focus_tree = {
	id = SOA_focus_tree
	country = {
		base = 0
		modifier = {
			add = 100
			tag = SOA
			
		}
		modifier = {
			add = 100
			tag = CEA
			
		}
	}
	default = no
	continuous_focus_position = {
		x = 2150
		y = 700
	}
	reset_on_civilwar = no
	# shared_focus = common_refugee_tech_sharing
	# shared_focus = common_adopt_powered_suits
	# shared_focus = common_experience_of_BETA_war
	# shared_focus = common_refugee_support_request
	#####
	#ソロ
	#救世主ルート
	focus = {
		id = SOA_The_Savior_is_Here
		icon = GFX_focus_SWI_establish_pro_helvetia
		x = 4
		y = 0
		mutually_exclusive = {
			focus = SOA_Living_within_the_treaty
			focus = SOA_As_one_country
		}
		cost = 5
		available = {
			all_allied_country = {
				is_ai = yes
			}
			has_idea = mvlv_difficulty_unlimited
		}
		completion_reward = {
			set_technology = {
				MVLV_research_tsf_1_heavy_framework = 1
				MVLV_research_engine_1 = 1
				MVLV_research_OS_1 = 1
				MVLV_research_assault_cannon_1 = 1
				MVLV_research_shield = 1
			}
			add_research_slot = 1
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_What_is_the_best
		icon = GFX_focus_renounce_the_treaty_of_trianon
		x = -1
		y = 1
		relative_position_id = SOA_The_Savior_is_Here
		prerequisite = {
			focus = SOA_The_Savior_is_Here
		}
		cost = 5
		completion_reward = {
			remove_ideas = mvlv_saast
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_Experience_in_another_country
		icon = GFX_focus_prc_agrarian_socialism
		x = 0
		y = 1
		relative_position_id = SOA_What_is_the_best
		prerequisite = {
			focus = SOA_What_is_the_best
		}
		cost = 10
		completion_reward = {
			add_political_power = 500
			add_command_power = 300
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_Things_necessary
		icon = GFX_goal_generic_build_airforce
		x = 0
		y = 1
		relative_position_id = SOA_Experience_in_another_country
		prerequisite = {
			focus = SOA_Experience_in_another_country
		}
		cost = 10
		completion_reward = {
			add_tech_bonus = {
				bonus = 0.5
				uses = 5
				category = MVLV_tsf_tech
			}
		}
		ai_will_do = {
			base = 1
		}
	}
	
	##
	focus = {
		id = SOA_Get_to_the_point
		icon = GFX_focus_jap_cast_the_die_2
		x = 1
		y = 1
		relative_position_id = SOA_The_Savior_is_Here
		prerequisite = {
			focus = SOA_The_Savior_is_Here
		}
		cost = 10
		completion_reward = {
			custom_effect_tooltip = SOA_Get_to_the_point_tt
			hidden_effect = {
				load_oob = SOA_load_solo
			}
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_Gain_experience
		icon = GFX_focus_SOV_penal_battalions
		x = 0
		y = 1
		relative_position_id = SOA_Get_to_the_point
		prerequisite = {
			focus = SOA_Get_to_the_point
		}
		cost = 5
		completion_reward = {
			army_experience = 50
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_Defend_the_Line
		icon = GFX_focus_ARG_bastion_of_peace
		x = 0
		y = 1
		relative_position_id = SOA_Gain_experience
		prerequisite = {
			focus = SOA_Gain_experience
		}
		cost = 10
		completion_reward = {
			if = {
				limit = {
					tag = SOA
				}
			
