focus_tree = {
	id = CAN_focus_tree
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = CAN
		}
	}
	default = no
	continuous_focus_position = {
		x = 700
		y = 1500
	}
	reset_on_civilwar = no

	focus = {
		id = CAN_closer_to_EU
		icon = GFX_focus_BRA_reach_out_to_military_dem
		x = 4
		y = 0
		cost = 5
		mutually_exclusive = {
			focus = CAN_Negotiations_with_US
		}
		completion_reward = {
			add_political_power = -50
			add_timed_idea = { idea = SOA_idea_Secret_Diplomacy days = 100 }
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Towards_reconstruction
		icon = GFX_focus_BRA_rio_protocol
		x = 0
		y = 1
		relative_position_id = CAN_closer_to_EU
		prerequisite = {
			focus = CAN_closer_to_EU
		}
		cost = 5
		completion_reward = {
			add_stability = 0.1
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Towards_independence
		icon = GFX_focus_ICE_hrafninn_flygur
		x = 0
		y = 1
		relative_position_id = CAN_Towards_reconstruction
		prerequisite = {
			focus = CAN_Towards_reconstruction
		}
		cost = 10
		completion_reward = {
			every_controlled_state = {
				limit = {
					OR = {
						state = 276
						state = 682
						state = 468
						state = 473
					}
				}
				if = {
					limit = {
						industrial_complex < 2
					}
					ROOT = {
						add_offsite_building ={
							type = industrial_complex
							level = -2
						}
					}
				}
				else = {
					add_building_construction = {
						type = industrial_complex
						level = -2
						instant_build = yes
					}
				}
				add_extra_state_shared_building_slots = 4
				add_building_construction = {
					type = arms_factory 
					level = 4
					instant_build = yes
				}
			}
			# 276 = { CAN_Towards_independence_scripte_effect = yes }
			# 682 = { CAN_Towards_independence_scripte_effect = yes }
			# 468 = { CAN_Towards_independence_scripte_effect = yes }
			# 473 = { CAN_Towards_independence_scripte_effect = yes }
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Bring_back_refugees
		icon = GFX_focus_BRA_rubber_war
		x = 0
		y = 1
		relative_position_id = CAN_Towards_independence
		prerequisite = {
			focus = CAN_Towards_independence
		}
		cost = 5
		completion_reward = {
			add_political_power = -100
			add_manpower = 40000
			add_war_support = 0.1
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Breaking_from_vassalage
		icon = GFX_focus_SWI_establish_pro_helvetia
		x = 0
		y = 1
		relative_position_id = CAN_Bring_back_refugees
		prerequisite = {
			focus = CAN_Bring_back_refugees
		}
		cost = 10
		completion_reward = {
			add_political_power = 150
			remove_ideas = CAN_us
			add_ideas = SOA_idea_cost_to_future
		}
		ai_will_do = {
			factor = 10
		}
	}
	###
	focus = {
		id = CAN_Requesting_assistance_1
		icon = GFX_focus_generic_reorient_production
		x = 0
		y = 1
		relative_position_id = CAN_Breaking_from_vassalage
		prerequisite = {
			focus = CAN_Breaking_from_vassalage
		}
		cost = 10
		completion_reward = {
			add_offsite_building = { type = arms_factory level = 5 }
			add_offsite_building = { type = industrial_complex level = 5 }
			
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Research_Investment
		icon = GFX_focus_research
		x = 0
		y = 1
		relative_position_id = CAN_Requesting_assistance_1
		prerequisite = {
			focus = CAN_Requesting_assistance_1
		}
		cost = 5
		completion_reward = {
			add_research_slot = 1
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_To_Battle_against_BETA
		icon = GFX_focus_generic_coastal_fort
		x = 0
		y = 1
		relative_position_id = CAN_Research_Investment
		prerequisite = {
			focus = CAN_Research_Investment
		}
		available = { has_full_control_of_state = 466 }
		cost = 10
		completion_reward = {
			add_tech_bonus = {
				bonus = 1
				uses = 2
				category = MVLV_tsf_tech
			}
			add_doctrine_cost_reduction = {
				cost_reduction = 0.5
				uses = 3
				category = land_doctrine
			}
			466 = {
				add_extra_state_shared_building_slots = 10
				add_building_construction = {
					type = arms_factory 
					level = 10
					instant_build = yes
				}
			}
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Request_to_UNI
		icon = GFX_focus_generic_university_2
		x = 0
		y = 1
		relative_position_id = CAN_To_Battle_against_BETA
		prerequisite = {
			focus = CAN_To_Battle_against_BETA
		}
		cost = 10
		completion_reward = {
			if = {
				limit = {
					has_dlc = "No Step Back"
				}
				add_equipment_to_stockpile = {
					producer = UNI
					type = MVLV_TSF_chassis
					amount = 300
				}
			}
			else = {
				add_equipment_to_stockpile = {
					producer =UNI
					type = MVLV_TSF_chassis
					amount = 300
				}
			}

