focus_tree = {
	id = soviet_focus
	
	country = {
		factor = 0
		
		modifier = {
			add = 10
			tag = SOV
		}

		#modifier = {
		#	add = 10
		#	original_tag = SOV
		#}
	}
	
	default = no
	continuous_focus_position = { x = 20 y = 1000 }
	reset_on_civilwar = no


	focus = {
		id = SOV_finish_five_year_plan_rs
		icon = GFX_goal_generic_construct_civ_factory
		x = 1
		y = 0
		cost = 5
		ai_will_do = {
			factor = 5
		}

		available_if_capitulated = yes

		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = SOV_move_industry_to_urals_rs
		icon = GFX_goal_generic_construct_civilian
		prerequisite = { focus = SOV_finish_five_year_plan_rs }
		x = -1
		y = 1
		relative_position_id = SOV_finish_five_year_plan_rs
		cost = 5
		ai_will_do = {
			factor = 10
		}

		available = {
			has_war = yes
		}

		bypass = {
		}

		completion_reward = {
			790 = {
				add_extra_state_shared_building_slots = 6
				add_building_construction = {
					type = arms_factory
					level = 6
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = SOV_defense_of_moscow_rs
		icon = GFX_goal_generic_fortify_city
		prerequisite = { focus = SOV_move_industry_to_urals_rs }
		available = {
		}
		x = 0
		y = 1
		relative_position_id = SOV_move_industry_to_urals_rs
		cost = 5
		ai_will_do = {
			factor = 100
		}	
		completion_reward = {
			army_experience = 5
			790 = {
				add_building_construction = {
					type = coastal_bunker
					level = 2
					province = 13241
					instant_build = yes
				}
				add_building_construction = {
					type = coastal_bunker
					level = 5
					province = 13227
					instant_build = yes
				}
			}
		}
	}
	focus = {
		#聖テオドロス広報
		id = SOV_st_theodoros_pr
		#以下の場合取得可能
		available = {
		}
		#自動達成
		bypass = {
		}
		#前提条件
		prerequisite = { focus = SOV_defense_of_moscow_rs }
		icon = GFX_goal_generic_propaganda
		x = 0
		y = 1
		#相対位置id
		relative_position_id = SOV_defense_of_moscow_rs
		cost = 5
		#降伏した場合に利用可能
		available_if_capitulated = yes
		#検索フィルター
		#search_filters = {FOCUS_FILTER_RESEARCH}
		#発生効果
		completion_reward = {
			650 = {
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
	}
	focus = {
		#アッツ島の開発
		id = SOV_attu_island_development
		#以下の場合取得可能
		available = {
		}
		#自動達成
		bypass = {
		}
		#前提条件
		prerequisite = { focus = SOV_st_theodoros_pr }
		icon = GFX_goal_generic_construct_civilian
		x = 0
		y = 1
		#相対位置id
		relative_position_id = SOV_st_theodoros_pr
		cost = 5
		#降伏した場合に利用可能
		available_if_capitulated = yes
		#検索フィルター
		#search_filters = {FOCUS_FILTER_RESEARCH}
		#発生効果
		completion_reward = {
			650 = {
				add_extra_state_shared_building_slots = 10
				add_building_construction = {
					type = air_base
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 5
					instant_build = yes
				}
				add_building_construction = {
					type = arms_factory
					level = 5
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = SOV_production_effort_rs
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = SOV_finish_five_year_plan_rs }
		x = 1
		y = 1
		relative_position_id = SOV_finish_five_year_plan_rs
		cost = 10
		ai_will_do = {
			factor = 5
		}

		available_if_capitulated = yes

		bypass = {
		}
		completion_reward = {
			every_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = SOV_extra_tech_slot_early_rs
		icon = GFX_focus_research
		text = extra_tech_slot
		prerequisite = { focus = SOV_production_effort_rs }
		prerequisite = { focus = SOV_collectivist_propaganda_rs }
		x = 0
		y = 1
		relative_position_id = SOV_production_effort_rs
		cost = 10
		ai_will_do = {
			factor = 5
		}

		available_if_capitulated = yes

		completion_reward = {
			add_research_slot = 1
		}
		search_filters = {FOCUS_FILTER_RESEARCH}
	}
	
