# focus_tree = {
	# id = CEA_focus_tree
	# country = {
		# factor = 0
		# modifier = {
			# add = 10
			# tag = CEA
		# }
	# }
	# default = no
	# continuous_focus_position = {
		# x = 20
		# y = 1000
	# }
	# reset_on_civilwar = no
	# shared_focus = common_refugee_tech_sharing
	# shared_focus = common_adopt_powered_suits
	# shared_focus = common_experience_of_BETA_war
	# shared_focus = common_refugee_support_request
	# focus = {
		# id = CEA_start
		# icon = GFX_goal_generic_demand_territory
		# x = 20
		# y = 0
		# mutually_exclusive = {
			# focus = CEA_request
		# }
		# cost = 8
		# available = {
			# NOT = {
				# has_idea = betawar_situation_4
			# }
			# NOT = {
				# has_idea = betawar_situation_3
			# }
		# }
		# completion_reward = {
			# add_political_power = 300
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
	# focus = {
		# id = CEA_man
		# icon = GFX_focus_generic_steel
		# x = 0
		# y = 1
		# relative_position_id = CEA_start
		# prerequisite = {
			# focus = CEA_start
		# }
		# cost = 4
		# #select_effect = { }
		# completion_reward = {
			# add_offsite_building = {
				# type = arms_factory
				# level = 5
			# }
			# add_war_support = 0.05
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
	# focus = {
		# id = CEA_mans
		# icon = GFX_focus_generic_tank_production
		# x = 0
		# y = 1
		# relative_position_id = CEA_man
		# prerequisite = {
			# focus = CEA_man
		# }
		# cost = 8
		# #select_effect = { }
		# completion_reward = {
			# remove_ideas = SOA_happy
			# replace_civ_with_arms_factories = yes
			# if = {
				# limit = {
					# has_dlc = "No Step Back"
				# }

			# }
			# else = {
				# add_equipment_to_stockpile = {
					# producer = EUR
					# type = tsf_equipment_JA-37
					# amount = 500
				# }
			# }
			# add_war_support = 0.05
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
	# focus = {
		# id = CEA_nous
		# icon = GFX_focus_generic_strike_at_democracy3
		# x = 0
		# y = 1
		# relative_position_id = CEA_mans
		# prerequisite = {
			# focus = CEA_mans
		# }
		# bypass = {
			# has_completed_focus = SOA_Unity
		# }
		# cost = 8
		# available = {
			# NOT = {
				# has_idea = betawar_situation_4
			# }
			# NOT = {
				# has_idea = betawar_situation_3
			# }
		# }
		# completion_reward = {
			# add_tech_bonus = {
				# bonus = 4.5
				# uses = 1
				# name = mech_army_bonus
				# category = MVLV_tsf_tech
			# }
			# remove_ideas = mvlv_saast
			# add_timed_idea = {
				# idea = SOA_usa
				# days = 365
			# }
			# CEA = {
				# country_event = mvlv_soa.1
			# }
			# USA = {
				# country_event = mvlv_soa.2
			# }
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
	# focus = {
		# id = CEA_nouni
		# icon = GFX_focus_AST_war_japan
		# x = -1
		# y = 1
		# relative_position_id = CEA_nous
		# prerequisite = {
			# focus = CEA_nous
		# }
		# mutually_exclusive = {
			# focus = CEA_yesus
		# }
		# cost = 10
		# completion_reward = {
			# add_research_slot = 1
			# add_doctrine_cost_reduction = {
				# name = land_doctrine
				# cost_reduction = 0.7
				# uses = 3
				# category = land_doctrine
			# }
			# add_tech_bonus = {
				# name = "CEA focus bonus"
				# bonus = 2.5
				# uses = 3
				# category = MVLV_tsf_tech
			# }
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
	# focus = {
		# id = CEA_noatom
		# icon = GFX_focus_generic_support_the_left_right
		# x = 0
		# y = 1
		# relative_position_id = CEA_nouni
		# prerequisite = {
			# focus = CEA_nouni
		# }
		# cost = 5
		# completion_reward = {
			# every_owned_state = {
				# add_extra_state_shared_building_slots = 5
			# }
			# add_ideas = SOA_nosaast
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
