# Generic Focus Tree Rework (Updated & Rebalanced) - national spirits
# Moved out of the zzz_generic.txt override into this mod-own file for mod compatibility:
# the mod no longer replaces the base game file, so other mods (and game patches)
# touching common/ideas/zzz_generic.txt work alongside this mod.

ideas = {
	country = {
#-------------------------------------- RCP MODDED STARTS ----------------------------------------
unaligned = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = neutrality
			}
			
			removal_cost = -1

			picture = idea_hol_aloof_neutrality
	
			modifier = {
				neutrality_drift = 0.1
			}
		}	
	
king = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = neutrality
			}
			
			removal_cost = -1

			picture = idea_hun_hungarian_monarchy
	
			modifier = {
				army_morale_factor = 0.04
				army_org_factor = 0.06
				army_attack_factor = 0.04
				army_defence_factor = 0.04
			}
		}
			pope = {
			
			
			allowed = {
				always = no
			}

			allowed_civil_war = {
				has_government = neutrality
			}
			
			removal_cost = -1

			picture = idea_generic_war_preparation
	
			modifier = {
				consumer_goods_factor = -0.04
				conscription = 0.06
				justify_war_goal_time = -0.3
			}
		}
		
		fasc_0 = {  
		removal_cost = -1
		picture = generic_victors_of_ww1
		modifier = {
		justify_war_goal_time = -0.15
		army_core_attack_factor = 0.1
		army_core_defence_factor = 0.1
		army_morale_factor = 0.1
		}
		}
		
		fasc_1 = {
		removal_cost = -1
		picture = idea_generic_fascism_drift_2
		modifier = {
		war_support_factor = 0.1
		conscription_factor = 0.02
		}
		}
		
		fasc_2 = {
		removal_cost = -1
		picture = idea_generic_license_production
		equipment_bonus = {
		motorized_equipment = {
		build_cost_ic = -0.1 instant = yes
		}
		infantry_equipment = {
		build_cost_ic = -0.05
		instant = yes
		}
			light_tank_chassis = {
				build_cost_ic = -0.05 instant = yes
			}
			medium_tank_chassis = {
				build_cost_ic = -0.05 instant = yes
			}
			heavy_tank_chassis = {
				build_cost_ic = -0.05 instant = yes
			}
			artillery_equipment = {
				build_cost_ic = -0.05 instant = yes
			}	
}				
		modifier = { 
		consumer_goods_factor = 0.06
		production_speed_industrial_complex_factor = -0.1
		}
		}
		
		fasc_3 = {
		removal_cost = -1
		picture = idea_generic_oppression
		modifier = {
		army_morale_factor = 0.05
		stability_factor = -0.05
		resistance_damage_to_garrison = -0.1
		non_core_manpower = -0.5
		}
		}		
		
		fasc_4 = {
		removal_cost = -1
		picture = idea_saf_ossewabrandwag_2
		modifier = {
		army_attack_factor = 0.1
		war_support_factor = 0.05
		}
		}		
		
		commie_1 = {
		removal_cost = -1
		picture = idea_ger_bulwark_against_bolshevism
		modifier = {
		political_power_factor = 0.2
		army_defence_factor = 0.1
		}
		}	
		
		commie_2 = {
		removal_cost = -1
		picture = idea_eng_spirit_of_the_industrial_revolution
		modifier = {
		industrial_capacity_factory = 0.05
		consumer_goods_factor = 0.05
		production_factory_efficiency_gain_factor = 0.15
		production_speed_buildings_factor = 0.05
		}
		}		
		
		commie_3 = {
		removal_cost = -1
		picture = idea_generic_army_war_college
		modifier = {
		army_morale_factor = 0.1
		army_org_factor = 0.05
		}
		}
		
		commie_4 = {
		removal_cost = -1
		picture = idea_mex_revolutionary_army
		modifier = {
		conscription = 0.12
		land_reinforce_rate = 0.15
		}
		}		 
		
		mp_1 = {
		removal_cost = -1
		picture = german_advisors
		modifier = {
		army_morale_factor = 0.05
		army_attack_factor = 0.05
		army_defence_factor = 0.05
		}
		}		

		mp_2 = {
		removal_cost = -1
		picture = idea_generic_secret_police
		modifier = {
		resistance_damage_to_garrison = -0.2
		war_support_factor = 0.15
		political_power_gain = 0.15
		}
		}

