prospect_for_resources = {

	######  ######    ####    ##  ##
	  ##    ##  ##  ##    ##  ### ##
	  ##    ######  ##    ##  ## ###
	  ##    ## ##   ##    ##  ##  ##
	  ##    ##  ##  ##    ##  ##  ##
	######  ##   ##   ####    ##  ##

	#ALGERIA: Expand Ouenza Iron Mines
	algeria_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 460
			}
		}

		visible = {
			OR = {
				controls_state = 460
				any_country = {
					is_subject_of = ROOT
					controls_state = 460
				}
				ROOT = {
					has_resources_rights = {
						state = 460
						resources = { steel }
					}
				}
			} 
			460 = {
				NOT = {
					has_state_flag = algeria_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					460 = {
						has_resistance = yes
					}
				}
				460 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = algeria_steel_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			460 = {
				set_state_flag = algeria_steel_I_flag
				add_resource = {
					type = steel 
					amount = 7
				}
			}
		}
	}

	#MARRUECOS FRANCÉS: Expand Ait Amar Iron Mines
	marruecos_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 461
			}
		}

		visible = {
			OR = {
				controls_state = 461
				any_country = {
					is_subject_of = ROOT
					controls_state = 461
				}
				ROOT = {
					has_resources_rights = {
						state = 461
						resources = { steel }
					}
				}
			} 
			461 = {
				NOT = {
					has_state_flag = marruecos_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					461 = {
						has_resistance = yes
					}
				}
				461 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = marruecos_steel_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			461 = {
				set_state_flag = marruecos_steel_I_flag
				add_resource = {
					type = steel 
					amount = 9
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = marruecos_steel_II
		}
	}

	#MARRUECOS FRANCÉS: Develop Ait Amar Iron Mines
	marruecos_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 461
			}
		}

		visible = {
			OR = {
				controls_state = 461
				any_country = {
					is_subject_of = ROOT
					controls_state = 461
				}
				ROOT = {
					has_resources_rights = {
						state = 461
						resources = { steel }
					}
				}
			} 
			461 = {
				NOT = {
					has_state_flag = marruecos_steel_II_flag
				}
				has_state_flag = marruecos_steel_I_flag
			}
		}

		available = {
			if = {
				limit = {
					461 = {
						has_resistance = yes
					}
				}
				461 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = marruecos_steel_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			461 = {
				set_state_flag = marruecos_steel_II_flag
				add_resource = {
					type = steel 
					amount = 17
				}
			}
		}
	}

	#TÚNEZ: Expand Djerissa Iron Mines
	tunisia_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 458
			}
		}

		visible = {
			OR = {
				controls_state = 458
				any_country = {
					is_subject_of = ROOT
					controls_state = 458
				}
				ROOT = {
					has_resources_rights = {
						state = 458
						resources = { steel }
					}
				}
			} 
			458 = {
				NOT = {
					has_state_flag = tunisia_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					458 = {
						has_resistance = yes
					}
				}
				458 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = tunisia_steel_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			458 = {
				set_state_flag = tunisia_steel_I_flag
				add_resource = {
					type = steel 
					amount = 7
				}
			}
		}
	}

	#EGIPTO: Expand the Aswan Iron Mines
	egypt_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 456
			}
		}

		visible = {
			OR = {
				controls_state = 456
				any_country = {
					is_subject_of = ROOT
					controls_state = 456
				}
				ROOT = {
					has_resources_rights = {
						state = 456
						resources = { steel }
					}
				}
			} 
			456 = {
				NOT = {
					has_state_flag = egypt_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					456 = {
						has_resistance = yes
					}
				}
				456 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = egypt_steel_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			456 = {
				set_state_flag = egypt_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#LIBERIA: Open Bomi Hills Iron Mines
	liberia_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 298
			}
		}

		visible = {
			OR = {
				controls_state = 298
				any_country = {
					is_subject_of = ROOT
					controls_state = 298
				}
				ROOT = {
					has_resources_rights = {
						state = 298
						resources = { steel }
					}
				}
			} 
			298 = {
				NOT = {
					has_state_flag = liberia_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					298 = {
						has_resistance = yes
					}
				}
				298 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = liberia_steel_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
			if = {
				limit = {
					ROOT = {
						is_major = no
					}
				}
				any_country = {
					is_major = yes
					has_opinion = {
						target = ROOT
						value > 49
					}
				}
			}
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			298 = {
				set_state_flag = liberia_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = liberia_steel_II
		}
	}

	#LIBERIA: Expand Bomi Hills Iron Mines
	liberia_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 298
			}
		}

		visible = {
			OR = {
				controls_state = 298
				any_country = {
					is_subject_of = ROOT
					controls_state = 298
				}
				ROOT = {
					has_resources_rights = {
						state = 298
						resources = { steel }
					}
				}
			} 
			298 = {
				NOT = {
					has_state_flag = liberia_steel_II_flag
				}
				has_state_flag = liberia_steel_I_flag
			}
		}

		available = {
			if = {
				limit = {
					298 = {
						has_resistance = yes
					}
				}
				298 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = liberia_steel_II
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
			if = {
				limit = {
					ROOT = {
						is_major = no
					}
				}
				any_country = {
					is_major = yes
					has_opinion = {
						target = ROOT
						value > 49
					}
				}
			}
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			298 = {
				set_state_flag = liberia_steel_II_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = liberia_steel_III
		}
	}

	#LIBERIA: Develop Bomi Hills Iron Mines
	liberia_steel_III = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 298
			}
		}

		visible = {
			OR = {
				controls_state = 298
				any_country = {
					is_subject_of = ROOT
					controls_state = 298
				}
				ROOT = {
					has_resources_rights = {
						state = 298
						resources = { steel }
					}
				}
			} 
			298 = {
				NOT = {
					has_state_flag = liberia_steel_III_flag
				}
				has_state_flag = liberia_steel_II_flag
			}
		}

		available = {
			if = {
				limit = {
					298 = {
						has_resistance = yes
					}
				}
				298 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = liberia_steel_III
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
			if = {
				limit = {
					ROOT = {
						is_major = no
					}
				}
				any_country = {
					is_major = yes
					has_opinion = {
						target = ROOT
						value > 49
					}
				}
			}
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			298 = {
				set_state_flag = liberia_steel_III_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
		}
	}

	#SIERRA LEONE: Expand Marampa Iron Mine
	sierra_leone_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 700
			}
		}

		visible = {
			OR = {
				controls_state = 700
				any_country = {
					is_subject_of = ROOT
					controls_state = 700
				}
				ROOT = {
					has_resources_rights = {
						state = 700
						resources = { steel }
					}
				}
			} 
			700 = {
				NOT = {
					has_state_flag = sierra_leone_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					700 = {
						has_resistance = yes
					}
				}
				700 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = sierra_leone_steel_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			700 = {
				set_state_flag = sierra_leone_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = sierra_leone_steel_II
		}
	}

	#SIERRA LEONE: Develop Marampa Iron Mine
	sierra_leone_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 700
			}
		}

		visible = {
			OR = {
				controls_state = 700
				any_country = {
					is_subject_of = ROOT
					controls_state = 700
				}
				ROOT = {
					has_resources_rights = {
						state = 700
						resources = { steel }
					}
				}
			} 
			700 = {
				NOT = {
					has_state_flag = sierra_leone_steel_II_flag
				}
				has_state_flag = sierra_leone_steel_I_flag
			}
		}

		available = {
			if = {
				limit = {
					700 = {
						has_resistance = yes
					}
				}
				700 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = sierra_leone_steel_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			700 = {
				set_state_flag = sierra_leone_steel_II_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#GUINEA: Open Kaloum Peninsula Iron Mines
	guinea_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 780
			}
		}

		visible = {
			OR = {
				controls_state = 780
				any_country = {
					is_subject_of = ROOT
					controls_state = 780
				}
				ROOT = {
					has_resources_rights = {
						state = 780
						resources = { steel }
					}
				}
			} 
			780 = {
				NOT = {
					has_state_flag = guinea_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					780 = {
						has_resistance = yes
					}
				}
				780 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = guinea_steel_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			780 = {
				set_state_flag = guinea_steel_I_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
		}
	}

	#SUDÁFRICA: Expand Thabazimbi Iron Mine
	south_africa_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 275
			}
		}

		visible = {
			OR = {
				controls_state = 275
				any_country = {
					is_subject_of = ROOT
					controls_state = 275
				}
				ROOT = {
					has_resources_rights = {
						state = 275
						resources = { steel }
					}
				}
			} 
			275 = {
				NOT = {
					has_state_flag = south_africa_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					275 = {
						has_resistance = yes
					}
				}
				275 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = south_africa_steel_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			275 = {
				set_state_flag = south_africa_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = south_africa_copper_II
		}
	}

	#SUDÁFRICA: Open Sishen Iron Mine
	south_africa_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 681
			}
		}

		visible = {
			OR = {
				controls_state = 681
				any_country = {
					is_subject_of = ROOT
					controls_state = 681
				}
				ROOT = {
					has_resources_rights = {
						state = 681
						resources = { steel }
					}
				}
			} 
			681 = {
				NOT = {
					has_state_flag = south_africa_steel_II_flag
				}
				has_state_flag = south_africa_copper_I_flag
			}
		}

		available = {
			if = {
				limit = {
					681 = {
						has_resistance = yes
					}
				}
				681 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = south_africa_steel_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			681 = {
				set_state_flag = south_africa_steel_II_flag
				add_resource = {
					type = steel 
					amount = 20
				}
			}
		}
	}

	#RHODESIA DEL SUR: Open Redcliff Iron Mines
	southern_rhodesia_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 545
			}
		}

		visible = {
			OR = {
				controls_state = 545
				any_country = {
					is_subject_of = ROOT
					controls_state = 545
				}
				ROOT = {
					has_resources_rights = {
						state = 545
						resources = { steel }
					}
				}
			} 
			545 = {
				NOT = {
					has_state_flag = southern_rhodesia_steel_I_flag
				}
				has_state_flag = southern_rhodesia_tin_I_flag
			}
		}

		available = {
			if = {
				limit = {
					545 = {
						has_resistance = yes
					}
				}
				545 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = southern_rhodesia_steel_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			545 = {
				set_state_flag = southern_rhodesia_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = southern_rhodesia_steel_II
		}
	}

	#RHODESIA DEL SUR: Expand Redcliff Iron Mines
	southern_rhodesia_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 545
			}
		}

		visible = {
			OR = {
				controls_state = 545
				any_country = {
					is_subject_of = ROOT
					controls_state = 545
				}
				ROOT = {
					has_resources_rights = {
						state = 545
						resources = { steel }
					}
				}
			} 
			545 = {
				NOT = {
					has_state_flag = southern_rhodesia_steel_II_flag
				}
				has_state_flag = southern_rhodesia_steel_I_flag
			}
		}

		available = {
			if = {
				limit = {
					545 = {
						has_resistance = yes
					}
				}
				545 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = southern_rhodesia_steel_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			545 = {
				set_state_flag = southern_rhodesia_steel_II_flag
				add_resource = {
					type = steel 
					amount = 13
				}
			}
		}
	}

	#ANGOLA: Open Cuima and Cassinga Iron Mines
	angola_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 892
			}
		}

		visible = {
			OR = {
				controls_state = 892
				any_country = {
					is_subject_of = ROOT
					controls_state = 892
				}
				ROOT = {
					has_resources_rights = {
						state = 892
						resources = { steel }
					}
				}
			} 
			892 = {
				NOT = {
					has_state_flag = angola_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					892 = {
						has_resistance = yes
					}
				}
				892 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = angola_steel_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			892 = {
				set_state_flag = angola_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#MAURITANIA: Open Miferma Iron Mine
	mauritania_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 557
			}
		}

		visible = {
			OR = {
				controls_state = 557
				any_country = {
					is_subject_of = ROOT
					controls_state = 557
				}
				ROOT = {
					has_resources_rights = {
						state = 557
						resources = { steel }
					}
				}
			} 
			557 = {
				NOT = {
					has_state_flag = mauritania_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					557 = {
						has_resistance = yes
					}
				}
				557 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = mauritania_steel_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			557 = {
				set_state_flag = mauritania_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#EEUU: Intensify Mesabi Range Extraction
	usa_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 391
			}
		}

		visible = {
			OR = {
				controls_state = 391
				any_country = {
					is_subject_of = ROOT
					controls_state = 391
				}
				ROOT = {
					has_resources_rights = {
						state = 391
						resources = { steel }
					}
				}
			} 
			391 = {
				NOT = {
					has_state_flag = usa_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					391 = {
						has_resistance = yes
					}
				}
				391 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = usa_steel_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			391 = {
				set_state_flag = usa_steel_I_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = usa_steel_II
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = usa_steel_III
		}
	}

	#EEUU: Intensify Mesabi Range Extraction II
	usa_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 391
			}
		}

		visible = {
			OR = {
				controls_state = 391
				any_country = {
					is_subject_of = ROOT
					controls_state = 391
				}
				ROOT = {
					has_resources_rights = {
						state = 391
						resources = { steel }
					}
				}
			} 
			391 = {
				NOT = {
					has_state_flag = usa_steel_II_flag
				}
				has_state_flag = usa_steel_I_flag
			}
		}

		available = {
			if = {
				limit = {
					391 = {
						has_resistance = yes
					}
				}
				391 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = usa_steel_II
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			391 = {
				set_state_flag = usa_steel_II_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
		}
	}

	#EEUU: Develop Taconite Processing
	usa_steel_III = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 391
			}
		}

		visible = {
			OR = {
				controls_state = 391
				any_country = {
					is_subject_of = ROOT
					controls_state = 391
				}
				ROOT = {
					has_resources_rights = {
						state = 391
						resources = { steel }
					}
				}
			} 
			391 = {
				NOT = {
					has_state_flag = usa_steel_III_flag
				}
				has_state_flag = usa_steel_I_flag
			}
		}

		available = {
			if = {
				limit = {
					391 = {
						has_resistance = yes
					}
				}
				391 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = usa_steel_III
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			391 = {
				set_state_flag = usa_steel_III_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = usa_steel_IV
		}
	}

	#EEUU: Develop Taconite Processing II
	usa_steel_IV = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 391
			}
		}

		visible = {
			OR = {
				controls_state = 391
				any_country = {
					is_subject_of = ROOT
					controls_state = 391
				}
				ROOT = {
					has_resources_rights = {
						state = 391
						resources = { steel }
					}
				}
			} 
			391 = {
				NOT = {
					has_state_flag = usa_steel_IV_flag
				}
				has_state_flag = usa_steel_III_flag
			}
		}

		available = {
			if = {
				limit = {
					391 = {
						has_resistance = yes
					}
				}
				391 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = usa_steel_IV
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			391 = {
				set_state_flag = usa_steel_IV_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
		}
	}

	#EEUU: Expand Red Mountain Iron Mines
	usa_steel_V = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 367
			}
		}

		visible = {
			OR = {
				controls_state = 367
				any_country = {
					is_subject_of = ROOT
					controls_state = 367
				}
				ROOT = {
					has_resources_rights = {
						state = 367
						resources = { steel }
					}
				}
			} 
			367 = {
				NOT = {
					has_state_flag = usa_steel_V_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					367 = {
						has_resistance = yes
					}
				}
				367 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = usa_steel_V
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			367 = {
				set_state_flag = usa_steel_V_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = usa_steel_XI
		}
	}

	#EEUU: Expand Cedar City Iron Mine
	usa_steel_VI = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 378
			}
		}

		visible = {
			OR = {
				controls_state = 378
				any_country = {
					is_subject_of = ROOT
					controls_state = 378
				}
				ROOT = {
					has_resources_rights = {
						state = 378
						resources = { steel }
					}
				}
			} 
			378 = {
				NOT = {
					has_state_flag = usa_steel_VI_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					378 = {
						has_resistance = yes
					}
				}
				378 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = usa_steel_VI
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			378 = {
				set_state_flag = usa_steel_VI_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
		}
	}

	#EEUU: Open [380.GetName] Iron Mines
	usa_steel_VII = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 380
			}
		}

		visible = {
			OR = {
				controls_state = 380
				any_country = {
					is_subject_of = ROOT
					controls_state = 380
				}
				ROOT = {
					has_resources_rights = {
						state = 380
						resources = { steel }
					}
				}
			} 
			380 = {
				NOT = {
					has_state_flag = usa_steel_VII_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					380 = {
						has_resistance = yes
					}
				}
				380 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = usa_steel_VII
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			380 = {
				set_state_flag = usa_steel_VII_flag
				add_resource = {
					type = steel 
					amount = 15
				}
			}
		}
	}

	#EEUU: Expand Mineville Iron Mine
	usa_steel_VIII = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 360
			}
		}

		visible = {
			OR = {
				controls_state = 360
				any_country = {
					is_subject_of = ROOT
					controls_state = 360
				}
				ROOT = {
					has_resources_rights = {
						state = 360
						resources = { steel }
					}
				}
			} 
			360 = {
				NOT = {
					has_state_flag = usa_steel_VIII_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					360 = {
						has_resistance = yes
					}
				}
				360 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = usa_steel_VIII
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			360 = {
				set_state_flag = usa_steel_VIII_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#EEUU: Expand Cornwall Iron Mine
	usa_steel_IX = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 358
			}
		}

		visible = {
			OR = {
				controls_state = 358
				any_country = {
					is_subject_of = ROOT
					controls_state = 358
				}
				ROOT = {
					has_resources_rights = {
						state = 358
						resources = { steel }
					}
				}
			} 
			358 = {
				NOT = {
					has_state_flag = usa_steel_IX_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					358 = {
						has_resistance = yes
					}
				}
				358 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = usa_steel_IX
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			358 = {
				set_state_flag = usa_steel_IX_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#EEUU: Develop Red Mountain Iron Mines
	usa_steel_XI = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 367
			}
		}

		visible = {
			OR = {
				controls_state = 367
				any_country = {
					is_subject_of = ROOT
					controls_state = 367
				}
				ROOT = {
					has_resources_rights = {
						state = 367
						resources = { steel }
					}
				}
			} 
			367 = {
				NOT = {
					has_state_flag = usa_steel_XI_flag
				}
				has_state_flag = usa_steel_V_flag
			}
		}

		available = {
			if = {
				limit = {
					367 = {
						has_resistance = yes
					}
				}
				367 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = usa_steel_XI
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			367 = {
				set_state_flag = usa_steel_XI_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#EEUU: Use Frasch process in Gulf Coast
	usa_steel_XII = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 375
			}
		}

		visible = {
			OR = {
				controls_state = 375
				any_country = {
					is_subject_of = ROOT
					controls_state = 375
				}
				ROOT = {
					has_resources_rights = {
						state = 375
						resources = { steel }
					}
				}
			} 
			375 = {
				NOT = {
					has_state_flag = usa_steel_XII_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					375 = {
						has_resistance = yes
					}
				}
				375 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = usa_steel_XII
				}
			}
			has_tech = excavation3
			has_tech = improved_oil_processing
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			375 = {
				set_state_flag = usa_steel_XII_flag
				add_resource = {
					type = steel 
					amount = 3
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = usa_steel_XIII
		}
	}

