focus_tree = {
	#Unique id for mod compatibility: Road to 56 (and other overhauls) define their
	#own focus_tree with the vanilla id generic_focus, and only one definition of an
	#id survives - which one depended on load order. With a unique id this tree
	#always exists and wins generic nations by weight instead.
	id = RCP_generic_focus

		country = {
				#Base weight 3: beats vanilla/R56 generic trees (weight 1) so this
				#tree wins nations without their own tree, but loses to country-
				#specific trees (weight 10).
				factor = 3
				
				#Albania
				modifier = { add = 10
					tag = ALB }
			
				#Italian Releasables
				modifier = { add = 10
					tag = LBV }
					
				#Yugoslav Releasables
				modifier = { add = 10
					tag = SLV }
				modifier = { add = 10
					tag = CRO } 
				modifier = { add = 10
					tag = BOS }
				modifier = { add = 10
					tag = MNT }
				modifier = { add = 10
					tag = HRZ }
					
				#Silesia
				modifier = { add = 10
					tag = SIL }

				#Slovakia
				modifier = { add = 10
					tag = SLO }

				#Transylvania
				modifier = { add = 10
					tag = TRA }

				#Countries switched to this tree via the "Switch to Generic Tree"
				#decisions: the game re-evaluates tree weights on every save load,
				#so without this the switch would revert to the national tree.
				modifier = { add = 200
					has_country_flag = RCP_switched_to_generic_tree }

				#"Focus Tree Access" rule set to Players Only: the mod's on_startup
				#effect (common/on_actions/rcp_on_actions.txt) flags affected AI
				#nations with RCP_vanilla_tree_ai; this keeps them off this tree when
				#weights are re-evaluated on save load. Only has_country_flag is safe
				#in tree weight blocks - game-rule checks here crash the game at init.
				#Must stay the LAST modifier so the factor = 0 zeroes the adds above.
				modifier = { factor = 0
					has_country_flag = RCP_vanilla_tree_ai }
		}
	
	default = yes
	reset_on_civilwar = no

#Focus for Political Change
	focus = {
		id = RCP_political_change
		icon = GFX_goal_generic_demand_territory
		x = 59
		y = 0
		cost = 5
		ai_will_do = { factor = 1.5 }
		available_if_capitulated = yes
		completion_reward = {
		add_political_power = 100
		}
	}



	#Focus for Army Effort
	focus = {
		id = RCP_army_effort
		icon = GFX_goal_generic_allies_build_infantry
		x = 21
		y = 1
		cost = 5
		ai_will_do = { factor = 1 }
		available_if_capitulated = yes
		completion_reward = {
			
army_experience = 50
add_manpower = 20000
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}
	
		#Focus for Industrial Effort
	focus = {
		id = RCP_industrial_effort
		icon = GFX_goal_generic_production
		x = 37
		y = 1
		cost = 6
		ai_will_do = { factor = 2 }
		available_if_capitulated = yes
		completion_reward = {
			
add_tech_bonus = {
name = industrial_bonus
bonus = 1.50
uses = 3
category = industry
}

		}
	}
	
	#Focus for Misc Political Actions
	focus = {
		id = RCP_misc_political_actions
		icon = GFX_focus_generic_treaty
		x = 47
		y = 1
		cost = 3
		available_if_capitulated = yes
		prerequisite = { focus = RCP_political_change }
		ai_will_do = {
			factor = 1
		}
		available = {
		date > 1937.1.1
		is_ai = no
		}
		completion_reward = {
		add_political_power = 50
		}
	}
		#Focus for Collectivist Ethos
	focus = {
		id = RCP_collectivist_ethos
		icon = GFX_goal_generic_national_unity
		x = 59
		y = 1
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_political_change }
		ai_will_do = {
			factor = 6
			#Historical AI: only fascist/communist countries take the collectivist path
			modifier = {
				factor = 0
				is_historical_focus_on = yes
				NOT = {
					OR = {
						has_government = fascism
						has_government = communism
					}
				}
			}
		}
		mutually_exclusive = { 
			focus = RCP_individualist_ethos 
		}
		completion_reward = {
			add_timed_idea = { idea = collectivist_ethos_focus days = 1095 }
		}
	}
	
		#Focus for Individualist Ethos
	focus = {
		id = RCP_individualist_ethos
		icon = GFX_focus_generic_treaty
		x = 75
		y = 1
		cost = 5
		ai_will_do = {
			factor = 3.5
			#Historical AI: fascist/communist countries go collectivist instead
			modifier = {
				factor = 0
				is_historical_focus_on = yes
				OR = {
					has_government = fascism
					has_government = communism
				}
			}
		}
		available_if_capitulated = yes
		prerequisite = { focus = RCP_political_change }
		mutually_exclusive = { focus = RCP_collectivist_ethos }
		completion_reward = {
			add_ideas = liberty_ethos_focus
		}
	}

		#Focus for Modernization of the Army
	focus = {
		id = RCP_modernization_of_the_army
		icon = GFX_focus_chi_army_reform
		x = 5
		y = 2
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_army_effort }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			army_experience = 30
		}
	}
		#Focus for Defence of the Nation
	focus = {
		id = RCP_defence_of_the_nation
		icon = GFX_goal_generic_fortify_city
		x = 9
		y = 2
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_army_effort }
		ai_will_do = {
			factor = 1
		}
		available = {
			OR = {
			has_war_support > 0.55
		has_defensive_war = yes 
		}
		}
		
		
		completion_reward = {
			add_ideas = rcp_def_nation
		}
	}
	
#Focus for Military Research
	focus = {
		id = RCP_military_research
		icon = GFX_focus_research2
		x = 12
		y = 2
		cost = 10
		available_if_capitulated = yes
		prerequisite = { focus = RCP_army_effort }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_research_slot = 1
		}
	}	
	
		#Focus for War Propoganda
	focus = {
		id = RCP_war_propoganda
		icon = GFX_goal_generic_propaganda
		x = 17
		y = 2
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_army_effort }
		completion_reward = {
			add_war_support = 0.1
		}
	}
	
#Focus for Special Forces
	focus = {
		id = RCP_special_forces
		icon = GFX_goal_generic_special_forces
		x = 20
		y = 2
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_army_effort }
		completion_reward = {
			add_ideas = special_forces
add_tech_bonus = {
name = special_forces_bonus
bonus = 1.0
uses = 1
technology = paratroopers
technology = paratroopers2
technology = marines
technology = marines2
technology = tech_mountaineers
technology = tech_mountaineers2
}
		}
	}	
	
	

	#Focus for A Useful Puppet
	focus = {
		id = RCP_a_useful_puppet
		icon = GFX_focus_CZE_german_puppet
		x = 22
		y = 2
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_army_effort }
		ai_will_do = {
			factor = 3
		}
		available = {
			is_puppet = yes
		}
		completion_reward = {
			add_ideas = puppet_yes
		}
	}
	
		#Focus for Aviation Effort
	focus = {
		id = RCP_aviation_effort
		icon = GFX_goal_generic_build_airforce
		x = 27
		y = 2
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_army_effort }
		completion_reward = {
			air_experience = 25
if = {
limit = {
capital_scope = {
NOT = {
free_building_slots = {
building = air_base
size > 1
}
}
}
}
random_owned_controlled_state = {
limit = {
free_building_slots = {
building = air_base
size > 1
}
}
add_building_construction = {
type = air_base
level = 2
instant_build = yes
}
ROOT = { set_country_flag = aviation_effort_AB }
}
}
if = {
limit = {
capital_scope = {
free_building_slots = {
building = air_base
size > 1
}
}
}
capital_scope = {
add_building_construction = {
type = air_base
level = 2
instant_build = yes
}
ROOT = { set_country_flag = aviation_effort_AB }
}
}
			add_doctrine_cost_reduction = {
				name = air_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = air_doctrine
			}	
		}
	}
	
	#Focus for Naval Effort
	focus = {
		id = RCP_naval_effort
		icon = GFX_goal_generic_construct_naval_dockyard
		x = 32
		y = 2
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_army_effort }
		available = {
			any_state = {
is_coastal = yes
is_controlled_by = ROOT
}
		}
		completion_reward = {
			navy_experience = 30
if = {
limit = {
NOT = {
any_owned_state = {
dockyard > 0
free_building_slots = {
building = dockyard
size > 2
include_locked = yes
}
}
}
any_owned_state = {
is_coastal = yes
}
}
random_owned_controlled_state = {
limit = {
is_coastal = yes
free_building_slots = {
building = dockyard
size > 2
include_locked = yes
}
}
add_extra_state_shared_building_slots = 2
add_building_construction = {
type = dockyard
level = 2
instant_build = yes
}
}
set_country_flag = naval_effort_built
}
if = {
limit = {
NOT = { has_country_flag = naval_effort_built }
any_owned_state = {
dockyard > 0
free_building_slots = {
building = dockyard
size > 2
include_locked = yes
}
}
}
random_owned_controlled_state = {
limit = {
dockyard > 0
free_building_slots = {
building = dockyard
size > 2
include_locked = yes
}
}
add_extra_state_shared_building_slots = 3
add_building_construction = {
type = dockyard
level = 3
instant_build = yes
}
}
set_country_flag = naval_effort_built
}
if = {
limit = {
NOT = { has_country_flag = naval_effort_built }
NOT = {
any_owned_state = {
free_building_slots = {
building = dockyard
size > 2
include_locked = yes
}
}
}
}
random_state = {
limit = {
controller = { tag = ROOT }
free_building_slots = {
building = dockyard
size > 2
include_locked = yes
}
}
add_extra_state_shared_building_slots = 3
add_building_construction = {
type = dockyard
level = 3
instant_build = yes
}
}
}
		}
	}
	
	
	#Focus for Armament Effort
	focus = {
		id = RCP_armament_effort
		icon = GFX_goal_generic_construct_mil_factory
		x = 35
		y = 2
		cost = 6
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_industrial_effort 
		}
		prerequisite = { 
			focus = RCP_army_effort 
		}
		bypass = {
			custom_trigger_tooltip = {
tooltip = production_effort_tt
all_owned_state = {
free_building_slots = {
building = arms_factory
size < 1
include_locked = yes
}
}
}
		}
		completion_reward = {
			random_owned_controlled_state = {
limit = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 1
add_building_construction = {
type = arms_factory
level = 1
instant_build = yes
}
}
		}
	}
	
	#Focus for Infrastructure Effort
	focus = {
		id = RCP_infrastructure_effort
		icon = GFX_goal_generic_construct_infrastructure
		x = 39
		y = 2
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_industrial_effort }
		bypass = {
			
custom_trigger_tooltip = {
tooltip = infrastructure_effort_tt
all_owned_state = {
free_building_slots = {
building = infrastructure
size < 1
}
}
}

		}
		completion_reward = {
			
random_owned_controlled_state = {
limit = {
free_building_slots = {
building = infrastructure
size > 0
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = infrastructure
size > 0
}
is_in_home_area = yes
}
}
}
}
}
add_building_construction = {
type = infrastructure
level = 1
instant_build = yes
}
}
random_owned_controlled_state = {
limit = {
free_building_slots = {
building = infrastructure
size > 1
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = infrastructure
size > 1
}
is_in_home_area = yes
}
}
}
}
}
add_building_construction = {
type = infrastructure
level = 2
instant_build = yes
}
}

		}
	}	
	
	#Focus for Major Power
	focus = {
		id = RCP_major_power
		icon = GFX_focus_hol_united_netherlands
		x = 44
		y = 2
		cost = 1
		available_if_capitulated = yes
		prerequisite = { focus = RCP_misc_political_actions }
		ai_will_do = {
			factor = 1
		}
		available = {
			is_major = yes 
date > 1937.1.1
		}
		completion_reward = {
			
			country_event = { days = 1 id = rcpnew.1 }
		}
		
	}
	
		#Focus for Gain Autonomy
	focus = {
		id = RCP_gain_autonomy
		icon = GFX_goal_continuous_increase_nu
		x = 47
		y = 2
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_misc_political_actions }
		ai_will_do = {
			factor = 1
		}
		available = {
			is_puppet = yes
		}
		completion_reward = {
			add_ideas = rcp_autonomy
		}
	}
	
	#Focus for A New Leader?
	focus = {
		id = RCP_a_new_leader
		icon = GFX_focus_jap_cast_the_die
		x = 50
		y = 2
		cost = 2
		available_if_capitulated = yes
		prerequisite = { focus = RCP_misc_political_actions }
		ai_will_do = {
			factor = 0.1
		}
		available = {
			AND = {
NOT = {
has_completed_focus = RCP_anarchism
}
NOT = {
has_completed_focus = RCP_centrism_gang
}

}
		}
		completion_reward = {
			retire_country_leader = yes
			add_political_power = 25
		}
	}
	
