characters = {
	BEF_JAMES_WESSEX = {
		name = BEF_JAMES_WESSEX
		portraits = {
			civilian = {
				large = GFX_portrait_BEF_Wessex
			}
			army = {
				small = GFX_idea_BEF_JAMES_WESSEX_small
			}
		}
		country_leader = {
			ideology = military_government
			desc = BEF_JAMES_WESSEX_desc
		}
		field_marshal={
			traits={  trait_cautious  }
			skill=5
			attack_skill=1
			defense_skill=3
			planning_skill=6
			logistics_skill=5
			legacy_id=997
		}
		advisor = {
			slot = army_chief
			idea_token = GFX_idea_BEF_JAMES_WESSEX_small
			ledger = army
			allowed = {
				original_tag = BEF
			}
			available = {
				
			}
			traits = {
				lord_colonel
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
		
		
	}
	BEF_ALBERT_LINCOLN = {
		name = BEF_ALBERT_LINCOLN
		portraits = {
			civilian = {
				large = GFX_portrait_BEF_ALBERT_LINCOLN
			}
			army = {
				small = GFX_idea_BEF_ALBERT_LINCOLN
			}
		}
		navy_leader={
			traits={ navy_career_officer superior_tactician }
			skill=5
			attack_skill=4
			defense_skill=3
			maneuvering_skill=4
			coordination_skill=5
			legacy_id=983
		}
		advisor = {
			slot = navy_chief
			idea_token = GFX_idea_BEF_JAMES_WESSEX_small
			ledger = army
			allowed = {
				original_tag = BEF
			}
			available = {
				
			}
			traits = {
				lord_admiral
			}
			research_bonus = {
				naval_tech_category = 0.2
				naval_module_tech_category = 0.05
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BEF_GEORGE_YORK = {
		name = BEF_GEORGE_YORK
		portraits = {
			civilian = {
				large = GFX_portrait_BEF_GEORGE_YORK
			}
		}
		corps_commander={
			traits={ brilliant_strategist infantry_officer }
			skill=4
			attack_skill=3
			defense_skill=4
			planning_skill=4
			logistics_skill=2
			legacy_id=0
		}
	}
	
	###Advisors
	BEF_JAMES_BISHOP = {
		name = BEF_JAMES_BISHOP
		portraits = {
			army = {
				small = GFX_idea_generic_political_advisor_europe_2
			}
		}
		advisor = {
			slot = theorist
			idea_token = BEF_JAMES_BISHOP_theorist
			desc = BEF_JAMES_BISHOP_desc
			ledger = army
			allowed = {
				original_tag = BEF
			}
			traits = {
				military_theorist
			}
			research_bonus = {
				cat_land_doctrine = 0.1
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BEF_HARRY_SMUTS = {
		name = BEF_HARRY_SMUTS
		portraits = {
			army = {
				small = GFX_idea_generic_army_advisor_europe_1
			}
		}
		advisor = {
			slot = high_command
			idea_token = BEF_HARRY_SMUTS_high_command
			desc = BEF_HARRY_SMUTS_desc
			ledger = army
			allowed = {
				original_tag = BEF
			}
			traits = {
				ncr_tactitian_trait
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BEF_PETER_LEEDS = {
		name = BEF_PETER_LEEDS
		portraits = {
			army = {
				small = GFX_idea_generic_army_advisor_europe_1
			}
		}
		advisor = {
			slot = high_command
			idea_token = BEF_PETER_LEEDS_high_command
			desc = BEF_PETER_LEEDS_desc
			ledger = army
			allowed = {
				original_tag = BEF
			}
			traits = {
				top_mechanic
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BEF_JOHN_REYNOLDS = {
		name = BEF_JOHN_REYNOLDS
		portraits = {
			army = {
				small = GFX_idea_generic_army_advisor_europe_1
			}
		}
		advisor = {
			slot = high_command
			idea_token = BEF_JOHN_REYNOLDS_high_command
			desc = BEF_JOHN_REYNOLDS_desc
			ledger = army
			allowed = {
				original_tag = BEF
			}
			traits = {
				grand_captain
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BEF_WILLIAM_HARRAGATE = {
		name = BEF_WILLIAM_HARRAGATE
		portraits = {
			army = {
				small = GFX_idea_generic_army_advisor_europe_1
			}
		}
		advisor = {
			slot = high_command
			idea_token = BEF_WILLIAM_HARRAGATE_high_command
			desc = BEF_WILLIAM_HARRAGATE_desc
			ledger = army
			allowed = {
				original_tag = BEF
			}
			traits = {
				bef_amphibious_invader
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BEF_HENRY_UXBRIDGE = {
		name = BEF_HENRY_UXBRIDGE
		portraits = {
			army = {
				small = GFX_idea_generic_army_advisor_europe_1
			}
		}
		advisor = {
			slot = high_command
			idea_token = BEF_HENRY_UXBRIDGE_high_command
			desc = BEF_HENRY_UXBRIDGE_desc
			ledger = army
			allowed = {
				original_tag = BEF
			}
			traits = {
				bef_first_recon
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BEF_SALLY_OLIVER = {
		name = BEF_SALLY_OLIVER
		gender = female
		portraits = {
			army = {
				small = GFX_idea_generic_army_advisor_europe_1
			}
		}
		advisor = {
			slot = high_command
			idea_token = BEF_SALLY_OLIVER_high_command
			desc = BEF_SALLY_OLIVER_desc
			ledger = army
			allowed = {
				original_tag = BEF
			}
			traits = {
				bef_fortifier
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	BEF_sister_charlotte = {
		name = BEF_sister_charlotte
		gender = female
		portraits = {
			army = {
				small = GFX_idea_generic_army_advisor_europe_1
			}
		}
		advisor = {
			slot = cultural_advisor
			idea_token = BEF_sister_charlotte_high_command
			desc = BEF_sister_charlotte_desc
			allowed = {
				original_tag = BEF
			}
			traits = {
				bef_church_of_england
			}
			cost = 100
			ai_will_do = {
				factor = 10
			}
		}
	}
	
}