focus_tree = {
	id = AFR_focus_tree
	country = {
		factor = 0
		modifier = {
			add = 10
			tag = AFR
		}
	}
	default = no
	continuous_focus_position = {
		x = 20
		y = 1000
	}
	reset_on_civilwar = no
	#スエズ
	focus = {
		id = AFR_SecureSuezFront
		icon = GFX_goal_generic_fortify_city
		
		cost = 3
		
		x = 12
		y = 0
		completion_reward = {
		
			army_experience = 100
			add_political_power = 100
		
			446 = {
				add_building_construction = {
					type = bunker
					level = 1
					province = 12049
					instant_build = yes
				}
				add_building_construction = {
					type = bunker
					level = 1
					province = 4073
					instant_build = yes
				}
			}
		}
		ai_will_do = {
			factor = 5
		}
	}
	focus = {
		#指揮系統
		id = AFR_ConsolidateCommandingSequence
		icon = GFX_goal_generic_improve_relations
		
		cost = 3
		
		x = 20
		y = 0
		completion_reward = {
		
			army_experience = 50
			add_political_power = 100
		
			add_ideas = AFR_joint_command_system
		}
	}
	focus = {
		#防衛網の評価
		id = AFR_EvaluateDefenceLineCapabaility
		icon = GFX_goal_generic_propaganda
		
		cost = 2
		
		prerequisite = {
			focus = AFR_SecureSuezFront
		}
		x = 12
		y = 1
		completion_reward = {
		
			army_experience = 50
			
		}
	}
	focus = {
		#譲れぬ守り
		id = AFR_UnbreakableDefence
		icon = GFX_goal_generic_position_armies
		
		cost = 8
		
		prerequisite = {
			focus = AFR_EvaluateDefenceLineCapabaility
		}
		mutually_exclusive = {
			focus = AFR_PrepareForAllPossibilities
		}
		x = 10
		y = 2
		completion_reward = {
			add_stability = 0.15
		}
	}
	focus = {
		# 专注后方
		id = AFR_FocusOnHomefront
		icon = GFX_goal_generic_construction
		
		cost = 5
		
		prerequisite = {
			focus = AFR_UnbreakableDefence
		}
		x = 10
		y = 3
		completion_reward = {
			add_stability = 0.15
			add_ideas = AFR_focus_on_homefront
			
			EUR = {
					
				add_offsite_building = {
					type = arms_factory
					level = 5
				}
				
			}
			
		}
	}
	
	focus = {
		# 吸引投资
		id = AFR_AttractInvestment
		icon = GFX_goal_generic_construct_civ_factory
		
		cost = 10
		
		prerequisite = {
			focus = AFR_FocusOnHomefront
		}
		x = 10
		y = 4
		completion_reward = {
			542 = {
				add_extra_state_shared_building_slots = 20
				add_building_construction = {
					type = arms_factory
					level = 10
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 5
					instant_build = yes
				}
			}
			543 = {
				add_extra_state_shared_building_slots = 20
			}
			
			EUR = {
					
				add_offsite_building = {
						type = arms_factory
						level = 5
				}
				
			}
			
		}
		
	}
	
	focus = {
		# 资源开发
		id = AFR_IncreaseResourcesProduction
		icon = GFX_goal_generic_construction2
		
		cost = 5
		
		prerequisite = {
			focus = AFR_AttractInvestment
		}
		x = 10
		y = 5
		completion_reward = {
			add_ideas = AFR_expand_resources_extraction
		}
	}
	focus = {
		id = AFR_ImportAdvancedProductionTech
		icon = GFX_goal_generic_production2
		
		cost = 8
		
		prerequisite = {
			focus = AFR_IncreaseResourcesProduction
		}
		x = 10
		y = 6
		completion_reward = {
			add_political_power = -150
			
			add_ideas = AFR_advanced_production_technology
			
			EUR = {
				add_political_power = 150
				
				add_offsite_building = {
						type = arms_factory
						level = 5
				}
				
			}
			
		}
	}
	
	focus = {
		# 安全的大陆
		id = AFR_SafeContinent
		icon = GFX_goal_generic_political_pressure
		
		cost = 8
		
		prerequisite = {
			focus = AFR_ImportAdvancedProductionTech
		}
		x = 10
		y = 7		#8
		completion_reward = {
			swap_ideas = {
				remove_idea = AFR_focus_on_homefront
				add_idea = AFR_a_safe_continent
				}
				