	#Focus for The Road to War
	focus = {
		id = RCP_the_road_to_war
		icon = GFX_focus_generic_strike_at_democracy1
		x = 54
		y = 2
		cost = 4
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_collectivist_ethos 
			focus = RCP_misc_political_actions 
		}
		ai_will_do = {
			factor = 1
		}
		available = {
			has_war_support > 0.35
		}
		completion_reward = {
			add_war_support = 0.05
		}
	}
	
		#Focus for Espionage Agency Developments
	focus = {
		id = RCP_espionage_agency_developments
		icon = GFX_focus_usa_build_the_pentagon
		x = 66
		y = 2
		cost = 5
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_collectivist_ethos 
			focus = RCP_individualist_ethos 
		}
		ai_will_do = {
			factor = 1
		}
		available = {
			has_intelligence_agency = yes
		}
		completion_reward = {
			add_political_power = 25
		}
	}
	
	
	#Focus for Democratic Focus
	focus = {
		id = RCP_democratic_focus
		icon = GFX_goal_support_democracy
		x = 78
		y = 2
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_individualist_ethos }
		ai_will_do = {
			factor = 1
			#Historical AI: only democracies push the democratic path
			modifier = {
				factor = 0
				is_historical_focus_on = yes
				NOT = { has_government = democratic }
			}
		}
		completion_reward = {
			add_political_power = 100
			add_popularity = { ideology = democratic popularity = 0.20 }
		}
	}

	#Focus for Officer Training Schools
	focus = {
		id = RCP_officer_training_schools
		icon = GFX_focus_generic_military_academy
		x = 5
		y = 3
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_modernization_of_the_army }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_train_school
every_army_leader = {
add_planning = 1
add_logistics = 1
}
		}
	}

	#Focus for Equipment Effort
	focus = {
		id = RCP_equipment_effort
		icon = GFX_goal_generic_small_arms
		x = 11
		y = 3
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_military_research }
		completion_reward = {
			add_tech_bonus = {
name = infantry_artillery_bonus
bonus = 1.0
uses = 1
category = infantry_weapons
category = artillery
}
		}
	}
	#Focus for Doctrine Effort
	focus = {
		id = RCP_doctrine_effort
		icon = GFX_goal_generic_army_doctrines
		x = 13
		y = 3
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_military_research }
		completion_reward = {
			army_experience = 10
add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}
	#Focus for Immediate Conscription
	focus = {
		id = RCP_immediate_conscription
		icon = GFX_goal_generic_military_sphere
		x = 15
		y = 3
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_war_propoganda }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_insta_con
		}
	}
	
	#Focus for Purchasing Equipment
	focus = {
		id = RCP_purchasing_equipment
		icon = GFX_focus_mex_privatisation
		x = 19
		y = 3
		cost = 2
		available_if_capitulated = yes
		prerequisite = { focus = RCP_war_propoganda }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_timed_idea = {
idea = rcp_buy
days = 15
}
		}
	}
	
	
	#Focus for Complacent Subjects
	focus = {
		id = RCP_complacent_subjects
		icon = GFX_goal_generic_political_pressure
		x = 24
		y = 3
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_army_effort }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_compl
		}
	}
	
	#Focus for Fighter Focus
	focus = {
		id = RCP_fighter_focus
		icon = GFX_goal_generic_air_fighter2
		x = 26
		y = 3
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_aviation_effort }
		mutually_exclusive = { focus = RCP_bomber_focus }
		completion_reward = {
			

add_tech_bonus = {
name = fighter_bonus
bonus = 1.0
uses = 2
technology = early_fighter
technology = fighter1
technology = fighter2
technology = fighter3
technology = heavy_fighter1
technology = heavy_fighter2
technology = heavy_fighter3
}


		}
	}
	
		#Focus for Bomber Focus
	focus = {
		id = RCP_bomber_focus
		icon = GFX_goal_generic_air_bomber
		x = 28
		y = 3
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_aviation_effort }
		mutually_exclusive = { focus = RCP_fighter_focus }
		completion_reward = {
			

add_tech_bonus = {
name = bomber_bonus
bonus = 1.0
uses = 2
technology = strategic_bomber1
technology = strategic_bomber2
technology = strategic_bomber3
category = tactical_bomber
}


		}
	}
	
	#Focus for Flexible Navy
	focus = {
		id = RCP_flexible_navy
		icon = GFX_goal_generic_navy_anti_submarine
		x = 31
		y = 3
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_naval_effort }
		mutually_exclusive = { focus = RCP_large_navy }
		completion_reward = {
			navy_experience = 25
			# Naval doctrine rework: old technology ids/categories no longer exist.
			# Mirrors current base-game flexible_navy: mastery for the Convoy Raiding
			# (ex Trade Interdiction) and Base Strike grand doctrines + generic reduction.
			add_mastery_bonus = {
				name = RCP_flexible_navy
				bonus = 0.1
				days = 240
				grand_doctrine = new_convoy_raiding
			}
			add_mastery_bonus = {
				name = RCP_flexible_navy
				bonus = 0.1
				days = 240
				grand_doctrine = new_base_strike
			}
			add_doctrine_cost_reduction = {
				name = RCP_flexible_navy
				cost_reduction = 0.5
				uses = 2
				category = naval_doctrine
			}
		}
	}
	
	
	#Focus for Large Navy
	focus = {
		id = RCP_large_navy
		icon = GFX_goal_generic_navy_doctrines_tactics
		x = 33
		y = 3
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_naval_effort }
		mutually_exclusive = { focus = RCP_flexible_navy }
		completion_reward = {
			navy_experience = 25
			# category fleet_in_being_tree no longer exists after the naval doctrine
			# rework; mirrors current base-game large_navy targeting.
			add_mastery_bonus = {
				name = RCP_large_navy
				bonus = 0.1
				days = 240
				grand_doctrine = new_fleet_in_being
			}
			add_mastery_bonus = {
				name = RCP_large_navy
				bonus = 0.1
				days = 240
				grand_doctrine = new_base_strike
			}
			add_doctrine_cost_reduction = {
				name = RCP_large_navy
				cost_reduction = 0.5
				uses = 2
				category = naval_doctrine
			}
		}
	}

	#Focus for Armament Effort II
	focus = {
		id = RCP_armament_effort_ii
		icon = GFX_goal_generic_construct_mil_factory
		x = 35
		y = 3
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_armament_effort }
		bypass = {
			
custom_trigger_tooltip = {
tooltip = production_effort_tt
all_owned_state = {
free_building_slots = {
building = arms_factory
size < 1
include_locked = yes
}
}
}

		}
		completion_reward = {
			
random_owned_controlled_state = {
limit = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 1
add_building_construction = {
type = arms_factory
level = 1
instant_build = yes
}
}

		}
	}
	
	#Focus for Construction Effort
	focus = {
		id = RCP_construction_effort
		icon = GFX_goal_generic_construct_civ_factory
		x = 38
		y = 3
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_infrastructure_effort }
		bypass = {
			
custom_trigger_tooltip = {
tooltip = construction_effort_tt
all_owned_state = {
free_building_slots = {
building = industrial_complex
size < 1
include_locked = yes
}
}
}

		}
		completion_reward = {
			
random_owned_controlled_state = {
limit = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 2
add_building_construction = {
type = industrial_complex
level = 2
instant_build = yes
}
}

		}
	}

	#Focus for Resource Excavation
	focus = {
		id = RCP_resource_excavation
		icon = GFX_goal_generic_construction2
		x = 41
		y = 3
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_infrastructure_effort }
		completion_reward = {
			add_ideas = dig_1
		}
	}
	
		#Focus for Industrial Superpower
	focus = {
		id = RCP_industrial_superpower
		icon = GFX_goal_continuous_non_factory_construct
		x = 43
		y = 3
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_major_power }
		ai_will_do = {
			factor = 1
		}
		available = {
			has_idea = build_good
		}
		completion_reward = {
			swap_ideas = { remove_idea = build_good add_idea = build_good_2 }
		}
	}
	
	#Focus for The Most Loyal Subjects
	focus = {
		id = RCP_the_most_loyal_subjects
		icon = GFX_goal_continuous_restrict_freedom
		x = 45
		y = 3
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_major_power }
		ai_will_do = {
			factor = 1
		}
		available = {
			has_idea = rcp_compl
		}
		completion_reward = {
			swap_ideas = { remove_idea = rcp_compl add_idea = rcp_comp2 }
		}
	}
	
	
	
	#Focus for Supreme Leader
	focus = {
		id = RCP_supreme_leader
		icon = GFX_focus_spa_strengthen_the_supreme_reality_of_spain
		x = 47
		y = 3
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_major_power }
		mutually_exclusive = { focus = RCP_a_true_kakistocracy }
		ai_will_do = {
			factor = 1
		}
		available = {
			has_completed_focus = RCP_ideological_fanaticism
			NOT = { has_completed_focus = RCP_anarchism }
		}
		completion_reward = { 
			add_country_leader_trait = rcp_supreme
		}
	} 
	 
		#Focus for A True Kakistocracy
	focus = {
		id = RCP_a_true_kakistocracy
		icon = GFX_focus_smiling_buddha
		x = 50
		y = 3
		cost = 3
		available_if_capitulated = yes
		prerequisite = { focus = RCP_a_new_leader }
		mutually_exclusive = { focus = RCP_supreme_leader }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_political_power = 500
add_country_leader_trait = rcp_kek
		}
	}
	
	#Focus for Claim Foreign Lands I
	focus = {
		id = RCP_claim_foreign_lands_i
		icon = GFX_goal_generic_major_war
		x = 52
		y = 3
		cost = 2
		available_if_capitulated = yes
		available = {
			date > 1939.1.1
			NOT = { has_game_rule = { rule = RCP_allow_claim_focuses option = BLOCKED } }
			OR = {
				is_ai = yes
				has_game_rule = { rule = RCP_allow_claim_focuses option = EVERYONE }
			}
		}
		prerequisite = { focus = RCP_the_road_to_war }
		ai_will_do = {
			factor = 0.75
		}
		
completion_reward = {
    # First neighbor
    random_neighbor_country = {
        save_event_target_as = first_target_country

        event_target:first_target_country = {
            random_owned_state = { add_claim_by = ROOT }
            random_owned_state = { add_claim_by = ROOT }
            random_owned_state = { add_claim_by = ROOT }
            random_owned_state = { add_claim_by = ROOT }
        }
    }

    create_wargoal = {
        type = take_state_focus
        target = event_target:first_target_country
    }

    # Second neighbor
    random_neighbor_country = {
        limit = {
            NOT = { tag = event_target:first_target_country }
        }

        save_event_target_as = second_target_country

        event_target:second_target_country = {
            random_owned_state = { add_claim_by = ROOT }
            random_owned_state = { add_claim_by = ROOT }
            random_owned_state = { add_claim_by = ROOT }
            random_owned_state = { add_claim_by = ROOT }
        }
    }

    create_wargoal = {
        type = take_state_focus
        target = event_target:second_target_country
		}
	}
}

	#Focus for Claim Foreign Lands II
	focus = {
		id = RCP_claim_foreign_lands_ii
		icon = GFX_goal_generic_major_war
		x = 54
		y = 3
		cost = 2
		available_if_capitulated = yes
		available = {
			date > 1939.6.1
			NOT = { has_game_rule = { rule = RCP_allow_claim_focuses option = BLOCKED } }
			OR = {
				is_ai = yes
				has_game_rule = { rule = RCP_allow_claim_focuses option = EVERYONE }
			}
		}
		prerequisite = { focus = RCP_the_road_to_war }
		ai_will_do = {
			factor = 0.75
		}
		
completion_reward = {
    # First neighbor
    random_neighbor_country = {
        save_event_target_as = first_target_country

        event_target:first_target_country = {
            random_owned_state = { add_claim_by = ROOT }
            random_owned_state = { add_claim_by = ROOT }
            random_owned_state = { add_claim_by = ROOT }
            random_owned_state = { add_claim_by = ROOT }
        }
    }

    create_wargoal = {
        type = take_state_focus
        target = event_target:first_target_country
    }

    # Second neighbor
    random_neighbor_country = {
        limit = {
            NOT = { tag = event_target:first_target_country }
        }

        save_event_target_as = second_target_country

        event_target:second_target_country = {
            random_owned_state = { add_claim_by = ROOT }
            random_owned_state = { add_claim_by = ROOT }
            random_owned_state = { add_claim_by = ROOT }
            random_owned_state = { add_claim_by = ROOT }
        }
    }

    create_wargoal = {
        type = take_state_focus
        target = event_target:second_target_country
		}
	}
}

	#Focus for Claim Foreign Lands III
	focus = {
		id = RCP_claim_foreign_lands_iii
		icon = GFX_goal_generic_major_war
		x = 56
		y = 3
		cost = 2
		available_if_capitulated = yes
		available = {
			date > 1940.1.1
			NOT = { has_game_rule = { rule = RCP_allow_claim_focuses option = BLOCKED } }
			OR = {
				is_ai = yes
				has_game_rule = { rule = RCP_allow_claim_focuses option = EVERYONE }
			}
		}
		prerequisite = { focus = RCP_the_road_to_war }
		ai_will_do = {
			factor = 0.75
		}

completion_reward = {
    # First neighbor
    random_neighbor_country = {
        save_event_target_as = first_target_country

        event_target:first_target_country = {
            random_owned_state = { add_claim_by = ROOT }
            random_owned_state = { add_claim_by = ROOT }
            random_owned_state = { add_claim_by = ROOT }
            random_owned_state = { add_claim_by = ROOT }
        }
    }

    create_wargoal = {
        type = take_state_focus
        target = event_target:first_target_country
    }

