focus_tree = {
	id = USA_focus_tree
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = USA
		}
	}
	default = no
	continuous_focus_position = {
		x = 20
		y = 1500
	}
	reset_on_civilwar = no
	focus = {
		# 在日本的间谍活动
		id = USA_support_japanese
		icon = GFX_focus_jap_pacific_guardian
		x = 1
		y = 0
		available = {
			date < 2001.12.01
			282 = {
				is_controlled_by = JAP
			}
			792 = {
				is_controlled_by = UNI
			}
			NOT = { has_country_flag = USA_no_support_flag }
		}
		cost = 1
		completion_reward = {
			add_political_power = 50
			set_country_flag = USA_support_japanese_flag
		}
		#completation_tooltip = { }
		ai_will_do = {
			factor = 10
		}
	}
	
	#最幸福的大陆与对Beta战争#
	focus = {
		id = USA_WarOrPeace
		icon = GFX_focus_generic_attack_usa
		x = 8
		y = 0
		cost = 3
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_stability = 0.05
			add_war_support = 0.05
			add_political_power = 100
		}
	}
	#民主兵工厂#
	focus = {
		id = USA_ArsenalofDemocracy
		icon = GFX_focus_SOV_organize_wreckers
		prerequisite = {
			focus = USA_WarOrPeace
		}
		x = -4
		y = 1
		cost = 10
		relative_position_id = USA_WarOrPeace
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			359 = {
				add_extra_state_shared_building_slots = 8
				add_building_construction = {
					type = arms_factory
					level = 4
					instant_build = yes
				}

			}
			361 = {
				add_extra_state_shared_building_slots = 8
				add_building_construction = {
					type = arms_factory
					level = 4
					instant_build = yes
				}

			}
			362 = {
				add_extra_state_shared_building_slots = 8
				add_building_construction = {
					type = arms_factory
					level = 4
					instant_build = yes
				}
			}
		}
	}
	#ロッキード
	focus = {
		id = USA_ExpandLockheed
		icon = GFX_focus_SWE_landsverk
		prerequisite = {
			focus = USA_ArsenalofDemocracy
		}
		x = -1
		y = 1
		cost = 10
		relative_position_id = USA_ArsenalofDemocracy
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_political_power = -150
			378 = {
				add_extra_state_shared_building_slots = 20
				add_building_construction = {
					type = arms_factory
					level = 20
					instant_build = yes
				}
			}
		}
	}
	#通用战术机研发#
	focus = {
		id = USA_GeneralPurposeTSFDev
		icon = GFX_focus_usa_escort_fighters
		prerequisite = {
			focus = USA_ExpandLockheed
		}
		prerequisite = {
			focus = USA_21stCenturyArmsRace
		}
		x = 0
		y = 1
		cost = 5
		relative_position_id = USA_ExpandLockheed
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			if = {
				limit = {
					has_dlc = "No Step Back"
				}

			}
			
			add_tech_bonus = {
				bonus = 1
				uses = 1
				name = mech_army_bonus
				category = MVLV_tsf_tech
			}
			
			add_research_slot = 1
			add_political_power = 100
		}
	}
	#先进对beta战车#
	focus = {
		id = USA_Advanced_Anti_BETA_MBT
		icon = GFX_focus_usa_tank_destroyer_doctrine
		prerequisite = {
			focus = USA_ExpandLockheed
		}
		x = -2
		y = 1
		cost = 5
		relative_position_id = USA_ExpandLockheed
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 2.0
				uses = 2
				category = armor
			}
		}
	}
	#F15改造プログラム
	focus = {
		id = USA_EagleModiProject
		icon = GFX_focus_SOV_organize_wreckers
		prerequisite = {
			focus = USA_GeneralPurposeTSFDev
		}
		
		x = 0
		y = 1
		cost = 5
		
		relative_position_id = USA_GeneralPurposeTSFDev
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
		
		create_equipment_variant = {
		name = "F-15ACTV（米国）"
		type = MVLV_TSF_chassis_2_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_2_close
			MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_2
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_2
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_2
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_assault_cannon_2
			MVLV_TSF_shoulder_slot = MVLV_TSF_add_thruster_1
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_add_back_thruster
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_back_thruster
			MVLV_TSF_arm_slot = MVLV_TSF_sub_sword
			MVLV_TSF_sp_slot_1 = MVLV_TSF_special_structure_2
		}
		icon = "GFX_F-15ACTV"
	}
			
		}
	}
	
	#国連軍を支援
	focus = {
		id = USA_AidUNForces
		icon = GFX_focus_GER_loyalty_to_the_fuhrer
		prerequisite = {
			focus = USA_EagleModiProject
		}
		available = {
			has_equipment = {
				MVLV_TSF_chassis > 999
			}
		}
		x = -1
		y = 1
		cost = 1
		relative_position_id = USA_EagleModiProject
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_political_power = 600
			
			send_equipment = {
				equipment = MVLV_TSF_chassis				#tsf_equipment_F-15E
				amount = 1000
				target = UNI
			}
			
