# AI Ship Designs for 'FRANCE

FRA_destroyers = {
	category = naval

	blocked_for = {
	}

	available_for = {
		REP
	}

	roles = {
		naval_screen
	}

	priority = {
		factor = 50
		modifier = {
			factor = 1
		}
	}

	destroyer_default = {
		name = "Vauquelin class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/DD/FRA_DD_1_Vauquelin.dds"
		history=yes
		priority = {
			factor = 1
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 2

		target_variant = {
			match_value = 1000.0

			type = ship_hull_light_1
			modules = {
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_battery_slot=ship_light_battery_1
				fixed_ship_engine_slot=light_ship_engine_1
				fixed_ship_fire_control_system_slot=ship_fire_control_system_0
				fixed_ship_torpedo_slot=ship_torpedo_s
				mid_1_custom_slot=ship_depth_charge_1
				rear_1_custom_slot=ship_mine_layer_1
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_depth_charge
			ship_light_battery
			ship_torpedo
			light_ship_engine
			ship_sonar
			ship_fire_control_system
			ship_radar
		}
	}
	destroyer_1_upgrade = {
		name = "Guépard class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/DD/FRA_DD_1_Guepard.dds"
		history=yes
		priority = {
			factor = 5
			modifier = {
				factor = 10
				has_war = yes
			}
		}
		role_icon_index = 2

		target_variant = {
			match_value = 1200.0

			type = ship_hull_light_1
			modules = {
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_2
				fixed_ship_torpedo_slot = ship_torpedo_1
				fixed_ship_sonar_slot = empty
				fixed_engine_type_slot = geared_steam_turbine
				mid_1_custom_slot = ship_torpedo_1
				rear_1_custom_slot = ship_depth_charge_1
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_depth_charge
			ship_light_battery
			ship_torpedo
			light_ship_engine
			ship_sonar
			ship_fire_control_system
			ship_radar
		}
	}

	destroyer_2 = {
		name = "Bourrasque class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/DD/FRA_DD_1_Bourrasque.dds"
		history=yes
		priority = {
			factor = 5
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 2

		target_variant = {
			match_value = 1600.0

			type = ship_hull_light_1
			modules = {
				fixed_ship_battery_slot = dp_light_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_3
				fixed_ship_torpedo_slot = ship_torpedo_2
				fixed_ship_sonar_slot = empty
				fixed_engine_type_slot = geared_steam_turbine
				mid_1_custom_slot = ship_torpedo_1
				rear_1_custom_slot = ship_depth_charge_1
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_depth_charge
			dp_light_battery
			ship_torpedo
			light_ship_engine
			ship_fire_control_system
			ship_radar
			ship_sonar
		}
	}

	destroyer_2_upgrade = {

		priority = {
			factor = 5
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 2

		target_variant = {
			match_value = 1800.0

			type = ship_hull_light_1
			modules = {
				fixed_ship_battery_slot = dp_light_battery_2
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_3
				fixed_ship_torpedo_slot = ship_torpedo
				fixed_ship_sonar_slot = empty
				fixed_engine_type_slot = steam_turbine
				mid_1_custom_slot = ship_depth_charge
				rear_1_custom_slot = ship_depth_charge
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_depth_charge
			dp_light_battery
			ship_torpedo
			light_ship_engine
			ship_fire_control_system
			ship_radar
			ship_sonar
		}
	}

	destroyer_3 = {
		name = "Le Fantasque class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/DD/FRA_DD_2_Le_Fantasque.dds"
		history=yes
		priority = {
			factor = 5
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 2

		target_variant = {
			match_value = 2000.0

			type = ship_hull_light_2
			modules = {
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_battery_slot=ship_light_battery_2
				fixed_ship_engine_slot=light_ship_engine_2
				fixed_ship_fire_control_system_slot=ship_fire_control_system_0
				fixed_ship_torpedo_slot=ship_torpedo_d
				mid_1_custom_slot=ship_torpedo_d
				rear_1_custom_slot=ship_mine_layer_1
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_depth_charge
			dp_light_battery
			ship_torpedo
			light_ship_engine
			ship_fire_control_system
			ship_radar
			ship_sonar
		}
	}
	destroyer_3_upgrade = {

		priority = {
			factor = 5
			modifier = {
				factor = 10
				has_war = yes
			}
		}
		role_icon_index = 2

		target_variant = {
			match_value = 2200.0

			type = ship_hull_light_2
			modules = {
				fixed_ship_battery_slot = dp_light_battery_2
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_radar
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = light_ship_engine_2
				fixed_ship_torpedo_slot = ship_torpedo_2
				fixed_ship_sonar_slot = ship_sonar
				fixed_engine_type_slot = diesel_engine
				mid_1_custom_slot = ship_light_battery_2
				rear_1_custom_slot = ship_depth_charge
			}
		}

		allowed_modules = {
			ship_anti_air
			dp_light_battery
			ship_torpedo
			ship_depth_charge
			light_ship_engine
			ship_fire_control_system
			ship_radar
			ship_sonar
		}
	}
	destroyer_4 = { #
		name = "Mogador class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/DD/FRA_DD_3_Mogador.dds"
		history=yes
		priority = {
			factor = 50
			modifier = {
				OR = {
					has_war_with = USA
					has_war_with = JAP
					has_war_with = ALK
				}
				factor = 2
			}
		}
		role_icon_index = 2

		target_variant = {
			match_value = 4000.0

			type = ship_hull_light_4
			modules = {
				fixed_ship_battery_slot = dp_light_battery_2
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_radar
				fixed_ship_radar_slot = ship_radar_2
				fixed_ship_engine_slot > light_ship_engine_2
				fixed_ship_torpedo_slot = ship_torpedo
				fixed_ship_sonar_slot = ship_sonar
				fixed_engine_type_slot = diesel_engine
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_depth_charge
				mid_2_custom_slot = ship_depth_charge
				rear_1_custom_slot = dp_light_battery_2
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_depth_charge
			dp_light_battery
			ship_torpedo
			light_ship_engine
			ship_fire_control_system
			ship_radar
			ship_sonar
		}
	}
	destroyer_5 = {
		name = "T 47 class"

		priority = {
			factor = 50
			modifier = {
				OR = {
					has_war_with = USA
					has_war_with = JAP
					has_war_with = ALK
				}
				factor = 2
			}
		}
		role_icon_index = 2
		enable = {
			has_tech = advanced_dp_light_battery
			has_tech = advanced_ship_hull_light
		}
		target_variant = {
			match_value = 5000.0

			type = ship_hull_light_5
			modules = {
				fixed_ship_battery_slot = dp_light_battery_3
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = light_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo
				fixed_ship_sonar_slot = ship_sonar
				fixed_engine_type_slot = diesel_engine
				front_1_custom_slot = ship_anti_air
				fixed_engine_type_slot = steam_turbine
				mid_1_custom_slot = ship_torpedo
				mid_2_custom_slot = ship_depth_charge
				rear_1_custom_slot = dp_light_battery_3
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_depth_charge
			dp_light_battery
			ship_torpedo
			light_ship_engine
			ship_fire_control_system
			ship_radar
			ship_sonar
			steam_turbine
		}
	}
	destroyer_5_upgrade = {

		priority = {
			factor = 50
			modifier = {
				OR = {
					has_war_with = USA
					has_war_with = JAP
					has_war_with = ALK
				}
				factor = 2
			}
		}
		enable = {
			has_tech = depth_charges_5
			not = { has_tech = ship_hull_light_6 }
		}
		role_icon_index = 2

		target_variant = {
			match_value = 5000.0

			type = ship_hull_light_5
			modules = {
				fixed_ship_battery_slot = dp_light_battery_4
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot > ship_sonar_2
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot > light_ship_engine_3
				fixed_ship_torpedo_slot = ship_torpedo
				fixed_ship_sonar_slot = ship_sonar
				fixed_engine_type_slot = diesel_engine
				front_1_custom_slot = dp_light_battery_4
				fixed_engine_type_slot = steam_turbine
				mid_1_custom_slot = ship_depth_charge_4
				mid_2_custom_slot = ship_depth_charge_5
				rear_1_custom_slot = dp_light_battery_4
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_depth_charge
			dp_light_battery_4
			dp_light_battery_3
			ship_torpedo
			light_ship_engine
			ship_fire_control_system
			ship_radar
			ship_sonar
			steam_turbine
		}
	}
	destroyer_6 = {
		name = "T 53 class"
		priority = {
			factor = 50
			modifier = {
				OR = {
					has_war_with = USA
					has_war_with = JAP
					has_war_with = ALK
				}
				factor = 2
			}
		}
		enable = {
			has_tech = depth_charges_6
			not = { has_tech = ship_hull_light_7 }
		}
		role_icon_index = 2

		target_variant = {
			match_value = 6000.0

			type = ship_hull_light_6
			modules = {
				fixed_ship_battery_slot = dp_light_battery_4
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot > ship_sonar_3
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot > light_ship_engine_3
				fixed_ship_torpedo_slot = ship_torpedo
				fixed_ship_sonar_slot = ship_sonar
				fixed_engine_type_slot = diesel_engine
				front_1_custom_slot = dp_light_battery_4
				mid_1_custom_slot = ship_depth_charge_5
				mid_2_custom_slot = ship_depth_charge_6
				rear_1_custom_slot = dp_light_battery_4
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_depth_charge
			dp_light_battery_4
			dp_light_battery_3
			ship_torpedo
			light_ship_engine
			ship_fire_control_system
			ship_radar
			ship_sonar
			steam_turbine
		}
	}
	destroyer_6_upgrade = {
		name = "T 56 class conversion"
		priority = {
			factor = 50
			modifier = {
				OR = {
					has_war_with = USA
					has_war_with = JAP
					has_war_with = ALK
				}
				factor = 2
			}
		}
		enable = {
			has_tech = ship_sam_missile_battery_1_tech
			not = { has_tech = ship_hull_light_7 }
		}
		role_icon_index = 2

