                                                                                                                                          
######                                                          #     #                                             
#     # #####   ####  #####  ####  ##### #   # #####  ######    #     # ###### #    # #  ####  #      ######  ####  
#     # #    # #    #   #   #    #   #    # #  #    # #         #     # #      #    # # #    # #      #      #      
######  #    # #    #   #   #    #   #     #   #    # #####     #     # #####  ###### # #      #      #####   ####  
#       #####  #    #   #   #    #   #     #   #####  #          #   #  #      #    # # #      #      #           # 
#       #   #  #    #   #   #    #   #     #   #      #           # #   #      #    # # #    # #      #      #    # 
#       #    #  ####    #    ####    #     #   #      ######       #    ###### #    # #  ####  ###### ######  ####  
                                                                                                                     
###TODO: Make a SUPER HEAVY TANK AMPHIBIOUS Version so that it can be used for that. CURRENTLY NOT POSSIBLE :(
###TODO: 2B1 Oka should be able to fire ATOMIC BOMBS!! CURRENTLY NOT POSSIBLE :(
###TODO: Maybe make articulated tank modules for light tank??

### NETHERLANDS ###

sp_mtls_tank = {

	icon = GFX_sp_mtls

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = HOL
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {

			set_technology = {
				pvf_mtls_tech = 1
			}
			
			add_design_template_bonus = {
				name = sp_light_tank_bonus
				uses = 1
				cost_factor = 1
				equipment = light_tank_chassis
			}

			PVF_add_mtls_template = yes

		}

		enable_equipment_modules = {
			tank_twin_cannon_turret
			tank_dual_guns
		}
	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

### CZECHOSLOVAKIA, GERMANY ###

sp_skoda_tank = {

	icon = GFX_sp_skoda

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = CZE
				AND = {
					original_tag = GER
					OR = {
						has_full_control_of_state = 9
						CZE = {
							exists = no
						}
						CZE = {
							is_subject_of = GER
						}
					}
				}
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = engine_tech_2
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {

			set_technology = {
				pvf_skoda_tech = 1
			}

			PVF_add_skoda_template = yes
			
		}

		enable_equipment_modules = {
			tank_coal_engine
		}

		enable_equipments = {
			halftrack_transport_equipment_1
		}

		enable_subunits = {
			transport_support_brigade
		}
	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

### POLAND ###

sp_pawel_tank = {

	icon = GFX_sp_pawel

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = POL
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {

			set_technology = {
				pvf_pawel_tech = 1
			}
			
			add_design_template_bonus = {
				name = sp_heavy_tank_bonus
				uses = 1
				cost_factor = 1
				equipment = heavy_tank_chassis
			}

			PVF_add_pawel_template = yes

		}

		enable_equipment_modules = {
			tank_multi_gun_casemate_turret
			tank_multiple_heavy_guns
		}
	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

### UK AND COMMONWEALTH ###

sp_praying_mantis_tank = {

	icon = GFX_sp_mantis

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = ENG
				AND = {
					is_subject_of = ENG
					OR = {
						original_tag = AST
						original_tag = SAF
						original_tag = NZL
						original_tag = RAJ
						original_tag = CAN
					}
				}
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = gw_artillery
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {

			set_technology = {
				pvf_mantis_tech = 1
			}
			
			add_design_template_bonus = {
				name = sp_light_sp_art_bonus
				uses = 1
				cost_factor = 1
				equipment = light_tank_artillery_chassis
			}

			PVF_add_mantis_template = yes

		}

		enable_equipment_modules = {
			limit = {
				has_dlc = "No Step Back"
			}
			telescopic_mount 
		}
	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

sp_alecto_tank = {

	icon = GFX_sp_alecto 

	specialization = specialization_land

	project_tags = sp_tag_artillery

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = ENG
				AND = {
					is_subject_of = ENG
					OR = {
						original_tag = AST
						original_tag = SAF
						original_tag = NZL
						original_tag = RAJ
						original_tag = CAN
					}
				}
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = gw_artillery
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {

			set_technology = {
				pvf_alecto_tech = 1
			}
			
			add_design_template_bonus = {
				name = sp_light_sp_art_bonus
				uses = 1
				cost_factor = 1
				equipment = light_tank_artillery_chassis
			}