	focus = {
		id = SOV_infrastructure_effort_rs
		icon = GFX_goal_generic_construct_infrastructure
		prerequisite = { focus = SOV_extra_tech_slot_early_rs}
		x = 0
		y = 1
		relative_position_id = SOV_extra_tech_slot_early_rs
		cost = 10
		ai_will_do = {
			factor = 5
		}

		available_if_capitulated = yes

		bypass = {
		}

		complete_tooltip = {
			every_state = {
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
		}

		completion_reward = {
				random_owned_controlled_state = {
					add_building_construction = {
						type = infrastructure
						level = 3
						instant_build = yes						
					}
				}
				random_owned_controlled_state = {
					add_building_construction = {
						type = infrastructure
						level = 3
						instant_build = yes
					}
				}				
			random_owned_controlled_state = {
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
		}
	}

	focus = {
		id = SOV_tranformation_of_nature_rs
		icon = GFX_goal_generic_soviet_construction
		prerequisite = { focus = SOV_infrastructure_effort_rs }
		x = 0
		y = 1
		relative_position_id = SOV_infrastructure_effort_rs
		cost = 10
		ai_will_do = {
			factor = 5
		}

		available = {
			controls_state = 790
		}

		completion_reward = {
			add_political_power = 120
			add_resource = {
				type = rubber
				amount = 5
				state = 790
			}
		}
	}

	focus = {
		id = SOV_stalin_constitution_rs
		icon = GFX_goal_support_communism
		x = 6
		y = 0
		cost = 5
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			add_political_power = 160
		}
		search_filters = {FOCUS_FILTER_POLITICAL}
	}

	focus = {
		id = SOV_collectivist_propaganda_rs
		icon = GFX_goal_generic_propaganda
		prerequisite = { focus = SOV_stalin_constitution_rs }
		x = -2
		y = 1
		relative_position_id = SOV_stalin_constitution_rs
		cost = 10
		ai_will_do = {
			factor = 0.25
		}

		available_if_capitulated = yes

		completion_reward = {
			add_political_power = 120
			add_stability = 0.10
		}
	}

	focus = {
		id = SOV_militarized_schools_rs
		icon = GFX_goal_generic_army_doctrines
		prerequisite = { focus = SOV_collectivist_propaganda_rs }
		x = 0
		y = 1
		relative_position_id = SOV_collectivist_propaganda_rs
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = militarized_schools
		}
	}

	focus = {
		id = SOV_workers_culture_rs
		icon = GFX_goal_generic_construction
		prerequisite = { focus = SOV_militarized_schools_rs }
		x = 0
		y = 1
		relative_position_id = SOV_militarized_schools_rs
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = workers_culture
		}
	}

	focus = {
		id = SOV_positive_heroism_rs
		icon = GFX_goal_generic_cavalry
		prerequisite = { focus = SOV_stalin_constitution_rs }
		x = 0
		y = 1
		relative_position_id = SOV_stalin_constitution_rs
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			add_manpower = 50000
		}
	}

	focus = {
		id = SOV_progress_cult_rs
		icon = GFX_goal_generic_scientific_exchange
		prerequisite = { focus = SOV_positive_heroism_rs }
		x = 0
		y = 1
		relative_position_id = SOV_positive_heroism_rs
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = progress_cult_focus
		}
		search_filters = {FOCUS_FILTER_INDUSTRY}
	}

	focus = {
		id = SOV_socialist_science_rs
		icon = GFX_goal_generic_national_unity
		prerequisite = { focus = SOV_progress_cult_rs }
		x = 0
		y = 1
		relative_position_id = SOV_progress_cult_rs
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			add_ideas = socialist_science_focus
		}
		search_filters = {FOCUS_FILTER_INDUSTRY}
	}

	focus = {
		id = SOV_extra_tech_slot_rs
		icon = GFX_focus_research
		prerequisite = { focus = SOV_socialist_science_rs }
		x = 0
		y = 1
		relative_position_id = SOV_socialist_science_rs
		cost = 10
		ai_will_do = {
			factor = 1
		}

