focus_tree = {
	id = OSE_focus_tree
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = OSE
		}
	}
	default = no
	continuous_focus_position = {
		x = 1580
		y = 835
	}
	reset_on_civilwar = no
	# Add the shared focuses

	shared_focus = common_experience_of_BETA_war
	#shared_focus = common_refugee_support_request
	#####################################################################
	
	focus = {
#本土防衛
		id = ose_first
		icon = GFX_goal_generic_demand_territory
		available = {
		}
		x = 18
		y = 0
		cost = 5
		available_if_capitulated = yes
		completion_reward = {
			add_political_power = 150
			add_stability = -0.05
			add_war_support = 0.1
		}
		search_filters = {
			FOCUS_FILTER_POLITICAL
		}
	}
	
	focus = {
#人類の工場
		id = ose_eco
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = {
			focus = ose_first
		}
		mutually_exclusive = {
			focus = ose_war
		}
		
		x = -6
		y = 1
		cost = 8
		
		relative_position_id = ose_first
		available_if_capitulated = yes
		completion_reward = {
			add_political_power = 100
			add_stability = -0.10
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}
	
	focus = {
#再雇用
		id = ose_eco2_1
		icon = GFX_focus_secret_rearmament
		prerequisite = {
			focus = ose_eco
		}
		x = 0
		y = 1
		cost = 4
		relative_position_id = ose_eco
		available_if_capitulated = yes
		completion_reward = {
			add_manpower = 50000
			add_stability = -0.05
		}
	}
	
	focus = {
#戦術研究所
		id = ose_eco2_2
		icon = GFX_goal_rhineland
		prerequisite = {
			focus = ose_eco2_1
		}
		
#		mutually_exclusive = {
#			focus = ose_eco2_4
#			focus = ose_eco2_3
#		}

		x = -2
		y = 1
		
		cost = 10
		
		relative_position_id = ose_eco2_1
		available_if_capitulated = yes
		
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = land_doctrine
				cost_reduction = 0.25
				uses = 2
				category = land_doctrine
			}
			add_tech_bonus = {
				name = infantry_artillery_bonus
				bonus = 0.5
				uses = 4
				category = infantry_weapons
				category = artillery
			}
		}
	}
	
	focus = {
#AAX計画
		id = ose_eco2_3
		icon = GFX_goal_generic_amphibious_assault
		prerequisite = {
			focus = ose_eco2_1
		}
		
#		mutually_exclusive = {
#			focus = ose_eco2_2
#			focus = ose_eco2_4
#		}
		
		x = 0
		y = 1
		cost = 10
		relative_position_id = ose_eco2_1
		
		available = {
			date > 2000.1.22
		}
		
		available_if_capitulated = yes
		completion_reward = {
			add_political_power = -100
			USA = { add_political_power = 50 }
			
			create_equipment_variant = {
				name = "F-18HMRV Smash Hornet"
				type = MVLV_TSF_chassis_2_heavy
				parent_version = 0
				allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
				modules = {
					MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
					MVLV_TSF_OS_slot = MVLV_TSF_OS_2_close
					MVLV_TSF_engine_slot = MVLV_TSF_engine_cruise_2
					MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
					MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_3
					MVLV_TSF_left_hand_slot = MVLV_TSF_shield
					MVLV_TSF_head_slot = MVLV_TSF_add_aerial_blade_armor
					MVLV_TSF_shoulder_slot = MVLV_TSF_small_missile
					MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
					MVLV_TSF_leftBackArm_slot = MVLV_TSF_long_sword
					MVLV_TSF_arm_slot = MVLV_TSF_sub_sword
					MVLV_TSF_waist_slot = MVLV_TSF_supplie_armor
					MVLV_TSF_leg_slot = MVLV_TSF_add_aerial_blade_armor
					MVLV_TSF_sp_slot_1 = MVLV_TSF_special_structure_2
				}
				icon = "GFX_F-18HMRV_2"
			}
			
		}
	}
	
	focus = {
#工場大転換
		id = ose_eco2_4
		icon = GFX_goal_continuous_boost_freedom
		prerequisite = {
			focus = ose_eco2_1
		}
		