		}
	}
	#组建美洲联军#
	focus = {
		id = USA_FormAmericaCoalitionForce
		icon = GFX_focus_SMB_special_forces_option_3
		prerequisite = {
			focus = USA_EagleModiProject
		}
		x = 1
		y = 1
		cost = 10
		relative_position_id = USA_EagleModiProject
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			division_template = {
				name = "USA_TSF Division"
				division_names_group = MVLV_TSF_01
				regiments = {
					MVLV_tsf_battalion= { x = 0 y = 0 }
					MVLV_tsf_battalion= { x = 0 y = 1 }
					MVLV_tsf_battalion= { x = 0 y = 2 }
					MVLV_tsf_battalion= { x = 1 y = 0 }
					MVLV_tsf_battalion= { x = 1 y = 1 }
					MVLV_tsf_battalion= { x = 1 y = 2 }
					MVLV_tsf_battalion= { x = 2 y = 0 }
					MVLV_tsf_battalion= { x = 2 y = 1 }
					MVLV_tsf_battalion= { x = 2 y = 2 }
					MVLV_tsf_battalion= { x = 2 y = 3 }
				}
				priority = 1
				support = {
					engineer = { x = 0 y = 0 }  
					maintenance_company = { x = 0 y = 1 }
					field_hospital =  { x = 0 y = 2 }
				}
			}
			capital_scope = {
				create_unit = {
					division = "name = \"戦術機師団\" division_template = \"USA_TSF Division\" start_experience_factor = 0.1"					# force_equipment_variants = { tsf_equipment_F-22 = { creator = \"USA\" } }"
					owner = ROOT
					count = 10
				}
			}
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = 1000
				producer = SOA
			}
			add_equipment_to_stockpile = {
				type = support_equipment
				amount = 1000
				producer = SOA
			}
			add_equipment_to_stockpile = {
				type = infantry_equipment
				amount = 1000
				producer = CEA
			}
			add_equipment_to_stockpile = {
				type = support_equipment
				amount = 1000
				producer = CEA
			}
			#add_equipment_to_stockpile = {
			#	type = tsf_equipment_F-22
			#	amount = 1200
			#	producer = USA
			#}
		}
	}
	#21世纪美国军备计划#
	focus = {
		id = USA_21stCenturyArmsRace
		icon = GFX_focus_NORDIC_com_civilian
		prerequisite = {
			focus = USA_ArsenalofDemocracy
		}
		x = 1
		y = 1
		cost = 8
		relative_position_id = USA_ArsenalofDemocracy
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_stability = 0.1
			375 = {
				add_extra_state_shared_building_slots = 15
				add_building_construction = {
					type = industrial_complex
					level = 10
					instant_build = yes
				}
			}
		}
	}
	#信息化军队建设#
	focus = {
		id = USA_DataLinkArmyBuild
		icon = GFX_focus_usa_recruit_the_free_corps
		prerequisite = {
			focus = USA_21stCenturyArmsRace
		}
		x = 0
		y = 1
		cost = 5
		relative_position_id = USA_21stCenturyArmsRace
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			army_experience = 50
			add_ideas = USA_Informatization_army_construction
		}
	}
	#无人化协助单元#
	focus = {
		id = USA_UnmannedAidUnit
		icon = GFX_focus_usa_build_the_pentagon
		prerequisite = {
			focus = USA_DataLinkArmyBuild
		}
		x = 0
		y = 1
		cost = 10
		relative_position_id = USA_DataLinkArmyBuild
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			army_experience = 100
			add_ideas = USA_Unmanned_assistance_unit
		}
	}
	#最幸福的国家#
	focus = {
		id = USA_PeaceAboveElse
		icon = GFX_focus_usa_guarantee_the_american_dream
		prerequisite = {
			focus = USA_WarOrPeace
		}
		x = 4
		y = 1
		cost = 5
		relative_position_id = USA_WarOrPeace
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_stability = 0.1
			375 = {
				add_extra_state_shared_building_slots = 15
				add_building_construction = {
					type = industrial_complex
					level = 10
					instant_build = yes
				}
			}
		}
	}
	#超大国#
	focus = {
		id = USA_Superpower
		icon = GFX_focus_usa_union_representation_act
		prerequisite = {
			focus = USA_WarOrPeace
		}
		x = 0
		y = 1
		cost = 3
		relative_position_id = USA_WarOrPeace
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			
			
			swap_ideas = {
				remove_idea = USA_country
				add_idea = USA_superpower
			}
			
			add_stability = 0.1
		}
	}
	
	#先手必勝
	focus = {
		id = USA_StrikeFirst
		icon = GFX_focus_CONGO_copper_cartridges
		prerequisite = {
			focus = USA_Superpower
		}
		prerequisite = {
			focus = USA_ArsenalofDemocracy
		}
		x = -1
		y = 1
		
		cost = 1
		
		relative_position_id = USA_Superpower
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
		
			add_political_power = -100
			add_war_support = 0.15
			
		}
	}
	
	
	

