focus_tree = {
	id = GEU_focus_tree
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = GEU
		}
	}
	default = no
	continuous_focus_position = {
		x = 20
		y = 1000
	}
	reset_on_civilwar = no
	focus = {
		id = geug_1
		icon = GFX_goal_generic_major_war
		available = {
		}
		#will_lead_to_war_with = IRQ
		x = 3
		y = 0
		cost = 10
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_stability = 0.05
			add_war_support = 0.05
		}
	}
	focus = {
		id = geug_3
		icon = GFX_goal_generic_major_war
		available = {
			has_stability > 0.65
		}
		prerequisite = {
			focus = geug_1
		}
		bypass = {
		}
		x = 0
		y = 2
		cost = 5
		relative_position_id = geug_1
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_political_power = 200
			remove_ideas = GEU_KODA
		}
	}
	focus = {
		id = geug_4
		icon = GFX_goal_rhineland
		prerequisite = {
			focus = geug_3
		}
		x = 2
		y = 1
		cost = 10
		relative_position_id = geug_3
		ai_will_do = {
			factor = 20
		}
		completion_reward = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
		search_filters = {
			FOCUS_FILTER_INDUSTRY
		}
	}
	focus = {
		id = geug_5
		icon = GFX_focus_research
		prerequisite = {
			focus = geug_3
		}
		x = -2
		y = 1
		cost = 5
		relative_position_id = geug_3
		ai_will_do = {
			factor = 15
		}
		available_if_capitulated = yes
		completion_reward = {
			add_research_slot = 1
		}
		search_filters = {
			FOCUS_FILTER_RESEARCH
		}
	}
	focus = {
		id = geug_6
		icon = GFX_goal_generic_construct_military
		prerequisite = {
			focus = geug_4
		}
		x = 0
		y = 1
		cost = 10
		relative_position_id = geug_4
		ai_will_do = {
			factor = 10
		}
		available_if_capitulated = yes
		completion_reward = {
			724 = {
				set_building_level = {
					type = bunker
					level = 3
					province = {
						all_provinces = yes
						limit_to_border = yes
						level < 4
					}
				}
			}
		}
	}
	focus = {
		id = geug_7
		icon = GFX_focus_generic_little_entente
		prerequisite = {
			focus = geug_5
		}
		mutually_exclusive = {
			focus = geug_8
		}
		x = -1
		y = 1
		cost = 5
		relative_position_id = geug_5
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_manpower = 150000
		}
	}
	focus = {
		id = geug_8
		icon = GFX_focus_generic_japanese_imperial_glory
		prerequisite = {
			focus = geug_5
		}
		mutually_exclusive = {
			focus = geug_7
		}
		x = 1
		y = 1
		cost = 10
		relative_position_id = geug_5
		ai_will_do = {
			factor = 10
		}
		available_if_capitulated = yes
		completion_reward = {
			army_experience = 300
			add_doctrine_cost_reduction = {
				name = land_doctrine
				cost_reduction = 0.55
				uses = 2
				category = land_doctrine
			}
			# add_tech_bonus = {
			# 	name = land_doc_bonus
			# 	bonus = 1.2
			# 	uses = 1
			# 	category = land_doctrine
			# }
		}
	}
	focus = {
		id = geug_9
		icon = GFX_focus_research
		prerequisite = {
			focus = geug_8
			focus = geug_7
		}
		x = -1
		y = 1
		cost = 5
		relative_position_id = geug_8
		ai_will_do = {
			factor = 15
		}
		available_if_capitulated = yes
		completion_reward = {
			add_research_slot = 1
		}
	}
	########################################################################################################		
	focus = {
		id = geu_join
		icon = GFX_goal_generic_neutrality_focus
		mutually_exclusive = {
			focus = geu_is_god
		}
		available = {
		}
		x = 12
		y = 0
		cost = 5
		available_if_capitulated = yes
		ai_will_do = {
			factor = 25
		}
		completion_reward = {
			add_stability = 0.15
			add_political_power = 100
		}
	}
	focus = {
		id = geu_rep1
		icon = GFX_focus_jap_spiritual_mobilization
		prerequisite = {
			focus = geu_join
		}
		available = {
		}
		x = 0
		y = 1
		cost = 10
		relative_position_id = geu_join
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = "GEU focus bonus"
				cost_reduction = 0.5
				uses = 2
				category = cat_superior_firepower
			}
		}
	}
	focus = {
