﻿
division_template = {
	name = "Shan State Army-South"

	regiments = {
		Militia_Bat = { x = 0 y = 0 }
		Militia_Bat = { x = 0 y = 1 }
	}
}


units = {
	division = {
		name = "1st Brigade"
		location = 7603
		division_template = "Shan State Army-South"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}
	division = {
		name = "3rd Brigade"
		location = 7603
		division_template = "Shan State Army-South"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}
	division = {
		name = "7th Brigade"
		location = 1607
		division_template = "Shan State Army-South"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}
	division = {
		name = "Brigade 1"
		location = 7647
		division_template = "Shan State Army-South"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}
	division = {
		name = "Brigade 2"
		location = 7647
		division_template = "Shan State Army-South"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}
	division = {
		name = "Brigade 3"
		location = 7647
		division_template = "Shan State Army-South"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}
	division = {
		name = "Brigade 4"
		location = 7647
		division_template = "Shan State Army-South"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}
	division = {
		name = "Brigade 5"
		location = 7647
		division_template = "Shan State Army-South"
		start_experience_factor = 0.1
		start_equipment_factor = 0.01
	}
}

instant_effect = {
	add_equipment_to_stockpile = {
		type = infantry_weapons2		#M16A2
		amount = 1500
		producer = USA
	}
	add_equipment_to_stockpile = {
		type = infantry_weapons		#AKM
		amount = 2500
		producer = SOV
	}
	add_equipment_to_stockpile = {
		type = Anti_tank_0
		amount = 900
		producer = BRM
	}
}