    # Second neighbor
    random_neighbor_country = {
        limit = {
            NOT = { tag = event_target:first_target_country }
        }

        save_event_target_as = second_target_country

        event_target:second_target_country = {
            random_owned_state = { add_claim_by = ROOT }
            random_owned_state = { add_claim_by = ROOT }
            random_owned_state = { add_claim_by = ROOT }
            random_owned_state = { add_claim_by = ROOT }
        }
    }

    create_wargoal = {
        type = take_state_focus
        target = event_target:second_target_country
		}
	}
}
	 

	
		#Focus for Dismantle the Constitution
	focus = {
		id = RCP_dismantle_the_constitution
		icon = GFX_focus_renounce_the_treaty_of_trianon
		x = 59
		y = 3
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_collectivist_ethos }
		ai_will_do = {
			factor = 1
		}
		bypass = {
			OR = {
has_government = fascism
has_government = communism 
}
		}
		completion_reward = {
		add_political_power = 50
		}
	}
	
	
	#Focus for Expand Operative Capacity I
	focus = {
		id = RCP_expand_operative_capacity_i
		icon = GFX_focus_generic_military_mission
		x = 61
		y = 3
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_espionage_agency_developments }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_spy_1
		}
	}

	#Focus for Expand Operative Capacity II
	focus = {
		id = RCP_expand_operative_capacity_ii
		icon = GFX_focus_generic_military_mission
		x = 63
		y = 3
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_espionage_agency_developments }
		ai_will_do = {
			factor = 1
		}
		available = {
			has_idea = rcp_spy_1
		}
		completion_reward = {
			swap_ideas = { remove_idea = rcp_spy_1 add_idea = rcp_spy_2 }
		}
	}

	#Focus for Expand Operative Capacity III
	focus = {
		id = RCP_expand_operative_capacity_iii
		icon = GFX_focus_generic_military_mission
		x = 65
		y = 3
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_espionage_agency_developments }
		ai_will_do = {
			factor = 1
		}
		available = {
			has_idea = rcp_spy_2
		}
		completion_reward = {
			swap_ideas = { remove_idea = rcp_spy_2 add_idea = rcp_spy_3 }
		}
	}
	
		#Focus for Fund Partisans
	focus = {
		id = RCP_fund_partisans
		icon = GFX_focus_prc_infiltration
		x = 67
		y = 3
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_espionage_agency_developments }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_fund_p
		}
	}
	
	#Focus for Expand Counter Intelligence
	focus = {
		id = RCP_expand_counter_intelligence
		icon = GFX_goal_continuous_def_against_influence
		x = 69
		y = 3
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_espionage_agency_developments }
		mutually_exclusive = { focus = RCP_expand_decryption_capabilities }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_intel_c
		}
	}

	#Focus for Expand Decryption Capabilities
	focus = {
		id = RCP_expand_decryption_capabilities
		icon = GFX_goal_continuous_boost_freedom
		x = 71
		y = 3
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_espionage_agency_developments }
		mutually_exclusive = { focus = RCP_expand_counter_intelligence }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_intel
		}
	}
	#Focus for Quantity
	focus = {
		id = RCP_quantity
		icon = GFX_focus_generic_manpower
		x = 3
		y = 4
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_modernization_of_the_army }
		mutually_exclusive = { focus = RCP_quality }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_manpower = 40000
		}
	}
	
	#Focus for Quality
	focus = {
		id = RCP_quality
		icon = GFX_focus_generic_military_mission
		x = 7
		y = 4
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_modernization_of_the_army }
		mutually_exclusive = { focus = RCP_quantity }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			army_experience = 40
		}
	}
	
	
	#Focus for Firearm Production
	focus = {
		id = RCP_firearm_production
		icon = GFX_focus_generic_combined_arms
		x = 10
		y = 4
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_equipment_effort }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_more_gun
		}
	}
	
	#Focus for Firearm Factories
	focus = {
		id = RCP_firearm_factories
		icon = GFX_goal_generic_construct_mil_factory
		x = 12
		y = 4
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_equipment_effort }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			random_owned_controlled_state = {
limit = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 1
add_building_construction = {
type = arms_factory
level = 1
instant_build = yes
}
}
		}
	}
	
		#Focus for Misc, Equipment Purchase
	focus = {
		id = RCP_misc_equipment_purchase
		icon = GFX_goal_generic_intelligence_exchange
		x = 17
		y = 4
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_purchasing_equipment }
		ai_will_do = {
			factor = 0.8
		}
		completion_reward = {
			add_timed_idea = {
idea = rcp_buy
days = 210
}
add_equipment_to_stockpile = {
				type = artillery_equipment
				amount = 1000
				producer = ROOT
			}
add_equipment_to_stockpile = {
				type = support_equipment_1
				amount = 1000
				producer = ROOT
			}
		}
	}
	
	
	#Focus for Purchase Motorized
	focus = {
		id = RCP_purchase_motorized
		icon = GFX_goal_generic_intelligence_exchange
		x = 19
		y = 4
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_purchasing_equipment }
		ai_will_do = {
			factor = 0.8
		}
		completion_reward = {
			add_timed_idea = {
idea = rcp_buy
days = 120
}
add_equipment_to_stockpile = {
				type = motorized_equipment
				amount = 800
				producer = ROOT
			}
		}
	}
	
		#Focus for Even more usefull
	focus = {
		id = RCP_even_more_usefull
		icon = GFX_focus_generic_military_mission
		x = 22
		y = 4
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_a_useful_puppet }
		ai_will_do = {
			factor = 100
		}
		completion_reward = {
			swap_ideas = { remove_idea = puppet_yes add_idea = puppet_yes_2 }
		}
	}
	
		#Focus for Fighter Production
	focus = {
		id = RCP_fighter_production
		icon = GFX_goal_poland_goal
		x = 25
		y = 4
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_fighter_focus }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_more_planes
		}
	}
	
	#Focus for Aviation Effort II
	focus = {
		id = RCP_aviation_effort_ii
		icon = GFX_goal_generic_air_doctrine
		x = 27
		y = 4
		cost = 6
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_bomber_focus 
			focus = RCP_fighter_focus 
		}
		completion_reward = {
air_experience = 30
if = {
limit = {
capital_scope = {
OR = {
NOT = { is_controlled_by = ROOT }
NOT = {
free_building_slots = {
building = air_base
size > 1
}
}
}
}
}
random_owned_controlled_state = {
limit = {
free_building_slots = {
building = air_base
size > 1
}
}
add_building_construction = {
type = air_base
level = 2
instant_build = yes
}
ROOT = { set_country_flag = aviation_effort_2_AB }
}
}
if = {
limit = {
capital_scope = {
is_controlled_by = ROOT
free_building_slots = {
building = air_base
size > 1
}
}
}
capital_scope = {
add_building_construction = {
type = air_base
level = 2
instant_build = yes
}
ROOT = { set_country_flag = aviation_effort_2_AB }
}
}
			add_doctrine_cost_reduction = {
				name = air_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = air_doctrine
			}		


		}
	}
	
	
	#Focus for Submarine Effort
	focus = {
		id = RCP_submarine_effort
		icon = GFX_goal_generic_navy_submarine
		x = 31
		y = 4
		cost = 4
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_flexible_navy 
			focus = RCP_large_navy 
		}
		completion_reward = {
			

add_tech_bonus = {
name = ss_bonus
bonus = 1.0
ahead_reduction = 2
uses = 1
category = ss_tech
}


		}
	}
	
	
	#Focus for Cruiser Effort
	focus = {
		id = RCP_cruiser_effort
		icon = GFX_goal_generic_navy_cruiser
		x = 33
		y = 4
		cost = 4
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_large_navy 
			focus = RCP_flexible_navy 
		}
		completion_reward = {
			

add_tech_bonus = {
name = cr_bonus
bonus = 1.0
ahead_reduction = 2
uses = 1
category = ca_tech
}


		}
	}
	
	#Focus for Military Industry Focus
	focus = {
		id = RCP_military_industry_focus
		icon = GFX_focus_generic_tank_production
		x = 36
		y = 4
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_armament_effort_ii }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_mils
		}
	}	
	
	#Focus for Infrastructure Effort II
	focus = {
		id = RCP_infrastructure_effort_ii
		icon = GFX_goal_generic_construct_infrastructure
		x = 39
		y = 4
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_construction_effort }
		bypass = {
			
custom_trigger_tooltip = {
tooltip = infrastructure_effort_tt
all_owned_state = {
free_building_slots = {
building = infrastructure
size < 1
}
}
}

		}
		completion_reward = {
			
random_owned_controlled_state = {
limit = {
free_building_slots = {
building = infrastructure
size > 0
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = infrastructure
size > 0
}
is_in_home_area = yes
}
}
}
}
}
add_building_construction = {
type = infrastructure
level = 2
instant_build = yes
}
}
random_owned_controlled_state = {
limit = {
free_building_slots = {
building = infrastructure
size > 1
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = infrastructure
size > 1
}
is_in_home_area = yes
}
}
}
}
}
add_building_construction = {
type = infrastructure
level = 2
instant_build = yes
}
}
}
	}
	
	
	#Focus for Metal Excavation
	focus = {
		id = RCP_metal_excavation
		icon = GFX_focus_generic_steel
		x = 42
		y = 4
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_resource_excavation }
		completion_reward = {
			
random_owned_controlled_state = {
add_resource= { 
type = steel
amount = 15
}
}

		}
	}
	
		#Focus for The Greatest Minds
	focus = {
		id = RCP_the_greatest_minds
		icon = GFX_focus_research2
		x = 44
		y = 4
		cost = 12
		available_if_capitulated = yes
		prerequisite = { focus = RCP_major_power }
		ai_will_do = {
			factor = 1
		}
		available = {
			has_idea = rcp_fund_2
		}
		completion_reward = {
			swap_ideas = { remove_idea = rcp_fund_2 add_idea = rcp_fund_max }
		}
	}
	
		#Focus for Grand Army
	focus = {
		id = RCP_grand_army
		icon = GFX_focus_generic_manpower
		x = 46
		y = 4
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_major_power }
		ai_will_do = {
			factor = 1
		}
		available = {
			has_army_manpower = { size > 999999 }
		}
		completion_reward = {
			add_ideas = rcp_grand_army
		}
	}
	
		#Focus for Right-Wing Politics
	focus = {
		id = RCP_rightwing_politics
		icon = GFX_goal_support_fascism
		x = 51
		y = 4
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_dismantle_the_constitution }
		mutually_exclusive = { 
			focus = RCP_leftwing_politics 
			focus = RCP_revanchism 
		}
#		mutually_exclusive = { 
#			focus = RCP_ 
#		}
		available = {

		}
		ai_will_do = {
			factor = 1
			#Historical AI: only fascist countries take the right-wing branch
			modifier = {
				factor = 0
				is_historical_focus_on = yes
				NOT = { has_government = fascism }
			}
		}
		completion_reward = {
	add_popularity = { ideology = fascism popularity = 0.15 }
			add_timed_idea = {
idea = nationalism
days = 850
}
		}
	}
	 
		#Focus for Left-Wing Politics
	focus = {
		id = RCP_leftwing_politics
		icon = GFX_goal_support_communism
		x = 59
		y = 4
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_dismantle_the_constitution }
		mutually_exclusive = { 
			focus = RCP_rightwing_politics 
		}
		mutually_exclusive = { 
			focus = RCP_revanchism 
		}
		available = {
		}
		ai_will_do = {
			factor = 1
			#Historical AI: only communist countries take the left-wing branch
			modifier = {
				factor = 0
				is_historical_focus_on = yes
				NOT = { has_government = communism }
			}
		}
		completion_reward = {
			add_popularity = { ideology = communism popularity = 0.1 }
			add_timed_idea = {
idea = internationalism
days = 1000
}
		}
	}
		
	#Focus for Revanchism
	focus = {
		id = RCP_revanchism
		icon = GFX_goal_molotov_ribbentrop_pact
		x = 67
		y = 4
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_dismantle_the_constitution }
		mutually_exclusive = { 
			focus = RCP_leftwing_politics 
			focus = RCP_rightwing_politics 
		}
		ai_will_do = {
			factor = 1.25
			#Historical AI: only non-aligned countries take the revanchism branch
			modifier = {
				factor = 0
				is_historical_focus_on = yes
				NOT = { has_government = neutrality }
			}
		}
		completion_reward = {
			add_popularity = { ideology = neutrality popularity = 0.1 }
			add_timed_idea = {
idea = unaligned
days = 1000
}
		}
	}
	