		available_if_capitulated = yes

		completion_reward = {
			add_research_slot = 1
		}
		search_filters = {FOCUS_FILTER_RESEARCH}
	}
	
	focus = {
		id = SOV_army4
		icon = GFX_goal_generic_army_doctrines
		prerequisite = { focus = SOV_stalin_constitution_rs }
		x = 4
		y = 1
		cost = 10
		relative_position_id = SOV_stalin_constitution_rs
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = land_doctrine
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
		}
	}
	
	
	focus = {
		id = SOV_army8
		icon = GFX_goal_generic_army_artillery
		prerequisite = { focus = SOV_army4 }
		x = 0
		y = 1
		cost = 10
		relative_position_id = SOV_army4
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_ideas = SOV_army1
			add_tech_bonus = {
				name = infantry_weapons_bonus
				bonus = 1
				uses = 2
				category = artillery
			}
		}
	}
	
	
	focus = {
		id = SOV_army10
		icon = GFX_goal_generic_allies_build_infantry
		prerequisite = { focus = SOV_army8 }
		x = -2
		y = 1
		cost = 10
		relative_position_id = SOV_army8
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_tech_bonus = {
				name = infantry_weapons_bonus
				bonus = 1.5
				uses = 2
				category = infantry_weapons
			}
		}
	}
	
	
	focus = {
		id = SOV_army11
		icon = GFX_goal_generic_army_motorized
		prerequisite = { focus = SOV_army8 }
		x = 2
		y = 1
		cost = 10
		relative_position_id = SOV_army8
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 1.5
				uses = 2
				category = armor
			}
		}
	}
	
	
	focus = {
		id = SOV_army12
		icon = GFX_focus_prc_infiltration
		prerequisite = { focus = SOV_army10 }
		prerequisite = { focus = SOV_army11 }
		x = 2
		y = 1
		cost = 10
		relative_position_id = SOV_army10
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_ideas = SOV_army2
			
		}
		search_filters = {FOCUS_FILTER_INDUSTRY}
	}
	
	
	focus = {
		id = SOV_army13
		icon = GFX_focus_generic_little_entente
		prerequisite = { focus = SOV_army10 }
		x = 0
		y = 1
		cost = 10
		relative_position_id = SOV_army10
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_ideas = SOV_army19
		}
		search_filters = {FOCUS_FILTER_INDUSTRY}
	}
	
	focus = {
		id = SOV_army14
		icon = GFX_goal_generic_army_tanks
		prerequisite = { focus = SOV_army11 }
		x = 0
		y = 1
		cost = 10
		relative_position_id = SOV_army11
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_ideas = SOV_army3
		}
		search_filters = {FOCUS_FILTER_INDUSTRY}
	}
	focus = {
		id = SOV_army18
		icon = GFX_focus_generic_tank_production
		prerequisite = { focus = SOV_army13 }
		prerequisite = { focus = SOV_army12 }
		prerequisite = { focus = SOV_army14 }
		x = 0
		y = 1
		cost = 10
		relative_position_id = SOV_army12
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_ideas = SOV_army20
		}
		search_filters = {FOCUS_FILTER_INDUSTRY}
	}	
########################################################################
	focus = {
		id = SOV_main
		icon = GFX_focus_generic_strike_at_democracy1
		x = 20
		y = 0
		cost = 5
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_political_power = 150
		}
		search_filters = {FOCUS_FILTER_POLITICAL}
	}
	
	
	
	focus = {
		id = SOV_rs
		icon = GFX_goal_tfv_burn_the_royal_portraits
		prerequisite = { focus = SOV_main }
		x = 0
		y = 1
		cost = 5
		relative_position_id = SOV_main
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_political_power = 150
		}
		search_filters = {FOCUS_FILTER_POLITICAL}
	}
	
