focus_tree = {
	id = EEA_focus_tree
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = EEA
		}
	}
	
	default = no
	continuous_focus_position = {
		x = 20
		y = 1000
	}
	reset_on_civilwar = no
	
	#北極圏絶対防衛圏
	focus = {
		id = EEA_I_1
		icon = GFX_goal_generic_construct_military
		x = 3
		y = 0
		
		cost = 5
		
		completion_reward = {
			803 = {
				set_building_level = {
					type = coastal_bunker
					level = 10
					province = 11047
					instant_build = yes
				}
			}
			
			army_experience = 50
			
		}
		ai_will_do = {
			factor = 100
		}
	}
	
	#研究枠の追加
	focus = {
		id = EEA_I_2
		icon = GFX_goal_generic_scientific_exchange
		x = 0
		y = 1
		relative_position_id = EEA_I_1
		prerequisite = {
			focus = EEA_I_1
		}
		
		cost = 10
		
		completion_reward = {
			add_research_slot = 1
			
			add_offsite_building = {
				type = arms_factory
				level = 10
			}
			
		}
		
		ai_will_do = {
			factor = 1
		}
		
	}
	
	#北極圏前線工場化計画
	focus = {
		id = EEA_I_3
		icon = GFX_goal_generic_construct_civ_factory
		x = 0
		y = 1
		relative_position_id = EEA_I_2
		prerequisite = {
			focus = EEA_I_2
		}
		cost = 5
		
		completion_reward = {
		
			add_offsite_building = {
					type = industrial_complex
					level = 5
				}
		
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	#生産体制の拡充
	focus = {
		id = EEA_I_4
		icon = GFX_goal_generic_construct_mil_factory
		x = 0
		y = 1
		relative_position_id = EEA_I_3
		prerequisite = {
			focus = EEA_I_3
		}
		cost = 10
		
		completion_reward = {
		
			add_offsite_building = {
				type = arms_factory
				level = 10
			}
		
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	#軍需生産への支援
	focus = {
		id = EEA_I_5
		icon = GFX_goal_generic_construct_mil_factory
		x = -2
		y = 1
		relative_position_id = EEA_I_4
		prerequisite = {
			focus = EEA_I_4
		}
		cost = 10
		
		completion_reward = {
		
			add_offsite_building = {
					type = arms_factory
					level = 10
			}
		
			every_owned_state = {
				limit = {
					is_fully_controlled_by = owner
				}
				add_extra_state_shared_building_slots = 5
				
				add_building_construction = {
					type = arms_factory
					level = 2
					instant_build = yes
				}
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	#国連に協力を求める
	focus = {
		id = EEA_I_6
		icon = GFX_goal_generic_scientific_exchange
		x = 2
		y = 1
		relative_position_id = EEA_I_4
		prerequisite = {
			focus = EEA_I_4
		}
		cost = 5
		
		completion_reward = {
			add_research_slot = 1
			add_ideas = EEA_I1
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	#西側との取引
	focus = {
		id = EEA_I_7
		icon = GFX_goal_generic_construct_civ_factory
		x = 0
		y = 1
		relative_position_id = EEA_I_4
		prerequisite = {
			focus = EEA_I_4
		}
		cost = 5
		
		completion_reward = {
			add_political_power = -100
			add_offsite_building = {
				type = arms_factory
				level = 10
			}
			
			add_offsite_building = {
				type = industrial_complex
				level = 5
			}
			
			EUR = {
				add_offsite_building = {
					type = industrial_complex
					level = 5
				}
			}
			
			USA = {
				add_political_power = 50
			}
			
			UNI = {
				add_political_power = 50
				
			}
			
		}
		
		ai_will_do = {
			factor = 1
		}
	}
	
	#同盟組織再編
	focus = {
		id = EEA_P_1
		icon = GFX_focus_generic_strike_at_democracy1
		x = 11
		y = 0
		
		cost = 5
		
		completion_reward = {
			add_political_power = 150
		}
		ai_will_do = {
			factor = 10
		}
	}
	
	#東西統一への歩み
	focus = {
		id = EEA_P_2_A
		icon = GFX_focus_usa_guarantee_the_american_dream
		x = -2
		y = 1
		relative_position_id = EEA_P_1
		prerequisite = {
			focus = EEA_P_1
		}
		mutually_exclusive = {
			focus = EEA_P_2_B
		}
		cost = 5
		
		completion_reward = {
			add_political_power = 100
		}
		ai_will_do = {
			factor = 10
		}
	}
	