		target_variant = {
			match_value = 6500.0

			type = ship_hull_light_converted_missile
			modules = {
				fixed_ship_battery_slot = dp_light_battery_4
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot > ship_sonar_3
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot > light_ship_engine_3
				fixed_ship_torpedo_slot = ship_torpedo
				front_1_custom_slot = dp_light_battery_4
				fixed_ship_sonar_slot = ship_sonar
				fixed_engine_type_slot = diesel_engine
				mid_1_custom_slot = ship_depth_charge_6
				mid_2_custom_slot = ship_depth_charge_7
				rear_1_custom_slot = ship_sam_missile_battery_1
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_depth_charge
			dp_light_battery_4
			dp_light_battery_3
			ship_torpedo
			light_ship_engine
			ship_fire_control_system
			ship_radar
			ship_sonar
			ship_sam_missile_battery_1
			ship_sam_missile_battery_2
			steam_turbine
		}
	}
	destroyer_7 = {
		name = "Suffren class"
		priority = {
			factor = 50
			modifier = {
				OR = {
					has_war_with = USA
					has_war_with = JAP
					has_war_with = ALK
				}
				factor = 2
			}
		}
		enable = {
			has_tech = ship_hull_light_7
		}
		role_icon_index = 2

		target_variant = {
			match_value = 7000.0

			type = ship_hull_light_6
			modules = {
				fixed_ship_battery_slot = dp_light_battery_4
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot > ship_sonar_3
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot > light_ship_engine_3
				fixed_ship_torpedo_slot = ship_torpedo
				fixed_ship_sonar_slot = ship_sonar
				fixed_engine_type_slot = diesel_engine
				mid_1_custom_slot > ship_depth_charge_6
				mid_1_custom_slot > ship_depth_charge_6
				mid_2_custom_slot = {
					any_of = {
						ship_sam_missile_battery
						ship_dp_missile_battery
						ship_light_ASM_battery
					}
				}
				rear_1_custom_slot = naval_helicopter_module
			}
		}

		allowed_modules = {
			naval_helicopter_module
			ship_anti_air
			ship_depth_charge
			dp_light_battery_4
			dp_light_battery_3
			ship_torpedo
			light_ship_engine
			ship_fire_control_system
			ship_radar
			ship_sonar
			ship_sam_missile_battery
			ship_dp_missile_battery
			ship_light_ASM_battery
		}
	}

	destroyer_d = { #
		name = "Mogador class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/DD/FRA_DD_3_Mogador.dds"
		history=yes
		priority = {
			factor = 1
		}
		role_icon_index = 2

		target_variant = {
			match_value = 1.0

			type = ship_hull_light_4
			modules = {
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_battery_slot=ship_light_battery_2
				fixed_ship_engine_slot=light_ship_engine_2
				fixed_ship_fire_control_system_slot=ship_fire_control_system_0
				fixed_ship_torpedo_slot=ship_torpedo_1
				mid_1_custom_slot=ship_depth_charge_1
				rear_1_custom_slot=ship_mine_layer_1
			}
		}

	}
	destroyer_e = { #
		name = "T 47 class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/DD/FRA_DD_5_T_47.dds"
		history=yes
		priority = {
			factor = 1
		}
		role_icon_index = 2

		target_variant = {
			match_value = 1.0

			type = ship_hull_light_5
			modules = {
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_4
				fixed_ship_battery_slot=dp_light_battery_4
				fixed_ship_engine_slot=light_ship_engine_4
				fixed_ship_fire_control_system_slot=ship_fire_control_system_3
				fixed_ship_radar_slot=ship_radar_1
				fixed_ship_torpedo_slot=ship_torpedo_3
				front_1_custom_slot=dp_light_battery_4
				mid_1_custom_slot=dp_light_battery_4
				mid_2_custom_slot=ship_anti_air_4
				rear_1_custom_slot=ship_torpedo_3
			}
		}

	}
	destroyer_f = { #
		name = "T 53 class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/DD/FRA_DD_6_T_53.dds"
		history=yes
		priority = {
			factor = 1
		}
		role_icon_index = 2

		target_variant = {
			match_value = 1.0

			type = ship_hull_light_6
			modules = {
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_4
				fixed_ship_battery_slot=dp_light_battery_5
				fixed_ship_engine_slot=light_ship_engine_3
				fixed_ship_fire_control_system_slot=ship_fire_control_system_5
				fixed_ship_radar_slot=ship_radar_6
				fixed_ship_sonar_slot=ship_sonar_4
				fixed_ship_torpedo_slot=ship_torpedo_4
				front_1_custom_slot=dp_light_battery_5
				mid_1_custom_slot=dp_light_battery_5
				mid_2_custom_slot=ship_depth_charge_7
				rear_1_custom_slot=ship_torpedo_4
			}
		}

	}
	destroyer_g = { #
		name = "Suffren class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/DD/FRA_DD_7_Suffren.dds"
		history=yes
		priority = {
			factor = 1
		}
		role_icon_index = 2

		target_variant = {
			match_value = 1.0

			type = ship_hull_light_7
			modules = {
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_4
				fixed_ship_battery_slot=dp_light_battery_5
				fixed_ship_engine_slot=light_ship_engine_4
				fixed_ship_fire_control_system_slot=ship_fire_control_system_6
				fixed_ship_radar_slot=ship_radar_7
				fixed_ship_sonar_slot=ship_sonar_4
				fixed_ship_torpedo_slot=ship_torpedo_5
				#front_1_custom_slot=ship_sam_missile_battery_2
				mid_1_custom_slot=ship_sam_missile_battery_2
				mid_2_custom_slot=ship_sam_missile_battery_2
				rear_1_custom_slot=ship_light_ASM_battery_2
			}
		}

	}
	destroyer_h = { #
		name = "T 56 Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/DDGC/FRA_DDG_1_T_56.dds"
		history=yes
		priority = {
			factor = 1
		}
		role_icon_index = 2

		target_variant = {
			match_value = 1.0

			type = ship_hull_light_converted_missile
			modules = {
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_4
				fixed_ship_battery_slot=dp_light_battery_4
				fixed_ship_engine_slot=light_ship_engine_4
				fixed_ship_fire_control_system_slot=ship_fire_control_system_3
				fixed_ship_radar_slot=ship_radar_1
				fixed_ship_torpedo_slot=ship_torpedo_3
				front_1_custom_slot=dp_light_battery_4
				mid_1_custom_slot=dp_light_battery_4
				mid_2_custom_slot=ship_anti_air_4
				rear_1_custom_slot=ship_sam_missile_battery_1
			}
		}

	}
}
FRA_naval_light_cruiser = {

	category = naval

	blocked_for = {
	}

	available_for = {
		REP
	}

	roles = {
		naval_cruiser_light
	}

	priority = {
		factor = 30
	}
	cruiser_light_early = {
		name = "Duguay Trouin class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/CL/FRA_CL_1_Duguay_Trouin.dds"
		history=yes

		priority = {
			factor = 1
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 2

		target_variant = {
			match_value = 1000.0

			type = ship_hull_cruiser_1
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_armor_slot=ship_armor_cruiser_1
				fixed_ship_battery_slot=ship_light_medium_battery_1
				fixed_ship_engine_slot=cruiser_ship_engine_1
				fixed_ship_fire_control_system_slot=ship_fire_control_system_0
				fixed_ship_secondaries_slot=ship_secondaries_1
				mid_1_custom_slot=ship_light_medium_battery_1
				mid_2_custom_slot=ship_torpedo_1
				rear_1_custom_slot=ship_light_medium_battery_1
			}
		}

		allowed_modules = {
			ship_light_medium_battery_1
			ship_anti_air
			ship_secondaries
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
		}
	}
	cruiser_light_early_aa_upgrade = {
		priority = {
			factor = 1
			modifier = {
				factor = 5
				has_war = yes
			}
		}
		role_icon_index = 2

		target_variant = {
			match_value = 1200.0

			type = ship_hull_cruiser_1
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_secondaries_slot = empty
				fixed_engine_type_slot = steam_turbine
				fixed_aircraft_facilities_slot = ship_airplane_launcher
				mid_1_custom_slot = ship_torpedo
				mid_2_custom_slot = ship_light_medium_battery_1
				rear_1_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_light_medium_battery_1
			ship_anti_air
			ship_secondaries
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
		}
	}
	cruiser_light_early_aa_conversion = {
		priority = {
			factor = 3
			modifier = {
				factor = 15
				has_war = yes
			}
		}
		role_icon_index = 2

		enable = {
			has_tech = basic_dp_light_battery
		}

		target_variant = {
			match_value = 1400.0

			type = ship_hull_cruiser_1
			modules = {
				fixed_ship_battery_slot = dp_light_battery_2
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot < ship_fire_control_system_2
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_secondaries_slot = empty
				fixed_ship_armor_slot = ship_armor_cruiser_1
				fixed_engine_type_slot = steam_turbine
				fixed_aircraft_facilities_slot = empty
				mid_1_custom_slot = ship_anti_air
				mid_2_custom_slot = ship_anti_air
				rear_1_custom_slot = dp_light_battery_2
			}
		}

		allowed_modules = {
			ship_light_medium_battery_1
			dp_light_battery
			ship_anti_air
			ship_secondaries
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
		}
	}
	cruiser_light_basic = {
		name = "Jeanne D'Arc class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/CL/FRA_CL_1_Jeanne_DArc.dds"
		history=yes
		priority = {
			factor = 1
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 2

		target_variant = {
			match_value = 1600.0

			type = ship_hull_cruiser_1
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_engine_type_slot=steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_armor_slot=ship_armor_cruiser_1
				fixed_ship_battery_slot=ship_light_medium_battery_1
				fixed_ship_engine_slot=cruiser_ship_engine_1
				fixed_ship_fire_control_system_slot=ship_fire_control_system_0
				fixed_ship_secondaries_slot=ship_secondaries_1
				mid_1_custom_slot=ship_light_medium_battery_1
				mid_2_custom_slot=ship_torpedo_d
				rear_1_custom_slot=ship_light_medium_battery_1
			}
		}

		allowed_modules = {
			ship_medium_battery
			ship_anti_air
			ship_secondaries
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher

		}
	}
	cruiser_light_basic_upgrade = {

		priority = {
			factor = 10
			modifier = {
				factor = 10
				has_war = yes
			}
		}
		role_icon_index = 2

		target_variant = {
			match_value = 1800.0

			type = ship_hull_cruiser_1
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_2
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_1
				fixed_engine_type_slot = steam_turbine
				fixed_aircraft_facilities_slot = ship_airplane_launcher
				mid_1_custom_slot = ship_anti_air
				mid_2_custom_slot = ship_light_medium_battery_2
				rear_1_custom_slot = ship_anti_air_1
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_medium_battery
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher

		}
	}
	cruiser_light_improved = {
		name = "Emile Bertin class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/CL/FRA_CL_2_Emile_Bertin.dds"
		history=yes
		priority = {
			factor = 10
		}
		role_icon_index = 2

		target_variant = {
			match_value = 2000.0

			type = ship_hull_cruiser_2 #De grasse as planned
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_armor_slot=ship_armor_cruiser_1
				fixed_ship_battery_slot=ship_light_medium_battery_2
				fixed_ship_engine_slot=cruiser_ship_engine_2
				fixed_ship_fire_control_system_slot=ship_fire_control_system_0
				fixed_ship_secondaries_slot=dp_ship_secondaries_1
				front_1_custom_slot=ship_light_medium_battery_2
				mid_1_custom_slot=ship_torpedo_2
				mid_2_custom_slot=ship_mine_layer_1
				rear_1_custom_slot=ship_light_medium_battery_2
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_medium_battery
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher

		}
	}
	cruiser_light_improved_b = {
		name = "La Galissonniere class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/CL/FRA_CL_2_La_Galissoriere.dds"
		history=yes
		priority = {
			factor = 10
		}
		role_icon_index = 2

		target_variant = {
			match_value = 2000.0

			type = ship_hull_cruiser_2 #De grasse as planned
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_2
				fixed_ship_armor_slot=ship_armor_cruiser_1
				fixed_ship_battery_slot=ship_light_medium_battery_2
				fixed_ship_engine_slot=cruiser_ship_engine_2
				fixed_ship_fire_control_system_slot=ship_fire_control_system_0
				fixed_ship_secondaries_slot=dp_ship_secondaries_1
				front_1_custom_slot=ship_light_medium_battery_2
				mid_1_custom_slot=ship_torpedo_2
				mid_2_custom_slot=ship_anti_air_2
				rear_1_custom_slot=ship_light_medium_battery_2
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_medium_battery
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher

		}
	}

	cruiser_light_advanced = {
		name = "De Grasse class"
		priority = {
			factor = 10
		}
		role_icon_index = 2

		target_variant = {
			match_value = 3000.0

			type = ship_hull_cruiser_3
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_3
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine
				fixed_ship_secondaries_slot = dp_ship_secondaries_1
				fixed_ship_armor_slot > ship_armor_cruiser_1
				fixed_engine_type_slot = diesel_engine
				fixed_aircraft_facilities_slot = ship_airplane_launcher
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = dp_ship_secondaries_1
				mid_2_custom_slot = ship_anti_air
				rear_1_custom_slot = empty
				rear_2_custom_slot = ship_light_medium_battery_3
			}
		}

		allowed_modules = {
			ship_anti_air
			dp_ship_secondaries_1
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher

		}
	}
	cruiser_light_4 = {
		name = "De Grasse Class late"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/CL/FRA_CL_4_De_Grasse_Late.dds"
		history=yes
		priority = {
			factor = 10
		}
		role_icon_index = 2

		target_variant = {
			match_value = 4000.0

			type = ship_hull_cruiser_4
			modules = {
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_4
				fixed_ship_armor_slot=ship_armor_cruiser_3
				fixed_ship_battery_slot=dp_light_battery_4
				fixed_ship_engine_slot=cruiser_ship_engine_3
				fixed_ship_fire_control_system_slot=ship_fire_control_system_3
				fixed_ship_radar_slot=ship_radar_3
				fixed_ship_secondaries_slot=dp_ship_secondaries_3
				front_1_custom_slot=dp_light_battery_4
				mid_1_custom_slot=dp_light_battery_4
				mid_2_custom_slot=dp_light_battery_4
				rear_1_custom_slot=dp_light_battery_4
				rear_2_custom_slot=dp_light_battery_4
			}
		}

		allowed_modules = {
			ship_anti_air
			dp_ship_secondaries_3
			dp_ship_medium_1
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher

		}
	}
	cruiser_light_5 = {

		name = "De Grasse class rebuild"
		priority = {
			factor = 10
		}
		role_icon_index = 2

		target_variant = {
			match_value = 5000.0

			type = ship_hull_cruiser_5
			modules = {
				fixed_ship_battery_slot = dp_ship_medium_1
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine
				fixed_ship_secondaries_slot > dp_ship_secondaries_2
				fixed_ship_armor_slot > ship_armor_cruiser_2
				fixed_engine_type_slot = diesel_engine
				fixed_aircraft_facilities_slot = ship_airplane_launcher
				front_1_custom_slot = dp_ship_medium_1
				mid_1_custom_slot = dp_ship_medium_1
				mid_2_custom_slot = dp_ship_medium_1
				rear_1_custom_slot = dp_ship_medium_1
				rear_2_custom_slot = dp_ship_medium_1
			}
		}

		allowed_modules = {
			ship_anti_air
			dp_ship_secondaries_2
			dp_ship_secondaries_3
			dp_ship_secondaries_4
			dp_ship_medium_1
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
		}
	}
	cruiser_light_6 = {

		name = "Colbert class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/CL/FRA_CL_6_Colbert.dds"
		history=yes
		priority = {
			factor = 10
		}
		role_icon_index = 2

		target_variant = {
			match_value = 6000.0

			type = ship_hull_cruiser_6
			modules = {
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_5
				fixed_ship_armor_slot=ship_armor_cruiser_3
				fixed_ship_battery_slot=dp_light_battery_5
				fixed_ship_engine_slot=cruiser_ship_engine_3
				fixed_ship_fire_control_system_slot=ship_fire_control_system_3
				fixed_ship_radar_slot=ship_radar_3
				fixed_ship_secondaries_slot=dp_ship_secondaries_3
				front_1_custom_slot=dp_light_battery_5
				mid_1_custom_slot=dp_light_battery_5
				mid_2_custom_slot=dp_ship_medium_1
				rear_1_custom_slot=dp_ship_medium_1
				#rear_2_custom_slot=dp_ship_medium_1
			}
		}

		allowed_modules = {
			ship_anti_air
			dp_ship_secondaries_2
			dp_ship_secondaries_3
			dp_ship_secondaries_4
			dp_ship_medium_1
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
		}
	}
	cruiser_light_7 = {
		name = "Colbert class CLG"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/CL/FRA_CL_7_Colbert_CLG.dds"
		history=yes
		priority = {
			factor = 10
		}
		role_icon_index = 2

		target_variant = {
			match_value = 7000.0

			type = ship_hull_cruiser_7
			modules = {
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_5
				fixed_ship_armor_slot=ship_armor_cruiser_3
				fixed_ship_battery_slot=ship_heavy_asm_battery_2
				fixed_ship_engine_slot=cruiser_ship_engine_3
				fixed_ship_fire_control_system_slot=ship_fire_control_system_3
				fixed_ship_radar_slot=ship_radar_3
				fixed_ship_secondaries_slot=dp_ship_secondaries_3
				front_1_custom_slot=dp_light_battery_5
				mid_1_custom_slot=dp_ship_medium_1
				mid_2_custom_slot=dp_ship_medium_1
				rear_1_custom_slot=ship_sam_missile_battery_2
				#rear_2_custom_slot=ship_sam_missile_battery_2
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_light_medium_battery_3
			ship_light_medium_battery_4
			dp_ship_secondaries_2
			dp_ship_secondaries_3
			dp_ship_secondaries_4
			dp_ship_medium_1
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
			ship_sam_missile_battery
			ship_dp_missile_battery
			ship_light_ASM_battery
			naval_helicopter_module
		}
	}
	cruiser_light_7_nuclear = {

		priority = {
			factor = 10
		}
		role_icon_index = 2

		enable = {
			has_tech = cruiser_reactor
		}

		target_variant = {
			match_value = 8000.0

			type = ship_hull_cruiser_7
			modules = {
				fixed_ship_battery_slot = {
					any_of = {
						ship_sam_missile_battery
						ship_dp_missile_battery
					}
				}
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_nuclear_reactor_module
				fixed_ship_secondaries_slot > dp_ship_secondaries_2
				fixed_ship_armor_slot > ship_armor_cruiser_2
				front_1_custom_slot = empty
				fixed_engine_type_slot = steam_turbine
				fixed_aircraft_facilities_slot = naval_helicopter_module
				mid_1_custom_slot > dp_ship_secondaries_2
				mid_2_custom_slot = {
					any_of = {
						ship_sam_missile_battery
						ship_dp_missile_battery
					}
				}
				rear_1_custom_slot = {
					any_of = {
						ship_sam_missile_battery
						ship_dp_missile_battery
					}
				}
				rear_2_custom_slot = naval_helicopter_module
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_light_medium_battery_3
			ship_light_medium_battery_4
			dp_ship_secondaries_2
			dp_ship_secondaries_3
			dp_ship_secondaries_4
			dp_ship_medium_1
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
			ship_sam_missile_battery
			ship_dp_missile_battery
			ship_light_ASM_battery
			naval_helicopter_module
			cruiser_nuclear_reactor_module
		}
	}
}

