equipment_modules = {
	limit = {
		has_dlc = "No Step Back" 
	}

	### TODO: GIVE SECONDARY TURRETS TO ALL THE SPGS!!

	### ENGINE TYPES ###

	tank_coal_engine = {
		abbreviation = "coe"
		category = tank_engine_type
		sfx = sfx_ui_sd_module_engine

		add_stats = {
			build_cost_ic = 2 
			fuel_consumption = 0
			reliability = -0.2
		}

		multiply_stats = {  
			maximum_speed = -0.1
			breakthrough = -0.1
		}

		build_cost_resources = {
			coal = 1
		}
	}

	### SUSPENSION ###

	tank_lightweight_torsion_suspension = {
		abbreviation = "lts"
		category = tank_suspension_type
		sfx = sfx_ui_sd_module_sonar

		add_stats = {
			build_cost_ic = 0.5
			reliability = -0.3
		}
		dismantle_cost_ic  = 1.5

		multiply_stats = {
			maximum_speed = 0.5
		}
	}

	tank_all_round_track_suspension = {
		abbreviation = "arts"
		category = tank_suspension_type
		sfx = sfx_ui_sd_module_sonar
		#allow_equipment_type = amphibious
		#forbid_equipment_type_exact_match = armor
		forbid_equipment_type = {
			anti_air
			artillery
			anti_tank
			flame
		}

		add_stats = {
			build_cost_ic = 1.5
			reliability = 0.05
			amphibious_defense = 0.2
		}

		dismantle_cost_ic  = 1

		multiply_stats = {
			maximum_speed = -0.1
		}

	}

	### TURRETS ###

	
	tank_soto_light_fixed_superstructure_turret = {
		abbreviation = "sfs"
		category = tank_light_turret_type
		sfx = sfx_ui_sd_module_turret
		#allow_equipment_type = anti_tank

		allowed_module_categories = {
			main_armament_slot = {
				tank_small_special_main_armament
			}
		}
		forbid_equipment_type_exact_match_for_category = {
			tank_small_main_armament = armor
			tank_medium_main_armament = armor
			tank_heavy_main_armament = armor
			tank_super_heavy_main_armament = armor
			tank_medium_special_main_armament = armor
			tank_heavy_special_main_armament = armor
		}

		forbid_equipment_type = {
			flame
			anti_air
			artillery
		}

		xp_cost = 2
		dismantle_cost_ic = 0.5
		add_stats = {
			build_cost_ic = 1
			reliability = 0.2
			defense = 3
			
		}

		multiply_stats = {
			breakthrough = -0.25
		}
	}

	telescopic_mount = {
		abbreviation = "tmt"
		category = tank_light_turret_type
		sfx = sfx_ui_sd_module_turret
		#allow_equipment_type = artillery

		forbid_equipment_type = {
			anti_air
			anti_tank
			
		}

		forbid_equipment_type_exact_match = armor

		xp_cost = 2
		dismantle_cost_ic = 0.5

		add_stats = {
			build_cost_ic = 1
			reliability = -0.05
			maximum_speed = -0.2
			soft_attack = 15
			defense = 5

		}

		multiply_stats = {
			breakthrough = -0.25
		}

		can_convert_from = {
			module_category = tank_light_turret_type
			convert_cost_ic = 0.75
		}
	}

	tank_twin_cannon_turret = {
		abbreviation = "tct"
		category = tank_light_turret_type
		sfx = sfx_ui_sd_module_turret

		allowed_module_categories = {
			main_armament_slot = {
				tank_small_special_main_armament
			}
		}

		forbid_equipment_type_exact_match_for_category = {
			tank_small_main_armament = armor
		}

		
		forbid_equipment_type = {
			anti_tank
			flame
			anti_air
		}

		add_stats = {
			build_cost_ic = 1
			breakthrough = 10
			defense = 4
			air_attack = 10
		}
		
		dismantle_cost_ic = 1

		xp_cost = 3

	}

	

	tank_rotating_light_turret = {
		abbreviation = "rlt"
		category = tank_light_turret_type
		sfx = sfx_ui_sd_module_turret
		#allow_equipment_type = anti_air

		allowed_module_categories = {
			main_armament_slot = {
				tank_small_special_main_armament
			}
		}

		forbid_equipment_type_exact_match_for_category = {
			tank_small_main_armament = armor
		}

