bm_atgm_project = {
	specialization = specialization_land
	icon = GFX_sp_anti_tank_guided_missile
	project_tags = {
		sp_tag_rocket
		bm_sp_tag_tempo		
	}

	breakthrough_cost = {
		specialization_land = 3
	}

	prototype_time = 100
	complexity = sp_complexity.small

	allowed = {
		has_dlc = "Gotterdammerung"
	}
	visible = {
		has_dlc = "Gotterdammerung"
	}
	available = {
		FROM = {
			if = {
				limit = {
					has_dlc = "No Step Back" 
				}
				has_tech = sp_rockets_improved_guidance
				has_tech = antitank5
			}
		}
	}

	generic_prototype_rewards = {
		bm_progress_reward_low
		bm_progress_reward_medium
		bm_progress_loss_low
		bm_progress_loss_medium
		bm_land_breakthrough_reward_low
		bm_land_breakthrough_reward_medium
		bm_land_scientist_xp_reward_low
		bm_land_scientist_xp_reward_medium
		bm_generic_reward_scientist_1
	}


	project_output = {
		country_effects = {
			custom_effect_tooltip = {
				localization_key = bm_atgm_project_tt
				ICON = GFX_bm_anti_tank_guided_missile_module_icon
				NAME = bm_anti_tank_guided_missile_1
				DESC = bm_anti_tank_guided_missile_1_desc
			}
		}

		enable_equipment_modules = {
			bm_anti_tank_guided_missile_1
		}
	}
}