	# focus = {
		# id = CEA_yesus
		# icon = GFX_goal_molotov_ribbentrop_pact
		# x = 2
		# y = 1
		# relative_position_id = CEA_nous
		# prerequisite = {
			# focus = CEA_nous
		# }
		# mutually_exclusive = {
			# focus = CEA_nouni
		# }
		# cost = 4
		# completion_reward = {
			# add_ideas = mvlv_license
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
	# focus = {
		# id = CEA_tsf
		# icon = GFX_goal_generic_national_unity
		# x = 0
		# y = 1
		# relative_position_id = CEA_yesus
		# prerequisite = {
			# focus = CEA_yesus
		# }
		# cost = 8
		# completion_reward = {
			# add_political_power = -300
			# if = {
				# limit = {
					# has_dlc = "No Step Back"
				# }

			# }
			# else = {
				# add_equipment_to_stockpile = {
					# type = tsf_equipment_F-15E
					# amount = 850
					# producer = UNI
				# }
			# }
		# }
		# ai_will_do = {
			# factor = 2
		# }
	# }
	# focus = {
		# id = CEA_yeswar
		# icon = GFX_focus_generic_strike_at_democracy1
		# x = -1
		# y = 1
		# relative_position_id = CEA_tsf
		# prerequisite = {
			# focus = CEA_tsf
		# }
		# #mutually_exclusive = { focus = CEA_nowar }
		# cost = 8
		# completion_reward = {
			# add_doctrine_cost_reduction = {
				# name = land_doctrine
				# cost_reduction = 0.6
				# uses = 3
				# category = land_doctrine
			# }
			# add_war_support = 0.1
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
	# focus = {
		# id = CEA_nowar
		# icon = GFX_focus_generic_the_giant_wakes
		# x = 1
		# y = 1
		# relative_position_id = CEA_tsf
		# prerequisite = {
			# focus = CEA_tsf
		# }
		# #mutually_exclusive = { focus = CEA_yeswar }
		# cost = 8
		# completion_reward = {
			# add_stability = 0.2
			# add_political_power = 200
			# random_owned_controlled_state = {
				# add_extra_state_shared_building_slots = 15
				# add_building_construction = {
					# type = arms_factory
					# level = 15
					# instant_build = yes
				# }
			# }
		# }
		# ai_will_do = {
			# factor = 2
		# }
	# }
	# focus = {
		# id = CEA_request
		# icon = GFX_focus_chi_mission_to_the_us
		# x = 27
		# y = 0
		# mutually_exclusive = {
			# focus = CEA_start
		# }
		# cost = 8
		# completion_reward = {
			# add_political_power = 300
		# }
		# ai_will_do = {
			# factor = 5
		# }
	# }
	# focus = {
		# id = CEA_mediation
		# icon = GFX_goal_generic_territory_or_war
		# x = -1
		# y = 1
		# relative_position_id = CEA_request
		# prerequisite = {
			# focus = CEA_request
		# }
		# cost = 8
		# available = {
			# has_idea = betawar_situation_1
		# }
		# completion_reward = {
			# remove_ideas = mvlv_saast
			# remove_ideas = SOA_happy
		# }
		# ai_will_do = {
			# factor = 5
		# }
	# }
	# focus = {
		# id = CEA_refugee
		# icon = GFX_goal_generic_national_unity
		# x = 1
		# y = 1
		# relative_position_id = CEA_request
		# prerequisite = {
			# focus = CEA_request
		# }
		# cost = 8
		# available = {
			# has_idea = mvlv_saast
		# }
		# completion_reward = {
			# add_war_support = 0.3
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
	# focus = {
		# id = CEA_conscription
		# icon = GFX_goal_generic_production
		# x = 0
		# y = 1
		# relative_position_id = CEA_refugee
		# prerequisite = {
			# focus = CEA_refugee
		# }
		# cost = 8
		# available = {
			# has_idea = mvlv_saast
		# }
		# completion_reward = {
			# add_war_support = 0.2
			# random_owned_controlled_state = {
				# add_extra_state_shared_building_slots = 10
				# add_building_construction = {
					# type = arms_factory
					# level = 10
					# instant_build = yes
				# }
			# }
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
	# focus = {
		# id = CEA_UNI_forces