	#EEUU: Expand Frasch process in Gulf Coast
	usa_steel_XIII = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 375
			}
		}

		visible = {
			OR = {
				controls_state = 375
				any_country = {
					is_subject_of = ROOT
					controls_state = 375
				}
				ROOT = {
					has_resources_rights = {
						state = 375
						resources = { steel }
					}
				}
			} 
			375 = {
				NOT = {
					has_state_flag = usa_steel_XIII_flag
				}
				has_state_flag = usa_steel_XII_flag
			}
		}

		available = {
			if = {
				limit = {
					375 = {
						has_resistance = yes
					}
				}
				375 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = usa_steel_XIII
				}
			}
			has_tech = excavation4
			has_tech = advanced_oil_processing
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			375 = {
				set_state_flag = usa_steel_XIII_flag
				add_resource = {
					type = steel 
					amount = 7
				}
			}
		}
	}

	#CANADÁ: Expand [682.GetName] Iron and Copper Mines
	canada_total_2 = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 682
			}
		}

		visible = {
			OR = {
				controls_state = 682
				any_country = {
					is_subject_of = ROOT
					controls_state = 682
				}
				ROOT = {
					has_resources_rights = {
						state = 682
						resources = { steel }
					}
				}
			} 
			682 = {
				NOT = {
					has_state_flag = canada_total_2_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					682 = {
						has_resistance = yes
					}
				}
				682 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = canada_total_2
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			682 = {
				set_state_flag = canada_total_2_flag
				add_resource = {
					type = steel 
					amount = 13
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = canada_steel_III
		}
	}

	#CANADÁ: Open Schefferville Iron Mines
	canada_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 332
			}
		}

		visible = {
			OR = {
				controls_state = 332
				any_country = {
					is_subject_of = ROOT
					controls_state = 332
				}
				ROOT = {
					has_resources_rights = {
						state = 332
						resources = { steel }
					}
				}
			} 
			332 = {
				NOT = {
					has_state_flag = canada_steel_II_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					332 = {
						has_resistance = yes
					}
				}
				332 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = canada_steel_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			332 = {
				set_state_flag = canada_steel_II_flag
				add_resource = {
					type = steel 
					amount = 15
				}
			}
		}
	}

	#CANADÁ: Open Steep Rock Iron Mines
	canada_steel_III = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 682
			}
		}

		visible = {
			OR = {
				controls_state = 682
				any_country = {
					is_subject_of = ROOT
					controls_state = 682
				}
				ROOT = {
					has_resources_rights = {
						state = 682
						resources = { steel }
					}
				}
			} 
			682 = {
				NOT = {
					has_state_flag = canada_steel_III_flag
				}
				has_state_flag = canada_total_2_flag
			}
		}

		available = {
			if = {
				limit = {
					682 = {
						has_resistance = yes
					}
				}
				682 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = canada_steel_III
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			682 = {
				set_state_flag = canada_steel_III_flag
				add_resource = {
					type = steel 
					amount = 14
				}
			}
		}
	}

	#MÉXICO: Expand Cerro de Mercado Iron Mines
	mexico_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 481
			}
		}

		visible = {
			OR = {
				controls_state = 481
				any_country = {
					is_subject_of = ROOT
					controls_state = 481
				}
				ROOT = {
					has_resources_rights = {
						state = 481
						resources = { steel }
					}
				}
			} 
			481 = {
				NOT = {
					has_state_flag = mexico_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					481 = {
						has_resistance = yes
					}
				}
				481 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = mexico_steel_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			481 = {
				set_state_flag = mexico_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#MÉXICO: Open La Perla Iron Mine
	mexico_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 480
			}
		}

		visible = {
			OR = {
				controls_state = 480
				any_country = {
					is_subject_of = ROOT
					controls_state = 480
				}
				ROOT = {
					has_resources_rights = {
						state = 480
						resources = { steel }
					}
				}
			} 
			480 = {
				NOT = {
					has_state_flag = mexico_steel_II_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					480 = {
						has_resistance = yes
					}
				}
				480 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = mexico_steel_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			480 = {
				set_state_flag = mexico_steel_II_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#MÉXICO: Use Frasch process in the Isthmus of Tehuantepec
	mexico_steel_III = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 476
			}
		}

		visible = {
			OR = {
				controls_state = 476
				any_country = {
					is_subject_of = ROOT
					controls_state = 476
				}
				ROOT = {
					has_resources_rights = {
						state = 476
						resources = { steel }
					}
				}
			} 
			476 = {
				NOT = {
					has_state_flag = mexico_steel_III_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					476 = {
						has_resistance = yes
					}
				}
				476 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = mexico_steel_III
				}
			}
			has_tech = excavation4
			has_tech = advanced_oil_processing
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			476 = {
				set_state_flag = mexico_steel_III_flag
				add_resource = {
					type = steel 
					amount = 8
				}
			}
		}
	}

	#BRASIL: Expand Minas Gerais Iron Mines
	brazil_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 496
			}
		}

		visible = {
			OR = {
				controls_state = 496
				any_country = {
					is_subject_of = ROOT
					controls_state = 496
				}
				ROOT = {
					has_resources_rights = {
						state = 496
						resources = { steel }
					}
				}
			} 
			496 = {
				NOT = {
					has_state_flag = brazil_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					496 = {
						has_resistance = yes
					}
				}
				496 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = brazil_steel_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			496 = {
				set_state_flag = brazil_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = brazil_steel_II
		}
	}

	#BRASIL: Develop Minas Gerais Iron Mines
	brazil_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 496
			}
		}

		visible = {
			OR = {
				controls_state = 496
				any_country = {
					is_subject_of = ROOT
					controls_state = 496
				}
				ROOT = {
					has_resources_rights = {
						state = 496
						resources = { steel }
					}
				}
			} 
			496 = {
				NOT = {
					has_state_flag = brazil_steel_II_flag
				}
				has_state_flag = brazil_steel_I_flag
			}
		}

		available = {
			if = {
				limit = {
					496 = {
						has_resistance = yes
					}
				}
				496 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = brazil_steel_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			496 = {
				set_state_flag = brazil_steel_II_flag
				add_resource = {
					type = steel 
					amount = 15
				}
			}
		}
	}

	#VENEZUELA: Open El Pao Iron Mines
	venezuela_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 488
			}
		}

		visible = {
			OR = {
				controls_state = 488
				any_country = {
					is_subject_of = ROOT
					controls_state = 488
				}
				ROOT = {
					has_resources_rights = {
						state = 488
						resources = { steel }
					}
				}
			} 
			488 = {
				NOT = {
					has_state_flag = venezuela_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					488 = {
						has_resistance = yes
					}
				}
				488 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = venezuela_steel_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			488 = {
				set_state_flag = venezuela_steel_I_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = venezuela_steel_III
		}
	}

	#VENEZUELA: Expand El Pao Iron Mines
	venezuela_steel_III = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 488
			}
		}

		visible = {
			OR = {
				controls_state = 488
				any_country = {
					is_subject_of = ROOT
					controls_state = 488
				}
				ROOT = {
					has_resources_rights = {
						state = 488
						resources = { steel }
					}
				}
			} 
			488 = {
				NOT = {
					has_state_flag = venezuela_steel_III_flag
				}
				has_state_flag = venezuela_steel_I_flag
			}
		}

		available = {
			if = {
				limit = {
					488 = {
						has_resistance = yes
					}
				}
				488 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = venezuela_steel_III
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 5
		}

		cost = 45
		days_remove = 90

		modifier = {
			civilian_factory_use = 6
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			488 = {
				set_state_flag = venezuela_steel_III_flag
				add_resource = {
					type = steel 
					amount = 23
				}
			}
		}
	}

	#VENEZUELA: Use Frasch process in Zulia
	venezuela_steel_IV = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 489
			}
		}

		visible = {
			OR = {
				controls_state = 489
				any_country = {
					is_subject_of = ROOT
					controls_state = 489
				}
				ROOT = {
					has_resources_rights = {
						state = 489
						resources = { steel }
					}
				}
			} 
			489 = {
				NOT = {
					has_state_flag = venezuela_steel_IV_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					489 = {
						has_resistance = yes
					}
				}
				489 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = venezuela_steel_IV
				}
			}
			has_tech = excavation4
			has_tech = advanced_oil_processing
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			489 = {
				set_state_flag = venezuela_steel_IV_flag
				add_resource = {
					type = steel 
					amount = 3
				}
			}
		}
	}

	#PERÚ: Open Marcona Iron Mine
	peru_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 492
			}
		}

		visible = {
			OR = {
				controls_state = 492
				any_country = {
					is_subject_of = ROOT
					controls_state = 492
				}
				ROOT = {
					has_resources_rights = {
						state = 492
						resources = { steel }
					}
				}
			} 
			492 = {
				NOT = {
					has_state_flag = peru_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					492 = {
						has_resistance = yes
					}
				}
				492 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = peru_steel_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			492 = {
				set_state_flag = peru_steel_I_flag
				add_resource = {
					type = steel 
					amount = 12
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = peru_steel_II
		}
	}

	#PERÚ: Expand Marcona Iron Mine
	peru_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 492
			}
		}

		visible = {
			OR = {
				controls_state = 492
				any_country = {
					is_subject_of = ROOT
					controls_state = 492
				}
				ROOT = {
					has_resources_rights = {
						state = 492
						resources = { steel }
					}
				}
			} 
			492 = {
				NOT = {
					has_state_flag = peru_steel_II_flag
				}
				has_state_flag = peru_steel_I_flag
			}
		}

		available = {
			if = {
				limit = {
					492 = {
						has_resistance = yes
					}
				}
				492 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = peru_steel_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			492 = {
				set_state_flag = peru_steel_II_flag
				add_resource = {
					type = steel 
					amount = 12
				}
			}
		}
	}

	#CHILE: Open el Romeral Iron Mine
	chile_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 279
			}
		}

		visible = {
			OR = {
				controls_state = 279
				any_country = {
					is_subject_of = ROOT
					controls_state = 279
				}
				ROOT = {
					has_resources_rights = {
						state = 279
						resources = { steel }
					}
				}
			} 
			279 = {
				NOT = {
					has_state_flag = chile_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					279 = {
						has_resistance = yes
					}
				}
				279 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = chile_steel_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			279 = {
				set_state_flag = chile_steel_I_flag
				add_resource = {
					type = steel 
					amount = 8
				}
			}
		}
	}

	#COLOMBIA: Open Paz del Río Iron Mine
	colombia_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 306
			}
		}

		visible = {
			OR = {
				controls_state = 306
				any_country = {
					is_subject_of = ROOT
					controls_state = 306
				}
				ROOT = {
					has_resources_rights = {
						state = 306
						resources = { steel }
					}
				}
			} 
			306 = {
				NOT = {
					has_state_flag = colombia_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					306 = {
						has_resistance = yes
					}
				}
				306 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = colombia_steel_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			306 = {
				set_state_flag = colombia_steel_I_flag
				add_resource = {
					type = steel 
					amount = 7
				}
			}
		}
	}

	#ARGENTINA: Open Zapla Iron Mine
	argentina_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 959
			}
		}

		visible = {
			OR = {
				controls_state = 959
				any_country = {
					is_subject_of = ROOT
					controls_state = 959
				}
				ROOT = {
					has_resources_rights = {
						state = 959
						resources = { steel }
					}
				}
			} 
			959 = {
				NOT = {
					has_state_flag = argentina_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					959 = {
						has_resistance = yes
					}
				}
				959 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = argentina_steel_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			959 = {
				set_state_flag = argentina_steel_I_flag
				add_resource = {
					type = steel 
					amount = 17
				}
			}
		}
	}

	#ARGENTINA: Open Sierra Grande Iron Mines
	argentina_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 512
			}
		}

		visible = {
			OR = {
				controls_state = 512
				any_country = {
					is_subject_of = ROOT
					controls_state = 512
				}
				ROOT = {
					has_resources_rights = {
						state = 512
						resources = { steel }
					}
				}
			} 
			512 = {
				NOT = {
					has_state_flag = argentina_steel_II_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					512 = {
						has_resistance = yes
					}
				}
				512 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = argentina_steel_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			512 = {
				set_state_flag = argentina_steel_II_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#REPÚBLICA DOMINICANA: Open Hatillo Iron Mine
	dominican_republic_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 319
			}
		}

		visible = {
			OR = {
				controls_state = 319
				any_country = {
					is_subject_of = ROOT
					controls_state = 319
				}
				ROOT = {
					has_resources_rights = {
						state = 319
						resources = { steel }
					}
				}
			} 
			319 = {
				NOT = {
					has_state_flag = dominican_republic_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					319 = {
						has_resistance = yes
					}
				}
				319 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = dominican_republic_steel_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			319 = {
				set_state_flag = dominican_republic_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#CHINA: Open Shilu Iron Mine
	china_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 591
			}
		}

		visible = {
			OR = {
				controls_state = 591
				any_country = {
					is_subject_of = ROOT
					controls_state = 591
				}
				ROOT = {
					has_resources_rights = {
						state = 591
						resources = { steel }
					}
				}
			} 
			591 = {
				NOT = {
					has_state_flag = china_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					591 = {
						has_resistance = yes
					}
				}
				591 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = china_steel_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			591 = {
				set_state_flag = china_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#CHINA: Expand Gongchangling Iron Mine
	china_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 716
			}
		}

		visible = {
			OR = {
				controls_state = 716
				any_country = {
					is_subject_of = ROOT
					controls_state = 716
				}
				ROOT = {
					has_resources_rights = {
						state = 716
						resources = { steel }
					}
				}
			} 
			716 = {
				NOT = {
					has_state_flag = china_steel_II_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					716 = {
						has_resistance = yes
					}
				}
				716 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = china_steel_II
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			716 = {
				set_state_flag = china_steel_II_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = china_steel_VII
		}
	}

	#CHINA: Open Longyan Iron Mine
	china_steel_III = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 611
			}
		}

		visible = {
			OR = {
				controls_state = 611
				any_country = {
					is_subject_of = ROOT
					controls_state = 611
				}
				ROOT = {
					has_resources_rights = {
						state = 611
						resources = { steel }
					}
				}
			} 
			611 = {
				NOT = {
					has_state_flag = china_steel_III_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					611 = {
						has_resistance = yes
					}
				}
				611 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = china_steel_III
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			611 = {
				set_state_flag = china_steel_III_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#CHINA: Reopen Daye Iron Mine
	china_steel_IV = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 620
			}
		}

		visible = {
			OR = {
				controls_state = 620
				any_country = {
					is_subject_of = ROOT
					controls_state = 620
				}
				ROOT = {
					has_resources_rights = {
						state = 620
						resources = { steel }
					}
				}
			} 
			620 = {
				NOT = {
					has_state_flag = china_steel_IV_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					620 = {
						has_resistance = yes
					}
				}
				620 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = china_steel_IV
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			620 = {
				set_state_flag = china_steel_IV_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#CHINA: Open Bayan Obo Mining District
	china_steel_V = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 621
			}
		}

		visible = {
			OR = {
				controls_state = 621
				any_country = {
					is_subject_of = ROOT
					controls_state = 621
				}
				ROOT = {
					has_resources_rights = {
						state = 621
						resources = { steel }
					}
				}
			} 
			621 = {
				NOT = {
					has_state_flag = china_steel_V_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					621 = {
						has_resistance = yes
					}
				}
				621 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = china_steel_V
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 5
		}

		cost = 45
		days_remove = 90

		modifier = {
			civilian_factory_use = 6
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			621 = {
				set_state_flag = china_steel_V_flag
				add_resource = {
					type = steel 
					amount = 30
				}
			}
		}
	}

	#CHINA: Open Panzhihua Iron Mine
	china_steel_VI = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 751
			}
		}

		visible = {
			OR = {
				controls_state = 751
				any_country = {
					is_subject_of = ROOT
					controls_state = 751
				}
				ROOT = {
					has_resources_rights = {
						state = 751
						resources = { steel }
					}
				}
			} 
			751 = {
				NOT = {
					has_state_flag = china_steel_VI_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					751 = {
						has_resistance = yes
					}
				}
				751 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = china_steel_VI
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			751 = {
				set_state_flag = china_steel_VI_flag
				add_resource = {
					type = steel 
					amount = 15
				}
			}
		}
	}

	#CHINA: Develop Benxi Iron Mine
	china_steel_VII = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 716
			}
		}

		visible = {
			OR = {
				controls_state = 716
				any_country = {
					is_subject_of = ROOT
					controls_state = 716
				}
				ROOT = {
					has_resources_rights = {
						state = 716
						resources = { steel }
					}
				}
			} 
			716 = {
				NOT = {
					has_state_flag = china_steel_VII_flag
				}
				has_state_flag = china_steel_II_flag
			}
		}

		available = {
			if = {
				limit = {
					716 = {
						has_resistance = yes
					}
				}
				716 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = china_steel_VII
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			716 = {
				set_state_flag = china_steel_VII_flag
				add_resource = {
					type = steel 
					amount = 15
				}
			}
		}
	}

	#CHINA: Develop Yangtze Iron Mines
	china_steel_VIII = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 606
			}
		}

		visible = {
			OR = {
				controls_state = 606
				any_country = {
					is_subject_of = ROOT
					controls_state = 606
				}
				ROOT = {
					has_resources_rights = {
						state = 606
						resources = { steel }
					}
				}
			} 
			606 = {
				NOT = {
					has_state_flag = china_steel_VIII_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					606 = {
						has_resistance = yes
					}
				}
				606 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = china_steel_VIII
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 5
		}

		cost = 45
		days_remove = 90

		modifier = {
			civilian_factory_use = 6
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			606 = {
				set_state_flag = china_steel_VIII_flag
				add_resource = {
					type = steel 
					amount = 27
				}
			}
		}
	}

	#INDIA: Expand Noamundi and Gorumahisani Iron Mines
	india_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 426
			}
		}

		visible = {
			OR = {
				controls_state = 426
				any_country = {
					is_subject_of = ROOT
					controls_state = 426
				}
				ROOT = {
					has_resources_rights = {
						state = 426
						resources = { steel }
					}
				}
			} 
			426 = {
				NOT = {
					has_state_flag = india_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					426 = {
						has_resistance = yes
					}
				}
				426 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = india_steel_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			426 = {
				set_state_flag = india_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#INDIA: Open Bailadila Range and Dalli-Rajhara Iron Mines
	india_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 984
			}
		}

		visible = {
			OR = {
				controls_state = 984
				any_country = {
					is_subject_of = ROOT
					controls_state = 984
				}
				ROOT = {
					has_resources_rights = {
						state = 984
						resources = { steel }
					}
				}
			} 
			984 = {
				NOT = {
					has_state_flag = india_steel_II_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					984 = {
						has_resistance = yes
					}
				}
				984 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = india_steel_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			984 = {
				set_state_flag = india_steel_II_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
		}
	}