		#Focus for Partisan Defence
	focus = {
		id = RCP_partisan_defence
		icon = GFX_focus_eng_move_to_secure_the_dominions
		x = 70
		y = 4
		cost = 10
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_expand_decryption_capabilities 
			focus = RCP_expand_counter_intelligence 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_partisan_def
		}
	}
	
	
	#Focus for Centrism Gang
	focus = {
		id = RCP_centrism_gang
		icon = GFX_goal_generic_neutrality_focus
		x = 73
		y = 4
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_individualist_ethos }
		mutually_exclusive = { 
			focus = RCP_liberalism 
		}
		mutually_exclusive = { 
			focus = RCP_conservatism 
		}
		ai_will_do = {
			factor = 0.5
		}
		available = {
			NOT = {
has_completed_focus = RCP_democratic_focus
}
		}
		completion_reward = {
			add_stability = 0.2
remove_ideas = liberty_ethos_focus
		}
	}
	
		#Focus for Liberalism
	focus = {
		id = RCP_liberalism
		icon = GFX_goal_generic_improve_relations
		x = 76
		y = 4
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_democratic_focus }
		mutually_exclusive = { 
			focus = RCP_conservatism 
		}
		mutually_exclusive = { 
			focus = RCP_centrism_gang 
		}
		ai_will_do = {
			factor = 1
			#Historical AI: only democracies flip the ruling party to democratic
			modifier = {
				factor = 0
				is_historical_focus_on = yes
				NOT = { has_government = democratic }
			}
		}
		completion_reward = {
			add_political_power = 50
add_stability = -0.075
set_politics = { ruling_party = democratic elections_allowed = yes}
		}
	}
	
	
		#Focus for Conservatism
	focus = {
		id = RCP_conservatism
		icon = GFX_goal_generic_intelligence_exchange
		x = 79
		y = 4
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_democratic_focus }
		mutually_exclusive = { 
			focus = RCP_liberalism 
		}
		mutually_exclusive = { 
			focus = RCP_centrism_gang 
		}
		ai_will_do = {
			factor = 1
			#Historical AI: only democracies flip the ruling party to democratic
			modifier = {
				factor = 0
				is_historical_focus_on = yes
				NOT = { has_government = democratic }
			}
		}
		completion_reward = {
			set_politics = { ruling_party = democratic elections_allowed = yes}
add_stability = 0.1
add_political_power = 25
		}
	}
	
		#Focus for Bicycle Effort
	focus = {
		id = RCP_bicycle_effort
		icon = GFX_goal_generic_production2
		x = 5
		y = 5
		cost = 4
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_quality 
			focus = RCP_quantity 
		}
		completion_reward = {
			set_technology = { bicycle_infantry = 1 }
		}
	}
	
		#Focus for Equipment Effort II
	focus = {
		id = RCP_equipment_effort_ii
		icon = GFX_goal_generic_army_artillery2
		x = 11
		y = 5
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_equipment_effort }
		completion_reward = {
			

add_tech_bonus = {
name = infantry_artillery_bonus
bonus = 1.0
uses = 1
category = infantry_weapons
category = artillery
}


		}
	}
	
		#Focus for Doctrine Effort II
	focus = {
		id = RCP_doctrine_effort_ii
		icon = GFX_goal_generic_army_doctrines
		x = 13
		y = 5
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_doctrine_effort }
		completion_reward = {
			

army_experience = 20
add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}


		}
	}
	
		#Focus for Military Youth
	focus = {
		id = RCP_military_youth
		icon = GFX_goal_generic_more_territorial_claims
		x = 15
		y = 5
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_immediate_conscription }
		completion_reward = {
			add_ideas = military_youth_focus
		}
	}
	 
	
		#Focus for Tank Purchase
	focus = {
		id = RCP_tank_purchase
		icon = GFX_goal_generic_intelligence_exchange
		x = 18
		y = 5
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_purchasing_equipment }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_timed_idea = {
idea = rcp_buy
days = 300
}
			add_equipment_to_stockpile = {
				type = light_tank_chassis
				amount = 1000
				producer = ROOT
			}

			add_equipment_to_stockpile = {
				type = medium_tank_chassis
				amount = 500
				producer = ROOT
			}

			add_equipment_to_stockpile = {
				type = heavy_tank_chassis
				amount = 250
				producer = ROOT
			}
		}
	}
	
		#Focus for Purchase Guns
	focus = {
		id = RCP_purchase_guns
		icon = GFX_goal_generic_intelligence_exchange
		x = 20
		y = 5
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_purchasing_equipment }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_equipment_to_stockpile = {
				type = infantry_equipment_0
				amount = 6500
				producer = ROOT
			}
add_timed_idea = {
idea = rcp_buy
days = 60
}
		}
	}
	
		#Focus for CAS Effort
	focus = {
		id = RCP_cas_effort
		icon = GFX_goal_generic_CAS
		x = 26
		y = 5
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_aviation_effort_ii }
		completion_reward = {
			add_tech_bonus = {
name = CAS_bonus
bonus = 1.0
ahead_reduction = 2
uses = 1
category = cas_bomber
}
		}
	}
	#Focus for NAV Effort
	focus = {
		id = RCP_nav_effort
		icon = GFX_goal_generic_air_bomber
		x = 28
		y = 5
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_aviation_effort_ii }
		completion_reward = {
			add_tech_bonus = {
name = nav_bomber_bonus
bonus = 1.0
ahead_reduction = 2
uses = 1
category = naval_bomber
}
		}
	}
	
		#Focus for Destroyer Effort
	focus = {
		id = RCP_destroyer_effort
		icon = GFX_goal_generic_wolf_pack
		x = 31
		y = 5
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_submarine_effort }
		completion_reward = {
			

add_tech_bonus = {
name = dd_bonus
bonus = 1.0
ahead_reduction = 2
uses = 1
category = dd_tech
}


		}
	}
	
	#Focus for Capital Ship Effort
	focus = {
		id = RCP_capital_ship_effort
		icon = GFX_goal_generic_navy_battleship
		x = 33
		y = 5
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_cruiser_effort }
		completion_reward = {
			

navy_experience = 25
add_tech_bonus = {
name = capital_ships_bonus
bonus = 1.0
ahead_reduction = 2
uses = 1
category = bc_tech
category = bb_tech
category = cv_tech
}


		}
	}
	
	#Focus for Armament Effort III
	focus = {
		id = RCP_armament_effort_iii
		icon = GFX_goal_generic_construct_mil_factory
		x = 35
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_armament_effort_ii }
		bypass = {
			
custom_trigger_tooltip = {
tooltip = production_effort_tt
all_owned_state = {
free_building_slots = {
building = arms_factory
size < 1
include_locked = yes
}
}
}

		}
		completion_reward = {
			
random_owned_controlled_state = {
limit = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 1
add_building_construction = {
type = arms_factory
level = 1
instant_build = yes
}
}

		}
	}
	
	
	#Focus for Road Effort
	focus = {
		id = RCP_road_effort
		icon = GFX_goal_generic_construction2
		x = 38
		y = 5
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_infrastructure_effort_ii }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
		add_ideas = rcp_road
		}
	}
 
		#Focus for Construction Effort II
	focus = {
		id = RCP_construction_effort_ii
		icon = GFX_goal_generic_construct_civ_factory
		x = 40
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_infrastructure_effort_ii }
		bypass = {
			
custom_trigger_tooltip = {
tooltip = construction_effort_tt
all_owned_state = {
free_building_slots = {
building = industrial_complex
size < 1
include_locked = yes
}
}
}

		}
		completion_reward = {
			
random_owned_controlled_state = {
limit = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 2
add_building_construction = {
type = industrial_complex
level = 2
instant_build = yes
}
}

		}
	}

	
	#Focus for Rare Metals Excavation
	focus = {
		id = RCP_rare_metals_excavation
		icon = GFX_focus_generic_aluminum
		x = 44
		y = 5
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_metal_excavation }
		completion_reward = {
			
random_owned_controlled_state = {
add_resource= { 
type = chromium
amount = 6 
}
add_resource= { 
type = aluminium 
amount = 12 
}
add_resource= { 
type = tungsten
amount = 8 
}
}

		}
	}
#Focus for Nationalism
	focus = {
		id = RCP_nationalism
		icon = GFX_focus_spr_the_anti_fascist_workers_revolution
		x = 48
		y = 5
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_rightwing_politics }
		mutually_exclusive = { 
			focus = RCP_fascism 
		}
		mutually_exclusive = { 
			focus = RCP_neoimperialism 
		}
		mutually_exclusive = { 
			focus = RCP_hyperconservative_populism 
		}
		completion_reward = {
			
set_politics = { ruling_party = fascism elections_allowed = no}
add_country_leader_trait = nationalist_symbol
		}
	}

	#Focus for Fascism
	focus = {
		id = RCP_fascism
		icon = GFX_focus_ger_reichskommisariats
		x = 50
		y = 5
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_rightwing_politics }
		mutually_exclusive = { 
			focus = RCP_nationalism 
		}
		mutually_exclusive = { 
			focus = RCP_neoimperialism 
		}
		mutually_exclusive = { 
			focus = RCP_hyperconservative_populism 
		}
		completion_reward = {
			add_ideas = fasc_1
set_politics = { ruling_party = fascism elections_allowed = no}
		}
	}

#Focus for Neo-Imperialism
	focus = {
		id = RCP_neoimperialism
		icon = GFX_focus_ger_return_of_the_kaiser
		x = 52
		y = 5
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_rightwing_politics }
		mutually_exclusive = { 
			focus = RCP_nationalism 
		}
		mutually_exclusive = { 
			focus = RCP_fascism 
		}
		mutually_exclusive = { 
			focus = RCP_hyperconservative_populism 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			set_politics = { ruling_party = fascism elections_allowed = no}
			add_war_support = 0.05
			add_political_power = 50
		}
	}

#Focus for Hyper-Conservative Populism
	focus = {
		id = RCP_hyperconservative_populism
		icon = GFX_focus_generic_strike_at_democracy2
		x = 54
		y = 5
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_rightwing_politics }
		mutually_exclusive = { 
			focus = RCP_nationalism 
		}
		mutually_exclusive = { 
			focus = RCP_fascism 
		}
		mutually_exclusive = { 
			focus = RCP_neoimperialism 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			set_politics = { ruling_party = fascism elections_allowed = no}
			add_country_leader_trait = conservative_nationalist
			add_stability = 0.1
		}
	}

	#Focus for Syndicalism
	focus = {
		id = RCP_syndicalism
		icon = GFX_goal_generic_war_with_comintern
		x = 56
		y = 5
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_leftwing_politics }
		mutually_exclusive = { 
			focus = RCP_internationalism 
		}
		mutually_exclusive = { 
			focus = RCP_socialism_in_one_country 
		}
		mutually_exclusive = { 
			focus = RCP_anarchism 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			set_politics = { ruling_party = communism elections_allowed = no}
add_popularity = { ideology = communism popularity = 0.20 }
		}
	}

	#Focus for Anarchism
	focus = {
		id = RCP_anarchism
		icon = GFX_focus_spr_crush_the_revolution
		x = 58
		y = 5
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_leftwing_politics }
		mutually_exclusive = { 
			focus = RCP_internationalism 
		}
		mutually_exclusive = { 
			focus = RCP_socialism_in_one_country 
		}
		mutually_exclusive = { 
			focus = RCP_syndicalism 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			set_politics = { ruling_party = communism elections_allowed = no}
add_popularity = { ideology = communism popularity = 0.20 }
add_stability = -0.35
		}
	}
	
	
	#Focus for Socialism in One Country
	focus = {
		id = RCP_socialism_in_one_country
		icon = GFX_focus_ger_bulwark_against_bolshevism
		x = 60
		y = 5
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_leftwing_politics }
		mutually_exclusive = { 
			focus = RCP_internationalism 
		}
		mutually_exclusive = { 
			focus = RCP_anarchism 
		}
		mutually_exclusive = { 
			focus = RCP_syndicalism 
		}
		completion_reward = {
			add_ideas = commie_1
set_politics = { ruling_party = communism elections_allowed = no}
add_popularity = { ideology = communism popularity = 0.20 }
		}
	}

	#Focus for Internationalism
	focus = {
		id = RCP_internationalism
		icon = GFX_focus_ger_great_red_menace
		x = 62
		y = 5
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_leftwing_politics }
		mutually_exclusive = { 
			focus = RCP_socialism_in_one_country 
		}
		mutually_exclusive = { 
			focus = RCP_anarchism 
		}
		mutually_exclusive = { 
			focus = RCP_syndicalism 
		}
		completion_reward = {
			
set_politics = { ruling_party = communism elections_allowed = no}
add_popularity = { ideology = communism popularity = 0.20 }
add_country_leader_trait = permanent_revolutionary
		}
	}
	