		mp_3 = {
		removal_cost = -1
		picture = FRA_scw_intervention_nationalists_focus
		modifier = {
		army_attack_factor = 0.08
		war_support_factor = 0.12
		}
		}
		
		dem_1 = {
		removal_cost = -1
		picture = idea_generic_local_self_management
		modifier = {
		democratic_drift = 0.03
		consumer_goods_factor = -0.05
		production_speed_industrial_complex_factor = 0.1
		}
		}		
		
		dem_2 = {
		removal_cost = -1
		picture = FRA_national_mobilization_focus
		modifier = {
		guarantee_tension = -0.30
		guarantee_cost = -0.85
		defensive_war_stability_factor = 0.4
		}
		}		
		
		dem_3 = {
		removal_cost = -1
		picture = air_support_focus
		modifier = {
		land_reinforce_rate = 0.1
		conscription = 0.05
		}
		}

		dig_1 = {
		removal_cost = -1
		picture = idea_ast_all_in
		modifier = {
		local_resources_factor = 0.1
		}
	}
		
		dig_2 = {
		removal_cost = -1
		picture = idea_ast_all_in
		modifier = {
		local_resources_factor = 0.25
		}
	}

		build_good = {
		removal_cost = -1
		picture = generic_goods_red_bonus
		modifier = {
		consumer_goods_factor = -0.06
		industrial_capacity_factory = 0.05
		production_speed_industrial_complex_factor = 0.1
		global_building_slots_factor = 0.1
		}
	}		
		
		
		puppet_yes = {
		removal_cost = -1
		picture = FRA_army_of_aggression_focus
		modifier = {
		weekly_manpower = 200
		}
	}	
	
	rcp_train_school = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_generic_army_war_college

			modifier = {
			army_leader_start_planning_level = 1
			army_leader_start_logistics_level = 1
			army_leader_start_defense_level = 1
			army_leader_start_attack_level = 1
			army_leader_cost_factor = -0.3
			}
	} 
	
	rcp_qnt_1 = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = FRA_motorized_focus


			equipment_bonus = {
			motorized_equipment = {
			build_cost_ic = -0.1 instant = yes
			}	
		}
	}
	
	rcp_qnt_2 = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = FRA_motorized_focus


			equipment_bonus = {
			motorized_equipment = {
			build_cost_ic = -0.1 instant = yes
			}
			mechanized_equipment = {
			build_cost_ic = -0.1 instant = yes
			}
		}
	}	
	rcp_qnt_3 = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = FRA_motorized_focus


			equipment_bonus = {
			motorized_equipment = {
			build_cost_ic = -0.1 instant = yes
			}
			mechanized_equipment = {
			build_cost_ic = -0.1 instant = yes
			}
			light_tank_chassis = {
				build_cost_ic = -0.08 instant = yes
			}
			medium_tank_chassis = {
				build_cost_ic = -0.08 instant = yes
			}
			heavy_tank_chassis = {
				build_cost_ic = -0.08 instant = yes
			}
		}
	}
	
	rcp_qlt_1 = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_generic_license_production
	
	
			modifier = {
		motorized_attack_factor = 0.1
		motorized_defence_factor = 0.1	
			}
			}
	
	rcp_qlt_2 = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_generic_license_production
	
	
			modifier = {
		motorized_attack_factor = 0.1
		motorized_defence_factor = 0.1
		mechanized_defence_factor = 0.1
		mechanized_attack_factor = 0.1		
			}
			}
	
	rcp_qlt_3 = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_generic_license_production
	
	
			modifier = {
		motorized_attack_factor = 0.1
		motorized_defence_factor = 0.1
		mechanized_defence_factor = 0.1
		mechanized_attack_factor = 0.1	
		army_armor_speed_factor = 0.08
		army_armor_defence_factor = 0.1
		army_armor_attack_factor = 0.1	
		army_speed_factor = 0.04
			}
		}	
			
	rcp_def_nation = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = FRA_fortification_focus
			modifier = {
			production_speed_air_base_factor = 0.15
			production_speed_naval_base_factor = 0.15
			production_speed_bunker_factor = 0.25
			production_speed_coastal_bunker_factor = 0.25
			production_speed_anti_air_building_factor = 0.2
			production_speed_radar_station_factor = 0.2
			army_core_defence_factor = 0.05
			conscription_factor = 0.08
			}
		}

	rcp_more_gun = {
		allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_ast_volunteer_defence_corps

			equipment_bonus = {
			infantry_equipment = {
			build_cost_ic = -0.10 instant = yes
		}
			