		}
		ai_will_do = {
			factor = 10
		}
	}
	#####
	focus = {
		id = CAN_Approaching_France
		icon = GFX_focus_DLC_la_resistance
		x = 3
		y = 1
		relative_position_id = CAN_Breaking_from_vassalage
		prerequisite = {
			focus = CAN_Breaking_from_vassalage
		}
		mutually_exclusive = {
			focus = CAN_As_eldest_daughter_of_British
		}
		cost = 5
		completion_reward = {
			add_political_power = -50
			add_stability = -0.1
			add_war_support = 0.1
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Merger_with_Fifth_Republic
		icon = GFX_focus_fra_french_union
		x = 0
		y = 1
		relative_position_id = CAN_Approaching_France
		prerequisite = {
			focus = CAN_Approaching_France
		}
		cost = 5
		completion_reward = {
			add_stability = -0.1
			add_war_support = 0.1
			###
			hidden_effect = {
				if = {
					limit = { NOT = { has_tech = MVLV_research_tsf_2_maneuver_framework } }
					set_technology = { MVLV_research_tsf_2_maneuver_framework = 1 }
				}
			}
			create_equipment_variant = {
				name = "Rafale（カナダ）"
				type = MVLV_TSF_chassis_2_maneuver
				parent_version = 0
				allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
				modules = {
					MVLV_TSF_armor_slot = MVLV_TSF_armor_light
					MVLV_TSF_OS_slot = MVLV_TSF_OS_2_close
					MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_1
					MVLV_TSF_headUnit_slot = MVLV_TSF_head_aerial_1
					MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_2
					MVLV_TSF_left_hand_slot = MVLV_TSF_add_assault_cannon_1
					MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
					MVLV_TSF_shoulder_slot = MVLV_TSF_add_blade_armor
					MVLV_TSF_rigtBackArm_slot = MVLV_TSF_heavy_sword
					MVLV_TSF_leftBackArm_slot = MVLV_TSF_drop_tank
					MVLV_TSF_arm_slot = MVLV_TSF_sub_sword
					MVLV_TSF_leg_slot = MVLV_TSF_add_blade_armor
				}
				icon = "GFX_Rafale"
			}
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_French_Canadian_Union
		icon = GFX_focus_generic_vatican_state
		x = 0
		y = 1
		relative_position_id = CAN_Merger_with_Fifth_Republic
		prerequisite = {
			focus = CAN_Merger_with_Fifth_Republic
		}
		available = { has_full_control_of_state = 468 }
		cost = 10
		completion_reward = {
			set_capital = {
				state = 468
				remember_old_capital = no
			}
			468 = {
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = arms_factory 
					level = 5
					instant_build = yes
				}
			}
			remove_ideas = SOA_idea_cost_to_future
			
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_French_Army_Exp
		icon = GFX_focus_focus_fra_orleans_restoration
		x = 0
		y = 1
		relative_position_id = CAN_French_Canadian_Union
		prerequisite = {
			focus = CAN_French_Canadian_Union
		}
		cost = 10
		completion_reward = {
			army_experience = 100
			add_ideas = CAN_idea_Honor_and_Homeland
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Strengthening_elite_few
		icon = GFX_focus_secret_rearmament
		x = 0
		y = 1
		relative_position_id = CAN_French_Army_Exp
		prerequisite = {
			focus = CAN_French_Army_Exp
		}
		cost = 10
		completion_reward = {
			army_experience = 100
			add_war_support = 0.1
			add_ideas = CAN_idea_The_New_French_Army
		}
		ai_will_do = {
			factor = 10
		}
	}
	