		#Focus for Kleptocratic Corporatism
	focus = {
		id = RCP_kleptocratic_corporatism
		icon = GFX_focus_mex_privatisation
		x = 64
		y = 5
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_revanchism }
		mutually_exclusive = { 
			focus = RCP_monarchism 
		}
		mutually_exclusive = { 
			focus = RCP_military_coup 
		}
		mutually_exclusive = {
			focus = RCP_theocracy
		}
		ai_will_do = {
			factor = 1
			#Historical AI: no exotic government flips
			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}
		}
		completion_reward = {
			set_politics = { ruling_party = neutrality}
			add_popularity = { ideology = neutrality popularity = 0.15 }
			retire_country_leader = yes
			random_owned_controlled_state = {
limit = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 2
add_building_construction = {
type = industrial_complex
level = 2
instant_build = yes
}
}

random_owned_controlled_state = {
limit = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 2
add_building_construction = {
type = industrial_complex
level = 2
instant_build = yes
}
}
add_stability = -0.02
		}
	}
	
	#Focus for Theocracy
	focus = {
		id = RCP_theocracy
		icon = GFX_focus_por_concordat
		x = 66
		y = 5
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_revanchism }
		mutually_exclusive = { 
			focus = RCP_kleptocratic_corporatism 
		}
		mutually_exclusive = { 
			focus = RCP_monarchism 
		}
		mutually_exclusive = {
			focus = RCP_military_coup
		}
		ai_will_do = {
			factor = 1
			#Historical AI: no exotic government flips
			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}
		}
		completion_reward = {
			set_politics = { ruling_party = neutrality elections_allowed = no}
			add_popularity = { ideology = neutrality popularity = 0.30 }
			retire_country_leader = yes
			add_stability = 0.1
		}
	}

	#Focus for Military Coup
	focus = {
		id = RCP_military_coup
		icon = GFX_goal_rhineland
		x = 68
		y = 5
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_revanchism }
		mutually_exclusive = { 
			focus = RCP_kleptocratic_corporatism 
		}
		mutually_exclusive = { 
			focus = RCP_monarchism 
		}
		mutually_exclusive = { 
			focus = RCP_theocracy 
		}
		ai_will_do = {
			factor = 1
			#Historical AI: no exotic government flips
			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}
		}
		completion_reward = {
			set_politics = { ruling_party = neutrality elections_allowed = no}
add_popularity = { ideology = neutrality popularity = 0.30 }
retire_country_leader = yes
add_country_leader_trait = army_chief_old_guard
		}
	}

	#Focus for Monarchism
	focus = {
		id = RCP_monarchism
		icon = GFX_focus_generic_home_defense
		x = 70
		y = 5
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_revanchism }
		mutually_exclusive = { 
			focus = RCP_kleptocratic_corporatism 
		}
		mutually_exclusive = { 
			focus = RCP_military_coup 
		}
		mutually_exclusive = { 
			focus = RCP_theocracy 
		}
		ai_will_do = {
			factor = 1
			#Historical AI: no exotic government flips
			modifier = {
				factor = 0
				is_historical_focus_on = yes
			}
		}
		completion_reward = {
			add_political_power = 100
set_politics = { ruling_party = neutrality elections_allowed = no}
add_popularity = { ideology = neutrality popularity = 0.30 }
		}
	}


		#Focus for I just wanna grill
	focus = {
		id = RCP_i_just_wanna_grill
		icon = GFX_focus_usa_guarantee_the_american_dream
		x = 73
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_centrism_gang }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_grill
		}
	}
	
	#Focus for State Welfare
	focus = {
		id = RCP_state_welfare
		icon = GFX_focus_generic_concessions
		x = 76
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_liberalism }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_welfare
		}
	}

	#Focus for Family Values
	focus = {
		id = RCP_family_values
		icon = GFX_focus_usa_guarantee_the_american_dream
		x = 79
		y = 5
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_conservatism }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_family
		}
	}


	
	#Focus for Motorization Effort
	focus = {
		id = RCP_motorization_effort
		icon = GFX_goal_generic_army_motorized
		x = 5
		y = 6
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_bicycle_effort }
		bypass = {
			
has_tech = motorised_infantry

		}
		completion_reward = {
			
add_tech_bonus = {
name = motorized_bonus
bonus = 2
technology = motorised_infantry
}

		}
	}
	
	
	#Focus for Artillery & Support Equipment Production
	focus = {
		id = RCP_artillery__support_equipment_production
		icon = GFX_focus_generic_combined_arms
		x = 10
		y = 6
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_equipment_effort_ii }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_more_artl
		}
	}

#Focus for Equipment Facotires
	focus = {
		id = RCP_equipment_facotires
		icon = GFX_goal_generic_construct_mil_factory
		x = 12
		y = 6
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_equipment_effort_ii }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			random_owned_controlled_state = {
limit = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 1
add_building_construction = {
type = arms_factory
level = 1
instant_build = yes
}
} 
		}
	} 
	
	
	#Focus for Foreign Conscription
	focus = {
		id = RCP_foreign_conscription
		icon = GFX_focus_RAJ_indian_gentlemen_offcers
		x = 16 
		y = 6
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_military_youth }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_foreign
		}
	}
	
	#Focus for Tank Deployment
	focus = {
		id = RCP_tank_deployment
		icon = GFX_goal_generic_forceful_treaty
		x = 18
		y = 6
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_tank_purchase }
		ai_will_do = {
			factor = 1
		}
		available = {
			has_completed_focus = RCP_immediate_conscription 
		}
		completion_reward = {
			division_template = {
						name = "Armored Division"
						priority = 2
						division_names_group = ROM_ARM_01
						regiments = {
							medium_armor = { x = 0 y = 0 }
							medium_armor = { x = 0 y = 1 }
				
		    	   		 	medium_armor = { x = 1 y = 0 }
							medium_armor = { x = 1 y = 1 }
				
		    	   		 	motorized = { x = 2 y = 0 }
							motorized = { x = 2 y = 1 }

		    	   		 	motorized = { x = 3 y = 0 }
							motorized = { x = 3 y = 1 }
						}
						support = {
							engineer = { x = 0 y = 0 }
							artillery = { x = 0 y = 1 }
							recon = { x = 0 y = 2 }
						}
					}

					
				
				random_owned_controlled_state = {
					limit = { ROOT = { has_full_control_of_state = PREV } }
					prioritize = { 46 }
					create_unit = {
						division = "name = \"Armored Division\" division_template = \"Armored Division\" start_experience_factor = 0.7" 
						owner = ROOT
					}
				}
				random_owned_controlled_state = {
					limit = { ROOT = { has_full_control_of_state = PREV } }
					prioritize = { 46 }
					create_unit = {
						division = "name = \"Armored Division\" division_template = \"Armored Division\" start_experience_factor = 0.7" 
						owner = ROOT
					}
				}
				
			}
		}
	



	#Focus for Deploy Infantry
	focus = {
		id = RCP_deploy_infantry
		icon = GFX_goal_generic_forceful_treaty
		x = 20
		y = 6
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_purchase_guns }
		ai_will_do = {
			factor = 1
		}
		available = {
		has_completed_focus =  RCP_immediate_conscription 
		}
		completion_reward = {
			#Restored the missing if around the first template (the else below was dangling
			if = {
				limit = { has_tech = tech_recon }
			division_template = {
						name = "Guards Division"
						priority = 2
						division_names_group = ROM_INF_01
						regiments = {
							infantry = { x = 0 y = 0 }
							infantry = { x = 0 y = 1 }
							infantry = { x = 0 y = 2 }
				
		    	   		 	infantry = { x = 1 y = 0 }
							infantry = { x = 1 y = 1 }
							infantry = { x = 1 y = 2 }
				
		    	   		 	infantry = { x = 2 y = 0 }
							artillery_brigade = { x = 2 y = 1 }
							artillery_brigade = { x = 2 y = 2 }
						}
						support = {
							engineer = { x = 0 y = 0 }
							recon = { x = 0 y = 1 }
						}
					}
					}
					else = {
						division_template = {
							name = "Guards Division"
							priority = 2
							division_names_group = ROM_INF_01
							regiments = {
								infantry = { x = 0 y = 0 }
								infantry = { x = 0 y = 1 }
								infantry = { x = 0 y = 2 }
					
			    	   		 	infantry = { x = 1 y = 0 }
								infantry = { x = 1 y = 1 }
								infantry = { x = 1 y = 2 }
					
			    	   		 	infantry = { x = 2 y = 0 }
								artillery_brigade = { x = 2 y = 1 }
								artillery_brigade = { x = 2 y = 2 }
							}
							support = {
								engineer = { x = 0 y = 0 }
							}
						}
					}
				random_owned_controlled_state = {
					limit = { ROOT = { has_full_control_of_state = PREV } }
					prioritize = { 46 }
					create_unit = {
						division = "name = \"Guards Division\" division_template = \"Guards Division\" start_experience_factor = 1.0" 
						owner = ROOT
					}
				} 
				random_owned_controlled_state = {
					limit = { ROOT = { has_full_control_of_state = PREV } }
					prioritize = { 46 }
					create_unit = {
						division = "name = \"Guards Division\" division_template = \"Guards Division\" start_experience_factor = 1.0" 
						owner = ROOT
					}
				}
				random_owned_controlled_state = {
					limit = { ROOT = { has_full_control_of_state = PREV } }
					prioritize = { 46 }
					create_unit = {
						division = "name = \"Guards Division\" division_template = \"Guards Division\" start_experience_factor = 1.0" 
						owner = ROOT
					}
				}
		}
		}
	
	
	#Focus for Aviation Effort III
	focus = {
		id = RCP_aviation_effort_iii
		icon = GFX_goal_generic_air_production
		x = 27
		y = 6
		cost = 5
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_cas_effort 
			focus = RCP_nav_effort 
		}
		completion_reward = {
			air_experience = 25
if = {
limit = {
capital_scope = {
OR = {
NOT = { is_controlled_by = ROOT }
NOT = {
free_building_slots = {
building = air_base
size > 1
}
}
}
}
}
random_owned_controlled_state = {
limit = {
free_building_slots = {
building = air_base
size > 1
}
}
add_building_construction = {
type = air_base
level = 2
instant_build = yes
}
ROOT = { set_country_flag = aviation_effort_2_AB }
}
}
if = {
limit = {
capital_scope = {
is_controlled_by = ROOT
free_building_slots = {
building = air_base
size > 1
}
}
}
capital_scope = {
add_building_construction = {
type = air_base
level = 2
instant_build = yes
}
ROOT = { set_country_flag = aviation_effort_2_AB }
}
}
			add_doctrine_cost_reduction = {
				name = air_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
		}
	}
	
	
	#Focus for Naval Effort II
	focus = {
		id = RCP_naval_effort_ii
		icon = GFX_goal_generic_construct_naval_dockyard
		x = 32
		y = 6
		cost = 10
		available_if_capitulated = yes
		prerequisite = { focus = RCP_naval_effort }
		completion_reward = {
			navy_experience = 40
if = {
limit = {
NOT = {
any_owned_state = {
dockyard > 0
free_building_slots = {
building = dockyard
size > 2
include_locked = yes
}
}
}
any_owned_state = {
is_coastal = yes
}
}
random_owned_controlled_state = {
limit = {
is_coastal = yes
free_building_slots = {
building = dockyard
size > 2
include_locked = yes
}
}
add_extra_state_shared_building_slots = 3
add_building_construction = {
type = dockyard
level = 3
instant_build = yes
}
}
}
if = {
limit = {
any_owned_state = {
dockyard > 0
free_building_slots = {
building = dockyard
size > 2
include_locked = yes
}
}
}
random_owned_controlled_state = {
limit = {
dockyard > 0
free_building_slots = {
building = dockyard
size > 2
include_locked = yes
}
}
add_extra_state_shared_building_slots = 3
add_building_construction = {
type = dockyard
level = 3
instant_build = yes
}
}
set_country_flag = naval_effort_built
}
if = {
limit = {
NOT = {
any_owned_state = {
free_building_slots = {
building = dockyard
size > 2
include_locked = yes
}
}
}
}
random_state = {
limit = {
controller = { tag = ROOT }
free_building_slots = {
building = dockyard
size > 2
include_locked = yes
}
}
add_extra_state_shared_building_slots = 3
add_building_construction = {
type = dockyard
level = 3
instant_build = yes
}
}
}
		}
	}

#Focus for Armament Effort IV
	focus = {
		id = RCP_armament_effort_iv
		icon = GFX_goal_generic_construct_mil_factory
		x = 35
		y = 6
		cost = 12
		available_if_capitulated = yes
		prerequisite = { focus = RCP_armament_effort_iii }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			random_owned_controlled_state = {
limit = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 1
add_building_construction = {
type = arms_factory
level = 1
instant_build = yes
}
}


random_owned_controlled_state = {
limit = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 1
add_building_construction = {
type = arms_factory
level = 1
instant_build = yes
}
}
		}
	}




	#Focus for Civilian Factory Focus
	focus = {
		id = RCP_civilian_factory_focus
		icon = GFX_goal_generic_consumer_goods
		x = 37
		y = 6
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_road_effort }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
		add_ideas = rcp_civ 
		}
	}