			EUR = {
				add_political_power = 150
				
				add_offsite_building = {
						type = arms_factory
						level = 5
				}
				
			}
				
		}
	}
	
	focus = {
		# 解除消费品配额限制
		id = AFR_LiftConsumerGoodsLimitation
		icon = GFX_goal_generic_consumer_goods
		
		cost = 20
		
		prerequisite = {
			focus = AFR_SafeContinent
		}
		x = 10
		y = 8		#7
		completion_reward = {
			add_stability = 0.15
			add_ideas = civilian_economy
			every_owned_state = {
				
				add_extra_state_shared_building_slots = 5
				
				add_building_construction = {
					type = industrial_complex
					level = 1
					instant_build = yes
				}
				
			}
			
			EUR = {
				add_political_power = 150
				
				add_offsite_building = {
						type = arms_factory
						level = 10
				}
				
			}
			
		}
	}

	focus = {
		# 太空军计划
		id = AFR_FormOrbitalCorps
		icon = GFX_goal_generic_territory_or_war
		cost = 10
		prerequisite = {
			focus = AFR_LiftConsumerGoodsLimitation
		}
		x = 8
		y = 9
		completion_reward = {
			add_equipment_to_stockpile = {
				type = transport_plane_equipment_1
				amount = 10
				producer = ROOT
			}
		}
	}
	focus = {
		# 重新定位非联作用
		id = AFR_Re_evaluateOurPosition
		icon = GFX_goal_generic_construct_civ_factory
		cost = 5
		prerequisite = {
			focus = AFR_LiftConsumerGoodsLimitation
		}
		x = 10
		y = 9
		completion_reward = {
			add_political_power = 300
		}
	}
	focus = {
		# 安稳的后方
		id = AFR_SafeHomeFront
		icon = GFX_goal_generic_construct_infrastructure
		
		cost = 20
		
		prerequisite = {
			focus = AFR_Re_evaluateOurPosition
		}
		x = 10
		y = 10
		completion_reward = {
			swap_ideas = {
				remove_idea = AFR_a_safe_continent
				add_idea = AFR_stable_homefront
			}
			every_owned_state = {
				add_extra_state_shared_building_slots = 10
				
				add_building_construction = {
					type = arms_factory
					level = 1
					instant_build = yes
				}
				
			}
			
			EUR = {
				add_political_power = 150
				
				add_offsite_building = {
						type = arms_factory
						level = 10
				}
				
			}
			
		}
	}
	
	focus = {
		# 未雨绸缪
		id = AFR_PrepareForAllPossibilities
		icon = GFX_goal_rhineland
		
		cost = 5
		
		prerequisite = {
			focus = AFR_EvaluateDefenceLineCapabaility
		}
		mutually_exclusive = {
			focus = AFR_UnbreakableDefence
		}
		x = 14
		y = 2
		completion_reward = {
			add_ideas = AFR_prepare_for_the_worse
			
			add_war_support = 0.05
			
			army_experience = 50
			add_political_power = 150
			
			
		}
		ai_will_do = {
			factor = 5
		}
	}
	focus = {
		# 备用防线
		id = AFR_SecondaryDefenceLine
		icon = GFX_goal_generic_fortify_city
		
		cost = 10
		
		prerequisite = {
			focus = AFR_PrepareForAllPossibilities
		}
		x = 14
		y = 3
		completion_reward = {
		
			add_political_power = -150
		
			446 = {
				set_building_level = {
					type = bunker
					level = 10
					province = 10126
					instant_build = yes
				}
				set_building_level = {
					type = bunker
					level = 10
					province = 12004
					instant_build = yes
				}
				set_building_level = {
					type = bunker
					level = 10
					province = 7011
					instant_build = yes
				}
				set_building_level = {
					type = bunker
					level = 10
					province = 10005
					instant_build = yes
				}
				set_building_level = {
					type = bunker
					level = 10
					province = 7188
					instant_build = yes
				}
			}
			447 = {
				set_building_level = {
					type = bunker
					level = 10
					province = 1071
					instant_build = yes
				}
			}
		}
	}
	focus = {
		# 堡垒群战术
		id = AFR_FortificationGroupTactics
		icon = GFX_goal_generic_defence
		
		cost = 5
		
		prerequisite = {
			focus = AFR_SecondaryDefenceLine
			focus = AFR_NorthAfricaCoastalDefence
		}
		x = 14
		y = 4
		completion_reward = {
		