	
	###
	focus = {
		id = CAN_As_eldest_daughter_of_British
		icon = GFX_focus_DLC_man_the_guns
		x = 5
		y = 1
		relative_position_id = CAN_Breaking_from_vassalage
		prerequisite = {
			focus = CAN_Breaking_from_vassalage
		}
		mutually_exclusive = {
			focus = CAN_Approaching_France
		}
		cost = 5
		completion_reward = {
			add_political_power = 100
			add_stability = 0.05
			add_war_support = 0.05
			add_research_slot = 1
			
	create_equipment_variant = {
		name = "EF-2000（カナダ）"
		type = MVLV_TSF_chassis_2_maneuver
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_2_close
			MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_2
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_aerial_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_support_gun
			MVLV_TSF_left_hand_slot = empty
			MVLV_TSF_head_slot = MVLV_TSF_add_blade_armor
			MVLV_TSF_shoulder_slot = MVLV_TSF_add_aerial_blade_armor
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_arm_slot = MVLV_TSF_sub_sword
			MVLV_TSF_waist_slot = MVLV_TSF_add_thruster_1
			MVLV_TSF_leg_slot = MVLV_TSF_add_blade_armor
			MVLV_TSF_sp_slot_1 = MVLV_TSF_special_structure_1
		}
		icon = "GFX_EF2000"
	}
			
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_British_aid
		icon = GFX_focus_DEN_no_regulations
		x = 0
		y = 1
		relative_position_id = CAN_As_eldest_daughter_of_British
		prerequisite = {
			focus = CAN_As_eldest_daughter_of_British
		}
		cost = 10
		completion_reward = {
			add_offsite_building = { type = industrial_complex level = 5 }
			add_offsite_building = { type = arms_factory level = 10 }
			remove_ideas = SOA_idea_cost_to_future
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Canadian_tsf
		icon = GFX_focus_generic_air_defense
		x = 0
		y = 1
		relative_position_id = CAN_British_aid
		prerequisite = {
			focus = CAN_British_aid
		}
		cost = 10
		completion_reward = {
			army_experience = 100
			add_offsite_building = { type = arms_factory level = 10 }
			add_tech_bonus = {
				bonus = 1
				uses = 2
				category = MVLV_tsf_tech
			}
			#日本との秘密協定
			unlock_decision_tooltip = CAN_JAP_decision
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_For_Britain
		icon = GFX_focus_eng_imperial_federation
		x = 0
		y = 1
		relative_position_id = CAN_Canadian_tsf
		prerequisite = {
			focus = CAN_Canadian_tsf
		}
		cost = 10
		completion_reward = {
			add_political_power = 150
			add_stability = 0.2
			add_war_support = 0.2
			add_ideas = CAN_idea_Expeditionary_Force
			