		id = geu_rep2
		icon = GFX_goal_generic_production
		prerequisite = {
			focus = geu_rep1
		}
		available = {
		}
		x = -2
		y = 1
		cost = 10
		relative_position_id = geu_rep1
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = geu_rep3
		icon = GFX_goal_generic_national_unity
		prerequisite = {
			focus = geu_rep1
		}
		available = {
		}
		x = 2
		y = 1
		cost = 5
		relative_position_id = geu_rep1
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_political_power = 100
		}
	}
	focus = {
		id = geu_rep4
		icon = GFX_goal_generic_positive_trade_relations
		prerequisite = {
			focus = geu_rep2
		}
		available = {
		}
		x = 0
		y = 1
		cost = 5
		relative_position_id = geu_rep2
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			random_owned_state = {
				add_resource = {
					type = steel
					amount = 65
				}
			}
			random_owned_state = {
				add_resource = {
					type = oil
					amount = 65
				}
			}
		}
	}
	focus = {
		id = geu_rep5
		icon = GFX_goal_generic_military_sphere
		prerequisite = {
			focus = geu_rep4
		}
		available = {
		}
		x = 0
		y = 1
		cost = 10
		relative_position_id = geu_rep4
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_ideas = GEU_uni
			remove_ideas = MVLV_UNF
			army_experience = 25
			add_tech_bonus = {
				name = infantry_weapons_bonus
				bonus = 1
				uses = 1
				category = infantry_weapons
				category = artillery
			}
			add_tech_bonus = {
				name = armor_bonus
				bonus = 1
				uses = 1
				category = armor
			}
		}
	}
	focus = {
		id = geu_rep6
		icon = GFX_goal_generic_oil_refinery
		prerequisite = {
			focus = geu_rep5
		}
		available = {
		}
		x = -2
		y = 1
		cost = 5
		relative_position_id = geu_rep5
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_political_power = -150
			add_manpower = -100000
			add_ideas = GEU_GAS
		}
	}
	focus = {
		id = geu_rep7
		icon = GFX_goal_generic_political_pressure
		prerequisite = {
			focus = geu_rep5
		}
		available = {
		}
		x = 2
		y = 1
		cost = 5
		relative_position_id = geu_rep5
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_political_power = -100
			if = {
				limit = {
					has_dlc = "No Step Back"
				}
				add_equipment_to_stockpile = {
					type = MVLV_TSF_chassis
					amount = 550
					producer = UNI
				}
			}
			else = {
				add_equipment_to_stockpile = {
					type = tsf_equipment_Rafale
					amount = 550
					producer = UNI
				}
			}
		}
	}
	focus = {
		id = geu_rep8
		icon = GFX_goal_generic_scientific_exchange
		prerequisite = {
			focus = geu_rep6
		}
		available = {
		}
		x = 0
		y = 1
		cost = 10
		relative_position_id = geu_rep6
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_research_slot = 1
		}
	}
	focus = {
		id = geu_rep9
		icon = GFX_focus_RAJ_indian_gurkhas
		prerequisite = {
			focus = geu_rep8
		}
		available = {
		}
		x = 0
		y = 1
		cost = 10
		relative_position_id = geu_rep8
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_ideas = GEU_good
		}
		search_filters = {
			FOCUS_FILTER_INDUSTRY
		}
	}
	focus = {
		id = geu_rep10
		icon = GFX_focus_RAJ_two_nation_theory
		prerequisite = {
			focus = geu_rep7
		}
		available = {
		}
		x = 0
		y = 1
		cost = 5
		relative_position_id = geu_rep7
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			random_owned_controlled_state = {
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = geu_rep11
		icon = GFX_focus_generic_paratrooper
		prerequisite = {
			focus = geu_rep10
		}
		available = {
		}
		x = 0
		y = 1
		cost = 10
		relative_position_id = geu_rep10
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_equipment_to_stockpile = {
				type = transport_plane_equipment_1
				amount = 5
				producer = ROOT
			}
			division_template = {
				name = "軌道降下兵団"
				division_names_group = MVLV_PAR_01
				regiments = {
					paratrooper = { x = 0 y = 0 }
					paratrooper = { x = 0 y = 1 }
					paratrooper = { x = 0 y = 2 }