FRA_naval_light_AA_cruiser = {

	category = naval

	blocked_for = {
	}

	available_for = {
		REP
	}

	roles = {
		naval_cruiser_light
	}

	priority = {
		factor = 10
		modifier = {
			factor = 10
			OR = {
				has_war_with = USA
				has_war_with = ALK
				has_war_with = JAP
			}
		}
	}
	cruiser_light_AA = {

		priority = {
			factor = 20
			modifier = {
				factor = 20
				has_war = yes
			}
		}
		role_icon_index = 2

		enable = {
			has_tech = basic_dp_light_battery
		}

		target_variant = {
			match_value = 2500.0

			type = ship_hull_cruiser_2
			modules = {
				fixed_ship_battery_slot = dp_light_battery_3
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine
				fixed_ship_armor_slot = ship_armor_cruiser_1
				fixed_ship_secondaries_slot = dp_ship_secondaries_2
				fixed_engine_type_slot = diesel_engine
				fixed_aircraft_facilities_slot = empty
				front_1_custom_slot = ship_anti_air
				mid_1_custom_slot = ship_anti_air
				mid_2_custom_slot = dp_light_battery_3
				rear_1_custom_slot = dp_light_battery_3
			}
		}

		allowed_modules = {
			ship_light_battery
			ship_anti_air
			ship_secondaries
			ship_torpedo
			ship_depth_charge
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
			ship_airplane_launcher
		}
	}
}

FRA_naval_cruiser_heavy = {
	category = naval

	blocked_for = {
	}

	available_for = {
		REP
	}

	roles = {
		naval_cruiser_heavy
	}

	priority = {
		factor = 1
	}

	capital_cruiser_early = {
		name = "Duquesne Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/CA/FRA_CA_1_Duquesne.dds"
		history = yes
		priority = {
			factor = 1
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 1

		target_variant = {
			match_value = 1000.0

			type = ship_hull_cruiser_1
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_armor_slot=ship_armor_cruiser_1
				fixed_ship_battery_slot=ship_medium_battery_1
				fixed_ship_engine_slot=cruiser_ship_engine_1
				fixed_ship_fire_control_system_slot=ship_fire_control_system_0
				fixed_ship_secondaries_slot=ship_secondaries_1
				mid_1_custom_slot=ship_torpedo_d
				mid_2_custom_slot=ship_torpedo_d
				rear_1_custom_slot=ship_medium_battery_1
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
		}
	}
	capital_cruiser_early_aa_upgrade = {
		priority = {
			factor = 1
			modifier = {
				factor = 10
				has_War = yes
			}
		}
		role_icon_index = 1

		target_variant = {
			match_value = 1200.0

			type = ship_hull_cruiser_1
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = empty
				fixed_ship_secondaries_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_1
				fixed_engine_type_slot = steam_turbine
				fixed_aircraft_facilities_slot = ship_airplane_launcher
				mid_1_custom_slot = ship_medium_battery_1
				mid_2_custom_slot = ship_torpedo
				rear_1_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
		}
	}
	capital_cruiser_basic = {
		name = "Suffren Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/CA/FRA_CA_1_Suffren.dds"
		history = yes
		priority = {
			factor = 1
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 1

		target_variant = {
			match_value = 1400.0

			type = ship_hull_cruiser_1
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_armor_slot=ship_armor_cruiser_1
				fixed_ship_battery_slot=ship_medium_battery_1
				fixed_ship_engine_slot=cruiser_ship_engine_1
				fixed_ship_fire_control_system_slot=ship_fire_control_system_0
				fixed_ship_secondaries_slot=ship_secondaries_1
				mid_1_custom_slot=ship_medium_battery_1
				mid_2_custom_slot=ship_torpedo_d
				rear_1_custom_slot=ship_medium_battery_1
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
		}
	}
	capital_cruiser_basic_aa_upgrade = {

		priority = {
			factor = 1
			modifier = {
				factor = 10
				has_war = yes
			}
		}
		role_icon_index = 1

		target_variant = {
			match_value = 1600.0

			type = ship_hull_cruiser_1
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_1
				fixed_engine_type_slot = steam_turbine
				fixed_aircraft_facilities_slot = ship_airplane_launcher
				mid_1_custom_slot = ship_medium_battery_1
				mid_2_custom_slot = ship_anti_air
				rear_1_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
		}
	}

	capital_cruiser_improved = {
		name = "Algerie Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/CA/FRA_CA_2_Algerie.dds"
		history = yes
		priority = {
			factor = 1
		}
		role_icon_index = 1

		target_variant = {
			match_value = 2000.0

			type = ship_hull_cruiser_2
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_armor_slot=ship_armor_cruiser_1
				fixed_ship_battery_slot=ship_medium_battery_2
				fixed_ship_engine_slot=cruiser_ship_engine_1
				fixed_ship_fire_control_system_slot=ship_fire_control_system_0
				fixed_ship_secondaries_slot=dp_ship_secondaries_1
				mid_1_custom_slot=ship_medium_battery_2
				mid_2_custom_slot=ship_torpedo_d
				rear_1_custom_slot=dp_ship_secondaries_1
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
			ship_fire_control_system
		}
	}

	capital_cruiser_advanced = {

		name = "C5SA1 class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/CA/FRA_CA_3_C5SA1.dds"
		history = yes
		priority = {
			factor = 1
		}
		role_icon_index = 1

		target_variant = {
			match_value = 3000.0

			type = ship_hull_cruiser_3
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_2
				fixed_ship_armor_slot=ship_armor_cruiser_1
				fixed_ship_battery_slot=ship_medium_battery_2
				fixed_ship_engine_slot=cruiser_ship_engine_2
				fixed_ship_fire_control_system_slot=ship_fire_control_system_2
				fixed_ship_radar_slot=ship_radar_1
				fixed_ship_secondaries_slot=dp_ship_secondaries_2
				fixed_ship_sonar_slot=ship_sonar_1
				front_1_custom_slot=ship_medium_battery_2
				mid_1_custom_slot=ship_anti_air_2
				mid_2_custom_slot=ship_torpedo_2
				rear_1_custom_slot=dp_ship_secondaries_2
				rear_2_custom_slot=ship_medium_battery_2
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
			ship_fire_control_system
		}
	}
	capital_cruiser_advanced_upgrade = {

		priority = {
			factor = 10
			modifier = {
				factor = 10
				has_war = yes
			}
		}
		role_icon_index = 1

		target_variant = {
			match_value = 3500.0

			type = ship_hull_cruiser_3
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_2
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_2
				fixed_ship_secondaries_slot = ship_secondaries
				fixed_engine_type_slot = diesel_engine
				fixed_aircraft_facilities_slot = ship_airplane_launcher
				front_1_custom_slot = ship_torpedo
				mid_1_custom_slot = ship_medium_battery_2
				mid_2_custom_slot = empty
				rear_1_custom_slot = ship_anti_air
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
			ship_fire_control_system
		}
	}
	capital_cruiser_late = {
		name = "Saint Louis class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/CA/FRA_CA_4_Saint_Louis.dds"
		history = yes
		priority = {
			factor = 1
		}
		role_icon_index = 1

		target_variant = {
			match_value = 4000.0

			type = ship_hull_cruiser_4
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_3
				fixed_ship_armor_slot=ship_armor_cruiser_3
				fixed_ship_battery_slot=ship_medium_battery_3
				fixed_ship_engine_slot=cruiser_ship_engine_3
				fixed_ship_fire_control_system_slot=ship_fire_control_system_3
				fixed_ship_radar_slot=ship_radar_3
				fixed_ship_secondaries_slot=dp_ship_secondaries_3
				fixed_ship_sonar_slot=ship_sonar_1
				front_1_custom_slot=ship_medium_battery_3
				mid_1_custom_slot=ship_torpedo_3
				mid_2_custom_slot=dp_ship_secondaries_3
				rear_1_custom_slot=ship_anti_air_3
				rear_2_custom_slot=ship_medium_battery_3
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
			ship_fire_control_system
		}
	}
	capital_cruiser_5 = {

		priority = {
			factor = 1
		}
		role_icon_index = 1

		target_variant = {
			match_value = 5000.0

			type = ship_hull_cruiser_5
			modules = {
				fixed_ship_battery_slot > ship_medium_battery_3
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_fire_control_system_slot = ship_fire_control_system
				fixed_ship_radar_slot = ship_radar
				fixed_ship_engine_slot > cruiser_ship_engine_2
				fixed_ship_armor_slot > ship_armor_cruiser_2
				fixed_ship_secondaries_slot = ship_secondaries
				fixed_engine_type_slot = steam_turbine
				fixed_aircraft_facilities_slot = ship_airplane_launcher_1
				front_1_custom_slot > ship_medium_battery_3
				mid_1_custom_slot = ship_anti_air
				mid_2_custom_slot = ship_airplane_launcher
				rear_1_custom_slot > ship_medium_battery_3
				rear_2_custom_slot = ship_anti_air
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_medium_battery
			ship_radar
			ship_torpedo
			ship_airplane_launcher
			ship_fire_control_system
		}
	}
}