			PVF_add_alecto_template = yes

		}

		enable_equipment_modules = {
			tank_alecto_light_fixed_superstructure_turret 
			tank_alecto_field_gun_mount
		}
	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

sp_centaur_tank = {

	icon = GFX_sp_centaur

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = ENG
				AND = {
					is_subject_of = ENG
					OR = {
						original_tag = AST
						original_tag = SAF
						original_tag = NZL
						original_tag = RAJ
						original_tag = CAN
					}
				}
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = interwar_antitank
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {
			PVF_add_centaur_template = yes
		}

		enable_equipment_modules = {
			tank_183mm_gun
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}


### AUSTRALIA ###

sp_modra_tank = {

	icon = GFX_sp_modra

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = AST
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = basic_light_tank_chassis
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		enable_equipments = {
			modra_revolving_tank_equipment_1
		}

		enable_subunits = {
			revolving_tank_brigade
			revolving_tank_support_brigade
		}

		country_effects = {
			PVF_add_modra_template = yes
		}

		

		
	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

sp_helicopter_tank = {

	icon = GFX_sp_grasshopper

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = AST
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
		}
	}

	special_project_parent = {
		sp_air_helicopter
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {
			PVF_add_helicopter_tank_template = yes
		}

		enable_equipment_modules = {
			helicopter_rotors
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

### FRANCE ###


sp_amx_tank = {

	icon = GFX_sp_amx

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = FRA
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
		}
	}

	special_project_parent = {
		sp_land_super_heavy_howitzer
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {
			set_technology = {
				pvf_amx_tech = 1
			}
			
			add_design_template_bonus = {
				name = sp_anti_tank_bonus
				uses = 1
				cost_factor = 1
				equipment = medium_tank_destroyer_chassis
			}

			PVF_add_amx_template = yes
		}

		enable_equipment_modules = {
			tank_90mm_gun
		}

		

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

sp_fcm_tank = {

	icon = GFX_sp_fcm

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = FRA
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {
			
			set_technology = {
				pvf_fcm_tech = 1
			}

			PVF_add_fcm_template = yes
		}

		enable_equipment_modules = {
			tank_lightweight_torsion_suspension
		}

		

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

sp_jac_tank = {

	icon = GFX_sp_jac

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = FRA
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		enable_equipments = {
			articulated_tank_equipment_1
		}

		enable_subunits = {
			articulated_tank_brigade
			articulated_tank_support_brigade
		}

		country_effects = {
			PVF_add_jac_template = yes
		}

		

		
	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}


sp_dumay_tank = {

	icon = GFX_sp_dumay

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = FRA
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = amphibious_tank_chassis
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {
			
			set_technology = {
				pvf_dumay_tech = 1
			}

			PVF_add_dumay_template = yes
		}

		enable_equipment_modules = {
			amphibious_drive_dumay
		}

		enable_equipments = {
			super_heavy_tank_chassis_1
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

            
### BELGIUM ###


sp_mk6_tank = {

	icon = GFX_sp_mk6

	specialization = specialization_land

	project_tags = sp_tag_artillery

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = BEL
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = artillery1
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {			

			set_technology = {
				pvf_mk6_tech = 1
			}
			
			add_design_template_bonus = {
				name = sp_anti_tank_bonus
				uses = 1
				cost_factor = 1
				equipment = light_tank_destroyer_chassis
			}

			PVF_add_mk6_template = yes
		}

		enable_equipment_modules = {
			tank_mkv_light_fixed_superstructure_turret
			tank_47mm_gun
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}
       
### CANADA AND COMMONWEALTH ###

sp_oqf_tank = {

	icon = GFX_sp_oqf

	specialization = specialization_land

	project_tags = sp_tag_artillery

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = CAN
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = basic_heavy_tank_chassis
			has_tech = interwar_antiair
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {

			set_technology = {
				pvf_oqf_tech = 1
			}
			
			add_design_template_bonus = {
				name = sp_anti_air_bonus
				uses = 1
				cost_factor = 1
				equipment = medium_tank_aa_chassis
			}

			PVF_add_oqf_template = yes
		}

		enable_equipment_modules = {
			tank_oqf_medium_fixed_superstructure_turret
			tank_94mm_gun
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}


### GERMANY, AUSTRIA, SWITZERLAND ###

sp_pak_tank = {

	icon = GFX_sp_pak

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = GER
				original_tag = AUS
				original_tag = SWI
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = antitank1
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {
			set_technology = {
				pvf_pak_tech = 1
			}
			
			add_design_template_bonus = {
				name = sp_anti_tank_bonus
				uses = 1
				cost_factor = 1
				equipment = light_tank_destroyer_chassis
			}