			EUR = { add_stability = 0.05 }
		}
		ai_will_do = {
			factor = 10
		}
	}
	#############
	focus = {
		id = CAN_Negotiations_with_US
		icon = GFX_focus_chi_mission_to_the_us
		x = 16
		y = 0
		mutually_exclusive = {
			focus = CAN_closer_to_EU
		}
		cost = 5
		completion_reward = {
			add_political_power = 150
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Negotiations_to_policies
		icon = GFX_focus_POL_complete_april_constitution
		x = 0
		y = 1
		relative_position_id = CAN_Negotiations_with_US
		prerequisite = {
			focus = CAN_Negotiations_with_US
		}
		cost = 5
		completion_reward = {
			add_stability = 0.05
			swap_ideas = {
				remove_idea = CAN_us
				add_idea = CAN_idea_Canada_Support_Policy_2
			}
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Request_for_assistance_from_US
		icon = GFX_focus_usa_reestablish_the_gold_standard
		x = 0
		y = 1
		relative_position_id = CAN_Negotiations_to_policies
		prerequisite = {
			focus = CAN_Negotiations_to_policies
		}
		cost = 10
		completion_reward = {
			add_stability = 0.05
			add_offsite_building = { type = arms_factory level = 10 }
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Offer_militar_assistance
		icon = GFX_focus_POL_beck_ribbentrop
		x = 0
		y = 1
		relative_position_id = CAN_Request_for_assistance_from_US
		prerequisite = {
			focus = CAN_Request_for_assistance_from_US
		}
		available = { has_full_control_of_state = 276 }
		cost = 5
		completion_reward = {
			add_manpower = 100000
			add_war_support = 0.1
			army_experience = 50
			276 = {
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = industrial_complex
					level = 5
					instant_build = yes
				}
			}
			USA = {
				add_offsite_building = { type = arms_factory level = 5 }
			}
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_For_closer_relationship
		icon = GFX_focus_generic_university_2
		x = 0
		y = 1
		relative_position_id = CAN_Offer_militar_assistance
		prerequisite = {
			focus = CAN_Offer_militar_assistance
		}
		cost = 5
		completion_reward = {
			add_political_power = -100
			USA = { add_political_power = 50 }
			swap_ideas = {
				remove_idea = CAN_idea_Canada_Support_Policy_2
				add_idea = CAN_idea_Canada_Support_Policy_3
			}
			add_ideas = free_trade
		}
		ai_will_do = {
			factor = 10
		}
	}
	##
	focus = {
		id = CAN_Conventional_Weapons_Based_Doctrine
		icon = GFX_focus_generic_combined_arms
		x = -3
		y = 1
		relative_position_id = CAN_For_closer_relationship
		prerequisite = {
			focus = CAN_For_closer_relationship
		}
		mutually_exclusive = {
			focus = CAN_Technical_support_from_US
		}
		cost = 10
		completion_reward = {
			army_experience = 100
			add_manpower = 100000
			add_doctrine_cost_reduction = {
				name = land_doctrine
				cost_reduction = 0.5
				uses = 3
				category = land_doctrine
			}
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_New_tank_design
		icon = GFX_focus_generic_tank_production
		x = 0
		y = 1
		relative_position_id = CAN_Conventional_Weapons_Based_Doctrine
		prerequisite = {
			focus = CAN_Conventional_Weapons_Based_Doctrine
		}
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				bonus = 1.5
				uses = 1
				category = armor
			}
			add_research_slot = 1
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Mass_production_model
		icon = GFX_focus_generic_license_production
		x = 0
		y = 1
		relative_position_id = CAN_New_tank_design
		prerequisite = {
			focus = CAN_New_tank_design
		}
		cost = 10
		completion_reward = {
			add_ideas = CAN_idea_Mass_production_model
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Coincidental_data_provision
		icon = GFX_focus_SWI_embrace_rote_drei
		x = 0
		y = 1
		relative_position_id = CAN_Mass_production_model
		prerequisite = {
			focus = CAN_Mass_production_model
		}
		cost = 5
		completion_reward = {
			add_tech_bonus = {
				bonus = 1.5
				uses = 1
				category = armor
			}
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_American_aid
		icon = GFX_focus_generic_american_investments
		x = 0
		y = 1
		relative_position_id = CAN_Coincidental_data_provision
		prerequisite = {
			focus = CAN_Coincidental_data_provision
		}
		available = { has_full_control_of_state = 276 }
		cost = 10
		completion_reward = {
			add_political_power = -100
			USA = { add_political_power = 50 }
			add_research_slot = 1
			add_offsite_building = { type = arms_factory level = 5 }
			276 = {
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = arms_factory
					level = 5
					instant_build = yes
				}
			}
			add_ideas = CAN_idea_NA_Military_Agreement
			add_ideas = war_economy
		}
		ai_will_do = {
			factor = 10
		}
	}
	##
	focus = {
		id = CAN_Request_for_assistance_from_UN_2
		icon = GFX_focus_generic_little_entente
		x = 0
		y = 2
		relative_position_id = CAN_For_closer_relationship
		prerequisite = {
			focus = CAN_For_closer_relationship
		}
		cost = 10
		completion_reward = {
			if = {
				limit = {
					has_dlc = "No Step Back"
				}
				add_equipment_to_stockpile = {
					producer = UNI
					type = MVLV_TSF_chassis_1_heavy
					amount = 500
				}
			}
			else = {
				add_equipment_to_stockpile = {
					producer = UNI
					type = MVLV_TSF_chassis
					amount = 500
				}
			}
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Military_support
		icon = GFX_focus_CHL_enlarge_the_textile_industries
		x = 0
		y = 1
		relative_position_id = CAN_Request_for_assistance_from_UN_2
		prerequisite = {
			focus = CAN_Request_for_assistance_from_UN_2
		}
		cost = 10
		completion_reward = {
			add_offsite_building = { type = industrial_complex level = 5 }
			add_offsite_building = { type = arms_factory level = 10 }
		}
		ai_will_do = {
			factor = 10
		}
	}
	###
	focus = {
		id = CAN_Technical_support_from_US
		icon = GFX_focus_ARG_develop_the_electricity_sector
		x = -5
		y = 1
		relative_position_id = CAN_For_closer_relationship
		prerequisite = {
			focus = CAN_For_closer_relationship
		}
		mutually_exclusive = {
			focus = CAN_Conventional_Weapons_Based_Doctrine
		}
		cost = 5
		completion_reward = {
			add_political_power = -150
			USA = { add_political_power = 100 }
			add_research_slot = 1
			add_tech_bonus = {
				bonus = 1
				uses = 1
				technology = MVLV_research_assault_cannon_2
			}
			add_tech_bonus = {
				bonus = 1
				uses = 1
				technology = MVLV_research_custom_shells
			}
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Negotiations_with_Northrock_Grumman
		icon = GFX_focus_generic_treaty
		x = 0
		y = 1
		relative_position_id = CAN_Technical_support_from_US
		prerequisite = {
			focus = CAN_Technical_support_from_US
		}
		cost = 10
		completion_reward = {
			add_political_power = -50
			add_offsite_building = { type = arms_factory level = 10 }
			create_equipment_variant = {
				name = "F-18HMRV（カナダ）"
				type = MVLV_TSF_chassis_2_heavy
				parent_version = 0
				allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
				modules = {
					MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
					MVLV_TSF_OS_slot = MVLV_TSF_OS_2_normal
					MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_1
					MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
					MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_3
					MVLV_TSF_left_hand_slot = MVLV_TSF_shield
					MVLV_TSF_head_slot = empty
					MVLV_TSF_shoulder_slot = MVLV_TSF_add_aerial_blade_armor
					MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
					MVLV_TSF_leftBackArm_slot = MVLV_TSF_long_sword
					MVLV_TSF_arm_slot = MVLV_TSF_sub_sword
					MVLV_TSF_waist_slot = MVLV_TSF_supplie_armor
					MVLV_TSF_leg_slot = empty
					MVLV_TSF_sp_slot_1 = MVLV_TSF_special_structure_2
				}
				icon = "GFX_F-18HMRV_2"
			}
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Participation_in_Project_Prominence
		icon = GFX_focus_generic_women_in_military
		x = 0
		y = 1
		relative_position_id = CAN_Negotiations_with_Northrock_Grumman
		prerequisite = {
			focus = CAN_Negotiations_with_Northrock_Grumman
		}
		cost = 10
		completion_reward = {
			add_political_power = -50
			UNI = { add_political_power = 50 }
			add_ideas = mvlv_prominence_problem
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Gathering_operational_know_how
		icon = GFX_focus_FIN_weapon_caches
		x = 0
		y = 1
		relative_position_id = CAN_Participation_in_Project_Prominence
		prerequisite = {
			focus = CAN_Participation_in_Project_Prominence
		}
		cost = 10
		completion_reward = {
			army_experience = 100
			add_doctrine_cost_reduction = {
				name = land_doctrine
				cost_reduction = 0.5
				uses = 3
				category = land_doctrine
			}
		}
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Finishing_touches
		icon = GFX_focus_GRE_bedrock_of_balkan_stability
		x = 0
		y = 1
		relative_position_id = CAN_Gathering_operational_know_how
		prerequisite = {
			focus = CAN_Gathering_operational_know_how
		}
		cost = 15
		completion_reward = {
			add_political_power = 150
			add_stability = -0.1
			add_research_slot = 1
			add_offsite_building = { type = industrial_complex level = 10 }
			add_offsite_building = { type = arms_factory level = 10 }
			if = {
				limit = {
					has_dlc = "No Step Back"
				}
				add_equipment_to_stockpile = {
					producer = USA
					type = MVLV_TSF_chassis
					amount = 300
				}
			}
			else = {
				add_equipment_to_stockpile = {
					producer = USA
					type = tsf_equipment_F-22
					amount = 300
				}
			}
			add_ideas = CAN_idea_NA_Military_Agreement
			add_ideas = war_economy
		}
		ai_will_do = {
			factor = 10
		}
	}
	
