		name="Conti di Cavour Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/BB/ITA_BB_1_Conti_di_Cavour.dds"
		history = yes
		
		priority = {
			factor = 1
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 2000.0
			
			type = ship_hull_heavy_1
			modules = {
				fixed_conning_tower_slot=ship_conning_tower_1
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_armor_slot=ship_armor_bb_1
				fixed_ship_battery_slot=ship_heavy_battery_1_2x
				fixed_ship_engine_slot=heavy_ship_engine_2
				fixed_ship_fire_control_system_slot=ship_fire_control_system_0
				fixed_ship_secondaries_slot=ship_secondaries_1
				fixed_torpedo_protection_slot=torpedo_protection_1
				front_1_custom_slot=ship_heavy_battery_1_3x
				mid_1_custom_slot=ship_heavy_battery_1_3x
				mid_2_custom_slot=ship_anti_air_1
				rear_1_custom_slot=ship_heavy_battery_1_2x
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_heavy_battery
			ship_radar
			ship_fire_control_system
			ship_heavy_armor
			ship_secondaries
			ship_airplane_launcher
		}
	}
	
	capital_battleship_early_aa_upgrade = { 
	
		priority = {
			factor = 1
			modifier = {
				factor = 20
				has_war = yes
			}
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 2250.0
			
			type = ship_hull_heavy_1
			modules = {
			fixed_ship_battery_slot = ship_heavy_battery_1_3x
			fixed_ship_anti_air_slot = ship_anti_air
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = heavy_ship_engine_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_bb_1
			fixed_conning_tower_slot = ship_conning_tower_2
			fixed_aircraft_facilities_slot = ship_airplane_launcher
			fixed_engine_type_slot = steam_turbine
			front_1_custom_slot = ship_heavy_battery_1_4x
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = ship_anti_air
			rear_1_custom_slot = ship_heavy_battery_1_3x
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_heavy_battery
			ship_radar
			ship_fire_control_system
			ship_heavy_armor
			ship_secondaries
			ship_airplane_launcher
		}
	}

	capital_battleship_basic = { 
		name = "Littorio class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/BB/ITA_BB_2_Littorio.dds"
		history = yes
		priority = {
			factor = 1
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 3000.0
			
			type = ship_hull_heavy_2
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_conning_tower_slot=ship_conning_tower_2
				fixed_engine_type_slot=steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_2
				fixed_ship_armor_slot=ship_armor_bb_2
				fixed_ship_battery_slot=ship_heavy_battery_2_3x
				fixed_ship_engine_slot=heavy_ship_engine_3
				fixed_ship_fire_control_system_slot=ship_fire_control_system_1
				fixed_ship_radar_slot=ship_radar_1
				fixed_ship_secondaries_slot=ship_secondaries_2
				fixed_torpedo_protection_slot=torpedo_protection_2
				front_1_custom_slot=ship_heavy_battery_2_3x
				mid_1_custom_slot=ship_anti_air_2
				mid_2_custom_slot=dp_ship_secondaries_2
				rear_1_custom_slot=ship_heavy_battery_2_3x
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_heavy_battery
			ship_radar
			ship_fire_control_system
			ship_heavy_armor
			ship_secondaries
			ship_airplane_launcher
		}
	}

	capital_battleship_basic_aa_upgrade = {
	
		name = "Littorio Class Refit"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/BB/ITA_BB_2_Littorio.dds"
		history = yes
		priority = {
			factor = 1
			modifier = {
				factor = 100
				has_war = yes
			}
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 3500.0
			