		}
		}
	rcp_more_artl = {
		allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_generic_artillery_regiments

			equipment_bonus = {
			artillery_equipment = {
			build_cost_ic = -0.10 instant = yes
		}
			support_equipment = {
			build_cost_ic = -0.15 instant = yes
		}
			
		}
		}
	rcp_more_misc = { 
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_generic_artillery_manufacturer_2

			equipment_bonus = {
			anti_tank_equipment = {
					build_cost_ic = -0.15
					instant = yes
				}
			anti_air_equipment = {
					build_cost_ic = -0.15
					instant = yes
				}
		
		}
			
		}
			
	rcp_insta_con = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_victors_of_ww1
	
	
			modifier = {
		conscription_factor = 0.02
		mobilization_laws_cost_factor = -0.3
		mobilization_speed = 0.05
			}
			}
	
	rcp_buy = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_generic_foreign_capital
	
	
			modifier = {
		consumer_goods_factor = 0.05
			}
			}
	
	
	puppet_yes_2 = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = vittoria_mutilata
	
	
			modifier = {
		weekly_manpower = 200
		industrial_capacity_factory = 0.1
		consumer_goods_factor = -0.1
			}
			}
	
	rcp_more_planes = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_generic_fighter_production_diverted

			equipment_bonus = {
				small_plane_airframe = {
					instant = yes
					build_cost_ic = -0.10
				}
				cv_small_plane_airframe = {
					instant = yes
					build_cost_ic = -0.10
				}
				small_plane_cas_airframe = {
					instant = yes
					build_cost_ic = -0.10
				}
				cv_small_plane_cas_airframe = {
					instant = yes
					build_cost_ic = -0.10
				}
				small_plane_naval_bomber_airframe = {
					instant = yes
					build_cost_ic = -0.10
				}
				cv_small_plane_naval_bomber_airframe = {
					instant = yes
					build_cost_ic = -0.10
			}
		}		
	}	
	
	rcp_more_bombers = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_generic_bomber_production_diverted


			equipment_bonus = {
				medium_plane_airframe = {
					instant = yes
					build_cost_ic = -0.10
				}
				medium_plane_fighter_airframe = {
					instant = yes
					build_cost_ic = -0.10
				}
				large_plane_airframe = {
					instant = yes
					build_cost_ic = -0.10
				}
				large_plane_maritime_patrol_plane_airframe = {
					instant = yes
					build_cost_ic = -0.10
				}
				rocket_interceptor_equipment = {
					instant = yes
					build_cost_ic = -0.10
				}
				jet_tac_bomber_equipment = {
					instant = yes
					build_cost_ic = -0.10
				}
				jet_strat_bomber_equipment = {
					instant = yes
					build_cost_ic = -0.10
				}
		}
}		
	
	rcp_nukes = {
	
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_ast_naval_auxiliary_patrol
	
			modifier = {
				production_speed_nuclear_reactor_factor = 0.25
			
			}
			research_bonus = {
				nuclear = 0.15
			}
		}
	
	
	rcp_navy = {
	
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_generic_coastal_navy
	
			modifier = {
				industrial_capacity_dockyard = 0.25
			
			}	
		}
		
	rcp_civ = {

			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_civilian_economy
	
			modifier = {
				production_speed_industrial_complex_factor = 0`.1
			
			}
			
		}	
	rcp_road = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_generic_build_infrastructure
	
			modifier = {
				production_speed_infrastructure_factor = 0.2
			
			}
			
		}	
	rcp_mils = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_man_five_year_plan_industry
	
			modifier = {
				production_speed_arms_factory_factor = 0.10
			
			}
			
		}	
	
	rcp_mils_max = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_generic_fortify_the_borders
	
			modifier = {
				production_speed_arms_factory_factor = 0.2
				consumer_goods_factor = 0.08
				production_factory_efficiency_gain_factor = 0.08
				production_factory_max_efficiency_factor = 0.08
				industrial_capacity_factory = 0.1
			
