sub_units = {
	MVLV_tsf_support_battalion = {
		abbreviation = "SP_TSF"
		sprite = "tsf"
		map_icon_category = armored
		priority = 3400
		ai_priority = 0
		active = no
		can_exfiltrate_from_coast = yes
		
		type = {
			armor
			#artillery
		}
		group = tsf
		categories = {
			category_MVLV_tsf_family
			category_MVLV_tsf
		}
		combat_width = 2
		need = {
			MVLV_TSF_support_chassis = 12
		}
		manpower = 200
		max_organisation = 0
		max_strength = 0
		default_morale = 0
		training_time = 60
		weight = 0
		supply_consumption = 0.01
		#偵察、無線機能
		#recon = 0.5
		#initiative = 0.1
		can_be_parachuted = no
		forest = {
			attack = 0.1
			movement = 0.1
		}
		hills = {
			attack = 0.1
			movement = 0.05
		}
		mountain = {
			attack = 0.4
			movement = 0.1
		}
		jungle = {
			attack = 0.2
			movement = 0.1
		}
		marsh = {
			attack = 0.2
			movement = 0.05
		}
		fort = {
			attack = 0.05
		}
		river = {
			attack = 0.3
			movement = 0.3
		}
		amphibious = {
			attack = 0.5
		}
		hive_gateclass = {
			movement = 0.55
		}
		hive_mainhall = {
			movement = 0.55
		}
		hive_drift = {
			movement = 0.55
		}
		hive_gate = {
			movement = 0.55
		}
	}
	MVLV_tsf_support_company = {
		abbreviation = "SP_TSF"
		sprite = "tsf"
		map_icon_category = armored
		priority = 0
		ai_priority = 0
		active = no
		can_exfiltrate_from_coast = yes
		affects_speed = no
		
		type = {
			support
			armor
			#artillery
		}
		group = support
		categories = {
			category_support_battalions
			category_MVLV_tsf_family
			category_MVLV_tsf
		}
		combat_width = 0
		need = {
			MVLV_TSF_support_chassis = 12
		}
		manpower = 200
		max_organisation = 0
		max_strength = 0
		default_morale = 0
		training_time = 60
		weight = 0
		supply_consumption = 0.01
		#偵察、無線機能
		#recon = 0.5
		#initiative = 0.1
		can_be_parachuted = no
		defense = -0.4
		breakthrough = -0.4
		soft_attack = -0.4
		hard_attack = -0.4
		air_attack = -0.2

	}
}