					paratrooper = { x = 0 y = 3 }
					paratrooper = { x = 0 y = 4 }
					paratrooper = { x = 1 y = 0 }
					paratrooper = { x = 1 y = 1 }
					paratrooper = { x = 1 y = 2 }
					paratrooper = { x = 1 y = 3 }
					paratrooper = { x = 1 y = 4 }
				}
				priority = 1
			}
			capital_scope = {
				create_unit = {
					division = "name = \"国連派遣軍\" division_template = \"軌道降下兵団\" start_experience_factor = 0.5"
					owner = ROOT
					count = 5
				}
			}
		}
	}
	focus = {
		id = geu_rep12
		icon = GFX_focus_generic_anti_fascist_diplomacy
		prerequisite = {
			focus = geu_rep10
		}
		available = {
		}
		x = 2
		y = 1
		cost = 10
		relative_position_id = geu_rep10
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			remove_ideas = GEU_jacaruta
			add_stability = 0.35
			add_political_power = -100
		}
	}
	#######################################################################################
	focus = {
		id = geu_is_god
		available = {
		}
		mutually_exclusive = {
			focus = geu_join
		}
		x = 28
		y = 0
		cost = 10
		icon = GFX_goal_generic_major_alliance
		ai_will_do = {
			factor = 25
		}
		completion_reward = {
			add_stability = 0.20
			add_war_support = 0.20
			add_political_power = 100
		}
	}
	focus = {
		id = geu_go1
		icon = GFX_focus_generic_japanese_imperial_glory
		prerequisite = {
			focus = geu_is_god
		}
		x = 0
		y = 1
		cost = 5
		relative_position_id = geu_is_god
		ai_will_do = {
			factor = 5
		}
		completion_reward = {
			add_political_power = -200
			remove_ideas = MVLV_UNF
			add_timed_idea = {
				idea = GEU_bad
				days = 200
			}
		}
		search_filters = {
			FOCUS_FILTER_INDUSTRY
		}
	}
	focus = {
		id = geu_go2
		icon = GFX_focus_generic_rubber
		prerequisite = {
			focus = geu_go1
		}
		x = -2
		y = 1
		cost = 10
		relative_position_id = geu_go1
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_political_power = 300
		}
	}
	focus = {
		id = geu_go3
		icon = GFX_focus_generic_provoke_border_clashes
		prerequisite = {
			focus = geu_go1
		}
		x = 2
		y = 1
		cost = 10
		relative_position_id = geu_go1
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = "GEU focus bonus"
				cost_reduction = 0.5
				uses = 3
				category = cat_grand_battle_plan
			}
		}
	}
	focus = {
		id = geu_go4
		icon = GFX_focus_generic_support_the_left_right
		prerequisite = {
			focus = geu_go3
		}
		x = 0
		y = 1
		cost = 5
		relative_position_id = geu_go3
		available = {
			NOT = {
				has_idea = GEU_bad
			}
		}
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_stability = 0.05
			army_experience = 150
		}
	}
	focus = {
		id = geu_go5
		icon = GFX_focus_rocketry
		prerequisite = {
			focus = geu_go4
		}
		x = -2
		y = 1
		cost = 5
		relative_position_id = geu_go4
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_ideas = SOV_ru7
		}
	}
	focus = {
		id = geu_go6
		icon = GFX_goal_continuous_reduce_training_time
		prerequisite = {
			focus = geu_go4
		}
		x = 2
		y = 1
		cost = 10
		relative_position_id = geu_go4
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			army_experience = 250
			add_doctrine_cost_reduction = {
				name = land_doc_bonus
				cost_reduction = 0.3
				uses = 3
				category = cat_grand_battle_plan
			}
		}
	}
	focus = {
		id = geu_go7
		icon = GFX_goal_generic_propaganda
		prerequisite = {
			focus = geu_go5
		}
		x = 0
		y = 1
		cost = 10
		relative_position_id = geu_go5
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_timed_idea = {
				idea = GEU_kei
				days = 80
			}
			add_ideas = GEU_jacaruta1
			remove_ideas = GEU_jacaruta
		}
	}
	focus = {
		id = geu_go8
		icon = GFX_focus_generic_concessions
		prerequisite = {
			focus = geu_go7
		}
		x = 0
		y = 1
		cost = 10
		relative_position_id = geu_go7
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_stability = 0.1
			add_war_support = 0.1
			add_political_power = 100
		}
	}
	focus = {