#		mutually_exclusive = {
#			focus = ose_eco2_2
#			focus = ose_eco2_3
#		}
		
		x = 2
		y = 1
		
		cost = 10
		
		relative_position_id = ose_eco2_1
		available_if_capitulated = yes
		completion_reward = {
		
			add_stability = -0.1
			
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}
	
	focus = {
#大軍需工場
		id = ose_eco2_5
		icon = GFX_focus_SWE_landsverk
		prerequisite = {
			focus = ose_eco2_2
			focus = ose_eco2_3
			focus = ose_eco2_4
		}
		
#		mutually_exclusive = {
#			focus = ose_eco2_6
#			focus = ose_eco2_7
#		}

		x = -2
		y = 1
		
		cost = 15
		
		relative_position_id = ose_eco2_3
		available_if_capitulated = yes
		completion_reward = {
		
			add_stability = -0.10		
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
		}
	}
	
	focus = {
#大民需工場
		id = ose_eco2_6
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = {
			focus = ose_eco2_2
			focus = ose_eco2_3
			focus = ose_eco2_4
		}
		
#		mutually_exclusive = {
#			focus = ose_eco2_5
#			focus = ose_eco2_7
#		}
		
		x = 2
		y = 1
		
		cost = 15
		
		relative_position_id = ose_eco2_3
		available_if_capitulated = yes
		completion_reward = {
		
			add_stability = 0.05
			add_political_power = 50

			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
			}
		}
	}
	
	focus = {
#大交通網→大弾薬工場
		id = ose_eco2_7
		icon = GFX_goal_generic_occupy_start_war
		prerequisite = {
			focus = ose_eco2_2
			focus = ose_eco2_3
			focus = ose_eco2_4
		}
		
#		mutually_exclusive = {
#			focus = ose_eco2_6
#			focus = ose_eco2_5
#		}
		
		x = 0
		y = 1
		
		cost = 10
		
		relative_position_id = ose_eco2_3
		available_if_capitulated = yes
		completion_reward = {
		
			add_stability = -0.05
			add_political_power = 50
			
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = ammunition_plant
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = ammunition_silo
					level = 1
					instant_build = yes
				}
			}
				
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = ammunition_plant
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = ammunition_silo
					level = 1
					instant_build = yes
				}
			}
				
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = ammunition_plant
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = ammunition_silo
					level = 1
					instant_build = yes
				}
			}
				
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = ammunition_plant
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = ammunition_silo
					level = 1
					instant_build = yes
				}
			}
				
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = ammunition_plant
					level = 2
					instant_build = yes
				}
			}
				
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = ammunition_plant
					level = 2
					instant_build = yes
				}
			}
		}		
	}
	
	focus = {
#国連派遣軍
		id = ose_eco2_8
		icon = GFX_focus_prc_infiltration
		prerequisite = {
			focus = ose_eco2_7
		}
		prerequisite = {
			focus = ose_eco2_5
			focus = ose_eco2_6
		}
		
#		mutually_exclusive = {
#			focus = ose_eco2_9
#			focus = ose_eco2_10
#		}
		
		x = -2
		y = 1
		
		cost = 10
		
		relative_position_id = ose_eco2_7
		available_if_capitulated = yes
		completion_reward = {
		
			add_political_power = -100
			UNI = { add_political_power = 50 }
			
			if = {
				limit = {
					has_dlc = "No Step Back"
				}
				add_equipment_to_stockpile = {
					type = MVLV_TSF_chassis
					amount = 300
					producer = UNI
				}
			}

		}
	}
	
	focus = {
#国連を頼る
		id = ose_eco2_9
		icon = GFX_focus_wonderweapons
		prerequisite = {
			focus = ose_eco2_7
		}
		prerequisite = {
			focus = ose_eco2_5
			focus = ose_eco2_6
		}
		
#		mutually_exclusive = {
#			focus = ose_eco2_8
#			focus = ose_eco2_10
#		}

		x = 0
		y = 1
		
		cost = 5
		
		relative_position_id = ose_eco2_7
		available_if_capitulated = yes
		completion_reward = {
		
			add_political_power = -50
			UNI = { add_political_power = 50 }
			
			add_research_slot = 1
		}
	}
	
	focus = {
#緊縮生活
		id = ose_eco2_10
		icon = GFX_goal_generic_consumer_goods
		prerequisite = {
			focus = ose_eco2_7
		}
		prerequisite = {
			focus = ose_eco2_5
			focus = ose_eco2_6
		}