			add_political_power = -50
		
			add_ideas = AFR_entrenchment_group_tactics
			
			add_war_support = 0.05
			
			army_experience = 50
			
		}
	}
	focus = {
		# 请求军事援助
		id = AFR_RequestMilitaryAids
		icon = GFX_goal_generic_positive_trade_relations
		
		cost = 10
		
		prerequisite = {
			focus = AFR_FortificationGroupTactics
		}
		x = 14
		y = 5
		completion_reward = {
		
			add_political_power = -50
			
		add_offsite_building = {
					type = arms_factory
					level = 15
				}
			
		}
	}
	focus = {
		# 参与战术机开发
		id = AFR_ParticipateInTSFDev
		icon = GFX_goal_generic_scientific_exchange
		
		cost = 5
		
		prerequisite = {
			focus = AFR_RequestMilitaryAids
		}
		x = 14
		y = 6
		completion_reward = {
		
			add_research_slot = 1
			add_political_power = 100
		
			add_tech_bonus = {
				bonus = 0.5
				uses = 2
				category = MVLV_tsf_tech
			}
		}
	}
	focus = {
		# 本土战术机生产
		id = AFR_LocalizeTSFProduction
		icon = GFX_goal_generic_production
		
		cost = 10
		
		prerequisite = {
			focus = AFR_ParticipateInTSFDev
		}
		x = 14
		y = 7
		completion_reward = {
			add_ideas = AFR_localized_TSF_production
			
			add_political_power = -50
			
			add_offsite_building = {
				type = arms_factory
				level = 10
			}
			
		}
	}
	
	focus = {
		# 成熟的防御战理论
		id = AFR_SeasonedDefenceDoctrine
		icon = GFX_goal_generic_military_sphere
		
		cost = 5
		
		prerequisite = {
			focus = AFR_LocalizeTSFProduction
		}
		x = 14
		y = 8
		completion_reward = {
		
			army_experience = 200
			swap_ideas = {
				remove_idea = AFR_entrenchment_group_tactics
				add_idea = AFR_proven_defence_doctrine
			}

		}
	}
	focus = {
		# 反击的准备
		id = AFR_PrepareForCounterAttack
		icon = GFX_goal_generic_small_arms
		
		cost = 10
		
		prerequisite = {
			focus = AFR_SeasonedDefenceDoctrine
		}
		x = 14
		y = 9
		completion_reward = {
			remove_ideas = AFR_prepare_for_the_worse
			add_timed_idea = {
				idea = AFR_prepare_for_counterattack
				days = 180
			}
		}
	}
	focus = {
		# 剑指安巴尔
		id = AFR_TargetH09
		icon = GFX_goal_generic_major_war
		
		cost = 10
		
		prerequisite = {
			focus = AFR_PrepareForCounterAttack
		}
		available = {
			NOT = {
				has_idea = AFR_prepare_for_counterattack
			}
		}
		x = 14
		y = 10
		completion_reward = {
			add_timed_idea = {
				idea = AFR_target_H09
				days = 60
			}
		}
	}
	focus = {
		# 北非沿岸防线
		id = AFR_NorthAfricaCoastalDefence
		icon = GFX_goal_generic_small_arms
		cost = 10
		prerequisite = {
			focus = AFR_PrepareForAllPossibilities
		}
		x = 16
		y = 3
		completion_reward = {
		
			add_political_power = -50
		
			290 = {
				set_building_level = {
					type = bunker
					level = 10
					province = 12087
					instant_build = yes
				}
				set_building_level = {
					type = bunker
					level = 10
					province = 9945
					instant_build = yes
				}
				set_building_level = {
					type = bunker
					level = 10
					province = 4199
					instant_build = yes
				}
				set_building_level = {
					type = bunker
					level = 10
					province = 12100
					instant_build = yes
				}
				set_building_level = {
					type = bunker
					level = 10
					province = 7215
					instant_build = yes
				}
			}
			458 = {
				set_building_level = {
					type = bunker
					level = 10
					province = 9994
					instant_build = yes
				}
				set_building_level = {
					type = bunker
					level = 10
					province = 4163
					instant_build = yes
				}
				set_building_level = {
					type = bunker
					level = 10
					province = 7162
					instant_build = yes
				}
				set_building_level = {
					type = bunker
					level = 10
					province = 11921
					instant_build = yes
				}
				set_building_level = {
					type = bunker
					level = 10
					province = 10091
					instant_build = yes
				}
				set_building_level = {
					type = bunker
					level = 10
					province = 11969
					instant_build = yes
				}
			}
		}
	}
	focus = {
		# 中东联军的经验
		id = AFR_LessonsFromJihadUnionForce
		icon = GFX_goal_generic_attack_allies
		cost = 2
		prerequisite = {
			focus = AFR_ConsolidateCommandingSequence
		}
		x = 20
		y = 1
		completion_reward = {
			army_experience = 50
			add_political_power = 50
			
