### GER
GER = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_GER_small_plane_airframe_5_medium
			}
			models = {
				GER_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_GER_small_plane_airframe_5_medium
			}
			models = {
				GER_supersonic_jet_plane_entity
			}
		}
	}
}
MAF = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_GER_small_plane_airframe_5_medium
			}
			models = {
				GER_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_GER_small_plane_airframe_5_medium
			}
			models = {
				GER_supersonic_jet_plane_entity
			}
		}
	}
}
GEA = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_GER_small_plane_airframe_5_medium
			}
			models = {
				GER_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_GER_small_plane_airframe_5_medium
			}
			models = {
				GER_supersonic_jet_plane_entity
			}
		}
	}
}
BAT = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_GER_small_plane_airframe_5_medium
			}
			models = {
				GER_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_GER_small_plane_airframe_5_medium
			}
			models = {
				GER_supersonic_jet_plane_entity
			}
		}
	}
}
LIT = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_GER_small_plane_airframe_5_medium
			}
			models = {
				GER_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_GER_small_plane_airframe_5_medium
			}
			models = {
				GER_supersonic_jet_plane_entity
			}
		}
	}
}
BLR = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_GER_small_plane_airframe_5_medium
			}
			models = {
				GER_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_GER_small_plane_airframe_5_medium
			}
			models = {
				GER_supersonic_jet_plane_entity
			}
		}
	}
}
UKR = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_GER_small_plane_airframe_5_medium
			}
			models = {
				GER_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_GER_small_plane_airframe_5_medium
			}
			models = {
				GER_supersonic_jet_plane_entity
			}
		}
	}
}
AUS = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_GER_small_plane_airframe_5_medium
			}
			models = {
				GER_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_GER_small_plane_airframe_5_medium
			}
			models = {
				GER_supersonic_jet_plane_entity
			}
		}
	}
}
POL = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_GER_small_plane_airframe_5_medium
			}
			models = {
				GER_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_GER_small_plane_airframe_5_medium
			}
			models = {
				GER_supersonic_jet_plane_entity
			}
		}
	}
}

### ITA
ITA = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_ITA_small_plane_airframe_5_medium
			}
			models = {
				ITA_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_ITA_small_plane_airframe_5_medium
			}
			models = {
				ITA_supersonic_jet_plane_entity
			}
		}
	}
}
SRI = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_ITA_small_plane_airframe_5_medium
			}
			models = {
				ITA_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_ITA_small_plane_airframe_5_medium
			}
			models = {
				ITA_supersonic_jet_plane_entity
			}
		}
	}
}
SIC = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_ITA_small_plane_airframe_5_medium
			}
			models = {
				ITA_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_ITA_small_plane_airframe_5_medium
			}
			models = {
				ITA_supersonic_jet_plane_entity
			}
		}
	}
}
SRD = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_ITA_small_plane_airframe_5_medium
			}
			models = {
				ITA_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_ITA_small_plane_airframe_5_medium
			}
			models = {
				ITA_supersonic_jet_plane_entity
			}
		}
	}
}
PAP = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_ITA_small_plane_airframe_5_medium
			}
			models = {
				ITA_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_ITA_small_plane_airframe_5_medium
			}
			models = {
				ITA_supersonic_jet_plane_entity
			}
		}
	}
}

### JAP
JAP = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_JAP_small_plane_airframe_5_medium
			}
			models = {
				JAP_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_JAP_small_plane_airframe_5_medium
			}
			models = {
				JAP_supersonic_jet_plane_entity
			}
		}
	}
}
FNG = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_JAP_small_plane_airframe_5_medium
			}
			models = {
				JAP_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_JAP_small_plane_airframe_5_medium
			}
			models = {
				JAP_supersonic_jet_plane_entity
			}
		}
	}
}

### SOV
RUS = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_SOV_small_plane_airframe_5_medium
			}
			models = {
				SOV_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_SOV_small_plane_airframe_5_medium
			}
			models = {
				SOV_supersonic_jet_plane_entity
			}
		}
	}
}