		
#		mutually_exclusive = {
#			focus = ose_eco2_9
#			focus = ose_eco2_8
#		}
		
		x = 2
		y = 1
		
		cost = 5
		
		relative_position_id = ose_eco2_7
		available_if_capitulated = yes
		completion_reward = {

			add_ideas = OSE_goods
		}
	}
	
	focus = {
#難民の帰化
		id = ose_eco2_11
		icon = GFX_focus_ger_reichskommisariats
		prerequisite = {
			focus = ose_eco2_9
		}
		prerequisite = {
			focus = ose_eco2_10
		}
		x = 0
		y = 1
		
		cost = 10
		
		relative_position_id = ose_eco2_9
		available_if_capitulated = yes
		completion_reward = {
		
			swap_ideas = {
				remove_idea = OSE_refugees
				add_idea = OSE_refugees2
			}

		}
	}
	
	focus = {
#元難民徴兵制度
		id = ose_eco2_12
		icon = GFX_goal_generic_propaganda
		prerequisite = {
			focus = ose_eco2_11
		}

		x = -2
		y = 1
		cost = 8
		relative_position_id = ose_eco2_11
		available_if_capitulated = yes
		completion_reward = {

			add_manpower = 500000
		}
	}
	
	focus = {
#給付金
		id = ose_eco2_13
		icon = GFX_goal_generic_neutrality_focus
		prerequisite = {
			focus = ose_eco2_11
		}

		x = 2
		y = 1
		cost = 8
		relative_position_id = ose_eco2_11
		available_if_capitulated = yes
		completion_reward = {
			add_timed_idea = {
				idea = OSE_payment_of_grants
				days = 90
			}
			add_stability = 0.5
			add_war_support = 0.5
		}
	}
	
	focus = {
#新たな祖国
		id = ose_eco2_14
		icon = GFX_goal_generic_political_pressure
		prerequisite = {
			focus = ose_eco2_13
			focus = ose_eco2_12
		}
		x = 2
		y = 1
		cost = 10
		relative_position_id = ose_eco2_12
		available_if_capitulated = yes
		completion_reward = {
			add_ideas = OSE_refugees3
			
			army_experience = 100
			
		}
	}
	#############################################################
	focus = {
#革命の胎動
#このルートはここで総合評価演習のフラグ折る（総合評価NFを国連がスキップ出来る。）
#補完的には難民戦線の実働部隊がほとんど参加しない＝史実より遥かに被害が小さい（ただし復興は必要）あと唯姫の帰還フラグ的な意味で復興は踏める。
		id = ose_war
		icon = GFX_goal_generic_political_pressure
		prerequisite = {
			focus = ose_first
		}
		mutually_exclusive = {
			focus = ose_eco
		}
		available = {
			NOT = { has_completed_focus = UNI_blue_flag }
		}
		x = 6
		y = 1
		cost = 10
		relative_position_id = ose_first
		available_if_capitulated = yes
		completion_reward = {
			add_political_power = 200
			add_ideas = OSE_idea_Expanding_refugee
		}
		search_filters = {
			FOCUS_FILTER_POLITICAL
		}
	}
	
	focus = {
#半強制労働法
		id = ose_war3_1
		icon = GFX_focus_CZE_german_puppet
		prerequisite = {
			focus = ose_war
		}
		x = 0
		y = 1
		cost = 5
		relative_position_id = ose_war
		available_if_capitulated = yes
		completion_reward = {
			swap_ideas = {
				remove_idea = OSE_refugees
				add_idea = OSE_refugees4
				
			}
		}
	}
	
	focus = {
#砲撃への注力→適材適所
		id = ose_war3_2
		icon = GFX_focus_generic_infiltration
		prerequisite = {
			focus = ose_war3_1
		}
		