				custom_effect_tooltip = SOA_Defend_the_Line_tt
				685 = {
					set_building_level = {
						type = bunker
						level = 10
						province = {
							id = 7617
						}
					}
					set_building_level = {
						type = coastal_bunker
						level = 10
						province = {
							id = 7617
						}
					}
				}
				702 = {
					set_building_level = {
						type = bunker
						level = 10
						province = {
							id = 13014
						}
					}
					set_building_level = {
						type = coastal_bunker
						level = 10
						province = {
							id = 13014
						}
					}
				}
				720 = {
					set_building_level = {
						type = bunker
						level = 10
						province = {
							id = 10995
						}
					}
					set_building_level = {
						type = coastal_bunker
						level = 10
						province = {
							id = 10995
						}
					}
				}
			}
			if = {
				limit = {
					tag = CEA
				}
				add_timed_idea = { idea = CEA_idea_prepare_for_the_worse days = 100 }
			}
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_Lonely_All_Out_War
		icon = GFX_focus_BRA_international_crisis
		x = -1
		y = 1
		relative_position_id = SOA_Defend_the_Line
		prerequisite = {
			focus = SOA_Defend_the_Line
		}
		prerequisite = {
			focus = SOA_Things_necessary
		}
		cost = 5
		completion_reward = {
			army_experience = 50
			remove_ideas = SOA_happy
			add_ideas = SOA_idea_Lonely_All_Out_War
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_After_Repeating
		icon = GFX_goal_generic_attack_allies
		x = 0
		y = 1
		relative_position_id = SOA_Lonely_All_Out_War
		prerequisite = {
			focus = SOA_Lonely_All_Out_War
		}
		cost = 10
		completion_reward = {
			swap_ideas = {
				remove_idea = SOA_idea_Lonely_All_Out_War
				add_idea = SOA_idea_Lonely_All_Out_War_2
			}
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_One_last_push
		icon = GFX_focus_ARG_defense_and_democracy
		x = 0
		y = 1
		relative_position_id = SOA_After_Repeating
		prerequisite = {
			focus = SOA_After_Repeating
		}
		cost = 10
		completion_reward = {
			swap_ideas = {
				remove_idea = SOA_idea_Lonely_All_Out_War_2
				add_idea = SOA_idea_Lonely_All_Out_War_3
			}
		}
		ai_will_do = {
			base = 1
		}
	}
	