		# icon = GFX_focus_AST_never_gallipoli
		# x = 0
		# y = 1
		# relative_position_id = CEA_conscription
		# prerequisite = {
			# focus = CEA_conscription
		# }
		# cost = 8
		# available = {
			# has_idea = mvlv_saast
		# }
		# completion_reward = {
			# add_tech_bonus = {
				# name = "CEA focus bonus"
				# bonus = 3.5
				# uses = 3
				# category = MVLV_tsf_tech
			# }
			# add_war_support = 0.4
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
	# focus = {
		# id = CEA_XM3
		# icon = GFX_goal_tripartite_pact
		# x = 2
		# y = 1
		# relative_position_id = CEA_UNI_forces
		# prerequisite = {
			# focus = CEA_UNI_forces
		# }
		# cost = 8
		# available = {
			# has_idea = mvlv_saast
		# }
		# completion_reward = {
			# CEA = {
				# load_oob = CEA_tsf
			# }
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
	# focus = {
		# id = CEA_unification
		# icon = GFX_goal_tfv_generic_tech_sharing
		# x = 0
		# y = 1
		# relative_position_id = CEA_UNI_forces
		# prerequisite = {
			# focus = CEA_UNI_forces
		# }
		# cost = 8
		# available = {
			# is_subject = no
			# has_idea = mvlv_saast
		# }
		# completion_reward = {
			# add_doctrine_cost_reduction = {
				# name = land_doctrine
				# cost_reduction = 0.8
				# uses = 4
				# category = land_doctrine
			# }
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
	# focus = {
		# # id = 中美难民工人
		# id = CEA_RefugeeLabourers
		# icon = GFX_goal_generic_production2
		# x = 0
		# y = 1
		# relative_position_id = CEA_noatom
		# prerequisite = {
			# focus = CEA_noatom
		# }
		# cost = 4
		# completion_reward = {
			# every_owned_state = {
				# add_extra_state_shared_building_slots = 5
			# }
			# add_ideas = MVLV_refugee_labor
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
	
	
	# #######
	# focus = {
		# id = CEA_Unity
		# icon = GFX_goal_molotov_ribbentrop_pact
		# cost = 1
		# available = {
			# OR = {
				# #AFR={NOT={controls_state = 462}}
				# EEA = {
					# NOT = {
						# controls_state = 805
					# }
				# }
				# EUR = {
					# NOT = {
						# controls_state = 101
					# }
				# }
				# USA = {
					# NOT = {
						# controls_state = 631
					# }
				# }
			# }
		# }
		# x = 28
		# y = 6
		# completion_reward = {
			# remove_ideas = mvlv_saast
			# remove_ideas = SOA_happy
			# country_event = mvlv_LA.2
			# hidden_effect = {
				# set_cosmetic_tag = Latin_America
			# }
		# }
		# ai_will_do = {
			# factor = 100
		# }
	# }
	# focus = {
		# # id = 紧急动员
		# id = CEA_EmergencyMobilization
		# icon = GFX_goal_generic_production2
		# x = -2
		# y = 1
		# relative_position_id = CEA_Unity
		# prerequisite = {
			# focus = CEA_Unity
		# }
		# cost = 1
		# completion_reward = {
			# add_stability = -0.1
			# add_manpower = 1000000
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
	# focus = {
		# # id = 购买退役战术机
		# id = CEA_PurchaseRetiredTSF
		# icon = GFX_goal_generic_production2
		# x = 0
		# y = 1
		# relative_position_id = CEA_Unity
		# prerequisite = {
			# focus = CEA_Unity
		# }
		# cost = 2
		# completion_reward = {
			# add_political_power = -300
			# if = {
				# limit = {
					# has_dlc = "No Step Back"
				# }

			# }
			# else = {
				# add_equipment_to_stockpile = {
					# type = tsf_equipment_T94
					# amount = 600
					# producer = UNI
				# }
				# add_equipment_to_stockpile = {
					# type = tsf_equipment_F-15E
					# amount = 600
					# producer = USA
				# }
			# }
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
	# focus = {
		# # id = 吸收流亡卫士
		# id = CEA_AbsorbExiledPilots
		# icon = GFX_goal_generic_production2
		# x = 2
		# y = 1
		# relative_position_id = CEA_Unity
		# prerequisite = {
			# focus = CEA_Unity
