sub_units = {

	open_topped_sp_brigade = { #
		abbreviation = "OTSP"
		sprite = motorized
		map_icon_category = armored
		priority = 0
		ai_priority = 0
		active = no

		type = {
			armor
			anti_tank
		}
		
		group = armor_combat_support
		
		categories = {
			category_front_line
			category_all_armor
			category_army
			category_tank_destroyers
		}

	
		combat_width = 2
	
		#Size Definitions
		max_strength = 1.2
		max_organisation = 0.3
		default_morale = 0.3
		manpower = 400
		training_time = 100
		maximum_speed = 0.25

		#Misc Abilities
		weight = 0.5
		supply_consumption = 0.15
		breakthrough = 0
		suppression = 0
				
		defense = 0.15 

		can_be_parachuted = no

		essential = {
			open_topped_spg_equipment
		}

		need = {
			open_topped_spg_equipment_1 = 35
		}

		forest = {
			attack = -0.1
		}

		hills = {
			movement = 0.1
		}

		mountain = {
			movement = -0.2
		}

		jungle = {
			attack = -0.25
			movement = -0.15
		}

		marsh = {
			movement = -0.3
		}

		fort = {
			attack = 0.25
		}

		river = {
			attack = -0.2
			movement = -0.2
		}

		amphibious = {
			attack = -0.4
		}

	}
}