		id = geu_go9
		icon = GFX_goal_demand_sudetenland
		prerequisite = {
			focus = geu_go6
		}
		x = 0
		y = 1
		cost = 10
		relative_position_id = geu_go6
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			division_template = {
				name = "戦車連合師団"
				division_names_group = MVLV_ARM_01
				regiments = {
					medium_armor = { x = 0 y = 0 }
					medium_armor = { x = 0 y = 1 }
					medium_armor = { x = 0 y = 2 }
					medium_armor = { x = 0 y = 3 }
					medium_armor = { x = 1 y = 0 }
					medium_armor = { x = 1 y = 1 }
					artillery_brigade = { x = 2 y = 0 }
					rocket_artillery_brigade = { x = 2 y = 1 }
					infantry = { x = 2 y = 2 }
				}
				support = {
					engineer = { x = 0 y = 0 }  
					maintenance_company = { x = 0 y = 1 }
					recon = { x = 0 y = 2 }
					signal_company = { x = 0 y = 3}
					field_hospital = { x = 0 y = 4}
					rocket_artillery = { x = 1 y = 0}
					artillery = { x = 1 y = 1}
				}
			}
			capital_scope = {
				create_unit = {
					division = "name = \"戦車連合軍\" division_template = \"戦車連合師団\" start_experience_factor = 0.5"
					owner = ROOT
					count = 20
				}
			}
		}
	}
	focus = {
		id = geu_go10
		icon = GFX_goal_generic_army_artillery2
		prerequisite = {
			focus = geu_go9
		}
		x = 0
		y = 1
		cost = 10
		relative_position_id = geu_go9
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_ideas = GEU_increase_firepower
		}
	}
	focus = {
		id = geu_go11
		icon = GFX_focus_generic_military_academy
		prerequisite = {
			focus = geu_go10
			focus = geu_go8
		}
		x = -2
		y = 1
		cost = 5
		relative_position_id = geu_go10
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_political_power = 100
		}
	}
	focus = {
		id = geu_go12
		icon = GFX_goal_generic_consumer_goods
		prerequisite = {
			focus = geu_go11
		}
		x = 0
		y = 1
		cost = 5
		relative_position_id = geu_go11
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_timed_idea = {
				idea = GEU_kei
				days = 80
			}
		}
	}
	focus = {
		id = geu_go13
		icon = GFX_goal_anschluss
		prerequisite = {
			focus = geu_go12
		}
		available = {
		}
		x = -2
		y = 1
		cost = 10
		relative_position_id = geu_go12
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_ideas = GEU_res
		}
	}
	focus = {
		id = geu_go14
		icon = GFX_focus_hol_the_foundations_of_defense
		prerequisite = {
			focus = geu_go12
		}
		available = {
			has_idea = GEU_jacaruta1
			has_stability > 0.8
		}
		x = 0
		y = 1
		cost = 10
		relative_position_id = geu_go12
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_ideas = GEU_jacaruta2
			remove_ideas = GEU_jacaruta1
		}
	}
	focus = {
		id = geu_go15
		icon = GFX_focus_mex_privatisation
		prerequisite = {
			focus = geu_go12
		}
		available = {
		}
		x = 2
		y = 1
		cost = 10
		relative_position_id = geu_go12
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_political_power = 400
		}
	}
	###########################################################################
	focus = {
		id = geu_ghard1
		icon = GFX_focus_generic_coastal_fort
		prerequisite = {
			focus = geu_rep3
			focus = geu_go2
		}
		available = {
		}
		bypass = {
		}
		x = 6
		y = 1
		cost = 5
		relative_position_id = geu_rep3
		ai_will_do = {
			factor = 99
		}
		completion_reward = {
			if = {
				limit = {
					has_dlc = "No Step Back"
				}
				add_equipment_to_stockpile ={
					type = MVLV_TSF_chassis
					amount = 250
					producer = GEU
				}
			}
			else = {
				add_equipment_to_stockpile = {
					type = tsf_equipment_F-18
					amount = 250
					producer = GEU
				}
			}
		}
	}
	focus = {
		id = geu_ghard2
		icon = GFX_focus_generic_the_giant_wakes
		prerequisite = {
			focus = geu_ghard1
		}
		mutually_exclusive = {
			focus = geu_ghard3
		}
		available = {
		}
		x = -3
		y = 1
		cost = 5
		relative_position_id = geu_ghard1
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_stability = -0.1