		}
	}
	focus = {
		# 行政系统改革
		id = AFR_ReformAdministrativeSystem
		icon = GFX_goal_generic_dangerous_deal
		
		cost = 3
		
		prerequisite = {
			focus = AFR_LessonsFromJihadUnionForce
		}
		x = 20
		y = 2
		completion_reward = {
			add_political_power = 100
		}
	}
	focus = {
		# 更加紧密的非洲联合
		id = AFR_aNewAfricaUnion
		icon = GFX_goal_generic_national_unity
		
		cost = 3
		
		prerequisite = {
			focus = AFR_ReformAdministrativeSystem
		}
		x = 20
		y = 3
		completion_reward = {
			add_stability = 0.1
			remove_ideas = loose_alliance
		}
	}
	focus = {
		# 向欧联靠拢
		id = AFR_IntimateEuropeanUnion
		icon = GFX_goal_generic_major_alliance
		
		cost = 5
		
		prerequisite = {
			focus = AFR_aNewAfricaUnion
		}
		mutually_exclusive = {
			focus = AFR_IndependentAfricaUnion
		}
		x = 18
		y = 4
		completion_reward = {
			add_stability = 0.1
			add_political_power = 150
			EUR = {
				add_political_power = 150
			}
		}
	}
	focus = {
		# 自主的非洲
		id = AFR_IndependentAfricaUnion
		icon = GFX_goal_generic_demand_territory
		
		cost = 5
		
		prerequisite = {
			focus = AFR_aNewAfricaUnion
		}
		mutually_exclusive = {
			focus = AFR_IntimateEuropeanUnion
		}
		x = 22
		y = 4
		completion_reward = {
			add_political_power = 150
			add_ideas = AFR_independent
		}
	}
	focus = {
		# 资源换工业
		id = AFR_ResourcesForIndustry
		icon = GFX_goal_generic_oil_refinery
		
		cost = 15
		
		prerequisite = {
			focus = AFR_IntimateEuropeanUnion
		}
		x = 18
		y = 5
		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 30
				add_building_construction = {
					type = arms_factory
					level = 15
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 10
					instant_build = yes
				}
			}
			EUR = {
				random_owned_state = {
					add_resource = {
						type = chromium
						amount = 120
					}
				}
				
			add_offsite_building = {
					type = industrial_complex
					level = 5
				}
				
			}
		}
	}
	focus = {
		# 协防西西里
		id = AFR_CoopDefenceSicily
		icon = GFX_goal_generic_construct_civilian
		
		cost = 8
		
		prerequisite = {
			focus = AFR_ResourcesForIndustry
		}
		x = 18
		y = 6
		available = {
			115 = {
				is_controlled_by = EUR
			}
		}
		bypass = {
			115 = {
				NOT = {
					is_controlled_by = EUR
				}
			}
		}
		completion_reward = {
			hidden_effect = {
				division_template = {
					name = "EU_TSF Division"
					division_names_group = MVLV_TSF_01
					regiments = {
						MVLV_tsf_battalion= { x = 0 y = 0 }
						MVLV_tsf_battalion= { x = 0 y = 1 }
						MVLV_tsf_battalion= { x = 0 y = 2 }
						MVLV_tsf_battalion= { x = 1 y = 0 }
						MVLV_tsf_battalion= { x = 1 y = 1 }
						MVLV_tsf_battalion= { x = 1 y = 2 }
						MVLV_tsf_battalion= { x = 2 y = 0 }
						MVLV_tsf_battalion= { x = 2 y = 1 }
						MVLV_tsf_battalion= { x = 2 y = 2 }
						MVLV_tsf_battalion= { x = 2 y = 3 }
					}
					priority = 1
					support = {
						engineer = { x = 0 y = 0 }  
						maintenance_company = { x = 0 y = 1 }
						field_hospital =  { x = 0 y = 2 }
					}
				}
			}
			458 = {
				create_unit = {
					division = "name = \"欧州アフリカ派遣師団\" division_template = \"EU_TSF Division\" start_experience_factor = 0.1"
					owner = ROOT
					count = 4
				}