			type = ship_hull_heavy_2
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_conning_tower_slot=ship_conning_tower_2
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_3
				fixed_ship_armor_slot=ship_armor_bb_2
				fixed_ship_battery_slot=ship_heavy_battery_3_3x
				fixed_ship_engine_slot=heavy_ship_engine_3
				fixed_ship_fire_control_system_slot=ship_fire_control_system_2
				fixed_ship_radar_slot=ship_radar_1
				fixed_ship_secondaries_slot=dp_ship_secondaries_2
				fixed_torpedo_protection_slot=torpedo_protection_3
				front_1_custom_slot=ship_heavy_battery_3_3x
				mid_1_custom_slot=ship_anti_air_3
				mid_2_custom_slot=dp_ship_secondaries_2
				#mid_3_custom_slot=dp_ship_secondaries_2
				rear_1_custom_slot=ship_heavy_battery_3_3x
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_heavy_battery
			ship_radar
			ship_fire_control_system
			ship_heavy_armor
			ship_secondaries
			ship_airplane_launcher
			ship_dp_secondaries
		}
	}
	capital_battleship_improved = { 
	
		name = "Ansaldo UP41 Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/BB/ITA_BB_3_Ansaldo_UP41.dds"
		history = yes
		
		priority = {
			factor = 10
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 4000.0
			
			type = ship_hull_heavy_3
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_conning_tower_slot=ship_conning_tower_2
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_2
				fixed_ship_armor_slot=ship_armor_bb_1
				fixed_ship_battery_slot=ship_heavy_battery_2_3x
				fixed_ship_engine_slot=heavy_ship_engine_3
				fixed_ship_fire_control_system_slot=ship_fire_control_system_1
				fixed_ship_secondaries_slot=dp_ship_secondaries_3
				fixed_torpedo_protection_slot=torpedo_protection_1
				front_1_custom_slot=ship_heavy_battery_2_3x
				mid_1_custom_slot=dp_ship_secondaries_3
				mid_2_custom_slot=ship_anti_air_2
				mid_3_custom_slot=ship_anti_air_2
				rear_1_custom_slot=ship_heavy_battery_2_3x
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_airplane_launcher
			ship_heavy_battery
			ship_radar
			ship_fire_control_system
			ship_heavy_armor
		}
	}
	capital_battleship_improved_upgrade = { 
	
		priority = {
			factor = 10
			modifier = {
				has_war = yes
				factor = 10
			}
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 4000.0
			
			type = ship_hull_heavy_3
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_3_3x
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = heavy_ship_engine
				fixed_ship_secondaries_slot = ship_secondaries
				fixed_ship_armor_slot = ship_armor_bb_2
				fixed_conning_tower_slot = ship_conning_tower_3
				fixed_aircraft_facilities_slot = ship_airplane_launcher
				fixed_engine_type_slot = diesel_engine
				front_1_custom_slot = ship_heavy_battery_3_3x
				mid_1_custom_slot = ship_anti_air
				mid_2_custom_slot = ship_dp_secondaries
				mid_3_custom_slot = ship_airplane_launcher
				rear_1_custom_slot = ship_heavy_battery_3_3x
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_airplane_launcher
			ship_heavy_battery
			ship_radar
			ship_fire_control_system
			ship_heavy_armor
		}
	}
}

ITA_naval_capital_super_heavy = {
	category = naval
	
	blocked_for = {
		
	}
	
	available_for = {
		ILD
	}
	
	roles = {
		naval_capital_shbb
	}
	
	priority = {
		factor = 1
		modifier = {
			has_government = democratic
			factor = 0
		}
	}
	
	shbb_1 = { 
	
		name = "Cassone 45,000-Ton Design"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/BB/ITA_SHBB_1_Cassone_design.dds"
		history = yes
	
		priority = {
			factor = 10
			modifier = {
				has_war = yes
				factor = 10
			}
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 1000.0
			
			type = ship_hull_super_heavy_1
			modules = {
				fixed_conning_tower_slot=ship_conning_tower_2
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_3
				fixed_ship_armor_slot=ship_armor_shbb
				fixed_ship_battery_slot=ship_super_heavy_battery_1_2x
				fixed_ship_engine_slot=heavy_ship_engine_3
				fixed_ship_fire_control_system_slot=ship_fire_control_system_1
				fixed_ship_secondaries_slot=ship_secondaries_1
				fixed_torpedo_protection_slot=torpedo_protection_1
				front_1_custom_slot=ship_super_heavy_battery_1_2x
				front_2_custom_slot=ship_anti_air_2
				mid_3_custom_slot=ship_secondaries_1
				rear_1_custom_slot=ship_super_heavy_battery_1_2x
				rear_2_custom_slot=ship_super_heavy_battery_1_2x
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_airplane_launcher
			ship_heavy_battery
			ship_radar
			ship_fire_control_system
			ship_heavy_armor
		}
	}
	