FRA_naval_capital_battleship = {
	category = naval

	blocked_for = {
	}

	available_for = {
		REP
	}

	roles = {
		naval_capital_bb
	}

	priority = {
		factor = 20
	}


	capital_battleship_early = {
		name = "Courbet class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/BB/FRA_BB_1_Courbet.dds"
		history=yes

		priority = {
			factor = 1
		}
		role_icon_index = 1

		target_variant = {
			match_value = 1000.0

			type = ship_hull_heavy_1
			modules = {
				fixed_conning_tower_slot=ship_conning_tower_1
				fixed_engine_type_slot=steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_armor_slot=ship_armor_bb_1
				fixed_ship_battery_slot=ship_heavy_battery_0_4x
				fixed_ship_engine_slot=heavy_ship_engine_1
				fixed_ship_fire_control_system_slot=ship_fire_control_system_0
				fixed_ship_secondaries_slot=ship_secondaries_1
				front_1_custom_slot=ship_heavy_battery_0_4x
				mid_1_custom_slot=ship_secondaries_1
				mid_2_custom_slot=ship_secondaries_1
				rear_1_custom_slot=ship_heavy_battery_0_4x
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_heavy_battery
			ship_radar
			ship_fire_control_system
			ship_heavy_armor
			ship_secondaries
			ship_airplane_launcher
		}
	}
	capital_battleship_early_aa_upgrade = {

		priority = {
			factor = 10
			modifier = {
				factor = 20
				has_war = yes
			}
		}
		role_icon_index = 1

		target_variant = {
			match_value = 1100.0

			type = ship_hull_heavy_1
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_0_4x
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				fixed_ship_armor_slot = ship_armor_bb_1
				fixed_conning_tower_slot = ship_conning_tower_2
				fixed_aircraft_facilities_slot = empty
				fixed_engine_type_slot = steam_turbine
				front_1_custom_slot = ship_heavy_battery_0_2x
				mid_1_custom_slot = empty
				mid_2_custom_slot = empty
				rear_1_custom_slot = ship_heavy_battery_0_4x
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_heavy_battery
			ship_radar
			ship_fire_control_system
			ship_heavy_armor
			ship_secondaries
			ship_airplane_launcher
		}
	}

	capital_battleship_basic = {
		name = "Bretagne class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/BB/FRA_BB_1_Bretagne.dds"
		history=yes

		priority = {
			factor = 1
		}
		role_icon_index = 1

		target_variant = {
			match_value = 2000.0

			type = ship_hull_heavy_1
			modules = {
				fixed_conning_tower_slot=ship_conning_tower_1
				fixed_engine_type_slot=steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_armor_slot=ship_armor_bb_1
				fixed_ship_battery_slot=ship_heavy_battery_0_4x
				fixed_ship_engine_slot=heavy_ship_engine_1
				fixed_ship_fire_control_system_slot=ship_fire_control_system_0
				fixed_ship_secondaries_slot=ship_secondaries_1
				front_1_custom_slot=ship_heavy_battery_0_2x
				mid_1_custom_slot=ship_secondaries_1
				mid_2_custom_slot=ship_secondaries_1
				rear_1_custom_slot=ship_heavy_battery_0_4x
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_heavy_battery
			ship_radar
			ship_fire_control_system
			ship_heavy_armor
			ship_secondaries
			ship_airplane_launcher
		}
	}

	capital_battleship_basic_aa_upgrade = {

		priority = {
			factor = 10
			modifier = {
				factor = 100
				has_war = yes
			}
		}
		role_icon_index = 1

		target_variant = {
			match_value = 2200.0

			type = ship_hull_heavy_1
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_1_4x
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				fixed_ship_armor_slot = ship_armor_bb_1
				fixed_conning_tower_slot = ship_conning_tower_2
				fixed_aircraft_facilities_slot = ship_airplane_launcher
				fixed_engine_type_slot = steam_turbine
				front_1_custom_slot = ship_heavy_battery_1_2x
				mid_1_custom_slot = ship_anti_air_1
				mid_2_custom_slot = ship_anti_air_1
				rear_1_custom_slot = ship_heavy_battery_1_4x
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_heavy_battery
			ship_radar
			ship_fire_control_system
			ship_heavy_armor
			ship_secondaries
			ship_airplane_launcher
		}
	}
	capital_battleship_improved = { #
		name = "Richelieu class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/BB/FRA_BB_2_Richelieu.dds"
		history=yes

		priority = {
			factor = 10
		}
		role_icon_index = 1

		target_variant = {
			match_value = 3000.0

			type = ship_hull_heavy_2
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_conning_tower_slot=ship_conning_tower_2
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_armor_slot=ship_armor_bb_2
				fixed_ship_battery_slot=ship_heavy_battery_3_4x
				fixed_ship_engine_slot=heavy_ship_engine_3
				fixed_ship_fire_control_system_slot=ship_fire_control_system_1
				fixed_ship_radar_slot=ship_radar_1
				fixed_ship_secondaries_slot=dp_ship_secondaries_2
				fixed_torpedo_protection_slot=torpedo_protection_2
				front_1_custom_slot=ship_heavy_battery_3_4x
				mid_1_custom_slot=dp_ship_secondaries_2
				mid_2_custom_slot=ship_secondaries_2
				rear_1_custom_slot=ship_secondaries_2
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_airplane_launcher
			ship_heavy_battery
			ship_radar
			ship_fire_control_system
			ship_heavy_armor
		}
	}
	capital_battlecruiser = { #
		name = "Dunkerque class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/BB/FRA_BB_2_Richelieu.dds"
		history=yes

		priority = {
			factor = 10
		}
		role_icon_index = 1

		target_variant = {
			match_value = 3000.0

			type = ship_hull_heavy_2
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_conning_tower_slot=ship_conning_tower_2
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_armor_slot=ship_armor_bc_2
				fixed_ship_battery_slot=ship_heavy_battery_2_4x
				fixed_ship_engine_slot=heavy_ship_engine_2
				fixed_ship_fire_control_system_slot=ship_fire_control_system_1
				fixed_ship_secondaries_slot=dp_ship_secondaries_1
				fixed_torpedo_protection_slot=torpedo_protection_1
				front_1_custom_slot=ship_heavy_battery_2_4x
				mid_1_custom_slot=dp_ship_secondaries_1
				mid_2_custom_slot=dp_ship_secondaries_1
				rear_1_custom_slot=dp_ship_secondaries_1
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_airplane_launcher
			ship_heavy_battery
			ship_radar
			ship_fire_control_system
			ship_heavy_armor
		}
	}
	capital_battleship_advanced = { #
		name = "Alsace class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/BB/FRA_BB_3_Alsace_design_3.dds"
		history=yes
		priority = {
			factor = 100
		}
		role_icon_index = 1

		target_variant = {
			match_value = 4000.0

			type = ship_hull_heavy_3
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_conning_tower_slot=ship_conning_tower_2
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_3
				fixed_ship_armor_slot=ship_armor_bb_2
				fixed_ship_battery_slot=ship_heavy_battery_3_4x
				fixed_ship_engine_slot=heavy_ship_engine_3
				fixed_ship_fire_control_system_slot=ship_fire_control_system_2
				fixed_ship_radar_slot=ship_radar_2
				fixed_ship_secondaries_slot=ship_secondaries_2
				fixed_torpedo_protection_slot=torpedo_protection_2
				front_1_custom_slot=ship_heavy_battery_3_4x
				mid_1_custom_slot=ship_secondaries_2
				mid_2_custom_slot=dp_ship_secondaries_2
				mid_3_custom_slot=dp_ship_secondaries_2
				rear_1_custom_slot=ship_heavy_battery_3_4x
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_airplane_launcher
			ship_heavy_battery
			ship_radar
			ship_fire_control_system
			ship_heavy_armor
		}
	}
	capital_battlcruiser_advanced = { #
		name = "Flandre class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/BC/FRA_BC_3_Fictional.dds"
		history=yes
		priority = {
			factor = 100
		}
		role_icon_index = 1

		target_variant = {
			match_value = 4000.0

			type = ship_hull_heavy_3
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_1
				fixed_conning_tower_slot=ship_conning_tower_2
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_2
				fixed_ship_armor_slot=ship_armor_bc_2
				fixed_ship_battery_slot=ship_heavy_battery_3_3x
				fixed_ship_engine_slot=heavy_ship_engine_3
				fixed_ship_fire_control_system_slot=ship_fire_control_system_2
				fixed_ship_radar_slot=ship_radar_1
				fixed_ship_secondaries_slot=ship_secondaries_2
				fixed_torpedo_protection_slot=torpedo_protection_2
				front_1_custom_slot=ship_heavy_battery_3_3x
				mid_1_custom_slot=ship_secondaries_2
				mid_2_custom_slot=dp_ship_secondaries_2
				mid_3_custom_slot=ship_anti_air_2
				rear_1_custom_slot=ship_heavy_battery_3_3x
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_airplane_launcher
			ship_heavy_battery
			ship_radar
			ship_fire_control_system
			ship_heavy_armor
		}
	}
	capital_battleship_advanced_2 = { #
		name = "Republique class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/BB/FRA_BB_4_Alsace_final_design.dds"
		history=yes
		priority = {
			factor = 100
		}
		role_icon_index = 1

		target_variant = {
			match_value = 4000.0

			type = ship_hull_heavy_4
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_2
				fixed_conning_tower_slot=ship_conning_tower_3
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_3
				fixed_ship_armor_slot=ship_armor_bb_3
				fixed_ship_battery_slot=ship_heavy_battery_4_4x
				fixed_ship_engine_slot=heavy_ship_engine_3
				fixed_ship_fire_control_system_slot=ship_fire_control_system_3
				fixed_ship_radar_slot=ship_radar_3
				fixed_ship_secondaries_slot=dp_ship_secondaries_3
				fixed_torpedo_protection_slot=torpedo_protection_3
				front_1_custom_slot=ship_heavy_battery_4_4x
				mid_1_custom_slot=ship_anti_air_3
				mid_2_custom_slot=dp_ship_secondaries_3
				mid_3_custom_slot=dp_ship_secondaries_3
				rear_1_custom_slot=dp_ship_secondaries_3
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_airplane_launcher
			ship_heavy_battery
			ship_radar
			ship_fire_control_system
			ship_heavy_armor
		}
	}
	capital_battleship_advanced_3 = { #
		name = "Patrie class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/BB/FRA_BB_5_Fictional.dds"
		history=yes
		priority = {
			factor = 100
		}
		role_icon_index = 1

		target_variant = {
			match_value = 4000.0

			type = ship_hull_heavy_5
			modules = {
				fixed_aircraft_facilities_slot=ship_airplane_launcher_2
				fixed_conning_tower_slot=ship_conning_tower_4
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_5
				fixed_ship_armor_slot=ship_armor_bb_3
				fixed_ship_battery_slot=ship_heavy_battery_4_4x
				fixed_ship_engine_slot=heavy_ship_engine_4
				fixed_ship_fire_control_system_slot=ship_fire_control_system_5
				fixed_ship_radar_slot=ship_radar_5
				fixed_ship_secondaries_slot=dp_ship_secondaries_4
				fixed_torpedo_protection_slot=torpedo_protection_4
				front_1_custom_slot=ship_heavy_battery_4_4x
				mid_1_custom_slot=dp_ship_secondaries_4
				mid_2_custom_slot=dp_ship_secondaries_4
				mid_3_custom_slot=dp_ship_secondaries_4
				rear_1_custom_slot=ship_heavy_battery_4_4x
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_airplane_launcher
			ship_heavy_battery
			ship_radar
			ship_fire_control_system
			ship_heavy_armor
		}
	}
}