			}
			
			EUR = {
				army_experience = 100
			}
			
		}
	}
	focus = {
		# 购买欧洲战术机
		id = AFR_PurchaseEuroTSFs
		icon = GFX_goal_molotov_ribbentrop_pact
		
		cost = 8
		
		prerequisite = {
			focus = AFR_CoopDefenceSicily
		}
		x = 18
		y = 7
		completion_reward = {
			AFR = {
				add_political_power = -150
				if = {
					limit = {
						has_dlc = "No Step Back"
					}

				}
				
					add_equipment_to_stockpile = {
						type = MVLV_TSF_chassis
						amount = 600
						producer = EUR
					}
				
			}
			EUR = {
				add_political_power = 150
			}
		}
	}
	focus = {
		# 寻求科研合作
		id = AFR_SeekDevCoop
		icon = GFX_focus_research
		cost = 10
		prerequisite = {
			focus = AFR_ProvideConsumableForEU
		}
		x = 18
		y = 9
		completion_reward = {
			EUR = {
				add_political_power = 150
			}
			add_research_slot = 1
			add_political_power = -150
		}
	}
	focus = {
		# 为欧联提供消费品
		id = AFR_ProvideConsumableForEU
		icon = GFX_goal_generic_consumer_goods
		cost = 5
		prerequisite = {
			focus = AFR_PurchaseEuroTSFs
		}
		x = 18
		y = 8
		completion_reward = {
			add_ideas = AFR_trade_with_eur
			add_political_power = 150
			EUR = {
				add_political_power = -150
				add_ideas = EUR_trade_with_africa
			}
		}
	}
	focus = {
		# 联合压制H12
		id = AFR_JointH12Suppression
		icon = GFX_goal_generic_army_tanks
		cost = 10
		prerequisite = {
			focus = AFR_SeekDevCoop
			focus = AFR_PrepareForCounterAttack
		}
		x = 18
		y = 10
		completion_reward = {
			add_timed_idea = {
				idea = AFR_launch_an_assault
				days = 120
			}
		}
	}
	focus = {
		# 与欧联的有限合作
		id = AFR_LimitedCoopWithEU
		icon = GFX_goal_generic_construct_civ_factory
		
		cost = 10
		
		prerequisite = {
			focus = AFR_IndependentAfricaUnion
		}
		x = 22
		y = 5
		completion_reward = {
		
			random_owned_state = {
				add_extra_state_shared_building_slots = 20
				add_building_construction = {
					type = arms_factory
					level = 5
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 5
					instant_build = yes
				}
			}
			EUR = {
				add_political_power = 50
				
				add_offsite_building = {
						type = arms_factory
						level = 5
				}
			}
		}
	}
	focus = {
		# 增加分担金
		id = AFR_IncreaseOurShare
		icon = GFX_goal_generic_improve_relations
		
		cost = 5
		
		prerequisite = {
			focus = AFR_WorkWithUNIndustries
		}
		x = 22
		y = 7
		completion_reward = {
		
			add_political_power = 200
			swap_ideas = {
				add_idea = AFR_increase_UNF
				remove_idea = MVLV_UNF
			}

		}
	}
	focus = {
		# 与国联工业合作
		id = AFR_WorkWithUNIndustries
		icon = GFX_goal_generic_intelligence_exchange
		
		cost = 10
		
		prerequisite = {
			focus = AFR_LimitedCoopWithEU
		}
		x = 22
		y = 6
		completion_reward = {
			random_owned_state = {
				add_extra_state_shared_building_slots = 10
				add_building_construction = {
					type = arms_factory
					level = 5
					instant_build = yes
				}
				add_building_construction = {
					type = industrial_complex
					level = 5
					instant_build = yes
				}
			}
		}
	}
	
	focus = {
		# 加入国联项目
		id = AFR_ParticipateInUNProject
		icon = GFX_focus_research
		cost = 5
		prerequisite = {
			focus = AFR_IncreaseOurShare
		}
		x = 22
		y = 8
		completion_reward = {
			UNI = {
				add_political_power = 150
			}
			add_research_slot = 1
			add_political_power = -100
		}
	}
	
