sub_units = {
	MVLV_asa_battalion = {
		sprite = "asa"
		map_icon_category = armored
		priority = 500
		ai_priority = 3000
		active = yes
		can_exfiltrate_from_coast = yes
		type = {
			armor
		}
		group = tsf
		categories = {
			category_MVLV_tsf_family
			category_MVLV_tsf_except_family
			category_MVLV_asa
		}
		combat_width = 2
		need = {
			asa_equipment = 12
		}
		manpower = 240
		max_organisation = 60
		max_strength = 20
		default_morale = 0.1#1
		training_time = 65
		weight = 2
		supply_consumption = 0.05
		forest = {
			attack = -0.1
			movement = -0.1
			defence = -0.1
		}
		hills = {
			attack = -0.1
			movement = -0.1
			defence = -0.1
		}
		mountain = {
			attack = -0.15
			movement = -0.1
			defence = -0.15
		}
		jungle = {
			attack = -0.1
			movement = -0.05
			defence = -0.1
		}
		marsh = {
			attack = 0.05
			movement = 0.05
			defence = 0.05
		}
		urban = {
			attack = -0.1
			movement = -0.1
			defence = -0.1
		}
		fort = {
			attack = -0.1
			movement = -0.1
			defence = -0.1
		}
		river = {
			attack = 0.85
			movement = 0.4
			defence = 0.3
		}
		amphibious = {
			attack = 1.25
			movement = 0.5
			defence = 0.3
		}
	}
	MVLV_asa_support_company = {
		sprite = "asa"
		map_icon_category = armored
		priority = 0
		ai_priority = 3000
		active = yes
		can_exfiltrate_from_coast = yes
		affects_speed = no
		type = {
			armor
			support
		}
		group = support
		categories = {
			category_support_battalions
			category_MVLV_tsf_family
			category_MVLV_tsf_except_family
			category_MVLV_asa
		}
		combat_width = 0
		need = {
			asa_equipment = 12
		}
		manpower = 240
		max_organisation = 60
		max_strength = 20
		default_morale = 0.1#1
		training_time = 65
		weight = 2
		supply_consumption = 0.05
		defense = -0.4
		breakthrough = -0.4
		soft_attack = -0.4
		hard_attack = -0.4
		air_attack = -0.2

		river = {
			attack = 0.5
			defence = 0.3
		}
		amphibious = {
			attack = 0.8
			defence = 0.3
		}
	}
}