	#####
	#アメリカルート
	focus = {
		id = SOA_Living_within_the_treaty
		icon = GFX_focus_ARG_the_american_push
		x = 10
		y = 0
		mutually_exclusive = {
			focus = SOA_The_Savior_is_Here
			focus = SOA_As_one_country
		}
		cost = 5
		available = {
		}
		completion_reward = {
			add_political_power = 100
		}
		ai_will_do = {
			base = 10
			modifier = {
				factor = 10
				tag = CEA
			}
		}
	}
	focus = {
		id = SOA_Relationships_and_Contributions
		icon = GFX_focus_CHL_domestic_production_of_the_willys_mb
		x = 0
		y = 1
		relative_position_id = SOA_Living_within_the_treaty
		prerequisite = {
			focus = SOA_Living_within_the_treaty
		}
		available = {
		}
		cost = 5
		completion_reward = {
			add_political_power = 100
			add_command_power = 50
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_Strengthening_Roles
		icon = GFX_focus_CHL_work_on_the_panamerican_highway
		x = 0
		y = 1
		relative_position_id = SOA_Relationships_and_Contributions
		prerequisite = {
			focus = SOA_Relationships_and_Contributions
		}
		available = {
			OR = {
				USA = {
					OR = {
						has_attache_from = ROOT
						has_opinion = {
							target = ROOT
							value > 99
						}
					}
				}
				is_ai = yes
			}
		}
		cost = 5
		completion_reward = {
			add_research_slot = 1
			swap_ideas = {
				remove_idea = mvlv_saast
				add_idea = SOA_idea_strenrth_role
			}
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_Vigilance_and_assistance
		icon = GFX_focus_chi_army_reform
		x = -1
		y = 1
		relative_position_id = SOA_Strengthening_Roles
		prerequisite = {
			focus = SOA_Strengthening_Roles
		}
		cost = 10
		completion_reward = {
			army_experience = 50
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
			swap_ideas = {
				remove_idea = SOA_idea_strenrth_role
				add_idea = SOA_idea_strenrth_role_2
			}
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_Peaceful_Development
		icon = GFX_focus_ARG_universidad_de_buenos_aires
		x = 0
		y = 1
		relative_position_id = SOA_Vigilance_and_assistance
		prerequisite = {
			focus = SOA_Vigilance_and_assistance
		}
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				bonus = 1
				uses = 2
				category = industry
			}
			add_research_slot = 1
		}
		ai_will_do = {
			base = 1
		}
	}
	#
	focus = {
		id = SOA_transaction_usa
		icon = GFX_focus_chi_mission_to_the_us
		x = 1
		y = 1
		relative_position_id = SOA_Strengthening_Roles
		prerequisite = {
			focus = SOA_Strengthening_Roles
		}
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				bonus = 1
				uses = 2
				category = MVLV_tsf_tech
			}
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_old_supply
		icon = GFX_goal_generic_military_sphere
		x = 0
		y = 1
		relative_position_id = SOA_transaction_usa
		prerequisite = {
			focus = SOA_transaction_usa
		}
		cost = 10
		completion_reward = {
			add_ideas = SOA_idea_tsf_industrial
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_Together_with_America
		icon = GFX_focus_chi_mission_to_the_us
		x = -1
		y = 1
		relative_position_id = SOA_old_supply
		prerequisite = {
			focus = SOA_old_supply
		}
		prerequisite = {
			focus = SOA_Peaceful_Development
		}
		cost = 5
		completion_reward = {
			USA = {
				puppet = {
					target = ROOT
					end_wars = no
				}
			}
			army_experience = 50
			swap_ideas = {
				remove_idea = SOA_idea_strenrth_role_2
				add_idea = SOA_idea_strenrth_role_3
			}
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_Joint_research
		icon = GFX_goal_tfv_generic_tech_sharing
		x = 0
		y = 1
		relative_position_id = SOA_Together_with_America
		prerequisite = {
			focus = SOA_Together_with_America
		}
		cost = 5
		completion_reward = {
			add_research_slot = 1
			swap_ideas = {
				remove_idea = SOA_idea_strenrth_role_3
				add_idea = SOA_idea_america_research
			}
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_Same_as_America
		icon = GFX_focus_ARG_align_with_the_monroe_doctrine
		x = 0
		y = 1
		relative_position_id = SOA_Joint_research
		prerequisite = {
			focus = SOA_Joint_research
		}
		cost = 10
		completion_reward = {
			army_experience = 100
			add_tech_bonus = {
				bonus = 1
				uses = 2
				category = MVLV_tsf_tech
			}
			add_offsite_building = { type = arms_factory level = 5 }
			add_offsite_building = { type = industrial_complex level = 5 }
			swap_ideas = {
				remove_idea = SOA_idea_america_research
				add_idea = SOA_idea_same_as_america
			}
		}
		ai_will_do = {
			base = 1
		}
	}
	
	######
	#独立ルート
	focus = {
		id = SOA_As_one_country
		icon = GFX_focus_BRA_us_of_south_america
		x = 16
		y = 0
		mutually_exclusive = {
			focus = SOA_The_Savior_is_Here
			focus = SOA_Living_within_the_treaty
		}
		cost = 5
		available = {