	#GOA: Open Bicholim and Curchorem Iron Mines
	goa_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 321
			}
		}

		visible = {
			OR = {
				controls_state = 321
				any_country = {
					is_subject_of = ROOT
					controls_state = 321
				}
				ROOT = {
					has_resources_rights = {
						state = 321
						resources = { steel }
					}
				}
			} 
			321 = {
				NOT = {
					has_state_flag = goa_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					321 = {
						has_resistance = yes
					}
				}
				321 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = goa_steel_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			321 = {
				set_state_flag = goa_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = goa_steel_II
		}
	}

	#GOA: Expand Bicholim and Curchorem Iron Mines
	goa_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 321
			}
		}

		visible = {
			OR = {
				controls_state = 321
				any_country = {
					is_subject_of = ROOT
					controls_state = 321
				}
				ROOT = {
					has_resources_rights = {
						state = 321
						resources = { steel }
					}
				}
			} 
			321 = {
				NOT = {
					has_state_flag = goa_steel_II_flag
				}
				has_state_flag = goa_steel_I_flag
			}
		}

		available = {
			if = {
				limit = {
					321 = {
						has_resistance = yes
					}
				}
				321 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = goa_steel_II
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			321 = {
				set_state_flag = goa_steel_II_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = goa_steel_III
		}
	}

	#GOA: Develop Bicholim and Curchorem Iron Mines
	goa_steel_III = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 321
			}
		}

		visible = {
			OR = {
				controls_state = 321
				any_country = {
					is_subject_of = ROOT
					controls_state = 321
				}
				ROOT = {
					has_resources_rights = {
						state = 321
						resources = { steel }
					}
				}
			} 
			321 = {
				NOT = {
					has_state_flag = goa_steel_III_flag
				}
				has_state_flag = goa_steel_II_flag
			}
		}

		available = {
			if = {
				limit = {
					321 = {
						has_resistance = yes
					}
				}
				321 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = goa_steel_III
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			321 = {
				set_state_flag = goa_steel_III_flag
				add_resource = {
					type = steel 
					amount = 15
				}
			}
		}
	}

	#JAPÓN: Expand Kamaishi Iron Mine
	japan_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 533
			}
		}

		visible = {
			OR = {
				controls_state = 533
				any_country = {
					is_subject_of = ROOT
					controls_state = 533
				}
				ROOT = {
					has_resources_rights = {
						state = 533
						resources = { steel }
					}
				}
			} 
			533 = {
				NOT = {
					has_state_flag = japan_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					533 = {
						has_resistance = yes
					}
				}
				533 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = japan_steel_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			533 = {
				set_state_flag = japan_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = japan_steel_II
		}
	}

	#JAPÓN: Develop Kamaishi Iron Mine
	japan_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 533
			}
		}

		visible = {
			OR = {
				controls_state = 533
				any_country = {
					is_subject_of = ROOT
					controls_state = 533
				}
				ROOT = {
					has_resources_rights = {
						state = 533
						resources = { steel }
					}
				}
			} 
			533 = {
				NOT = {
					has_state_flag = japan_steel_II_flag
				}
				has_state_flag = japan_steel_I_flag
			}
		}

		available = {
			if = {
				limit = {
					533 = {
						has_resistance = yes
					}
				}
				533 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = japan_steel_II
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			533 = {
				set_state_flag = japan_steel_II_flag
				add_resource = {
					type = steel 
					amount = 11
				}
			}
		}
	}

	#COREA: Develop Musan Iron Mine
	korea_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 1028
			}
		}

		visible = {
			OR = {
				controls_state = 1028
				any_country = {
					is_subject_of = ROOT
					controls_state = 1028
				}
				ROOT = {
					has_resources_rights = {
						state = 1028
						resources = { steel }
					}
				}
			} 
			1028 = {
				NOT = {
					has_state_flag = korea_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					1028 = {
						has_resistance = yes
					}
				}
				1028 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = korea_steel_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			1028 = {
				set_state_flag = korea_steel_I_flag
				add_resource = {
					type = steel 
					amount = 18
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = korea_copper_I
		}
	}

	#MALASIA: Expand Bukit Besi Iron Mine
	malaysia_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 1062
			}
		}

		visible = {
			OR = {
				controls_state = 1062
				any_country = {
					is_subject_of = ROOT
					controls_state = 1062
				}
				ROOT = {
					has_resources_rights = {
						state = 1062
						resources = { steel }
					}
				}
			} 
			1062 = {
				NOT = {
					has_state_flag = malaysia_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					1062 = {
						has_resistance = yes
					}
				}
				1062 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = malaysia_steel_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			1062 = {
				set_state_flag = malaysia_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#MALASIA: Open Rompin Iron Mine
	malaysia_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 1063
			}
		}

		visible = {
			OR = {
				controls_state = 1063
				any_country = {
					is_subject_of = ROOT
					controls_state = 1063
				}
				ROOT = {
					has_resources_rights = {
						state = 1063
						resources = { steel }
					}
				}
			} 
			1063 = {
				NOT = {
					has_state_flag = malaysia_steel_II_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					1063 = {
						has_resistance = yes
					}
				}
				1063 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = malaysia_steel_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			1063 = {
				set_state_flag = malaysia_steel_II_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
		}
	}

	#MALASIA: Develop Perak Tin Mines
	malaysia_steel_III = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 1064
			}
		}

		visible = {
			OR = {
				controls_state = 1064
				any_country = {
					is_subject_of = ROOT
					controls_state = 1064
				}
				ROOT = {
					has_resources_rights = {
						state = 1064
						resources = { steel }
					}
				}
			} 
			1064 = {
				NOT = {
					has_state_flag = malaysia_steel_III_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					1064 = {
						has_resistance = yes
					}
				}
				1064 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = malaysia_steel_III
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			1064 = {
				set_state_flag = malaysia_steel_III_flag
				add_resource = {
					type = steel 
					amount = 7
				}
			}
		}
	}

	#FILIPINAS: Expand Camarines Norte Iron Mines
	philippines_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 624
			}
		}

		visible = {
			OR = {
				controls_state = 624
				any_country = {
					is_subject_of = ROOT
					controls_state = 624
				}
				ROOT = {
					has_resources_rights = {
						state = 624
						resources = { steel }
					}
				}
			} 
			624 = {
				NOT = {
					has_state_flag = philippines_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					624 = {
						has_resistance = yes
					}
				}
				624 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = philippines_steel_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			624 = {
				set_state_flag = philippines_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = philippines_steel_II
		}
	}

	#FILIPINAS: Develop Camarines Norte Iron Mines
	philippines_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 624
			}
		}

		visible = {
			OR = {
				controls_state = 624
				any_country = {
					is_subject_of = ROOT
					controls_state = 624
				}
				ROOT = {
					has_resources_rights = {
						state = 624
						resources = { steel }
					}
				}
			} 
			624 = {
				NOT = {
					has_state_flag = philippines_steel_II_flag
				}
				has_state_flag = philippines_steel_I_flag
			}
		}

		available = {
			if = {
				limit = {
					624 = {
						has_resistance = yes
					}
				}
				624 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = philippines_steel_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			624 = {
				set_state_flag = philippines_steel_II_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#TURQUÍA: Expand Divriği Iron Mine
	turkey_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 349
			}
		}

		visible = {
			OR = {
				controls_state = 349
				any_country = {
					is_subject_of = ROOT
					controls_state = 349
				}
				ROOT = {
					has_resources_rights = {
						state = 349
						resources = { steel }
					}
				}
			} 
			349 = {
				NOT = {
					has_state_flag = turkey_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					349 = {
						has_resistance = yes
					}
				}
				349 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = turkey_steel_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			349 = {
				set_state_flag = turkey_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = turkey_steel_II
		}
	}

	#TURQUÍA: Develop Divriği Iron Mine
	turkey_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 349
			}
		}

		visible = {
			OR = {
				controls_state = 349
				any_country = {
					is_subject_of = ROOT
					controls_state = 349
				}
				ROOT = {
					has_resources_rights = {
						state = 349
						resources = { steel }
					}
				}
			} 
			349 = {
				NOT = {
					has_state_flag = turkey_steel_II_flag
				}
				has_state_flag = turkey_steel_I_flag
			}
		}

		available = {
			if = {
				limit = {
					349 = {
						has_resistance = yes
					}
				}
				349 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = turkey_steel_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			349 = {
				set_state_flag = turkey_steel_II_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#SIAM: Khao Thap Khwai Iron Mine
	siam_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 289
			}
		}

		visible = {
			OR = {
				controls_state = 289
				any_country = {
					is_subject_of = ROOT
					controls_state = 289
				}
				ROOT = {
					has_resources_rights = {
						state = 289
						resources = { steel }
					}
				}
			} 
			289 = {
				NOT = {
					has_state_flag = siam_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					289 = {
						has_resistance = yes
					}
				}
				289 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = siam_steel_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			289 = {
				set_state_flag = siam_steel_I_flag
				add_resource = {
					type = steel 
					amount = 9
				}
			}
		}
	}

	#LÍBANO: Expand Mount Lebanon Iron Mines
	lebanon_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 553
			}
		}

		visible = {
			OR = {
				controls_state = 553
				any_country = {
					is_subject_of = ROOT
					controls_state = 553
				}
				ROOT = {
					has_resources_rights = {
						state = 553
						resources = { steel }
					}
				}
			} 
			553 = {
				NOT = {
					has_state_flag = lebanon_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					553 = {
						has_resistance = yes
					}
				}
				553 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = lebanon_steel_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			553 = {
				set_state_flag = lebanon_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#URSS: Expand Krivoy Rog Iron Basin
	soviet_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 226
			}
		}

		visible = {
			OR = {
				controls_state = 226
				any_country = {
					is_subject_of = ROOT
					controls_state = 226
				}
				ROOT = {
					has_resources_rights = {
						state = 226
						resources = { steel }
					}
				}
			} 
			226 = {
				NOT = {
					has_state_flag = soviet_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					226 = {
						has_resistance = yes
					}
				}
				226 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = soviet_steel_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			226 = {
				set_state_flag = soviet_steel_I_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = soviet_steel_II
		}
	}

	#URSS: Develop Krivoy Rog Iron Basin
	soviet_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 226
			}
		}

		visible = {
			OR = {
				controls_state = 226
				any_country = {
					is_subject_of = ROOT
					controls_state = 226
				}
				ROOT = {
					has_resources_rights = {
						state = 226
						resources = { steel }
					}
				}
			} 
			226 = {
				NOT = {
					has_state_flag = soviet_steel_II_flag
				}
				has_state_flag = soviet_steel_I_flag
			}
		}

		available = {
			if = {
				limit = {
					226 = {
						has_resistance = yes
					}
				}
				226 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = soviet_steel_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			226 = {
				set_state_flag = soviet_steel_II_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
		}
	}

	#URSS: Open Kostanay Iron Mines
	soviet_steel_III = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 583
			}
		}

		visible = {
			OR = {
				controls_state = 583
				any_country = {
					is_subject_of = ROOT
					controls_state = 583
				}
				ROOT = {
					has_resources_rights = {
						state = 583
						resources = { steel }
					}
				}
			} 
			583 = {
				NOT = {
					has_state_flag = soviet_steel_III_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					583 = {
						has_resistance = yes
					}
				}
				583 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = soviet_steel_III
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			583 = {
				set_state_flag = soviet_steel_III_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = soviet_steel_IV
		}
	}

	#URSS: Expand Kostanay Iron Mines
	soviet_steel_IV = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 583
			}
		}

		visible = {
			OR = {
				controls_state = 583
				any_country = {
					is_subject_of = ROOT
					controls_state = 583
				}
				ROOT = {
					has_resources_rights = {
						state = 583
						resources = { steel }
					}
				}
			} 
			583 = {
				NOT = {
					has_state_flag = soviet_steel_IV_flag
				}
				has_state_flag = soviet_steel_III_flag
			}
		}

		available = {
			if = {
				limit = {
					583 = {
						has_resistance = yes
					}
				}
				583 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = soviet_steel_IV
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			583 = {
				set_state_flag = soviet_steel_IV_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
		}
	}

	#URSS: Expand Karagandy Iron Mines
	soviet_steel_V = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 881
			}
		}

		visible = {
			OR = {
				controls_state = 881
				any_country = {
					is_subject_of = ROOT
					controls_state = 881
				}
				ROOT = {
					has_resources_rights = {
						state = 881
						resources = { steel }
					}
				}
			} 
			881 = {
				NOT = {
					has_state_flag = soviet_steel_V_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					881 = {
						has_resistance = yes
					}
				}
				881 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = soviet_steel_V
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			881 = {
				set_state_flag = soviet_steel_V_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = soviet_steel_VI
		}
	}

	#URSS: Develop Karagandy Iron Mines
	soviet_steel_VI = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 881
			}
		}

		visible = {
			OR = {
				controls_state = 881
				any_country = {
					is_subject_of = ROOT
					controls_state = 881
				}
				ROOT = {
					has_resources_rights = {
						state = 881
						resources = { steel }
					}
				}
			} 
			881 = {
				NOT = {
					has_state_flag = soviet_steel_VI_flag
				}
				has_state_flag = soviet_steel_V_flag
			}
		}

		available = {
			if = {
				limit = {
					881 = {
						has_resistance = yes
					}
				}
				881 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = soviet_steel_VI
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			881 = {
				set_state_flag = soviet_steel_VI_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
		}
	}

	#URSS: Develop Kursk Magnetic Anomaly
	soviet_steel_VII = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 220
			}
		}

		visible = {
			OR = {
				controls_state = 220
				any_country = {
					is_subject_of = ROOT
					controls_state = 220
				}
				ROOT = {
					has_resources_rights = {
						state = 220
						resources = { steel }
					}
				}
			} 
			220 = {
				NOT = {
					has_state_flag = soviet_steel_VII_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					220 = {
						has_resistance = yes
					}
				}
				220 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = soviet_steel_VII
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 5
		}

		cost = 45
		days_remove = 90

		modifier = {
			civilian_factory_use = 6
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			220 = {
				set_state_flag = soviet_steel_VII_flag
				add_resource = {
					type = steel 
					amount = 30
				}
			}
		}
	}

	#URSS: Develop Magnitogorsk Iron Mines
	soviet_steel_VIII = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 582
			}
		}

		visible = {
			OR = {
				controls_state = 582
				any_country = {
					is_subject_of = ROOT
					controls_state = 582
				}
				ROOT = {
					has_resources_rights = {
						state = 582
						resources = { steel }
					}
				}
			} 
			582 = {
				NOT = {
					has_state_flag = soviet_steel_VIII_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					582 = {
						has_resistance = yes
					}
				}
				582 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = soviet_steel_VIII
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			582 = {
				set_state_flag = soviet_steel_VIII_flag
				add_resource = {
					type = steel 
					amount = 20
				}
			}
		}
	}

	#URSS: Expand Urals Pyrite Combines
	soviet_steel_IX = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 653
			}
		}

		visible = {
			OR = {
				controls_state = 653
				any_country = {
					is_subject_of = ROOT
					controls_state = 653
				}
				ROOT = {
					has_resources_rights = {
						state = 653
						resources = { steel }
					}
				}
			} 
			653 = {
				NOT = {
					has_state_flag = soviet_steel_IX_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					653 = {
						has_resistance = yes
					}
				}
				653 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = soviet_steel_IX
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			653 = {
				set_state_flag = soviet_steel_IX_flag
				add_resource = {
					type = steel 
					amount = 8
				}
			}
		}
	}

	#FRANCIA: Develop Minette Lorraine
	france_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 28
			}
		}

		visible = {
			OR = {
				controls_state = 28
				any_country = {
					is_subject_of = ROOT
					controls_state = 28
				}
				ROOT = {
					has_resources_rights = {
						state = 28
						resources = { steel }
					}
				}
			} 
			28 = {
				NOT = {
					has_state_flag = france_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					28 = {
						has_resistance = yes
					}
				}
				28 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = france_steel_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			28 = {
				set_state_flag = france_steel_I_flag
				add_resource = {
					type = steel 
					amount = 15
				}
			}
		}
	}

	#ITALIA: Develop Elba Iron Mines
	italy_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 162
			}
		}

		visible = {
			OR = {
				controls_state = 162
				any_country = {
					is_subject_of = ROOT
					controls_state = 162
				}
				ROOT = {
					has_resources_rights = {
						state = 162
						resources = { steel }
					}
				}
			} 
			162 = {
				NOT = {
					has_state_flag = italy_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					162 = {
						has_resistance = yes
					}
				}
				162 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = italy_steel_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			162 = {
				set_state_flag = italy_steel_I_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
		}
	}

	#ITALIA: Develop Nurra Iron Mine
	italy_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 114
			}
		}

		visible = {
			OR = {
				controls_state = 114
				any_country = {
					is_subject_of = ROOT
					controls_state = 114
				}
				ROOT = {
					has_resources_rights = {
						state = 114
						resources = { steel }
					}
				}
			} 
			114 = {
				NOT = {
					has_state_flag = italy_steel_II_flag
				}
				has_state_flag = italy_lead_I_flag
			}
		}

		available = {
			if = {
				limit = {
					114 = {
						has_resistance = yes
					}
				}
				114 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = italy_steel_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			114 = {
				set_state_flag = italy_steel_II_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#ITALIA: Modernize Sicilian Sulfur
	italy_steel_III = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 115
			}
		}

		visible = {
			OR = {
				controls_state = 115
				any_country = {
					is_subject_of = ROOT
					controls_state = 115
				}
				ROOT = {
					has_resources_rights = {
						state = 115
						resources = { steel }
					}
				}
			} 
			115 = {
				NOT = {
					has_state_flag = italy_steel_III_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					115 = {
						has_resistance = yes
					}
				}
				115 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = italy_steel_III
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			115 = {
				set_state_flag = italy_steel_III_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#YUGOSLAVIA: Expand Ljubija and Vareš Iron Mines
	yugoslavia_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 104
			}
		}

		visible = {
			OR = {
				controls_state = 104
				any_country = {
					is_subject_of = ROOT
					controls_state = 104
				}
				ROOT = {
					has_resources_rights = {
						state = 104
						resources = { steel }
					}
				}
			} 
			104 = {
				NOT = {
					has_state_flag = yugoslavia_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					104 = {
						has_resistance = yes
					}
				}
				104 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = yugoslavia_steel_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			104 = {
				set_state_flag = yugoslavia_steel_I_flag
				add_resource = {
					type = steel 
					amount = 12
				}
			}
		}
	}

	#YUGOSLAVIA: Open Damjan Iron Mine
	yugoslavia_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 106
			}
		}

		visible = {
			OR = {
				controls_state = 106
				any_country = {
					is_subject_of = ROOT
					controls_state = 106
				}
				ROOT = {
					has_resources_rights = {
						state = 106
						resources = { steel }
					}
				}
			} 
			106 = {
				NOT = {
					has_state_flag = yugoslavia_steel_II_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					106 = {
						has_resistance = yes
					}
				}
				106 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = yugoslavia_steel_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			106 = {
				set_state_flag = yugoslavia_steel_II_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#AUSTRIA: Expand Erzberg Iron Mines
	austria_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 976
			}
		}

		visible = {
			OR = {
				controls_state = 976
				any_country = {
					is_subject_of = ROOT
					controls_state = 976
				}
				ROOT = {
					has_resources_rights = {
						state = 976
						resources = { steel }
					}
				}
			} 
			976 = {
				NOT = {
					has_state_flag = austria_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					976 = {
						has_resistance = yes
					}
				}
				976 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = austria_steel_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			976 = {
				set_state_flag = austria_steel_I_flag
				add_resource = {
					type = steel 
					amount = 12
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = austria_zinc_I
		}
	}