	#軍事的知見の共有
	focus = {
		id = EEA_P_3_A
		icon = GFX_focus_ger_oppose_hitler
		x = -2
		y = 1
		relative_position_id = EEA_P_2_A
		prerequisite = {
			focus = EEA_P_2_A
		}
		
		cost = 10
		
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = land_doctrine
				cost_reduction = 0.5
				uses = 3
				category = land_doctrine
			}

		}
		ai_will_do = {
			factor = 10
		}
	}
	
	#東西の装備統一
	focus = {
		id = EEA_P_4_A
		icon = GFX_focus_RAJ_indian_gentlemen_offcers
		x = 0
		y = 1
		relative_position_id = EEA_P_2_A
		prerequisite = {
			focus = EEA_P_2_A
		}
		
		cost = 8
		completion_reward = {
			if = {
				limit = {
					has_dlc = "No Step Back"
				}
				add_tech_bonus = {
					bonus = 1.0
					uses = 1
					category = MVLV_tsf_tech
				}
			}
			else = {
				add_tech_bonus = {
					bonus = 1.0
					uses = 1
					name = mech_army_bonus
					technology = EEA_EF-2000
				}
				add_tech_bonus = {
					bonus = 1.0
					uses = 1
					name = mech_army_bonus
					technology = EEA_SW
				}
			}
		}
		ai_will_do = {
			factor = 10
		}
	}
	
	#研究協定
	focus = {
		id = EEA_P_5_A
		icon = GFX_focus_research
		x = 2
		y = 1
		relative_position_id = EEA_P_2_A
		prerequisite = {
			focus = EEA_P_2_A
		}
		cost = 10
		
		completion_reward = {
			add_research_slot = 1
			
			add_offsite_building = {
					type = arms_factory
					level = 10
			}
			
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	#鉄のお嬢さん
	focus = {
		id = EEA_P_6_AA
		icon = GFX_focus_BEL_maritime_phoenix
		x = 0
		y = 1
		relative_position_id = EEA_P_4_A
		
		prerequisite = {
			focus = EEA_P_3_A
		}
		prerequisite = {
			focus = EEA_P_4_A
		}
		prerequisite = {
			focus = EEA_P_5_A
		}
		
		cost = 10
		
		completion_reward = {
		
			add_offsite_building = {
					type = industrial_complex
					level = 5
				}
				
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			random_owned_controlled_state = {
				limit = {
					is_core_of = ROOT
				}
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
			EUR = {
				add_political_power = 50
				
				add_offsite_building = {
						type = arms_factory
						level = 5
				}
				
			add_offsite_building = {
					type = industrial_complex
					level = 5
				}
				
			}

		}
		
		ai_will_do = {
			factor = 10
		}
	}
	
	#灯火
	focus = {
		id = EEA_P_6_A
		icon = GFX_focus_spr_torchbearers_of_tomorrow
		x = 0
		y = 1
		relative_position_id = EEA_P_6_AA
		
		prerequisite = {
			focus = EEA_P_6_AA
		}

		
		cost = 5
		
		completion_reward = {
		
			add_political_power = 50
		
			add_popularity = {
				ideology = democratic
				popularity = 0.6
			}
			add_popularity = {
				ideology = communism
				popularity = 0.4
			}
			set_politics = {
				ruling_party = democratic
			}
		}
		ai_will_do = {
			factor = 10
		}
	}
	
	#成就
	focus = {
		id = EEA_P_7_A
		icon = GFX_focus_rom_parties_end
		x = 0
		y = 1
		relative_position_id = EEA_P_6_A
		prerequisite = {
			focus = EEA_P_6_A
		}
		
		cost = 10
		
		completion_reward = {
			add_stability = 0.2
			
			add_offsite_building = {
					type = arms_factory
					level = 10
			}
			
			add_offsite_building = {
					type = industrial_complex
					level = 10
				}
			
		}
		ai_will_do = {
			factor = 10
		}
	}
	
	#ひとつのドイツ
	focus = {
		id = EEA_P_8_A
		icon = GFX_focus_ger_revive_kaiserreich
		x = 0
		y = 1
		relative_position_id = EEA_P_7_A
		prerequisite = {
			focus = EEA_P_7_A
		}
		
		cost = 15
		
		completion_reward = {
			add_ideas = EEA_P1
			EEA = {
				country_event = mvlv_eea.1
			}
			EUR = {
				country_event = mvlv_eea.2
			}
			
			add_offsite_building = {
					type = arms_factory
					level = 10
			}
			
			add_offsite_building = {
					type = industrial_complex
					level = 10
			}
			
		}
		ai_will_do = {
			factor = 10
		}
	}
	
	#ソ連への再接近
	focus = {
		id = EEA_P_2_B
		icon = GFX_goal_tfv_burn_the_royal_portraits
		x = 2
		y = 1
		relative_position_id = EEA_P_1
		prerequisite = {
			focus = EEA_P_1
		}
		mutually_exclusive = {
			focus = EEA_P_2_A
		}
		