	focus = {
		# 收获
		id = AFR_Rewards
		icon = GFX_goal_generic_propaganda
		cost = 10
		prerequisite = {
			focus = AFR_ParticipateInUNProject
		}
		x = 22
		y = 9
		completion_reward = {
			add_tech_bonus = {
				bonus = 1
				uses = 3
				category = MVLV_tsf_tech
			}
		}
	}
	focus = {
		# 胜利的鼓舞
		id = AFR_VictoryInspiration
		icon = GFX_focus_wonderweapons
		cost = 20
		prerequisite = {
			focus = AFR_TargetH09
			focus = AFR_JointH12Suppression
		}
		available = {
			OR = {
				675 = {
					is_controlled_by = AFR
				}
				20 = {
					is_controlled_by = EUR
				}
			}
		}
		x = 16
		y = 11
		completion_reward = {
			add_timed_idea = {
				idea = AFR_victory_inspiration
				days = 360
			}
		}
	}
	focus = {
		# 聘请美国军事顾问
		id = AFR_EmployUSMilitaryAdvisors
		icon = GFX_goal_generic_intelligence_exchange
		relative_position_id = AFR_aNewAfricaUnion
		x = 0
		y = 2
		prerequisite = {
			focus = AFR_aNewAfricaUnion
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		cost = 5
		
		completion_reward = {
		
			USA = {
				add_political_power = 150
				add_war_support = 0.1
			}
			
			add_political_power = -150
			army_experience = 100
		}
		ai_will_do = {
			factor = 1
		}
	}
	focus = {
		# 扩大A-10采购
		id = AFR_IncreaseWarthogImportAmount
		icon = GFX_goal_generic_national_unity
		relative_position_id = AFR_EmployUSMilitaryAdvisors
		x = 0
		y = 1
		prerequisite = {
			focus = AFR_EmployUSMilitaryAdvisors
		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		cost = 3
		
		completion_reward = {
			USA = {
				add_political_power = 150
				
			add_offsite_building = {
						type = arms_factory
						level = 5
				}
				
			}
			add_political_power = -150
			add_equipment_to_stockpile = {
				type = tsa_equipment_A-10
				amount = 600
				producer = USA
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
	focus = {
		# id = 加入NATO情报系统
		id = "AFR_JoinNATOIntelNetwork"
		icon = GFX_goal_generic_dangerous_deal
		relative_position_id = "AFR_IncreaseWarthogImportAmount"
		x = 0
		y = 1
		prerequisite = {
			focus = "AFR_IncreaseWarthogImportAmount"
		}
		
		#available = {
		#	USA = {
		#		has_completed_focus = USA_US_Euro_AfricaAlliance
		#	}
		#}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		cost = 5
		
		completion_reward = {
			USA = {
				add_political_power = 150
			}
			add_political_power = -100
			add_ideas = AFR_nato_intel_network
		}
		ai_will_do = {
			factor = 1
		}
	}
	
	focus = {
		# id = 接收NATO非联军
		id = "AFR_AcceptNATO_AfricaCoalitionForce"
		icon = GFX_goal_tripartite_pact
		relative_position_id = "AFR_JoinNATOIntelNetwork"
		x = 0
		y = 1
		prerequisite = {
			focus = "AFR_JoinNATOIntelNetwork"
		}
#		available = {
#			USA = {
#				has_completed_focus = USA_NATO_Africa_JointForces
#			}
#		}
		cancel_if_invalid = yes
		continue_if_invalid = no
		available_if_capitulated = no
		
		cost = 15
		
		completion_reward = {
		
			add_political_power = 50
		
			USA = {
				add_political_power = 150
				
				add_offsite_building = {
						type = arms_factory
						level = 10
				}
				
			}
			division_template = {
				name = "USA_TSF Division"
				division_names_group = MVLV_TSF_01
				regiments = {
					MVLV_tsf_battalion= { x = 0 y = 0 }
					MVLV_tsf_battalion= { x = 0 y = 1 }
					MVLV_tsf_battalion= { x = 0 y = 2 }
					MVLV_tsf_battalion= { x = 1 y = 0 }
					MVLV_tsf_battalion= { x = 1 y = 1 }
					MVLV_tsf_battalion= { x = 1 y = 2 }
					MVLV_tsf_battalion= { x = 2 y = 0 }
					MVLV_tsf_battalion= { x = 2 y = 1 }
					MVLV_tsf_battalion= { x = 2 y = 2 }
					MVLV_tsf_battalion= { x = 2 y = 3 }
				}
				priority = 1
				support = {
					engineer = { x = 0 y = 0 }  
					maintenance_company = { x = 0 y = 1 }
					field_hospital =  { x = 0 y = 2 }
				}
			}
			capital_scope = {
				create_unit = {
					division = "name = \"米国アフリカ派遣師団\" division_template = \"USA_TSF Division\" start_experience_factor = 0.5"
					owner = ROOT
					count = 6
				}
			}
		}
		ai_will_do = {
			factor = 1
		}
	}
}