#		mutually_exclusive = {
#			focus = ose_war3_4
#			focus = ose_war3_3
#		}
		
		x = -2
		y = 1
		cost = 10
		
		relative_position_id = ose_war3_1
		available_if_capitulated = yes
		completion_reward = {
			
			add_research_slot = 1
			add_ideas = OSE_human
			
		}
	}
	
	focus = {
#戦術研究所→亡命衛士の強制徴用
		id = ose_war3_3
		icon = GFX_focus_SOV_penal_battalions
		prerequisite = {
			focus = ose_war3_1
		}
		available = {

		}
#		mutually_exclusive = {
#			focus = ose_war3_4
#			focus = ose_war3_2
#		}
		
		x = 2
		y = 1
		cost = 15
		
		relative_position_id = ose_war3_1
		available_if_capitulated = yes
		completion_reward = {
			add_political_power = -100
			custom_effect_tooltip = OSE_esc_tsf_tt
			hidden_effect = { 
				load_oob = OSE_TSF
			}
		}
	}
	
	focus = {
#戦術機への注力
		id = ose_war3_4
		icon = GFX_goal_generic_navy_doctrines_tactics
		prerequisite = {
			focus = ose_war3_1
		}
		
#		mutually_exclusive = {
#			focus = ose_war3_3
#			focus = ose_war3_2
#		}
		
		x = 0
		y = 1
		cost = 10
		relative_position_id = ose_war3_1
		available_if_capitulated = yes
		completion_reward = {
		
			add_ideas = mvlv_license
			
			add_tech_bonus = {
				bonus = 0.5
				uses = 3
				category = MVLV_tsf_tech
			}
		}
	}
	
	focus = {
#戦車への注力
		id = ose_war3_5
		icon = GFX_goal_generic_army_tanks
		prerequisite = {
			focus = ose_war3_2
		}
		prerequisite = {
			focus = ose_war3_4
		}
		
#		mutually_exclusive = {
#			focus = ose_war3_6
#			focus = ose_war3_7
#		}
		
		x = -2
		y = 1
		cost = 5
		relative_position_id = ose_war3_4
		available_if_capitulated = yes
		completion_reward = {
			add_tech_bonus = {
				name = armor_bonus
				bonus = 1
				uses = 1
				category = armor
			}
		}
	}
	
	focus = {
#AL弾生産工場
		id = ose_war3_6
		icon = GFX_goal_generic_air_fighter
		prerequisite = {
			focus = ose_war3_2
		}
		prerequisite = {
			focus = ose_war3_4
		}

		x = 0
		y = 1
		cost = 10
		relative_position_id = ose_war3_4
		available_if_capitulated = yes
		completion_reward = {
			add_ideas = OSE_space
			
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = ammunition_plant
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = ammunition_silo
					level = 1
					instant_build = yes
				}
			}
			
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = ammunition_plant
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = ammunition_silo
					level = 1
					instant_build = yes
				}
			}
			
		}
	}
	
	focus = {
#海軍への注力→試作戦術機の横流し
		id = ose_war3_7
		icon = GFX_goal_generic_amphibious_assault
		prerequisite = {
			focus = ose_war3_2
			focus = ose_war3_3
			focus = ose_war3_4
		}
		
#		mutually_exclusive = {
#			focus = ose_war3_6
#			focus = ose_war3_5
#		}

		available = {
			USA = { 
				has_tech = MVLV_research_tsf_3_maneuver_framework
			}
		}

		x = 2
		y = 1
		cost = 5
		relative_position_id = ose_war3_4
		available_if_capitulated = yes
		completion_reward = {
		
			add_political_power = -50
			add_offsite_building = { type = industrial_complex level = -5 }
	