		# }
		# cost = 2
		# completion_reward = {
			# add_political_power = -300
			# if = {
				# limit = {
					# has_dlc = "No Step Back"
				# }

			# }
			# else = {
				# add_equipment_to_stockpile = {
					# producer = UNI
					# type = tsf_equipment_F-5EADV
					# amount = 1000
				# }
			# }
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
	# focus = {
		# #id = 新卫士训练基地
		# id = CEA_NewTSFPilotTrainingCentre
		# icon = GFX_goal_generic_production2
		# x = 0
		# y = 1
		# relative_position_id = CEA_AbsorbExiledPilots
		# prerequisite = {
			# focus = CEA_AbsorbExiledPilots
		# }
		# available = {
			# check_variable = {
				# 卫士训练规模 > 100
			# }
		# }
		# cost = 4
		# completion_reward = {
			# add_to_variable = {
				# 卫士训练规模 = 200
			# }
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
	# focus = {
		# # id = 要求战术机生产许可
		# id = CEA_DemandTSFProductionLicense
		# icon = GFX_goal_generic_production2
		# x = 0
		# y = 1
		# relative_position_id = CEA_PurchaseRetiredTSF
		# prerequisite = {
			# focus = CEA_PurchaseRetiredTSF
		# }
		# cost = 5
		# completion_reward = {
			# remove_ideas = mvlv_license
			# add_ideas = MVLV_unconditional_tsf_license
			# if = {
				# limit = {
					# has_dlc = "No Step Back"
				# }

			# }
			# if = {
				# limit = {
					# NOT = {
						# has_dlc = "No Step Back"
					# }
				# }
				# set_technology = {
					# USA_F-15E = 1
					# UNI_T94 = 1
					# USA_F-18EF = 1
				# }
			# }
		# }
		# ai_will_do = {
			# factor = 50
		# }
	# }
	# focus = {
		# # id = 接收科研机构转移
		# id = CEA_AcceptExternalResearchers
		# icon = GFX_goal_generic_production2
		# x = 0
		# y = 1
		# relative_position_id = CEA_DemandTSFProductionLicense
		# prerequisite = {
			# focus = CEA_DemandTSFProductionLicense
		# }
		# cost = 4
		# completion_reward = {
			# add_ideas = MVLV_gathered_researchers
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
	# focus = {
		# # id = 修筑防卫线
		# id = CEA_ConstructDefenceLine
		# icon = GFX_goal_generic_production2
		# x = 4
		# y = 1
		# relative_position_id = CEA_Unity
		# prerequisite = {
			# focus = CEA_Unity
		# }
		# cost = 5
		# completion_reward = {
			# 484 = {
				# add_building_construction = {
					# type = bunker
					# province = 12461
					# level = 4
					# instant_build = yes
				# }
				# add_building_construction = {
					# type = bunker
					# province = 13215
					# level = 4
					# instant_build = yes
				# }
			# }
			# 483 = {
				# add_building_construction = {
					# type = bunker
					# province = 12833
					# level = 4
					# instant_build = yes
				# }
				# add_building_construction = {
					# type = bunker
					# province = 2069
					# level = 4
					# instant_build = yes
				# }
				# add_building_construction = {
					# type = bunker
					# province = 8012
					# level = 4
					# instant_build = yes
				# }
				# add_building_construction = {
					# type = bunker
					# province = 5071
					# level = 4
					# instant_build = yes
				# }
			# }
			# 482 = {
				# add_building_construction = {
					# type = bunker
					# province = 10809
					# level = 4
					# instant_build = yes
				# }
				# add_building_construction = {
					# type = bunker
					# province = 8097
					# level = 4
					# instant_build = yes
				# }
				# add_building_construction = {
					# type = bunker
					# province = 2037
					# level = 4
					# instant_build = yes
				# }
				# add_building_construction = {
					# type = bunker
					# province = 12897
					# level = 4
					# instant_build = yes
				# }
			# }
			# 480 = {
				# add_building_construction = {
					# type = bunker
					# province = 2104
					# level = 4