	#曙光计划#
	focus = {
		id = USA_ProjectDawn
		icon = GFX_focus_FIN_weapon_caches
		#prerequisite = {
		#	focus = USA_StrikeFirst
		#}
		#prerequisite = {
		#	focus = USA_21stCenturyArmsRace
		#}
		mutually_exclusive = {
			focus = USA_EvacuateFromEarth
		}
		x = 0
		y = 1
		cost = 1
		relative_position_id = USA_StrikeFirst
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
		
			add_political_power = -50
			add_war_support = 0.15
			
			add_ideas = USA_dawn_plan_start1
		}
	}
	#宇宙軍の拡大
	focus = {
		id = USA_ExpandUSSF
		icon = GFX_focus_generic_air_research_boost
		prerequisite = {
			focus = USA_ProjectDawn
			focus = USA_EvacuateFromEarth
		}
		x = 3
		y = 1
		
		cost = 5
		
		relative_position_id = USA_ProjectDawn
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_political_power = -100
			add_ideas = USA_expand_aerospace_force
		}
	}
	#産業動員
	focus = {
		id = USA_IndustrialMobilization
		icon = GFX_focus_generic_mass_production
		prerequisite = {
			focus = USA_ProjectDawn
		}
		x = 0
		y = 1
		cost = 5
		relative_position_id = USA_ProjectDawn
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_war_support = 0.1
			every_owned_state = {
			
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
	}
	#绝对安全的大陆#
	focus = {
		id = USA_UntouchableHomefront
		icon = GFX_focus_ICE_hrafninn_flygur
		prerequisite = {
			focus = USA_Superpower
		}
		prerequisite = {
			focus = USA_PeaceAboveElse
		}
		x = 2
		y = 1
		cost = 3
		relative_position_id = USA_Superpower
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_political_power = -100
			add_stability = 0.1
		}
	}

	#拉格朗日计划#
	focus = {
		id = USA_EvacuateFromEarth
		icon = GFX_focus_ARG_universidad_de_buenos_aires
		#prerequisite = {
		#	focus = USA_ExpandUSSF
		#}
		mutually_exclusive = {
			focus = USA_ProjectDawn
		}
		x = 0
		y = 1
		
		cost = 1
		
		relative_position_id = USA_UntouchableHomefront
		ai_will_do = {
			factor = 0
		}
		completion_reward = {
			add_political_power = -150
			add_war_support = 0.15
			add_ideas = USA_project_lagrange_start
		}
	}
	#难民问题#
	focus = {
		id = USA_RefugeeIssue
		icon = GFX_focus_spr_masters_of_our_own_fate
		prerequisite = {
			focus = USA_PeaceAboveElse
		}
		x = 3
		y = 1
		
		cost = 3
		
		relative_position_id = USA_PeaceAboveElse
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			country_event = {
				id = mvlv_usa.1
				days = 3
			}
		}
	}
	#特别城区#
	focus = {
		id = USA_DetainZone
		icon = GFX_focus_SWE_revoke_militia_law
		prerequisite = {
			focus = USA_RefugeeIssue
		}
		available = {
			has_idea = USA_segregation_of_refugees
		}
		mutually_exclusive = {
			focus = USA_AcceptRefugees
		}
		
		x = -1
		y = 1
		cost = 5
		
		relative_position_id = USA_RefugeeIssue
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_stability = -0.1
			swap_ideas = {
				remove_idea = USA_refugees
				add_idea = USA_refugees2
			}
		}
	}
	#难民服役协议#
	focus = {
		id = USA_RefugeeEnlistment
		icon = GFX_focus_SWE_varnplikt
		prerequisite = {
			focus = USA_DetainZone
		}
		x = 0
		y = 1
		cost = 5
		
		relative_position_id = USA_DetainZone
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
		
			#custom_effect_tooltip = USA_RefugeeEnlistment_tt
			#add_to_variable = {
			#	卫士训练规模 = 120
			#}
			
			add_manpower = 500000
			swap_ideas = {
				remove_idea = USA_refugees2
				add_idea = USA_refugees3
			}
		}
	}
	#特別戦争産業
	focus = {
		id = USA_RefugeeAssistedProduction
		icon = GFX_focus_BEL_better_than_maginot
		prerequisite = {
			focus = USA_RefugeeEnlistment
		}
		x = 0
		y = 1
		