	
	
	focus = {
		id = SOV_rs2
		icon = GFX_focus_generic_soviet_politics
		prerequisite = { focus = SOV_rs }
		x = -1
		y = 1
		cost = 5
		relative_position_id = SOV_rs
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 1.5
				uses = 2
				category = electronics
			}
		}
	}
	
	
	focus = {
		id = SOV_rs3
		icon = GFX_focus_generic_join_comintern
		prerequisite = { focus = SOV_rs }
		x = 1
		y = 1
		cost = 5
		relative_position_id = SOV_rs
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = land_doctrine
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
		}
	}
	
	
	focus = {
		id = SOV_rs4
		icon = GFX_focus_generic_coastal_fort
		prerequisite = { focus = SOV_rs2 }
		prerequisite = { focus = SOV_rs3 }
		available = {
		    has_war_support > 0.90
			has_stability > 0.90
		}
		x = 1
		y = 2
		cost = 1
		relative_position_id = SOV_rs2
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_political_power = 150
		hidden_effect = {
			country_event = { id = mvlv_sov.3 days = 3 }
			}
		}
	}
	
	
	focus = {
		id = SOV_rs5
		icon = GFX_goal_generic_production
		prerequisite = { focus = SOV_rs2 }
		mutually_exclusive = { focus = SOV_rs6 }

		x = -3
		y = 1
		cost = 10
		relative_position_id = SOV_rs2
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 1
				uses = 1
				category = electronics
			}
		}
	}
	
	
	focus = {
		id = SOV_rs6
		icon = GFX_focus_secret_rearmament
		prerequisite = { focus = SOV_rs3 }
		mutually_exclusive = { focus = SOV_rs5 }

		x = 3
		y = 1
		cost = 10
		relative_position_id = SOV_rs3
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_war_support = 0.15
		}
	}
	
	
	focus = {
		id = SOV_rs7
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = { focus = SOV_rs5 }
		available = {
			
		}
		x = -2
		y = 1
		cost = 10
		relative_position_id = SOV_rs5
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 6
				add_building_construction = {
					type = arms_factory
					level = 6
					instant_build = yes
				}
			}
		}
	}
	
	
	focus = {
		id = SOV_rs8
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = { focus = SOV_rs5 }
		available = {
			
		}
		x = 0
		y = 1
		cost = 10
		relative_position_id = SOV_rs5
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 6
				add_building_construction = {
					type = industrial_complex
					level = 6
					instant_build = yes
				}
			}
		}
	}
	
	
	focus = {
		id = SOV_rs9
		icon = GFX_goal_generic_construct_civilian
		prerequisite = { focus = SOV_rs5 }

		x = 2
		y = 1
		cost = 10
		relative_position_id = SOV_rs5
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 2
					instant_build = yes
				}
			}
		}
	}
	
	
	focus = {
		id = SOV_rs10
		icon = GFX_goal_generic_allies_build_infantry
		prerequisite = { focus = SOV_rs6 }

		x = -2
		y = 1
		cost = 10
		relative_position_id = SOV_rs6
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = land_doctrine
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
		}
	}
	
	focus = {
		id = SOV_rs11
		icon = GFX_goal_generic_CAS
		prerequisite = { focus = SOV_rs6 }

		x = 0
		y = 1
		cost = 10
		relative_position_id = SOV_rs6
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_ideas = OSE_space
		}
	}
	
	focus = {
		id = SOV_rs12
		icon = GFX_goal_generic_wolf_pack
		prerequisite = { focus = SOV_rs6 }

		x = 2
		y = 1
		cost = 10
		relative_position_id = SOV_rs6
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_equipment_to_stockpile = { type = asa_equipment_A-12 amount = 400 producer = SRD }
			add_doctrine_cost_reduction = {
				name = land_doctrine
				cost_reduction = 0.5
				uses = 2
				category = cat_marines_doctrine
			}
		}
	}
	
	
	focus = {
		id = SOV_rs13
		icon = GFX_focus_research
		prerequisite = { focus = SOV_rs7 }
		prerequisite = { focus = SOV_rs8 }
		prerequisite = { focus = SOV_rs9 }

		x = -1
		y = 1
		cost = 10
		relative_position_id = SOV_rs8
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_research_slot = 1
		}
		search_filters = {FOCUS_FILTER_RESEARCH}
	}
	
	
	focus = {
		id = SOV_rs14
		icon = GFX_focus_mex_privatisation
		prerequisite = { focus = SOV_rs7 }
		prerequisite = { focus = SOV_rs8 }
		prerequisite = { focus = SOV_rs9 }