	

	#Focus for Construction Effort III
	focus = {
		id = RCP_construction_effort_iii
		icon = GFX_goal_generic_construct_civ_factory
		x = 39
		y = 6
		cost = 15
		available_if_capitulated = yes
		prerequisite = { focus = RCP_construction_effort_ii }
		bypass = {
			
custom_trigger_tooltip = {
tooltip = construction_effort_tt
all_owned_state = {
free_building_slots = {
building = industrial_complex
size < 2
include_locked = yes
}
}
}

		}
		completion_reward = {
			
random_owned_controlled_state = {
limit = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 4
add_building_construction = {
type = industrial_complex
level = 4
instant_build = yes
}
}

		}
	}
	
	
		#Focus for Extra Research Slot
	focus = {
		id = RCP_extra_research_slot
		icon = GFX_focus_research2
		x = 41
		y = 6
		cost = 10
		available_if_capitulated = yes
		prerequisite = { focus = RCP_construction_effort_ii }
		completion_reward = {
			add_research_slot = 1
		}
	}

	
	#Focus for Intensify Exctraction
	focus = {
		id = RCP_intensify_exctraction
		icon = GFX_goal_generic_construct_civilian
		x = 43
		y = 6
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_rare_metals_excavation }
		completion_reward = {
			
swap_ideas = { remove_idea = dig_1 add_idea = dig_2 }

		}
	}

		#Focus for Natural Oil
	focus = {
		id = RCP_natural_oil
		icon = GFX_goal_generic_oil_refinery
		x = 45
		y = 6
		cost = 5
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_rare_metals_excavation 
		}
		prerequisite = { 
			focus = RCP_intensify_exctraction 
		}
		completion_reward = {
			
random_owned_controlled_state = {
add_resource= { 
type = oil
amount = 8
}
add_resource= { 
type = coal
amount = 10
}
}

		}
	}

		#Focus for National Unity
	focus = {
		id = RCP_national_unity
		icon = GFX_goal_generic_national_unity
		x = 48
		y = 6
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_nationalism }
		completion_reward = {
			
add_stability = 0.10

		}
	}

	
	#Focus for Militarized Schooling
	focus = {
		id = RCP_militarized_schooling
		icon = GFX_focus_generic_military_academy
		x = 50
		y = 6
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_fascism }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_mil_school
		}
	}


		#Focus for National Supremacy
	focus = {
		id = RCP_national_supremacy
		icon = GFX_goal_molotov_ribbentrop_pact
		x = 52
		y = 6
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_neoimperialism }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_supr
		}
	}


	#Focus for End Elections
	focus = {
		id = RCP_end_elections
		icon = GFX_focus_usa_voter_registration_act
		x = 54
		y = 6
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_hyperconservative_populism }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_popularity = { ideology = fascism popularity = 0.25 }
add_stability = 0.05
		}
	}

	#Focus for Nationalize Foreign Assets
	focus = {
		id = RCP_nationalize_foreign_assets
		icon = GFX_goal_generic_soviet_construction
		x = 56
		y = 6
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_syndicalism }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			random_owned_controlled_state = {
limit = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 3
add_building_construction = {
type = industrial_complex
level = 3
instant_build = yes
}
}

random_owned_controlled_state = {
limit = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 3
add_building_construction = {
type = industrial_complex
level = 3
instant_build = yes
} 
}
		}
	} 

	#Focus for What's a Head of State?
	focus = {
		id = RCP_whats_a_head_of_state
		icon = GFX_goal_generic_dangerous_deal
		x = 58
		y = 6
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_anarchism }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			set_politics = {
				ruling_party = communism
			}
			add_popularity = { ideology = communism popularity = 0.25 }

			create_country_leader = {
				name = "Anarchist Commune"
				desc = "POLITICS_ANARCHIST_COMMUNE_DESC"
				picture = "gfx/leaders/anarchy.dds"
				expire = "1965.1.1"
				ideology = marxism
				traits = {
					our_right_to_survive
				}
			} 
			if = {
				limit = {
					NOT = { has_idea = closed_economy }
				}
				add_ideas = closed_economy
			}
		}
	}


	
	#Focus for Planned Economy
	focus = {
		id = RCP_planned_economy
		icon = GFX_goal_continuous_non_factory_construct
		x = 60
		y = 6
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_socialism_in_one_country }
		completion_reward = {
			
add_ideas = commie_2

		}
	}

	#Focus for Political Correctness
	focus = {
		id = RCP_political_correctness
		icon = GFX_goal_generic_dangerous_deal
		x = 62
		y = 6
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_internationalism }
		completion_reward = {
			
if = {
limit = { has_idea = neutrality_idea }
remove_ideas = neutrality_idea
}
add_political_power = 200
add_ideas = idea_political_correctness

		}
	}

		#Focus for Exploit Citizens
	focus = {
		id = RCP_exploit_citizens
		icon = GFX_goal_generic_military_deal
		x = 64
		y = 6
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_kleptocratic_corporatism }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_exploitppl
		}
	}

	
	#Focus for One Faith
	focus = {
		id = RCP_one_faith
		icon = GFX_focus_spa_save_the_alcazar
		x = 66
		y = 6
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_theocracy }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_onegod
		}
	}

	#Focus for Empower the Military
	focus = {
		id = RCP_empower_the_military
		icon = GFX_goal_generic_military_deal
		x = 68
		y = 6
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_military_coup }
		completion_reward = {
			
add_ideas = mp_1

		}
	}

	
	#Focus for Divine Rulership
	focus = {
		id = RCP_divine_rulership
		icon = GFX_goal_tfv_strengthen_commonwealth_ties
		x = 70
		y = 6
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_monarchism }
		completion_reward = {
			
add_country_leader_trait = autocratic_imperialist

		}
	}

	#Focus for A Grill In Every Home
	focus = {
		id = RCP_a_grill_in_every_home
		icon = GFX_goal_generic_consumer_goods
		x = 73
		y = 6
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_i_just_wanna_grill }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			swap_ideas = { remove_idea = rcp_grill add_idea = rcp_grill_2 }
		}
	}

	#Focus for Open Market
	focus = {
		id = RCP_open_market
		icon = GFX_goal_generic_positive_trade_relations
		x = 76
		y = 6
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_state_welfare }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_market
add_ideas = free_trade
		}
	}

	#Focus for Embrace Tarrifs
	focus = {
		id = RCP_embrace_tarrifs
		icon = GFX_goal_generic_trade
		x = 79
		y = 6
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_family_values }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_tarrif
		}
	}
	
		#Focus for Reduce Motorized Production Costs
	focus = {
		id = RCP_reduce_motorized_production_costs
		icon = GFX_goal_continuous_repairments
		x = 3
		y = 7
		cost = 6
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_motorization_effort 
		}
		prerequisite = { 
			focus = RCP_quantity 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_qnt_1
		}
	}

		#Focus for Improve Quality of Motorized
	focus = {
		id = RCP_improve_quality_of_motorized
		icon = GFX_focus_generic_license_production
		x = 7
		y = 7
		cost = 6
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_motorization_effort 
		}
		prerequisite = { 
			focus = RCP_quality 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_qlt_1
		}
	}

		#Focus for Equipment Effort III
	focus = {
		id = RCP_equipment_effort_iii
		icon = GFX_goal_generic_army_artillery2
		x = 11
		y = 7
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_equipment_effort_ii }
		completion_reward = {
			

add_tech_bonus = {
name = infantry_artillery_bonus
ahead_reduction = 2
uses = 1
category = infantry_weapons
category = artillery
}


		}
	}

		#Focus for Doctrine Effort III
	focus = {
		id = RCP_doctrine_effort_iii
		icon = GFX_goal_generic_army_doctrines
		x = 13
		y = 7
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_doctrine_effort_ii }
		ai_will_do = {
			factor = 1
		}
			completion_reward = {
			

army_experience = 30
add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}


		}
	}

	#Focus for Militarism
	focus = {
		id = RCP_militarism
		icon = GFX_goal_generic_political_pressure
		x = 15
		y = 7
		cost = 10
		available_if_capitulated = yes
		prerequisite = { focus = RCP_military_youth }
		completion_reward = {
			
if = {
limit = { has_idea = neutrality_idea }
remove_ideas = neutrality_idea
}
add_ideas = militarism_focus
army_experience = 20
set_rule = { can_send_volunteers = yes }

		}
	}


		#Focus for Rocket Effort
	focus = {
		id = RCP_rocket_effort
		icon = GFX_focus_rocketry
		x = 26
		y = 7
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_aviation_effort_iii }
		completion_reward = {
			
add_tech_bonus = {
name = jet_rocket_bonus
ahead_reduction = 2
uses = 2
category = rocketry
category = jet_technology
}
 
		}
	}

		#Focus for Nuclear Effort
	focus = {
		id = RCP_nuclear_effort
		icon = GFX_focus_wonderweapons
		x = 28
		y = 7
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_aviation_effort_iii }
		completion_reward = {
			
add_tech_bonus = {
name = nuclear_bonus
ahead_reduction = 2
category = nuclear
}

		}
	}


		#Focus for Naval Invasions
	focus = {
		id = RCP_naval_invasions
		icon = GFX_focus_generic_navy_battleship2
		x = 31
		y = 7
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_naval_effort_ii }
		completion_reward = {
			add_tech_bonus = {
name = USA_amphibious_operations
bonus = 1.0
uses = 2
category = tp_tech 
}
		}
	}

		#Focus for The Marines
	focus = {
		id = RCP_the_marines
		icon = GFX_goal_generic_amphibious_assault
		x = 33
		y = 7
		cost = 4
		available_if_capitulated = yes
		prerequisite = { focus = RCP_naval_effort_ii }
		completion_reward = {
			
add_tech_bonus = {
name = special_forces_bonus
bonus = 1.0
uses = 2
technology = marines
technology = marines2
}

		}
	}



#Focus for Armament Effort V
	focus = {
		id = RCP_armament_effort_v
		icon = GFX_goal_generic_construct_mil_factory
		x = 35
		y = 7
		cost = 16
		available_if_capitulated = yes
		prerequisite = { focus = RCP_armament_effort_iv }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			random_owned_controlled_state = {
limit = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 1
add_building_construction = {
type = arms_factory
level = 1
instant_build = yes
}
}

random_owned_controlled_state = {
limit = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 1
add_building_construction = {
type = arms_factory
level = 1
instant_build = yes
}
}

random_owned_controlled_state = {
limit = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 1
add_building_construction = {
type = arms_factory
level = 1
instant_build = yes
}
}

random_owned_controlled_state = {
limit = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 1
add_building_construction = {
type = arms_factory
level = 1
instant_build = yes
}
}
		}
	}
	
		


	
	#Focus for Extra Research Slot II
	focus = {
		id = RCP_extra_research_slot_ii
		icon = GFX_focus_research2
		x = 40
		y = 7
		cost = 10
		available_if_capitulated = yes
		prerequisite = { focus = RCP_extra_research_slot }
		available = {
			

num_of_factories > 36


		}
		completion_reward = {
			

add_research_slot = 1


		}
	}

		#Focus for Research Funding
	focus = {
		id = RCP_research_funding
		icon = GFX_goal_tfv_generic_tech_sharing
		x = 42
		y = 7
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_extra_research_slot }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_fund
		}
	}

		#Focus for More Metals
	focus = {
		id = RCP_more_metals
		icon = GFX_goal_generic_construction2
		x = 44
		y = 7
		cost = 10
		available_if_capitulated = yes
		prerequisite = { focus = RCP_intensify_exctraction }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			random_owned_controlled_state = {
add_resource= { 
type = chromium
amount = 8
}
add_resource= { 
type = aluminium 
amount = 10 
}
add_resource= { 
type = tungsten
amount = 8
}
}

random_owned_controlled_state = {
add_resource= { 
type = steel
amount = 12 
}
}
		}
	}

	#Focus for Synthetic OIl & Rubber
	focus = {
		id = RCP_synthetic_oil__rubber
		icon = GFX_focus_generic_rubber
		x = 46
		y = 7
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_natural_oil }
		completion_reward = {
			modify_building_resources = {
           building = synthetic_refinery
           resource = rubber
           amount = 1
        }
modify_building_resources = {
           building = synthetic_refinery
           resource = oil
           amount = 1
        }

add_tech_bonus = {
name = GER_coal_liquidization
bonus = 2.0
uses = 1
category = synth_resources
}
		}
	}

#Focus for 'Nationalisation'
	focus = {
		id = RCP_nationalisation
		icon = GFX_goal_continuous_suppression
		x = 48
		y = 7
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_national_unity }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			random_owned_controlled_state = {
limit = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 2
add_building_construction = {
type = industrial_complex
level = 2
instant_build = yes
}
}

random_owned_controlled_state = {
limit = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 2
add_building_construction = {
type = industrial_complex
level = 2
instant_build = yes
}
}
		}
	}