		cost = 20
		
		relative_position_id = USA_RefugeeEnlistment
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = USA_refugees3
				add_idea = USA_refugees4
			}
			every_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}
	#扩大公民范围#
	focus = {
		id = USA_AcceptRefugees
		icon = GFX_focus_generic_population_growth
		prerequisite = {
			focus = USA_RefugeeIssue
		}
		available = {
			has_idea = USA_naturalize_refugees
		}
		mutually_exclusive = {
			focus = USA_DetainZone
		}
		x = 1
		y = 1
		cost = 4
		
		relative_position_id = USA_RefugeeIssue
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = USA_refugees
				add_idea = USA_refugees5
			}
		}
	}
	#新的祖国#
	focus = {
		id = USA_NewHomeland
		icon = GFX_focus_CHL_address_the_mapuche_conflict
		prerequisite = {
			focus = USA_AcceptRefugees
		}
		
		x = 0
		y = 1
		cost = 5
		
		relative_position_id = USA_AcceptRefugees
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = USA_refugees5
				add_idea = USA_refugees6
			}
			every_owned_state = {
				add_extra_state_shared_building_slots = 2
			}
		}
	}
	#建设动员#
	focus = {
		id = USA_ConstructionMobilization
		icon = GFX_focus_CHL_domestic_production_of_the_willys_mb
		prerequisite = {
			focus = USA_NewHomeland
		}
		x = 0
		y = 1
		
		cost = 5
		
		relative_position_id = USA_NewHomeland
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			swap_ideas = {
				remove_idea = USA_refugees6
				add_idea = USA_refugees7
			}
		}
	}
	#美洲能源矿产开发计划#
	focus = {
		id = USA_ContinentResourcesDev
		icon = GFX_focus_CHL_work_on_the_panamerican_highway
		prerequisite = {
			focus = USA_PeaceAboveElse
		}
		x = -0.5
		y = 1
		
		cost = 10
		
		relative_position_id = USA_PeaceAboveElse
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			random_owned_state = {
				add_resource = {
					type = steel
					amount = 120
				}
			}
			random_owned_state = {
				add_resource = {
					type = aluminium
					amount = 120
				}
			}
			random_owned_state = {
				add_resource = {
					type = tungsten
					amount = 120
				}
			}
			random_owned_state = {
				add_resource = {
					type = oil
					amount = 120
				}
			}
		}
	}
	#シェールオイル開発
	focus = {
		id = USA_ShaleOilProduction
		icon = GFX_focus_generic_offshore_oil_rig
		prerequisite = {
			focus = USA_ContinentResourcesDev
		}
		x = 0
		y = 1
		
		cost = 5
		
		relative_position_id = USA_ContinentResourcesDev
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_ideas = USA_Adequate_fuel_for_civil_use
			random_owned_state = {
				add_resource = {
					type = steel
					amount = 10
				}
			}
			random_owned_state = {
				add_resource = {
					type = aluminium
					amount = 10
				}
			}
			random_owned_state = {
				add_resource = {
					type = tungsten
					amount = 10
				}
			}
			random_owned_state = {
				add_resource = {
					type = oil
					amount = 120
				}
			}
		}
	}
	#アマゾン計画を拡大
	focus = {
		id = USA_AmazonResourcesProduction
		icon = GFX_focus_BRA_support_sugar_barons
		prerequisite = {
			focus = USA_ShaleOilProduction
		}
		x = 0
		y = 1
		
		cost = 10
		
		relative_position_id = USA_ShaleOilProduction
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			random_owned_state = {
				add_resource = {
					type = steel
					amount = 120
				}
			}
			random_owned_state = {
				add_resource = {
					type = aluminium
					amount = 120
				}
			}
			random_owned_state = {
				add_resource = {
					type = tungsten
					amount = 120
				}
			}
			random_owned_state = {
				add_resource = {
					type = oil
					amount = 120
				}
			}
		}
	}
	####################    国际影响力国策   ######################
	

	
	#21世纪NATO会议#
	focus = {
		id = USA_NATOSummit
		icon = GFX_focus_BRA_reach_out_to_military_dem
		prerequisite = {
			focus = USA_StrikeFirst
		}
		x = -1
		y = 3
		
		cost = 5
		
		relative_position_id = USA_StrikeFirst
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			USA = {
				army_experience = 80
				add_political_power = 100
				add_war_support = 0.05
			}
			EUR = {
				army_experience = 80
				add_political_power = 100
				add_war_support = 0.1
			}
		}
	}
	#战术协调#
	focus = {
		id = USA_TacticalCoordination
		icon = GFX_focus_BRA_reach_out_to_military_dem
		prerequisite = {
			focus = USA_NATOSummit
		}
		x = -2
		y = 1
		
		cost = 5
		
		relative_position_id = USA_NATOSummit
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			army_experience = 100
			#add_tech_bonus = {
			#	name = land_doctrine
			#	bonus = 1
			#	uses = 2
			#	category = armor
			#}
			EUR = {
				army_experience = 100
				#add_tech_bonus = {
				#	name = land_doctrine
				#	bonus = 1
				#	uses = 2
				#	category = armor
				#}
			}
		}
	}
	#H12作戦の共同鎮圧
	focus = {
		id = USA_JointStrikeLyonHive
		icon = GFX_focus_CZE_military_aeronautical_institute
		prerequisite = {
			focus = USA_TacticalCoordination
		}
		x = 0
		y = 1
		
		cost = 5
		
		relative_position_id = USA_TacticalCoordination
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_political_power = 100
			