	shbb_2 = { 
	
		name = "Italia Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/BB/ITA_SHBB_2_fictional.dds"
		history = yes
	
		priority = {
			factor = 10
			modifier = {
				has_war = yes
				factor = 10
			}
		}
		role_icon_index = 1
		
		target_variant = {
			match_value = 1000.0
			
			type = ship_hull_super_heavy_2
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_2
				fixed_conning_tower_slot=ship_conning_tower_3
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_4
				fixed_ship_armor_slot=ship_armor_shbb
				fixed_ship_battery_slot=ship_super_heavy_battery_2_3x
				fixed_ship_engine_slot=heavy_ship_engine_4
				fixed_ship_fire_control_system_slot=ship_fire_control_system_3
				fixed_ship_radar_slot=ship_radar_3
				fixed_ship_secondaries_slot=dp_ship_secondaries_4
				fixed_torpedo_protection_slot=torpedo_protection_4
				front_1_custom_slot=ship_super_heavy_battery_2_3x
				front_2_custom_slot=ship_anti_air_4
				mid_1_custom_slot=ship_anti_air_4
				mid_2_custom_slot=ship_anti_air_4
				mid_3_custom_slot=dp_ship_secondaries_4
				rear_1_custom_slot=dp_ship_secondaries_4
				rear_2_custom_slot=ship_super_heavy_battery_2_3x
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_airplane_launcher
			ship_heavy_battery
			ship_radar
			ship_fire_control_system
			ship_heavy_armor
		}
	}
}

ITA_naval_carrier = {
	category = naval
	
	blocked_for = {
	}
	
	available_for = {
		ILD
	}
	
	roles = {
		naval_carrier
	}
	
	priority = {
		factor = 15
	}

	carrier_early_a = {
		
		name = "Sparviero Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/CV/ITA_CV_1_CA_Sparviero.dds"
		history = yes
		
		priority = {
			factor = 1
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 7
		
		target_variant = {
			match_value = 1000.0
			
			type = ship_hull_carrier_conversion_ca
			modules = {
				fixed_conning_tower_slot=ship_carrier_island_1
				fixed_engine_type_slot=diesel_engine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_deck_slot_1=ship_deck_space
				fixed_ship_deck_slot_2=ship_deck_space
				fixed_ship_deck_type_slot=early_carrier_deck
				fixed_ship_engine_slot=cruiser_ship_engine_1
				fixed_ship_secondaries_slot=dp_ship_secondaries_1
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_fire_control_system
			cruiser_ship_engine
			heavy_ship_engine
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
		}
	}

	carrier_early = {
		
		name = "Francesco Caracciolo Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/CV/ITA_CV_1_BB_Francesco_Caracciolo.dds"
		history = yes
		
		priority = {
			factor = 1
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 7
		
		target_variant = {
			match_value = 1000.0
			
			type = ship_hull_carrier_conversion_bb
			modules = {
				fixed_conning_tower_slot=ship_carrier_island_1
				fixed_engine_type_slot=steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_deck_slot_1=ship_deck_space
				fixed_ship_deck_slot_2=ship_deck_space
				fixed_ship_deck_type_slot=early_carrier_deck
				fixed_ship_engine_slot=heavy_ship_engine_2
				fixed_ship_secondaries_slot=ship_secondaries_1
				mid_1_custom_slot=ship_deck_space
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_fire_control_system
			cruiser_ship_engine
			heavy_ship_engine
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
		}
	}

	carrier_early_upgrade = {
	
		name = "Bonfiglietti Design"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/CV/ITA_CV_1_BB_Bonfiglietti_design.dds"
		history = yes
		
		
		priority = {
			factor = 1
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 7
		
		target_variant = {
			match_value = 1250.0
			
			type = ship_hull_carrier_conversion_bb
			modules = {
				fixed_conning_tower_slot=ship_carrier_island_1
				fixed_engine_type_slot=steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_deck_slot_1=ship_deck_space
				fixed_ship_deck_slot_2=ship_deck_space
				fixed_ship_deck_type_slot=early_carrier_deck
				fixed_ship_engine_slot=heavy_ship_engine_2
				fixed_ship_secondaries_slot=ship_secondaries_1
			}
		}
		
