sub_units = {
	

	vertical_launch_interceptor = {
		sprite = GFX_GER_prototype_plane_1_medium
		priority = 3
		active = yes
		type = fighter
		need = { vertical_launch_interceptor_equipment_1 = 1 }
		categories = { category_fighter }
		land_air_wing_size = 100
		mega_carrier_air_wing_size = 10
	}

	flying_wing_bomber = {
		sprite = GFX_USA_prototype_plane_0_medium
		priority = 3
		active = yes
		type = strategic_bomber
		need = { flying_wing_bomber_equipment_1 = 1 }
		categories = { category_strat_bomber }
		land_air_wing_size = 100
		mega_carrier_air_wing_size = 10
	}

	flying_wing_jet_equipment = {
		sprite = GFX_ENG_prototype_plane_0_medium
		priority = 3
		active = yes
		type = fighter
		need = { flying_wing_jet_equipment_1 = 1 }
		categories = { category_fighter }
		land_air_wing_size = 100
		mega_carrier_air_wing_size = 10
	}


}