			EUR = {
				add_political_power = 100
				#add_tech_bonus = {
				#	name = land_doctrine
				#	bonus = 1
				#	uses = 2
				#	category = armor
				#}
			}
		}
	}
	
	#欧美非计划#
	focus = {
		id = USA_US_Euro_AfricaAlliance
		icon = GFX_focus_generic_military_academy
		prerequisite = {
			focus = USA_NATOSummit
		}
		x = 0
		y = 1
		
		cost = 5
		
		relative_position_id = USA_NATOSummit
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_political_power = 50
			AFR = {
				add_political_power = 50
				
				add_offsite_building = {
					type = arms_factory
					level = 10
				}
				
			}
			EUR = {
				add_political_power = 50
				
				add_offsite_building = {
					type = arms_factory
					level = 10
				}
				
			}
		}
	}
	#オーシャンルート
	focus = {
		id = USA_AtlanticSupplyLine
		icon = GFX_focus_AUS_courting_the_princess_of_industry
		prerequisite = {
			focus = USA_US_Euro_AfricaAlliance
		}
		x = 0
		y = 1
		
		cost = 5
		
		relative_position_id = USA_US_Euro_AfricaAlliance
		ai_will_do = {
			factor = 1
		}
		available = {
			788 = {
				is_fully_controlled_by = UNI
			}
			773 = {
				is_fully_controlled_by = AFR
			}
		}
		completion_reward = {
			add_political_power = 100
			788 = {
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			773 = {
				add_extra_state_shared_building_slots = 6
				add_building_construction = {
					type = arms_factory
					level = 4
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 4
					instant_build = yes
				}
			}
		}
	}
	#南非#
	focus = {
		id = USA_SouthAfricaDevelopment
		icon = GFX_focus_AUS_raid_military_storages
		prerequisite = {
			focus = USA_AtlanticSupplyLine
		}
		x = -1
		y = 1
		
		cost = 5
		
		relative_position_id = USA_AtlanticSupplyLine
		ai_will_do = {
			factor = 1
		}
		available = {
			719 = {
				is_fully_controlled_by = AFR
			}
			681 = {
				is_fully_controlled_by = AFR
			}
		}
		completion_reward = {
			add_political_power = 50
			
			719 = {
				add_extra_state_shared_building_slots = 8
				add_building_construction = {
					type = arms_factory
					level = 4
					instant_build = yes
				}
			}
			681 = {
				add_extra_state_shared_building_slots = 8
				add_building_construction = {
					type = arms_factory
					level = 4
					instant_build = yes
				}
			}
		}
	}
	#黄金海岸#
	focus = {
		id = USA_WestAfricaDevelopment
		icon = GFX_focus_generic_military_industry
		prerequisite = {
			focus = USA_AtlanticSupplyLine
		}
		x = 1
		y = 1
		
		cost = 5
		
		relative_position_id = USA_AtlanticSupplyLine
		ai_will_do = {
			factor = 1
		}
		available = {
			558 = {
				is_fully_controlled_by = AFR
			}
			776 = {
				is_fully_controlled_by = AFR
			}
			777 = {
				is_fully_controlled_by = AFR
			}
			779 = {
				is_fully_controlled_by = AFR
			}
			298 = {
				is_fully_controlled_by = AFR
			}
			700 = {
				is_fully_controlled_by = AFR
			}
		}
		completion_reward = {
			add_political_power = 50
			558 = {
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			776 = {
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			777 = {
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			779 = {
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			298 = {
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			700 = {
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
	}
	#NATO非联军#
	focus = {
		id = USA_NATO_Africa_JointForces
		icon = GFX_focus_GER_demonstration_of_military_achievements
		prerequisite = {
			focus = USA_SouthAfricaDevelopment
		}
		prerequisite = {
			focus = USA_WestAfricaDevelopment
		}
		x = 1
		y = 1
		
		cost = 5
		
		relative_position_id = USA_SouthAfricaDevelopment
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_political_power = 100
			
		AFR = {
				add_political_power = 50
				
				add_offsite_building = {
					type = arms_factory
					level = 10
				}
				
			}
			
		}
	}
	#米州自由貿易条約
	focus = {
		id = USA_AmericaFreeTradeTreaty
		icon = GFX_focus_COG_the_ma_loango
		prerequisite = {
			focus = USA_UntouchableHomefront
		}
		prerequisite = {
			focus = USA_ContinentResourcesDev
		}
		x = 1
		y = 3
		
		cost = 5
		
		relative_position_id = USA_UntouchableHomefront
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_political_power = 50
			
			add_offsite_building = {
					type = industrial_complex
					level = 5
				}
		}
	}
	
