on_actions = {
	on_startup = {
		effect = {
			set_global_flag = ner_active
			1 = {
			# Unifier general stuff
				set_variable = { global.unifier_count = 15 } # INCREMENT THIS BY ONE FOR EACH NEW UNIFIER ADDED @Tran
			# Canadian Unifier stuff
				if = {
					limit = {
						has_game_rule = {
							rule = ner_canada_unifier
							option = OTTAWA
						}
					}
					set_temp_variable = { ner_canada_unifier_tag = FRX.id }
					unify_ner_canada_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_canada_unifier
							option = ALGONQUIN
						}
					}
					set_temp_variable = { ner_canada_unifier_tag = ZLA.id }
					unify_ner_canada_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_canada_unifier
							option = FLIGHT
						}
					}
					set_temp_variable = { ner_canada_unifier_tag = FFF.id }
					unify_ner_canada_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_canada_unifier
							option = SAINT
						}
					}
					set_temp_variable = { ner_canada_unifier_tag = SRL.id }
					unify_ner_canada_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_canada_unifier
							option = QUEBEC
						}
					}
					set_temp_variable = { ner_canada_unifier_tag = KYX.id }
					unify_ner_canada_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_canada_unifier
							option = JAMES
						}
					}
					set_temp_variable = { ner_canada_unifier_tag = HUP.id }
					unify_ner_canada_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_canada_unifier
							option = POLAR
						}
					}
					set_temp_variable = { ner_canada_unifier_tag = TQD.id }
					unify_ner_canada_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_canada_unifier
							option = CSIS
						}
					}
					set_temp_variable = { ner_canada_unifier_tag = PLY.id }
					unify_ner_canada_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_canada_unifier
							option = FOOLS
						}
					}
					set_temp_variable = { ner_canada_unifier_tag = QRM.id }
					unify_ner_canada_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_canada_unifier
							option = SUN
						}
					}
					set_temp_variable = { ner_canada_unifier_tag = XOV.id }
					unify_ner_canada_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_canada_unifier
							option = BEF
						}
					}
					set_temp_variable = { ner_canada_unifier_tag = BEF.id }
					unify_ner_canada_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_canada_unifier
							option = VINLAND
						}
					}
					set_temp_variable = { ner_canada_unifier_tag = VIN.id }
					unify_ner_canada_scripted_effect = yes
				}
				else = { # NOTE: PLEASE INCREMENT unifier_count AT THE TOP OF THIS FILE FOR EACH NEW UNIFIER ADDED @Tran
					subtract_from_variable = { global.unifier_count = 1 } # No enabled unifier for this region -> reduce the count
				}
			# New England Unifier stuff
				if = {
					limit = {
						has_game_rule = {
							rule = ner_unifier
							option = WHALERS
						}
					}
					set_temp_variable = { ner_unifier_tag = RIL.id }
					unify_ner_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_unifier
							option = ARSENAL
						}
					}
					set_temp_variable = { ner_unifier_tag = CCA.id }
					unify_ner_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_unifier
							option = COMMONWEALTH
						}
					}
					set_temp_variable = { ner_unifier_tag = CPG.id }
					unify_ner_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_unifier
							option = NUKA
						}
					}
					set_temp_variable = { ner_unifier_tag = NCW.id }
					unify_ner_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_unifier
							option = MUTANTS
						}
					}
					set_temp_variable = { ner_unifier_tag = FST.id }
					unify_ner_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_unifier
							option = RIVER
						}
					}
					set_temp_variable = { ner_unifier_tag = RIF.id }
					unify_ner_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_unifier
							option = SARATOGA
						}
					}
					set_temp_variable = { ner_unifier_tag = SGS.id }
					unify_ner_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_unifier
							option = POTSDAM
						}
					}
					set_temp_variable = { ner_unifier_tag = PTS.id }
					unify_ner_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = nera_unifier
							option = FORT
						}
					}
					set_temp_variable = { ner_unifier_tag = FTT.id }
					unify_ner_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_unifier
							option = VCR
						}
					}
					set_temp_variable = { ner_unifier_tag = VCR.id }
					unify_ner_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_unifier
							option = COMMUNE
						}
					}
					set_temp_variable = { ner_unifier_tag = WHM.id }
					unify_ner_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_unifier
							option = ARMY
						}
					}
					set_temp_variable = { ner_unifier_tag = ARC.id }
					unify_ner_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_unifier
							option = PINE
						}
					}
					set_temp_variable = { ner_unifier_tag = PNL.id }
					unify_ner_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_unifier
							option = HARBOR
						}
					}
					set_temp_variable = { ner_unifier_tag = FRH.id }
					unify_ner_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_unifier
							option = COMMITTEE
						}
					}
					set_temp_variable = { ner_unifier_tag = NCT.id }
					unify_ner_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_unifier
							option = RESISTANCE
						}
					}
					set_temp_variable = { ner_unifier_tag = NAR.id }
					unify_ner_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_unifier
							option = LOGGER
						}
					}
					set_temp_variable = { ner_unifier_tag = NLL.id }
					unify_ner_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_unifier
							option = ATLANTIS
						}
					}
					set_temp_variable = { ner_unifier_tag = ALS.id }
					unify_ner_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_unifier
							option = ELYSIUM
						}
					}
					set_temp_variable = { ner_unifier_tag = ELY.id }
					unify_ner_scripted_effect = yes
				}
				else_if = {
					limit = {
						has_game_rule = {
							rule = ner_unifier
							option = TARTARUS
						}
					}
					set_temp_variable = { ner_unifier_tag = TTS.id }
					unify_ner_scripted_effect = yes
				}
				else = { # NOTE: PLEASE INCREMENT unifier_count AT THE TOP OF THIS FILE FOR EACH NEW UNIFIER ADDED @Tran
					subtract_from_variable = { global.unifier_count = 1 } # No enabled unifier for this region -> reduce the count
				}
			}
			2 = {
				if = {
					limit = {
						has_game_rule = {
							rule = CPG_status
							option = SPLINTERED
						}
					}
					CPG_massacre = yes
				}
			}
		}
	}
}