### ENG
ENG = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_ENG_small_plane_airframe_5_medium
			}
			models = {
				ENG_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_ENG_small_plane_airframe_5_medium
			}
			models = {
				ENG_supersonic_jet_plane_entity
			}
		}
	}
}
IMP = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_ENG_small_plane_airframe_5_medium
			}
			models = {
				ENG_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_ENG_small_plane_airframe_5_medium
			}
			models = {
				ENG_supersonic_jet_plane_entity
			}
		}
	}
}
D01 = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_ENG_small_plane_airframe_5_medium
			}
			models = {
				ENG_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_ENG_small_plane_airframe_5_medium
			}
			models = {
				ENG_supersonic_jet_plane_entity
			}
		}
	}
}
AST = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_ENG_small_plane_airframe_5_medium
			}
			models = {
				ENG_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_ENG_small_plane_airframe_5_medium
			}
			models = {
				ENG_supersonic_jet_plane_entity
			}
		}
	}
}
SAF = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_ENG_small_plane_airframe_5_medium
			}
			models = {
				ENG_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_ENG_small_plane_airframe_5_medium
			}
			models = {
				ENG_supersonic_jet_plane_entity
			}
		}
	}
}

### FRA
FRA = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_FRA_small_plane_airframe_5_medium
			}
			models = {
				FRA_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_FRA_small_plane_airframe_5_medium
			}
			models = {
				FRA_supersonic_jet_plane_entity
			}
		}
	}
}
NFA = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_FRA_small_plane_airframe_5_medium
			}
			models = {
				FRA_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_FRA_small_plane_airframe_5_medium
			}
			models = {
				FRA_supersonic_jet_plane_entity
			}
		}
	}
}

### USA
USA = {
	small_plane_airframe_5 = {
		pool = {
			weight = 10
			models = {
				USA_supersonic_jet_plane_entity
			}
		}
	}
	supersonic_fighter_equipment_1 = {
		pool = {
			weight = 10
			models = {
				USA_supersonic_jet_plane_entity
			}
		}
	}
}
WCA = {
	small_plane_airframe_5 = {
		pool = {
			weight = 10
			models = {
				USA_supersonic_jet_plane_entity
			}
		}
	}
	supersonic_fighter_equipment_1 = {
		pool = {
			weight = 10
			models = {
				USA_supersonic_jet_plane_entity
			}
		}
	}
}
APG = {
	small_plane_airframe_5 = {
		pool = {
			weight = 10
			models = {
				USA_supersonic_jet_plane_entity
			}
		}
	}
	supersonic_fighter_equipment_1 = {
		pool = {
			weight = 10
			models = {
				USA_supersonic_jet_plane_entity
			}
		}
	}
}
ACC = {
	small_plane_airframe_5 = {
		pool = {
			weight = 10
			models = {
				USA_supersonic_jet_plane_entity
			}
		}
	}
	supersonic_fighter_equipment_1 = {
		pool = {
			weight = 10
			models = {
				USA_supersonic_jet_plane_entity
			}
		}
	}
}
NEE = {
	small_plane_airframe_5 = {
		pool = {
			weight = 10
			models = {
				USA_supersonic_jet_plane_entity
			}
		}
	}
	supersonic_fighter_equipment_1 = {
		pool = {
			weight = 10
			models = {
				USA_supersonic_jet_plane_entity
			}
		}
	}
}

PHI = {
	small_plane_airframe_5 = {
		pool = {
			weight = 10
			models = {
				USA_supersonic_jet_plane_entity
			}
		}
	}
	supersonic_fighter_equipment_1 = {
		pool = {
			weight = 10
			models = {
				USA_supersonic_jet_plane_entity
			}
		}
	}
}

### SWE
SWE = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_SWE_small_plane_airframe_5_medium
			}
			models = {
				SWE_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_SWE_small_plane_airframe_5_medium
			}
			models = {
				SWE_supersonic_jet_plane_entity
			}
		}
	}
}
SCA = {
	small_plane_airframe_5 = {
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_SWE_small_plane_airframe_5_medium
			}
			models = {
				SWE_supersonic_jet_plane_entity
			}
		}
	}

	supersonic_fighter_equipment_1 = { #Supersonic Jet (Non-BBA version) #MM: This equipment was implemented as the same air unit as the old Jet Plane so those old models will be the ones hooked-in
		pool = {
			weight = 3 #This weight is necessary due to weight being necessary in the generic pool due to being in a different file 
			icons = {
				GFX_SWE_small_plane_airframe_5_medium
			}
			models = {
				SWE_supersonic_jet_plane_entity
			}
		}
	}
}