	#中米プラン
	focus = {
		id = USA_CentralAmericaDevelopment
		icon = GFX_focus_CONGO_bakwanga_mine
		prerequisite = {
			focus = USA_AmericaFreeTradeTreaty
		}
		x = -1
		y = 1
		
		cost = 5
		
		relative_position_id = USA_AmericaFreeTradeTreaty
		ai_will_do = {
			factor = 10
		}
		available = {
			277 = {
				is_fully_controlled_by = CEA
			}
			315 = {
				is_fully_controlled_by = CEA
			}
			304 = {
				is_fully_controlled_by = CEA
			}
			685 = {
				is_fully_controlled_by = CEA
			}
		}
		completion_reward = {
			add_political_power = 50
			277 = {
				add_extra_state_shared_building_slots = 10
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 4
					instant_build = yes
				}
			}
			315 = {
				add_extra_state_shared_building_slots = 10
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 4
					instant_build = yes
				}
			}
			304 = {
				add_extra_state_shared_building_slots = 10
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 4
					instant_build = yes
				}
			}
			685 = {
				add_extra_state_shared_building_slots = 10
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 4
					instant_build = yes
				}
			}
		}
	}
	#中米に投資
	focus = {
		id = USA_InvestCentralAmerica
		icon = GFX_focus_CONGO_gold_and_diamonds
		prerequisite = {
			focus = USA_CentralAmericaDevelopment
		}
		x = 0
		y = 1
		
		cost = 5
		
		relative_position_id = USA_CentralAmericaDevelopment
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_political_power = 100
			CEA = {
				add_political_power = 50
				
				add_offsite_building = {
					type = arms_factory
					level = 10
				}
				
			}
		}
	}
	
	#南美计划#
	focus = {
		id = USA_SouthAmericaDevelopment
		icon = GFX_focus_DEN_civilian_preparations
		prerequisite = {
			focus = USA_AmericaFreeTradeTreaty
		}
		x = 1
		y = 1
		
		cost = 5
		
		relative_position_id = USA_AmericaFreeTradeTreaty
		ai_will_do = {
			factor = 10
		}
		available = {
			500 = {
				is_fully_controlled_by = SOA
			}
			499 = {
				is_fully_controlled_by = SOA
			}
			510 = {
				is_fully_controlled_by = SOA
			}
			279 = {
				is_fully_controlled_by = SOA
			}
		}
		completion_reward = {
			add_political_power = 50
			500 = {
				add_extra_state_shared_building_slots = 10
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 4
					instant_build = yes
				}
			}
			499 = {
				add_extra_state_shared_building_slots = 10
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 4
					instant_build = yes
				}
			}
			510 = {
				add_extra_state_shared_building_slots = 10
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 4
					instant_build = yes
				}
			}
			279 = {
				add_extra_state_shared_building_slots = 10
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 4
					instant_build = yes
				}
			}
		}
	}
	#投资南美#
	focus = {
		id = USA_InvestSouthAmerica
		icon = GFX_focus_DEN_no_regulations
		prerequisite = {
			focus = USA_SouthAmericaDevelopment
		}
		x = 0
		y = 1
		
		cost = 5
		
		relative_position_id = USA_SouthAmericaDevelopment
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_political_power = 100
			SOA = {
				add_political_power = 50
				
				add_offsite_building = {
					type = arms_factory
					level = 10
				}
				
			}
		}
	}
	######################
	#アジア太平洋戦略
	focus = {
		id = USA_asia_pacific_strategy
		icon = GFX_focus_jap_strike_south
		
		x = 24
		y = 1
		
#		available = {
#			has_country_flag = USA_Unimplemented_flag
#		}

		cost = 5
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
#			JAP = {
				# country_event = {
				# 	id = mvlv_usa.4_2
				# 	days = 2
				# }
				
			add_ideas = USA_Pacific_Strategy
				
			}
		}
	
	
	#東京議定書
	focus = {
		id = USA_tokyo_treaty
		icon = GFX_focus_chi_collaboration_with_the_japanese
		prerequisite = {
			focus = USA_asia_pacific_strategy
		}
		
		available = {
			OR = {
				JAP = {
					has_opinion = {
						target = ROOT
						value > 80
					}
				}
				is_ai = yes
			}
		}
		
		x = -3
		y = 1
		
		cost = 4
		
		relative_position_id = USA_asia_pacific_strategy
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
		
			add_political_power = 50
			JAP = {
				add_political_power = 50
			}
		
		}
	}
	
	#日米関係の修復
	focus = {
		id = USA_repair_relation_with_japan
		icon = GFX_focus_ETH_support_from_the_japanese_communists
		prerequisite = {
			focus = USA_tokyo_treaty
		}
		
		available = {
			OR = {
				JAP = {
					has_opinion = {
						target = ROOT
						value > 90
					}
				}
				is_ai = yes
			}
		}
		
		x = 0
		y = 1
		
		cost = 4
		
		relative_position_id = USA_tokyo_treaty
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_political_power = 50
			
