GER_balance_of_power_category = {
	GER_very_low_increase_effect = {

		icon = GFX_decision_generic_police_action
		priority = 90
		allowed = {
			original_tag = GER
		}

		cost = 10

		days_re_enable = 10

		complete_effect = {
			GER_bop_very_low_increase_effect = yes
		}

		visible = { has_completed_focus = GER_remilitarize_the_rhineland }
		
	} 
	
	GER_low_increase_effect = {
		priority = 90
		icon = GFX_decision_generic_naval

		allowed = {
			original_tag = GER
		}

		cost = 50

		days_re_enable = 180

		complete_effect = {
			custom_effect_tooltip = add_factory_effect
			GER_bop_low_increase_effect = yes
			every_core_state = {
				limit = {
					is_core_of = ROOT
					is_coastal = yes
					free_building_slots = {
						building = dockyard
						size > 1
						include_locked = yes
					}
				}
				random_select_amount = 1
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = dockyard
					level = 1
					instant_build = yes
				}
				add_building_construction = {
				type = industrial_complex
				level = 1
				instant_build = yes
			}
			}
		}

		visible = { has_completed_focus = GER_remilitarize_the_rhineland }
		
	}
	
	
	
	
	 
	
#	GER_medium_increase_effect = {
#		priority = 90
#		icon = GFX_decision_generic_military
#
#		allowed = {
#			original_tag = GER
#		}
#
#		cost = 50
#
#		days_re_enable = 10
#
#		complete_effect = {
#			GER_bop_medium_increase_effect = yes
#		}
#
#		visible = { has_completed_focus = GER_remilitarize_the_rhineland }
#		
#	}
	
	GER_high_increase_effect = {
		priority = 90
		icon = GFX_decision_generic_army_support

		allowed = {
			original_tag = GER
		}
		available = {
		has_completed_focus = GER_reorganize_the_wehrmacht
	
				
					
					
				
				
			
		}
		cost = 50

		

		complete_effect = {
			GER_bop_high_increase_effect = yes
			
			GER_wilhelm_keitel = {
					remove_trait = {
						slot = army_chief
						trait = army_chief_maneuver_1
					}
				}
				
				GER_wilhelm_keitel = {
					
 					add_trait = { 
 						slot = army_chief
 						trait = army_chief_maneuver_2
 					}
 				}
						set_global_flag = GER_first_OKW_Upgrade

				
	}

		visible = { has_completed_focus = GER_remilitarize_the_rhineland
					NOT = { has_global_flag = GER_first_OKW_Upgrade  }	
					}
		
	}
	
	GER_high_increase_effect_2 = {
		priority = 90
		icon = GFX_decision_generic_army_support

		allowed = {
			original_tag = GER
		}
		available = {
		has_completed_focus = GER_reorganize_the_wehrmacht
		}
		cost = 50

	

		complete_effect = {
			GER_bop_high_increase_effect = yes
			
			GER_wilhelm_keitel = {
					remove_trait = {
						slot = army_chief
						trait = army_chief_maneuver_2
					}
				}
				
				GER_wilhelm_keitel = {
					add_trait = { 
 						slot = army_chief
 						trait = Oberkommando_der_Wehrmacht_Start
 					}
 					add_trait = { 
 						slot = army_chief
 						trait = army_chief_maneuver_3
 					}
 				}
				
			GER_Wilhelm_Burgdorf= {
					remove_trait = {
						slot = high_command
						trait = army_infantry_1
					}
				}
				
				GER_Wilhelm_Burgdorf = {
					
 					add_trait = { 
 						slot = high_command
 						trait = army_infantry_2
 					}
 				}
			set_global_flag = GER_Second_OKW_Upgrade	
	}

		visible = { has_completed_focus = GER_remilitarize_the_rhineland
				NOT = { has_global_flag = GER_Second_OKW_Upgrade  }	
				has_global_flag = {
				flag = GER_first_OKW_Upgrade
				days > 365
			}
			}
		
	}
	
	GER_high_increase_effect_3 = {
		priority = 90
		icon = GFX_decision_generic_army_support

		allowed = {
			original_tag = GER
		}
		available = {
		has_completed_focus = GER_reorganize_the_wehrmacht
		}
		cost = 50

		

		complete_effect = {
			GER_bop_high_increase_effect = yes
				
			GER_wilhelm_keitel = {
					remove_trait = {
						slot = army_chief
						trait = Oberkommando_der_Wehrmacht_Start
					}
				}
			GER_wilhelm_keitel = {
					add_trait = { 
 						slot = army_chief
 						trait = Oberkommando_der_Wehrmacht
 					}
 					
 				}
				
			GER_Wilhelm_Burgdorf= {
					remove_trait = {
						slot = high_command
						trait = army_infantry_2
					}
				}
				