		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_fire_control_system
			cruiser_ship_engine
			heavy_ship_engine
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
		}
	}

	carrier_basic = {
	
		name = "Aquila class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/CV/ITA_CV_2_Aquila.dds"
		history = yes
	
		priority = {
			factor = 5
		}
		role_icon_index = 7
		
		target_variant = {
			match_value = 1500.0
			
			type = ship_hull_carrier_1
			modules = {
				fixed_conning_tower_slot=ship_carrier_island_2
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_2
				fixed_ship_deck_slot_1=ship_deck_space
				fixed_ship_deck_slot_2=ship_deck_space
				fixed_ship_deck_type_slot=early_carrier_deck
				fixed_ship_engine_slot=carrier_ship_engine_2
				fixed_ship_secondaries_slot=dp_ship_secondaries_1
				front_1_custom_slot=ship_deck_space
			}
		}
		
		allowed_modules = {
			ship_secondaries
			ship_anti_air
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
		}
	}

	carrier_improved = {
	
		name = "1936 Proposal Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/CV/ITA_CV_3_Fictional.dds"
		history = yes
		
		priority = {
			factor = 2
		}
		role_icon_index = 7
		
		target_variant = {
			match_value = 2000.0
			
			type = ship_hull_carrier_2
			modules = {
				fixed_conning_tower_slot=ship_carrier_island_2
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_2
				fixed_ship_deck_slot_1=ship_deck_space
				fixed_ship_deck_slot_2=ship_deck_space
				fixed_ship_deck_type_slot=early_carrier_deck
				fixed_ship_engine_slot=carrier_ship_engine_2
				fixed_ship_secondaries_slot=dp_ship_secondaries_2
				front_1_custom_slot=ship_deck_space
				mid_1_custom_slot=dp_ship_secondaries_2
			}
		}
		
		allowed_modules = {
			ship_secondaries
			ship_anti_air
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
		}
	}
	
	carrier_advanced = {
	
		priority = {
			factor = 2
		}
		role_icon_index = 7
		
		target_variant = {
			match_value = 3000.0
			
			type = ship_hull_carrier_3 
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot > ship_anti_air_2
				fixed_ship_engine_slot = carrier_ship_engine
				fixed_ship_secondaries_slot = dp_ship_secondaries_2
				fixed_ship_deck_type_slot = early_carrier_deck
				fixed_conning_tower_slot = ship_carrier_island_3
				fixed_engine_type_slot = diesel_engine
				front_1_custom_slot = ship_deck_space
				mid_1_custom_slot = ship_deck_space
				mid_2_custom_slot = ship_armor_carrier_deck
			}
		}
		
		allowed_modules = {
			ship_secondaries
			ship_anti_air
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
		}
	}
	
	carrier_4 = {
	
		priority = {
			factor = 2
		}
		role_icon_index = 7
		
		target_variant = {
			match_value = 4000.0
			
			type = ship_hull_carrier_4 
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_engine_slot = carrier_ship_engine
				fixed_ship_radar_slot = ship_radar
				fixed_ship_secondaries_slot = dp_ship_secondaries_4
				fixed_ship_deck_type_slot = early_carrier_deck
				fixed_conning_tower_slot = ship_carrier_island_3
				fixed_engine_type_slot = steam_turbine
				front_1_custom_slot = ship_deck_space
				mid_1_custom_slot = ship_deck_space
				mid_2_custom_slot = ship_deck_space
			}
		}
		