	#ALEMANIA: Expand Salzgitter Iron Mine
	germany_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 59
			}
		}

		visible = {
			OR = {
				controls_state = 59
				any_country = {
					is_subject_of = ROOT
					controls_state = 59
				}
				ROOT = {
					has_resources_rights = {
						state = 59
						resources = { steel }
					}
				}
			} 
			59 = {
				NOT = {
					has_state_flag = germany_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					59 = {
						has_resistance = yes
					}
				}
				59 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = germany_steel_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 5
		}

		cost = 45
		days_remove = 90

		modifier = {
			civilian_factory_use = 6
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			59 = {
				set_state_flag = germany_steel_I_flag
				add_resource = {
					type = steel 
					amount = 21
				}
			}
		}
	}

	#SUECIA: Develop Kiruna and Malmberget Iron Mines
	sweden_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 666
			}
		}

		visible = {
			OR = {
				controls_state = 666
				any_country = {
					is_subject_of = ROOT
					controls_state = 666
				}
				ROOT = {
					has_resources_rights = {
						state = 666
						resources = { steel }
					}
				}
			} 
			666 = {
				NOT = {
					has_state_flag = sweden_steel_I_flag
				}
				has_state_flag = sweden_lead_I_flag
			}
		}

		available = {
			if = {
				limit = {
					666 = {
						has_resistance = yes
					}
				}
				666 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = sweden_steel_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			666 = {
				set_state_flag = sweden_steel_I_flag
				add_resource = {
					type = steel 
					amount = 15
				}
			}
		}
	}

	#POLONIA: Open Częstochowa and Łęczyca Iron Mines
	poland_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 87
			}
		}

		visible = {
			OR = {
				controls_state = 87
				any_country = {
					is_subject_of = ROOT
					controls_state = 87
				}
				ROOT = {
					has_resources_rights = {
						state = 87
						resources = { steel }
					}
				}
			} 
			87 = {
				NOT = {
					has_state_flag = poland_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					87 = {
						has_resistance = yes
					}
				}
				87 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = poland_steel_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			87 = {
				set_state_flag = poland_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#HUNGRÍA: Expand Rudabánya Iron Mine
	hungary_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 43
			}
		}

		visible = {
			OR = {
				controls_state = 43
				any_country = {
					is_subject_of = ROOT
					controls_state = 43
				}
				ROOT = {
					has_resources_rights = {
						state = 43
						resources = { steel }
					}
				}
			} 
			43 = {
				NOT = {
					has_state_flag = hungary_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					43 = {
						has_resistance = yes
					}
				}
				43 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = hungary_steel_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			43 = {
				set_state_flag = hungary_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#RUMANÍA: Expand Ghelari Iron Mine
	romania_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 84
			}
		}

		visible = {
			OR = {
				controls_state = 84
				any_country = {
					is_subject_of = ROOT
					controls_state = 84
				}
				ROOT = {
					has_resources_rights = {
						state = 84
						resources = { steel }
					}
				}
			} 
			84 = {
				NOT = {
					has_state_flag = romania_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					84 = {
						has_resistance = yes
					}
				}
				84 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = romania_steel_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			84 = {
				set_state_flag = romania_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#RUMANÍA: Open Capusu Mic Iron Mine
	romania_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 76
			}
		}

		visible = {
			OR = {
				controls_state = 76
				any_country = {
					is_subject_of = ROOT
					controls_state = 76
				}
				ROOT = {
					has_resources_rights = {
						state = 76
						resources = { steel }
					}
				}
			} 
			76 = {
				NOT = {
					has_state_flag = romania_steel_II_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					76 = {
						has_resistance = yes
					}
				}
				76 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = romania_steel_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 5
		}

		cost = 45
		days_remove = 90

		modifier = {
			civilian_factory_use = 6
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			76 = {
				set_state_flag = romania_steel_II_flag
				add_resource = {
					type = steel 
					amount = 21
				}
			}
		}
	}

	#BULGARIA: Open Kremikovtsi Iron Mine
	bulgaria_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 48
			}
		}

		visible = {
			OR = {
				controls_state = 48
				any_country = {
					is_subject_of = ROOT
					controls_state = 48
				}
				ROOT = {
					has_resources_rights = {
						state = 48
						resources = { steel }
					}
				}
			} 
			48 = {
				NOT = {
					has_state_flag = bulgaria_steel_II_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					48 = {
						has_resistance = yes
					}
				}
				48 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = bulgaria_steel_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			48 = {
				set_state_flag = bulgaria_steel_II_flag
				add_resource = {
					type = steel 
					amount = 12
				}
			}
		}
	}

	#CHECOSLOVAQUIA: Open Nižná Slaná and Rudňany Iron Mines
	czechoslovakia_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 71
			}
		}

		visible = {
			OR = {
				controls_state = 71
				any_country = {
					is_subject_of = ROOT
					controls_state = 71
				}
				ROOT = {
					has_resources_rights = {
						state = 71
						resources = { steel }
					}
				}
			} 
			71 = {
				NOT = {
					has_state_flag = czechoslovakia_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					71 = {
						has_resistance = yes
					}
				}
				71 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = czechoslovakia_steel_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			71 = {
				set_state_flag = czechoslovakia_steel_I_flag
				add_resource = {
					type = steel 
					amount = 11
				}
			}
		}
	}

	#FINLANDIA: Open Otanmäki Iron Mine
	finland_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 150
			}
		}

		visible = {
			OR = {
				controls_state = 150
				any_country = {
					is_subject_of = ROOT
					controls_state = 150
				}
				ROOT = {
					has_resources_rights = {
						state = 150
						resources = { steel }
					}
				}
			} 
			150 = {
				NOT = {
					has_state_flag = finland_steel_I_flag
				}
				has_state_flag = finland_copper_I_flag
			}
		}

		available = {
			if = {
				limit = {
					150 = {
						has_resistance = yes
					}
				}
				150 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = finland_steel_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			150 = {
				set_state_flag = finland_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#PORTUGAL: Reopen Moncorvo Iron Mine
	portugal_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 180
			}
		}

		visible = {
			OR = {
				controls_state = 180
				any_country = {
					is_subject_of = ROOT
					controls_state = 180
				}
				ROOT = {
					has_resources_rights = {
						state = 180
						resources = { steel }
					}
				}
			} 
			180 = {
				NOT = {
					has_state_flag = portugal_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					180 = {
						has_resistance = yes
					}
				}
				180 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = portugal_steel_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			180 = {
				set_state_flag = portugal_steel_I_flag
				add_resource = {
					type = steel 
					amount = 7
				}
			}
		}
	}

	#GRECIA: Expand Kassandreia Iron Mine
	greece_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 731
			}
		}

		visible = {
			OR = {
				controls_state = 731
				any_country = {
					is_subject_of = ROOT
					controls_state = 731
				}
				ROOT = {
					has_resources_rights = {
						state = 731
						resources = { steel }
					}
				}
			} 
			731 = {
				NOT = {
					has_state_flag = greece_steel_I_flag
				}
				has_state_flag = greece_manganese_I_flag
			}
		}

		available = {
			if = {
				limit = {
					731 = {
						has_resistance = yes
					}
				}
				731 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = greece_steel_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			731 = {
				set_state_flag = greece_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#AUSTRALIA: Expand Iron Monarch and Iron Knob
	australia_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 519
			}
		}

		visible = {
			OR = {
				controls_state = 519
				any_country = {
					is_subject_of = ROOT
					controls_state = 519
				}
				ROOT = {
					has_resources_rights = {
						state = 519
						resources = { steel }
					}
				}
			} 
			519 = {
				NOT = {
					has_state_flag = australia_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					519 = {
						has_resistance = yes
					}
				}
				519 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = australia_steel_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			519 = {
				set_state_flag = australia_steel_I_flag
				add_resource = {
					type = steel 
					amount = 15
				}
			}
		}
	}

	#AUSTRALIA: Open Cockatoo Island Iron Mine
	australia_steel_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 870
			}
		}

		visible = {
			OR = {
				controls_state = 870
				any_country = {
					is_subject_of = ROOT
					controls_state = 870
				}
				ROOT = {
					has_resources_rights = {
						state = 870
						resources = { steel }
					}
				}
			} 
			870 = {
				NOT = {
					has_state_flag = australia_steel_II_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					870 = {
						has_resistance = yes
					}
				}
				870 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = australia_steel_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			870 = {
				set_state_flag = australia_steel_II_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#NUEVA CALEDONIA: Open Grande Terre Iron Laterites
	new_caledonia_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 635
			}
		}

		visible = {
			OR = {
				controls_state = 635
				any_country = {
					is_subject_of = ROOT
					controls_state = 635
				}
				ROOT = {
					has_resources_rights = {
						state = 635
						resources = { steel }
					}
				}
			} 
			635 = {
				NOT = {
					has_state_flag = new_caledonia_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					635 = {
						has_resistance = yes
					}
				}
				635 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = new_caledonia_steel_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			635 = {
				set_state_flag = new_caledonia_steel_I_flag
				add_resource = {
					type = steel 
					amount = 7
				}
			}
		}
	}

	#FIJI: Open Tuveriki Iron Mine
	fiji_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 636
			}
		}

		visible = {
			OR = {
				controls_state = 636
				any_country = {
					is_subject_of = ROOT
					controls_state = 636
				}
				ROOT = {
					has_resources_rights = {
						state = 636
						resources = { steel }
					}
				}
			} 
			636 = {
				NOT = {
					has_state_flag = fiji_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					636 = {
						has_resistance = yes
					}
				}
				636 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = fiji_steel_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			636 = {
				set_state_flag = fiji_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = fiji_manganese_I
		}
	}

	#PAKISTAN: Open Kalabagh Iron Mine
	pakistan_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 440
			}
		}

		visible = {
			OR = {
				controls_state = 440
				any_country = {
					is_subject_of = ROOT
					controls_state = 440
				}
				ROOT = {
					has_resources_rights = {
						state = 440
						resources = { steel }
					}
				}
			} 
			440 = {
				NOT = {
					has_state_flag = pakistan_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					440 = {
						has_resistance = yes
					}
				}
				440 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = pakistan_steel_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			440 = {
				set_state_flag = pakistan_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#IRAN: Open Manara Iron Mine
	iran_steel_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 1002
			}
		}

		visible = {
			OR = {
				controls_state = 1002
				any_country = {
					is_subject_of = ROOT
					controls_state = 1002
				}
				ROOT = {
					has_resources_rights = {
						state = 1002
						resources = { steel }
					}
				}
			} 
			1002 = {
				NOT = {
					has_state_flag = iran_steel_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					1002 = {
						has_resistance = yes
					}
				}
				1002 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = iran_steel_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			1002 = {
				set_state_flag = iran_steel_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#CANADÁ: Expand Sullivan Polymetallic Mine
	canada_total_1 = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 473
			}
		}

		visible = {
			OR = {
				controls_state = 473
				any_country = {
					is_subject_of = ROOT
					controls_state = 473
				}
				ROOT = {
					has_resources_rights = {
						state = 473
						resources = { steel }
					}
				}
			} 
			473 = {
				NOT = {
					has_state_flag = canada_total_1_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					473 = {
						has_resistance = yes
					}
				}
				473 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = canada_total_1
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			473 = {
				set_state_flag = canada_total_1_flag
				add_resource = {
					type = steel 
					amount = 13
				}
			}
		}
	}
	


	 ######    ####    ######   ######   ######  ######
	##        ##  ##   ##   ##  ##   ##  ##      ##   ##
	##        ##  ##   ######   ######   ####    ######
	##        ##  ##   ##       ##       ##      ## ##
	##        ##  ##   ##       ##       ##      ##  ##
	 ######    ####    ##       ##       ######  ##   ##

	#ZAMBIA: Expand Nchanga Copper Belt
	zambia_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 771
			}
		}

		visible = {
			OR = {
				controls_state = 771
				any_country = {
					is_subject_of = ROOT
					controls_state = 771
				}
				ROOT = {
					has_resources_rights = {
						state = 771
						resources = { steel }
					}
				}
			} 
			771 = {
				NOT = {
					has_state_flag = zambia_copper_I_flag
				}
				has_state_flag = zambia_lead_I_flag
			}
		}

		available = {
			if = {
				limit = {
					771 = {
						has_resistance = yes
					}
				}
				771 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = zambia_copper_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 5
		}

		cost = 45
		days_remove = 90

		modifier = {
			civilian_factory_use = 6
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			771 = {
				set_state_flag = zambia_copper_I_flag
				add_resource = {
					type = steel 
					amount = 25
				}
			}
		}
	}

	#CONGO BELGA: Develop Katanga Copper Belt
	belgian_congo_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 889
			}
		}

		visible = {
			OR = {
				controls_state = 889
				any_country = {
					is_subject_of = ROOT
					controls_state = 889
				}
				ROOT = {
					has_resources_rights = {
						state = 889
						resources = { steel }
					}
				}
			} 
			889 = {
				NOT = {
					has_state_flag = belgian_congo_copper_I_flag
				}
				has_state_flag = belgian_congo_tin_I_flag
			}
		}

		available = {
			if = {
				limit = {
					889 = {
						has_resistance = yes
					}
				}
				889 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = belgian_congo_copper_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 7
		}

		cost = 60
		days_remove = 90

		modifier = {
			civilian_factory_use = 8
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			889 = {
				set_state_flag = belgian_congo_copper_I_flag
				add_resource = {
					type = steel 
					amount = 36
				}
			}
		}
	}

	#NAMIBIA: Expand Tsumeb Copper Mine
	namibia_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 894
			}
		}

		visible = {
			OR = {
				controls_state = 894
				any_country = {
					is_subject_of = ROOT
					controls_state = 894
				}
				ROOT = {
					has_resources_rights = {
						state = 894
						resources = { steel }
					}
				}
			} 
			894 = {
				NOT = {
					has_state_flag = namibia_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					894 = {
						has_resistance = yes
					}
				}
				894 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = namibia_copper_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 5
		}

		cost = 45
		days_remove = 90

		modifier = {
			civilian_factory_use = 6
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			894 = {
				set_state_flag = namibia_copper_I_flag
				add_resource = {
					type = steel 
					amount = 25
				}
			}
		}
	}

	#SUDÁFRICA: Reopen O'okiep Copper Mine
	south_africa_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 681
			}
		}

		visible = {
			OR = {
				controls_state = 681
				any_country = {
					is_subject_of = ROOT
					controls_state = 681
				}
				ROOT = {
					has_resources_rights = {
						state = 681
						resources = { steel }
					}
				}
			} 
			681 = {
				NOT = {
					has_state_flag = south_africa_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					681 = {
						has_resistance = yes
					}
				}
				681 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = south_africa_copper_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			681 = {
				set_state_flag = south_africa_copper_I_flag
				add_resource = {
					type = steel 
					amount = 4
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = south_africa_steel_II
		}
	}

	#SUDÁFRICA: Open Messina Copper Mine
	south_africa_copper_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 275
			}
		}

		visible = {
			OR = {
				controls_state = 275
				any_country = {
					is_subject_of = ROOT
					controls_state = 275
				}
				ROOT = {
					has_resources_rights = {
						state = 275
						resources = { steel }
					}
				}
			} 
			275 = {
				NOT = {
					has_state_flag = south_africa_copper_II_flag
				}
				has_state_flag = south_africa_steel_I_flag
			}
		}

		available = {
			if = {
				limit = {
					275 = {
						has_resistance = yes
					}
				}
				275 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = south_africa_copper_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			275 = {
				set_state_flag = south_africa_copper_II_flag
				add_resource = {
					type = steel 
					amount = 18
				}
			}
		}
	}

	#ANGOLA: Expand Mavoio Copper Mine
	angola_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 540
			}
		}

		visible = {
			OR = {
				controls_state = 540
				any_country = {
					is_subject_of = ROOT
					controls_state = 540
				}
				ROOT = {
					has_resources_rights = {
						state = 540
						resources = { steel }
					}
				}
			} 
			540 = {
				NOT = {
					has_state_flag = angola_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					540 = {
						has_resistance = yes
					}
				}
				540 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = angola_copper_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			540 = {
				set_state_flag = angola_copper_I_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
		}
	}

	#MARRUECOS: Expand Bou Skour Copper Mine
	morocco_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 462
			}
		}

		visible = {
			OR = {
				controls_state = 462
				any_country = {
					is_subject_of = ROOT
					controls_state = 462
				}
				ROOT = {
					has_resources_rights = {
						state = 462
						resources = { steel }
					}
				}
			} 
			462 = {
				NOT = {
					has_state_flag = morocco_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					462 = {
						has_resistance = yes
					}
				}
				462 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = morocco_copper_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			462 = {
				set_state_flag = morocco_copper_I_flag
				add_resource = {
					type = steel 
					amount = 16
				}
			}
		}
	}

	#TANZANIA: Open Katavi Copper Mines
	tanzania_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 546
			}
		}

		visible = {
			OR = {
				controls_state = 546
				any_country = {
					is_subject_of = ROOT
					controls_state = 546
				}
				ROOT = {
					has_resources_rights = {
						state = 546
						resources = { steel }
					}
				}
			} 
			546 = {
				NOT = {
					has_state_flag = tanzania_copper_I_flag
				}
				has_state_flag = tanzania_tin_I_flag
			}
		}

		available = {
			if = {
				limit = {
					546 = {
						has_resistance = yes
					}
				}
				546 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = tanzania_copper_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			546 = {
				set_state_flag = tanzania_copper_I_flag
				add_resource = {
					type = steel 
					amount = 7
				}
			}
		}
	}

	#EEUU: Expand Morenci Copper Mine
	usa_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 377
			}
		}

		visible = {
			OR = {
				controls_state = 377
				any_country = {
					is_subject_of = ROOT
					controls_state = 377
				}
				ROOT = {
					has_resources_rights = {
						state = 377
						resources = { steel }
					}
				}
			} 
			377 = {
				NOT = {
					has_state_flag = usa_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					377 = {
						has_resistance = yes
					}
				}
				377 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = usa_copper_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			377 = {
				set_state_flag = usa_copper_I_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = usa_copper_II
		}
	}

	#EEUU: Expand San Manuel Copper Mine
	usa_copper_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 377
			}
		}

		visible = {
			OR = {
				controls_state = 377
				any_country = {
					is_subject_of = ROOT
					controls_state = 377
				}
				ROOT = {
					has_resources_rights = {
						state = 377
						resources = { steel }
					}
				}
			} 
			377 = {
				NOT = {
					has_state_flag = usa_copper_II_flag
				}
				has_state_flag = usa_copper_I_flag
			}
		}

		available = {
			if = {
				limit = {
					377 = {
						has_resistance = yes
					}
				}
				377 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = usa_copper_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			377 = {
				set_state_flag = usa_copper_II_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
		}
	}

