
GER_power_balance = {
	initial_value = 0
	left_side = default_left_side
	right_side = default_right_side
	decision_category = GER_balance_of_power_category
	range = {
		id = mid_range
		min = -0.1
		max = 0.1
		modifier = {
			command_power_gain_mult = 0.1
		}
	}
	side = {
		id = default_left_side
		icon = GFX_bop_GER_ss
		range = {
			id = left_side_range
			min = -0.5
			max = -0.1
			modifier = {
				army_attack_factor = 0.02
				army_defence_factor = 0.02
				army_speed_factor = 0.02
				army_core_attack_factor = 0.05
				army_core_defence_factor = 0.05
				army_morale_factor = 0.04
				mobilization_speed = -0.06
				intelligence_agency_defense = 1
				
			}
		}
		range = {
			id = middle_left_side_range
			min = -0.8
			max = -0.5
			modifier = {
				army_attack_factor = 0.05
				army_defence_factor = 0.05
				army_speed_factor = 0.05
				army_core_attack_factor = 0.1
				army_core_defence_factor = 0.1
				army_morale_factor = 0.07
				
				mobilization_speed = -0.1
				intelligence_agency_defense = 2
			
			}
		}
		range = {
			id = far_left_side_range
			min = -0.99
			max = -0.8
			modifier = {
				army_attack_factor = 0.07
				army_defence_factor = 0.07
				army_speed_factor = 0.05
				army_core_attack_factor = 0.15
				army_core_defence_factor = 0.15
				army_morale_factor = 0.1
				max_dig_in = 5
				mobilization_speed = -0.15
				intelligence_agency_defense = 3
				resistance_decay = 0.2
			}	
		}
		range = {
			id = coup_left_side_range
			min = -1
			max = -0.99
			modifier = {
				army_attack_factor = 0.1
				army_defence_factor = 0.1
				army_speed_factor = 0.05
				army_core_attack_factor = 0.2
				army_core_defence_factor = 0.2
				army_morale_factor = 0.12
				max_dig_in = 5
				mobilization_speed = -0.2
				intelligence_agency_defense = 4
				resistance_decay = 0.2
			}
			on_activate = {
				set_power_balance_gfx = {
					id = GER_power_balance
					side = default_left_side
					gfx = GFX_bop_GER_ss_glow
				}
				#custom_effect_tooltip = GER_Waffen-ss_coup#
				#country_event = {	id = BOP_Ger.10	}#
				
			}
			on_deactivate = {
				set_power_balance_gfx = {
					id = GER_power_balance
					side = default_left_side
					gfx = GFX_bop_GER_ss
				}
			}
			
		}
	}

	side = {
		id = default_right_side
		icon = GFX_bop_GER_balkenkreuz
		range = {
			id = right_side_range
			min = 0.1
			max = 0.5
			modifier = {
				army_attack_factor = 0.02
				army_defence_factor = 0.02
				army_speed_factor = 0.02
				org_loss_when_moving = -0.05
				out_of_supply_factor = -0.05
				max_planning_factor = 0.05
				attrition = -0.05
				training_time_army_factor = -0.1
				air_ace_generation_chance_factor = 0.05
			}
		}
		range = {
			id = middle_right_side_range
			min = 0.5
			max = 0.8
			modifier = {
				army_attack_factor = 0.05
				army_defence_factor = 0.05
				army_speed_factor = 0.05
				org_loss_when_moving = -0.1
				out_of_supply_factor = -0.1
				max_planning_factor = 0.1
				attrition = -0.1
				training_time_army_factor = -0.15
				air_ace_generation_chance_factor = 0.1
			}
		}
		range = {
			id = far_right_side_range
			min = 0.8
			max = 0.99
			modifier = {
				army_attack_factor = 0.07
				army_defence_factor = 0.07
				army_speed_factor = 0.07
				org_loss_when_moving = -0.15
				out_of_supply_factor = -0.15
				max_planning_factor = 0.15
				attrition = -0.1
				compliance_growth = 0.1
				conscription_factor = 0.05
				training_time_army_factor = -0.2
				air_ace_generation_chance_factor = 0.2
			}
		}
		range = {
			id = coup_right_side_range
			min = 0.99
			max = 1
			modifier = {
				army_attack_factor = 0.1
				army_defence_factor = 0.1
				army_speed_factor = 0.1
				org_loss_when_moving = -0.2
				out_of_supply_factor = -0.2
				max_planning_factor = 0.2
				attrition = -0.1
				compliance_growth = 0.2
				conscription_factor = 0.05
				training_time_army_factor = -0.25
				air_ace_generation_chance_factor = 0.25
			}
			
			
			on_activate = {
				set_power_balance_gfx = {
					id = GER_power_balance
					side = default_right_side
					gfx = GFX_bop_GER_balkenkreuz_glow
				}
				#custom_effect_tooltip = GER_Wehrmacht_coup#
				#country_event = {	id = BOP_Ger.1	}#
			}
			on_deactivate = {
				set_power_balance_gfx = {
					id = GER_power_balance
					side = default_right_side
					gfx = GFX_bop_GER_balkenkreuz
				}
			}	
				
			}
		}
	}
	