					# instant_build = yes
				# }
				# add_building_construction = {
					# type = bunker
					# province = 12811
					# level = 4
					# instant_build = yes
				# }
				# add_building_construction = {
					# type = bunker
					# province = 2060
					# level = 4
					# instant_build = yes
				# }
				# add_building_construction = {
					# type = bunker
					# province = 10769
					# level = 4
					# instant_build = yes
				# }
			# }
			# 479 = {
				# add_building_construction = {
					# type = bunker
					# province = 5015
					# level = 4
					# instant_build = yes
				# }
			# }
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
	# focus = {
		# # id = 加固节点
		# id = CEA_ReinforceStrategicStrongholds
		# icon = GFX_goal_generic_production2
		# x = 0
		# y = 1
		# relative_position_id = CEA_ConstructDefenceLine
		# prerequisite = {
			# focus = CEA_ConstructDefenceLine
		# }
		# cost = 4
		# completion_reward = {
			# 512 = {
				# add_building_construction = {
					# type = coastal_bunker
					# province = 12952
					# level = 6
					# instant_build = yes
				# }
			# }
			# 498 = {
				# add_building_construction = {
					# type = coastal_bunker
					# province = 2227
					# level = 6
					# instant_build = yes
				# }
			# }
			# 484 = {
				# add_building_construction = {
					# type = coastal_bunker
					# province = 12736
					# level = 6
					# instant_build = yes
				# }
			# }
			# 685 = {
				# add_building_construction = {
					# type = bunker
					# province = 7617
					# level = 6
					# instant_build = yes
				# }
			# }
		# }
		# ai_will_do = {
			# factor = 20
		# }
	# }
	# focus = {
		# # id = 紧急转化军工
		# id = CEA_EmergencyCivilianFactoryConscription
		# icon = GFX_goal_generic_production2
		# x = 0
		# y = 1
		# relative_position_id = CEA_EmergencyMobilization
		# prerequisite = {
			# focus = CEA_EmergencyMobilization
		# }
		# cost = 4
		# completion_reward = {
			# random_owned_controlled_state = {
				# add_extra_state_shared_building_slots = 3
				# add_building_construction = {
					# type = arms_factory
					# level = 3
					# instant_build = yes
				# }
			# }
			# random_owned_controlled_state = {
				# add_extra_state_shared_building_slots = 3
				# add_building_construction = {
					# type = arms_factory
					# level = 3
					# instant_build = yes
				# }
			# }
			# random_owned_controlled_state = {
				# add_extra_state_shared_building_slots = 3
				# add_building_construction = {
					# type = arms_factory
					# level = 3
					# instant_build = yes
				# }
			# }
			# random_owned_controlled_state = {
				# add_extra_state_shared_building_slots = 3
				# add_building_construction = {
					# type = arms_factory
					# level = 3
					# instant_build = yes
				# }
			# }
			# random_owned_controlled_state = {
				# add_extra_state_shared_building_slots = 3
				# add_building_construction = {
					# type = arms_factory
					# level = 3
					# instant_build = yes
				# }
			# }
			# random_owned_controlled_state = {
				# add_extra_state_shared_building_slots = 3
				# add_building_construction = {
					# type = arms_factory
					# level = 3
					# instant_build = yes
				# }
			# }
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
	# focus = {
		# # id = 三班倒
		# id = CEA_AllInProduction
		# icon = GFX_goal_generic_production2
		# x = 0
		# y = 1
		# relative_position_id = CEA_EmergencyCivilianFactoryConscription
		# prerequisite = {
			# focus = CEA_EmergencyCivilianFactoryConscription
		# }
		# cost = 4
		# completion_reward = {
			# add_stability = -0.1
			# add_ideas = MVLV_three_shift_system
		# }
		# ai_will_do = {
			# factor = 1
		# }
	# }
# }