			}
			}
			
				
	
	rcp_fund = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_research_bonus
	
			modifier = {
				research_speed_factor = 0.06
			
			}
			
		}		
	rcp_fund_2 = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_jap_duplicate_research
	
			modifier = {
				research_speed_factor = 0.12
			
			}
			
		}	
	dig_3 = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_generic_exploit_mines
	
			modifier = {
				local_resources_factor = 0.35
				consumer_goods_factor = -0.05
				min_export = -0.1
			}
			
		}	
	
	rcp_export = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_can_wartime_prices_and_trade_board
	
			modifier = {
				local_resources_factor = 0.35
				consumer_goods_factor = -0.1
				min_export = 0.25
			}
			
		}	
		
	build_good_2 = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_generic_industrial_concern_1
	
			modifier = {
			local_resources_factor = 0.2
			consumer_goods_factor = -0.1
			industrial_capacity_factory = 0.1
			production_speed_industrial_complex_factor = 0.15	
			global_building_slots_factor = 0.2
			production_speed_buildings_factor = 0.05
			}
			
		}
		rcp_fund_max = {
		allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_jap_supremacy_of_will
	
			modifier = {
				research_speed_factor = 0.2
			
			}
			
		}
		rcp_compl = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = spa_la_division_azul

	
			modifier = {
				subjects_autonomy_gain = -0.5
				compliance_gain = 0.03
			}
			
		}
rcp_comp2 = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = spa_la_division_azul

	
			modifier = {
				subjects_autonomy_gain = -1
				compliance_gain = 0.06
			}
			
		}	
	rcp_grand_army = {
			allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_chi_army_corruption3

	
			modifier = {
				army_attack_factor = 0.05
				army_defence_factor = 0.05
				weekly_manpower = 360
				army_morale_factor = 0.025
				army_org_factor = 0.05
			}
			
		}	
	
	rcp_autonomy = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_democratic_drift_bonus

	
			modifier = {
				autonomy_gain = 2
			}
			
		}		
	
	rcp_partisan = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_por_volunteers_in_the_war2

	
			modifier = {
			resistance_growth_on_our_occupied_states = 0.3
			compliance_growth_on_our_occupied_states = -0.08
			resistance_target_on_our_occupied_states = 0.3
			army_morale_factor = 0.05
			supply_consumption_factor = -0.10
			}
			
		}		
	
	rcp_mil_school = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_generic_army_war_college

	
			modifier = {
			research_speed_factor = 0.05
			conscription = 0.02
			}
			
		}		
	
		rcp_any_cost = {
		allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = air_war_plans_division_focus

	
			modifier = {
			war_support_factor = 0.12
			stability_factor = -0.12
			consumer_goods_factor = 0.025
			army_armor_attack_factor = 0.1
			production_factory_efficiency_gain_factor = 0.1
			}
			
		}
		rcp_supr = {
		allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_ger_revive_the_kaiserreich

	
			modifier = {
			army_attack_factor = 0.05
			war_support_factor = 0.05
			army_morale_factor = 0.05
			}
			
		}
		rcp_guide_ind = {
		allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_man_five_year_plan_industry

	
			modifier = {
			production_speed_arms_factory_factor = 0.12
			consumer_goods_factor = -0.05
			}
			
		}	
		
		rcp_imper_army = {
		allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_hun_hungarian_monarchy_fascism

	
			modifier = {
			army_attack_factor = 0.06
			conscription = 0.04
			}
			
		}	
	
	rcp_civils = {
		allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_por_colonial_assimilation

	
			modifier = {
			stability_factor = 0.1
			consumer_goods_factor = 0.05
			resistance_damage_to_garrison = -0.25
			compliance_gain = 0.1
			non_core_manpower = 0.15
			}
			
		}	
	
rcp_for_empire = {
		allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = air_support_focus

	
			modifier = {
			war_support_factor = 0.2
			justify_war_goal_time = -0.4
			army_morale_factor = 0.06
			}
			
		}	
		rcp_border = {
		allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_hun_secret_rearmament

	
			modifier = {
			army_core_attack_factor = 0.1
			army_core_defence_factor = 0.1
			}
			