	######
	focus = {
		id = CAN_Cleansed_land
		icon = GFX_focus_spa_the_spanish_miracle
		x = 10
		y = 1
		available = {
			NOT = {
				467 = { has_state_flag = CAN_nuclear_explosion_flag }
				469 = { has_state_flag = CAN_nuclear_explosion_flag }
				470 = { has_state_flag = CAN_nuclear_explosion_flag }
				472 = { has_state_flag = CAN_nuclear_explosion_flag }
				682 = { has_state_flag = CAN_nuclear_explosion_flag }
				683 = { has_state_flag = CAN_nuclear_explosion_flag }
			}
		}
		cost = 5
		completion_reward = {
			every_controlled_state = {
				limit = {
					OR = {
						state = 467
						state = 469
						state = 470
						state = 472
						state = 682
						state = 683
					}
				}
				add_extra_state_shared_building_slots = 10
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			remove_ideas = CAN_atomic
			add_ideas = CAN_noatomic
		}
		#completation_tooltip = { }
		ai_will_do = {
			factor = 10
		}
	}
	####
	focus = {
		id = CAN_A_lonely_journey
		icon = GFX_focus_ARG_defense_and_democracy
		x = 10
		y = 2
		available = {
			all_allied_country = {
				is_ai = yes
			}
		}
		cost = 1
		completion_reward = {
			add_ideas = CAN_idea_revival_of_loneliness