		cost = 5
		
		completion_reward = {
			add_political_power = 50
			
			SOV = {
				add_political_power = 50
			}
			
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	#工業支援
	focus = {
		id = EEA_P_2_BB
		icon = GFX_goal_generic_air_production
		
		x = 0
		y = 1
		
		relative_position_id = EEA_P_2_B
		prerequisite = {
			focus = EEA_P_2_B
		}

		cost = 10
		
		completion_reward = {
			add_political_power = 100
			
			add_offsite_building = {
					type = industrial_complex
					level = 5
			}
			
			SOV = {
				add_offsite_building = {
						type = arms_factory
						level = 5
				}
				add_offsite_building = {
						type = industrial_complex
						level = 10
				}	
			}
				
		}
			
		ai_will_do = {
			factor = 1
		}
	}
	
	#対等なる関係
	focus = {
		id = EEA_P_3_B
		icon = GFX_goal_generic_forceful_treaty
		x = 0
		y = 1
		relative_position_id = EEA_P_2_BB
		prerequisite = {
			focus = EEA_P_2_BB
		}
		
		cost = 5
		
		completion_reward = {
			add_political_power = -50
			swap_ideas = {
				remove_idea = EEA_WTO
				add_idea = EEA_WTO_2
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	focus = {
		id = EEA_P_4_B
		icon = GFX_goal_generic_military_sphere
		x = -2
		y = 1
		relative_position_id = EEA_P_3_B
		prerequisite = {
			focus = EEA_P_3_B
		}
		
		cost = 10
		
		completion_reward = {
			# Buy TSF from soviet
			add_political_power = -100
			add_equipment_to_stockpile = {
				type = MVLV_TSF_chassis
				amount = 400
				producer = SOV
			}
			SOV = {
				add_political_power = 100
			}

		}
		ai_will_do = {
			factor = 1
		}
	}
	
	focus = {
		id = EEA_P_5_B
		icon = GFX_focus_generic_combined_arms
		x = 0
		y = 1
		relative_position_id = EEA_P_3_B
		prerequisite = {
			focus = EEA_P_3_B
		}
		
		cost = 5
		
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = land_doctrine
				cost_reduction = 0.5
				uses = 2
				category = land_doctrine
			}
			
			SOV = {
				add_political_power = 50
				army_experience = 50
			}
			
			# add_tech_bonus = {
			# 	bonus = 1
			# 	uses = 3
			# 	category = land_doctrine
			# }
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	focus = {
		id = EEA_P_6_B
		icon = GFX_goal_generic_construct_mil_factory
		x = 2
		y = 1
		relative_position_id = EEA_P_3_B
		prerequisite = {
			focus = EEA_P_3_B
		}
		
		cost = 20
		
		completion_reward = {
		
			add_offsite_building = {
					type = arms_factory
					level = 10
			}
		
			every_owned_state = {
				limit = {
					is_fully_controlled_by = owner
				}
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = arms_factory
					level = 5
					instant_build = yes
				}
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	focus = {
		id = EEA_P_7_B
		icon = GFX_goal_generic_air_production
		x = 0
		y = 1
		relative_position_id = EEA_P_5_B
		prerequisite = {
			focus = EEA_P_4_B
			focus = EEA_P_5_B
			focus = EEA_P_6_B
		}
		
		cost = 8
		
		completion_reward = {
			add_ideas = EEA_P3
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	focus = {
		id = EEA_P_8_B
		icon = GFX_focus_generic_diplomatic_treaty
		x = 0
		y = 1
		relative_position_id = EEA_P_7_B
		prerequisite = {
			focus = EEA_P_7_B
		}
		
		cost = 10
		
		completion_reward = {
			swap_ideas = {
				remove_idea = EEA_DDR
				add_idea = EEA_P2
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	focus = {
		id = EEA_P_9
		icon = GFX_goal_generic_territory_or_war
		x = 1
		y = 1
		relative_position_id = EEA_P_8_A
		prerequisite = {
			focus = EEA_P_8_A
			focus = EEA_P_8_B
		}
		available = {
			64 = {
				is_controlled_by = EEA
			}
		}
		
		cost = 15
		
		completion_reward = {
		
			add_offsite_building = {
				type = arms_factory
				level = 20
			}
			
			add_offsite_building = {
				type = industrial_complex
				level = 20
			}
		
			set_capital = {
				state = 64
			}
			61 = {
				add_extra_state_shared_building_slots = 20
			}
			62 = {
				add_extra_state_shared_building_slots = 20
			}
			65 = {
				add_extra_state_shared_building_slots = 40
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	focus = {
		id = EEA_M_1
		icon = GFX_goal_support_fourth_int
		x = 19
		y = 0
		