		}
	rcp_claims = {
allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = FRA_army_of_aggression_focus

			modifier = {
			army_attack_factor = 0.05
			army_defence_factor = 0.05
			justify_war_goal_time = -0.5
			}
			
		}	
	
	rcp_worker_r = {
allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_prc_low_popular_support3

		modifier = {
			consumer_goods_factor = 0.1
			industrial_capacity_factory = 0.1
			production_factory_efficiency_gain_factor = 0.15
			production_factory_max_efficiency_factor = 0.1
			}
			
		}	
	rcp_trade_un = {
allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_por_iberian_workers_united

		modifier = {
			production_speed_buildings_factor = 0.10
			}
			
		}	
	
		rcp_class_struggle = {
allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = spr_class_war

		modifier = {
			army_morale_factor = 0.25
			conscription_factor = 0.05
			army_attack_factor = 0.05
			}
			
		}
	
	rcp_workers_p = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = fra_liberte_egalite_solidarite

		modifier = {
			consumer_goods_factor = 0.05
			industrial_capacity_factory = 0.2
			production_factory_efficiency_gain_factor = 0.2
			production_factory_max_efficiency_factor = 0.2
			army_core_attack_factor = 0.04
			army_core_defence_factor = 0.04
			}
			
		}
	rcp_ppl_army = {
		allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = spr_crush_the_revolution

		modifier = {
			army_attack_factor = 0.25
			army_org_factor = -0.1
			supply_consumption_factor = -0.1
			}
			
		}
	rcp_no_gov = {
		allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = spr_anarchist_public_transport

		modifier = {
			stability_factor = -0.66
			consumer_goods_factor = -0.33
			production_speed_buildings_factor = -0.12
			}
			
		}
	rcp_no_god = {
allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = spr_appropriate_church_riches

		modifier = {
			research_speed_factor = 0.12
			}
			
		}	
	
	rcp_collectivization = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_generic_agrarian_reform

		modifier = {
			production_speed_buildings_factor = 0.1
			stability_factor = -0.05
			production_factory_max_efficiency_factor = 0.15
			}
			
		}	
	
	rcp_social_sci = { 
allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = socialist_science_focus

		modifier = {
			research_speed_factor = 0.08
			conscription_factor = 0.1
			}
			
		}	
	
	
	rcp_peace_war = { 
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = spr_political_violence

		modifier = {
			stability_factor = -0.08
			war_support_factor = 0.1
			justify_war_goal_time = -0.6
			}
			
		}	
	
		rcp_rev = { 
		allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = spr_anti_fascist_crusade

		modifier = {
			consumer_goods_factor = 0.12
			conscription_factor = 0.1
			political_power_factor = 0.2
			}
			equipment_bonus = {
			infantry_equipment = {
			build_cost_ic = -0.4 instant = yes
		}
			
			
		}
		}
	
		rcp_exploitppl = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_generic_army_war_college

		modifier = {
			conscription_factor = 0.03
			consumer_goods_factor = -0.03
			}
			
		}	
		
	rcp_rich = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = spr_relocate_the_gold_reserves

		modifier = {
			political_power_factor = 0.2
			stability_factor = 0.2
			consumer_goods_factor = 0.025
			}
			
		}	
	
	rcp_p_army = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_mex_politicised_army


		modifier = {
			land_reinforce_rate = 0.04
			army_attack_factor = 0.06
			army_defence_factor = 0.06
			army_morale_factor = -0.04
			training_time_army_factor = -0.16
			consumer_goods_factor = 0.06
			}
			
		}	
	rcp_onegod = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = spa_crusade_against_democracy


		modifier = {
		stability_factor = 0.12
			}
			
		}	
	
	rcp_onegod2 = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = spa_eliminate_the_carlists

		modifier = {
		stability_factor = 0.12
		war_support_weekly = 0.005
		consumer_goods_factor = -0.05
		political_power_gain = 0.1
		}
	}		
	
	
		rcp_holy_army = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = spa_embrace_the_spanish_destiny

		modifier = {
		army_attack_factor = 0.075
		army_defence_factor = 0.075
		conscription_factor = 0.05
		}
	}
	
	rcp_holy_war = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = air_war_plans_division_focus

		modifier = {
		justify_war_goal_time = -0.4
		offensive_war_stability_factor = 0.25
		army_morale_factor = 0.05
		}
	}
	