		
			create_equipment_variant = {
				name = "G-712 Chimera"
				type = MVLV_TSF_chassis_3_maneuver
				parent_version = 0
				allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
				modules = {
					MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
					MVLV_TSF_OS_slot = MVLV_TSF_OS_2_close
					MVLV_TSF_engine_slot = MVLV_TSF_engine_cruise_2
					MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_3
					MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_3
					MVLV_TSF_left_hand_slot = MVLV_TSF_reactive_shield
					MVLV_TSF_head_slot = MVLV_TSF_add_aerial_blade_armor
					MVLV_TSF_shoulder_slot = MVLV_TSF_small_missile
					MVLV_TSF_rigtBackArm_slot = MVLV_TSF_heavy_sword
					MVLV_TSF_leftBackArm_slot = MVLV_TSF_heavy_sword
					MVLV_TSF_arm_slot = MVLV_TSF_sub_sword
					MVLV_TSF_waist_slot = MVLV_TSF_add_thruster_2
					MVLV_TSF_leg_slot = MVLV_TSF_add_aerial_blade_armor
					MVLV_TSF_sp_slot_1 = MVLV_TSF_special_structure_2
				}
				icon = "GFX_Mirage2000mod"
			}
			USA = {
				add_political_power = 50
				add_offsite_building = { type = industrial_complex level = 5 }
			}
		}
	}
	
	focus = {
#難民の有効活用→研究機関の新設
		id = ose_war3_8
		icon = GFX_focus_research2
		prerequisite = {
			focus = ose_war3_6
		}
		prerequisite = {
			focus = ose_war3_5
		}

		x = -2
		y = 1
		cost = 5
		relative_position_id = ose_war3_6
		available_if_capitulated = yes
		completion_reward = {
			add_research_slot = 1
			
			#remove_ideas = OSE_refugees4
		}
	}
	
	focus = {
#難民戦車工場
		id = ose_war3_9
		icon = GFX_focus_generic_combined_arms
		prerequisite = {
			focus = ose_war3_6
		}
		prerequisite = {
			focus = ose_war3_5
		}
		mutually_exclusive = {
			focus = ose_war3_10
		}
		x = 0
		y = 1
		cost = 10
		relative_position_id = ose_war3_6
		available_if_capitulated = yes
		completion_reward = {
			add_ideas = OSE_tank
			
			remove_ideas = OSE_refugees4
	
		}
	}
	
	focus = {
#難民戦術機工場
		id = ose_war3_10
		icon = GFX_focus_generic_army_tanks2
		prerequisite = {
			focus = ose_war3_6
		}
		prerequisite = {
			focus = ose_war3_5
		}
		mutually_exclusive = {
			focus = ose_war3_9
		}
		x = 2
		y = 1
		cost = 10
		relative_position_id = ose_war3_6
		available_if_capitulated = yes
		
		completion_reward = {
			add_ideas = OSE_tsf
			
			remove_ideas = OSE_refugees4

		}
	}
	
	focus = {
#悲願の成就
		id = ose_war3_11A
		icon = GFX_focus_usa_guarantee_the_american_dream
		prerequisite = {
			focus = ose_war3_9
			focus = ose_war3_10
		}
		prerequisite = {
			focus = ose_war3_8
		}
		#mutually_exclusive = { focus = ose_war3_9 focus = ose_war3_8}
		x = 0
		y = 1
		cost = 15
		relative_position_id = ose_war3_9
		available_if_capitulated = yes
		completion_reward = {
			add_popularity = {
				ideology = communism
				popularity = 0.6
			}
			
			set_politics = {
				ruling_party = communism
			}

			
			USA = { remove_ideas = USA_refugees }
			CEA = { remove_ideas = CEA_refugees }

			OSE_Valentine = {
				set_character_flag = unlock_character_flag
			}
			OSE_Giselle = {
				set_character_flag = unlock_character_flag
			}
			OSE_natary = {
				set_character_flag = unlock_character_flag
			}

			add_political_power = 200
			swap_ideas = {
				remove_idea = OSE_idea_Expanding_refugee
				add_idea = OSE_idea_Refugee_Nation
			}

		}
	}
	
	focus = {
#革新の成果→世界のために
		id = ose_war3_11
		icon = GFX_focus_SOV_merge_plants
		prerequisite = {
			focus = ose_war3_11A
		}
		#mutually_exclusive = { focus = ose_war3_9 focus = ose_war3_8}
		x = 0
		y = 1
		cost = 20
		relative_position_id = ose_war3_11A
		available_if_capitulated = yes
		completion_reward = {
			every_owned_state = {
				limit = {
					is_fully_controlled_by = owner
				}
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
	}
	#############################################################
	focus = {
#その時が迫る
		id = ose_ghard1
		icon = GFX_goal_generic_propaganda
		available = {
			NOT = {
				AND = {
					623 = {
						is_controlled_by = GEU
					}
					672 = {
						is_controlled_by = GEU
					}
				}
			}
		}
		