		cost = 5
		
		completion_reward = {
			army_experience = 100
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	focus = {
		id = EEA_M_2
		icon = GFX_goal_generic_production
		x = 0
		y = 1
		relative_position_id = EEA_M_1
		prerequisite = {
			focus = EEA_M_1
		}
		
		cost = 5
		
		completion_reward = {
			add_political_power = -50
			add_ideas = EEA_M1

			SOV = {
				add_political_power = 50
				army_experience = 50
				
				add_offsite_building = {
					type = industrial_complex
					level = 5
				}

			}
	
		}

	
		ai_will_do = {
			factor = 1
		}
	}
	
	focus = {
		id = EEA_M_3_A
		icon = GFX_goal_generic_army_doctrines
		x = -2
		y = 1
		relative_position_id = EEA_M_2
		prerequisite = {
			focus = EEA_M_2
		}
		mutually_exclusive = {
			focus = EEA_M_3_B
		}
		
		cost = 10
		
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = land_doctrine
				cost_reduction = 0.3
				uses = 2
				category = land_doctrine
			}
			
			army_experience = 100
			
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	focus = {
		id = EEA_M_4_A
		icon = GFX_goal_generic_army_motorized
		x = 0
		y = 1
		relative_position_id = EEA_M_3_A
		prerequisite = {
			focus = EEA_M_3_A
		}
		
		cost = 10
		
		completion_reward = {
			add_ideas = EEA_M2
			army_experience = 50
		}
	
		ai_will_do = {
			factor = 1
		}
	
	}

	focus = {
		id = EEA_M_5_A
		icon = GFX_goal_generic_air_fighter
		x = 0
		y = 1
		relative_position_id = EEA_M_4_A
		prerequisite = {
			focus = EEA_M_4_A
		}
		cost = 5
		
		completion_reward = {
			add_political_power = -50
			add_ideas = SOV_ru7
			SOV = {
				add_political_power = 50
				add_offsite_building = {
					type = arms_factory
					level = 5
				}
				
			}
	
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	focus = {
		id = EEA_M_3_B
		icon = GFX_focus_generic_provoke_border_clashes
		x = 2
		y = 1
		relative_position_id = EEA_M_2
		prerequisite = {
			focus = EEA_M_2
		}
		mutually_exclusive = {
			focus = EEA_M_3_A
		}
		
		cost = 10
		
		completion_reward = {
			add_doctrine_cost_reduction = {
				name = land_doctrine
				cost_reduction = 0.3
				uses = 3
				category = land_doctrine
			}
			army_experience = 50
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	focus = {
		id = EEA_M_4_B
		icon = GFX_goal_generic_construct_military
		x = 0
		y = 1
		relative_position_id = EEA_M_3_B
		prerequisite = {
			focus = EEA_M_3_B
		}
		
		cost = 5
		
		completion_reward = {
			add_ideas = EEA_M3
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	focus = {
		id = EEA_M_5_B
		icon = GFX_goal_continuous_reduce_training_time
		x = 0
		y = 1
		relative_position_id = EEA_M_4_B
		prerequisite = {
			focus = EEA_M_4_B
		}
		
		cost = 5
		
		completion_reward = {
			add_political_power = -50
			add_ideas = SOV_ru9
			SOV = {
				add_political_power = 50
				add_offsite_building = {
					type = industrial_complex
					level = 5
				}
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	focus = {
		id = EEA_M_6
		icon = GFX_goal_generic_propaganda
		x = 2
		y = 1
		relative_position_id = EEA_M_5_A
		prerequisite = {
			focus = EEA_M_5_A
			focus = EEA_M_5_B
		}
		
		cost = 10
		
		completion_reward = {
		
			add_political_power = -100
		
			add_offsite_building = {
				type = industrial_complex
				level = 5
			}
		
			# Get TSF from UNI
			
			add_equipment_to_stockpile = {
				type = MVLV_TSF_chassis
				amount = 400
				producer = UNI
			}
			
		}
		ai_will_do = {
		factor = 1
		}
	}

	# 收回指挥权
	focus = {
		id = EEA_M_7
		icon = GFX_focus_por_workers_of_iberia
		x = -1
		y = 1
		relative_position_id = EEA_P_8_B
		prerequisite = {
			focus = EEA_P_8_A
			focus = EEA_P_8_B
		}
		cost = 5
		completion_reward = {
			remove_ideas = {
				EEA_UNI
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
}