mp_2_2 = {
		removal_cost = -1
		picture = idea_generic_secret_police
		modifier = {
		resistance_damage_to_garrison = -0.5
		war_support_factor = 0.30
		political_power_gain = 0.35
		}
		}	
rcp_state_devo = {
		removal_cost = -1
		picture = idea_eng_imperial_conscription
		modifier = {
		conscription = 0.03
		army_attack_factor = 0.06
		army_defence_factor = 0.06
		war_support_factor = 0.12
		}
		}	
	
	rcp_ari_con = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_por_monarchist_uprising

		modifier = {
		consumer_goods_factor = 0.08
		industrial_capacity_factory = 0.1
		production_speed_buildings_factor = 0.05
		stability_factor = 0.1
		}
	}	
	
	rcp_new_serf = {
allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_prc_low_popular_support3

		modifier = {
		consumer_goods_factor = -0.03
		conscription_factor = 0.12
		stability_factor = 0.12
		}
	}	
	
	rcp_spy_1 = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_spy_intel

		modifier = {
		operative_slot = 1
		new_operative_slot_bonus = 1
		}
	}
	
	rcp_spy_2 = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_spy_coup

		modifier = {
		operative_slot = 2
		new_operative_slot_bonus = 2
		}
	}	
	
	
	rcp_spy_3 = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_spy_political

		modifier = {
		operative_slot = 3
		new_operative_slot_bonus = 3
		}
	}
	
	rcp_fund_p = {
allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_por_volunteers_in_the_war2

		modifier = {
		resistance_growth_on_our_occupied_states = 0.15 
		resistance_target_on_our_occupied_states = 0.15
		}
	}	
	
		rcp_foreign = {
allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_por_colonial_army

		modifier = {
		non_core_manpower = 0.15
		}
	}
	
	rcp_intel = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_usa_department_of_defense


		modifier = {
		decryption_power = 25
		decryption = 1
		}
	}
	
		rcp_intel_c = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_usa_war_department

		modifier = {
		
		intelligence_agency_defense = 1
		encryption = 1
		crypto_strength = 1
		
		}
	}
	
	rcp_partisan_def = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_por_volunteers_in_the_war3

		modifier = {
		resistance_damage_to_garrison = -0.15
		resistance_garrison_penetration_chance = -0.5
		}
	}
	
	rcp_grill = { 
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_civilian_economy

		modifier = {
		consumer_goods_factor = -0.05
		production_speed_industrial_complex_factor = 0.1
		}
	}	
	
	
		rcp_grill_2 = { 
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_goods_red_bonus

		modifier = {
		production_speed_industrial_complex_factor = 0.35
		justify_war_goal_time = 0.75
		consumer_goods_factor = -0.07
		production_speed_arms_factory_factor = -0.2
		}
	}
	
	rcp_welfare = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_pp_unity_bonus

		modifier = {
		conscription_factor = 0.05
		production_speed_buildings_factor = 0.1
		}
	}
	
	
	rcp_market = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_generic_free_trade

		modifier = {
		trade_opinion_factor = 0.25
		consumer_goods_factor = -0.05
		min_export = 0.25
		}
	}
	
		
	rcp_open = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_prc_low_popular_support3

		modifier = {
		consumer_goods_factor = -0.03
		MONTHLY_POPULATION = 0.75
		}
		
	}
	
	
	
	rcp_family = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = generic_volunteer_expedition_bonus

		modifier = {
		stability_factor = 0.125
		MONTHLY_POPULATION = 0.4
		}
		
	}
	
	
	rcp_tarrif = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_can_wartime_prices_and_trade_board

		modifier = {
		min_export = -0.12
		political_power_gain = 0.2
		industrial_capacity_factory = 0.06
		}
		
	}
	
	
		rcp_mil_priv = {
	allowed = {
				always = no
			}

			allowed_civil_war = {
				always = yes
			}
			
			removal_cost = -1

			picture = idea_chi_army_corruption3

		modifier = {
		min_export = -0.1
		production_speed_arms_factory_factor = 0.15
		army_attack_factor = 0.08
		army_defence_factor = 0.08
		army_morale_factor = -0.04
		consumer_goods_factor = 0.05
		}
		
	}	
	
#----------------------------------- RPC MODDED ENDS ------------------------------------------
	}
}