	#CHILE: Expand Chuquicamata Copper Mine
	chile_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 506
			}
		}

		visible = {
			OR = {
				controls_state = 506
				any_country = {
					is_subject_of = ROOT
					controls_state = 506
				}
				ROOT = {
					has_resources_rights = {
						state = 506
						resources = { steel }
					}
				}
			} 
			506 = {
				NOT = {
					has_state_flag = chile_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					506 = {
						has_resistance = yes
					}
				}
				506 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = chile_copper_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			506 = {
				set_state_flag = chile_copper_I_flag
				add_resource = {
					type = steel 
					amount = 8
				}
			}
		}
	}

	#CHILE: Open El Salvador Copper Mine
	chile_copper_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 952
			}
		}

		visible = {
			OR = {
				controls_state = 952
				any_country = {
					is_subject_of = ROOT
					controls_state = 952
				}
				ROOT = {
					has_resources_rights = {
						state = 952
						resources = { steel }
					}
				}
			} 
			952 = {
				NOT = {
					has_state_flag = chile_copper_II_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					952 = {
						has_resistance = yes
					}
				}
				952 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = chile_copper_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			952 = {
				set_state_flag = chile_copper_II_flag
				add_resource = {
					type = steel 
					amount = 15
				}
			}
		}
	}

	#PERÚ: Open Toquepala Copper Mine
	peru_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 947
			}
		}

		visible = {
			OR = {
				controls_state = 947
				any_country = {
					is_subject_of = ROOT
					controls_state = 947
				}
				ROOT = {
					has_resources_rights = {
						state = 947
						resources = { steel }
					}
				}
			} 
			947 = {
				NOT = {
					has_state_flag = peru_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					947 = {
						has_resistance = yes
					}
				}
				947 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = peru_copper_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			947 = {
				set_state_flag = peru_copper_I_flag
				add_resource = {
					type = steel 
					amount = 20
				}
			}
		}
	}

	#CANADÁ: Open Gaspé Copper Mines
	canada_copper_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 468
			}
		}

		visible = {
			OR = {
				controls_state = 468
				any_country = {
					is_subject_of = ROOT
					controls_state = 468
				}
				ROOT = {
					has_resources_rights = {
						state = 468
						resources = { steel }
					}
				}
			} 
			468 = {
				NOT = {
					has_state_flag = canada_copper_II_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					468 = {
						has_resistance = yes
					}
				}
				468 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = canada_copper_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			468 = {
				set_state_flag = canada_copper_II_flag
				add_resource = {
					type = steel 
					amount = 15
				}
			}
		}
	}

	#ECUADOR: Open Macuchi Copper Mine
	ecuador_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 305
			}
		}

		visible = {
			OR = {
				controls_state = 305
				any_country = {
					is_subject_of = ROOT
					controls_state = 305
				}
				ROOT = {
					has_resources_rights = {
						state = 305
						resources = { steel }
					}
				}
			} 
			305 = {
				NOT = {
					has_state_flag = ecuador_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					305 = {
						has_resistance = yes
					}
				}
				305 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = ecuador_copper_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			305 = {
				set_state_flag = ecuador_copper_I_flag
				add_resource = {
					type = steel 
					amount = 8
				}
			}
		}
	}

	#BRASIL: Open Camaquã Copper Mine
	brazil_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 502
			}
		}

		visible = {
			OR = {
				controls_state = 502
				any_country = {
					is_subject_of = ROOT
					controls_state = 502
				}
				ROOT = {
					has_resources_rights = {
						state = 502
						resources = { steel }
					}
				}
			} 
			502 = {
				NOT = {
					has_state_flag = brazil_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					502 = {
						has_resistance = yes
					}
				}
				502 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = brazil_copper_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			502 = {
				set_state_flag = brazil_copper_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#NICARAGUA: Open La Rosita Copper Mine
	nicaragua_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 317
			}
		}

		visible = {
			OR = {
				controls_state = 317
				any_country = {
					is_subject_of = ROOT
					controls_state = 317
				}
				ROOT = {
					has_resources_rights = {
						state = 317
						resources = { steel }
					}
				}
			} 
			317 = {
				NOT = {
					has_state_flag = nicaragua_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					317 = {
						has_resistance = yes
					}
				}
				317 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = nicaragua_copper_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			317 = {
				set_state_flag = nicaragua_copper_I_flag
				add_resource = {
					type = steel 
					amount = 2
				}
			}
		}
	}

	#FILIPINAS: Expand Lepanto Copper Mine
	philippines_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 1027
			}
		}

		visible = {
			OR = {
				controls_state = 1027
				any_country = {
					is_subject_of = ROOT
					controls_state = 1027
				}
				ROOT = {
					has_resources_rights = {
						state = 1027
						resources = { steel }
					}
				}
			} 
			1027 = {
				NOT = {
					has_state_flag = philippines_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					1027 = {
						has_resistance = yes
					}
				}
				1027 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = philippines_copper_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			1027 = {
				set_state_flag = philippines_copper_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = philippines_zinc_I
		}
	}

	#FILIPINAS: Open Toledo Copper Mine
	philippines_copper_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 628
			}
		}

		visible = {
			OR = {
				controls_state = 628
				any_country = {
					is_subject_of = ROOT
					controls_state = 628
				}
				ROOT = {
					has_resources_rights = {
						state = 628
						resources = { steel }
					}
				}
			} 
			628 = {
				NOT = {
					has_state_flag = philippines_copper_II_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					628 = {
						has_resistance = yes
					}
				}
				628 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = philippines_copper_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			628 = {
				set_state_flag = philippines_copper_II_flag
				add_resource = {
					type = steel 
					amount = 13
				}
			}
		}
	}

	#JAPÓN: Expand Besshi Copper Mine
	japan_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 530
			}
		}

		visible = {
			OR = {
				controls_state = 530
				any_country = {
					is_subject_of = ROOT
					controls_state = 530
				}
				ROOT = {
					has_resources_rights = {
						state = 530
						resources = { steel }
					}
				}
			} 
			530 = {
				NOT = {
					has_state_flag = japan_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					530 = {
						has_resistance = yes
					}
				}
				530 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = japan_copper_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			530 = {
				set_state_flag = japan_copper_I_flag
				add_resource = {
					type = steel 
					amount = 18
				}
			}
		}
	}

	#CHIPRE: Develop Mavrovouni and Skouriotissa Copper Mines
	cyprus_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 183
			}
		}

		visible = {
			OR = {
				controls_state = 183
				any_country = {
					is_subject_of = ROOT
					controls_state = 183
				}
				ROOT = {
					has_resources_rights = {
						state = 183
						resources = { steel }
					}
				}
			} 
			183 = {
				NOT = {
					has_state_flag = cyprus_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					183 = {
						has_resistance = yes
					}
				}
				183 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = cyprus_copper_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			183 = {
				set_state_flag = cyprus_copper_I_flag
				add_resource = {
					type = steel 
					amount = 11
				}
			}
		}
	}

	#TURQUÍA: Modernize Ergani Copper Mine
	turkey_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 344
			}
		}

		visible = {
			OR = {
				controls_state = 344
				any_country = {
					is_subject_of = ROOT
					controls_state = 344
				}
				ROOT = {
					has_resources_rights = {
						state = 344
						resources = { steel }
					}
				}
			} 
			344 = {
				NOT = {
					has_state_flag = turkey_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					344 = {
						has_resistance = yes
					}
				}
				344 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = turkey_copper_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			344 = {
				set_state_flag = turkey_copper_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#TURQUÍA: Open Artvin Copper Mine
	turkey_copper_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 354
			}
		}

		visible = {
			OR = {
				controls_state = 354
				any_country = {
					is_subject_of = ROOT
					controls_state = 354
				}
				ROOT = {
					has_resources_rights = {
						state = 354
						resources = { steel }
					}
				}
			} 
			354 = {
				NOT = {
					has_state_flag = turkey_copper_II_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					354 = {
						has_resistance = yes
					}
				}
				354 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = turkey_copper_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			354 = {
				set_state_flag = turkey_copper_II_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#COREA: Develop Kapsan Copper Belt
	korea_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 1028
			}
		}

		visible = {
			OR = {
				controls_state = 1028
				any_country = {
					is_subject_of = ROOT
					controls_state = 1028
				}
				ROOT = {
					has_resources_rights = {
						state = 1028
						resources = { steel }
					}
				}
			} 
			1028 = {
				NOT = {
					has_state_flag = korea_copper_I_flag
				}
				has_state_flag = korea_steel_I_flag
			}
		}

		available = {
			if = {
				limit = {
					1028 = {
						has_resistance = yes
					}
				}
				1028 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = korea_copper_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			1028 = {
				set_state_flag = korea_copper_I_flag
				add_resource = {
					type = steel 
					amount = 9
				}
			}
		}
	}

	#URSS: Expand Dzhezkazgan Copper Belt
	soviet_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 590
			}
		}

		visible = {
			OR = {
				controls_state = 590
				any_country = {
					is_subject_of = ROOT
					controls_state = 590
				}
				ROOT = {
					has_resources_rights = {
						state = 590
						resources = { steel }
					}
				}
			} 
			590 = {
				NOT = {
					has_state_flag = soviet_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					590 = {
						has_resistance = yes
					}
				}
				590 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = soviet_copper_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			590 = {
				set_state_flag = soviet_copper_I_flag
				add_resource = {
					type = steel 
					amount = 15
				}
			}
		}
	}

	#URSS: Develop Norilsk Copper Gulag
	soviet_copper_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 516
			}
		}

		visible = {
			OR = {
				controls_state = 516
				any_country = {
					is_subject_of = ROOT
					controls_state = 516
				}
				ROOT = {
					has_resources_rights = {
						state = 516
						resources = { steel }
					}
				}
			} 
			516 = {
				NOT = {
					has_state_flag = soviet_copper_II_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					516 = {
						has_resistance = yes
					}
				}
				516 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = soviet_copper_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			516 = {
				set_state_flag = soviet_copper_II_flag
				add_resource = {
					type = steel 
					amount = 15
				}
			}
		}
	}

	#FINLANDIA: Expand Outokumpu Copper Mine
	finland_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 150
			}
		}

		visible = {
			OR = {
				controls_state = 150
				any_country = {
					is_subject_of = ROOT
					controls_state = 150
				}
				ROOT = {
					has_resources_rights = {
						state = 150
						resources = { steel }
					}
				}
			} 
			150 = {
				NOT = {
					has_state_flag = finland_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					150 = {
						has_resistance = yes
					}
				}
				150 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = finland_copper_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			150 = {
				set_state_flag = finland_copper_I_flag
				add_resource = {
					type = steel 
					amount = 8
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = finland_steel_I
		}
	}

	#FINLANDIA: Open Vihanti Copper Mine
	finland_copper_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 929
			}
		}

		visible = {
			OR = {
				controls_state = 929
				any_country = {
					is_subject_of = ROOT
					controls_state = 929
				}
				ROOT = {
					has_resources_rights = {
						state = 929
						resources = { steel }
					}
				}
			} 
			929 = {
				NOT = {
					has_state_flag = finland_copper_II_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					929 = {
						has_resistance = yes
					}
				}
				929 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = finland_copper_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			929 = {
				set_state_flag = finland_copper_II_flag
				add_resource = {
					type = steel 
					amount = 16
				}
			}
		}
	}

	#SUECIA: Expand Kristineberg Copper Mine
	sweden_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 918
			}
		}

		visible = {
			OR = {
				controls_state = 918
				any_country = {
					is_subject_of = ROOT
					controls_state = 918
				}
				ROOT = {
					has_resources_rights = {
						state = 918
						resources = { steel }
					}
				}
			} 
			918 = {
				NOT = {
					has_state_flag = sweden_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					918 = {
						has_resistance = yes
					}
				}
				918 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = sweden_copper_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			918 = {
				set_state_flag = sweden_copper_I_flag
				add_resource = {
					type = steel 
					amount = 13
				}
			}
		}
	}

	#YUGOSLAVIA: Expand Bor Copper Mine
	yugoslavia_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 108
			}
		}

		visible = {
			OR = {
				controls_state = 108
				any_country = {
					is_subject_of = ROOT
					controls_state = 108
				}
				ROOT = {
					has_resources_rights = {
						state = 108
						resources = { steel }
					}
				}
			} 
			108 = {
				NOT = {
					has_state_flag = yugoslavia_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					108 = {
						has_resistance = yes
					}
				}
				108 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = yugoslavia_copper_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			108 = {
				set_state_flag = yugoslavia_copper_I_flag
				add_resource = {
					type = steel 
					amount = 13
				}
			}
		}
	}

	#BULGARIA: Open Elshitsa Copper Mine
	bulgaria_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 212
			}
		}

		visible = {
			OR = {
				controls_state = 212
				any_country = {
					is_subject_of = ROOT
					controls_state = 212
				}
				ROOT = {
					has_resources_rights = {
						state = 212
						resources = { steel }
					}
				}
			} 
			212 = {
				NOT = {
					has_state_flag = bulgaria_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					212 = {
						has_resistance = yes
					}
				}
				212 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = bulgaria_copper_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 5
		}

		cost = 45
		days_remove = 90

		modifier = {
			civilian_factory_use = 6
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			212 = {
				set_state_flag = bulgaria_copper_I_flag
				add_resource = {
					type = steel 
					amount = 22
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = bulgaria_lead_II
		}
	}

	#POLONIA: Develop Lower Silesia Copper Mines
	poland_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 66
			}
		}

		visible = {
			OR = {
				controls_state = 66
				any_country = {
					is_subject_of = ROOT
					controls_state = 66
				}
				ROOT = {
					has_resources_rights = {
						state = 66
						resources = { steel }
					}
				}
			} 
			66 = {
				NOT = {
					has_state_flag = poland_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					66 = {
						has_resistance = yes
					}
				}
				66 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = poland_copper_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			66 = {
				set_state_flag = poland_copper_I_flag
				add_resource = {
					type = steel 
					amount = 6
				}
			}
		}
	}

	#IRLANDA: Reopen Avoca Copper Mine
	ireland_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 113
			}
		}

		visible = {
			OR = {
				controls_state = 113
				any_country = {
					is_subject_of = ROOT
					controls_state = 113
				}
				ROOT = {
					has_resources_rights = {
						state = 113
						resources = { steel }
					}
				}
			} 
			113 = {
				NOT = {
					has_state_flag = ireland_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					113 = {
						has_resistance = yes
					}
				}
				113 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = ireland_copper_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			113 = {
				set_state_flag = ireland_copper_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#OCEANÍA (AUSTRALIA): Expand Mount Lyell Copper Mines
	australia_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 518
			}
		}

		visible = {
			OR = {
				controls_state = 518
				any_country = {
					is_subject_of = ROOT
					controls_state = 518
				}
				ROOT = {
					has_resources_rights = {
						state = 518
						resources = { steel }
					}
				}
			} 
			518 = {
				NOT = {
					has_state_flag = australia_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					518 = {
						has_resistance = yes
					}
				}
				518 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = australia_copper_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			518 = {
				set_state_flag = australia_copper_I_flag
				add_resource = {
					type = steel 
					amount = 8
				}
			}
		}
	}

	#OCEANÍA (AUSTRALIA): Open Mount Isa Copper Mines
	australia_copper_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 872
			}
		}

		visible = {
			OR = {
				controls_state = 872
				any_country = {
					is_subject_of = ROOT
					controls_state = 872
				}
				ROOT = {
					has_resources_rights = {
						state = 872
						resources = { steel }
					}
				}
			} 
			872 = {
				NOT = {
					has_state_flag = australia_copper_II_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					872 = {
						has_resistance = yes
					}
				}
				872 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = australia_copper_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 5
		}

		cost = 45
		days_remove = 90

		modifier = {
			civilian_factory_use = 6
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			872 = {
				set_state_flag = australia_copper_II_flag
				add_resource = {
					type = steel 
					amount = 22
				}
			}
		}
	}

	#PORTUGAL: Expand São Domingos Copper Mine
	portugal_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 179
			}
		}

		visible = {
			OR = {
				controls_state = 179
				any_country = {
					is_subject_of = ROOT
					controls_state = 179
				}
				ROOT = {
					has_resources_rights = {
						state = 179
						resources = { steel }
					}
				}
			} 
			179 = {
				NOT = {
					has_state_flag = portugal_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					179 = {
						has_resistance = yes
					}
				}
				179 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = portugal_copper_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			179 = {
				set_state_flag = portugal_copper_I_flag
				add_resource = {
					type = steel 
					amount = 11
				}
			}
		}
	}

	#ISRAEL: Open Timna Copper Mine
	israel_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 454
			}
		}

		visible = {
			OR = {
				controls_state = 454
				any_country = {
					is_subject_of = ROOT
					controls_state = 454
				}
				ROOT = {
					has_resources_rights = {
						state = 454
						resources = { steel }
					}
				}
			} 
			454 = {
				NOT = {
					has_state_flag = israel_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					454 = {
						has_resistance = yes
					}
				}
				454 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = israel_copper_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			454 = {
				set_state_flag = israel_copper_I_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
		}
	}

	#IRAN: Open Sarcheshmeh Copper Mine
	iran_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 414
			}
		}

		visible = {
			OR = {
				controls_state = 414
				any_country = {
					is_subject_of = ROOT
					controls_state = 414
				}
				ROOT = {
					has_resources_rights = {
						state = 414
						resources = { steel }
					}
				}
			} 
			414 = {
				NOT = {
					has_state_flag = iran_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					414 = {
						has_resistance = yes
					}
				}
				414 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = iran_copper_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			414 = {
				set_state_flag = iran_copper_I_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
		}
	}

	#UGANDA: Open Kilembe Copper Mines
	uganda_copper_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 548
			}
		}

		visible = {
			OR = {
				controls_state = 548
				any_country = {
					is_subject_of = ROOT
					controls_state = 548
				}
				ROOT = {
					has_resources_rights = {
						state = 548
						resources = { steel }
					}
				}
			} 
			548 = {
				NOT = {
					has_state_flag = uganda_copper_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					548 = {
						has_resistance = yes
					}
				}
				548 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = uganda_copper_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			548 = {
				set_state_flag = uganda_copper_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#SPAIN: Sulfuros
	spain_sulfuros_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 178
			}
		}

		visible = {
			OR = {
				controls_state = 178
				any_country = {
					is_subject_of = ROOT
					controls_state = 178
				}
				ROOT = {
					has_resources_rights = {
						state = 178
						resources = { steel }
					}
				}
			} 
			178 = {
				NOT = {
					has_state_flag = spain_sulfuros_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					178 = {
						has_resistance = yes
					}
				}
				178 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = spain_sulfuros_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			178 = {
				set_state_flag = spain_sulfuros_I_flag
				add_resource = {
					type = steel 
					amount = 2
				}
			}
		}
	}

	#France: Sulfuros
	france_sulfuros_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 806
			}
		}

		visible = {
			OR = {
				controls_state = 806
				any_country = {
					is_subject_of = ROOT
					controls_state = 806
				}
				ROOT = {
					has_resources_rights = {
						state = 806
						resources = { steel }
					}
				}
			} 
			806 = {
				NOT = {
					has_state_flag = france_sulfuros_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					806 = {
						has_resistance = yes
					}
				}
				806 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = france_sulfuros_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			806 = {
				set_state_flag = france_sulfuros_I_flag
				add_resource = {
					type = steel 
					amount = 4
				}
			}
		}
	}

