﻿units = {
	division = {
		location = 11047
		division_template = "TSF Division"
		start_experience_factor = 0.3
		force_equipment_variants = {
			MVLV_TSF_chassis_1_heavy = {
				owner = "EEA"
				creator = EEA
				version_name = "Mig-23（東欧）"
			}
		}
	}
	division = {
		location = 11047
		division_template = "TSF Division"
		start_experience_factor = 0.3
		force_equipment_variants = {
			MVLV_TSF_chassis_2_light = {
				owner = "EEA"
				creator = EEA
				version_name = "Mig-29（東欧）"
			}
		}
	}
	division = {
		location = 11047
		division_template = "TSF Division"
		start_experience_factor = 0.3
		force_equipment_variants = {
			MVLV_TSF_chassis_2_heavy = {
				owner = "EEA"
				creator = EEA
				version_name = "Mig-27（東欧）"
			}
		}
	}
	division = {
		location = 11047
		division_template = "TSF Regiment"
		start_experience_factor = 0.3
		force_equipment_variants = {
			MVLV_TSF_chassis_2_heavy = {
				owner = "EEA"
				creator = EEA
				version_name = "Mig-31（東欧）"
			}
		}
	}
	division = {
		location = 11047
		division_template = "Infantry Division"
		start_experience_factor = 0.2
	}
	division = {
		location = 11047
		division_template = "Infantry Division"
		start_experience_factor = 0.2
	}
	division = {
		location = 11047
		division_template = "Tank Division"
		start_experience_factor = 0.2
	}
	division = {
		location = 11047
		division_template = "Tank Division"
		start_experience_factor = 0.2
	}
	division = {
		location = 11047
		division_template = "Tank Division"
		start_experience_factor = 0.2
	}
	division = {
		location = 11047
		division_template = "Tank Division"
		start_experience_factor = 0.2
	}
	division = {
		location = 11047
		division_template = "Gunship Division"
		start_experience_factor = 0.2
	}
}

#########################
## STARTING PRODUCTION ##
#########################
instant_effect = {
	add_equipment_production = {
		equipment = {
			type = infantry_equipment_1
			creator = "EEA"
		}
		requested_factories = 2
		progress = 0.1
		efficiency = 90
	}
	add_equipment_production = {
		equipment = {
			type = support_equipment_1
			creator = "EEA"
		}
		requested_factories = 1
		progress = 0.1
		efficiency = 90
	}
	add_equipment_production = {
		equipment = {
			type = motorized_equipment_1
			creator = "EEA"
		}
		requested_factories = 1
		progress = 0.1
		efficiency = 90
	}
	add_equipment_production = {
		equipment = {
			type = train_equipment_2
			creator = "EEA"
		}
		requested_factories = 1
		progress = 0.1
		efficiency = 90
	}
	add_equipment_production = {
		equipment = {
			type = artillery_equipment_2
			creator = "EEA"
		}
		requested_factories = 3
		progress = 0.1
		efficiency = 50
	}
	add_equipment_production = {
		equipment = {
			type = rocket_artillery_equipment_1
			creator = "EEA"
		}
		requested_factories = 3
		progress = 0.1
		efficiency = 50
	}
	add_equipment_production = {
		equipment = {
			type = medium_tank_equipment_3
			creator = "EEA"
		}
		requested_factories = 5
		progress = 0.1
		efficiency = 70
	}
	add_equipment_production = {
		equipment = {
			type = light_tank_equipment_2
			creator = "EEA"
		}
		requested_factories = 1
		progress = 0.1
		efficiency = 70
	}
	add_equipment_production = {
		equipment = {
			type = MVLV_TSF_chassis_2_heavy
			creator = "EEA" 
			version_name = "Mig-27（東欧）"
		}
		requested_factories = 1
		progress = 0.1
		efficiency = 70
	}
	add_equipment_production = {
		equipment = {
			type = MVLV_TSF_chassis_2_light
			creator = "EEA" 
			version_name = "Mig-29（東欧）"
		}
		requested_factories = 10
		progress = 0.1
		efficiency = 40
	}
	add_equipment_production = {
		equipment = {
			type = MVLV_TSF_chassis_2_heavy
			creator = "EEA" 
			version_name = "Mig-31（東欧）"
		}
		requested_factories = 4
		progress = 0.1
		efficiency = 50
	}
	add_equipment_production = {
		equipment = {
			type = MVLV_AL_shell_equipment_1
			creator = "EEA"
		}
		requested_factories = 1
		progress = 0.1
		efficiency = 90
	}
	add_equipment_production = {
		equipment = {
			type = MVLV_shell_equipment_1
			creator = "EEA"
		}
		requested_factories = 1
		progress = 0.1
		efficiency = 90
	}
	add_equipment_production = {
		equipment = {
			type = jet_tac_bomber_equipment_1
			creator = "AFR"
		}
		requested_factories = 1
		progress = 0.1
		efficiency = 90
	}
	add_equipment_production = {
		equipment = {
			type = transport_plane_equipment_1
			creator = "EEA"
		}
		requested_factories = 1
		progress = 0.1
		efficiency = 90
	}
}