			PVF_add_pak_template = yes
		}

		enable_equipment_modules = {
			tank_small_rear_mounted_turret
			tank_pak_43_gun
		}

		

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

sp_flak_tank = {

	icon = GFX_sp_flak

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = GER
				original_tag = AUS
				original_tag = SWI
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = antiair1
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {

			set_technology = {
				pvf_flak_tech = 1
			}
			
			add_design_template_bonus = {
				name = sp_anti_air_bonus
				uses = 1
				cost_factor = 1
				equipment = medium_tank_aa_chassis
			}

			PVF_add_flak_template = yes
		}

		enable_equipment_modules = {
			tank_medium_twin_cannon_turret
			tank_twin_autocannons
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}


### JAPAN ###


sp_soto_tank = {

	icon = GFX_sp_soto

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = JAP
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = interwar_antitank
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {			

			set_technology = {
				pvf_soto_tech = 1
			}
			
			add_design_template_bonus = {
				name = sp_anti_tank_bonus
				uses = 1
				cost_factor = 1
				equipment = light_tank_destroyer_chassis
			}

			PVF_add_soto_template = yes
		}

		enable_equipment_modules = {
			tank_pedestal_gun_mount
			tank_soto_light_fixed_superstructure_turret
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}
   
sp_chiha_tank = {

	icon = GFX_sp_chiha

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = JAP
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = artillery1
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {			

			set_technology = {
				pvf_chiha_tech = 1
			}
			
			add_design_template_bonus = {
				name = sp_light_sp_art_bonus
				uses = 1
				cost_factor = 1
				equipment = light_tank_artillery_chassis
			}

			PVF_add_chiha_template = yes
		}

		enable_equipment_modules = {
			tank_chiha_rockets
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}
   

### ITALY ###

sp_giacomini_tank = {

	icon = GFX_sp_giacomini

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = ITA
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
		}
	}

	special_project_parent = {
		sp_land_military_engineering_vehicles
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		enable_equipments = {
			dozer_tank_equipment_1
		}

		enable_subunits = {
			giacomini_tank_support
		}

		enable_equipment_modules = {
			tank_dozer_blade
		}

		country_effects = {
			PVF_add_giacomini_template = yes
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

sp_motoguzzi_tank = {

	icon = GFX_sp_motoguzzi

	specialization = specialization_land

	project_tags = sp_tag_artillery

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = ITA
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		enable_equipments = {
			light_gun_carrier_equipment_1
		}

		enable_subunits = {
			light_gun_carrier_brigade
		}

		country_effects = {
			PVF_add_motoguzzi_template = yes
			set_technology = {
				pvf_motoguzzi_tech = 1
			}
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

sp_biemmi_tank = {

	icon = GFX_sp_biemmi

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = ITA
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = improved_light_tank_chassis
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		enable_equipment_modules = {
			tank_all_round_track_suspension
			tank_naval_gun
		}

		country_effects = {
			PVF_add_biemmi_template = yes
			set_technology = {
				pvf_biemmi_tech = 1
			}
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

sp_cul_tank = {

	icon = GFX_sp_cul

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = ITA
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		enable_equipment_modules = {
			tank_makeshift_armor_hull
			tank_improvised_mg
		}

		country_effects = {
			PVF_add_cul_template = yes
			set_technology = {
				pvf_cul_tech = 1
			}
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

### USA ###

sp_t52_tank = {

	icon = GFX_sp_t52

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = USA
				original_tag = CSA
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {

			set_technology = {
				pvf_t52_tech = 1
			}
			
			add_design_template_bonus = {
				name = sp_light_anti_air_bonus
				uses = 1
				cost_factor = 1
				equipment = light_tank_aa_chassis
			}

			PVF_add_t52_template = yes
		}

		enable_equipment_modules = {
			tank_rotating_light_turret
			tank_light_twin_autocannons
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}


sp_yoh_tank = {

	icon = GFX_sp_yoh

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = USA
				original_tag = CSA
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = basic_medium_tank_chassis
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {

			set_technology = {
				pvf_yoh_tech = 1
			}

			add_design_template_bonus = {
				name = sp_medium_tank_bonus
				uses = 1
				cost_factor = 1
				equipment = medium_tank_aa_chassis
			}