	#Focus for Economy for the Army
	focus = {
		id = RCP_economy_for_the_army
		icon = GFX_focus_generic_tank_production
		x = 50
		y = 7
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_militarized_schooling }
		completion_reward = {
			add_ideas = fasc_2
		}
	}


		#Focus for Guide Industries
	focus = {
		id = RCP_guide_industries
		icon = GFX_goal_generic_intelligence_exchange
		x = 52
		y = 7
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_national_supremacy }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_guide_ind
		}
	}

		#Focus for Protect Our Borders, and Only Our Borders
	focus = {
		id = RCP_protect_our_borders_and_only_our_borders
		icon = GFX_focus_secret_rearmament
		x = 54
		y = 7
		cost = 8
		available_if_capitulated = yes
		ai_will_do = {
			factor = 1
		}
		prerequisite = { focus = RCP_end_elections }
		completion_reward = {
			add_ideas = rcp_border
		}
	}

	#Focus for Workers Rights
	focus = {
		id = RCP_workers_rights
		icon = GFX_focus_YUG_pan_slavic_congress
		x = 56
		y = 7
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_nationalize_foreign_assets }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_worker_r
		}
	}

	#Focus for People's Army
	focus = {
		id = RCP_peoples_army
		icon = GFX_focus_spr_masters_of_our_own_fate
		x = 58
		y = 7
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_whats_a_head_of_state }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {add_ideas = rcp_ppl_army }
	} 

		#Focus for Enforce Loyalty
	focus = {
		id = RCP_enforce_loyalty
		icon = GFX_focus_eng_concessions_to_the_trade_unions
		x = 60
		y = 7
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_planned_economy }
		completion_reward = {
			
add_ideas = commie_3
add_manpower = -5000

		}
	}


	#Focus for Indoctrination
	focus = {
		id = RCP_indoctrination
		icon = GFX_goal_generic_propaganda
		x = 62
		y = 7
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_political_correctness }
		completion_reward = {
			
add_ideas = indoctrination_focus
add_political_power = 100

		}
	}

		#Focus for Build up Personal Wealth
	focus = {
		id = RCP_build_up_personal_wealth
		icon = GFX_focus_usa_reestablish_the_gold_standard
		x = 64
		y = 7
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_exploit_citizens }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_rich
		}
	}

		#Focus for Under God
	focus = {
		id = RCP_under_god
		icon = GFX_focus_spa_eliminate_the_carlists
		x = 66
		y = 7
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_one_faith }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			swap_ideas = { remove_idea = rcp_onegod add_idea = rcp_onegod2 }
		}
	}

	
	#Focus for Citizen Suppresion
	focus = {
		id = RCP_citizen_suppresion
		icon = GFX_goal_generic_political_pressure
		x = 68
		y = 7
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_empower_the_military }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = mp_2
		}
	}

		#Focus for For The King!
	focus = {
		id = RCP_for_the_king
		icon = GFX_focus_rom_royal_dictatorship
		x = 70
		y = 7
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_divine_rulership }
		completion_reward = {
			
add_ideas = king

		}
	}

	#Focus for An Enlightened Centrist
	focus = {
		id = RCP_an_enlightened_centrist
		icon = GFX_goal_continuous_increase_nu
		x = 73
		y = 7
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_a_grill_in_every_home }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_country_leader_trait = rcp_centrist
		}
	}

	#Focus for Open Borders
	focus = {
		id = RCP_open_borders
		icon = GFX_focus_generic_treaty
		x = 76
		y = 7
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_open_market }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_open
		}
	}

	#Focus for Private Military Companies
	focus = {
		id = RCP_private_military_companies
		icon = GFX_goal_generic_military_deal
		x = 79
		y = 7
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_embrace_tarrifs }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_mil_priv

random_owned_controlled_state = {
limit = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 2
add_building_construction = {
type = arms_factory
level = 2
instant_build = yes
}
}


random_owned_controlled_state = {
limit = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 1
add_building_construction = {
type = arms_factory
level = 1
instant_build = yes
}
}
		}
	}


	
	#Focus for Mechanization Effort
	focus = {
		id = RCP_mechanization_effort
		icon = GFX_goal_generic_build_tank
		x = 5
		y = 8
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_motorization_effort }
		completion_reward = {
			add_tech_bonus = {
name = motorized_bonus
ahead_reduction = 2
uses = 1
category = motorized_equipment
}
		}
	}

	#Focus for AA and Anti-Tank Production
	focus = {
		id = RCP_aa_and_antitank_production
		icon = GFX_focus_generic_combined_arms
		x = 10
		y = 8
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_equipment_effort_iii }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_more_misc
		}
	}



	#Focus for Equipment Facotires 2
	focus = {
		id = RCP_equipment_facotires_2
		icon = GFX_goal_generic_construct_mil_factory
		x = 12
		y = 8
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_equipment_effort_iii }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			random_owned_controlled_state = {
limit = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 1
add_building_construction = {
type = arms_factory
level = 1
instant_build = yes
}
}
		}
	}

	#Focus for Secret Weapons
	focus = {
		id = RCP_secret_weapons
		icon = GFX_goal_continuous_research
		x = 27
		y = 8
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_nuclear_effort 
			focus = RCP_rocket_effort 
		}
		completion_reward = {
			
add_tech_bonus = {
name = secret_bonus
bonus = 1.0
uses = 3
category = electronics
category = nuclear
category = rocketry
}

		}
	}

	#Focus for Ship Production En Masse
	focus = {
		id = RCP_ship_production_en_masse
		icon = GFX_goal_continuous_naval_production
		x = 32
		y = 8
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_naval_effort_ii }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_navy
		}
	}

	#Focus for Military Industrial Complex
	focus = {
		id = RCP_military_industrial_complex
		icon = GFX_focus_CZE_military_research_institute
		x = 36
		y = 8
		cost = 25
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_armament_effort_v 
		}
		prerequisite = { 
			focus = RCP_military_industry_focus 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			swap_ideas = { remove_idea = rcp_mils add_idea = rcp_mils_max } 

random_owned_controlled_state = {
limit = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 1
add_building_construction = {
type = arms_factory
level = 1
instant_build = yes
}
}

random_owned_controlled_state = {
limit = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 1
add_building_construction = {
type = arms_factory
level = 1
instant_build = yes
}
}

random_owned_controlled_state = {
limit = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 1
add_building_construction = {
type = arms_factory
level = 1
instant_build = yes
}
}

random_owned_controlled_state = {
limit = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 1
add_building_construction = {
type = arms_factory
level = 1
instant_build = yes
}
}

random_owned_controlled_state = {
limit = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = arms_factory
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 1
add_building_construction = {
type = arms_factory
level = 1
instant_build = yes
}
}
		}
	}

	#Focus for Successful Economy
	focus = {
		id = RCP_successful_economy
		icon = GFX_focus_usa_guarantee_the_american_dream
		x = 38
		y = 8
		cost = 20
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_construction_effort_iii 
		}
		prerequisite = { 
			focus = RCP_civilian_factory_focus 
		}
		completion_reward = {
			swap_ideas = { remove_idea = rcp_civ add_idea = build_good }
		}
	}

	#Focus for Technology Sharing
	focus = {
		id = RCP_technology_sharing
		icon = GFX_goal_generic_scientific_exchange
		x = 40
		y = 8
		cost = 10
		available_if_capitulated = yes
		prerequisite = { focus = RCP_extra_research_slot_ii }
		available = {
			
has_war = yes
is_in_faction = yes
OR = {
num_of_factories > 40
any_other_country = {
is_in_faction_with = ROOT
num_of_factories > 40
}
}

		}
		completion_reward = {
			
add_research_slot = 1

		}
	}

	#Focus for Autarky
	focus = {
		id = RCP_autarky
		icon = GFX_focus_generic_self_management
		x = 44
		y = 8
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_more_metals 
		}
		prerequisite = { 
			focus = RCP_synthetic_oil__rubber 
		}
		mutually_exclusive = { focus = RCP_export_goods }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			swap_ideas = { remove_idea = dig_2 add_idea = dig_3 }
		}
	}


	
	#Focus for Export Goods
	focus = {
		id = RCP_export_goods
		icon = GFX_goal_generic_positive_trade_relations
		x = 46
		y = 8
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_more_metals 
		}
		prerequisite = { 
			focus = RCP_synthetic_oil__rubber 
		}
		mutually_exclusive = { focus = RCP_autarky }
		ai_will_do = {
			factor = 1
		}
		available = {
			NOT = {
OR = {
has_government = fascism
has_government = communism 
}
}
		}
		completion_reward = {
			swap_ideas = { remove_idea = dig_2 add_idea = rcp_export }
		}
	}

	#Focus for Save Ethnic Minorities
	focus = {
		id = RCP_save_ethnic_minorities
		icon = GFX_goal_generic_territory_or_war
		x = 48
		y = 8
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_nationalisation }
		completion_reward = {
			add_ideas = fasc_0
		}
	}

	#Focus for Racial Laws
	focus = {
		id = RCP_racial_laws
		icon = GFX_focus_eng_move_to_secure_the_dominions
		x = 50
		y = 8
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_economy_for_the_army }
		completion_reward = {
			
add_ideas = fasc_3

		}
	}
 
		#Focus for Imperial Army
	focus = {
		id = RCP_imperial_army
		icon = GFX_goal_generic_allies_build_infantry
		x = 52
		y = 8
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_guide_industries }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_imper_army
		}
	}

		#Focus for Freedom without Democracy
	focus = {
		id = RCP_freedom_without_democracy
		icon = GFX_focus_generic_support_the_left_right
		x = 54
		y = 8
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_protect_our_borders_and_only_our_borders }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_political_power = 200
add_war_support = 0.15
		}
	}

	#Focus for Empower Trade Untions
	focus = {
		id = RCP_empower_trade_untions
		icon = GFX_focus_por_workers_of_iberia
		x = 56
		y = 8
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_workers_rights }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_trade_un
		}
	}

	#Focus for Abolish all Ownership
	focus = {
		id = RCP_abolish_all_ownership
		icon = GFX_focus_eng_crush_the_dream
		x = 58
		y = 8
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_peoples_army }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_no_gov
		}
	}

	#Focus for Political Commissars
	focus = {
		id = RCP_political_commissars
		icon = GFX_goal_generic_forceful_treaty
		x = 60
		y = 8
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_enforce_loyalty }
		completion_reward = {
			
add_ideas = political_commissars_focus
add_political_power = 125

		}
	}


		#Focus for Peasant Militias
	focus = {
		id = RCP_peasant_militias
		icon = GFX_focus_YUG_pan_slavic_congress
		x = 62
		y = 8
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_indoctrination }
		completion_reward = {
			add_ideas = commie_4
		}
	}
	
	
	#Focus for Privatize Industries
	focus = {
		id = RCP_privatize_industries
		icon = GFX_goal_generic_construct_civ_factory
		x = 64
		y = 8
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_build_up_personal_wealth }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			random_owned_controlled_state = {
limit = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 2
add_building_construction = {
type = industrial_complex
level = 3
instant_build = yes
}
}

random_owned_controlled_state = {
limit = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 2
add_building_construction = {
type = industrial_complex
level = 2
instant_build = yes
}
}
		}
	}

	#Focus for Messenger of God
	focus = {
		id = RCP_messenger_of_god
		icon = GFX_goal_generic_propaganda
		x = 66
		y = 8
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_under_god }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_country_leader_trait = rcp_god_talker
		}
	}
	
	
	#Focus for Police State
	focus = {
		id = RCP_police_state
		icon = GFX_goal_continuous_def_against_influence
		x = 68
		y = 8
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_citizen_suppresion }
		completion_reward = {
			swap_ideas = { remove_idea = mp_2 add_idea = mp_2_2 }
		}
	}
	
		#Focus for Concessions to the Aristocracy
	focus = {
		id = RCP_concessions_to_the_aristocracy
		icon = GFX_goal_generic_major_alliance
		x = 70
		y = 8
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_for_the_king }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_ari_con
		}
	}
	
		#Focus for Neutrality Focus
	focus = {
		id = RCP_neutrality_focus
		icon = GFX_goal_generic_neutrality_focus
		x = 72
		y = 8
		cost = 6
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_open_borders 
			focus = RCP_private_military_companies 
			focus = RCP_an_enlightened_centrist 
		}
		mutually_exclusive = { focus = RCP_interventionism_focus }
		completion_reward = {
			if = {
limit = { NOT = { has_idea = neutrality_idea } }
add_ideas = neutrality_idea
}
add_political_power = 125
		}
	}

	#Focus for Interventionism Focus
	focus = {
		id = RCP_interventionism_focus
		icon = GFX_goal_generic_political_pressure
		x = 80
		y = 8
		cost = 6
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_open_borders 
			focus = RCP_private_military_companies 
		}
		mutually_exclusive = { focus = RCP_neutrality_focus }
		completion_reward = {
			if = {
limit = { has_idea = neutrality_idea }
remove_ideas = neutrality_idea
}
set_rule = { can_send_volunteers = yes }
add_political_power = 125
		}
	}
	