		allowed_modules = {
			ship_secondaries
			ship_anti_air
			ship_radar
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
		}
	}
	
	carrier_5 = {
	
		priority = {
			factor = 2
		}
		role_icon_index = 7
		
		target_variant = {
			match_value = 5000.0
			
			type = ship_hull_carrier_5
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_engine_slot = carrier_ship_engine
				fixed_ship_radar_slot = ship_radar
				fixed_ship_secondaries_slot = dp_ship_secondaries_4
				fixed_ship_deck_type_slot = early_carrier_deck
				fixed_conning_tower_slot = ship_carrier_island_3
				fixed_engine_type_slot = steam_turbine
				front_1_custom_slot = ship_deck_space
				mid_1_custom_slot = ship_deck_space
				mid_2_custom_slot = ship_deck_space
			}
		}
		
		allowed_modules = {
			ship_secondaries
			ship_anti_air
			ship_radar
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
		}
	}
	
	carrier_6 = {
	
		priority = {
			factor = 2
		}
		role_icon_index = 7
		
		target_variant = {
			match_value = 6000.0
			
			type = ship_hull_carrier_5
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_engine_slot = carrier_ship_engine
				fixed_ship_radar_slot = ship_radar
				fixed_ship_secondaries_slot = dp_ship_secondaries_4
				fixed_ship_deck_type_slot = angled_deck
				fixed_conning_tower_slot = ship_carrier_island_3
				fixed_engine_type_slot = steam_turbine
				front_1_custom_slot = ship_deck_space
				mid_1_custom_slot = ship_deck_space
				mid_2_custom_slot = ship_deck_space
				rear_1_custom_slot = ship_deck_space
				rear_2_custom_slot = ship_sam_missile_battery
			}
		}
		
		allowed_modules = {
			ship_secondaries
			ship_anti_air
			ship_radar
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
			ship_sam_missile_battery
			ship_dp_missile_battery
		}
	}
}


ITA_naval_submarine = {
	category = naval
	
	blocked_for = {
	}
	
	available_for = {
		ILD
	}
	
	roles = {
		naval_submarine
	}
	
	priority = {
		factor = 50
		modifier = {
			factor = 10
			has_war = yes
		}
	}

	submarine_early = {
		name = "Argonauta Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/SS/ITA_SS_1_Argonauta.dds"
		history=yes
		priority = {
			factor = 10
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 6
		
		target_variant = {
			match_value = 1000.0
			
			type = ship_hull_submarine_1
			modules = {
				deck_gun_custom_slot=ship_deck_gun_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_fire_control_system_slot = submarine_firing_computer_2
				rear_1_custom_slot = ship_torpedo_sub_1
			}
		}
		
		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_conning_tower
			ship_radar
			sub_ship_anti_air
			sub_ship_radar
			sub_coating
			sub_sonar
			submarine_firing_computer
		}
	}
	submarine_basic = {
		name = "Perla Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/SS/ITA_SS_2_Perla.dds"
		history=yes
	
		priority = {
			factor = 20
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 6
		
		target_variant = {
			match_value = 2000.0
			
			type = ship_hull_submarine_2
			modules = {
				deck_gun_custom_slot=ship_deck_gun_sub_2
				fixed_ship_anti_air_slot=sub_ship_anti_air_1
				fixed_ship_engine_slot = sub_ship_engine_2
				fixed_ship_torpedo_slot = ship_torpedo_sub_2
				fixed_ship_fire_control_system_slot = submarine_firing_computer_2
				rear_1_custom_slot = ship_torpedo_sub_1
			}
		}
		