		x = 0
		y = 2
		cost = 1
		
		relative_position_id = ose_first
		available_if_capitulated = yes
		completion_reward = {
			GEU = {
				country_event = mvlv_ose.1
			}
			add_timed_idea = {
				idea = OSE_geu
				days = 90
			}
		}
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
#緊急招集
		id = ose_ghard2
		icon = GFX_focus_SOV_mobilization_plan
		prerequisite = {
			focus = ose_ghard1
		}
		
		x = -2
		y = 1
		cost = 2
		
		relative_position_id = ose_ghard1
		available_if_capitulated = yes
		completion_reward = {
			add_stability = -0.15
			add_manpower = 1000000
		}
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
#工場緊急接収
		id = ose_ghard3
		icon = GFX_focus_DEN_no_regulations
		prerequisite = {
			focus = ose_ghard1
		}
		
		x = 2
		y = 1
		cost = 5
		
		relative_position_id = ose_ghard1
		available_if_capitulated = yes
		completion_reward = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
#上陸阻止
		id = ose_ghard4
		icon = GFX_goal_generic_fortify_city
		prerequisite = {
			focus = ose_ghard2
		}
		available = {
		}
		
		x = 0
		y = 1
		cost = 2
		
		relative_position_id = ose_ghard2
		available_if_capitulated = yes
		completion_reward = {
			520 = {
				add_building_construction = {
					type = coastal_bunker
					province = 11016
					level = 5
					instant_build = yes
				}
				add_building_construction = {
					type = coastal_bunker
					province = 1410
					level = 5
					instant_build = yes
				}
			}
			521 = {
				add_building_construction = {
					type = coastal_bunker
					province = 1644
					level = 5
					instant_build = yes
				}
			}

		}
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
#国連の緊急支援
		id = ose_ghard5
		icon = GFX_focus_BRA_the_polaca
		prerequisite = {
			focus = ose_ghard3
		}
		available = {
		}
		
		x = 0
		y = 1
		cost = 5
		
		relative_position_id = ose_ghard3
		available_if_capitulated = yes
		completion_reward = {
			if = {
				limit = {
					has_dlc = "No Step Back"
				}
				add_equipment_to_stockpile = {
					type = MVLV_TSF_chassis
					amount = 600
					producer = UNI
				}
			}
			else = {
				add_equipment_to_stockpile = {
					type = tsf_equipment_Rafale
					amount = 600
					producer = UNI
				}
			}
		}
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
#三交代制
		id = OSE_AllInProduction
		icon = GFX_focus_generic_modernize_industry
		x = 0
		y = 1
		relative_position_id = ose_ghard5
		prerequisite = {
			focus = ose_ghard5
		}
		cost = 2
		completion_reward = {
			add_stability = -0.1
			add_ideas = MVLV_three_shift_system
		}
		ai_will_do = {
			base = 10
		}
	}
	
	focus = {
# 退役戦術機の購入
		id = OSE_PurchaseRetiredTSF
		icon = GFX_focus_NOR_rikstanken
		
		x = 0
		y = 1
		
		relative_position_id = ose_ghard1
		prerequisite = {
			focus = ose_ghard1
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		cost = 4
		completion_reward = {
			add_political_power = -300
			if = {
				limit = {
					has_dlc = "No Step Back"
				}
				add_equipment_to_stockpile = {
					type = MVLV_TSF_chassis_1_heavy
					amount = 1000
					producer = UNI
				}
			}

		}
		
		ai_will_do = {
			base = 10
		}
	}
	
	focus = {
#戦術機製造ライセンス要求
		id = OSE_DemandTSFProductionLicense
		icon = GFX_goal_generic_production2
		x = 0
		y = 1
		relative_position_id = OSE_PurchaseRetiredTSF
		prerequisite = {
			focus = OSE_PurchaseRetiredTSF
		}
		cost = 4
		completion_reward = {

			swap_ideas = {
				remove_idea = mvlv_license
				add_idea = MVLV_unconditional_tsf_license
			}

		}
		ai_will_do = {
			base = 10
		}
	}
	
}