	#Taiwan: Sulfuros
	taiwan_sulfuros_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 524
			}
		}

		visible = {
			OR = {
				controls_state = 524
				any_country = {
					is_subject_of = ROOT
					controls_state = 524
				}
				ROOT = {
					has_resources_rights = {
						state = 524
						resources = { steel }
					}
				}
			} 
			524 = {
				NOT = {
					has_state_flag = taiwan_sulfuros_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					524 = {
						has_resistance = yes
					}
				}
				524 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = taiwan_sulfuros_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			524 = {
				set_state_flag = taiwan_sulfuros_I_flag
				add_resource = {
					type = steel 
					amount = 4
				}
			}
		}
	}


	
	##       ######    ####    #####   
	##       ##       ##  ##   ##  ##  
	##       ####     ######   ##  ##  
	##       ##       ##  ##   ##  ##  
	##       ##       ##  ##   ##  ##  
	######   ######   ##  ##   #####

	#ZAMBIA: Expand Kabwe Lead Mine
	zambia_lead_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 771
			}
		}

		visible = {
			OR = {
				controls_state = 771
				any_country = {
					is_subject_of = ROOT
					controls_state = 771
				}
				ROOT = {
					has_resources_rights = {
						state = 771
						resources = { steel }
					}
				}
			} 
			771 = {
				NOT = {
					has_state_flag = zambia_lead_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					771 = {
						has_resistance = yes
					}
				}
				771 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = zambia_lead_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			771 = {
				set_state_flag = zambia_lead_I_flag
				add_resource = {
					type = steel 
					amount = 9
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = zambia_copper_I
		}
	}

	#CONGO FRANCÉS: Expand M'Fouati Lead Mine
	french_congo_lead_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 772
			}
		}

		visible = {
			OR = {
				controls_state = 772
				any_country = {
					is_subject_of = ROOT
					controls_state = 772
				}
				ROOT = {
					has_resources_rights = {
						state = 772
						resources = { steel }
					}
				}
			} 
			772 = {
				NOT = {
					has_state_flag = french_congo_lead_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					772 = {
						has_resistance = yes
					}
				}
				772 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = french_congo_lead_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			772 = {
				set_state_flag = french_congo_lead_I_flag
				add_resource = {
					type = steel 
					amount = 6
				}
			}
		}
	}

	#NIGERIA: Develop Benue Lead Mines
	nigeria_lead_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 900
			}
		}

		visible = {
			OR = {
				controls_state = 900
				any_country = {
					is_subject_of = ROOT
					controls_state = 900
				}
				ROOT = {
					has_resources_rights = {
						state = 900
						resources = { steel }
					}
				}
			} 
			900 = {
				NOT = {
					has_state_flag = nigeria_lead_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					900 = {
						has_resistance = yes
					}
				}
				900 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = nigeria_lead_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			900 = {
				set_state_flag = nigeria_lead_I_flag
				add_resource = {
					type = steel 
					amount = 2
				}
			}
		}
	}

	#MEXICO: Expand Chihuahua Lead-Zinc Mines
	mexico_lead_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 482
			}
		}

		visible = {
			OR = {
				controls_state = 482
				any_country = {
					is_subject_of = ROOT
					controls_state = 482
				}
				ROOT = {
					has_resources_rights = {
						state = 482
						resources = { steel }
					}
				}
			} 
			482 = {
				NOT = {
					has_state_flag = mexico_lead_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					482 = {
						has_resistance = yes
					}
				}
				482 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = mexico_lead_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			482 = {
				set_state_flag = mexico_lead_I_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
		}
	}

	#PERÚ: Develop Cerro de Pasco Lead Mines
	peru_lead_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 303
			}
		}

		visible = {
			OR = {
				controls_state = 303
				any_country = {
					is_subject_of = ROOT
					controls_state = 303
				}
				ROOT = {
					has_resources_rights = {
						state = 303
						resources = { steel }
					}
				}
			} 
			303 = {
				NOT = {
					has_state_flag = peru_lead_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					303 = {
						has_resistance = yes
					}
				}
				303 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = peru_lead_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			303 = {
				set_state_flag = peru_lead_I_flag
				add_resource = {
					type = steel 
					amount = 4
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = peru_lead_II
		}
	}

	#PERÚ: Expand Cerro de Pasco Lead Mines
	peru_lead_II = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 303
			}
		}

		visible = {
			OR = {
				controls_state = 303
				any_country = {
					is_subject_of = ROOT
					controls_state = 303
				}
				ROOT = {
					has_resources_rights = {
						state = 303
						resources = { steel }
					}
				}
			} 
			303 = {
				NOT = {
					has_state_flag = peru_lead_II_flag
				}
				has_state_flag = peru_lead_I_flag
			}
		}

		available = {
			if = {
				limit = {
					303 = {
						has_resistance = yes
					}
				}
				303 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = peru_lead_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			303 = {
				set_state_flag = peru_lead_II_flag
				add_resource = {
					type = steel 
					amount = 16
				}
			}
		}
	}

	#BOLIVIA: Open Matilde Lead Mine
	bolivia_lead_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 302
			}
		}

		visible = {
			OR = {
				controls_state = 302
				any_country = {
					is_subject_of = ROOT
					controls_state = 302
				}
				ROOT = {
					has_resources_rights = {
						state = 302
						resources = { steel }
					}
				}
			} 
			302 = {
				NOT = {
					has_state_flag = bolivia_lead_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					302 = {
						has_resistance = yes
					}
				}
				302 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = bolivia_lead_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			302 = {
				set_state_flag = bolivia_lead_I_flag
				add_resource = {
					type = steel 
					amount = 8
				}
			}
		}
	}

	#CHILE: Open Aysén Lead Mines
	chile_lead_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 949
			}
		}

		visible = {
			OR = {
				controls_state = 949
				any_country = {
					is_subject_of = ROOT
					controls_state = 949
				}
				ROOT = {
					has_resources_rights = {
						state = 949
						resources = { steel }
					}
				}
			} 
			949 = {
				NOT = {
					has_state_flag = chile_lead_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					949 = {
						has_resistance = yes
					}
				}
				949 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = chile_lead_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			949 = {
				set_state_flag = chile_lead_I_flag
				add_resource = {
					type = steel 
					amount = 4
				}
			}
		}
	}

	#BRASIL: Open Boquira Lead Mine
	brazil_lead_I = {
		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 499
			}
		}

		visible = {
			OR = {
				controls_state = 499
				any_country = {
					is_subject_of = ROOT
					controls_state = 499
				}
				ROOT = {
					has_resources_rights = {
						state = 499
						resources = { steel }
					}
				}
			} 
			499 = {
				NOT = {
					has_state_flag = brazil_lead_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					499 = {
						has_resistance = yes
					}
				}
				499 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = brazil_lead_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			499 = {
				set_state_flag = brazil_lead_I_flag
				add_resource = {
					type = steel 
					amount = 4
				}
			}
		}
	}

	#CHINA: Open Shuikoushan Lead Mine
	china_lead_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 602
			}
		}

		visible = {
			OR = {
				controls_state = 602
				any_country = {
					is_subject_of = ROOT
					controls_state = 602
				}
				ROOT = {
					has_resources_rights = {
						state = 602
						resources = { steel }
					}
				}
			}
			602 = {
				NOT = {
					has_state_flag = china_lead_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					602 = {
						has_resistance = yes
					}
				}
				602 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = china_lead_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			602 = {
				set_state_flag = china_lead_I_flag
				add_resource = {
					type = steel 
					amount = 13
				}
			}
		}
	}

	#JAPÓN: Expand Kamioka Lead Mine
	japan_lead_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 535
			}
		}

		visible = {
			OR = {
				controls_state = 535
				any_country = {
					is_subject_of = ROOT
					controls_state = 535
				}
				ROOT = {
					has_resources_rights = {
						state = 535
						resources = { steel }
					}
				}
			}
			535 = {
				NOT = {
					has_state_flag = japan_lead_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					535 = {
						has_resistance = yes
					}
				}
				535 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = japan_lead_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			535 = {
				set_state_flag = japan_lead_I_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
		}
	}

	#INDIA: Open Zawar Lead Mine
	india_lead_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 433
			}
		}

		visible = {
			OR = {
				controls_state = 433
				any_country = {
					is_subject_of = ROOT
					controls_state = 433
				}
				ROOT = {
					has_resources_rights = {
						state = 433
						resources = { steel }
					}
				}
			}
			433 = {
				NOT = {
					has_state_flag = india_lead_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					433 = {
						has_resistance = yes
					}
				}
				433 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = india_lead_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			433 = {
				set_state_flag = india_lead_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#URSS: Open Leninogorsk Lead Mines
	soviet_lead_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 588
			}
		}

		visible = {
			OR = {
				controls_state = 588
				any_country = {
					is_subject_of = ROOT
					controls_state = 588
				}
				ROOT = {
					has_resources_rights = {
						state = 588
						resources = { steel }
					}
				}
			}
			588 = {
				NOT = {
					has_state_flag = soviet_lead_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					588 = {
						has_resistance = yes
					}
				}
				588 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = soviet_lead_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			588 = {
				set_state_flag = soviet_lead_I_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
		}
	}

	#URSS: Expand Dalnegorsk Lead Mine
	soviet_lead_II = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 408
			}
		}

		visible = {
			OR = {
				controls_state = 408
				any_country = {
					is_subject_of = ROOT
					controls_state = 408
				}
				ROOT = {
					has_resources_rights = {
						state = 408
						resources = { steel }
					}
				}
			}
			408 = {
				NOT = {
					has_state_flag = soviet_lead_II_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					408 = {
						has_resistance = yes
					}
				}
				408 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = soviet_lead_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			408 = {
				set_state_flag = soviet_lead_II_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#BULGARIA: Expand Rhodope Lead Mines
	bulgaria_lead_II = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 212
			}
		}

		visible = {
			OR = {
				controls_state = 212
				any_country = {
					is_subject_of = ROOT
					controls_state = 212
				}
				ROOT = {
					has_resources_rights = {
						state = 212
						resources = { steel }
					}
				}
			}
			212 = {
				NOT = {
					has_state_flag = bulgaria_lead_II_flag
				}
				has_state_flag = bulgaria_copper_I_flag
			}
		}

		available = {
			if = {
				limit = {
					212 = {
						has_resistance = yes
					}
				}
				212 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = bulgaria_lead_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			212 = {
				set_state_flag = bulgaria_lead_II_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#YUGOSLAVIA: Expand Trepça Lead Mine
	yugoslavia_lead_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 802
			}
		}

		visible = {
			OR = {
				controls_state = 802
				any_country = {
					is_subject_of = ROOT
					controls_state = 802
				}
				ROOT = {
					has_resources_rights = {
						state = 802
						resources = { steel }
					}
				}
			}
			802 = {
				NOT = {
					has_state_flag = yugoslavia_lead_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					802 = {
						has_resistance = yes
					}
				}
				802 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = yugoslavia_lead_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			802 = {
				set_state_flag = yugoslavia_lead_I_flag
				add_resource = {
					type = steel 
					amount = 7
				}
			}
		}
	}

	#SUECIA: Open Laisvall Lead Mine
	sweden_lead_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 666
			}
		}

		visible = {
			OR = {
				controls_state = 666
				any_country = {
					is_subject_of = ROOT
					controls_state = 666
				}
				ROOT = {
					has_resources_rights = {
						state = 666
						resources = { steel }
					}
				}
			}
			666 = {
				NOT = {
					has_state_flag = sweden_lead_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					666 = {
						has_resistance = yes
					}
				}
				666 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = sweden_lead_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			666 = {
				set_state_flag = sweden_lead_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = sweden_steel_I
		}
	}

	#ITALIA: Expand Iglesias Lead Mines
	italy_lead_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 114
			}
		}

		visible = {
			OR = {
				controls_state = 114
				any_country = {
					is_subject_of = ROOT
					controls_state = 114
				}
				ROOT = {
					has_resources_rights = {
						state = 114
						resources = { steel }
					}
				}
			}
			114 = {
				NOT = {
					has_state_flag = italy_lead_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					114 = {
						has_resistance = yes
					}
				}
				114 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = italy_lead_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			114 = {
				set_state_flag = italy_lead_I_flag
				add_resource = {
					type = steel 
					amount = 8
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = italy_steel_II
		}
	}

	#GROENLANDIA: Open Mestersvig Lead Mine
	greenland_lead_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 101
			}
		}

		visible = {
			OR = {
				controls_state = 101
				any_country = {
					is_subject_of = ROOT
					controls_state = 101
				}
				ROOT = {
					has_resources_rights = {
						state = 101
						resources = { steel }
					}
				}
			}
			101 = {
				NOT = {
					has_state_flag = greenland_lead_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					101 = {
						has_resistance = yes
					}
				}
				101 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = greenland_lead_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			101 = {
				set_state_flag = greenland_lead_I_flag
				add_resource = {
					type = steel 
					amount = 6
				}
			}
		}
	}

	#IRLANDA: Open Abbeytown Lead Mine
	ireland_lead_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 134
			}
		}

		visible = {
			OR = {
				controls_state = 134
				any_country = {
					is_subject_of = ROOT
					controls_state = 134
				}
				ROOT = {
					has_resources_rights = {
						state = 134
						resources = { steel }
					}
				}
			}
			134 = {
				NOT = {
					has_state_flag = ireland_lead_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					134 = {
						has_resistance = yes
					}
				}
				134 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = ireland_lead_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			134 = {
				set_state_flag = ireland_lead_I_flag
				add_resource = {
					type = steel 
					amount = 4
				}
			}
		}
	}

	#FRANCIA: Develop Les Malines Lead Mine
	france_lead_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 22
			}
		}

		visible = {
			OR = {
				controls_state = 22
				any_country = {
					is_subject_of = ROOT
					controls_state = 22
				}
				ROOT = {
					has_resources_rights = {
						state = 22
						resources = { steel }
					}
				}
			}
			22 = {
				NOT = {
					has_state_flag = france_lead_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					22 = {
						has_resistance = yes
					}
				}
				22 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = france_lead_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			22 = {
				set_state_flag = france_lead_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#NORUEGA: Open Bleikvassli Lead Mine
	norway_lead_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 923
			}
		}

		visible = {
			OR = {
				controls_state = 923
				any_country = {
					is_subject_of = ROOT
					controls_state = 923
				}
				ROOT = {
					has_resources_rights = {
						state = 923
						resources = { steel }
					}
				}
			}
			923 = {
				NOT = {
					has_state_flag = norway_lead_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					923 = {
						has_resistance = yes
					}
				}
				923 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = norway_lead_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			923 = {
				set_state_flag = norway_lead_I_flag
				add_resource = {
					type = steel 
					amount = 2
				}
			}
		}
	}

	#AUSTRALIA: Expand Broken Hill Lead Mines
	australia_lead_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 285
			}
		}

		visible = {
			OR = {
				controls_state = 285
				any_country = {
					is_subject_of = ROOT
					controls_state = 285
				}
				ROOT = {
					has_resources_rights = {
						state = 285
						resources = { steel }
					}
				}
			}
			285 = {
				NOT = {
					has_state_flag = australia_lead_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					285 = {
						has_resistance = yes
					}
				}
				285 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = australia_lead_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			285 = {
				set_state_flag = australia_lead_I_flag
				add_resource = {
					type = steel 
					amount = 8
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = australia_manganese_I
		}
	}


	
	##   ##   ####   ##   ##   #####    ####   ##   ##  ######   #####  ######
	### ###  ##  ##  ###  ##  ##       ##  ##  ###  ##  ##       ##     ##
	## # ##  ######  ## # ##  ##  ###  ######  ## # ##  ####     #####  ####
	##   ##  ##  ##  ##  ###  ##   ##  ##  ##  ##  ###  ##          ##  ##
	##   ##  ##  ##  ##   ##  ##   ##  ##  ##  ##   ##  ##          ##  ##
	##   ##  ##  ##  ##   ##   #####   ##  ##  ##   ##  ######  #####   ######

	#GHANA: Expand Nsuta Manganese Mine
	ghana_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 274
			}
		}

		visible = {
			OR = {
				controls_state = 274
				any_country = {
					is_subject_of = ROOT
					controls_state = 274
				}
				ROOT = {
					has_resources_rights = {
						state = 274
						resources = { steel }
					}
				}
			}
			274 = {
				NOT = {
					has_state_flag = ghana_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					274 = {
						has_resistance = yes
					}
				}
				274 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = ghana_manganese_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			274 = {
				set_state_flag = ghana_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 7
				}
			}
		}
	}

	#BOTSWANA: Open Kgwakgwe Manganese Mine
	botswana_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 542
			}
		}

		visible = {
			OR = {
				controls_state = 542
				any_country = {
					is_subject_of = ROOT
					controls_state = 542
				}
				ROOT = {
					has_resources_rights = {
						state = 542
						resources = { steel }
					}
				}
			}
			542 = {
				NOT = {
					has_state_flag = botswana_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					542 = {
						has_resistance = yes
					}
				}
				542 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = botswana_manganese_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			542 = {
				set_state_flag = botswana_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 3
				}
			}
		}
	}

	#MALAWI: Open Nandolo Manganese Mine
	malawi_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 770
			}
		}

		visible = {
			OR = {
				controls_state = 770
				any_country = {
					is_subject_of = ROOT
					controls_state = 770
				}
				ROOT = {
					has_resources_rights = {
						state = 770
						resources = { steel }
					}
				}
			}
			770 = {
				NOT = {
					has_state_flag = malawi_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					770 = {
						has_resistance = yes
					}
				}
				770 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = malawi_manganese_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			770 = {
				set_state_flag = malawi_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 2
				}
			}
		}
	}

	#BRASIL: Open Serra do Navio Manganese Mine
	brazil_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 939
			}
		}

		visible = {
			OR = {
				controls_state = 939
				any_country = {
					is_subject_of = ROOT
					controls_state = 939
				}
				ROOT = {
					has_resources_rights = {
						state = 939
						resources = { steel }
					}
				}
			}
			939 = {
				NOT = {
					has_state_flag = brazil_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					939 = {
						has_resistance = yes
					}
				}
				939 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = brazil_manganese_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			939 = {
				set_state_flag = brazil_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 20
				}
			}
		}
	}

	#CUBA: Develop Sierra Maestra Manganese Mines
	cuba_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 315
			}
		}

		visible = {
			OR = {
				controls_state = 315
				any_country = {
					is_subject_of = ROOT
					controls_state = 315
				}
				ROOT = {
					has_resources_rights = {
						state = 315
						resources = { steel }
					}
				}
			}
			315 = {
				NOT = {
					has_state_flag = cuba_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					315 = {
						has_resistance = yes
					}
				}
				315 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = cuba_manganese_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			315 = {
				set_state_flag = cuba_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 14
				}
			}
		}
	}