			JAP = {
				add_political_power = 100
			}
			
		}
	}
	#日米協力
	focus = {
		id = USA_cooperation_with_japan
		icon = GFX_focus_jap_spiritual_mobilization
		prerequisite = {
			focus = USA_repair_relation_with_japan
		}
		
		available = {
			OR = {
				JAP = {
					has_opinion = {
						target = ROOT
						value > 90
					}
				}
				is_ai = yes
			}
		}
		
		x = 0
		y = 1
		
		cost = 4
		
		relative_position_id = USA_repair_relation_with_japan
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
			add_political_power = 50
			
			JAP = {
				add_offsite_building = {
					type = industrial_complex
					level = 10
				}
				
				add_offsite_building = {
					type = arms_factory
					level = 5
				}
			}
		}
	}
	
	#東南アジア共同投資
	focus = {
		id = USA_joint_investment_in_geu
		icon = GFX_goal_generic_intelligence_exchange
		prerequisite = {
			focus = USA_cooperation_with_japan
		}
		
		available = {
			OR = {
				JAP = {
					has_opinion = {
						target = ROOT
						value > 90
					}
				}
				is_ai = yes
			}
		}
		
		x = 0
		y = 1
		
		cost = 5
		
		relative_position_id = USA_cooperation_with_japan
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
		
			add_offsite_building = {
					type = industrial_complex
					level = 5
			}
			
			JAP = {
				add_offsite_building = {
					type = industrial_complex
					level = 10
				}
				
				add_offsite_building = {
					type = arms_factory
					level = 5
				}
			}
		
			GEU = {
				add_offsite_building = {
					type = industrial_complex
					level = 10
				}
				
				add_offsite_building = {
					type = arms_factory
					level = 5
				}
			}	
		}
	}
	
	#日本の協力者
	focus = {
		id = USA_cooperator_in_japan
		icon = GFX_focus_eng_concessions_to_the_trade_unions
		prerequisite = {
			focus = USA_asia_pacific_strategy
		}
		x = 3
		y = 1
		
		cost = 4
		
		relative_position_id = USA_asia_pacific_strategy
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
				#JAP = {
				# country_event = {
				# 	id = mvlv_usa.4_2
				# 	days = 2
				# }
				
			add_political_power = 50
			
			JAP = {
				add_political_power = 50
			}
			
		}
	}
	
	#環太平洋同盟
	focus = {
		id = USA_alliance_across_the_sea
		icon = GFX_focus_ETH_ecole_militaire_haile_selassie_1er
		prerequisite = {
			focus = USA_cooperator_in_japan
		}
		x = 0
		y = 1
		
		cost = 10
		
		relative_position_id = USA_cooperator_in_japan
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
#			JAP = {
				# country_event = {
				# 	id = mvlv_usa.4_2
				# 	days = 2
				# }
				
			add_political_power = 150
				
			JAP = {
				add_offsite_building = {
					type = industrial_complex
					level = 10
				}
				
				add_offsite_building = {
					type = arms_factory
					level = 5
				}
			}
		
			GEU = {
				add_offsite_building = {
					type = industrial_complex
					level = 10
				}
				add_offsite_building = {
					type = arms_factory
					level = 5
				}
			}
		
			OSE = {
				add_offsite_building = {
					type = industrial_complex
					level = 10
				}
				add_offsite_building = {
					type = arms_factory
					level = 5
				}
			}
		
			CAN = {
				add_offsite_building = {
					type = industrial_complex
					level = 20
				}
				add_offsite_building = {
					type = arms_factory
					level = 5
				}
			}

			CEA = {
				add_offsite_building = {
					type = industrial_complex
					level = 10
				}
				
				add_offsite_building = {
					type = arms_factory
					level = 5
				}
			}
			SOA = {
			
				add_offsite_building = {
					type = industrial_complex
					level = 10
				}
				
				add_offsite_building = {
					type = arms_factory
					level = 5
				}
			}
		}	
	}