		}
		completion_reward = {
			add_political_power = -100
			add_timed_idea = { idea = SOA_idea_Secret_Diplomacy days = 250 }
		}
		ai_will_do = {
			base = 10
			modifier = {
				factor = 10
				tag = SOA
			}
		}
	}
	focus = {
		id = SOA_For_trading
		icon = GFX_focus_BRA_reach_out_to_military_dem
		x = 0
		y = 1
		relative_position_id = SOA_As_one_country
		prerequisite = {
			focus = SOA_As_one_country
		}
		cost = 10
		completion_reward = {
			add_political_power = 200
			add_command_power = 100
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_Experiences_and_Relationships
		icon = GFX_focus_CHL_invite_french_aristocracy
		x = 0
		y = 1
		available = {
			OR = {
				EUR = {
					OR = {
						has_attache_from = ROOT
						has_opinion = {
							target = ROOT
							value > 99
						}
					}
				}
				is_ai = yes
			}
		}
		relative_position_id = SOA_For_trading
		prerequisite = {
			focus = SOA_For_trading
		}
		cost = 10
		completion_reward = {
			add_tech_bonus = {
				bonus = 1
				uses = 2
				category = MVLV_tsf_tech
			}
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 1
				category = land_doctrine
			}
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_Ready_for_independence
		icon = GFX_focus_CHL_union_of_hispanic_republics
		x = 0
		y = 1
		relative_position_id = SOA_Experiences_and_Relationships
		prerequisite = {
			focus = SOA_Experiences_and_Relationships
		}
		cost = 5
		completion_reward = {
			remove_ideas = {
				mvlv_saast
				SOA_happy
			}
			add_ideas = SOA_idea_cost_to_future
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_Requesting_Assistance
		icon = GFX_focus_BRA_the_polaca
		x = -1
		y = 1
		relative_position_id = SOA_Ready_for_independence
		prerequisite = {
			focus = SOA_Ready_for_independence
		}
		cost = 10
		completion_reward = {
			add_political_power = -100
			swap_ideas = {
				remove_idea = SOA_idea_cost_to_future
				add_idea = SOA_idea_cost_to_future_2
			}
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_Offering_something_in_return
		icon = GFX_focus_ARG_the_buenos_aires_conference
		x = 0
		y = 1
		relative_position_id = SOA_Requesting_Assistance
		prerequisite = {
			focus = SOA_Requesting_Assistance
		}
		cost = 5
		completion_reward = {
			add_offsite_building = { type = arms_factory level = -5 }
			add_offsite_building = { type = industrial_complex level = -5 }
			AFR = {
				add_offsite_building = { type = arms_factory level = 5 }
			}
			EUR = {
				add_offsite_building = { type = arms_factory level = 5 }
			}
			swap_ideas = {
				remove_idea = SOA_idea_cost_to_future_2
				add_idea = SOA_idea_cost_to_future_3
			}
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_Looking_to_tomorrow
		icon = GFX_focus_ARG_union_nacional_fascista
		x = 0
		y = 1
		relative_position_id = SOA_Offering_something_in_return
		prerequisite = {
			focus = SOA_Offering_something_in_return
		}
		cost = 10
		completion_reward = {
			swap_ideas = {
				remove_idea = SOA_idea_cost_to_future_3
				add_idea = SOA_idea_cost_to_future_4
			}
			add_research_slot = 1
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_True_Happiness
		icon = GFX_focus_ARG_the_old_enemy
		x = 0
		y = 1
		relative_position_id = SOA_Looking_to_tomorrow
		prerequisite = {
			focus = SOA_Looking_to_tomorrow
		}
		cost = 15
		completion_reward = {
			remove_ideas = SOA_idea_cost_to_future_4
			add_ideas = SOA_idea_True_Happiness
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_Frontline_experience
		icon = GFX_focus_SOV_the_glory_of_the_red_army_communism
		x = 2
		y = 1
		available = {
			OR = {
				SOV = {
					has_attache_from = ROOT
				}
				is_ai = yes
			}
		}
		relative_position_id = SOA_Experiences_and_Relationships
		prerequisite = {
			focus = SOA_Experiences_and_Relationships
		}
		cost = 10
		completion_reward = {
			army_experience = 70
			add_ideas = SOA_idea_Overseas_experience
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_Hive_Information
		icon = GFX_focus_chi_collaboration_with_the_japanese
		x = 0
		y = 1
		available = {
			OR = {
				JAP = {
					has_attache_from = ROOT
				}
				is_ai = yes
			}
		}
		relative_position_id = SOA_Frontline_experience
		prerequisite = {
			focus = SOA_Frontline_experience
		}
		prerequisite = {
			focus = SOA_Ready_for_independence
		}
		cost = 10
		completion_reward = {
			army_experience = 70
			add_tech_bonus = {
				bonus = 1
				uses = 1
				category = MVLV_tsf_tech
			}
			swap_ideas = {
				remove_idea = SOA_idea_Overseas_experience
				add_idea = SOA_idea_Overseas_experience_2
			}
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_UN_Volunteer_Mission
		icon = GFX_focus_CHL_departemento_de_las_tropas_nacistas_de_asalto
		x = 0
		y = 1
		available = {
			OR = {
				UNI = {
					has_attache_from = ROOT
				}
				is_ai = yes
			}
		}
		relative_position_id = SOA_Hive_Information
		prerequisite = {
			focus = SOA_Hive_Information
		}
		cost = 10
		completion_reward = {
			army_experience = 70
			swap_ideas = {
				remove_idea = SOA_idea_Overseas_experience_2
				add_idea = SOA_idea_Overseas_experience_3
			} 
		}
		ai_will_do = {
			base = 1
		}
	}
	