		forbid_equipment_type = {
			anti_tank
			flame
			artillery
		}


		add_stats = {
			build_cost_ic = 1.25
			breakthrough = 5
			soft_attack = 5
		}
		
		dismantle_cost_ic = 0.5

		xp_cost = 2

	}

	tank_small_rear_mounted_turret = {
		abbreviation = "rmt"
		category = tank_light_turret_type
		sfx = sfx_ui_sd_module_turret
		#allow_equipment_type = anti_tank

		allowed_module_categories = {
			main_armament_slot = {
				tank_small_special_main_armament
			}
		}

		add_stats = {
			build_cost_ic = 1
			breakthrough = 10
			defense = 4
		}
		
		dismantle_cost_ic = 1

		xp_cost = 3

	}

	tank_makeshift_armor_hull = {
		abbreviation = "mah"
		category = tank_light_turret_type
		sfx = sfx_ui_sd_module_turret
		#allow_equipment_type = anti_tank

		allowed_module_categories = {
			main_armament_slot = {
				tank_small_special_main_armament
			}
		}
		forbid_equipment_type_exact_match_for_category = {
			tank_small_main_armament = armor
			tank_heavy_main_armament = armor
			tank_super_heavy_main_armament = armor
			tank_medium_special_main_armament = armor
			tank_medium_main_armament = armor
			tank_heavy_special_main_armament = armor
		}

		forbid_equipment_type = {
			anti_air
			flame
			artillery
			
		}

		forbid_module_categories = {
			tank_secondary_turret
		}

		xp_cost = 1

		dismantle_cost_ic = 0.1

		add_stats = {
			build_cost_ic = 0.1
			reliability = -0.05
			defense = 1
			fuel_consumption = -1.1
		}

		multiply_stats = {
			soft_attack = 0.15
		}

	}

	tank_mkv_light_fixed_superstructure_turret = {
		abbreviation = "lfs"
		category = tank_light_turret_type
		sfx = sfx_ui_sd_module_turret
		#allow_equipment_type = anti_tank

		allowed_module_categories = {
			main_armament_slot = {
				tank_small_special_main_armament
			}
		}
		forbid_equipment_type_exact_match_for_category = {
			tank_small_main_armament = armor
			tank_heavy_main_armament = armor
			tank_super_heavy_main_armament = armor
			tank_medium_special_main_armament = armor
			tank_medium_main_armament = armor
			tank_heavy_special_main_armament = armor
		}

		forbid_equipment_type = {
			anti_air
			flame
			artillery
			
		}

		forbid_module_categories = {
			tank_special_module
		}

		xp_cost = 2

		dismantle_cost_ic = 0.5
		add_stats = {
			build_cost_ic = 1
			reliability = 0.2
			defense = 1
			hard_attack = 5
		}

		multiply_stats = {
			breakthrough = 0.2
		}

	}

	tank_m5_light_fixed_superstructure_turret = {
		abbreviation = "mfs"
		category = tank_light_turret_type
		sfx = sfx_ui_sd_module_turret
		#allow_equipment_type = anti_tank

		allowed_module_categories = {
			main_armament_slot = {
				tank_small_special_main_armament
			}
		}
		forbid_equipment_type_exact_match_for_category = {
			tank_small_main_armament = armor
			tank_heavy_main_armament = armor
			tank_super_heavy_main_armament = armor
			tank_medium_special_main_armament = armor
			tank_medium_main_armament = armor
			tank_heavy_special_main_armament = armor
		}

		forbid_equipment_type = {
			anti_air
			flame
			artillery
			
		}

		forbid_module_categories = {
			tank_special_module
		}

		xp_cost = 2

		dismantle_cost_ic = 0.5
		add_stats = {
			build_cost_ic = 1
			reliability = 0.2
			defense = 1
			hard_attack = 5
		}

		multiply_stats = {
			breakthrough = 0.2
		}

	}

	tank_alecto_light_fixed_superstructure_turret = {
		abbreviation = "lfs"
		category = tank_light_turret_type
		sfx = sfx_ui_sd_module_turret
		#allow_equipment_type = artillery

		allowed_module_categories = {
			main_armament_slot = {
				tank_small_special_main_armament
			}
		}
		forbid_equipment_type_exact_match_for_category = {
			tank_heavy_main_armament = armor
			tank_super_heavy_main_armament = armor
			tank_medium_special_main_armament = armor
			tank_medium_main_armament = armor
			tank_heavy_special_main_armament = armor
		}