	
	#アジア太平洋拠点
	focus = {
		id = USA_asia_pacific_base
		icon = GFX_focus_FIN_finnish_federation_of_trade_unions
		prerequisite = {
			focus = USA_alliance_across_the_sea
		}
		x = 0
		y = 1
		cost = 5
		relative_position_id = USA_alliance_across_the_sea
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
#			JAP = {
				# country_event = {
				# 	id = mvlv_usa.4_2
				# 	days = 2
				# }
				
			add_political_power = -100	
			
			add_offsite_building = {
				type = arms_factory
				level = 10
			}
			
			add_offsite_building = {
				type = ammunition_plant
				level = 2
			}
			
			add_offsite_building = {
				type = ammunition_silo
				level = 2
			}
			
			OSE = {
				add_offsite_building = {
					type = industrial_complex
					level = 5
				}
				
				add_offsite_building = {
					type = arms_factory
					level = 5
				}
				
				add_offsite_building = {
					type = ammunition_plant
					level = 2
				}
				
				add_offsite_building = {
					type = ammunition_silo
					level = 1
				}
			}
		
			JAP = {
				add_offsite_building = {
					type = industrial_complex
					level = 5
				}
				
				add_offsite_building = {
					type = arms_factory
					level = 5
				}
				
				add_offsite_building = {
					type = ammunition_plant
					level = 2
				}
				
				add_offsite_building = {
					type = ammunition_silo
					level = 1
				}
				
			}
			GEU = {
				add_offsite_building = {
					type = industrial_complex
					level = 5
				}
				
				add_offsite_building = {
					type = arms_factory
					level = 5
				}
				
				add_offsite_building = {
					type = ammunition_plant
					level = 2
				}
				
				add_offsite_building = {
					type = ammunition_silo
					level = 1
				}
			}
		}
	}

	#東南アジアにおけるリーダーシップ
	focus = {
		id = USA_guide_geu
		icon = GFX_focus_ARG_the_american_push
		prerequisite = {
			focus = USA_asia_pacific_base
		}
		x = 0
		y = 1
		
		cost = 4
		
		relative_position_id = USA_asia_pacific_base
		ai_will_do = {
			factor = 1
		}
		
		completion_reward = {
#			JAP = {
				# country_event = {
				# 	id = mvlv_usa.4_2
				# 	days = 2
				# }
				
			add_political_power = -50
			
			add_ideas = USA_Leadership_Southeast_Asia
			
			JAP = {
				add_offsite_building = {
					type = industrial_complex
					level = 10
				}
			}
		
			GEU = {
				add_offsite_building = {
					type = industrial_complex
					level = 10
				}
			}
			OSE = {
				add_offsite_building = {
					type = industrial_complex
					level = 10
				}	
			}
		}
	}
	
	#大東亜への影響
	focus = {
		id = USA_influence_geu
		icon = GFX_focus_generic_annex_country_2
		
		prerequisite = {
			focus = USA_asia_pacific_strategy
		}
		x = -1
		y = 1
		cost = 4
		relative_position_id = USA_asia_pacific_strategy
		ai_will_do = {
			factor = 1
		}
		
		available = {
			OR = {
				GEU = {
					has_opinion = {
						target = ROOT
						value > 90
					}
				}
				is_ai = yes
			}
		}
		
		completion_reward = {
#			JAP = {
				# country_event = {
				# 	id = mvlv_usa.4_2
				# 	days = 2
				# }
			add_political_power = 50
				
		GEU = {
			
			add_offsite_building = {
				type = industrial_complex
				level = 10
			}
			
			add_offsite_building = {
				type = arms_factory
				level = 5
			}
			
		}
	}
}

	#オーストラリアへの影響
	focus = {
		id = USA_influence_ose
		icon = GFX_focus_NZL_bob_semple_tank
		prerequisite = {
			focus = USA_asia_pacific_strategy
		}
		
		available = {
			OR = {
				OSE = {
					has_opinion = {
						target = ROOT
						value > 90
					}
				}
				is_ai = yes
			}
		}
		
		x = 1
		y = 1
		
		cost = 4
		
		relative_position_id = USA_asia_pacific_strategy
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
#			JAP = {
				# country_event = {
				# 	id = mvlv_usa.4_2
				# 	days = 2
				# }
				
		add_political_power = 50
			
		OSE = {
			
			add_offsite_building = {
				type = industrial_complex
				level = 10
			}
			
			add_offsite_building = {
				type = arms_factory
				level = 5
			}
			
		}
	}
}
		
	#中国への影響
	focus = {
		id = USA_influence_china
		icon = GFX_focus_chi_cooperation_with_the_nationalists
		prerequisite = {
			focus = USA_asia_pacific_strategy
		}
		
		available = {
			OR = {
				CHI = {
					has_opinion = {
						target = ROOT
						value > 90
					}
				}
				is_ai = yes
			}
		}
		
		x = 0
		y = 2
		
		cost = 4
		
		relative_position_id = USA_asia_pacific_strategy
		ai_will_do = {
			factor = 1
		}
		completion_reward = {
#			JAP = {
				# country_event = {
				# 	id = mvlv_usa.4_2
				# 	days = 2
				# }
		add_political_power = 50
			
		CHI = {
			
			add_offsite_building = {
				type = industrial_complex
				level = 10
			}
			
			add_offsite_building = {
				type = arms_factory
				level = 5
			}
			
		  }
	   }
	}
}