FRA_heli_carrier = {
	category = naval

	blocked_for = {
	}

	available_for = {
		REP
	}

	roles = {
		naval_carrier
	}

	priority = {
		factor = 50
	}

	heli_carrier = {

		history = yes
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/CVH/FRA_CVH_1_Jeanne_DArc.png"
		name = "Jeanne D'Arc Class"

		priority = {
			factor = 100
		}
		role_icon_index = 7

		target_variant = {
			match_value = 8000.0

			type = ship_hull_mega_carrier
			modules = {
				fixed_conning_tower_slot=ship_cruiser_island_1
				fixed_engine_type_slot=steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_4
				fixed_ship_armor_slot=ship_armor_cruiser_1
				fixed_ship_deck_slot_1=helicopter_carrier_deck
				fixed_ship_engine_slot=cruiser_ship_engine_1
				fixed_ship_radar_slot=ship_radar_3
				fixed_ship_sonar_slot=ship_sonar_2
				mid_1_custom_slot=ship_heavy_asm_battery_2

			}
		}

		allowed_modules = {
			carrier_nuclear_reactor_module
			ship_secondaries
			ship_anti_air
			ship_radar
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
			ship_sam_missile_battery
			ship_dp_missile_battery
		}
	}
}
FRA_naval_carrier = {
	category = naval

	blocked_for = {
	}

	available_for = {
		REP
	}

	roles = {
		naval_carrier
	}

	priority = {
		factor = 15
	}

	carrier_early = {

		name = "Béarn class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/CV/FRA_CV_1_BB_Béarn.dds"
		history = yes
		priority = {
			factor = 1
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 7

		target_variant = {
			match_value = 1000.0

			type = ship_hull_carrier_conversion_bb
			modules = {
				fixed_conning_tower_slot=ship_carrier_island_1
				fixed_engine_type_slot=steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_deck_slot_1=ship_deck_space
				fixed_ship_deck_slot_2=ship_deck_space
				fixed_ship_deck_type_slot=early_carrier_deck
				fixed_ship_engine_slot=heavy_ship_engine_1
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_fire_control_system
			cruiser_ship_engine
			heavy_ship_engine
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
		}
	}

	carrier_early_upgrade = {

		priority = {
			factor = 1
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 7

		target_variant = {
			match_value = 1200.0

			type = ship_hull_carrier_conversion_bb
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries
				fixed_ship_deck_type_slot = early_carrier_deck
				fixed_conning_tower_slot = ship_carrier_island_1
				fixed_engine_type_slot = steam_turbine
				mid_1_custom_slot = empty
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_fire_control_system
			cruiser_ship_engine
			heavy_ship_engine
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
		}
	}

	carrier_basic = {
		name = "Joffre class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/CV/FRA_CV_2_Joffre.dds"
		history = yes
		priority = {
			factor = 5
		}
		role_icon_index = 7

		target_variant = {
			match_value = 1500.0

			type = ship_hull_carrier_1
			modules = {
				fixed_conning_tower_slot=ship_carrier_island_2
				fixed_engine_type_slot=steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_1
				fixed_ship_deck_slot_1=ship_deck_space
				fixed_ship_deck_slot_2=ship_deck_space
				fixed_ship_deck_type_slot=early_carrier_deck
				fixed_ship_engine_slot=carrier_ship_engine_2
				fixed_ship_secondaries_slot=dp_ship_secondaries_1
				front_1_custom_slot=dp_ship_secondaries_1
			}
		}

		allowed_modules = {
			ship_secondaries
			ship_anti_air
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
		}
	}

	carrier_improved = {
		name = "Painléve class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/CV/FRA_CV_3_Painlévé.dds"
		history = yes

		priority = {
			factor = 2
		}
		role_icon_index = 7

		target_variant = {
			match_value = 2000.0

			type = ship_hull_carrier_2
			modules = {
				fixed_conning_tower_slot=ship_carrier_island_2
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_2
				fixed_ship_deck_slot_1=ship_deck_space
				fixed_ship_deck_type_slot=early_carrier_deck
				fixed_ship_engine_slot=carrier_ship_engine_1
				fixed_ship_secondaries_slot=dp_ship_secondaries_1
				front_1_custom_slot=ship_anti_air_2
				mid_1_custom_slot=dp_ship_secondaries_1
			}
		}

		allowed_modules = {
			ship_secondaries
			ship_anti_air
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
		}
	}
	carrier_advanced = {
		name = "Jean Bart class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/CV/FRA_CV_4_Jean_Bart.dds"
		history = yes

		priority = {
			factor = 2
		}
		role_icon_index = 7

		target_variant = {
			match_value = 3000.0

			type = ship_hull_carrier_3
			modules = {
				fixed_conning_tower_slot=ship_carrier_island_2
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_3
				fixed_ship_deck_slot_1=ship_deck_space
				fixed_ship_deck_slot_2=ship_deck_space
				fixed_ship_deck_type_slot=early_carrier_deck
				fixed_ship_engine_slot=carrier_ship_engine_3
				fixed_ship_radar_slot=ship_radar_1
				fixed_ship_secondaries_slot=dp_ship_secondaries_3
				front_1_custom_slot=ship_deck_space
				mid_1_custom_slot=ship_deck_space
				mid_2_custom_slot=dp_ship_secondaries_3
			}
		}

		allowed_modules = {
			ship_secondaries
			ship_anti_air
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
		}
	}

	carrier_4 = {
		name = "PA28 class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/CV/FRA_CV_5_PA28.dds"
		history = yes
		priority = {
			factor = 2
		}
		role_icon_index = 7

		target_variant = {
			match_value = 4000.0

			type = ship_hull_carrier_4
			modules = {
				fixed_conning_tower_slot=ship_carrier_island_4
				fixed_engine_type_slot=geared_steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_4
				fixed_ship_deck_slot_1=ship_deck_space
				fixed_ship_deck_slot_2=ship_deck_space
				fixed_ship_deck_type_slot=angled_deck
				fixed_ship_engine_slot=carrier_ship_engine_4
				fixed_ship_radar_slot=ship_radar_3
				fixed_ship_secondaries_slot=dp_ship_secondaries_4
				front_1_custom_slot=modern_deck_space
				mid_1_custom_slot=modern_deck_space
				mid_2_custom_slot=modern_deck_space
				rear_1_custom_slot=modern_deck_space

			}
		}

		allowed_modules = {
			ship_secondaries
			ship_anti_air
			ship_radar
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
		}
	}
	carrier_5 = {
		name = "Clemenceau class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/CV/FRA_CV_6_Clemenceau.dds"
		history = yes
		priority = {
			factor = 2
		}
		role_icon_index = 7

		target_variant = {
			match_value = 6000.0

			type = ship_hull_carrier_5
			modules = {
				fixed_conning_tower_slot=ship_carrier_island_4
				fixed_engine_type_slot=steam_turbine
				fixed_ship_anti_air_slot=ship_anti_air_4
				fixed_ship_deck_slot_1=ship_deck_space
				fixed_ship_deck_slot_2=modern_deck_space
				fixed_ship_deck_type_slot=angled_deck
				fixed_ship_engine_slot=carrier_ship_engine_3
				fixed_ship_radar_slot=ship_radar_7
				fixed_ship_secondaries_slot=dp_ship_secondaries_4
				front_1_custom_slot=ship_anti_air_4
				mid_1_custom_slot=ship_sam_missile_battery_2
				mid_2_custom_slot=ship_sam_missile_battery_2
				#mid_3_custom_slot=dp_ship_secondaries_4
				rear_1_custom_slot=ship_anti_air_4
				rear_2_custom_slot=ship_armor_carrier_deck

			}
		}

		allowed_modules = {
			ship_secondaries
			ship_anti_air
			ship_radar
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
			ship_sam_missile_battery
			ship_dp_missile_battery
		}
	}
	carrier_6 = {
		name = "PA58 class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/CV/FRA_CV_7_PA58.dds"
		history = yes
		priority = {
			factor = 2
		}
		role_icon_index = 7

		target_variant = {
			match_value = 6000.0

			type = ship_hull_carrier_6
			modules = {
				fixed_ship_deck_slot_1 = modern_deck_space
				fixed_ship_deck_slot_2 = modern_deck_space
				fixed_ship_anti_air_slot = ship_anti_air_4
				fixed_ship_engine_slot = carrier_ship_engine_3
				fixed_ship_radar_slot = ship_radar_7
				fixed_ship_secondaries_slot = dp_ship_secondaries_4
				fixed_ship_deck_type_slot = angled_deck
				fixed_conning_tower_slot = ship_carrier_island_4
				fixed_engine_type_slot = steam_turbine
				front_1_custom_slot = modern_deck_space
				mid_1_custom_slot = modern_deck_space
				mid_2_custom_slot = modern_deck_space
				mid_3_custom_slot = ship_armor_carrier_deck
				rear_1_custom_slot = ship_sam_missile_battery_2
				rear_2_custom_slot = ship_sam_missile_battery_2

			}
		}

		allowed_modules = {
			ship_secondaries
			ship_anti_air
			ship_radar
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
			ship_sam_missile_battery
			ship_dp_missile_battery
		}
	}
	carrier_6_nuclear = {

		priority = {
			factor = 2
		}
		role_icon_index = 7

		target_variant = {
			match_value = 7000.0

			type = ship_hull_carrier_6
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_engine_slot = carrier_ship_engine
				fixed_ship_radar_slot = ship_radar
				fixed_ship_secondaries_slot = dp_ship_secondaries_4
				fixed_ship_deck_type_slot = angled_deck
				fixed_conning_tower_slot = ship_carrier_island_4
				fixed_engine_type_slot = carrier_nuclear_reactor_module
				front_1_custom_slot = ship_deck_space
				mid_1_custom_slot = ship_deck_space
				mid_2_custom_slot = ship_deck_space
				mid_3_custom_slot = ship_armor_carrier_deck
				rear_1_custom_slot = ship_sam_missile_battery
				rear_2_custom_slot = ship_sam_missile_battery