		x = 1
		y = 1
		cost = 10
		relative_position_id = SOV_rs8
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_political_power = -450
			SOV = {	add_offsite_building = { type = arms_factory level = 15 }}
			SOV = {	add_offsite_building = { type = industrial_complex level = 10 }}
		}
	}
	
	focus = {
		id = SOV_rs15
		icon = GFX_focus_chi_mission_to_the_soviet_union
		prerequisite = { focus = SOV_rs13 }
		prerequisite = { focus = SOV_rs14 }

		x = 1
		y = 1
		cost = 10
		relative_position_id = SOV_rs13
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
            remove_ideas = SOV_russian
			add_ideas = SOV_russian2
		}
	}
	
	
	focus = {
		id = SOV_rs16
		icon = GFX_focus_generic_combined_arms
		prerequisite = { focus = SOV_rs10 }
		prerequisite = { focus = SOV_rs11 }
		prerequisite = { focus = SOV_rs12 }

		x = -1
		y = 1
		cost = 10
		relative_position_id = SOV_rs11
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = land_doctrine
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
		}
	}
	
	
	focus = {
		id = SOV_rs17
		icon = GFX_focus_generic_license_production
		prerequisite = { focus = SOV_rs10 }
		prerequisite = { focus = SOV_rs11 }
		prerequisite = { focus = SOV_rs12 }

		x = 1
		y = 1
		cost = 10
		relative_position_id = SOV_rs11
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			remove_ideas = SOV_russian
			add_ideas = SOV_russian3
		}
		search_filters = {FOCUS_FILTER_INDUSTRY}
	}
	
	
	focus = {
		id = SOV_rs18
		icon = GFX_focus_eng_crush_the_dream
		prerequisite = { focus = SOV_rs16 }
		prerequisite = { focus = SOV_rs17 }

		x = 1
		y = 1
		cost = 10
		relative_position_id = SOV_rs16
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_ideas = SOV_soviet_human_wave
		}
		search_filters = {FOCUS_FILTER_INDUSTRY}
	}

	focus = {
		id = SOV_rs19
		icon = GFX_goal_support_communism
		prerequisite = { focus = SOV_rs4 }
		x = 0
		y = 1
		cost = 5
		relative_position_id = SOV_rs4
		available = {
			791 = {
				is_controlled_by = UNI
			}
		}
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			army_experience = -50
			add_manpower = -10000
		}
	}
	
	
	focus = {
		id = SOV_rs20
		icon = GFX_focus_ger_great_red_menace
		prerequisite = { focus = SOV_rs19 }
		x = -1
		y = 1
		cost = 10
		relative_position_id = SOV_rs19
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = land_doctrine
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
			add_doctrine_cost_reduction = {
				name = land_doctrine
				cost_reduction = 0.5
				uses = 2
				category = special_forces_doctrine
			}
		    add_tech_bonus = {
			       bonus = 1.5
			       uses = 1
			       category = MVLV_tsf_tech
		    }
			add_tech_bonus = {
				name = infantry_weapons_bonus
				bonus = 1
				uses = 1
				category = infantry_weapons
				category = artillery
			}
			add_tech_bonus = {
				name = armor_bonus
				bonus = 1
				uses = 1
				category = armor
			}
		}
	}
	
	
	focus = {
		id = SOV_rs21
		icon = GFX_focus_prc_agrarian_socialism
		prerequisite = { focus = SOV_rs19 }
		available = {
			791 = {
				is_controlled_by = UNI
			}
		}
		x = 1
		y = 1
		cost = 10
		relative_position_id = SOV_rs19
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			set_technology = {
				MVLV_sov_tec = 1
			}
			unlock_decision_category_tooltip = MVLV_SOV_pravka_plan_category
			hidden_effect = {
				set_country_flag = SOV_psi_selection_flag
				set_country_flag = SOV_psi_education_flag
				if = {
					limit = {
						UNI = { has_completed_focus = UNI_blue_flag }
					}
					set_country_flag = SOV_psi_training_flag
				}
			}
		}
	}
	focus = {
		id = SOV_rs22
		icon = GFX_goal_generic_major_war
		prerequisite = { focus = SOV_rs20 }
		prerequisite = { focus = SOV_rs21 }
		available = {
			has_war_support > 0.95
		}
		
		bypass = {
		}
		x = 1
		y = 1
		cost = 5
		relative_position_id = SOV_rs20
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
            remove_ideas = SOV_warlord
			SOV = { country_event = mvlv_sov.3 }
			unlock_decision_tooltip = { decision = SOV_storms show_effect_tooltip = yes show_modifiers = yes }
		}
		search_filters = {FOCUS_FILTER_ANNEXATION}
	}
	
