MNM_Hard_Times = {
	MNM_Create_Strong_Men = {
		icon = GFX_decision_enclave_button
		allowed = {
			always = no
		}
		available = {
			always = no
		}
		is_good = no
    	days_mission_timeout = 400
    	selectable_mission = no
    	complete_effect = {
        
    	}
    	timeout_effect = {
			GUN = {
				transfer_state = 1802
				add_state_core = 1802
            }
			activate_mission = MNM_Strong_Men_Create
			kill_country_leader = yes
			promote_character = MNM_Hollis
        }
		ai_will_do = {
			factor = 1
		}
	}
	MNM_Strong_Men_Create = {
		icon = GFX_decision_enclave_button
		allowed = {
			always = no
		}
		available = {
			always = no
		}
		is_good = no
    	days_mission_timeout = 35
    	selectable_mission = no
    	complete_effect = {
		}
    	timeout_effect = {
			GDN = {
				transfer_state = 1803
				add_state_core = 1803
            }
			activate_mission = MNM_Good_Times
        }
		ai_will_do = {
			factor = 1
		}
	}
	MNM_Good_Times = {
		icon = GFX_decision_enclave_button
		allowed = {
			always = no
		}
		available = {
			always = no
		}
		is_good = no
    	days_mission_timeout = 50
    	selectable_mission = no
    	complete_effect = {
		}
    	timeout_effect = {
			DIA = {
				transfer_state = 1821
				add_state_core = 1821
				country_event = {
					id = DIA.1
					days = 465
				}
            }
			activate_mission = MNM_Good_Times_Create
        }
		ai_will_do = {
			factor = 1
		}
	}
	MNM_Good_Times_Create = {
		icon = GFX_decision_enclave_button
		allowed = {
			always = no
		}
		available = {
			always = no
		}
		is_good = no
    	days_mission_timeout = 100
    	selectable_mission = no
    	complete_effect = {
		}
    	timeout_effect = {
			FST = {
				transfer_state = 1823
				add_state_core = 1823
            }
			activate_mission = MNM_Weak_Men
        }
		ai_will_do = {
			factor = 1
		}
	}
	MNM_Weak_Men = {
		icon = GFX_decision_enclave_button
		allowed = {
			always = no
		}
		available = {
			always = no
		}
		is_good = no
    	days_mission_timeout = 75
    	selectable_mission = no
    	complete_effect = {
		}
    	timeout_effect = {
			FST = {
				transfer_state = 1822
				add_state_core = 1822
            }
			activate_mission = MNM_Weak_Men_Create
        }
		ai_will_do = {
			factor = 1
		}
	}
	MNM_Weak_Men_Create = {
		icon = GFX_decision_enclave_button
		allowed = {
			always = no
		}
		available = {
			always = no
		}
		is_good = no
    	days_mission_timeout = 63
    	selectable_mission = no
    	complete_effect = {
		}
    	timeout_effect = {
			INS = {
				transfer_state = 1804
				add_state_core = 1804
            }
			activate_mission = MNM_Hard_Times
        }
		ai_will_do = {
			factor = 1
		}
	}
	MNM_Hard_Times = {
		icon = GFX_decision_enclave_button
		allowed = {
			always = no
		}
		available = {
			always = no
		}
		is_good = no
    	days_mission_timeout = 45
    	selectable_mission = no
    	complete_effect = {
		}
    	timeout_effect = {
      		GUN = {
				transfer_state = 1830
				add_state_core = 1830
            }
			kill_country_leader = yes
			promote_character = MNM_Preston
        }
		ai_will_do = {
			factor = 1
		}
	}
	
	
	MNM_The_Last_Minuteman = {
		icon = GFX_decision_enclave_button
		allowed = {
			always = yes
		}
		visible = {
			1830 = {
				is_owned_by = GUN
			}
		}
		available = {
			always = yes
		}
		fire_only_once = yes
		complete_effect = {
			set_capital = {
				state = 1805
			}
			set_province_name = {
				id = 1333
				name = MNM_Sanctuary
			}
			add_victory_points = {
				province = 1333
				value = 20
			}
		}
	}
	MNM_A_Settlement_Needs_our_help = {
		icon = GFX_decision_enclave_button
		allowed = {
			always = yes
		}
		visible = {
			has_decision = MNM_The_Last_Minuteman
		}
		available = {
			always = yes
		}
		fire_only_once = yes
		complete_effect = {
			start_border_war = {
				change_state_after_war = no
				attacker = {
					state = 1805
					modifier = 0.1
				}
				defender = {
					state = 1822
				}
			}
		}
	}
}