		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_conning_tower
			ship_radar
			sub_ship_anti_air
			sub_ship_radar
			sub_coating
			sub_sonar
			submarine_firing_computer
		}
	}
	submarine_improved = {
		name = "Marconi Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/SS/ITA_SS_3_Marconi.dds"
		history=yes
	
		priority = {
			factor = 20
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 6
		
		target_variant = {
			match_value = 3000.0
			
			type = ship_hull_submarine_3
			modules = {
				deck_gun_custom_slot=ship_deck_gun_sub_2
				fixed_ship_anti_air_slot=sub_ship_anti_air_1
				fixed_ship_engine_slot=sub_ship_engine_2
				fixed_ship_fire_control_system_slot=submarine_firing_computer_1
				fixed_ship_torpedo_slot=ship_torpedo_sub_1
				front_1_custom_slot=ship_torpedo_sub_1
			}
		}
		
		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_conning_tower
			ship_radar
			sub_ship_anti_air
			sub_ship_radar
			sub_coating
			sub_sonar
			submarine_firing_computer
		}
	}
	submarine_advanced = {
		name = "Flutto class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/SS/ITA_SS_4_Flutto.dds"
		history=yes
	
		priority = {
			factor = 50
			modifier = {
				factor = 15
				has_war_with = USA
			}
		}
		role_icon_index = 6
		
		target_variant = {
			match_value = 4000.0
			
			type = ship_hull_submarine_4
			modules = {
				deck_gun_custom_slot=ship_deck_gun_sub_2
				fixed_ship_anti_air_slot=sub_ship_anti_air_2
				fixed_ship_engine_slot = sub_ship_engine_3
				fixed_ship_torpedo_slot = ship_torpedo_sub_2
				front_1_custom_slot = ship_torpedo_sub_2
				fixed_conning_tower_slot = ship_sub_snorkel_1
				fixed_ship_fire_control_system_slot = submarine_firing_computer_2
				rear_1_custom_slot = ship_torpedo_sub_2
			}
		}
		
		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_conning_tower
			ship_radar
			sub_ship_anti_air
			sub_ship_radar
			sub_coating
			sub_sonar
			submarine_firing_computer
		}
	}
	submarine_5 = {
		name = "Toti Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/SS/ITA_SS_5_Toti.dds"
		history=yes
	
		priority = {
			factor = 50
			modifier = {
				factor = 15
				has_war_with = USA
			}
		}
		role_icon_index = 6
		
		target_variant = {
			match_value = 5000.0
			
			type = ship_hull_submarine_5
			modules = {
				fixed_ship_engine_slot = sub_ship_engine_3
				fixed_ship_torpedo_slot = ship_torpedo_sub_3
				front_1_custom_slot = ship_torpedo_sub_3
				fixed_conning_tower_slot = ship_sub_snorkel_3
				fixed_ship_fire_control_system_slot = submarine_firing_computer_3				
				fixed_ship_sonar_slot=submarine_sonar_3
				fixed_ship_sub_radar_slot=sub_ship_radar_3
				
			}
		}
		
		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_conning_tower
			ship_radar
			sub_ship_anti_air
			sub_ship_radar
			sub_coating
			sub_sonar
			submarine_firing_computer
		}
	}
	submarine_6 = {
		name = "Sauro Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/SS/ITA_SS_6_Sauro.dds"
		history=yes
	
		priority = {
			factor = 50
			modifier = {
				factor = 15
				has_war_with = USA
			}
		}
		role_icon_index = 6
		
		target_variant = {
			match_value = 6000.0
			
			type = ship_hull_submarine_6
			modules = {
				fixed_ship_engine_slot = sub_ship_engine_4
				fixed_ship_torpedo_slot = ship_torpedo_sub_6
				front_1_custom_slot = ship_torpedo_sub_6
				fixed_conning_tower_slot = ship_sub_snorkel_4
				fixed_ship_fire_control_system_slot = submarine_firing_computer_4				
				fixed_ship_sonar_slot=submarine_sonar_3
				fixed_ship_sub_radar_slot=sub_ship_radar_3
			}
		}
		
		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_conning_tower
			ship_radar
			sub_ship_anti_air
			sub_ship_radar
			sub_coating
			sub_sonar
			submarine_firing_computer
		}
	}
	submarine_midget = {
		name = "CB Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/SSM/ITA_SSM_1_CB.dds"
		history=yes
	
		priority = {
			factor = 1
		}
		role_icon_index = 6
		
		target_variant = {
			match_value = 1.0
			
			type = ship_hull_midget_submarine
			modules = {
				fixed_ship_engine_slot=sub_ship_engine_1
				fixed_ship_torpedo_slot=ship_torpedo_sub_1
			}
		}
		