	
	
	
	
	
	##
	focus = {
		id = SOA_not_elses_problem
		icon = GFX_focus_ger_break_anglo_french_colonial_hegemony
		x = -3
		y = 1
		relative_position_id = SOA_For_trading
		prerequisite = {
			focus = SOA_For_trading
			focus = SOA_Relationships_and_Contributions
		}
		cost = 5
		completion_reward = {
			add_political_power = 100
			add_command_power = 50
			AFR = {
				add_offsite_building = { type = arms_factory level = 5 }
			}
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		id = SOA_Sand_and_the_Arms
		icon = GFX_focus_ARG_the_war_machine
		x = 0
		y = 1
		available = {
			OR = {
				AFR = {
					has_attache_from = ROOT
				}
				is_ai = yes
			}
		}
		relative_position_id = SOA_not_elses_problem
		prerequisite = {
			focus = SOA_not_elses_problem
		}
		cost = 10
		completion_reward = {
			army_experience = 100
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
			add_tech_bonus = {
				bonus = 1
				uses = 1
				category = armor
			}
		}
		ai_will_do = {
			base = 1
		}
	}
	
	

##########
	focus = {
		id = SOA_Unity
		icon = GFX_goal_molotov_ribbentrop_pact
		cost = 1
		available = {
			OR = {
				AFR = {
					NOT = {
						controls_state = 462
						controls_state = 275
					}
				}
				EUR = {
					NOT = {
						controls_state = 101
					}
				}
				USA = {
					NOT = {
						controls_state = 632
					}
				}
			}
		}
		x = 24
		y = 1
		completion_reward = {
			SOA = { country_event = mvlv_soa.3 }
			CEA = { country_event = mvlv_soa.3 }
		}
		ai_will_do = {
			base = 10
		}
	}
	focus = {
		# id = 紧急动员
		id = SOA_EmergencyMobilization
		icon = GFX_goal_generic_production2
		x = -2
		y = 1
		relative_position_id = SOA_Unity
		prerequisite = {
			focus = SOA_Unity
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		cost = 1
		completion_reward = {
			add_stability = -0.1
			add_manpower = 1000000
		}
		ai_will_do = {
			base = 10
		}
	}
	focus = {
		# id = 购买退役战术机
		id = SOA_PurchaseRetiredTSF
		icon = GFX_goal_generic_production2
		x = 0
		y = 1
		relative_position_id = SOA_Unity
		prerequisite = {
			focus = SOA_Unity
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		cost = 2
		completion_reward = {
			add_political_power = -300
			if = {
				limit = {
					has_dlc = "No Step Back"
				}
				add_equipment_to_stockpile = {
					type = MVLV_TSF_chassis_1_heavy
					amount = 600
					producer = UNI
				}
			}
			else = {
				add_equipment_to_stockpile = {
					type = tsf_equipment_T94
					amount = 600
					producer = UNI
				}
				add_equipment_to_stockpile = {
					type = tsf_equipment_F-15E
					amount = 600
					producer = USA
				}
			}
		}
		ai_will_do = {
			base = 10
		}
	}
	focus = {
		# id = 吸收流亡卫士
		id = SOA_AbsorbExiledPilots
		icon = GFX_goal_generic_production2
		x = 2
		y = 1
		relative_position_id = SOA_Unity
		prerequisite = {
			focus = SOA_Unity
		}
		cost = 2
		completion_reward = {
			add_political_power = -300
			if = {
				limit = {
					has_dlc = "No Step Back"
				}
				add_equipment_to_stockpile = {
					producer = UNI
					type = MVLV_TSF_chassis_1_heavy
					variant_name = "F-4E"
					amount = 1000
				}
			}
			else = {
				add_equipment_to_stockpile = {
					producer = UNI
					type = tsf_equipment_F-5EADV
					amount = 1000
				}
			}
		}
		ai_will_do = {
			base = 10
		}
	}

	focus = {
		# id = 要求战术机生产许可
		id = SOA_DemandTSFProductionLicense
		icon = GFX_goal_generic_production2
		x = 0
		y = 1
		relative_position_id = SOA_PurchaseRetiredTSF
		prerequisite = {
			focus = SOA_PurchaseRetiredTSF
		}
		cost = 4
		completion_reward = {
			swap_ideas = {
				remove_idea = mvlv_license
				add_idea = MVLV_unconditional_tsf_license
			}