		forbid_equipment_type = {
			anti_air
			flame
			anti_tank
		}

		forbid_module_categories = {
			tank_special_module
		}

		xp_cost = 2

		dismantle_cost_ic = 0.5
		add_stats = {
			build_cost_ic = 1
			reliability = 0.2
			defense = 1
			hard_attack = 5
		}

		multiply_stats = {
			breakthrough = 0.2
		}

	}

	tank_t82_light_fixed_superstructure_turret = {
		abbreviation = "lfs"
		category = tank_light_turret_type
		sfx = sfx_ui_sd_module_turret
		#allow_equipment_type = artillery

		allowed_module_categories = {
			main_armament_slot = {
				tank_small_special_main_armament
			}
		}
		forbid_equipment_type_exact_match_for_category = {
			tank_heavy_main_armament = armor
			tank_super_heavy_main_armament = armor
			tank_medium_special_main_armament = armor
			tank_medium_main_armament = armor
			tank_heavy_special_main_armament = armor
		}

		forbid_equipment_type = {
			anti_air
			flame
			anti_tank
		}

		forbid_module_categories = {
			tank_special_module
		}

		xp_cost = 2

		dismantle_cost_ic = 0.5
		add_stats = {
			build_cost_ic = 1
			reliability = 0.2
			defense = 1
			hard_attack = 5
		}

		multiply_stats = {
			breakthrough = 0.2
		}

	}

	tank_oqf_medium_fixed_superstructure_turret = {
		abbreviation = "mfs"
		category = tank_medium_turret_type
		sfx = sfx_ui_sd_module_turret
		#forbid_equipment_type = armor

		allowed_module_categories = {
			main_armament_slot = {
				tank_medium_special_main_armament
			}
		}
		forbid_equipment_type_exact_match_for_category = {
			tank_heavy_main_armament = armor
			tank_super_heavy_main_armament = armor
			tank_small_special_main_armament = armor
			tank_medium_main_armament = armor
			tank_heavy_special_main_armament = armor
		}

		forbid_equipment_type = {
			anti_tank
			flame
			artillery
		}

		forbid_module_categories = {
			tank_special_module
		}

		xp_cost = 2
		dismantle_cost_ic = 1
		add_stats = {
			build_cost_ic = 1.5
			reliability = 0.2
			defense = 3
		}

		multiply_stats = {
			breakthrough = -0.25
		}

	}



	tank_medium_twin_cannon_turret = {
		abbreviation = "tct"
		category = tank_medium_turret_type
		sfx = sfx_ui_sd_module_turret

		allowed_module_categories = {
			main_armament_slot = {
				tank_medium_special_main_armament
			}
		}

		forbid_equipment_type_exact_match_for_category = {
			tank_small_main_armament = armor
		}
		
		forbid_equipment_type = {
			anti_tank
			flame
			artillery
		}

		add_stats = {
			build_cost_ic = 1
			breakthrough = 10
			defense = 4
			air_attack = 10
		}
		
		dismantle_cost_ic = 1

		xp_cost = 3

	}

	tank_oscillating_turret = {
		abbreviation = "otr"
		category = tank_medium_turret_type
		sfx = sfx_ui_sd_module_turret

		forbid_equipment_type = {
			anti_tank
			flame
			anti_air
		}

		allowed_module_categories = {
			main_armament_slot = {
				tank_medium_special_main_armament
			}
		}

		forbid_equipment_type_exact_match_for_category = {
			tank_small_main_armament = armor
			tank_medium_main_armament = armor
			tank_heavy_main_armament = armor
		}

		add_stats = {
			build_cost_ic = 3
			breakthrough = 20
			maximum_speed = 0.2
		}

		multiply_stats = {
			hard_attack = 0.15
		}

		build_cost_resources = {
			steel = 1
		}
		
		dismantle_cost_ic = 1

		xp_cost = 3

	}

	tank_rear_mounted_turret = {
		abbreviation = "rmt"
		category = tank_medium_turret_type
		sfx = sfx_ui_sd_module_turret
		allowed_module_categories = {
			main_armament_slot = {
				tank_medium_main_armament
			}
		}

		add_stats = {
			build_cost_ic = 1
			breakthrough = 10
			defense = 4
			air_attack = 10
		}
		