			}
		}

		allowed_modules = {
			carrier_nuclear_reactor_module
			ship_secondaries
			ship_anti_air
			ship_radar
			ship_fire_control_system
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
			ship_sam_missile_battery
			ship_dp_missile_battery
		}
	}
}

FRA_naval_carrier_light = {
	category = naval

	blocked_for = {
	}

	available_for = {
		REP
	}

	roles = {
		naval_carrier
	}

	priority = {
		factor = 25
		modifier = {
			factor = 0.5
			has_War = no
		}
	}

	CVL_carrier = {
		name = "Duquesne class"
		priority = {
			factor = 1
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 7

		target_variant = {
			match_value = 1000.0

			type = ship_hull_carrier_conversion_ca
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = carrier_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				fixed_ship_deck_type_slot = early_carrier_deck
				fixed_conning_tower_slot = ship_carrier_island_1
				fixed_engine_type_slot = steam_turbine
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_fire_control_system
			cruiser_ship_engine
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
		}
	}
	CVL_carrier_upgrade = {

		priority = {
			factor = 1
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 7

		target_variant = {
			match_value = 1200.0

			type = ship_hull_carrier_conversion_ca
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = carrier_ship_engine_1
				fixed_ship_secondaries_slot = dp_ship_secondaries_2
				fixed_ship_deck_type_slot = early_carrier_deck
				fixed_conning_tower_slot = ship_carrier_island_1
				fixed_engine_type_slot = steam_turbine
			}
		}

		allowed_modules = {
			ship_anti_air
			ship_secondaries
			ship_fire_control_system
			cruiser_ship_engine
			carrier_ship_engine
			ship_radar
			ship_deck_space
			ship_carrier_armor
		}
	}
}

FRA_naval_submarine = {
	category = naval

	blocked_for = {
	}

	available_for = {
		REP
	}

	roles = {
		naval_submarine
	}

	priority = {
		factor = 50
		modifier = {
			factor = 10
			has_war = yes
		}
	}

	submarine_early = {
		name = "Argonaute class"

		priority = {
			factor = 10
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 6

		target_variant = {
			match_value = 1000.0

			type = ship_hull_submarine_1
			modules = {
				fixed_ship_engine_slot = sub_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				rear_1_custom_slot = ship_torpedo_sub_1
				fixed_ship_fire_control_system_slot = submarine_firing_computer
			}
		}

		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_conning_tower
			ship_radar
		}
	}
	submarine_basic = {
		name = "Minerve class"

		priority = {
			factor = 20
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 6

		target_variant = {
			match_value = 2000.0

			type = ship_hull_submarine_2
			modules = {
				fixed_ship_engine_slot = sub_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_sub_2
				rear_1_custom_slot = ship_torpedo_sub_1
				fixed_ship_fire_control_system_slot = submarine_firing_computer
			}
		}

		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_conning_tower
			ship_radar
		}
	}
	submarine_improved = {
		name = "Aurore class"

		priority = {
			factor = 20
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 6

		target_variant = {
			match_value = 3000.0

			type = ship_hull_submarine_3
			modules = {
				fixed_ship_engine_slot = sub_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo_sub
				front_1_custom_slot = empty
				fixed_ship_sub_radar_slot = ship_radar
				rear_1_custom_slot = ship_torpedo_sub
				fixed_ship_fire_control_system_slot = submarine_firing_computer
			}
		}

		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_conning_tower
			ship_radar
		}
	}
	submarine_advanced = {
		name = "Narval class"

		priority = {
			factor = 50
			modifier = {
				factor = 15
				has_war_with = REP
			}
		}
		role_icon_index = 6

		target_variant = {
			match_value = 4000.0

			type = ship_hull_submarine_4
			modules = {
				fixed_ship_engine_slot = sub_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo_sub
				front_1_custom_slot = ship_torpedo_sub
				fixed_ship_sub_radar_slot = ship_radar
				rear_1_custom_slot = ship_torpedo_sub
				fixed_ship_fire_control_system_slot = submarine_firing_computer
			}
		}

		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_conning_tower
			ship_radar
		}
	}
	cruiser_submarine = {
		name = "Surcouf class"

		priority = {
			factor = 50
			modifier = {
				factor = 15
				has_war_with = REP
			}
		}
		role_icon_index = 6

		target_variant = {
			match_value = 1500.0

			type = ship_hull_cruiser_submarine
			modules = {
				fixed_ship_engine_slot = sub_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo_sub
				front_1_custom_slot = ship_airplane_launcher
				rear_1_custom_slot = ship_torpedo_sub
				fixed_ship_fire_control_system_slot = submarine_firing_computer
				front_1_custom_slot=ship_light_battery_sub
			}
		}

		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_conning_tower
			ship_radar
		}
	}
	submarine_5 = {

		name = "Aréthuse class"
		priority = {
			factor = 50
			modifier = {
				factor = 15
				has_war_with = REP
			}
		}
		role_icon_index = 6

		target_variant = {
			match_value = 5000.0

			type = ship_hull_submarine_5
			modules = {
				fixed_ship_engine_slot = sub_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo_sub
				front_1_custom_slot = ship_torpedo_sub
				fixed_conning_tower_slot = ship_sub_conning_tower
				fixed_ship_fire_control_system_slot = submarine_firing_computer
				fixed_ship_sub_radar_slot = ship_radar
			}
		}

		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_conning_tower
			ship_radar
			sub_ship_anti_air
			sub_ship_radar
			sub_coating
			sub_sonar
			submarine_firing_computer
		}
	}
	submarine_6 = {
		name = "Daphné class"

		priority = {
			factor = 50
			modifier = {
				factor = 15
				has_war_with = REP
			}
		}
		role_icon_index = 6

		target_variant = {
			match_value = 6000.0

			type = ship_hull_submarine_6
			modules = {
				fixed_ship_engine_slot = sub_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo_sub
				front_1_custom_slot = ship_torpedo_sub
				fixed_conning_tower_slot = ship_sub_conning_tower
				fixed_ship_sub_radar_slot = ship_radar
				fixed_ship_fire_control_system_slot = submarine_firing_computer
			}
		}

		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_conning_tower
			ship_radar
			sub_ship_anti_air
			sub_ship_radar
			sub_coating
			sub_sonar
			submarine_firing_computer
		}
	}
	submarine_6_nuclear = {

		priority = {
			factor = 50
			modifier = {
				factor = 15
				has_war_with = REP
			}
		}
		role_icon_index = 6

		target_variant = {
			match_value = 7000.0

			type = ship_hull_submarine_5
			modules = {
				fixed_ship_engine_slot = sub_nuclear_reactor_module
				fixed_ship_torpedo_slot = ship_torpedo_sub
				front_1_custom_slot = ship_torpedo_sub
				fixed_conning_tower_slot = ship_sub_conning_tower
				fixed_ship_sub_radar_slot = ship_radar
				fixed_ship_fire_control_system_slot = submarine_firing_computer
			}
		}

		allowed_modules = {
			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_conning_tower
			ship_radar
			sub_ship_anti_air
			sub_ship_radar
			sub_coating
			sub_sonar
			submarine_firing_computer
		}
	}
	submarine_a = {

		name="Redoutable Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/SS/FRA_SS_1_Redoutable.dds"
		history=yes
		priority = {
			factor = 1
		}
		role_icon_index = 6

		target_variant = {
			match_value = 1.0

			type = ship_hull_submarine_1
			modules = {
				deck_gun_custom_slot=ship_deck_gun_sub_2
				fixed_ship_anti_air_slot=sub_ship_anti_air_1
				fixed_ship_engine_slot=sub_ship_engine_1
				fixed_ship_fire_control_system_slot=submarine_firing_computer_1
				fixed_ship_torpedo_slot=ship_torpedo_sub_1
				rear_1_custom_slot=ship_torpedo_sub_1
			}
		}

		allowed_modules = {
		}
	}
	submarine_b = {

		name="Argonaute Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/SS/FRA_SS_1_Argonaute.dds"
		history=yes

		priority = {
			factor = 1
		}
		role_icon_index = 6

		target_variant = {
			match_value = 1.0

			type = ship_hull_submarine_1
			modules = {
				deck_gun_custom_slot=ship_deck_gun_sub_1
				fixed_ship_anti_air_slot=sub_ship_anti_air_1
				fixed_ship_engine_slot=sub_ship_engine_1
				fixed_ship_fire_control_system_slot=submarine_firing_computer_1
				fixed_ship_torpedo_slot=ship_torpedo_sub_1
			}
		}

		allowed_modules = {
		}
	}
	submarine_c = {

		name="Saphir Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/SS/FRA_SS_1_Saphir.dds"
		history=yes

		priority = {
			factor = 1
		}
		role_icon_index = 6

		target_variant = {
			match_value = 1.0

			type = ship_hull_submarine_1
			modules = {
				deck_gun_custom_slot=ship_deck_gun_sub_1
				fixed_ship_anti_air_slot=sub_ship_anti_air_1
				fixed_ship_engine_slot=sub_ship_engine_1
				fixed_ship_fire_control_system_slot=submarine_firing_computer_1
				fixed_ship_torpedo_slot=ship_torpedo_sub_1
				rear_1_custom_slot=ship_mine_layer_sub
			}
		}

		allowed_modules = {
		}
	}
	submarine_d = {

		name="Surcouf Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/SSC/FRA_SSC_1_Surcouf.dds"
		history=yes

		priority = {
			factor = 1
		}
		role_icon_index = 6

		target_variant = {
			match_value = 1.0

			type = ship_hull_cruiser_submarine
			modules = {
				fixed_ship_anti_air_slot=sub_ship_anti_air_1
				fixed_ship_engine_slot=sub_ship_engine_1
				fixed_ship_fire_control_system_slot=submarine_firing_computer_1
				fixed_ship_torpedo_slot=ship_torpedo_sub_1
				front_1_custom_slot=ship_torpedo_sub_1
				rear_1_custom_slot=ship_airplane_launcher_1
			}
		}