		}
		#completation_tooltip = { }
		ai_will_do = {
			factor = 10
		}
	}
	
	focus = {
		id = CAN_Intensive_Reconstruction_Policy
		icon = GFX_focus_hol_the_foundations_of_defense
		x = 8
		y = 2
		available = {
			has_full_control_of_state = 473
		}

		cost = 5
		completion_reward = {
			473 = {
				add_extra_state_shared_building_slots = 2
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
			}
		}
		#completation_tooltip = { }
		ai_will_do = {
			factor = 10
		}
	}
	##
	focus = {
		id = CAN_Explore_Alaska
		icon = GFX_focus_ARG_capitalize_the_beef_industry
		x = -2
		y = 1
		available = {
			has_full_control_of_state = 471
		}
		relative_position_id = CAN_Intensive_Reconstruction_Policy
		prerequisite = {
			focus = CAN_Intensive_Reconstruction_Policy
		}
		cost = 5
		completion_reward = {
			471 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
		#completation_tooltip = { }
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Alaska_deposits
		icon = GFX_focus_generic_aluminum
		x = 0
		y = 1
		available = {
			has_full_control_of_state = 471
		}

		relative_position_id = CAN_Explore_Alaska
		prerequisite = {
			focus = CAN_Explore_Alaska
		}
		cost = 5
		completion_reward = {
			471 = {
				add_resource = {
					type = steel
					amount = 20
				}
				add_resource = {
					type = aluminium
					amount = 20
				}
			}
		}
		#completation_tooltip = { }
		ai_will_do = {
			factor = 10
		}
	}
	##
	focus = {
		id = CAN_Further_promoting
		icon = GFX_focus_ITA_devaluate_the_lire
		x = 0
		y = 1
		available = {
			has_full_control_of_state = 473
		}
		relative_position_id = CAN_Intensive_Reconstruction_Policy
		prerequisite = {
			focus = CAN_Intensive_Reconstruction_Policy
		}
		cost = 5
		completion_reward = {
			473 = {
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = industrial_complex
					level = 5
					instant_build = yes
				}
			}
		}
		#completation_tooltip = { }
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Full_power_laying
		icon = GFX_focus_POL_warsaw_main_station
		x = 0
		y = 1
		available = {

