sub_units = {

	walkers_light = {
		abbreviation = "WLK"
		sprite = walkers
		map_icon_category = armored
		priority = 2501
		ai_priority = 2000
		active = yes
		
		type = {
			armor
		}
		
		group = armor
		
		categories = {
			category_tanks
			category_front_line
			category_all_armor
			category_army
		}


		combat_width = 2

		need = {
			walker_chassis = 60
		}
		manpower = 500
		max_organisation = 9
		default_morale = 0.35
		training_time = 180
		max_strength = 3
		weight = 1
		supply_consumption = 0.27

		#soft_attack = 0.01

		breakthrough = 0.2

		suppression = 3

		forest = {
		    attack = -0.1
		}
		mountain = 	{
		    attack = -0.4
			movement = -0.5
		}
		jungle = {
		    attack = -0.15
			movement = -0.1
		}
		marsh = {
		    attack = 0.1 
			movement = 0.1
		}
		urban = {
			attack = -0.25
			defence = -0.25
		}
		river = { 
			attack = -0.1
		}
		amphibious = { 
			attack = -0.1
		}	
	}
}