	#EEUU: Expand Emma Manganese Mine
	usa_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 388
			}
		}

		visible = {
			OR = {
				controls_state = 388
				any_country = {
					is_subject_of = ROOT
					controls_state = 388
				}
				ROOT = {
					has_resources_rights = {
						state = 388
						resources = { steel }
					}
				}
			}
			388 = {
				NOT = {
					has_state_flag = usa_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					388 = {
						has_resistance = yes
					}
				}
				388 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = usa_manganese_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			388 = {
				set_state_flag = usa_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 7
				}
			}
		}
	}

	#MÉXICO: Open Molango Manganese District
	mexico_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 277
			}
		}

		visible = {
			OR = {
				controls_state = 277
				any_country = {
					is_subject_of = ROOT
					controls_state = 277
				}
				ROOT = {
					has_resources_rights = {
						state = 277
						resources = { steel }
					}
				}
			}
			277 = {
				NOT = {
					has_state_flag = mexico_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					277 = {
						has_resistance = yes
					}
				}
				277 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = mexico_manganese_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			277 = {
				set_state_flag = mexico_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#ARGENTINA: Open Ojo de Agua Manganese Mines
	argentina_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 508
			}
		}

		visible = {
			OR = {
				controls_state = 508
				any_country = {
					is_subject_of = ROOT
					controls_state = 508
				}
				ROOT = {
					has_resources_rights = {
						state = 508
						resources = { steel }
					}
				}
			}
			508 = {
				NOT = {
					has_state_flag = argentina_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					508 = {
						has_resistance = yes
					}
				}
				508 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = argentina_manganese_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			508 = {
				set_state_flag = argentina_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 7
				}
			}
		}
	}

	#INDIA: Expand Central India Manganese Belt
	india_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 436
			}
		}

		visible = {
			OR = {
				controls_state = 436
				any_country = {
					is_subject_of = ROOT
					controls_state = 436
				}
				ROOT = {
					has_resources_rights = {
						state = 436
						resources = { steel }
					}
				}
			}
			436 = {
				NOT = {
					has_state_flag = india_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					436 = {
						has_resistance = yes
					}
				}
				436 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = india_manganese_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 5
		}

		cost = 45
		days_remove = 90

		modifier = {
			civilian_factory_use = 6
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			436 = {
				set_state_flag = india_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 23
				}
			}
		}
	}

	#FILIPINAS: Expand Busuanga Manganese Mine
	philippines_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 626
			}
		}

		visible = {
			OR = {
				controls_state = 626
				any_country = {
					is_subject_of = ROOT
					controls_state = 626
				}
				ROOT = {
					has_resources_rights = {
						state = 626
						resources = { steel }
					}
				}
			}
			626 = {
				NOT = {
					has_state_flag = philippines_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					626 = {
						has_resistance = yes
					}
				}
				626 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = philippines_manganese_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			626 = {
				set_state_flag = philippines_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 3
				}
			}
		}
	}

	#COREA: Expand Janggun Manganese Mine
	korea_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 1029
			}
		}

		visible = {
			OR = {
				controls_state = 1029
				any_country = {
					is_subject_of = ROOT
					controls_state = 1029
				}
				ROOT = {
					has_resources_rights = {
						state = 1029
						resources = { steel }
					}
				}
			}
			1029 = {
				NOT = {
					has_state_flag = korea_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					1029 = {
						has_resistance = yes
					}
				}
				1029 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = korea_manganese_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			1029 = {
				set_state_flag = korea_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#INDONESIA: Expand Karangnunggal Manganese Mine
	indonesia_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 335
			}
		}

		visible = {
			OR = {
				controls_state = 335
				any_country = {
					is_subject_of = ROOT
					controls_state = 335
				}
				ROOT = {
					has_resources_rights = {
						state = 335
						resources = { steel }
					}
				}
			}
			335 = {
				NOT = {
					has_state_flag = indonesia_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					335 = {
						has_resistance = yes
					}
				}
				335 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = indonesia_manganese_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			335 = {
				set_state_flag = indonesia_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 7
				}
			}
		}
	}

	#TURQUÍA: Expand Tavas-Denizli Manganese Mines
	turkey_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 343
			}
		}

		visible = {
			OR = {
				controls_state = 343
				any_country = {
					is_subject_of = ROOT
					controls_state = 343
				}
				ROOT = {
					has_resources_rights = {
						state = 343
						resources = { steel }
					}
				}
			}
			343 = {
				NOT = {
					has_state_flag = turkey_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					343 = {
						has_resistance = yes
					}
				}
				343 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = turkey_manganese_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			343 = {
				set_state_flag = turkey_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 9
				}
			}
		}
	}

	#BURMA: Expand Hopong Manganese Mine
	burma_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 999
			}
		}

		visible = {
			OR = {
				controls_state = 999
				any_country = {
					is_subject_of = ROOT
					controls_state = 999
				}
				ROOT = {
					has_resources_rights = {
						state = 999
						resources = { steel }
					}
				}
			}
			999 = {
				NOT = {
					has_state_flag = burma_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					999 = {
						has_resistance = yes
					}
				}
				999 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = burma_manganese_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			999 = {
				set_state_flag = burma_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 2
				}
			}
		}
	}

	#HUNGRÍA: Intensify Úrkút Manganese Mine
	hungary_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 155
			}
		}

		visible = {
			OR = {
				controls_state = 155
				any_country = {
					is_subject_of = ROOT
					controls_state = 155
				}
				ROOT = {
					has_resources_rights = {
						state = 155
						resources = { steel }
					}
				}
			}
			155 = {
				NOT = {
					has_state_flag = hungary_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					155 = {
						has_resistance = yes
					}
				}
				155 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = hungary_manganese_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			155 = {
				set_state_flag = hungary_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#BULGARIA: Open Obrochishte Manganese Mine
	bulgaria_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 77
			}
		}

		visible = {
			OR = {
				controls_state = 77
				any_country = {
					is_subject_of = ROOT
					controls_state = 77
				}
				ROOT = {
					has_resources_rights = {
						state = 77
						resources = { steel }
					}
				}
			}
			77 = {
				NOT = {
					has_state_flag = bulgaria_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					77 = {
						has_resistance = yes
					}
				}
				77 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = bulgaria_manganese_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			77 = {
				set_state_flag = bulgaria_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#REINO UNIDO: Reopen Benallt Manganese Mine
	united_kingdom_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 122
			}
		}

		visible = {
			OR = {
				controls_state = 122
				any_country = {
					is_subject_of = ROOT
					controls_state = 122
				}
				ROOT = {
					has_resources_rights = {
						state = 122
						resources = { steel }
					}
				}
			}
			122 = {
				NOT = {
					has_state_flag = united_kingdom_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					122 = {
						has_resistance = yes
					}
				}
				122 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = united_kingdom_manganese_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			122 = {
				set_state_flag = united_kingdom_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#ITALIA: Develop Gambatesa Manganese Mine
	italy_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 158
			}
		}

		visible = {
			OR = {
				controls_state = 158
				any_country = {
					is_subject_of = ROOT
					controls_state = 158
				}
				ROOT = {
					has_resources_rights = {
						state = 158
						resources = { steel }
					}
				}
			}
			158 = {
				NOT = {
					has_state_flag = italy_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					158 = {
						has_resistance = yes
					}
				}
				158 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = italy_manganese_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			158 = {
				set_state_flag = italy_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 2
				}
			}
		}
	}

	#PORTUGAL: Open Anadia Manganese Mine
	portugal_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 112
			}
		}

		visible = {
			OR = {
				controls_state = 112
				any_country = {
					is_subject_of = ROOT
					controls_state = 112
				}
				ROOT = {
					has_resources_rights = {
						state = 112
						resources = { steel }
					}
				}
			}
			112 = {
				NOT = {
					has_state_flag = portugal_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					112 = {
						has_resistance = yes
					}
				}
				112 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = portugal_manganese_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			112 = {
				set_state_flag = portugal_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 6
				}
			}
		}
	}

	#ESPAÑA: Develop Huelva Manganese Mines
	spain_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 169
			}
		}

		visible = {
			OR = {
				controls_state = 169
				any_country = {
					is_subject_of = ROOT
					controls_state = 169
				}
				ROOT = {
					has_resources_rights = {
						state = 169
						resources = { steel }
					}
				}
			}
			169 = {
				NOT = {
					has_state_flag = spain_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					169 = {
						has_resistance = yes
					}
				}
				169 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = spain_manganese_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			169 = {
				set_state_flag = spain_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 3
				}
			}
		}
	}

	#GRECIA: Develop Drama Manganese Mines
	greece_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 731
			}
		}

		visible = {
			OR = {
				controls_state = 731
				any_country = {
					is_subject_of = ROOT
					controls_state = 731
				}
				ROOT = {
					has_resources_rights = {
						state = 731
						resources = { steel }
					}
				}
			}
			731 = {
				NOT = {
					has_state_flag = greece_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					731 = {
						has_resistance = yes
					}
				}
				731 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = greece_manganese_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			731 = {
				set_state_flag = greece_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 6
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = greece_steel_I
		}
	}

	#AUSTRALIA: Develop Horseshoe Manganese Mines
	australia_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 285
			}
		}

		visible = {
			OR = {
				controls_state = 285
				any_country = {
					is_subject_of = ROOT
					controls_state = 285
				}
				ROOT = {
					has_resources_rights = {
						state = 285
						resources = { steel }
					}
				}
			}
			285 = {
				NOT = {
					has_state_flag = australia_manganese_I_flag
				}
				has_state_flag = australia_lead_I_flag
			}
		}

		available = {
			if = {
				limit = {
					285 = {
						has_resistance = yes
					}
				}
				285 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = australia_manganese_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			285 = {
				set_state_flag = australia_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#FIJI: Open Nabu and Votualevu Manganese Mine
	fiji_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 636
			}
		}

		visible = {
			OR = {
				controls_state = 636
				any_country = {
					is_subject_of = ROOT
					controls_state = 636
				}
				ROOT = {
					has_resources_rights = {
						state = 636
						resources = { steel }
					}
				}
			}
			636 = {
				NOT = {
					has_state_flag = fiji_manganese_I_flag
				}
				has_state_flag = fiji_steel_I_flag
			}
		}

		available = {
			if = {
				limit = {
					636 = {
						has_resistance = yes
					}
				}
				636 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = fiji_manganese_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			636 = {
				set_state_flag = fiji_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#NUEVA ZELANDA: Open Bombay and Otau Manganese Mine
	new_zealand_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 1079
			}
		}

		visible = {
			OR = {
				controls_state = 1079
				any_country = {
					is_subject_of = ROOT
					controls_state = 1079
				}
				ROOT = {
					has_resources_rights = {
						state = 1079
						resources = { steel }
					}
				}
			}
			1079 = {
				NOT = {
					has_state_flag = new_zealand_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					1079 = {
						has_resistance = yes
					}
				}
				1079 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = new_zealand_manganese_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			1079 = {
				set_state_flag = new_zealand_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 2
				}
			}
		}
	}

	#GABON: Open Moanda Manganese Mine
	gabon_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 539
			}
		}

		visible = {
			OR = {
				controls_state = 539
				any_country = {
					is_subject_of = ROOT
					controls_state = 539
				}
				ROOT = {
					has_resources_rights = {
						state = 539
						resources = { steel }
					}
				}
			}
			539 = {
				NOT = {
					has_state_flag = gabon_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					539 = {
						has_resistance = yes
					}
				}
				539 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = gabon_manganese_I
				}
			}
			has_tech = excavation4
			539 = {
				infrastructure > 3
			}
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			539 = {
				set_state_flag = gabon_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
		}
	}

	#GUYANA: Open Matthews Ridge Manganese Mine
	guyana_manganese_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 687
			}
		}

		visible = {
			OR = {
				controls_state = 687
				any_country = {
					is_subject_of = ROOT
					controls_state = 687
				}
				ROOT = {
					has_resources_rights = {
						state = 687
						resources = { steel }
					}
				}
			}
			687 = {
				NOT = {
					has_state_flag = guyana_manganese_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					687 = {
						has_resistance = yes
					}
				}
				687 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = guyana_manganese_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			687 = {
				set_state_flag = guyana_manganese_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	

	######  ######  ##   ##
	  ##      ##    ###  ##
	  ##      ##    ## # ##
	  ##      ##    ##  ###
	  ##      ##    ##   ##
	  ##    ######  ##   ##
	
	#CONGO BELGA: Expand Manono-Kitotolo Tin Mine
	belgian_congo_tin_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 889
			}
		}

		visible = {
			OR = {
				controls_state = 889
				any_country = {
					is_subject_of = ROOT
					controls_state = 889
				}
				ROOT = {
					has_resources_rights = {
						state = 889
						resources = { steel }
					}
				}
			}
			889 = {
				NOT = {
					has_state_flag = belgian_congo_tin_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					889 = {
						has_resistance = yes
					}
				}
				889 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = belgian_congo_tin_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			889 = {
				set_state_flag = belgian_congo_tin_I_flag
				add_resource = {
					type = steel 
					amount = 11
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = belgian_congo_copper_I
		}
	}

	#NIGERIA: Expand Jos Plateau Tin Mines
	nigeria_tin_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 901
			}
		}

		visible = {
			OR = {
				controls_state = 901
				any_country = {
					is_subject_of = ROOT
					controls_state = 901
				}
				ROOT = {
					has_resources_rights = {
						state = 901
						resources = { steel }
					}
				}
			}
			901 = {
				NOT = {
					has_state_flag = nigeria_tin_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					901 = {
						has_resistance = yes
					}
				}
				901 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = nigeria_tin_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			901 = {
				set_state_flag = nigeria_tin_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#RWANDA: Expand Rutongo Tin Mine
	rwanda_tin_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 768
			}
		}

		visible = {
			OR = {
				controls_state = 768
				any_country = {
					is_subject_of = ROOT
					controls_state = 768
				}
				ROOT = {
					has_resources_rights = {
						state = 768
						resources = { steel }
					}
				}
			}
			768 = {
				NOT = {
					has_state_flag = rwanda_tin_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					768 = {
						has_resistance = yes
					}
				}
				768 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = rwanda_tin_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			768 = {
				set_state_flag = rwanda_tin_I_flag
				add_resource = {
					type = steel 
					amount = 4
				}
			}
		}
	}

	#CAMERÚN: Expand Mayo-Darlé Tin Mine
	cameroon_tin_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 773
			}
		}

		visible = {
			OR = {
				controls_state = 773
				any_country = {
					is_subject_of = ROOT
					controls_state = 773
				}
				ROOT = {
					has_resources_rights = {
						state = 773
						resources = { steel }
					}
				}
			}
			773 = {
				NOT = {
					has_state_flag = cameroon_tin_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					773 = {
						has_resistance = yes
					}
				}
				773 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = cameroon_tin_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			773 = {
				set_state_flag = cameroon_tin_I_flag
				add_resource = {
					type = steel 
					amount = 3
				}
			}
		}
	}

	#RHODESIA: Expand Kamativi Tin Mine
	southern_rhodesia_tin_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 545
			}
		}

		visible = {
			OR = {
				controls_state = 545
				any_country = {
					is_subject_of = ROOT
					controls_state = 545
				}
				ROOT = {
					has_resources_rights = {
						state = 545
						resources = { steel }
					}
				}
			}
			545 = {
				NOT = {
					has_state_flag = southern_rhodesia_tin_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					545 = {
						has_resistance = yes
					}
				}
				545 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = southern_rhodesia_tin_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			545 = {
				set_state_flag = southern_rhodesia_tin_I_flag
				add_resource = {
					type = steel 
					amount = 6
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = southern_rhodesia_steel_I
		}
	}

	#TANZANIA: Expand Karagwe Tin Mine
	tanzania_tin_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 546
			}
		}

		visible = {
			OR = {
				controls_state = 546
				any_country = {
					is_subject_of = ROOT
					controls_state = 546
				}
				ROOT = {
					has_resources_rights = {
						state = 546
						resources = { steel }
					}
				}
			}
			546 = {
				NOT = {
					has_state_flag = tanzania_tin_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					546 = {
						has_resistance = yes
					}
				}
				546 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = tanzania_tin_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			546 = {
				set_state_flag = tanzania_tin_I_flag
				add_resource = {
					type = steel 
					amount = 2
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = tanzania_copper_I
		}
	}

	#NÍGER: Open Aïr Tin Mine
	niger_tin_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 781
			}
		}

		visible = {
			OR = {
				controls_state = 781
				any_country = {
					is_subject_of = ROOT
					controls_state = 781
				}
				ROOT = {
					has_resources_rights = {
						state = 781
						resources = { steel }
					}
				}
			}
			781 = {
				NOT = {
					has_state_flag = niger_tin_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					781 = {
						has_resistance = yes
					}
				}
				781 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = niger_tin_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			781 = {
				set_state_flag = niger_tin_I_flag
				add_resource = {
					type = steel 
					amount = 2
				}
			}
		}
	}

	#ZAMBIA: Expand Choma Tin Mine
	zambia_tin_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 981
			}
		}

		visible = {
			OR = {
				controls_state = 981
				any_country = {
					is_subject_of = ROOT
					controls_state = 981
				}
				ROOT = {
					has_resources_rights = {
						state = 981
						resources = { steel }
					}
				}
			}
			981 = {
				NOT = {
					has_state_flag = zambia_tin_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					981 = {
						has_resistance = yes
					}
				}
				981 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = zambia_tin_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			981 = {
				set_state_flag = zambia_tin_I_flag
				add_resource = {
					type = steel 
					amount = 2
				}
			}
		}
	}

	#MOZAMBIQUE: Open Monte Doeroi Tin Mines
	mozambique_tin_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 896
			}
		}

		visible = {
			OR = {
				controls_state = 896
				any_country = {
					is_subject_of = ROOT
					controls_state = 896
				}
				ROOT = {
					has_resources_rights = {
						state = 896
						resources = { steel }
					}
				}
			}
			896 = {
				NOT = {
					has_state_flag = mozambique_tin_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					896 = {
						has_resistance = yes
					}
				}
				896 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = mozambique_tin_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			896 = {
				set_state_flag = mozambique_tin_I_flag
				add_resource = {
					type = steel 
					amount = 2
				}
			}
		}
	}

	#BRASIL: Open Rondônia Tin Mines
	brazil_tin_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 942
			}
		}

		visible = {
			OR = {
				controls_state = 942
				any_country = {
					is_subject_of = ROOT
					controls_state = 942
				}
				ROOT = {
					has_resources_rights = {
						state = 942
						resources = { steel }
					}
				}
			}
			942 = {
				NOT = {
					has_state_flag = brazil_tin_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					942 = {
						has_resistance = yes
					}
				}
				942 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = brazil_tin_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			942 = {
				set_state_flag = brazil_tin_I_flag
				add_resource = {
					type = steel 
					amount = 4
				}
			}
		}
	}

	#USA: Open Alaskan Tin Mines
	usa_tin_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 463
			}
		}

		visible = {
			OR = {
				controls_state = 463
				any_country = {
					is_subject_of = ROOT
					controls_state = 463
				}
				ROOT = {
					has_resources_rights = {
						state = 463
						resources = { steel }
					}
				}
			}
			463 = {
				NOT = {
					has_state_flag = usa_tin_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					463 = {
						has_resistance = yes
					}
				}
				463 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = usa_tin_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			463 = {
				set_state_flag = usa_tin_I_flag
				add_resource = {
					type = steel 
					amount = 3
				}
			}
		}
	}