		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_conning_tower
			ship_radar
			sub_ship_anti_air
			sub_ship_radar
			sub_coating
			sub_sonar
			submarine_firing_computer
		}
	}
}

ITA_naval_mine_sweeper = {
	category = naval
	
	blocked_for = {
	}
	
	available_for = {
		ILD
	}
	
	roles = {
		naval_mine_sweeper
	}
	
	priority = {
		factor = 2
		modifier = {
			factor = 5
			has_war = yes
		}
	}
	
	mine_sweeper_light_early = { # base variant
	
		priority = {
			factor = 10
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 5
		enable = { has_tech = improved_naval_mines }
		target_variant = {
			match_value = 1000.0
			
			type = ship_hull_light
			modules = {
				rear_1_custom_slot = ship_mine_sweeper_1
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = empty
				fixed_ship_fire_control_system_slot = empty
			}
		}
		requirements = {
			module = ship_mine_sweeper_1
		}
		allowed_modules = {
			ship_mine_warfare
			ship_light_battery
			ship_anti_air
			ship_depth_charge
			ship_fire_control_system
			light_ship_engine
			ship_radar
			ship_sonar
		}
	}
	mine_sweeper_light_late = { #improved variant for late war
	
		priority = {
			factor = 100
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 5

		enable = {
			has_tech = basic_dp_light_battery
			has_tech = improved_naval_mines
		}
		
		target_variant = {
			match_value = 1500.0
			
			type = ship_hull_light
			modules = {
				rear_1_custom_slot = ship_mine_sweeper_1
				mid_1_custom_slot = ship_mine_sweeper_1
				fixed_ship_battery_slot = {
					any_of = { dp_light_battery_1 ship_light_battery_1 }
					upgrade > current
				}
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = empty
				fixed_ship_anti_air_slot = ship_anti_air
			}
		}
		
		requirements = {
			module = ship_mine_sweeper_1
		}
		allowed_modules = {
			ship_mine_sweeper_1
			ship_mine_warfare
			ship_anti_air
			ship_light_battery
			ship_depth_charge
			ship_fire_control_system
			light_ship_engine
			ship_radar
			ship_sonar
		}
	}
}

ITA_naval_mine_layer = {
	category = naval
	
	blocked_for = {
	}
	
	available_for = {
		ILD
	}
	
	roles = {
		naval_mine_layer
	}
	
	priority = {
		factor = 3
		modifier = {
			factor = 5
			has_war = yes
		}
	}
	
	mine_layer_light = {
	
		priority = {
			factor = 2
			modifier = {
				factor = 10
				#num_of_naval_factories < 20 #not a major naval power
			}
		}
		role_icon_index = 4

		target_variant = {
			match_value = 1000.0
			 
			type = ship_hull_light
			modules = {
				rear_1_custom_slot = ship_mine_layer_1 
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_torpedo_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = {
					any_of = { ship_sonar ship_radar }
				}
				fixed_ship_anti_air_slot < ship_anti_air_3
				fixed_engine_type_slot = ship_engine_type
			}
		}
		
		requirements = {
			module = ship_mine_layer_1
		}
		allowed_modules = {
			ship_mine_layer_1
			ship_anti_air
			ship_light_battery
			ship_fire_control_system
			light_ship_engine
			ship_torpedo
			ship_radar
			ship_sonar
			ship_depth_charge
		}
	}
	submarine_mine_layer = {
	
		priority = {
			factor = 20
			modifier = {
				factor = 10
				has_war = yes
			}
		}
		role_icon_index = 4
		
		target_variant = {
			match_value = 1000.0
			 
			type = ship_hull_cruiser_submarine
			modules = {
				fixed_ship_engine_slot = sub_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo_sub
				front_1_custom_slot = ship_mine_layer_sub
				rear_1_custom_slot = ship_mine_layer_sub
				fixed_engine_type_slot = sub_engine_type
			}
		}
		
		requirements = {
			module = ship_mine_layer_sub
		}
		allowed_modules = {
			
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_conning_tower
			ship_radar
			
