add_namespace = mvlv_news

#____________________________________________________________
#用途
#ニュース
#
#id:mvlv_news.1 effect:ハイヴ占領
#id:mvlv_news.2 effect:ハイヴBETA占領
#
#
#判定元が佐渡島である場合対象のユニット、および指揮官を削除
#
#____________________________________________________________

news_event = {
	id = mvlv_news.1
	desc = mvlv_news.1.d
	title = mvlv_news.1.t
	picture = GFX_mvlv_hive_capitulation

	major = yes
	is_triggered_only = yes
	option = {
		name = mvlv_news.1.a
	}
}

news_event = {
	id = mvlv_news.2
	desc = mvlv_news.2.d
	title = mvlv_news.2.t
	picture = GFX_mvlv_hive_uncapitulation
	
	major = yes
	is_triggered_only = yes

	option = {
		name = mvlv_news.2.a
	}
}
#佐渡陥落のニュース
news_event = {
	id = mvlv_news.3
	desc = mvlv_news.3.d
	title = mvlv_news.3.t
	picture = GFX_mvlv_hive_uncapitulation
	
	major = yes
	is_triggered_only = yes

	immediate = {
		
	}

	option = {
		trigger = {
			AND = {
				H21 = { NOT = { has_completed_focus = BET_not_broken_hive } }
				UNI = { has_completed_focus = UNI_sadogashima }
				check_variable = { global.var_generalDeathMode = 1 }
				tag = UNI
			}
		}
		name = mvlv_news.3.a
		effect_tooltip = {
			retire_character = UNI_Kasiwagi
			retire_character = UNI_Michiru
			if = {
				limit = { has_template = "A-02" }
				delete_unit_template_and_units = {
					division_template = "A-02"
				}
			}
		}
	}
	option = {
		trigger = {
			NOT = {
				AND = {
					H21 = { NOT = { has_completed_focus = BET_not_broken_hive } }
					UNI = { has_completed_focus = UNI_sadogashima }
					check_variable = { global.var_generalDeathMode = 1 }
					tag = UNI
				}
			}
		}
		name = mvlv_news.3.b
	}
	
}




news_event = {
	id = mvlv_news.4
	desc = mvlv_news.4.d
	title = mvlv_news.4.t
	picture = GFX_mvlv_G0
	
	immediate = {
		hidden_effect = {
			every_country = {

				delete_unit = {
					state = 792
					disband = no
				}
			}
			USA = {
				#old delete code
				load_oob = USA_H22
				load_oob = MVLV_generic_H22
			}
			JAP = {
				add_stability = -0.1
				add_war_support = 0.1
				add_doctrine_cost_reduction = {
					name = land_doctrine
					cost_reduction = 0.5
					uses = 1
					category = land_doctrine
				}
				set_state_owner = 792
				set_state_controller = 792
				
				load_oob = MVLV_generic_H22
			}
			UNI = {
				load_oob = MVLV_generic_H22
			}
			###

			
		}
	}
	
	major = yes
	is_triggered_only = yes

	option = {
		name = mvlv_news.4.a
	}
}
news_event = {
	id = mvlv_news.5
	desc = mvlv_news.5.d
	title = mvlv_news.5.t
	picture = GFX_mvlv_hive_uncapitulation
	
	major = yes
	is_triggered_only = yes

	option = {
		name = mvlv_news.5.a
	}
}

news_event = {
	id = mvlv_news.6
	#desc = mvlv_news.6.d
	title = mvlv_news.6.t
	picture = GFX_news_event_020
	desc = {
		text = mvlv_news.6.d.a
		trigger = {
			tag = JAP
		}
	}
	desc = {
		text = mvlv_news.6.d.b
		trigger = {
			NOT = { tag = JAP }
		}
	}
	
	major = yes
	is_triggered_only = yes
	immediate = {
		play_song_Alternative_05_effect = yes
	}
	option = {
		name = mvlv_news.6.a
		trigger = {
			tag = JAP
		}
	}
	option = {
		name = mvlv_news.6.b
		trigger = {
			NOT = { tag = JAP }
		}
	}
}

news_event = {
	id = mvlv_news.7
	desc = mvlv_news.7.d
	title = mvlv_news.7.t
	picture = GFX_mvlv_hive_uncapitulation
	
	major = yes
	is_triggered_only = yes

	option = {
		name = mvlv_news.7.a
	}
}

####佐渡島退避
country_event = {
	id = mvlv_news.8
	desc = mvlv_news.8.d
	title = mvlv_news.8.t
	picture = GFX_mvlv_hive_capitulation
	is_triggered_only = yes
	immediate = {
		hidden_effect = {
			every_country = {
				limit = {
					is_in_faction_with = UNI
				}
			}
			789 = {
				teleport_armies = { limit = { is_in_faction_with = UNI } to_state = 792 }
			}
			USA = {
				set_global_flag = mvlv_sado_G_flag
				add_nuclear_bombs = 1
				launch_nuke = { province = 9952 }
			}
			news_event = {
				id = mvlv_news.9
				days = 1
			}
			UNI = {
				if = {
					limit = {
						AND = {
							check_variable = { global.var_generalDeathMode = 1 }
							has_completed_focus = UNI_sadogashima
						}
					}
					retire_character = UNI_Kasiwagi
					retire_character = UNI_Michiru
				}
			}
		}
	}
	option = {
		name = mvlv_news.8.a
	}
}
####佐渡島消滅
country_event = {
	id = mvlv_news.9
	desc = mvlv_news.9.d
	title = mvlv_news.9.t
	picture = GFX_mvlv_G0
	is_triggered_only = yes
	immediate = {
		#予備退避
		hidden_effect = {
			789 = {
				teleport_armies = { limit = { is_in_faction_with = UNI } to_state = 792 }
			}
			H21 = {
				delete_unit = {
					state = 789
					disband = no
				}
				transfer_state = 801
				# country_event = {
					# id = BETA.11
					# days = 3
				# }
			}
			#オンアクションで記述

			SRD = {
				transfer_state = 789
				#set_state_owner = 789
				#set_state_controller = 789
				#set_province_name = { id = 789 name = LOC_KEY }
				division_template = {
					name = "Infantry Division"
					is_locked = yes
					division_cap = 3 
					division_names_group = USA_INF_01
					priority = 0
					template_counter = 0
					regiments = {
						infantry = { x = 0 y = 0 }
						infantry = { x = 0 y = 1 }
						infantry = { x = 0 y = 2 }
						infantry = { x = 0 y = 3 }
					}
				}
			}
			789 = {
				create_unit = {
					division = "name = \"Infantry Division\" division_template = \"Infantry Division\" start_experience_factor = 0.5"
					owner = SRD
					allow_spawning_on_enemy_provs = yes
				}
			}
			SRD = {
				delete_unit = {
					state = 789
					disband = no
				}
			}
			set_province_name = { id = 9952 name = "Former site of Sado" }
			789 = { set_state_name = "Former site of Sado" }
			clr_global_flag = mvlv_sado_G_flag
		}
	}
	option = {
		name = mvlv_news.9.a
	}
}

#set_province_name = { id = 325 name = LOC_KEY}
#set_province_name = { id = 325 name = "New Name" }
#goto_province = 325
#launch_nuke = { province = 1234 }
#G弾の投下は可能なら戦略研究部（戦争中じゃないから難しい？）
#G弾関連のonacは国連側限定で発生するように変更する。