		allowed_modules = {
		}
	}
	submarine_e = {

		name="Minerve Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/SS/FRA_SS_2_Minerve.dds"
		history=yes

		priority = {
			factor = 1
		}
		role_icon_index = 6

		target_variant = {
			match_value = 1.0

			type = ship_hull_submarine_2
			modules = {
				deck_gun_custom_slot=ship_deck_gun_sub_1
				fixed_ship_anti_air_slot=sub_ship_anti_air_1
				fixed_ship_engine_slot=sub_ship_engine_2
				fixed_ship_fire_control_system_slot=submarine_firing_computer_1
				fixed_ship_torpedo_slot=ship_torpedo_sub_1
				rear_1_custom_slot=ship_torpedo_sub_1
			}
		}

		allowed_modules = {
		}
	}
	submarine_f = {

		name="Aurore Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/SS/FRA_SS_3_Aurore.dds"
		history=yes

		priority = {
			factor = 1
		}
		role_icon_index = 6

		target_variant = {
			match_value = 1.0

			type = ship_hull_submarine_3
			modules = {
				deck_gun_custom_slot=ship_deck_gun_sub_2
				fixed_ship_anti_air_slot=sub_ship_anti_air_1
				fixed_ship_engine_slot=sub_ship_engine_1
				fixed_ship_fire_control_system_slot=submarine_firing_computer_2
				fixed_ship_torpedo_slot=ship_torpedo_sub_2
				front_1_custom_slot=ship_torpedo_sub_2
			}
		}

		allowed_modules = {
		}
	}
	submarine_g = {

		name="Narval Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/SS/FRA_SS_4_Narval.dds"
		history=yes

		priority = {
			factor = 1
		}
		role_icon_index = 6

		target_variant = {
			match_value = 1.0

			type = ship_hull_submarine_3
			modules = {
				fixed_conning_tower_slot=ship_sub_snorkel_1
				fixed_ship_engine_slot=sub_ship_engine_3
				fixed_ship_fire_control_system_slot=submarine_firing_computer_3
				fixed_ship_sonar_slot=submarine_sonar_1
				fixed_ship_sub_radar_slot=sub_ship_radar_1
				fixed_ship_torpedo_slot=ship_torpedo_sub_4
			}
		}

		allowed_modules = {
		}
	}
	submarine_h = {

		name="Aréthuse Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/SS/FRA_SS_5_Aréthuse.dds"
		history=yes

		priority = {
			factor = 1
		}
		role_icon_index = 6

		target_variant = {
			match_value = 1.0

			type = ship_hull_submarine_5
			modules = {
				fixed_conning_tower_slot=ship_sub_snorkel_2
				fixed_ship_engine_slot=sub_ship_engine_1
				fixed_ship_fire_control_system_slot=submarine_firing_computer_3
				fixed_ship_sonar_slot=submarine_sonar_2
				fixed_ship_sub_radar_slot=sub_ship_radar_1
				fixed_ship_torpedo_slot=ship_torpedo_sub_5
			}
		}

		allowed_modules = {
		}
	}
	submarine_i = {

		name="Daphné Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/SS/FRA_SS_6_Daphné.dds"
		history=yes

		priority = {
			factor = 1
		}
		role_icon_index = 6

		target_variant = {
			match_value = 1.0

			type = ship_hull_submarine_6
			modules = {
				fixed_conning_tower_slot=ship_sub_snorkel_2
				fixed_ship_engine_slot=sub_ship_engine_1
				fixed_ship_fire_control_system_slot=submarine_firing_computer_4
				fixed_ship_sonar_slot=submarine_sonar_3
				fixed_ship_sub_radar_slot=sub_ship_radar_3
				fixed_ship_torpedo_slot=ship_torpedo_sub_6
				front_1_custom_slot=ship_torpedo_sub_6
			}
		}

		allowed_modules = {
		}
	}
	submarine_j = {

		name="Le Redoutable Class"
		override_sprite="gfx/interface/equipmentdesigner/ships/FRA/SSG/FRA_SSG_1_Redoutable.dds"
		history=yes

		priority = {
			factor = 1
		}
		role_icon_index = 6

		target_variant = {
			match_value = 1.0

			type = ship_hull_submarine_6
			modules = {
				fixed_conning_tower_slot=ship_sub_snorkel_4
				fixed_engine_type_slot=sub_nuclear_reactor_module
				fixed_ship_armor_slot=anechoic_tiles_2
				fixed_ship_engine_slot=sub_ship_engine_1
				fixed_ship_fire_control_system_slot=submarine_firing_computer_4
				fixed_ship_sonar_slot=submarine_sonar_3
				fixed_ship_sub_radar_slot=sub_ship_radar_3
				fixed_ship_torpedo_slot=ship_torpedo_sub_6
				mid_2_custom_slot=slbm_launcher
			}
		}

		allowed_modules = {
		}
	}
}

FRA_naval_mine_sweeper = {
	category = naval

	blocked_for = {
	}

	available_for = {
		REP
	}

	roles = {
		naval_mine_sweeper
	}

	priority = {
		factor = 2
		modifier = {
			factor = 5
			has_war = yes
		}
	}

	mine_sweeper_light_early = { # base variant

		priority = {
			factor = 10
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 5

		target_variant = {
			match_value = 1000.0

			type = ship_hull_light
			modules = {
				rear_1_custom_slot = ship_mine_sweeper_1
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = empty
				fixed_ship_fire_control_system_slot = empty
				fixed_engine_type_slot = ship_engine_type
			}
		}
		requirements = {
			module = ship_mine_sweeper_1
		}
		allowed_modules = {
			ship_mine_warfare
			ship_light_battery
			ship_anti_air
			ship_depth_charge
			ship_fire_control_system
			light_ship_engine
			ship_radar
			ship_sonar
		}
	}
	mine_sweeper_light_late = { #improved variant for late war

		priority = {
			factor = 100
			modifier = {
				factor = 1
			}
		}
		role_icon_index = 5

		enable = {
			has_tech = basic_dp_light_battery
		}

		target_variant = {
			match_value = 1000.0

			type = ship_hull_light
			modules = {
				rear_1_custom_slot = ship_mine_sweeper_1
				mid_1_custom_slot = ship_mine_sweeper_1
				fixed_ship_battery_slot = {
					any_of = { dp_light_battery_1 ship_light_battery_1 }
					upgrade > current
				}
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = empty
				fixed_ship_anti_air_slot = ship_anti_air
				fixed_engine_type_slot = ship_engine_type
			}
		}

		requirements = {
			module = ship_mine_sweeper_1
		}
		allowed_modules = {
			ship_mine_sweeper_1
			ship_mine_warfare
			ship_anti_air
			ship_light_battery
			ship_depth_charge
			ship_fire_control_system
			light_ship_engine
			ship_radar
			ship_sonar
		}
	}
}

FRA_naval_mine_layer = {
	category = naval

	blocked_for = {
	}

	available_for = {
		REP
	}

	roles = {
		naval_mine_layer
	}

	priority = {
		factor = 3
		modifier = {
			factor = 5
			has_war = yes
		}
	}

	mine_layer_light = {

		priority = {
			factor = 2
			modifier = {
				factor = 10
				#num_of_naval_factories < 20 #not a major naval power
			}
		}
		role_icon_index = 4

		target_variant = {
			match_value = 1000.0

			type = ship_hull_light
			modules = {
				rear_1_custom_slot = ship_mine_layer_1
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_torpedo_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = {
					any_of = { ship_sonar ship_radar }
				}
				fixed_ship_anti_air_slot < ship_anti_air_3
				fixed_engine_type_slot = ship_engine_type
			}
		}

		requirements = {
			module = ship_mine_layer_1
		}
		allowed_modules = {
			ship_mine_layer_1
			ship_anti_air
			ship_light_battery
			ship_fire_control_system
			light_ship_engine
			ship_torpedo
			ship_radar
			ship_sonar
			ship_depth_charge
		}
	}
	submarine_mine_layer = {

		priority = {
			factor = 20
			modifier = {
				factor = 10
				has_war = yes
			}
		}
		role_icon_index = 4

		target_variant = {
			match_value = 1000.0

			type = ship_hull_cruiser_submarine
			modules = {
				fixed_ship_engine_slot = sub_ship_engine
				fixed_ship_torpedo_slot = ship_torpedo_sub
				front_1_custom_slot = ship_mine_layer_sub
				rear_1_custom_slot = ship_mine_layer_sub
			}
		}

		requirements = {
			module = ship_mine_layer_sub
		}
		allowed_modules = {

			ship_torpedo_sub
			sub_ship_engine
			ship_mine_layer_sub
			ship_sub_conning_tower
			ship_radar

		}
	}
	mine_layer_cruiser = {

		priority = {
			factor = 2
			modifier = {
				factor = 10
				#num_of_naval_factories > 19
				#has_navy_size > 50
			}
		}
		role_icon_index = 4

		target_variant = {
			match_value = 1000.0

			type = ship_hull_cruiser
			modules = {
				rear_1_custom_slot = ship_mine_layer_1
				mid_2_custom_slot = ship_mine_layer_1
				fixed_ship_engine_slot < cruiser_ship_engine_3
				fixed_ship_battery_slot = {
					any_of = { ship_light_battery }
					upgrade > current
				}
				fixed_ship_secondaries_slot = empty
				fixed_ship_armor_slot = empty
				fixed_ship_anti_air_slot < ship_anti_air_3
				fixed_engine_type_slot = ship_engine_type
			}
		}

		requirements = {
			module = ship_mine_layer_1
		}
		allowed_modules = {
			ship_mine_layer_1
			ship_anti_air
			ship_light_battery
			ship_fire_control_system
			cruiser_ship_engine
			ship_radar
			ship_sonar
		}
	}
}