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = geu_ghard3
		icon = GFX_focus_generic_support_the_left_right
		prerequisite = {
			focus = geu_ghard1
		}
		mutually_exclusive = {
			focus = geu_ghard2
		}
		available = {
		}
		x = 3
		y = 1
		cost = 10
		relative_position_id = geu_ghard1
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_political_power = -100
			if = {
				limit = {
					has_dlc = "No Step Back"
				}
				add_equipment_to_stockpile ={
					type = MVLV_TSF_chassis
					amount = 500
					producer = UNI
				}
			}
			else = {
				add_equipment_to_stockpile = {
					type = tsf_equipment_Rafale
					amount = 500
					producer = UNI
				}
			}
		}
	}
	focus = {
		id = geu_ghard4
		icon = GFX_focus_generic_diplomatic_treaty
		prerequisite = {
			focus = geu_ghard2
		}
		x = 0
		y = 1
		cost = 5
		relative_position_id = geu_ghard2
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_stability = -0.1
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = geu_ghard5
		icon = GFX_focus_generic_army_tanks2
		prerequisite = {
			focus = geu_ghard4
		}
		x = 0
		y = 1
		cost = 5
		relative_position_id = geu_ghard4
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_political_power = -150
			add_doctrine_cost_reduction = {
				name = land_doctrine
				cost_reduction = 0.5
				uses = 3
				category = land_doctrine
			}
			# add_tech_bonus = {
			# 	name = land_doc_bonus
			# 	bonus = 0.5
			# 	uses = 3
			# 	category = land_doctrine
			# }
		}
	}
	focus = {
		id = geu_ghard8
		icon = GFX_goal_tripartite_pact
		prerequisite = {
			focus = geu_ghard3
		}
		x = -2
		y = 1
		cost = 5
		relative_position_id = geu_ghard3
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_political_power = -150
			add_stability = 0.05
			add_research_slot = 1
		}
	}
	focus = {
		id = geu_ghard9		# 
		icon = GFX_goal_tripartite_pact
		prerequisite = {
			focus = geu_ghard3
		}
		x = 2
		y = 1
		cost = 5
		relative_position_id = geu_ghard3
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_stability = 0.15
			add_war_support = 0.3
		}
	}
	focus = {
		id = geu_ghard10
		icon = GFX_goal_generic_secret_weapon
		prerequisite = {
			focus = geu_ghard9
			focus = geu_ghard8
		}
		x = -2
		y = 1
		cost = 10
		relative_position_id = geu_ghard9
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_ideas = GEU_com
		}
	}
	######################################################################
	focus = {
		id = geu_kaihatu1
		icon = GFX_goal_continuous_repairments
		x = 40
		y = 0
		cost = 5
		#relative_position_id = geu_ghard7
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_tech_bonus = {
				name = industrial_bonus
				bonus = 1.5
				uses = 2
				category = electronics
			}
		}
	}
	focus = {
		id = geu_kaihatu2
		icon = GFX_goal_continuous_def_against_influence
		prerequisite = {
			focus = geu_kaihatu1
		}
		x = -2
		y = 1
		cost = 10
		relative_position_id = geu_kaihatu1
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_stability = 0.1
			add_political_power = 100
		}
	}
	focus = {
		id = geu_kaihatu3
		icon = GFX_goal_continuous_research
		prerequisite = {
			focus = geu_kaihatu2
		}
		x = -2
		y = 1
		cost = 10
		relative_position_id = geu_kaihatu2
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 6
				add_building_construction = {
					type = industrial_complex
					level = 6
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = geu_kaihatu4
		icon = GFX_goal_generic_air_production
		prerequisite = {
			focus = geu_kaihatu2
		}
		x = 2
		y = 1
		cost = 10
		relative_position_id = geu_kaihatu2
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			capital_scope = {
				add_building_construction = {
					type = bunker
					level = 6
					province = {
						all_provinces = yes
						limit_to_border = yes
						level < 6
					}
				}
			}
			add_political_power = 100
		}
	}
	focus = {
		id = geu_kaihatu5
		icon = GFX_focus_generic_tungsten