		dismantle_cost_ic = 1

		xp_cost = 3

	}

	
	tank_multi_gun_casemate_turret = {
		abbreviation = "sfs"
		category = tank_heavy_turret_type
		sfx = sfx_ui_sd_module_turret
		#allow_equipment_type = anti_tank

		allowed_module_categories = {
			main_armament_slot = {
				tank_heavy_special_main_armament
			}
		}
		forbid_equipment_type_exact_match_for_category = {
			tank_small_main_armament = armor
			tank_medium_main_armament = armor
			tank_heavy_main_armament = armor
			tank_super_heavy_main_armament = armor
			tank_medium_special_main_armament = armor
		}

		forbid_equipment_type = {
			flame
			anti_air
			artillery
		}

		xp_cost = 2
		dismantle_cost_ic = 0.5
		add_stats = {
			build_cost_ic = 1
			reliability = -0.1
			defense = 10
		}

		multiply_stats = {
			breakthrough = 0.15
		}
	}


	### MAIN ARMAMENT ###

	tank_naval_gun = {
		abbreviation = "tng"
		category = tank_naval_special_main_armament
		sfx = sfx_ui_sd_module_turret
		#forbid_equipment_type_exact_match = armor
		forbid_equipment_type = {
			anti_air
			artillery
			anti_tank
			flame
		}

		add_stats = {
			soft_attack = 5
			hard_attack = 2
			ap_attack = 8
			build_cost_ic = 2.5
			reliability = -0.1
			
		}

		dismantle_cost_ic = 1

		xp_cost = 3
		
		can_convert_from = {
			convert_cost_ic = 1
			module = tank_small_cannon
		}

	}
	
	tank_dual_guns = {
		abbreviation = "dtm"
		category = tank_small_special_main_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			soft_attack = 30
			hard_attack = 5
			ap_attack = 20
			build_cost_ic = 3
			maximum_speed = -0.25
			reliability = -0.15
		}

		dismantle_cost_ic = 1

		xp_cost = 3

	}
	
	tank_improvised_mg = {
		abbreviation = "img"
		category = tank_small_special_main_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			soft_attack = 5
			hard_attack = 0
			ap_attack = 0
			build_cost_ic = 0
			reliability = -0.05
			suppression = 0.5
		}

		dismantle_cost_ic = 1

		xp_cost = 1

	}
	
	tank_alecto_field_gun_mount = {
		abbreviation = "fgm"
		category = tank_small_special_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = artillery

		forbid_equipment_type_exact_match = armor

		forbid_equipment_type = {
			anti_air
			flame
			anti_tank
		}

		xp_cost = 3

		dismantle_cost_ic = 1

		add_stats = {
			soft_attack = 20
			hard_attack = 45
			ap_attack = 80
			build_cost_ic = 3
			maximum_speed = -0.2
			reliability = -0.2
			breakthrough = 3
		}

		multiply_stats = {
			breakthrough = 0.15
			maximum_speed = -0.2
		}

		build_cost_resources = {
			steel = 1
		}
	}

	tank_47mm_gun = {
		abbreviation = "47g"
		category = tank_small_special_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank


		forbid_equipment_type = {
			anti_air
			flame
			artillery
		}

		forbid_equipment_type_exact_match_for_category = {
			tank_secondary_turret = armor
			tank_light_turret_type = armor
		}

		xp_cost = 3

		dismantle_cost_ic = 1

		add_stats = {
			soft_attack = 20
			hard_attack = 45
			ap_attack = 80
			build_cost_ic = 3
			maximum_speed = -0.2
			reliability = -0.2
			breakthrough = 3
		}

		multiply_stats = {
			breakthrough = 0.15
			maximum_speed = -0.2
		}

		build_cost_resources = {
			steel = 1
		}
	}

	tank_m5_anti_tank_gun = {
		abbreviation = "47g"
		category = tank_small_special_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank


		forbid_equipment_type = {
			anti_air
			flame
			artillery
		}

		forbid_equipment_type_exact_match_for_category = {
			tank_secondary_turret = armor
			tank_light_turret_type = armor
		}

		xp_cost = 3

		dismantle_cost_ic = 1

		add_stats = {
			soft_attack = 20
			hard_attack = 45
			ap_attack = 80
			build_cost_ic = 3
			maximum_speed = -0.2
			reliability = -0.2
			breakthrough = 3
		}