		}
	}
	mine_layer_cruiser = {
	
		priority = {
			factor = 2
			modifier = {
				factor = 10
				#num_of_naval_factories > 19 
				#has_navy_size > 50
			}
		}
		role_icon_index = 4
		
		target_variant = {
			match_value = 1000.0
			
			type = ship_hull_cruiser
			modules = {
				rear_1_custom_slot = ship_mine_layer_1 
				mid_2_custom_slot = ship_mine_layer_1 
				fixed_ship_engine_slot < cruiser_ship_engine_3
				fixed_ship_battery_slot = {
					any_of = { ship_light_battery }
					upgrade > current
				}
				fixed_ship_secondaries_slot = empty
				fixed_ship_armor_slot = empty
				fixed_ship_anti_air_slot < ship_anti_air_3
				fixed_engine_type_slot = ship_engine_type
			}
		}
		
		requirements = {
			module = ship_mine_layer_1
		}
		allowed_modules = {
			ship_mine_layer_1
			ship_anti_air
			ship_light_battery
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
		}
	}
}

ITA_heli_carrier = {
	category = naval
	
	blocked_for = {
	}
	
	available_for = {
		ILD
	}
	
	roles = {
		naval_carrier
	}
	
	priority = {
		factor = 50
	}
	
	heli_carrier = {
	
		history = yes
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/CVH/ITA_CVH_1_Andrea_Doria.png"
		name = "Andrea Doria Class"
		
		priority = {
			factor = 100
		}
		role_icon_index = 7
		
		target_variant = {
			match_value = 8000.0
			
			type = ship_hull_mega_carrier
			modules = {
				fixed_conning_tower_slot=ship_cruiser_island_1
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_4
				fixed_ship_armor_slot=ship_armor_cruiser_2
				fixed_ship_deck_slot_1=helicopter_carrier_deck
				fixed_ship_engine_slot=cruiser_ship_engine_1
				fixed_ship_radar_slot=ship_radar_5
				fixed_ship_secondaries_slot=dp_ship_secondaries_4
				fixed_ship_sonar_slot=ship_sonar_3
				front_1_custom_slot=ship_dp_missile_battery_1
				mid_1_custom_slot=ship_torpedo_5
				
			}
		}
		
		allowed_modules = {
			carrier_nuclear_reactor_module
			ship_secondaries
			ship_anti_air
			ship_radar
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
			ship_sam_missile_battery
			ship_dp_missile_battery
		}
	}
	
	heli_carrier_2 = {
	
		history = yes
		override_sprite="gfx/interface/equipmentdesigner/ships/ITA/CVH/ITA_CVH_1_Vittorio_Veneto.png"
		name = "Vittorio Veneto Class"
		
		priority = {
			factor = 100
		}
		role_icon_index = 7
		
		target_variant = {
			match_value = 8000.0
			
			type = ship_hull_mega_carrier
			modules = {
				fixed_conning_tower_slot=ship_cruiser_island_1
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_sam_missile_battery_2
				fixed_ship_armor_slot=ship_armor_cruiser_2
				fixed_ship_deck_slot_1=helicopter_carrier_deck
				fixed_ship_engine_slot=cruiser_ship_engine_1
				fixed_ship_radar_slot=ship_radar_6
				fixed_ship_secondaries_slot=dp_ship_secondaries_5
				fixed_ship_sonar_slot=ship_sonar_4
				front_1_custom_slot=ship_depth_charge_7
				mid_1_custom_slot=ship_torpedo_5
				
			}
		}
		
		allowed_modules = {
			carrier_nuclear_reactor_module
			ship_secondaries
			ship_anti_air
			ship_radar
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
			ship_sam_missile_battery
			ship_dp_missile_battery
		}
	}
}