		}
		bypass = {
			NOT = {
				467 = { has_state_flag = CAN_nuclear_explosion_flag }
				469 = { has_state_flag = CAN_nuclear_explosion_flag }
				470 = { has_state_flag = CAN_nuclear_explosion_flag }
				472 = { has_state_flag = CAN_nuclear_explosion_flag }
				682 = { has_state_flag = CAN_nuclear_explosion_flag }
				683 = { has_state_flag = CAN_nuclear_explosion_flag }
			}
		}
		relative_position_id = CAN_Further_promoting
		prerequisite = {
			focus = CAN_Further_promoting
		}
		cost = 10
		completion_reward = {
			every_controlled_state = {
				limit = {
					OR = {
						state = 467
						state = 469
						state = 470
						state = 472
						state = 682
						state = 683
					}
					infrastructure < 5
				}
				
				add_building_construction = {
					type = infrastructure
					level = 1
					instant_build = yes
				}
			}
		}
		#completation_tooltip = { }
		ai_will_do = {
			factor = 10
		}
	}

	###
	focus = {
		id = CAN_investment_plan
		icon = GFX_focus_generic_low_cost_housing
		x = 12
		y = 2
		available = {
			has_full_control_of_state = 466
			has_full_control_of_state = 468
		}

		cost = 5
		completion_reward = {
			466 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
			468 = {
				add_extra_state_shared_building_slots = 1
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
			}
		}
		#completation_tooltip = { }
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Investing_in_Ct_Lorraine
		icon = GFX_focus_mex_privatisation
		x = 2
		y = 1
		available = {
			has_full_control_of_state = 468
		}
		relative_position_id = CAN_investment_plan
		prerequisite = {
			focus = CAN_investment_plan
		}
		cost = 5
		completion_reward = {
			468 = {
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
		}
		#completation_tooltip = { }
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Investing_in_research
		icon = GFX_focus_ARG_universidad_de_buenos_aires
		x = 0
		y = 1
		available = {

		}
		relative_position_id = CAN_Investing_in_Ct_Lorraine
		prerequisite = {
			focus = CAN_Investing_in_Ct_Lorraine
		}
		cost = 5
		completion_reward = {
			add_research_slot = 1
		}
		#completation_tooltip = { }
		ai_will_do = {
			factor = 10
		}
	}
	###
	focus = {
		id = CAN_Investing_in_Quebec
		icon = GFX_focus_mex_privatisation
		x = 0
		y = 1
		available = {
			has_full_control_of_state = 466
		}
		relative_position_id = CAN_investment_plan
		prerequisite = {
			focus = CAN_investment_plan
		}
		cost = 5
		completion_reward = {
			466 = {
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = industrial_complex
					level = 2
					instant_build = yes
				}
				add_building_construction = {
					type = arms_factory
					level = 3
					instant_build = yes
				}
			}
		}
		#completation_tooltip = { }
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Quebec_large_deposits
		icon = GFX_focus_generic_mining_industry
		x = 0
		y = 1
		available = {
			has_full_control_of_state = 466
		}
		relative_position_id = CAN_Investing_in_Quebec
		prerequisite = {
			focus = CAN_Investing_in_Quebec
		}
		cost = 5
		completion_reward = {
			466 = {
				add_resource = {
					type = tungsten
					amount = 20
				}
				add_resource = {
					type = chromium
					amount = 20
				}
			}
		}
		#completation_tooltip = { }
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Ontario_Industrial_Policy
		icon = GFX_focus_generic_modernize_industry
		x = -2
		y = 1
		available = {
			has_full_control_of_state = 276
		}
		relative_position_id = CAN_investment_plan
		prerequisite = {
			focus = CAN_investment_plan
		}
		cost = 5
		completion_reward = {
			276 = {
				add_extra_state_shared_building_slots = 3
				add_building_construction = {
					type = industrial_complex
					level = 3
					instant_build = yes
				}
			}
		}
		#completation_tooltip = { }
		ai_will_do = {
			factor = 10
		}
	}
	focus = {
		id = CAN_Ontario_Defense_Industry
		icon = GFX_focus_generic_industry_3
		x = 0
		y = 1
		available = {
			has_full_control_of_state = 276
		}
		relative_position_id = CAN_Ontario_Industrial_Policy
		prerequisite = {
			focus = CAN_Ontario_Industrial_Policy
		}
		cost = 5
		completion_reward = {
			276 = {
				add_extra_state_shared_building_slots = 5
				add_building_construction = {
					type = arms_factory
					level = 5
					instant_build = yes
				}
			}
		}
		#completation_tooltip = { }
		ai_will_do = {
			factor = 10
		}
	}
###############

}
