style = {
	name = default_style
	default = yes

	unavailable = GFX_focus_unavailable
	completed = GFX_focus_completed
	available = GFX_focus_can_start
	current = GFX_focus_current
}


###############
##### AAT #####
###############


style = {
	name = NORDIC_focus_style

	unavailable = GFX_focus_unavailable_joint
	completed = GFX_focus_completed_joint
	available = GFX_focus_can_start_joint
	current = GFX_focus_current_joint
}


###############
##### WW ######
###############


style = {
	name = CONGO_COG_focus_style

	unavailable = GFX_focus_unavailable_joint_COG
	completed = GFX_focus_completed_joint_COG
	available = GFX_focus_can_start_joint_COG
	current = GFX_focus_current_joint_COG
}


style = {
	name = CONGO_BEL_focus_style

	unavailable = GFX_focus_unavailable_joint_BEL
	completed = GFX_focus_completed_joint_BEL
	available = GFX_focus_can_start_joint_BEL
	current = GFX_focus_current_joint_BEL
}


style = {
	name = CONGO_BEL_COG_focus_style

	unavailable = GFX_focus_unavailable_joint_BEL_COG
	completed = GFX_focus_completed_joint_BEL_COG
	available = GFX_focus_can_start_joint_BEL_COG
	current = GFX_focus_current_joint_BEL_COG
}


style = {
	name = GER_inner_circle_focus_style

	unavailable = GFX_focus_unavailable_joint_GER_inner_circle
	completed = GFX_focus_completed_joint_GER_inner_circle
	available = GFX_focus_can_start_joint_GER_inner_circle
	current = GFX_focus_current_joint_GER_inner_circle
}