	#Focus for Reduce Mechanized Production Costs
	focus = {
		id = RCP_reduce_mechanized_production_costs
		icon = GFX_goal_continuous_repairments
		x = 3
		y = 9
		cost = 5
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_mechanization_effort 
		}
		prerequisite = { 
			focus = RCP_reduce_motorized_production_costs 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			swap_ideas = { remove_idea = rcp_qnt_1 add_idea = rcp_qnt_2 }
		}
	}

	#Focus for Improve Quality of Mechanized
	focus = {
		id = RCP_improve_quality_of_mechanized
		icon = GFX_focus_generic_license_production
		x = 7
		y = 9
		cost = 6
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_mechanization_effort 
		}
		prerequisite = { 
			focus = RCP_improve_quality_of_motorized 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			swap_ideas = { remove_idea = rcp_qlt_1 add_idea = rcp_qlt_2 }
		}
	}


 

	#Focus for Nuclear Arms Production
	focus = {
		id = RCP_nuclear_arms_production
		icon = GFX_goal_tfv_saf_anti_colonialist_crusade
		x = 27
		y = 9
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_secret_weapons }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_nukes
		}
	}   
 
	#Focus for Paramilitarism
	focus = {
		id = RCP_paramilitarism
		icon = GFX_goal_generic_military_sphere
		x = 48
		y = 9
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_save_ethnic_minorities }
		completion_reward = {
			 
add_ideas = paramilitarism_focus
 
		}
	}
    
	#Focus for Define War Crimes
	focus = {
		id = RCP_define_war_crimes
		icon = GFX_goal_generic_secret_weapon
		x = 50
		y = 9
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_racial_laws }
		completion_reward = {
			 
add_ideas = fasc_4     

		}
	}

	
	#Focus for Civilise the Lesser Nations
	focus = {
		id = RCP_civilise_the_lesser_nations
		icon = GFX_goal_demand_sudetenland
		x = 52
		y = 9
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_imperial_army }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_civils
		}
	}

	#Focus for Man of the People
	focus = {
		id = RCP_man_of_the_people
		icon = GFX_focus_spr_torchbearers_of_tomorrow
		x = 54
		y = 9
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_freedom_without_democracy }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_country_leader_trait = ppl_man
		}
	}


	#Focus for Class Struggle
	focus = {
		id = RCP_class_struggle
		icon = GFX_goal_generic_political_pressure
		x = 56
		y = 9
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_empower_trade_untions }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_class_struggle
		}
	}


	#Focus for There is no God, Only Anarchism
	focus = {
		id = RCP_there_is_no_god_only_anarchism
		icon = GFX_focus_mex_triumph_over_the_cristeros
		x = 58
		y = 9
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_abolish_all_ownership }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_no_god
		}
	}


	
	#Focus for Collectivization of Agriculture
	focus = {
		id = RCP_collectivization_of_agriculture
		icon = GFX_focus_prc_agrarian_socialism
		x = 60
		y = 9
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_political_commissars }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_collectivization
random_owned_controlled_state = {
limit = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
} 
}
add_extra_state_shared_building_slots = 2
add_building_construction = {
type = industrial_complex
level = 2
instant_build = yes
}
}

random_owned_controlled_state = {
limit = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
OR = {
is_in_home_area = yes
NOT = {
owner = {
any_owned_state = {
free_building_slots = {
building = industrial_complex
size > 0
include_locked = yes
}
is_in_home_area = yes
}
}
}
}
}
add_extra_state_shared_building_slots = 2
add_building_construction = {
type = industrial_complex
level = 2
instant_build = yes
}
}
		}
	}
	
	
	#Focus for Peace through War
	focus = {
		id = RCP_peace_through_war
		icon = GFX_focus_spr_anarchism_knows_no_borders
		x = 62
		y = 9
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_peasant_militias }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_peace_war
		}
	}
	
	
	
	#Focus for Private Armies
	focus = {
		id = RCP_private_armies
		icon = GFX_goal_continuous_reduce_training_time
		x = 64
		y = 9
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_privatize_industries }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_p_army
		}
	}


	#Focus for Holy Warriors
	focus = {
		id = RCP_holy_warriors
		icon = GFX_focus_mex_restore_the_army_of_christ
		x = 66
		y = 9
		cost = 6
		available_if_capitulated = yes
		prerequisite = { focus = RCP_messenger_of_god }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_holy_army
		}
	}
	
	
	#Focus for Devotion to the State
	focus = {
		id = RCP_devotion_to_the_state
		icon = GFX_goal_rhineland
		x = 68
		y = 9
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_police_state }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_state_devo
		}
	}

	#Focus for Modern Serfdom
	focus = {
		id = RCP_modern_serfdom
		icon = GFX_focus_generic_monarchy_2
		x = 70
		y = 9
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_concessions_to_the_aristocracy }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_new_serf
		}
	}


	#Focus for Deterrence
	focus = {
		id = RCP_deterrence
		icon = GFX_goal_generic_defence
		x = 72
		y = 9
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_neutrality_focus }
		completion_reward = {
			
add_ideas = deterrence

		}
	}

	#Focus for Volunteer Corps
	focus = {
		id = RCP_volunteer_corps
		icon = GFX_goal_generic_allies_build_infantry
		x = 80
		y = 9
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_interventionism_focus }
		completion_reward = {
			
add_ideas = volunteer_corps_focus
add_ideas = foreign_expeditions_focus

		}
	}


	#Focus for Armor Effort
	focus = {
		id = RCP_armor_effort
		icon = GFX_goal_generic_build_tank
		x = 5
		y = 10
		cost = 7
		available_if_capitulated = yes
		prerequisite = { focus = RCP_mechanization_effort }
		completion_reward = {
			

add_tech_bonus = {
name = armor_bonus
bonus = 1.0
uses = 2
category = armor
}


		}
	}




	#Focus for Partisanism
	focus = {
		id = RCP_partisanism
		icon = GFX_focus_focus_fra_revolution_utmost
		x = 48
		y = 10
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_paramilitarism }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_partisan
		}
	}


	#Focus for At Any Cost
	focus = {
		id = RCP_at_any_cost
		icon = GFX_goal_generic_attack_allies
		x = 50
		y = 10
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_define_war_crimes }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_any_cost
		}
	}
	
#Focus for For the Empire!
	focus = {
		id = RCP_for_the_empire
		icon = GFX_goal_generic_major_war
		x = 52
		y = 10
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_civilise_the_lesser_nations }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_for_empire
		}
	}




	#Focus for Territorial Claims
	focus = {
		id = RCP_territorial_claims
		icon = GFX_focus_hol_war_on_pacifism
		x = 54
		y = 10
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_man_of_the_people }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_claims
		}
	}


#Focus for Worker's Paradise
	focus = {
		id = RCP_workers_paradise
		icon = GFX_focus_focus_fra_liberte_egalite_solidarite
		x = 56
		y = 10
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_class_struggle }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			swap_ideas = { remove_idea = rcp_worker_r add_idea = rcp_workers_p }
		}
	}

#Focus for A Government without Government
	focus = {
		id = RCP_a_government_without_government
		icon = GFX_goal_generic_neutrality_focus
		x = 58
		y = 10
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_there_is_no_god_only_anarchism }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_stability = 0.25
			add_country_leader_trait = rcp_anarchy
		}
	}




	#Focus for Socialist Science
	focus = {
		id = RCP_socialist_science
		icon = GFX_goal_generic_scientific_exchange
		x = 60
		y = 10
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_collectivization_of_agriculture }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_social_sci
		}
	}

	
	#Focus for Permanent Revolution
	focus = {
		id = RCP_permanent_revolution
		icon = GFX_focus_generic_join_comintern
		x = 62
		y = 10
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_peace_through_war }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_rev
		}
	} 

	#Focus for President? More like CEO
	focus = {
		id = RCP_president_more_like_ceo
		icon = GFX_focus_generic_support_the_left_right
		x = 64
		y = 10
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_private_armies }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_country_leader_trait = rcp_ceo
		}
	}

	 

	#Focus for Holy Wars
	focus = {
		id = RCP_holy_wars
		icon = GFX_goal_generic_territory_or_war
		x = 66
		y = 10
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_holy_warriors }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_holy_war
		}
	}



	#Focus for Expand State Holdings
	focus = {
		id = RCP_expand_state_holdings
		icon = GFX_goal_generic_position_armies
		x = 68
		y = 10
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_devotion_to_the_state }
		completion_reward = {
			add_ideas = mp_3
		}
	}

	#Focus for State Sponsored Crusades
	focus = {
		id = RCP_state_sponsored_crusades
		icon = GFX_goal_generic_occupy_states_ongoing_war
		x = 70
		y = 10
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_modern_serfdom }
		completion_reward = {
			add_ideas = pope
		}
	}


	#Focus for Civilian Industry
	focus = {
		id = RCP_civilian_industry
		icon = GFX_focus_generic_the_giant_wakes
		x = 74
		y = 10
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_volunteer_corps 
			focus = RCP_deterrence 
		}
		completion_reward = {
			
add_ideas = dem_1

		}
	}


	#Focus for World Police Force
	focus = {
		id = RCP_world_police_force
		icon = GFX_goal_continuous_boost_freedom
		x = 78
		y = 10
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_volunteer_corps }
		completion_reward = {
			add_ideas = dem_2
		}
	}


	#Focus for Quantity of Armor
	focus = {
		id = RCP_quantity_of_armor
		icon = GFX_goal_continuous_repairments
		x = 3
		y = 11
		cost = 5
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_armor_effort 
		}
		prerequisite = { 
			focus = RCP_reduce_mechanized_production_costs 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			swap_ideas = { remove_idea = rcp_qnt_2 add_idea = rcp_qnt_3 }
		}
	}

#Focus for Quality Armor
	focus = {
		id = RCP_quality_armor
		icon = GFX_focus_generic_license_production
		x = 7
		y = 11
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_armor_effort 
		}
		prerequisite = { 
			focus = RCP_improve_quality_of_mechanized 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			swap_ideas = { remove_idea = rcp_qlt_2 add_idea = rcp_qlt_3 }
		}
	}
 
		#Focus for Why We Fight
	focus = {
		id = RCP_why_we_fight
		icon = GFX_goal_generic_propaganda
		x = 74
		y = 11
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_civilian_industry }
		available = {
			
OR = { 
threat > 0.35  
has_defensive_war = yes 
}

		}
		completion_reward = {
			
add_ideas = why_we_fight_focus
custom_effect_tooltip = why_we_fight_effect
hidden_effect = {
if = {
limit = { NOT = { has_idea = neutrality_idea } }
set_rule = { can_create_factions = yes }
}
} 

		}
	}

	#Focus for Spread Freedom
	focus = {
		id = RCP_spread_freedom
		icon = GFX_focus_generic_strike_at_democracy3
		x = 78
		y = 11
		cost = 8
		available_if_capitulated = yes
		prerequisite = { focus = RCP_world_police_force }
		completion_reward = {
			add_ideas = dem_3
		}
	}




	#Focus for Ideological Fanaticism
	focus = {
		id = RCP_ideological_fanaticism
		icon = GFX_goal_generic_demand_territory
		x = 59
		y = 12
		cost = 12
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_partisanism 
			focus = RCP_at_any_cost 
			focus = RCP_for_the_empire 
			focus = RCP_territorial_claims 
			focus = RCP_workers_paradise 
			focus = RCP_a_government_without_government 
			focus = RCP_socialist_science 
			focus = RCP_permanent_revolution 
			focus = RCP_president_more_like_ceo 
			focus = RCP_holy_wars 
			focus = RCP_expand_state_holdings 
			focus = RCP_state_sponsored_crusades 
			focus = RCP_why_we_fight 
			focus = RCP_spread_freedom 
		}
		completion_reward = {
			add_ideas = ideological_fanaticism_focus
set_rule = {
can_create_factions = yes
}
hidden_effect = {
set_rule = { can_use_kamikaze_pilots = yes }
}
custom_effect_tooltip = kamikaze_focus_tooltip
		}
	}


	#Focus for Bomber Produtction
	focus = {
		id = RCP_bomber_produtction
		icon = GFX_goal_generic_occupy_start_war
		x = 29
		y = 4
		cost = 5
		available_if_capitulated = yes
		prerequisite = { focus = RCP_bomber_focus }
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_ideas = rcp_more_bombers
		}
	}





	#Focus for Increase Research Funding
	focus = {
		id = RCP_increase_research_funding
		icon = GFX_goal_tfv_generic_tech_sharing
		x = 42
		y = 8
		cost = 8
		available_if_capitulated = yes
		prerequisite = { 
			focus = RCP_extra_research_slot_ii 
		}
		prerequisite = { 
			focus = RCP_research_funding 
		}
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			swap_ideas = { remove_idea = rcp_fund add_idea = rcp_fund_2 }
		}
	}




#End of focuses 
 }