unify_ner_canada_scripted_effect = {
	# Use temp variable canada_unifier_tag
	every_country = {
		log = "[THIS.GetName] was unified as a Canadian nation"
		limit = {
			has_country_flag = is_ner_canada_nation
		}
		every_controlled_state = { add_core_of = var:ner_canada_unifier_tag }
		var:ner_canada_unifier_tag = {
			annex_country = {
				target = PREV
				transfer_troops = no
			}
		}
	}
	var:ner_canada_unifier_tag = {
		add_ideas = gamerule_unifier_idea
	}
}

unify_ner_scripted_effect = {
	# Use temp variable canada_unifier_tag
	every_country = {
		log = "[THIS.GetName] was unified as a New England nation"
		limit = {
			has_country_flag = is_ner_nation
			NOT = { has_country_flag = is_ner_canada_nation }
		}
		every_controlled_state = { add_core_of = var:ner_unifier_tag }
		var:ner_unifier_tag = {
			annex_country = {
				target = PREV
				transfer_troops = no
			}
		}
	}
	var:ner_unifier_tag = {
		add_ideas = gamerule_unifier_idea
	}
}