			PVF_add_yoh_template = yes
		}

		enable_equipment_modules = {
			tank_oscillating_turret
			tank_autoloader_gun
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}


sp_t43_tank = {

	icon = GFX_sp_t43

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = USA
				original_tag = CSA
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = improved_heavy_tank_chassis
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {

			set_technology = {
				pvf_t43_tech = 1
			}

			add_design_template_bonus = {
				name = sp_heavy_tank_bonus
				uses = 1
				cost_factor = 1
				equipment = heavy_tank_chassis
			}

			PVF_add_t43_template = yes
		}

		enable_equipment_modules = {
			tank_dozer_blade
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}


sp_t82_tank = {

	icon = GFX_sp_t82

	specialization = specialization_land

	project_tags = sp_tag_artillery

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = USA
				original_tag = CSA
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = artillery1
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {

			set_technology = {
				pvf_t82_tech = 1
			}

			add_design_template_bonus = {
				name = sp_light_sp_art_bonus
				uses = 1
				cost_factor = 1
				equipment = light_tank_artillery_chassis
			}

			PVF_add_t82_template = yes
		}

		enable_equipment_modules = {
			tank_t82_light_fixed_superstructure_turret
			tank_t82_howitzer
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

sp_m5_tank = {

	icon = GFX_sp_m5

	specialization = specialization_land

	project_tags = sp_tag_artillery

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = USA
				original_tag = CSA
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = interwar_antitank
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {

			set_technology = {
				pvf_m5_tech = 1
			}

			add_design_template_bonus = {
				name = sp_light_anti_tank_bonus
				uses = 1
				cost_factor = 1
				equipment = light_tank_artillery_chassis
			}

			PVF_add_m5_template = yes
		}

		enable_equipment_modules = {
			tank_m5_light_fixed_superstructure_turret
			tank_m5_anti_tank_gun
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

sp_cobra_tank = {

	icon = GFX_sp_cobra

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = USA
				original_tag = CSA
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = mechanised_infantry
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {

			set_technology = {
				pvf_cobra_tech = 1
			}

			PVF_add_cobra_template = yes
		}

		enable_equipments = {
			combat_vehicle_equipment_1
		}

		enable_subunits = {
			combat_vehicle_brigade
			combat_vehicle_support_brigade
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}


### SOVIET UNION ###

sp_smk_tank = {

	icon = GFX_sp_smk

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = SOV
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = improved_heavy_tank_chassis
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {

			set_technology = {
				pvf_smk_tech = 1
			}
			
			add_design_template_bonus = {
				name = sp_heavy_tank_bonus
				uses = 1
				cost_factor = 1
				equipment = heavy_tank_chassis
			}

			PVF_add_smk_template = yes
		}

		enable_equipment_modules = {
			tank_dual_turret_mount
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}


sp_stg_tank = {

	icon = GFX_sp_stg

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = SOV
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = basic_medium_tank_chassis
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {

			add_design_template_bonus = {
				name = sp_medium_tank_bonus
				uses = 3
				cost_factor = 1
				equipment = medium_tank_chassis
			}

			PVF_add_stg_template = yes
		}

		enable_equipment_modules = {
			tank_rear_mounted_turret
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

sp_ksp_tank = {

	icon = GFX_sp_ksp

	specialization = specialization_land

	project_tags = sp_tag_artillery

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = SOV
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = interwar_antitank
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {

			set_technology = {
				pvf_smk_tech = 1
			}
			

			PVF_add_ksp_template = yes
		}

		enable_subunits = {
			open_topped_sp_brigade
			open_topped_sp_support_brigade
		}

		enable_equipments = {
			open_topped_spg_equipment_1
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

sp_oka_tank = {

	icon = GFX_sp_oka

	specialization = specialization_land

	project_tags = sp_tag_tank

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "No Step Back"
	}

	available = {
		FROM = {
			OR = {
				original_tag = SOV
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = super_heavy_tank_chassis
		}
	}

	breakthrough_cost = {
		specialization_land = 1
	}

	prototype_time = sp_time.prototype.medium

	complexity = sp_complexity.medium

	project_output = {

		country_effects = {

			set_technology = {
				pvf_oka_tech = 1
			}
			

			PVF_add_oka_template = yes
		}

		enable_subunits = {
			ultra_heavy_artillery_support_brigade
		}

		enable_equipments = {
			ultra_heavy_artillery_equipment_1
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

