sub_units = {

	light_gun_carrier_brigade = { #
		abbreviation = "LGC"
		sprite = light_armor
		map_icon_category = armored
		priority = 0
		ai_priority = 0
		active = no
		is_artillery_brigade = yes

		type = {
			armor
			artillery
		}
		
		group = armor_combat_support
		
		categories = {
			category_all_armor
			category_army
			category_self_propelled_artillery
			category_artillery
		}

	
		combat_width = 2
	
		#Size Definitions
		max_strength = 1
		max_organisation = 0
		default_morale = 0.1
		manpower = 350
		training_time = 120

		#Misc Abilities
		weight = 0.5
		supply_consumption = 0.3
		breakthrough = -0.5
		suppression = 0.8
		soft_attack = 2

		can_be_parachuted = no

		essential = {
			light_gun_carrier_equipment_1
		}

		need = {
			light_gun_carrier_equipment_1 = 40
		}

		mountain = {
			attack = 0.2
			movement = 0.1
		}
		
		hills = {
			attack = 0.2
			movement = 0.1
		}
		
		forest = {
			attack = -0.1
			movement = -0.1
		}

		jungle = {
			attack = -0.2
			movement = -0.1
		}

		marsh = {
			attack = -0.1
			movement = -0.2
		}

		river = {
			movement = -0.25
		}

	}
}