				GER_Wilhelm_Burgdorf = {
					
 					add_trait = { 
 						slot = high_command
 						trait = army_infantry_3
 					}
 				}
			set_global_flag = GER_Third_OKW_Upgrade	
	}

		visible = { has_completed_focus = GER_remilitarize_the_rhineland
				NOT = { has_global_flag = GER_Third_OKW_Upgrade  }
				has_global_flag = {
				flag = GER_Second_OKW_Upgrade
				days > 365
			}
			}
		
	}
	
	GER_high_increase_effect_4 = {
		priority = 90
		icon = GFX_decision_generic_army_support

		allowed = {
			original_tag = GER
		}
		available = {
		has_completed_focus = GER_reorganize_the_wehrmacht
		}
		cost = 50

		

		complete_effect = {
			
				GER_bop_high_increase_effect = yes
			GER_erich_von_manstein= {
					remove_trait = {
						slot = theorist
						trait = mobile_warfare_expert
					}
				}
				
				GER_erich_von_manstein = {
					
 					add_trait = { 
 						slot = theorist
 						trait = mobile_warfare_expert_2
 					}
 				}
			set_global_flag = GER_fourth_OKW_Upgrade	
	}

		visible = { has_completed_focus = GER_remilitarize_the_rhineland
				NOT = { has_global_flag = GER_fourth_OKW_Upgrade  }
				has_global_flag = {
				flag = GER_Third_OKW_Upgrade
				days > 365
			}
			}
		
	}
	
	GER_high_increase_effect_5 = {
		priority = 90
		icon = GFX_decision_generic_army_support

		allowed = {
			original_tag = GER
		}
		available = {
		has_completed_focus = GER_reorganize_the_wehrmacht
		}
		cost = 50

		days_re_enable = 365

		complete_effect = {
			
				GER_bop_high_increase_effect = yes
		
	}

		visible = { has_completed_focus = GER_remilitarize_the_rhineland
				has_global_flag = {
				flag = GER_fourth_OKW_Upgrade
				days > 365
			}
			}
		
	}
	

	GER_very_low_decrease_effect = {
		priority = 90
		icon = GFX_decision_oppression

		allowed = {
			original_tag = GER
		}

		cost = 10

		days_re_enable = 10

		complete_effect = {
			GER_bop_very_low_decrease_effect = yes
		}

		visible = { has_completed_focus = GER_remilitarize_the_rhineland }
		
	}
	
	GER_low_decrease_effect = {
		priority = 90
		icon = GFX_decision_eng_trade_unions_support

		allowed = {
			original_tag = GER
		}

		cost = 50

		days_re_enable = 365

		complete_effect = {
			custom_effect_tooltip = add_building_slot
			GER_bop_low_decrease_effect = yes
			random_core_state = {
				
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
				type = industrial_complex
				level = 2
				instant_build = yes
    }
			}
		}

		visible = { has_completed_focus = GER_remilitarize_the_rhineland }
		
	}
	
#	GER_medium_decrease_effect = {
#		priority = 90
#		icon = GFX_decision_generic_military
#
#		allowed = {
#			original_tag = GER
#		}
#
#		cost = 50
#
#		days_re_enable = 10
#
#		complete_effect = {
#			GER_bop_medium_decrease_effect = yes
#		}
#
#		visible = { has_completed_focus = GER_remilitarize_the_rhineland }
#		
#	}

	GER_high_decrease_effect = {
		priority = 90
		icon = GFX_decision_generic_industry

		allowed = {
			original_tag = GER
		}

		
		days_remove = 180
		
		custom_cost_trigger = {
			num_of_civilian_factories_available_for_projects > 2
		}
		
		cancel_effect = {
			#FROM = { remove_ideas = GER_Underground_Factories }#
		}
		
		
		custom_cost_text = decision_cost_civ_factory_3
		
		modifier = {
			civilian_factory_use = 3
		}
				
		days_re_enable = 185

		complete_effect = {
			#add_ideas = GER_Underground_Factories#
			custom_effect_tooltip = GER_Underground_Factory
			GER_bop_high_decrease_effect = yes
			
				
		}
		remove_effect = {
			FROM = {
			add_offsite_building = { type = arms_factory level = 5 }	
				
			}
			
			#FROM = { remove_ideas = GER_Underground_Factories }#
		}
		
		visible = { has_completed_focus = GER_remilitarize_the_rhineland }
		
	}
	
#	GER_absurdly_high_decrease_effect = {
#		priority = 90
#		icon = GFX_decision_generic_military
#
#		allowed = {
#			original_tag = GER
#		}
#
#		custom_cost_trigger = {
#			command_power > 49
#			has_political_power > 49
#			has_army_experience > 14
#		}
#		custom_cost_text = decision_cost_CP_50_pp_50_ArmXP_15
#		
#		days_re_enable = 10
#
#		complete_effect = {
#			GER_bop_absurdly_high_decrease_effect = yes
#			hidden_effect = {
#				add_command_power = -50
#				add_political_power = -50
#				army_experience = -15
#			}
#		}
#
#		visible = { has_completed_focus = GER_remilitarize_the_rhineland }
#		
#	}
}