#### AIR PROJECTS ####

### GERMANY ###

sp_natter_plane = {

	icon = GFX_sp_natter

	specialization = specialization_air

	project_tags = sp_tag_aircraft

	ai_will_do = {
		base = 0
	}

	allowed = {
		
	}

	available = {
		FROM = {
			OR = {
				original_tag = GER
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
		}
	}

	special_project_parent = {
		sp_air_jet_engine
	}

	breakthrough_cost = {
		specialization_air = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {

			set_technology = {
				pvf_natter_tech = 1
			}
		
			PVF_add_natter_template = yes
		}

		enable_equipments = {
			vertical_launch_interceptor_equipment_1
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

sp_voss_plane = {

	icon = GFX_sp_voss

	specialization = specialization_air

	project_tags = sp_tag_aircraft

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "By Blood Alone"
	}

	available = {
		FROM = {
			OR = {
				original_tag = GER
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
		}
	}

	breakthrough_cost = {
		specialization_air = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {

			set_technology = {
				pvf_voss_tech = 1
			}
		
			PVF_add_voss_template = yes
		}

		enable_equipment_modules = {
			asymmetrical_cockpit
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

### ENGLAND ###

sp_whit_plane = {

	icon = GFX_sp_whit

	specialization = specialization_air

	project_tags = sp_tag_aircraft

	ai_will_do = {
		base = 0
	}

	allowed = {
		#has_dlc = "By Blood Alone"
	}

	available = {
		FROM = {
			OR = {
				original_tag = ENG
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = improved_medium_airframe
		}
	}

	special_project_parent = {
		sp_air_jet_engine
	}

	breakthrough_cost = {
		specialization_air = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {

			set_technology = {
				pvf_whit_tech = 1
			}
		
			PVF_add_whit_template = yes
		}

		enable_equipments = {
			flying_wing_jet_equipment_1
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}


### USA ###

sp_north_plane = {

	icon = GFX_sp_north

	specialization = specialization_air

	project_tags = sp_tag_aircraft

	ai_will_do = {
		base = 0
	}

	allowed = {
		
	}

	available = {
		FROM = {
			OR = {
				original_tag = USA
				original_tag = CSA
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
			has_tech = improved_medium_airframe
		}
	} 
 
	breakthrough_cost = {
		specialization_air = 2
	}

	prototype_time = sp_time.prototype.medium

	complexity = sp_complexity.medium

	project_output = {

		country_effects = {

			set_technology = {
				pvf_north_tech = 1
			}
		
			PVF_add_north_template = yes
		}

		enable_equipments = {
			flying_wing_bomber_equipment_1
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}

### Soviet Union ###

sp_bel_plane = {

	icon = GFX_sp_bel

	specialization = specialization_air

	project_tags = sp_tag_aircraft

	ai_will_do = {
		base = 0
	}

	allowed = {
		has_dlc = "By Blood Alone"
	}

	available = {
		FROM = {
			OR = {
				original_tag = SOV
				has_country_flag = pvf_available_for_all
			}
			has_country_flag = has_prototype_vehicles_dlc
		}
	} 
 
	breakthrough_cost = {
		specialization_air = 1
	}

	prototype_time = sp_time.prototype.short

	complexity = sp_complexity.small

	project_output = {

		country_effects = {

			set_technology = {
				pvf_bel_tech = 1
			}
		
			PVF_add_bel_template = yes
		}

		enable_equipment_modules = {
			dual_fuselage_cockpit
		}

	}

	generic_prototype_rewards = {
		sp_land_generic_reward_scientist_xp_1
		sp_land_generic_reward_scientist_xp_2
		sp_land_generic_reward_scientist_xp_3
		sp_land_generic_reward_army_xp_1
		sp_land_generic_reward_army_xp_2
		sp_land_generic_reward_army_xp_3
		sp_land_generic_reward_major_progress_1
		sp_land_generic_reward_major_progress_2
		sp_land_generic_reward_major_progress_3
		sp_land_generic_reward_test_failure_1
		sp_land_generic_reward_test_failure_2
		sp_land_generic_reward_test_failure_3
		sp_land_generic_reward_armor_tech_1
		sp_land_generic_reward_armor_tech_2
		sp_land_generic_reward_armor_tech_3
		sp_land_generic_reward_engine_bonus_1
		sp_land_generic_reward_engine_bonus_2
		sp_land_generic_reward_engine_bonus_3
		sp_land_generic_reward_resource_scarcity
	}

}