	#INDONESIA: Develop Bangka and Belitung Tin Mines
	dutch_east_indies_tin_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 1047
			}
		}

		visible = {
			OR = {
				controls_state = 1047
				any_country = {
					is_subject_of = ROOT
					controls_state = 1047
				}
				ROOT = {
					has_resources_rights = {
						state = 1047
						resources = { steel }
					}
				}
			}
			1047 = {
				NOT = {
					has_state_flag = dutch_east_indies_tin_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					1047 = {
						has_resistance = yes
					}
				}
				1047 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = dutch_east_indies_tin_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			1047 = {
				set_state_flag = dutch_east_indies_tin_I_flag
				add_resource = {
					type = steel 
					amount = 9
				}
			}
		}
	}

	#SIAM: Expand Phuket Tin Mines
	siam_tin_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 724
			}
		}

		visible = {
			OR = {
				controls_state = 724
				any_country = {
					is_subject_of = ROOT
					controls_state = 724
				}
				ROOT = {
					has_resources_rights = {
						state = 724
						resources = { steel }
					}
				}
			}
			724 = {
				NOT = {
					has_state_flag = siam_tin_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					724 = {
						has_resistance = yes
					}
				}
				724 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = siam_tin_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			724 = {
				set_state_flag = siam_tin_I_flag
				add_resource = {
					type = steel 
					amount = 4
				}
			}
		}
	}

	#BURMA: Expand Mawchi Tin Mine
	burma_tin_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 994
			}
		}

		visible = {
			OR = {
				controls_state = 994
				any_country = {
					is_subject_of = ROOT
					controls_state = 994
				}
				ROOT = {
					has_resources_rights = {
						state = 994
						resources = { steel }
					}
				}
			}
			994 = {
				NOT = {
					has_state_flag = burma_tin_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					994 = {
						has_resistance = yes
					}
				}
				994 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = burma_tin_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			994 = {
				set_state_flag = burma_tin_I_flag
				add_resource = {
					type = steel 
					amount = 6
				}
			}
		}
	}

	#CHINA: Develop Gejiu Tin Mine
	china_tin_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 325
			}
		}

		visible = {
			OR = {
				controls_state = 325
				any_country = {
					is_subject_of = ROOT
					controls_state = 325
				}
				ROOT = {
					has_resources_rights = {
						state = 325
						resources = { steel }
					}
				}
			}
			325 = {
				NOT = {
					has_state_flag = china_tin_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					325 = {
						has_resistance = yes
					}
				}
				325 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = china_tin_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			325 = {
				set_state_flag = china_tin_I_flag
				add_resource = {
					type = steel 
					amount = 10
				}
			}
		}
	}

	#LAOS: Expand Nam Pathene Tin Mines
	laos_tin_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 670
			}
		}

		visible = {
			OR = {
				controls_state = 670
				any_country = {
					is_subject_of = ROOT
					controls_state = 670
				}
				ROOT = {
					has_resources_rights = {
						state = 670
						resources = { steel }
					}
				}
			}
			670 = {
				NOT = {
					has_state_flag = laos_tin_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					670 = {
						has_resistance = yes
					}
				}
				670 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = laos_tin_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			670 = {
				set_state_flag = laos_tin_I_flag
				add_resource = {
					type = steel 
					amount = 4
				}
			}
		}
	}

	#ALEMANIA: Develop Erzgebirge Tin Mines
	germany_tin_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 65
			}
		}

		visible = {
			OR = {
				controls_state = 65
				any_country = {
					is_subject_of = ROOT
					controls_state = 65
				}
				ROOT = {
					has_resources_rights = {
						state = 65
						resources = { steel }
					}
				}
			}
			65 = {
				NOT = {
					has_state_flag = germany_tin_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					65 = {
						has_resistance = yes
					}
				}
				65 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = germany_tin_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			65 = {
				set_state_flag = germany_tin_I_flag
				add_resource = {
					type = steel 
					amount = 4
				}
			}
		}
	}

	#CHECOSLOVAQUIA: Develop Cínovec Tin Mine
	czechoslovakia_tin_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 69
			}
		}

		visible = {
			OR = {
				controls_state = 69
				any_country = {
					is_subject_of = ROOT
					controls_state = 69
				}
				ROOT = {
					has_resources_rights = {
						state = 69
						resources = { steel }
					}
				}
			}
			69 = {
				NOT = {
					has_state_flag = czechoslovakia_tin_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					69 = {
						has_resistance = yes
					}
				}
				69 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = czechoslovakia_tin_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			69 = {
				set_state_flag = czechoslovakia_tin_I_flag
				add_resource = {
					type = steel 
					amount = 4
				}
			}
		}
	}
	
	#ESPAÑA: Expand Galician Tin Mines
	spain_tin_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 171
			}
		}

		visible = {
			OR = {
				controls_state = 171
				any_country = {
					is_subject_of = ROOT
					controls_state = 171
				}
				ROOT = {
					has_resources_rights = {
						state = 171
						resources = { steel }
					}
				}
			}
			171 = {
				NOT = {
					has_state_flag = spain_tin_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					171 = {
						has_resistance = yes
					}
				}
				171 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = spain_tin_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			171 = {
				set_state_flag = spain_tin_I_flag
				add_resource = {
					type = steel 
					amount = 4
				}
			}
		}
	}

	#URSS: Expand Far East Tin Mines
	soviet_tin_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 657
			}
		}

		visible = {
			OR = {
				controls_state = 657
				any_country = {
					is_subject_of = ROOT
					controls_state = 657
				}
				ROOT = {
					has_resources_rights = {
						state = 657
						resources = { steel }
					}
				}
			}
			657 = {
				NOT = {
					has_state_flag = soviet_tin_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					657 = {
						has_resistance = yes
					}
				}
				657 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = soviet_tin_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			657 = {
				set_state_flag = soviet_tin_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = soviet_tin_II
		}
	}

	#URSS: Develop Far East Tin Mines
	soviet_tin_II = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 657
			}
		}

		visible = {
			OR = {
				controls_state = 657
				any_country = {
					is_subject_of = ROOT
					controls_state = 657
				}
				ROOT = {
					has_resources_rights = {
						state = 657
						resources = { steel }
					}
				}
			}
			657 = {
				NOT = {
					has_state_flag = soviet_tin_II_flag
				}
				has_state_flag = soviet_tin_I_flag
			}
		}

		available = {
			if = {
				limit = {
					657 = {
						has_resistance = yes
					}
				}
				657 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = soviet_tin_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			657 = {
				set_state_flag = soviet_tin_II_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#FRANCIA: Develop Saint-Renan Tin Mines
	france_tin_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 14
			}
		}

		visible = {
			OR = {
				controls_state = 14
				any_country = {
					is_subject_of = ROOT
					controls_state = 14
				}
				ROOT = {
					has_resources_rights = {
						state = 14
						resources = { steel }
					}
				}
			}
			14 = {
				NOT = {
					has_state_flag = france_tin_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					14 = {
						has_resistance = yes
					}
				}
				14 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = france_tin_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			14 = {
				set_state_flag = france_tin_I_flag
				add_resource = {
					type = steel 
					amount = 4
				}
			}
		}
	}


	
	######  ######  ##   ##   ####  
	   ##     ##    ###  ##  ##  ## 
	  ##      ##    ## # ##  ##     
	 ##       ##    ##  ###  ##     
	##        ##    ##   ##  ##  ## 
	######  ######  ##   ##   ####

	#ARGELIA: Open El Abed Zinc Mine
	algeria_zinc_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 513
			}
		}

		visible = {
			OR = {
				controls_state = 513
				any_country = {
					is_subject_of = ROOT
					controls_state = 513
				}
				ROOT = {
					has_resources_rights = {
						state = 513
						resources = { steel }
					}
				}
			}
			513 = {
				NOT = {
					has_state_flag = algeria_zinc_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					513 = {
						has_resistance = yes
					}
				}
				513 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = algeria_zinc_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			513 = {
				set_state_flag = algeria_zinc_I_flag
				add_resource = {
					type = steel 
					amount = 4
				}
			}
		}
	}

	#EGIPTO: Open Um Gheig Zinc Mine
	egypt_zinc_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 457
			}
		}

		visible = {
			OR = {
				controls_state = 457
				any_country = {
					is_subject_of = ROOT
					controls_state = 457
				}
				ROOT = {
					has_resources_rights = {
						state = 457
						resources = { steel }
					}
				}
			}
			457 = {
				NOT = {
					has_state_flag = egypt_zinc_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					457 = {
						has_resistance = yes
					}
				}
				457 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = egypt_zinc_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			457 = {
				set_state_flag = egypt_zinc_I_flag
				add_resource = {
					type = steel 
					amount = 6
				}
			}
		}
	}

	#EEUU: Expand Tri-State Zinc Mines
	usa_zinc_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 373
			}
		}

		visible = {
			OR = {
				controls_state = 373
				any_country = {
					is_subject_of = ROOT
					controls_state = 373
				}
				ROOT = {
					has_resources_rights = {
						state = 373
						resources = { steel }
					}
				}
			}
			373 = {
				NOT = {
					has_state_flag = usa_zinc_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					373 = {
						has_resistance = yes
					}
				}
				373 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = usa_zinc_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			373 = {
				set_state_flag = usa_zinc_I_flag
				add_resource = {
					type = steel 
					amount = 4
				}
			}
		}
	}

	#CANADÁ: Expand Flin Flon Zinc Mine
	canada_zinc_II = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 867
			}
		}

		visible = {
			OR = {
				controls_state = 867
				any_country = {
					is_subject_of = ROOT
					controls_state = 867
				}
				ROOT = {
					has_resources_rights = {
						state = 867
						resources = { steel }
					}
				}
			}
			867 = {
				NOT = {
					has_state_flag = canada_zinc_II_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					867 = {
						has_resistance = yes
					}
				}
				867 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = canada_zinc_II
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			867 = {
				set_state_flag = canada_zinc_II_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#GUATEMALA: Open Caquipec Zinc Mine
	guatemala_zinc_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 313
			}
		}

		visible = {
			OR = {
				controls_state = 313
				any_country = {
					is_subject_of = ROOT
					controls_state = 313
				}
				ROOT = {
					has_resources_rights = {
						state = 313
						resources = { steel }
					}
				}
			}
			313 = {
				NOT = {
					has_state_flag = guatemala_zinc_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					313 = {
						has_resistance = yes
					}
				}
				313 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = guatemala_zinc_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			313 = {
				set_state_flag = guatemala_zinc_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#HONDURAS: Open El Mochito Zinc Mine
	honduras_zinc_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 312
			}
		}

		visible = {
			OR = {
				controls_state = 312
				any_country = {
					is_subject_of = ROOT
					controls_state = 312
				}
				ROOT = {
					has_resources_rights = {
						state = 312
						resources = { steel }
					}
				}
			}
			312 = {
				NOT = {
					has_state_flag = honduras_zinc_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					312 = {
						has_resistance = yes
					}
				}
				312 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = honduras_zinc_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			312 = {
				set_state_flag = honduras_zinc_I_flag
				add_resource = {
					type = steel 
					amount = 4
				}
			}
		}
	}

	#FILIPINAS: Expand Baguio Zinc Mine
	philippines_zinc_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 1027
			}
		}

		visible = {
			OR = {
				controls_state = 1027
				any_country = {
					is_subject_of = ROOT
					controls_state = 1027
				}
				ROOT = {
					has_resources_rights = {
						state = 1027
						resources = { steel }
					}
				}
			}
			1027 = {
				NOT = {
					has_state_flag = philippines_zinc_I_flag
				}
				has_state_flag = philippines_copper_I_flag
			}
		}

		available = {
			if = {
				limit = {
					1027 = {
						has_resistance = yes
					}
				}
				1027 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = philippines_zinc_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			1027 = {
				set_state_flag = philippines_zinc_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#ALEMANIA: Expand Lower Silesia Zinc Mines
	germany_zinc_II = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 67
			}
		}

		visible = {
			OR = {
				controls_state = 67
				any_country = {
					is_subject_of = ROOT
					controls_state = 67
				}
				ROOT = {
					has_resources_rights = {
						state = 67
						resources = { steel }
					}
				}
			}
			67 = {
				NOT = {
					has_state_flag = germany_zinc_II_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					67 = {
						has_resistance = yes
					}
				}
				67 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = germany_zinc_II
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			67 = {
				set_state_flag = germany_zinc_II_flag
				add_resource = {
					type = steel 
					amount = 8
				}
			}
			custom_effect_tooltip = generic_skip_one_line_tt
			unlock_decision_tooltip = poland_zinc_I
		}
	}

	#URSS: Open Chelyabinsk Zinc Mine
	soviet_zinc_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 572
			}
		}

		visible = {
			OR = {
				controls_state = 572
				any_country = {
					is_subject_of = ROOT
					controls_state = 572
				}
				ROOT = {
					has_resources_rights = {
						state = 572
						resources = { steel }
					}
				}
			}
			572 = {
				NOT = {
					has_state_flag = soviet_zinc_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					572 = {
						has_resistance = yes
					}
				}
				572 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = soviet_zinc_I
				}
			}
			has_tech = excavation3
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			572 = {
				set_state_flag = soviet_zinc_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#POLONIA: Develop Lower Silesia Zinc Mines
	poland_zinc_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 67
			}
		}

		visible = {
			OR = {
				controls_state = 67
				any_country = {
					is_subject_of = ROOT
					controls_state = 67
				}
				ROOT = {
					has_resources_rights = {
						state = 67
						resources = { steel }
					}
				}
			}
			67 = {
				NOT = {
					has_state_flag = poland_zinc_I_flag
				}
				has_state_flag = germany_zinc_II_flag
			}
		}

		available = {
			if = {
				limit = {
					67 = {
						has_resistance = yes
					}
				}
				67 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = poland_zinc_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 3
		}

		cost = 30
		days_remove = 60

		modifier = {
			civilian_factory_use = 4
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			67 = {
				set_state_flag = poland_zinc_I_flag
				add_resource = {
					type = steel 
					amount = 11
				}
			}
		}
	}

	#SUECIA: Develop Garpenberg Zinc Mine
	sweden_zinc_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 916
			}
		}

		visible = {
			OR = {
				controls_state = 916
				any_country = {
					is_subject_of = ROOT
					controls_state = 916
				}
				ROOT = {
					has_resources_rights = {
						state = 916
						resources = { steel }
					}
				}
			}
			916 = {
				NOT = {
					has_state_flag = sweden_zinc_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					916 = {
						has_resistance = yes
					}
				}
				916 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = sweden_zinc_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			916 = {
				set_state_flag = sweden_zinc_I_flag
				add_resource = {
					type = steel 
					amount = 5
				}
			}
		}
	}

	#ESPAÑA: Expand Peñarroya Zinc Mine
	spain_zinc_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 789
			}
		}

		visible = {
			OR = {
				controls_state = 789
				any_country = {
					is_subject_of = ROOT
					controls_state = 789
				}
				ROOT = {
					has_resources_rights = {
						state = 789
						resources = { steel }
					}
				}
			}
			789 = {
				NOT = {
					has_state_flag = spain_zinc_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					789 = {
						has_resistance = yes
					}
				}
				789 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = spain_zinc_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			789 = {
				set_state_flag = spain_zinc_I_flag
				add_resource = {
					type = steel 
					amount = 2
				}
			}
		}
	}

	#REINO UNIDO: Expand Pennines Zinc Mines
	united_kingdom_zinc_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 931
			}
		}

		visible = {
			OR = {
				controls_state = 931
				any_country = {
					is_subject_of = ROOT
					controls_state = 931
				}
				ROOT = {
					has_resources_rights = {
						state = 931
						resources = { steel }
					}
				}
			}
			931 = {
				NOT = {
					has_state_flag = united_kingdom_zinc_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					931 = {
						has_resistance = yes
					}
				}
				931 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = united_kingdom_zinc_I
				}
			}
			has_tech = excavation2
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			931 = {
				set_state_flag = united_kingdom_zinc_I_flag
				add_resource = {
					type = steel 
					amount = 2
				}
			}
		}
	}

	#AUSTRIA: Develop Bleiberg Zinc Mine
	austria_zinc_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 976
			}
		}

		visible = {
			OR = {
				controls_state = 976
				any_country = {
					is_subject_of = ROOT
					controls_state = 976
				}
				ROOT = {
					has_resources_rights = {
						state = 976
						resources = { steel }
					}
				}
			}
			976 = {
				NOT = {
					has_state_flag = austria_zinc_I_flag
				}
				has_state_flag = austria_steel_I_flag
			}
		}

		available = {
			if = {
				limit = {
					976 = {
						has_resistance = yes
					}
				}
				976 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = austria_zinc_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			976 = {
				set_state_flag = austria_zinc_I_flag
				add_resource = {
					type = steel 
					amount = 3
				}
			}
		}
	}

	#GRECIA: Reopen Lavrio Zinc Mine
	greece_zinc_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 47
			}
		}

		visible = {
			OR = {
				controls_state = 47
				any_country = {
					is_subject_of = ROOT
					controls_state = 47
				}
				ROOT = {
					has_resources_rights = {
						state = 47
						resources = { steel }
					}
				}
			}
			47 = {
				NOT = {
					has_state_flag = greece_zinc_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					47 = {
						has_resistance = yes
					}
				}
				47 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = greece_zinc_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			47 = {
				set_state_flag = greece_zinc_I_flag
				add_resource = {
					type = steel 
					amount = 2
				}
			}
		}
	}

	#IRAN: Open Angouran Zinc Mines
	iran_zinc_I = {

		icon = steel
		fire_only_once = yes

		highlight_states = {
			highlight_state_targets = {
				state = 420
			}
		}

		visible = {
			OR = {
				controls_state = 420
				any_country = {
					is_subject_of = ROOT
					controls_state = 420
				}
				ROOT = {
					has_resources_rights = {
						state = 420
						resources = { steel }
					}
				}
			}
			420 = {
				NOT = {
					has_state_flag = iran_zinc_I_flag
				}
			}
		}

		available = {
			if = {
				limit = {
					420 = {
						has_resistance = yes
					}
				}
				420 = {
					resistance < 15
					compliance > 40
				}
			}
			NOT = {
				any_country = {
					has_decision = iran_zinc_I
				}
			}
			has_tech = excavation4
			num_of_civilian_factories_available_for_projects > 1
		}

		cost = 15
		days_remove = 30

		modifier = {
			civilian_factory_use = 2
		}

		ai_will_do = {
			base = 1
			modifier = {
				factor = 0.5
				has_political_power < 80
			}
			modifier = {
				factor = 5
				has_political_power > 200
			}
			modifier = {
				factor = 10
				has_resources_in_country = {
					resource = steel
					amount < 1
				}
			}
		}

		remove_effect = {
			420 = {
				set_state_flag = iran_zinc_I_flag
				add_resource = {
					type = steel 
					amount = 2
				}
			}
		}
	}
}