	
	
	focus = {
		id = SOV_rs23
		icon = GFX_focus_generic_anti_fascist_diplomacy
		prerequisite = { focus = SOV_rs22 }
		mutually_exclusive = { focus = SOV_rs24 }
		x = -3
		y = 1
		cost = 10
		relative_position_id = SOV_rs22
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_political_power = 150
		}
	}
	
	
	
	focus = {
		id = SOV_rs24
		icon = GFX_focus_generic_strike_at_democracy2
		prerequisite = { focus = SOV_rs22 }
		mutually_exclusive = { focus = SOV_rs23 }
		available = {
			408= {
				is_controlled_by = SOV
			}
		}
		x = 4
		y = 1
		cost = 20
		relative_position_id = SOV_rs22
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {			
            408 = {
				add_extra_state_shared_building_slots = 6
			}
		}
	}
	
	
	focus = {
		id = SOV_rs26
		icon = GFX_focus_chi_mission_to_the_us
		prerequisite = { focus = SOV_rs23 }
		x = -1
		y = 1
		cost = 10
		relative_position_id = SOV_rs23
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_equipment_to_stockpile = { type = MVLV_TSF_chassis amount = 600 producer = USA }
		}
	}
	
	focus = {
		id = SOV_rs27
		icon = GFX_focus_chi_british_cooperation
		prerequisite = { focus = SOV_rs23 }
		x = 1
		y = 1
		cost = 10
		relative_position_id = SOV_rs23
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_equipment_to_stockpile = { type = MVLV_TSF_chassis amount = 300 producer = EUR }
		}
	}
	
	focus = {
		id = SOV_rs28
		icon = GFX_goal_tfv_burn_the_royal_portraits
		prerequisite = { focus = SOV_rs27 focus = SOV_rs26}
		available = {
			219= {
				is_controlled_by = SOV
			}
			195= {
				is_controlled_by = SOV
			}
			202= {
				is_controlled_by = SOV
			}
			217= {
				is_controlled_by = SOV
			}
			137= {
				is_controlled_by = SOV
			}
		}
		x = 1
		y = 1
		cost = 40
		relative_position_id = SOV_rs26
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
            set_capital = { state = 219 }			
			219 = {
				add_extra_state_shared_building_slots = 12
			}
			195 = {
				add_extra_state_shared_building_slots = 12
			}
			202 = {
				add_extra_state_shared_building_slots = 12
			}
			217 = {
				add_extra_state_shared_building_slots = 12
			}
			137 = {
				add_extra_state_shared_building_slots = 12
			}
		}
	}
	focus = {
		id = SOV_rs31
		icon = GFX_focus_chi_collaboration_with_the_japanese
		prerequisite = { focus = SOV_rs24 }
		#mutually_exclusive = { focus = SOV_rs20 }
		x = -1
		y = 1
		cost = 10
		relative_position_id = SOV_rs24
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_political_power = 150
		}
	}
	
	
	focus = {
		id = SOV_rs32
		icon = GFX_goal_generic_national_unity
		prerequisite = { focus = SOV_rs24 }
		#mutually_exclusive = { focus = SOV_rs20 }
		x = 1
		y = 1
		cost = 10
		relative_position_id = SOV_rs24
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_equipment_to_stockpile = { type = MVLV_TSF_chassis amount = 600 producer = UNI }
		}
	}
	