		}
		ai_will_do = {
			base = 10
		}
	}
	focus = {
		# id = 接收科研机构转移
		id = SOA_AcceptExternalResearchers
		icon = GFX_goal_generic_production2
		x = 0
		y = 1
		relative_position_id = SOA_DemandTSFProductionLicense
		prerequisite = {
			focus = SOA_DemandTSFProductionLicense
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		cost = 4
		completion_reward = {
			add_ideas = MVLV_gathered_researchers
		}
		ai_will_do = {
			base = 10
		}
	}
	focus = {
		# id = 修筑防卫线
		id = SOA_ConstructDefenceLine
		icon = GFX_goal_generic_production2
		x = 4
		y = 1
		relative_position_id = SOA_Unity
		prerequisite = {
			focus = SOA_Unity
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		cost = 4
		completion_reward = {
			484 = {
				add_building_construction = {
					type = bunker
					province = 12461
					level = 4
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 13215
					level = 4
					instant_build = yes
				}
			}
			483 = {
				add_building_construction = {
					type = bunker
					province = 12833
					level = 4
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 2069
					level = 4
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 8012
					level = 4
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 5071
					level = 4
					instant_build = yes
				}
			}
			482 = {
				add_building_construction = {
					type = bunker
					province = 10809
					level = 4
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 8097
					level = 4
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 2037
					level = 4
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 12897
					level = 4
					instant_build = yes
				}
			}
			480 = {
				add_building_construction = {
					type = bunker
					province = 2104
					level = 4
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 12811
					level = 4
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 2060
					level = 4
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					province = 10769
					level = 4
					instant_build = yes
				}
			}
			479 = {
				add_building_construction = {
					type = bunker
					province = 5015
					level = 4
					instant_build = yes
				}
			}
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		# id = 加固节点
		id = SOA_ReinforceStrategicStrongholds
		icon = GFX_goal_generic_production2
		x = 0
		y = 1
		relative_position_id = SOA_ConstructDefenceLine
		prerequisite = {
			focus = SOA_ConstructDefenceLine
		}
		cost = 4
		completion_reward = {
			512 = {
				add_building_construction = {
					type = coastal_bunker
					province = 12952
					level = 6
					instant_build = yes
				}
			}
			498 = {
				add_building_construction = {
					type = coastal_bunker
					province = 2227
					level = 6
					instant_build = yes
				}
			}
			484 = {
				add_building_construction = {
					type = coastal_bunker
					province = 12736
					level = 6
					instant_build = yes
				}
			}
			685 = {
				add_building_construction = {
					type = bunker
					province = 7617
					level = 6
					instant_build = yes
				}
			}
		}
		ai_will_do = {
			base = 1
		}
	}
	focus = {
		# id = 紧急转化军工
		id = SOA_EmergencyCivilianFactoryConscription
		icon = GFX_goal_generic_production2
		x = 0
		y = 1
		relative_position_id = SOA_EmergencyMobilization
		prerequisite = {
			focus = SOA_EmergencyMobilization
		}
		cost = 4
		completion_reward = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
		}
		ai_will_do = {
			base = 10
		}
	}
	focus = {
		# id = 三班倒
		id = SOA_AllInProduction
		icon = GFX_goal_generic_production2
		x = 0
		y = 1
		relative_position_id = SOA_EmergencyCivilianFactoryConscription
		prerequisite = {
			focus = SOA_EmergencyCivilianFactoryConscription
		}
		cost = 4
		completion_reward = {
			add_stability = -0.1
			add_ideas = MVLV_three_shift_system
		}
		ai_will_do = {
			base = 10
		}
	}
}