		multiply_stats = {
			breakthrough = 0.15
			maximum_speed = -0.2
		}

		build_cost_resources = {
			steel = 1
		}
	}

	
	tank_pedestal_gun_mount = {
		abbreviation = "pgm"
		category = tank_small_special_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank

		forbid_equipment_type_exact_match = armor

		forbid_equipment_type = {
			anti_air
			flame
			artillery
		}

		forbid_equipment_type_exact_match_for_category = {
			tank_secondary_turret = armor
			tank_light_turret_type = armor
		}

		xp_cost = 3

		dismantle_cost_ic = 1

		add_stats = {
			build_cost_ic = 2
			soft_attack = 4
			hard_attack = 26
			ap_attack = 120
			defense = -4
		}

		build_cost_resources = {
			steel = 1
			tungsten = 1
		}
	}


	tank_pak_43_gun = {
		abbreviation = "pak43"
		category = tank_small_special_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank

		forbid_equipment_type_exact_match = armor

		forbid_equipment_type = {
			anti_air
			flame
			artillery
		}

		forbid_equipment_type_exact_match_for_category = {
			tank_secondary_turret = armor
			tank_light_turret_type = armor
		}

		xp_cost = 3

		dismantle_cost_ic = 1

		add_stats = {
			soft_attack = 25
			hard_attack = 50
			ap_attack = 150
			build_cost_ic = 5
			maximum_speed = -0.25
			reliability = -0.15
		}

		build_cost_resources = {
			steel = 2
			tungsten = 1
		}
	}


	tank_94mm_gun = {
		abbreviation = "94g"
		category = tank_medium_special_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_air

		forbid_equipment_type_exact_match = armor

		forbid_equipment_type = {
			anti_tank
			flame
			artillery
		}

		forbid_equipment_type_exact_match_for_category = {
			tank_secondary_turret = armor
			tank_light_turret_type = armor
		}

		xp_cost = 3

		dismantle_cost_ic = 1

		add_stats = {
			soft_attack = 15
			hard_attack = 10
			ap_attack = 20
			air_attack = 50
			build_cost_ic = 3
			maximum_speed = -0.2
			reliability = -0.2
		}

		multiply_stats = {
			maximum_speed = -0.1
		}

		build_cost_resources = {
			steel = 1
			tungsten = 1
		}
	}

	tank_t82_howitzer = {
		abbreviation = "tht"
		category = tank_small_special_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = artillery
		forbid_equipment_type_exact_match = armor

		forbid_equipment_type = {
			anti_tank
			flame
			anti_air
		}

		add_stats = {
			soft_attack = 30
			hard_attack = 5
			ap_attack = 25
			build_cost_ic = 4
			maximum_speed = -0.2
			reliability = -0.1
		}
		dismantle_cost_ic = 1
		xp_cost = 1
		build_cost_resources = {
			steel = 1
		}
	}

	tank_light_twin_autocannons = {
		abbreviation = "tlac"
		category = tank_small_special_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_air

		#forbid_equipment_type_exact_match = armor

		forbid_equipment_type = {
			anti_tank
			flame
			artillery
		}

		forbid_equipment_type_exact_match_for_category = {
			tank_secondary_turret = armor
			tank_light_turret_type = armor
		}

		xp_cost = 3

		dismantle_cost_ic = 1

		add_stats = {
			soft_attack = 8
			hard_attack = 5
			ap_attack = 20
			air_attack = 50
			build_cost_ic = 3
			maximum_speed = -0.2
			reliability = -0.2
		}

		multiply_stats = {
			maximum_speed = -0.15
		}

		build_cost_resources = {
			steel = 1
		}
	}

	

	tank_twin_autocannons = {
		abbreviation = "tac"
		category = tank_medium_special_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_air

		forbid_equipment_type_exact_match = armor

		forbid_equipment_type = {
			anti_tank
			flame
			artillery
		}

		xp_cost = 3

		dismantle_cost_ic = 1

		add_stats = {
			soft_attack = 8
			hard_attack = 5
			ap_attack = 20
			air_attack = 50
			build_cost_ic = 3
			maximum_speed = -0.2
			reliability = -0.2
		}

		multiply_stats = {
			maximum_speed = -0.15
		}

		build_cost_resources = {
			steel = 1
		}
	}

	tank_90mm_gun = {
		abbreviation = "90g"
		category = tank_medium_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank

		forbid_equipment_type_exact_match = armor

		forbid_equipment_type = {
			anti_air
			flame
			artillery
		}

		forbid_equipment_type_exact_match_for_category = {
			tank_secondary_turret = armor
			tank_medium_turret_type = armor
		}

		xp_cost = 3

		dismantle_cost_ic = 1

		add_stats = {
			soft_attack = 25
			hard_attack = 50
			ap_attack = 200
			build_cost_ic = 5
			maximum_speed = -0.1
			reliability = -0.15
		}

		build_cost_resources = {
			steel = 2
			tungsten = 1
			chromium = 1
		}
	}

	tank_autoloader_gun = {
		abbreviation = "alg"
		category = tank_medium_special_main_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 12
			soft_attack = 55
			hard_attack = 55
			ap_attack = 280
			reliability = -0.4
			maximum_speed = -0.6
		}

		dismantle_cost_ic = 1

		xp_cost = 3

	}


	tank_183mm_gun = {
		abbreviation = "183g"
		category = tank_heavy_main_armament
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = anti_tank

		forbid_equipment_type_exact_match = armor

		forbid_equipment_type = {
			anti_air
			flame
			artillery
		}

		forbid_equipment_type_exact_match_for_category = {
			tank_secondary_turret = armor
			tank_heavy_turret_type = armor
		}

		xp_cost = 3

		dismantle_cost_ic = 1

		add_stats = {
			soft_attack = 45
			hard_attack = 60
			ap_attack = 230
			build_cost_ic = 10
			maximum_speed = -1.5
			reliability = -0.35
		}

		build_cost_resources = {
			steel = 2
			tungsten = 1
			chromium = 1
		}
	}

	tank_dual_turret_mount = {
		abbreviation = "dtm"
		category = tank_heavy_main_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 15
			soft_attack = 45
			hard_attack = 55
			ap_attack = 250
			reliability = -0.4
		}

		multiply_stats = {
			maximum_speed = -0.2
		}
		
		dismantle_cost_ic = 1

		xp_cost = 3

	}

	tank_multiple_heavy_guns = {
		abbreviation = "dtm"
		category = tank_heavy_special_main_armament
		sfx = sfx_ui_sd_module_turret

		add_stats = {
			build_cost_ic = 4
			soft_attack = 35
			hard_attack = 15
			ap_attack = 100
			reliability = -0.3
		}

		multiply_stats = {
			maximum_speed = -0.2
		}
		
		dismantle_cost_ic = 1

		xp_cost = 3

	}

	### SECONDARY TURRETS ###

	tank_chiha_rockets = {
		abbreviation = "tcr"
		category = tank_secondary_turret
		sfx = sfx_ui_sd_module_turret

		xp_cost = 3

		dismantle_cost_ic = 1

		add_stats = {
			soft_attack = 40
			hard_attack = 2
			ap_attack = 3
			build_cost_ic = 2
			maximum_speed = -0.1
			reliability = -0.1
			breakthrough = -4
		}
	}

	### SPECIAL MODULES ###

	helicopter_rotors = {
		abbreviation = "hrt"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		forbid_equipment_type = {
			anti_air
			flame
		}

		forbid_equipment_type_exact_match_for_category = {
			tank_secondary_turret = armor
		}

		xp_cost = 5
		dismantle_cost_ic = 0.5

		add_stats = {
			build_cost_ic = 3
			reliability = -0.1
			maximum_speed = 15
			soft_attack = 0
			defense = 0

		}

		multiply_stats = {
			breakthrough = 0.15
		}

		build_cost_resources = {
			steel = 1
		}
	}

	tank_dozer_blade = {
		abbreviation = "dbd"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret

		xp_cost = 5
		dismantle_cost_ic = 0.5

		add_stats = {
			defense = 8
			reliability = -0.1
			build_cost_ic = 1
			entrenchment = 3
		}

		multiply_stats = {
			maximum_speed = -0.05
			entrenchment = 0.25
		}

		build_cost_resources = {
			steel = 1
		}
	}

	amphibious_drive_dumay = {
		abbreviation = "amph"
		category = tank_special_module
		sfx = sfx_ui_sd_module_turret
		allow_equipment_type = amphibious
		forbid_equipment_type = {
			anti_air
			artillery
			anti_tank
			flame
		}

		add_stats = {
			build_cost_ic = 2
			reliability = -0.15
		}
		xp_cost = 1
		multiply_stats = {
			build_cost_ic = 0.1
		}
	}



}