MVLV_G_Lancher_cut_decisions_category = {
	icon = generic_prospect_for_resources

	priority = 10
	allowed = {
		is_in_faction_with = UNI
	}
}

MVLV_human_category = {
	icon = generic_prospect_for_resources

	priority = 10
	allowed = {
		is_in_faction_with = UNI
	}
}