	
	focus = {
		id = SOV_rs33
		icon = GFX_goal_tfv_burn_the_royal_portraits
		prerequisite = { focus = SOV_rs31 focus = SOV_rs32}
		available = {
			219= {
				is_controlled_by = SOV
			}
			195= {
				is_controlled_by = SOV
			}
			202= {
				is_controlled_by = SOV
			}
			217= {
				is_controlled_by = SOV
			}
			137= {
				is_controlled_by = SOV
			}
		}
		x = 1
		y = 1
		cost = 40
		relative_position_id = SOV_rs31
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			set_capital = { state = 219 }	
			219 = {
				add_extra_state_shared_building_slots = 12
				}
			195 = {
				add_extra_state_shared_building_slots = 12
				}
			202 = {
				add_extra_state_shared_building_slots = 12
				}
			217 = {
				add_extra_state_shared_building_slots = 12
				}
			137 = {
				add_extra_state_shared_building_slots = 12
				}
		}
	}
#############################################################################
	focus = {
		id = SOV_ru2
		icon = GFX_goal_tfv_burn_the_royal_portraits
		prerequisite = { focus = SOV_main }
		x = 10
		y = 1
		cost = 5
		relative_position_id = SOV_main
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
		army_experience = 100
		navy_experience = 100
		air_experience = 100
		}
	}
	focus = {
		id = SOV_ru4
		icon = GFX_focus_generic_little_entente
		prerequisite = { focus = SOV_ru2 }
		#mutually_exclusive = { focus = SOV_ru2 }
		x = -1
		y = 1
		cost = 10
		relative_position_id = SOV_ru2
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_manpower = 100000
		}
	}
	
	
	focus = {
		id = SOV_ru5
		icon = GFX_focus_generic_license_production
		prerequisite = { focus = SOV_ru2 }
		#mutually_exclusive = { focus = SOV_ru2 }
		x = 1
		y = 1
		cost = 10
		available = {
		}
		relative_position_id = SOV_ru2
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = land_doctrine
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
		}
	}
	
	
	focus = {
		id = SOV_ru6
		icon = GFX_goal_generic_allies_build_infantry
		prerequisite = { focus = SOV_ru4 }
		#mutually_exclusive = { focus = SOV_ru2 }
		x = -1
		y = 1
		cost = 10
		relative_position_id = SOV_ru4
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_ideas = SOV_frontline_guidance
		}
	}
	
	
	focus = {
		id = SOV_ru7
		icon = GFX_goal_generic_air_fighter
		prerequisite = { focus = SOV_ru4 }
		prerequisite = { focus = SOV_ru5 }
		x = 1
		y = 1
		cost = 10
		relative_position_id = SOV_ru4
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_ideas = SOV_ru7
		}
	}
	
	
	focus = {
		id = SOV_ru8
		icon = GFX_goal_generic_army_tanks
		prerequisite = { focus = SOV_ru5 }
		#mutually_exclusive = { focus = SOV_ru2 }
		x = 1
		y = 1
		cost = 10
		relative_position_id = SOV_ru5
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 0.5
				uses = 2
				category = armor
			}
		}
	}
	
	focus = {
		id = SOV_ru9
		icon = GFX_goal_continuous_reduce_training_time
		prerequisite = { focus = SOV_ru6 }
		mutually_exclusive = { focus = SOV_ru11 focus = SOV_ru10 }
		x = 0
		y = 1
		cost = 10
		relative_position_id = SOV_ru6
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_ideas = SOV_ru9
		}
		search_filters = {FOCUS_FILTER_INDUSTRY}
	}
	
	
	focus = {
		id = SOV_ru10
		icon = GFX_focus_research
		prerequisite = { focus = SOV_ru7 }
		mutually_exclusive = { focus = SOV_ru11 focus = SOV_ru9 }
		x = 0
		y = 1
		cost = 10
		relative_position_id = SOV_ru7
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_research_slot = 1
		}
		search_filters = {FOCUS_FILTER_RESEARCH}
	}
	
	
	focus = {
		id = SOV_ru11
		icon = GFX_goal_generic_army_artillery2
		prerequisite = { focus = SOV_ru8 }
		mutually_exclusive = { focus = SOV_ru10 focus = SOV_ru9 }
		x = 0
		y = 1
		cost = 10
		relative_position_id = SOV_ru8
		ai_will_do = {
			factor = 10
		}
		
		completion_reward = {
			add_ideas = SOV_elite_force
		}
		search_filters = {FOCUS_FILTER_INDUSTRY}
		
	}

}