		prerequisite = {
			focus = geu_kaihatu3
		}
		x = -1
		y = 1
		cost = 10
		relative_position_id = geu_kaihatu3
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			capital_scope = {
				add_resource = {
					type = tungsten
					amount = 65
				}
			}
			capital_scope = {
				add_resource = {
					type = aluminium
					amount = 65
				}
			}
		}
	}
	focus = {
		id = geu_kaihatu6
		icon = GFX_focus_generic_steel
		prerequisite = {
			focus = geu_kaihatu3
		}
		x = 1
		y = 1
		cost = 10
		relative_position_id = geu_kaihatu3
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			capital_scope = {
				add_resource = {
					type = steel
					amount = 65
				}
			}
			capital_scope = {
				add_resource = {
					type = chromium
					amount = 65
				}
			}
		}
	}
	focus = {
		id = geu_kaihatu7		# 
		icon = GFX_goal_generic_production2
		prerequisite = {
			focus = geu_kaihatu4
		}
		x = -1
		y = 1
		cost = 10
		relative_position_id = geu_kaihatu4
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 6
				add_building_construction = {
					type = arms_factory
					level = 6
					instant_build = yes
				}
			}
		}
		search_filters = {
			FOCUS_FILTER_INDUSTRY
		}
	}
	focus = {
		id = geu_kaihatu8
		icon = GFX_goal_generic_position_armies
		prerequisite = {
			focus = geu_kaihatu4
		}
		x = 1
		y = 1
		cost = 10
		relative_position_id = geu_kaihatu4
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			add_tech_bonus = {
				name = "GEU focus bonus"
				bonus = 1.5
				uses = 1
				category = MVLV_tsf_tech
			}
		}
	}
	focus = {
		id = geu_kaihatu9
		icon = GFX_goal_generic_construction
		prerequisite = {
			focus = geu_kaihatu1
		}
		x = 5
		y = 1
		cost = 5
		relative_position_id = geu_kaihatu1
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			capital_scope = {
				add_building_construction = {
					type = air_base
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = dockyard
					level = 8
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = geu_kaihatu10
		icon = GFX_goal_generic_construct_mil_factory
		prerequisite = {
			focus = geu_kaihatu9
		}
		x = -2
		y = 1
		cost = 10
		relative_position_id = geu_kaihatu9
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = geu_kaihatu11
		icon = GFX_goal_generic_construct_civ_factory
		prerequisite = {
			focus = geu_kaihatu9
		}
		x = 2
		y = 1
		cost = 10
		relative_position_id = geu_kaihatu9
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = geu_kaihatu12
		icon = GFX_goal_generic_construct_infrastructure
		prerequisite = {
			focus = geu_kaihatu10
			focus = geu_kaihatu11
		}
		x = -2
		y = 1
		cost = 10
		relative_position_id = geu_kaihatu11
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			every_owned_state = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = infrastructure
					level = 3
					instant_build = yes
				}
			}
		}
	}
	focus = {
		id = geu_kaihatu13
		icon = GFX_goal_generic_consumer_goods
		prerequisite = {
			focus = geu_kaihatu12
		}
		x = -2
		y = 1
		cost = 10
		available = {
			429 = {
				is_controlled_by = GEU
			}
			796 = {
				is_controlled_by = GEU
			}
			439 = {
				is_controlled_by = GEU
			}
		}
		relative_position_id = geu_kaihatu12
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			429 = {
				add_extra_state_shared_building_slots = 16
			}
		}
		search_filters = {
			FOCUS_FILTER_INDUSTRY
		}
	}
	focus = {
		id = geu_kaihatu14
		icon = GFX_goal_generic_construct_civilian
		prerequisite = {
			focus = geu_kaihatu12
		}
		x = 2
		y = 1
		cost = 10
		available = {
			527 = {
				is_controlled_by = GEU
			}
			525 = {
				is_controlled_by = GEU
			}
		}
		relative_position_id = geu_kaihatu12
		ai_will_do = {
			factor = 10
		}
		completion_reward = {
			525 = {
				add_extra_state_shared_building_slots = 16
			}
		}
		search_filters = {
			FOCUS_FILTER_INDUSTRY
		}
	}
}
